Will help entering sculpt mode on file load by making it possible to fully initialize sculpt session. The goal is to make sure PBVH exists since the very beginning of file open (missing PBVH is a reason why object is not visible before first stroke). This is not enough yet to fully solve the issue, since entering sculpt mode tags object for Copy-on-Write update, which frees PBVH.
112 lines
3.8 KiB
C++
112 lines
3.8 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/windowmanager/wm_event_system.h
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* \ingroup wm
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*/
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#ifndef __WM_EVENT_SYSTEM_H__
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#define __WM_EVENT_SYSTEM_H__
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/* return value of handler-operator call */
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#define WM_HANDLER_CONTINUE 0
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#define WM_HANDLER_BREAK 1
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#define WM_HANDLER_HANDLED 2
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#define WM_HANDLER_MODAL 4 /* MODAL|BREAK means unhandled */
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struct ScrArea;
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struct ARegion;
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/* wmKeyMap is in DNA_windowmanager.h, it's savable */
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struct wmEventHandler_KeymapFn {
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void (*handle_post_fn)(wmKeyMap *keymap, wmKeyMapItem *kmi, void *user_data);
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void *user_data;
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};
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typedef struct wmEventHandler {
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struct wmEventHandler *next, *prev;
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char type; /* WM_HANDLER_DEFAULT, ... */
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char flag; /* WM_HANDLER_BLOCKING, ... */
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/* keymap handler */
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wmKeyMap *keymap; /* pointer to builtin/custom keymaps */
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const rcti *bblocal, *bbwin; /* optional local and windowspace bb */
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/* Run after the keymap item runs. */
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struct wmEventHandler_KeymapFn keymap_callback;
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struct bToolRef *keymap_tool;
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/* modal operator handler */
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wmOperator *op; /* for derived/modal handlers */
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struct ScrArea *op_area; /* for derived/modal handlers */
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struct ARegion *op_region; /* for derived/modal handlers */
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short op_region_type; /* for derived/modal handlers */
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/* ui handler */
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wmUIHandlerFunc ui_handle; /* callback receiving events */
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wmUIHandlerRemoveFunc ui_remove; /* callback when handler is removed */
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void *ui_userdata; /* user data pointer */
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struct ScrArea *ui_area; /* for derived/modal handlers */
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struct ARegion *ui_region; /* for derived/modal handlers */
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struct ARegion *ui_menu; /* for derived/modal handlers */
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/* drop box handler */
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ListBase *dropboxes;
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/* manipulator handler */
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struct wmManipulatorMap *manipulator_map;
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} wmEventHandler;
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/* custom types for handlers, for signaling, freeing */
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enum {
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WM_HANDLER_DEFAULT,
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WM_HANDLER_FILESELECT
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};
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/* wm_event_system.c */
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void wm_event_free_all (wmWindow *win);
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void wm_event_free (wmEvent *event);
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void wm_event_free_handler (wmEventHandler *handler);
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/* goes over entire hierarchy: events -> window -> screen -> area -> region */
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void wm_event_do_handlers (bContext *C);
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void wm_event_add_ghostevent (wmWindowManager *wm, wmWindow *win, int type, int time, void *customdata);
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void wm_event_do_depsgraph(bContext *C);
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void wm_event_do_refresh_wm_and_depsgraph(bContext *C);
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void wm_event_do_notifiers(bContext *C);
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/* wm_keymap.c */
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/* wm_dropbox.c */
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void wm_dropbox_free(void);
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void wm_drags_check_ops(bContext *C, const wmEvent *event);
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void wm_drags_draw(bContext *C, wmWindow *win, rcti *rect);
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#endif /* __WM_EVENT_SYSTEM_H__ */
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