This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/compositor/intern/COM_MemoryBuffer.cc
Manuel Castilla ecb8a574c7 Cleanup: remove unused includes in Compositor
And move unneeded includes in frequently used headers
to source files.

Slightly reduces compile time.
2021-10-13 23:41:14 +02:00

568 lines
19 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Copyright 2011, Blender Foundation.
*/
#include "COM_MemoryBuffer.h"
#include "COM_MemoryProxy.h"
#include "IMB_colormanagement.h"
#include "IMB_imbuf_types.h"
#define ASSERT_BUFFER_CONTAINS_AREA(buf, area) \
BLI_assert(BLI_rcti_inside_rcti(&(buf)->get_rect(), &(area)))
#define ASSERT_BUFFER_CONTAINS_AREA_AT_COORDS(buf, area, x, y) \
BLI_assert((buf)->get_rect().xmin <= (x)); \
BLI_assert((buf)->get_rect().ymin <= (y)); \
BLI_assert((buf)->get_rect().xmax >= (x) + BLI_rcti_size_x(&(area))); \
BLI_assert((buf)->get_rect().ymax >= (y) + BLI_rcti_size_y(&(area)))
#define ASSERT_VALID_ELEM_SIZE(buf, channel_offset, elem_size) \
BLI_assert((buf)->get_num_channels() >= (channel_offset) + (elem_size))
namespace blender::compositor {
static rcti create_rect(const int width, const int height)
{
rcti rect;
BLI_rcti_init(&rect, 0, width, 0, height);
return rect;
}
MemoryBuffer::MemoryBuffer(MemoryProxy *memoryProxy, const rcti &rect, MemoryBufferState state)
{
m_rect = rect;
this->m_is_a_single_elem = false;
this->m_memoryProxy = memoryProxy;
this->m_num_channels = COM_data_type_num_channels(memoryProxy->getDataType());
this->m_buffer = (float *)MEM_mallocN_aligned(
sizeof(float) * buffer_len() * this->m_num_channels, 16, "COM_MemoryBuffer");
owns_data_ = true;
this->m_state = state;
this->m_datatype = memoryProxy->getDataType();
set_strides();
}
MemoryBuffer::MemoryBuffer(DataType dataType, const rcti &rect, bool is_a_single_elem)
{
m_rect = rect;
this->m_is_a_single_elem = is_a_single_elem;
this->m_memoryProxy = nullptr;
this->m_num_channels = COM_data_type_num_channels(dataType);
this->m_buffer = (float *)MEM_mallocN_aligned(
sizeof(float) * buffer_len() * this->m_num_channels, 16, "COM_MemoryBuffer");
owns_data_ = true;
this->m_state = MemoryBufferState::Temporary;
this->m_datatype = dataType;
set_strides();
}
/**
* Construct MemoryBuffer from a float buffer. MemoryBuffer is not responsible for
* freeing it.
*/
MemoryBuffer::MemoryBuffer(
float *buffer, int num_channels, int width, int height, bool is_a_single_elem)
: MemoryBuffer(buffer, num_channels, create_rect(width, height), is_a_single_elem)
{
}
/**
* Construct MemoryBuffer from a float buffer area. MemoryBuffer is not responsible for
* freeing given buffer.
