To convert old code to the current convention and use a single code style.
68 lines
2.7 KiB
C++
68 lines
2.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_HueSaturationValueNode.h"
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#include "COM_ChangeHSVOperation.h"
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#include "COM_ConvertOperation.h"
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#include "COM_MixOperation.h"
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namespace blender::compositor {
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HueSaturationValueNode::HueSaturationValueNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void HueSaturationValueNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext & /*context*/) const
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{
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NodeInput *color_socket = this->get_input_socket(0);
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NodeInput *hue_socket = this->get_input_socket(1);
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NodeInput *saturation_socket = this->get_input_socket(2);
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NodeInput *value_socket = this->get_input_socket(3);
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NodeInput *fac_socket = this->get_input_socket(4);
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NodeOutput *output_socket = this->get_output_socket(0);
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ConvertRGBToHSVOperation *rgbToHSV = new ConvertRGBToHSVOperation();
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converter.add_operation(rgbToHSV);
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ConvertHSVToRGBOperation *hsvToRGB = new ConvertHSVToRGBOperation();
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converter.add_operation(hsvToRGB);
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ChangeHSVOperation *changeHSV = new ChangeHSVOperation();
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converter.map_input_socket(hue_socket, changeHSV->get_input_socket(1));
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converter.map_input_socket(saturation_socket, changeHSV->get_input_socket(2));
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converter.map_input_socket(value_socket, changeHSV->get_input_socket(3));
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converter.add_operation(changeHSV);
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MixBlendOperation *blend = new MixBlendOperation();
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blend->set_canvas_input_index(1);
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converter.add_operation(blend);
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converter.map_input_socket(color_socket, rgbToHSV->get_input_socket(0));
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converter.add_link(rgbToHSV->get_output_socket(), changeHSV->get_input_socket(0));
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converter.add_link(changeHSV->get_output_socket(), hsvToRGB->get_input_socket(0));
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converter.add_link(hsvToRGB->get_output_socket(), blend->get_input_socket(2));
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converter.map_input_socket(color_socket, blend->get_input_socket(1));
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converter.map_input_socket(fac_socket, blend->get_input_socket(0));
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converter.map_output_socket(output_socket, blend->get_output_socket());
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}
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} // namespace blender::compositor
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