Asset library indexing would store indexes of asset files to speed up
asset library browsing.
* Indexes are read when they are up to date
** Index should exist
** Index last modify data should be later than the file it indexes
** Index version should match
* The index of a file containing no assets can be load without opening
the index file. The size of the file should be below a 32 bytes.
* Indexes are stored on a persistent cache folder.
* Unused index files are automatically removed.
The structure of the index files contains all data needed for browsing assets:
```
{
"version": <file version number>,
"entries": [{
"name": "<asset name>",
"catalog_id": "<catalog_id>",
"catalog_name": "<catalog_name>",
"description": "<description>",
"author": "<author>",
"tags": ["<tag>"]
}]
}
```
Reviewed By: sybren, Severin
Maniphest Tasks: T91406
Differential Revision: https://developer.blender.org/D12693
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup edasset
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*/
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#pragma once
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include "ED_file_indexer.h"
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/**
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* File Indexer Service for indexing asset files.
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*
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* Opening and parsing a large collection of asset files inside a library can take a lot of time.
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* To reduce the time it takes the files are indexed.
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*
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* - Index files are created for each blend file in the asset library, even when the blend file
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* doesn't contain any assets.
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* - Indexes are stored in an persistent cache folder (`BKE_appdir_folder_caches` +
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* `asset_library_indexes/{asset_library_dir}/{asset_index_file.json}`).
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* - The content of the indexes are used when:
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* - Index exists and can be opened
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* - Last modification date is earlier than the file it represents.
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* - The index file version is the latest.
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* - Blend files without any assets can be determined by the size of the index file for some
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* additional performance.
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*/
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extern const FileIndexerType file_indexer_asset;
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#ifdef __cplusplus
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}
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#endif
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