*/
MemoryBuffer::MemoryBuffer(float *buffer,
const int num_channels,
const rcti &rect,
const bool is_a_single_elem)
{
m_rect = rect;
m_is_a_single_elem = is_a_single_elem;
m_memoryProxy = nullptr;
m_num_channels = num_channels;
m_datatype = COM_num_channels_data_type(num_channels);
m_buffer = buffer;
owns_data_ = false;
m_state = MemoryBufferState::Temporary;
set_strides();
}
MemoryBuffer::MemoryBuffer(const MemoryBuffer &src)
: MemoryBuffer(src.m_datatype, src.m_rect, false)
{
m_memoryProxy = src.m_memoryProxy;
/* src may be single elem buffer */
fill_from(src);
}
void MemoryBuffer::set_strides()
{
if (m_is_a_single_elem) {
this->elem_stride = 0;
this->row_stride = 0;
}
else {
this->elem_stride = m_num_channels;
this->row_stride = getWidth() * m_num_channels;
}
to_positive_x_stride_ = m_rect.xmin < 0 ? -m_rect.xmin + 1 : (m_rect.xmin == 0 ? 1 : 0);
to_positive_y_stride_ = m_rect.ymin < 0 ? -m_rect.ymin + 1 : (m_rect.ymin == 0 ? 1 : 0);
}
void MemoryBuffer::clear()
{
memset(m_buffer, 0, buffer_len() * m_num_channels * sizeof(float));
}
BuffersIterator<float> MemoryBuffer::iterate_with(Span<MemoryBuffer *> inputs)
{
return iterate_with(inputs, m_rect);
}
BuffersIterator<float> MemoryBuffer::iterate_with(Span<MemoryBuffer *> inputs, const rcti &area)
{
BuffersIteratorBuilder<float> builder(m_buffer, m_rect, area, elem_stride);
for (MemoryBuffer *input : inputs) {
builder.add_input(input->getBuffer(), input->get_rect(), input->elem_stride);
}
return builder.build();
}
/**
* Converts a single elem buffer to a full size buffer (allocates memory for all
* elements in resolution).
*/
MemoryBuffer *MemoryBuffer::inflate() const
{
BLI_assert(is_a_single_elem());
MemoryBuffer *inflated = new MemoryBuffer(this->m_datatype, this->m_rect, false);
inflated->copy_from(this, this->m_rect);
return inflated;
}
float MemoryBuffer::get_max_value() const
{
float result = this->m_buffer[0];
const unsigned int size = this->buffer_len();
unsigned int i;
const float *fp_src = this->m_buffer;
for (i = 0; i < size; i++, fp_src += this->m_num_channels) {
float value = *fp_src;
if (value > result) {
result = value;
}
}
return result;
}
float MemoryBuffer::get_max_value(const rcti &rect) const
{
rcti rect_clamp;
/* first clamp the rect by the bounds or we get un-initialized values */
BLI_rcti_isect(&rect, &this->m_rect, &rect_clamp);
if (!BLI_rcti_is_empty(&rect_clamp)) {
MemoryBuffer temp_buffer(this->m_datatype, rect_clamp);
temp_buffer.fill_from(*this);
return temp_buffer.get_max_value();
}
BLI_assert(0);
return 0.0f;
}
MemoryBuffer::~MemoryBuffer()
{
if (this->m_buffer && owns_data_) {
MEM_freeN(this->m_buffer);
this->m_buffer = nullptr;
}
}
void MemoryBuffer::copy_from(const MemoryBuffer *src, const rcti &area)
{
copy_from(src, area, area.xmin, area.ymin);
}
void MemoryBuffer::copy_from(const MemoryBuffer *src,
const rcti &area,
const int to_x,
const int to_y)
{
BLI_assert(this->get_num_channels() == src->get_num_channels());
copy_from(src, area, 0, src->get_num_channels(), to_x, to_y, 0);
}
void MemoryBuffer::copy_from(const MemoryBuffer *src,
const rcti &area,
const int channel_offset,
const int elem_size,
const int to_channel_offset)
{
copy_from(src, area, channel_offset, elem_size, area.xmin, area.ymin, to_channel_offset);
}
void MemoryBuffer::copy_from(const MemoryBuffer *src,
const rcti &area,
const int channel_offset,
const int elem_size,
const int to_x,
const int to_y,
const int to_channel_offset)
{
if (this->is_a_single_elem()) {
copy_single_elem_from(src, channel_offset, elem_size, to_channel_offset);
}
else if (!src->is_a_single_elem() && elem_size == src->get_num_channels() &&
elem_size == this->get_num_channels()) {
BLI_assert(to_channel_offset == 0);
BLI_assert(channel_offset == 0);
