The B-Bones!
(where the B can be read as 'block' or 'bezier' or 'b-spline')
- set option on/off in edit buttons, armature panel
- scaling of B-bones only works in editmode, use ALT+S to make bones fatter
or thinner. Also works for constrainted transform
- In pose mode, you now have a buttons panel with per-bone settings too
Here you can find the "segments" button, which allows bones to
interpolate between previous/next bones, including roll.
- Buttons to control interpolation ("In" and "Out" are disabled, doesn't
work satisfying yet
NOTE: this doesn't give deform yet! Main purpose for now is to test if this
drawing method serves to animate/pose armatures well.
Still need to review proper interpolation methods... maybe bezier is too
limited.
88 lines
2.5 KiB
C++
Executable File
88 lines
2.5 KiB
C++
Executable File
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BIF_TRANSFORM_H
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#define BIF_TRANSFORM_H
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/* ******************** Macros & Prototypes *********************** */
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/* MODE AND NUMINPUT FLAGS */
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#define TFM_INIT -1
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#define TFM_TRANSLATION 1
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#define TFM_ROTATION 2
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#define TFM_RESIZE 3
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#define TFM_TOSPHERE 4
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#define TFM_SHEAR 5
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#define TFM_WARP 7
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#define TFM_SHRINKFATTEN 8
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#define TFM_TILT 9
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#define TFM_LAMP_ENERGY 10
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#define TFM_TRACKBALL 11
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#define TFM_PUSHPULL 12
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#define TFM_CREASE 13
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#define TFM_MIRROR 14
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#define TFM_BONESIZE 15
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/* TRANSFORM CONTEXTS */
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#define CTX_NONE 0
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#define CTX_TEXTURE 1
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#define CTX_EDGE 2
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#define CTX_NO_PET 4
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#define CTX_NO_NOR_RECALC 8
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void initTransform(int mode, int context);
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void Transform(void);
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void Mirror(short mode);
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struct TransInfo;
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struct ScrArea;
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struct TransInfo * BIF_GetTransInfo(void);
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void BIF_setSingleAxisConstraint(float vec[3], char *text);
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void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text);
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void BIF_setLocalAxisConstraint(char axis, char *text);
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void BIF_setLocalLockConstraint(char axis, char *text);
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void BIF_drawConstraint(void);
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void BIF_drawPropCircle(void);
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void BIF_TransformSetUndo(char *str);
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/* view3d manipulators */
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void initManipulator(int mode);
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void ManipulatorTransform();
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int BIF_do_manipulator(struct ScrArea *sa);
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void BIF_draw_manipulator(struct ScrArea *sa);
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#endif
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