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blender-archive/source/blender/editors/asset/ED_asset_indexer.h
Jeroen Bakker dbeab82a89 T91406: Asset Library Indexing
Asset library indexing would store indexes of asset files to speed up
asset library browsing.

* Indexes are read when they are up to date
** Index should exist
** Index last modify data should be later than the file it indexes
** Index version should match
* The index of a file containing no assets can be load without opening
   the index file. The size of the file should be below a 32 bytes.
* Indexes are stored on a persistent cache folder.
* Unused index files are automatically removed.

The structure of the index files contains all data needed for browsing assets:
```
{
  "version": <file version number>,
  "entries": [{
    "name": "<asset name>",
    "catalog_id": "<catalog_id>",
    "catalog_name": "<catalog_name>",
    "description": "<description>",
    "author": "<author>",
    "tags": ["<tag>"]
  }]
}
```

Reviewed By: sybren, Severin

Maniphest Tasks: T91406

Differential Revision: https://developer.blender.org/D12693
2021-11-24 08:21:40 +01:00

51 lines
1.7 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
/** \file
* \ingroup edasset
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#include "ED_file_indexer.h"
/**
* File Indexer Service for indexing asset files.
*
* Opening and parsing a large collection of asset files inside a library can take a lot of time.
* To reduce the time it takes the files are indexed.
*
* - Index files are created for each blend file in the asset library, even when the blend file
* doesn't contain any assets.
* - Indexes are stored in an persistent cache folder (`BKE_appdir_folder_caches` +
* `asset_library_indexes/{asset_library_dir}/{asset_index_file.json}`).
* - The content of the indexes are used when:
* - Index exists and can be opened
* - Last modification date is earlier than the file it represents.
* - The index file version is the latest.
* - Blend files without any assets can be determined by the size of the index file for some
* additional performance.
*/
extern const FileIndexerType file_indexer_asset;
#ifdef __cplusplus
}
#endif