copy_rows_from(src, area, to_x, to_y);
}
else {
copy_elems_from(src, area, channel_offset, elem_size, to_x, to_y, to_channel_offset);
}
}
void MemoryBuffer::copy_from(const uchar *src, const rcti &area)
{
const int elem_stride = this->get_num_channels();
const int row_stride = elem_stride * getWidth();
copy_from(src, area, 0, this->get_num_channels(), elem_stride, row_stride, 0);
}
void MemoryBuffer::copy_from(const uchar *src,
const rcti &area,
const int channel_offset,
const int elem_size,
const int elem_stride,
const int row_stride,
const int to_channel_offset)
{
copy_from(src,
area,
channel_offset,
elem_size,
elem_stride,
row_stride,
area.xmin,
area.ymin,
to_channel_offset);
}
void MemoryBuffer::copy_from(const uchar *src,
const rcti &area,
const int channel_offset,
const int elem_size,
const int elem_stride,
const int row_stride,
const int to_x,
const int to_y,
const int to_channel_offset)
{
ASSERT_BUFFER_CONTAINS_AREA_AT_COORDS(this, area, to_x, to_y);
ASSERT_VALID_ELEM_SIZE(this, to_channel_offset, elem_size);
const int width = BLI_rcti_size_x(&area);
const int height = BLI_rcti_size_y(&area);
const uchar *const src_start = src + area.ymin * row_stride + channel_offset;
for (int y = 0; y < height; y++) {
const uchar *from_elem = src_start + y * row_stride + area.xmin * elem_stride;
float *to_elem = &this->get_value(to_x, to_y + y, to_channel_offset);
const float *row_end = to_elem + width * this->elem_stride;
while (to_elem < row_end) {
for (int i = 0; i < elem_size; i++) {
to_elem[i] = ((float)from_elem[i]) * (1.0f / 255.0f);
}
to_elem += this->elem_stride;
from_elem += elem_stride;
}
}
}
static void colorspace_to_scene_linear(MemoryBuffer *buf, const rcti &area, ColorSpace *colorspace)
{
const int width = BLI_rcti_size_x(&area);
const int height = BLI_rcti_size_y(&area);
float *out = buf->get_elem(area.xmin, area.ymin);
/* If area allows continuous memory do conversion in one step. Otherwise per row. */
if (buf->getWidth() == width) {
IMB_colormanagement_colorspace_to_scene_linear(
out, width, height, buf->get_num_channels(), colorspace, false);
}
else {
for (int y = 0; y < height; y++) {
IMB_colormanagement_colorspace_to_scene_linear(
out, width, 1, buf->get_num_channels(), colorspace, false);
out += buf->row_stride;
}
}
}
void MemoryBuffer::copy_from(const ImBuf *src, const rcti &area, const bool ensure_linear_space)
{
copy_from(src, area, 0, this->get_num_channels(), 0, ensure_linear_space);
}
void MemoryBuffer::copy_from(const ImBuf *src,
const rcti &area,
const int channel_offset,
const int elem_size,
const int to_channel_offset,
const bool ensure_linear_space)
{
copy_from(src,
area,
channel_offset,
elem_size,
area.xmin,
area.ymin,
to_channel_offset,
ensure_linear_space);
}
void MemoryBuffer::copy_from(const ImBuf *src,
const rcti &area,
const int channel_offset,
const int elem_size,
const int to_x,
const int to_y,
const int to_channel_offset,
const bool ensure_linear_space)
{
if (src->rect_float) {
const MemoryBuffer mem_buf(src->rect_float, src->channels, src->x, src->y, false);
copy_from(&mem_buf, area, channel_offset, elem_size, to_x, to_y, to_channel_offset);
}
else if (src->rect) {
const uchar *uc_buf = (uchar *)src->rect;
const int elem_stride = src->channels;
const int row_stride = elem_stride * src->x;
copy_from(uc_buf,
area,
channel_offset,
elem_size,
elem_stride,
row_stride,
to_x,
to_y,
to_channel_offset);
if (ensure_linear_space) {
colorspace_to_scene_linear(this, area, src->rect_colorspace);
}
}
else {
/* Empty ImBuf source. Fill destination with empty values. */
const float *zero_elem = new float[elem_size]{0};
fill(area, to_channel_offset, zero_elem, elem_size);
delete[] zero_elem;
}
}
void MemoryBuffer::fill(const rcti &area, const float *value)
{
