These are the modifications: -With DRW modification we reduce the number of passes we need to populate. -Rename passes for consistent naming. -Reduce complexity in code compilation -Cleanup how renderpass accumulation passes are setup, using pass instances. -Make sculpt mode compatible with shadows -Make hair passes compatible with SSS -Error shader and lookdev materials now use standalone materials. -Support default shader (world and material) using a default nodetree internally. -Change BLEND_CLIP to be emulated by gpu nodetree. Making less shader variations. -Use BLI_memblock for cache memory allocation. -Renderpasses are handled by switching a UBO ref bind. One major hack in this patch is the use of modified pointer as ghash keys. This rely on the assumption that the keys will never overlap because the number of options per key will never be bigger than the pointed struct. The use of one single nodetree to support default material is also a bit hacky since it won't support concurent usage of this nodetree. (see EEVEE_shader_default_surface_nodetree) Another change is that objects with shader errors now appear solid magenta instead of shaded magenta. This is only because of code reuse purpose but could be changed if really needed. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D7642
408 lines
20 KiB
CMake
408 lines
20 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# The Original Code is Copyright (C) 2016, Blender Foundation
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# All rights reserved.
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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.
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intern
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../blenfont
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../blenkernel
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../blenlib
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../blentranslation
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../bmesh
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../depsgraph
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../editors/include
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../editors/space_view3d
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../gpu
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../imbuf
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../makesdna
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../makesrna
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../nodes
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../render/extern/include
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../render/intern/include
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../windowmanager
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../../../intern/atomic
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../../../intern/glew-mx
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../../../intern/guardedalloc
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)
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set(INC_SYS
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${GLEW_INCLUDE_PATH}
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)
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set(SRC
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intern/draw_cache.c
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intern/draw_cache_extract_mesh.c
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intern/draw_cache_impl_curve.c
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intern/draw_cache_impl_displist.c
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intern/draw_cache_impl_gpencil.c
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intern/draw_cache_impl_hair.c
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intern/draw_cache_impl_lattice.c
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intern/draw_cache_impl_mesh.c
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intern/draw_cache_impl_metaball.c
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intern/draw_cache_impl_particles.c
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intern/draw_cache_impl_pointcloud.c
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intern/draw_cache_impl_volume.c
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intern/draw_color_management.c
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intern/draw_common.c
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intern/draw_debug.c
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intern/draw_hair.c
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intern/draw_instance_data.c
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intern/draw_manager.c
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intern/draw_manager_data.c
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intern/draw_manager_exec.c
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intern/draw_manager_profiling.c
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intern/draw_manager_shader.c
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intern/draw_manager_text.c
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intern/draw_manager_texture.c
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intern/draw_select_buffer.c
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intern/draw_view.c
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engines/basic/basic_engine.c
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engines/eevee/eevee_bloom.c
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engines/eevee/eevee_data.c
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engines/eevee/eevee_depth_of_field.c
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engines/eevee/eevee_effects.c
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engines/eevee/eevee_engine.c
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engines/eevee/eevee_lightcache.c
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engines/eevee/eevee_lightprobes.c
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engines/eevee/eevee_lights.c
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engines/eevee/eevee_lookdev.c
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engines/eevee/eevee_lut.c
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engines/eevee/eevee_materials.c
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engines/eevee/eevee_mist.c
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engines/eevee/eevee_motion_blur.c
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engines/eevee/eevee_occlusion.c
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engines/eevee/eevee_render.c
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engines/eevee/eevee_renderpasses.c
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engines/eevee/eevee_sampling.c
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engines/eevee/eevee_screen_raytrace.c
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engines/eevee/eevee_shaders.c
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engines/eevee/eevee_shadows.c
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engines/eevee/eevee_shadows_cascade.c
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engines/eevee/eevee_shadows_cube.c
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engines/eevee/eevee_subsurface.c
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engines/eevee/eevee_temporal_sampling.c
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engines/eevee/eevee_volumes.c
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engines/workbench/workbench_data.c
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engines/workbench/workbench_effect_antialiasing.c
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engines/workbench/workbench_effect_cavity.c
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engines/workbench/workbench_effect_dof.c
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engines/workbench/workbench_effect_outline.c
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engines/workbench/workbench_engine.c
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engines/workbench/workbench_materials.c
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engines/workbench/workbench_opaque.c
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engines/workbench/workbench_render.c
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engines/workbench/workbench_shader.c
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engines/workbench/workbench_shadow.c
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engines/workbench/workbench_transparent.c
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engines/workbench/workbench_volume.c
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engines/external/external_engine.c
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engines/gpencil/gpencil_antialiasing.c
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engines/gpencil/gpencil_cache_utils.c
