To convert old code to the current convention and use a single code style.
60 lines
2.4 KiB
C++
60 lines
2.4 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_TextureNode.h"
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#include "COM_TextureOperation.h"
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namespace blender::compositor {
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TextureNode::TextureNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void TextureNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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bNode *editor_node = this->get_bnode();
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Tex *texture = (Tex *)editor_node->id;
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TextureOperation *operation = new TextureOperation();
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const ColorManagedDisplaySettings *display_settings = context.get_display_settings();
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bool scene_color_manage = !STREQ(display_settings->display_device, "None");
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operation->set_texture(texture);
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operation->set_render_data(context.get_render_data());
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operation->set_scene_color_manage(scene_color_manage);
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converter.add_operation(operation);
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converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
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converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
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converter.map_output_socket(get_output_socket(1), operation->get_output_socket());
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converter.add_preview(operation->get_output_socket());
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TextureAlphaOperation *alpha_operation = new TextureAlphaOperation();
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alpha_operation->set_texture(texture);
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alpha_operation->set_render_data(context.get_render_data());
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alpha_operation->set_scene_color_manage(scene_color_manage);
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converter.add_operation(alpha_operation);
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converter.map_input_socket(get_input_socket(0), alpha_operation->get_input_socket(0));
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converter.map_input_socket(get_input_socket(1), alpha_operation->get_input_socket(1));
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converter.map_output_socket(get_output_socket(0), alpha_operation->get_output_socket());
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}
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} // namespace blender::compositor
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