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blender-archive/source/blender/compositor/nodes/COM_ScaleNode.cc
Manuel Castilla 1c42d4930a Cleanup: convert camelCase naming to snake_case in Compositor
To convert old code to the current convention and
use a single code style.
2021-10-13 23:41:14 +02:00

116 lines
4.8 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_ScaleNode.h"
#include "BKE_node.h"
#include "COM_ScaleOperation.h"
#include "COM_SetValueOperation.h"
namespace blender::compositor {
ScaleNode::ScaleNode(bNode *editor_node) : Node(editor_node)
{
/* pass */
}
void ScaleNode::convert_to_operations(NodeConverter &converter,
const CompositorContext &context) const
{
bNode *bnode = this->get_bnode();
NodeInput *input_socket = this->get_input_socket(0);
NodeInput *input_xsocket = this->get_input_socket(1);
NodeInput *input_ysocket = this->get_input_socket(2);
NodeOutput *output_socket = this->get_output_socket(0);
switch (bnode->custom1) {
case CMP_SCALE_RELATIVE: {
ScaleRelativeOperation *operation = new ScaleRelativeOperation();
converter.add_operation(operation);
converter.map_input_socket(input_socket, operation->get_input_socket(0));
converter.map_input_socket(input_xsocket, operation->get_input_socket(1));
converter.map_input_socket(input_ysocket, operation->get_input_socket(2));
converter.map_output_socket(output_socket, operation->get_output_socket(0));
operation->set_variable_size(input_xsocket->is_linked() || input_ysocket->is_linked());
operation->set_scale_canvas_max_size(context.get_render_size() * 1.5f);
break;
}
case CMP_SCALE_SCENEPERCENT: {
SetValueOperation *scale_factor_operation = new SetValueOperation();
scale_factor_operation->set_value(context.get_render_percentage_as_factor());
converter.add_operation(scale_factor_operation);
ScaleRelativeOperation *operation = new ScaleRelativeOperation();
converter.add_operation(operation);
converter.map_input_socket(input_socket, operation->get_input_socket(0));
converter.add_link(scale_factor_operation->get_output_socket(),
operation->get_input_socket(1));
converter.add_link(scale_factor_operation->get_output_socket(),
operation->get_input_socket(2));
converter.map_output_socket(output_socket, operation->get_output_socket(0));
operation->set_variable_size(input_xsocket->is_linked() || input_ysocket->is_linked());
operation->set_scale_canvas_max_size(context.get_render_size() * 1.5f);
break;
}
case CMP_SCALE_RENDERPERCENT: {
const RenderData *rd = context.get_render_data();
const float render_size_factor = context.get_render_percentage_as_factor();
ScaleFixedSizeOperation *operation = new ScaleFixedSizeOperation();
/* framing options */
operation->set_is_aspect((bnode->custom2 & CMP_SCALE_RENDERSIZE_FRAME_ASPECT) != 0);
operation->set_is_crop((bnode->custom2 & CMP_SCALE_RENDERSIZE_FRAME_CROP) != 0);
operation->set_offset(bnode->custom3, bnode->custom4);
operation->set_new_width(rd->xsch * render_size_factor);
operation->set_new_height(rd->ysch * render_size_factor);
converter.add_operation(operation);
converter.map_input_socket(input_socket, operation->get_input_socket(0));
converter.map_output_socket(output_socket, operation->get_output_socket(0));
operation->set_variable_size(input_xsocket->is_linked() || input_ysocket->is_linked());
operation->set_scale_canvas_max_size(context.get_render_size() * 3.0f);
break;
}
case CMP_SCALE_ABSOLUTE: {
/* TODO: what is the use of this one.... perhaps some issues when the ui was updated... */
ScaleAbsoluteOperation *operation = new ScaleAbsoluteOperation();
converter.add_operation(operation);
converter.map_input_socket(input_socket, operation->get_input_socket(0));
converter.map_input_socket(input_xsocket, operation->get_input_socket(1));
converter.map_input_socket(input_ysocket, operation->get_input_socket(2));
converter.map_output_socket(output_socket, operation->get_output_socket(0));
operation->set_variable_size(input_xsocket->is_linked() || input_ysocket->is_linked());
operation->set_scale_canvas_max_size(context.get_render_size() * 1.5f);
break;
}
}
}
} // namespace blender::compositor