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engines/gpencil/gpencil_draw_data.c
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engines/gpencil/gpencil_engine.c
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engines/gpencil/gpencil_engine.h
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engines/gpencil/gpencil_render.c
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engines/gpencil/gpencil_shader.c
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engines/gpencil/gpencil_shader_fx.c
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engines/select/select_draw_utils.c
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engines/select/select_engine.c
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engines/overlay/overlay_antialiasing.c
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engines/overlay/overlay_armature.c
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engines/overlay/overlay_background.c
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engines/overlay/overlay_edit_curve.c
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engines/overlay/overlay_edit_mesh.c
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engines/overlay/overlay_edit_text.c
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engines/overlay/overlay_engine.c
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engines/overlay/overlay_extra.c
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engines/overlay/overlay_facing.c
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engines/overlay/overlay_gpencil.c
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engines/overlay/overlay_grid.c
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engines/overlay/overlay_image.c
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engines/overlay/overlay_lattice.c
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engines/overlay/overlay_metaball.c
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engines/overlay/overlay_motion_path.c
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engines/overlay/overlay_outline.c
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engines/overlay/overlay_paint.c
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engines/overlay/overlay_particle.c
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engines/overlay/overlay_pointcloud.c
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engines/overlay/overlay_sculpt.c
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engines/overlay/overlay_shader.c
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engines/overlay/overlay_wireframe.c
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DRW_engine.h
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DRW_select_buffer.h
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intern/DRW_render.h
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intern/draw_cache.h
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intern/draw_cache_extract.h
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intern/draw_cache_impl.h
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intern/draw_cache_inline.h
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intern/draw_color_management.h
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intern/draw_common.h
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intern/draw_debug.h
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intern/draw_hair_private.h
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intern/draw_instance_data.h
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intern/draw_manager.h
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intern/draw_manager_profiling.h
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intern/draw_manager_text.h
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intern/draw_view.h
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intern/smaa_textures.h
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engines/basic/basic_engine.h
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engines/eevee/eevee_engine.h
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engines/eevee/eevee_lightcache.h
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engines/eevee/eevee_lut.h
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engines/eevee/eevee_private.h
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engines/external/external_engine.h
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engines/workbench/workbench_engine.h
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engines/workbench/workbench_private.h
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engines/select/select_engine.h
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engines/select/select_private.h
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engines/overlay/overlay_engine.h
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engines/overlay/overlay_private.h
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)
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set(LIB
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bf_blenkernel
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bf_blenlib
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bf_windowmanager
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)
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data_to_c_simple(engines/eevee/shaders/ambient_occlusion_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/default_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/default_world_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/background_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/concentric_samples_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/common_uniforms_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lights_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_geom.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_cube_display_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_grid_display_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_grid_fill_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_display_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lit_surface_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lit_surface_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_bloom_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_dof_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_downsample_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_downsample_cube_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_gtao_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_velocity_resolve_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_minmaxz_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_mist_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_motion_blur_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_ssr_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_subsurface_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_translucency_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/effect_temporal_aa.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_geom.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/lightprobe_planar_downsample_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/prepass_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/prepass_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/shadow_accum_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/shadow_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/shadow_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/bsdf_lut_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/btdf_lut_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/bsdf_common_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/irradiance_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/octahedron_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/cubemap_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/bsdf_sampling_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/raytrace_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/renderpass_postprocess_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/ltc_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/ssr_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/update_noise_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_accum_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_lib.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_geom.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_vert.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_resolve_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_scatter_frag.glsl SRC)
