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blender-archive/source/blender/compositor/nodes/COM_HueSaturationValueNode.cc
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

68 lines
2.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_HueSaturationValueNode.h"
#include "COM_ChangeHSVOperation.h"
#include "COM_ConvertOperation.h"
#include "COM_MixOperation.h"
namespace blender::compositor {
HueSaturationValueNode::HueSaturationValueNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void HueSaturationValueNode::convert_to_operations(NodeConverter &converter,
const CompositorContext & /*context*/) const
{
NodeInput *color_socket = this->get_input_socket(0);
NodeInput *hue_socket = this->get_input_socket(1);
NodeInput *saturation_socket = this->get_input_socket(2);
NodeInput *value_socket = this->get_input_socket(3);
NodeInput *fac_socket = this->get_input_socket(4);
NodeOutput *output_socket = this->get_output_socket(0);
ConvertRGBToHSVOperation *rgbToHSV = new ConvertRGBToHSVOperation();
converter.add_operation(rgbToHSV);
ConvertHSVToRGBOperation *hsvToRGB = new ConvertHSVToRGBOperation();
converter.add_operation(hsvToRGB);
ChangeHSVOperation *changeHSV = new ChangeHSVOperation();
converter.map_input_socket(hue_socket, changeHSV->get_input_socket(1));
converter.map_input_socket(saturation_socket, changeHSV->get_input_socket(2));
converter.map_input_socket(value_socket, changeHSV->get_input_socket(3));
converter.add_operation(changeHSV);
MixBlendOperation *blend = new MixBlendOperation();
blend->set_canvas_input_index(1);
converter.add_operation(blend);
converter.map_input_socket(color_socket, rgbToHSV->get_input_socket(0));
converter.add_link(rgbToHSV->get_output_socket(), changeHSV->get_input_socket(0));
converter.add_link(changeHSV->get_output_socket(), hsvToRGB->get_input_socket(0));
converter.add_link(hsvToRGB->get_output_socket(), blend->get_input_socket(2));
converter.map_input_socket(color_socket, blend->get_input_socket(1));
converter.map_input_socket(fac_socket, blend->get_input_socket(0));
converter.map_output_socket(output_socket, blend->get_output_socket());
}
} // namespace blender::compositor