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blender-archive/source/blender/include/BIF_transform.h
Ton Roosendaal e67ba0ae33 More armature goodies;
The B-Bones!
(where the B can be read as 'block' or 'bezier' or 'b-spline')

- set option on/off in edit buttons, armature panel
- scaling of B-bones only works in editmode, use ALT+S to make bones fatter
  or thinner. Also works for constrainted transform
- In pose mode, you now have a buttons panel with per-bone settings too
  Here you can find the "segments" button, which allows bones to
  interpolate between previous/next bones, including roll.
- Buttons to control interpolation ("In" and "Out" are disabled, doesn't
  work satisfying yet

NOTE: this doesn't give deform yet! Main purpose for now is to test if this
drawing method serves to animate/pose armatures well.
Still need to review proper interpolation methods... maybe bezier is too
limited.
2005-07-16 19:07:02 +00:00

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/**
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef BIF_TRANSFORM_H
#define BIF_TRANSFORM_H
/* ******************** Macros & Prototypes *********************** */
/* MODE AND NUMINPUT FLAGS */
#define TFM_INIT -1
#define TFM_TRANSLATION 1
#define TFM_ROTATION 2
#define TFM_RESIZE 3
#define TFM_TOSPHERE 4
#define TFM_SHEAR 5
#define TFM_WARP 7
#define TFM_SHRINKFATTEN 8
#define TFM_TILT 9
#define TFM_LAMP_ENERGY 10
#define TFM_TRACKBALL 11
#define TFM_PUSHPULL 12
#define TFM_CREASE 13
#define TFM_MIRROR 14
#define TFM_BONESIZE 15
/* TRANSFORM CONTEXTS */
#define CTX_NONE 0
#define CTX_TEXTURE 1
#define CTX_EDGE 2
#define CTX_NO_PET 4
#define CTX_NO_NOR_RECALC 8
void initTransform(int mode, int context);
void Transform(void);
void Mirror(short mode);
struct TransInfo;
struct ScrArea;
struct TransInfo * BIF_GetTransInfo(void);
void BIF_setSingleAxisConstraint(float vec[3], char *text);
void BIF_setDualAxisConstraint(float vec1[3], float vec2[3], char *text);
void BIF_setLocalAxisConstraint(char axis, char *text);
void BIF_setLocalLockConstraint(char axis, char *text);
void BIF_drawConstraint(void);
void BIF_drawPropCircle(void);
void BIF_TransformSetUndo(char *str);
/* view3d manipulators */
void initManipulator(int mode);
void ManipulatorTransform();
int BIF_do_manipulator(struct ScrArea *sa);
void BIF_draw_manipulator(struct ScrArea *sa);
#endif