color attribute system.
This commit removes sculpt colors from experimental
status and unifies it with vertex colors. It
introduces the concept of "color attributes", which
are any attributes that represents colors. Color
attributes can be represented with byte or floating-point
numbers and can be stored in either vertices or
face corners.
Color attributes share a common namespace
(so you can no longer have a floating-point
sculpt color attribute and a byte vertex color
attribute with the same name).
Note: this commit does not include vertex paint mode,
which is a separate patch, see:
https://developer.blender.org/D14179
Differential Revision: https://developer.blender.org/D12587
Ref D12587
198 lines
7.7 KiB
C++
198 lines
7.7 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2014 Blender Foundation. All rights reserved. */
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/** \file
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* \ingroup bke
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*/
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#pragma once
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#include "BKE_customdata.h"
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#include "BLI_compiler_compat.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Depsgraph;
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struct Object;
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struct ReportList;
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struct Scene;
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struct SpaceTransform;
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/* Warning, those def are stored in files (TransferData modifier), *DO NOT* modify those values. */
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enum {
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DT_TYPE_MDEFORMVERT = 1 << 0,
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DT_TYPE_SHAPEKEY = 1 << 1,
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DT_TYPE_SKIN = 1 << 2,
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DT_TYPE_BWEIGHT_VERT = 1 << 3,
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DT_TYPE_SHARP_EDGE = 1 << 8,
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DT_TYPE_SEAM = 1 << 9,
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DT_TYPE_CREASE = 1 << 10,
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DT_TYPE_BWEIGHT_EDGE = 1 << 11,
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DT_TYPE_FREESTYLE_EDGE = 1 << 12,
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DT_TYPE_MPROPCOL_VERT = 1 << 16,
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DT_TYPE_LNOR = 1 << 17,
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DT_TYPE_UV = 1 << 24,
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DT_TYPE_SHARP_FACE = 1 << 25,
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DT_TYPE_FREESTYLE_FACE = 1 << 26,
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DT_TYPE_MLOOPCOL_VERT = 1 << 27,
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DT_TYPE_MPROPCOL_LOOP = 1 << 28,
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DT_TYPE_MLOOPCOL_LOOP = 1 << 29,
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DT_TYPE_VCOL_ALL = (1 << 16) | (1 << 27) | (1 << 28) | (1 << 29),
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#define DT_TYPE_MAX 30
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DT_TYPE_VERT_ALL = DT_TYPE_MDEFORMVERT | DT_TYPE_SHAPEKEY | DT_TYPE_SKIN | DT_TYPE_BWEIGHT_VERT |
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DT_TYPE_MPROPCOL_VERT | DT_TYPE_MLOOPCOL_VERT,
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DT_TYPE_EDGE_ALL = DT_TYPE_SHARP_EDGE | DT_TYPE_SEAM | DT_TYPE_CREASE | DT_TYPE_BWEIGHT_EDGE |
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DT_TYPE_FREESTYLE_EDGE,
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DT_TYPE_LOOP_ALL = DT_TYPE_LNOR | DT_TYPE_UV | DT_TYPE_MPROPCOL_LOOP | DT_TYPE_MLOOPCOL_LOOP,
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DT_TYPE_POLY_ALL = DT_TYPE_UV | DT_TYPE_SHARP_FACE | DT_TYPE_FREESTYLE_FACE,
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};
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void BKE_object_data_transfer_dttypes_to_cdmask(int dtdata_types,
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struct CustomData_MeshMasks *r_data_masks);
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/**
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* Check what can do each layer type
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* (if it is actually handled by transfer-data, if it supports advanced mixing.
