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blender-archive/source/blender/editors/screen/screen_intern.h
Campbell Barton 36c6b2e893 Cleanup: spelling in comments
Also move notes about where noise functions come from
into the function body as it's not relavant to the public doc-string.
2021-12-13 16:22:20 +11:00

199 lines
7.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup edscr
*/
#pragma once
struct Main;
struct bContext;
struct bContextDataResult;
/* internal exports only */
typedef enum eScreenDir {
/** This can mean unset, unknown or invalid. */
SCREEN_DIR_NONE = -1,
/** West/Left. */
SCREEN_DIR_W = 0,
/** North/Up. */
SCREEN_DIR_N = 1,
/** East/Right. */
SCREEN_DIR_E = 2,
/** South/Down. */
SCREEN_DIR_S = 3,
} eScreenDir;
#define SCREEN_DIR_IS_VERTICAL(dir) (ELEM(dir, SCREEN_DIR_N, SCREEN_DIR_S))
#define SCREEN_DIR_IS_HORIZONTAL(dir) (ELEM(dir, SCREEN_DIR_W, SCREEN_DIR_E))
typedef enum eScreenAxis {
/** Horizontal. */
SCREEN_AXIS_H = 'h',
/** Vertical. */
SCREEN_AXIS_V = 'v',
} eScreenAxis;
#define AZONESPOTW UI_HEADER_OFFSET /* width of corner #AZone - max */
#define AZONESPOTH (0.6f * U.widget_unit) /* height of corner #AZone */
#define AZONEFADEIN (5.0f * U.widget_unit) /* when #AZone is totally visible */
#define AZONEFADEOUT (6.5f * U.widget_unit) /* when we start seeing the #AZone */
/* Edges must be within these to allow joining. */
#define AREAJOINTOLERANCEX (AREAMINX * U.dpi_fac)
#define AREAJOINTOLERANCEY (HEADERY * U.dpi_fac)
/**
* Expanded interaction influence of area borders.
*/
#define BORDERPADDING ((2.0f * U.dpi_fac) + U.pixelsize)
/* area.c */
/**
* we swap spaces for fullscreen to keep all allocated data area vertices were set
*/
void ED_area_data_copy(ScrArea *area_dst, ScrArea *area_src, const bool do_free);
void ED_area_data_swap(ScrArea *area_dst, ScrArea *area_src);
/* for quick toggle, can skip fades */
void region_toggle_hidden(struct bContext *C, ARegion *region, const bool do_fade);
/* screen_draw.c */
/**
* Visual indication of the two areas involved in a proposed join.
*
* \param sa1: Area from which the resultant originates.
* \param sa2: Target area that will be replaced.
*/
void screen_draw_join_highlight(struct ScrArea *sa1, struct ScrArea *sa2);
void screen_draw_split_preview(struct ScrArea *area, const eScreenAxis dir_axis, const float fac);
/* screen_edit.c */
/**
* Empty screen, with 1 dummy area without space-data. Uses window size.
*/
bScreen *screen_add(struct Main *bmain, const char *name, const rcti *rect);
void screen_data_copy(bScreen *to, bScreen *from);
/**
* Prepare a newly created screen for initializing it as active screen.
*/
void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new);
void screen_change_update(struct bContext *C, wmWindow *win, bScreen *screen);
/**
* \return the screen to activate.
* \warning The returned screen may not always equal \a screen_new!
*/
void screen_change_prepare(bScreen *screen_old,
bScreen *screen_new,
struct Main *bmain,
struct bContext *C,
wmWindow *win);
ScrArea *area_split(const wmWindow *win,
bScreen *screen,
ScrArea *area,
const eScreenAxis dir_axis,
const float fac,
const bool merge);
/**
* Join any two neighboring areas. Might involve complex changes.
*/
int screen_area_join(struct bContext *C, bScreen *screen, ScrArea *sa1, ScrArea *sa2);
/**
* with `sa_a` as center, `sa_b` is located at: 0=W, 1=N, 2=E, 3=S
* -1 = not valid check.
* used with join operator.
*/
eScreenDir area_getorientation(ScrArea *sa_a, ScrArea *sa_b);
/**
* Get alignment offset of adjacent areas. 'dir' value is like #area_getorientation().
*/
void area_getoffsets(
ScrArea *sa_a, ScrArea *sa_b, const eScreenDir dir, int *r_offset1, int *r_offset2);
/**
* Close a screen area, allowing most-aligned neighbor to take its place.
*/
bool screen_area_close(struct bContext *C, bScreen *screen, ScrArea *area);
void screen_area_spacelink_add(struct Scene *scene, ScrArea *area, eSpace_Type space_type);
struct AZone *ED_area_actionzone_find_xy(ScrArea *area, const int xy[2]);
/* screen_geometry.c */
int screen_geom_area_height(const ScrArea *area);
int screen_geom_area_width(const ScrArea *area);
ScrVert *screen_geom_vertex_add_ex(ScrAreaMap *area_map, short x, short y);
ScrVert *screen_geom_vertex_add(bScreen *screen, short x, short y);
ScrEdge *screen_geom_edge_add_ex(ScrAreaMap *area_map, ScrVert *v1, ScrVert *v2);
ScrEdge *screen_geom_edge_add(bScreen *screen, ScrVert *v1, ScrVert *v2);
bool screen_geom_edge_is_horizontal(ScrEdge *se);
/**
* \param bounds_rect: Either window or screen bounds.
* Used to exclude edges along window/screen edges.
*/
ScrEdge *screen_geom_area_map_find_active_scredge(const struct ScrAreaMap *area_map,
const rcti *bounds_rect,
const int mx,
const int my);
/**
* Need win size to make sure not to include edges along screen edge.
*/
ScrEdge *screen_geom_find_active_scredge(const wmWindow *win,
const bScreen *screen,
const int mx,
const int my);
/**
* \brief Main screen-layout calculation function.
*
* * Scale areas nicely on window size and DPI changes.
* * Ensure areas have a minimum height.
* * Correctly set global areas to their fixed height.
*/
void screen_geom_vertices_scale(const wmWindow *win, bScreen *screen);
/**
* \return 0 if no split is possible, otherwise the screen-coordinate at which to split.
*/
short screen_geom_find_area_split_point(const ScrArea *area,
const rcti *window_rect,
const eScreenAxis dir_axis,
float fac);
/**
* Select all edges that are directly or indirectly connected to \a edge.
*/
void screen_geom_select_connected_edge(const wmWindow *win, ScrEdge *edge);
/* screen_context.c */
/**
* Entry point for the screen context.
*/
int ed_screen_context(const struct bContext *C,
const char *member,
struct bContextDataResult *result);
extern const char *screen_context_dir[]; /* doc access */
/* screendump.c */
void SCREEN_OT_screenshot(struct wmOperatorType *ot);
void SCREEN_OT_screenshot_area(struct wmOperatorType *ot);
/* workspace_layout_edit.c */
bool workspace_layout_set_poll(const struct WorkSpaceLayout *layout);