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data_to_c_simple(engines/eevee/shaders/volumetric_integration_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_cavity_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_common_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_composite_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_curvature_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_data_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_cavity_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_dof_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_outline_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_smaa_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_smaa_vert.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_effect_taa_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_image_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_matcap_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_material_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_merge_infront_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_prepass_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_prepass_hair_vert.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_prepass_vert.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_shader_interface_lib.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_shadow_caps_geom.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_shadow_debug_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_shadow_geom.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_shadow_vert.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_transparent_accum_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_transparent_resolve_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_volume_frag.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_volume_vert.glsl SRC)
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data_to_c_simple(engines/workbench/shaders/workbench_world_light_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_colormanagement_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_globals_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_hair_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_hair_refine_vert.glsl SRC)
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data_to_c_simple(intern/shaders/common_view_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_fxaa_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_smaa_lib.glsl SRC)
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data_to_c_simple(intern/shaders/common_fullscreen_vert.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_frag.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_vert.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_antialiasing_frag.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_antialiasing_vert.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_common_lib.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_layer_blend_frag.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_mask_invert_frag.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_depth_merge_frag.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_depth_merge_vert.glsl SRC)
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data_to_c_simple(engines/gpencil/shaders/gpencil_vfx_frag.glsl SRC)
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data_to_c_simple(engines/select/shaders/selection_id_3D_vert.glsl SRC)
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data_to_c_simple(engines/select/shaders/selection_id_frag.glsl SRC)
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|
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data_to_c_simple(engines/basic/shaders/conservative_depth_geom.glsl SRC)
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data_to_c_simple(engines/basic/shaders/conservative_depth_vert.glsl SRC)
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data_to_c_simple(engines/basic/shaders/conservative_depth_frag.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/antialiasing_frag.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/antialiasing_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_dof_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_envelope_outline_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_frag.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_envelope_solid_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_shape_outline_geom.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_shape_outline_vert.glsl SRC)
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data_to_c_simple(engines/overlay/shaders/armature_shape_solid_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_shape_solid_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_shape_wire_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_sphere_outline_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_sphere_solid_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_sphere_solid_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_stick_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_stick_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_wire_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/armature_wire_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/background_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/clipbound_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/depth_only_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_curve_handle_geom.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_curve_handle_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_curve_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_curve_wire_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_gpencil_canvas_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_gpencil_guide_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_gpencil_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_lattice_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_lattice_wire_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_common_lib.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_facefill_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_facefill_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_geom.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_normal_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_analysis_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_analysis_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_skin_root_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_mesh_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_particle_strand_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/edit_particle_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_groundline_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_lightprobe_grid_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_loose_point_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_loose_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_wire_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/extra_wire_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/facing_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/facing_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/grid_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/grid_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/image_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/image_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/motion_path_line_geom.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/motion_path_line_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/motion_path_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/outline_detect_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/outline_prepass_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/outline_prepass_geom.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/outline_prepass_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_face_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_point_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_texture_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_texture_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_vertcol_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_vertcol_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_weight_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_weight_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/paint_wire_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/particle_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/particle_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/pointcloud_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/pointcloud_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/sculpt_mask_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/sculpt_mask_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/volume_velocity_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/wireframe_vert.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/wireframe_frag.glsl SRC)
|
|
data_to_c_simple(engines/overlay/shaders/xray_fade_frag.glsl SRC)
|
|
|
|
list(APPEND INC
|
|
)
|
|
|
|
if(WITH_FREESTYLE)
|
|
add_definitions(-DWITH_FREESTYLE)
|
|
endif()
|
|
|
|
if(WITH_XR_OPENXR)
|
|
add_definitions(-DWITH_XR_OPENXR)
|
|
endif()
|
|
|
|
add_definitions(${GL_DEFINITIONS})
|
|
|
|
blender_add_lib(bf_draw "${SRC}" "${INC}" "${INC_SYS}" "${LIB}")
|