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*/
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bool BKE_object_data_transfer_get_dttypes_capacity(int dtdata_types,
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bool *r_advanced_mixing,
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bool *r_threshold);
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int BKE_object_data_transfer_get_dttypes_item_types(int dtdata_types);
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int BKE_object_data_transfer_dttype_to_cdtype(int dtdata_type);
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int BKE_object_data_transfer_dttype_to_srcdst_index(int dtdata_type);
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#define DT_DATATYPE_IS_VERT(_dt) \
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ELEM(_dt, \
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DT_TYPE_MDEFORMVERT, \
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DT_TYPE_SHAPEKEY, \
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DT_TYPE_SKIN, \
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DT_TYPE_BWEIGHT_VERT, \
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DT_TYPE_MLOOPCOL_VERT, \
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DT_TYPE_MPROPCOL_VERT)
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#define DT_DATATYPE_IS_EDGE(_dt) \
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ELEM(_dt, \
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DT_TYPE_CREASE, \
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DT_TYPE_SHARP_EDGE, \
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DT_TYPE_SEAM, \
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DT_TYPE_BWEIGHT_EDGE, \
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DT_TYPE_FREESTYLE_EDGE)
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#define DT_DATATYPE_IS_LOOP(_dt) \
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ELEM(_dt, DT_TYPE_UV, DT_TYPE_LNOR, DT_TYPE_MLOOPCOL_LOOP, DT_TYPE_MPROPCOL_LOOP)
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#define DT_DATATYPE_IS_POLY(_dt) ELEM(_dt, DT_TYPE_UV, DT_TYPE_SHARP_FACE, DT_TYPE_FREESTYLE_FACE)
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#define DT_DATATYPE_IS_MULTILAYERS(_dt) \
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ELEM(_dt, \
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DT_TYPE_MDEFORMVERT, \
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DT_TYPE_SHAPEKEY, \
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DT_TYPE_MPROPCOL_VERT, \
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DT_TYPE_MLOOPCOL_VERT, \
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DT_TYPE_MPROPCOL_LOOP, \
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DT_TYPE_MLOOPCOL_LOOP, \
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DT_TYPE_UV)
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enum {
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DT_MULTILAYER_INDEX_INVALID = -1,
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DT_MULTILAYER_INDEX_MDEFORMVERT = 0,
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DT_MULTILAYER_INDEX_SHAPEKEY = 1,
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DT_MULTILAYER_INDEX_VCOL_LOOP = 2,
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DT_MULTILAYER_INDEX_UV = 3,
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DT_MULTILAYER_INDEX_VCOL_VERT = 4,
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DT_MULTILAYER_INDEX_MAX = 5,
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};
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/* Below we keep positive values for real layers idx (generated dynamically). */
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/* How to select data layers, for types supporting multi-layers.
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* Here too, some options are highly dependent on type of transferred data! */
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enum {
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DT_LAYERS_ACTIVE_SRC = -1,
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DT_LAYERS_ALL_SRC = -2,
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/* Datatype-specific. */
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DT_LAYERS_VGROUP_SRC = 1 << 8,
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DT_LAYERS_VGROUP_SRC_BONE_SELECT = -(DT_LAYERS_VGROUP_SRC | 1),
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DT_LAYERS_VGROUP_SRC_BONE_DEFORM = -(DT_LAYERS_VGROUP_SRC | 2),
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/* Other types-related modes... */
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};
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/* How to map a source layer to a destination layer, for types supporting multi-layers.
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* NOTE: if no matching layer can be found, it will be created. */
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enum {
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DT_LAYERS_ACTIVE_DST = -1, /* Only for DT_LAYERS_FROMSEL_ACTIVE. */
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DT_LAYERS_NAME_DST = -2,
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DT_LAYERS_INDEX_DST = -3,
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#if 0 /* TODO */
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DT_LAYERS_CREATE_DST = -4, /* Never replace existing data in dst, always create new layers. */
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#endif
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};
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/**
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* Transfer data *layout* of selected types from source to destination object.
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* By default, it only creates new data layers if needed on \a ob_dst.
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* If \a use_delete is true, it will also delete data layers on \a ob_dst that do not match those
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* from \a ob_src, to get (as much as possible) exact copy of source data layout.
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*/
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void BKE_object_data_transfer_layout(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob_src,
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struct Object *ob_dst,
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int data_types,
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bool use_delete,
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const int fromlayers_select[DT_MULTILAYER_INDEX_MAX],
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const int tolayers_select[DT_MULTILAYER_INDEX_MAX]);
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bool BKE_object_data_transfer_mesh(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob_src,
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struct Object *ob_dst,
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int data_types,
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bool use_create,
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int map_vert_mode,
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int map_edge_mode,
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int map_loop_mode,
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int map_poly_mode,
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struct SpaceTransform *space_transform,
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bool auto_transform,
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float max_distance,
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float ray_radius,
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float islands_handling_precision,
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const int fromlayers_select[DT_MULTILAYER_INDEX_MAX],
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const int tolayers_select[DT_MULTILAYER_INDEX_MAX],
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int mix_mode,
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float mix_factor,
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const char *vgroup_name,
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bool invert_vgroup,
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struct ReportList *reports);
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bool BKE_object_data_transfer_ex(struct Depsgraph *depsgraph,
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struct Scene *scene,
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struct Object *ob_src,
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struct Object *ob_dst,
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struct Mesh *me_dst,
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int data_types,
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bool use_create,
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int map_vert_mode,
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int map_edge_mode,
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int map_loop_mode,
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int map_poly_mode,
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struct SpaceTransform *space_transform,
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bool auto_transform,
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float max_distance,
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float ray_radius,
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float islands_handling_precision,
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const int fromlayers_select[DT_MULTILAYER_INDEX_MAX],
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const int tolayers_select[DT_MULTILAYER_INDEX_MAX],
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int mix_mode,
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float mix_factor,
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const char *vgroup_name,
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bool invert_vgroup,
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struct ReportList *reports);
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#ifdef __cplusplus
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}
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#endif
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