fill(area, 0, value, this->get_num_channels());
}
void MemoryBuffer::fill(const rcti &area,
const int channel_offset,
const float *value,
const int value_size)
{
const MemoryBuffer single_elem(const_cast<float *>(value), value_size, this->get_rect(), true);
copy_from(&single_elem, area, 0, value_size, area.xmin, area.ymin, channel_offset);
}
void MemoryBuffer::fill_from(const MemoryBuffer &src)
{
rcti overlap;
overlap.xmin = MAX2(this->m_rect.xmin, src.m_rect.xmin);
overlap.xmax = MIN2(this->m_rect.xmax, src.m_rect.xmax);
overlap.ymin = MAX2(this->m_rect.ymin, src.m_rect.ymin);
overlap.ymax = MIN2(this->m_rect.ymax, src.m_rect.ymax);
copy_from(&src, overlap);
}
void MemoryBuffer::writePixel(int x, int y, const float color[4])
{
if (x >= this->m_rect.xmin && x < this->m_rect.xmax && y >= this->m_rect.ymin &&
y < this->m_rect.ymax) {
const int offset = get_coords_offset(x, y);
memcpy(&this->m_buffer[offset], color, sizeof(float) * this->m_num_channels);
}
}
void MemoryBuffer::addPixel(int x, int y, const float color[4])
{
if (x >= this->m_rect.xmin && x < this->m_rect.xmax && y >= this->m_rect.ymin &&
y < this->m_rect.ymax) {
const int offset = get_coords_offset(x, y);
float *dst = &this->m_buffer[offset];
const float *src = color;
for (int i = 0; i < this->m_num_channels; i++, dst++, src++) {
*dst += *src;
}
}
}
static void read_ewa_elem(void *userdata, int x, int y, float result[4])
{
const MemoryBuffer *buffer = static_cast<const MemoryBuffer *>(userdata);
buffer->read_elem_checked(x, y, result);
}
void MemoryBuffer::read_elem_filtered(
const float x, const float y, float dx[2], float dy[2], float *out) const
{
BLI_assert(this->m_datatype == DataType::Color);
const float deriv[2][2] = {{dx[0], dx[1]}, {dy[0], dy[1]}};
float inv_width = 1.0f / (float)this->getWidth(), inv_height = 1.0f / (float)this->getHeight();
/* TODO(sergey): Render pipeline uses normalized coordinates and derivatives,
* but compositor uses pixel space. For now let's just divide the values and
* switch compositor to normalized space for EWA later.
*/
float uv_normal[2] = {get_relative_x(x) * inv_width, get_relative_y(y) * inv_height};
float du_normal[2] = {deriv[0][0] * inv_width, deriv[0][1] * inv_height};
float dv_normal[2] = {deriv[1][0] * inv_width, deriv[1][1] * inv_height};
BLI_ewa_filter(this->getWidth(),
this->getHeight(),
false,
true,
uv_normal,
du_normal,
dv_normal,
read_ewa_elem,
const_cast<MemoryBuffer *>(this),
out);
}
/* TODO(manzanilla): to be removed with tiled implementation. */
static void read_ewa_pixel_sampled(void *userdata, int x, int y, float result[4])
{
MemoryBuffer *buffer = (MemoryBuffer *)userdata;
buffer->read(result, x, y);
}
/* TODO(manzanilla): to be removed with tiled implementation. */
void MemoryBuffer::readEWA(float *result, const float uv[2], const float derivatives[2][2])
{
if (m_is_a_single_elem) {
memcpy(result, m_buffer, sizeof(float) * this->m_num_channels);
}
else {
BLI_assert(this->m_datatype == DataType::Color);
float inv_width = 1.0f / (float)this->getWidth(), inv_height = 1.0f / (float)this->getHeight();
/* TODO(sergey): Render pipeline uses normalized coordinates and derivatives,
* but compositor uses pixel space. For now let's just divide the values and
* switch compositor to normalized space for EWA later.
*/
float uv_normal[2] = {uv[0] * inv_width, uv[1] * inv_height};
float du_normal[2] = {derivatives[0][0] * inv_width, derivatives[0][1] * inv_height};
float dv_normal[2] = {derivatives[1][0] * inv_width, derivatives[1][1] * inv_height};
BLI_ewa_filter(this->getWidth(),
this->getHeight(),
false,
true,
uv_normal,
du_normal,
dv_normal,
read_ewa_pixel_sampled,
this,
result);
}
}
void MemoryBuffer::copy_single_elem_from(const MemoryBuffer *src,
const int channel_offset,
const int elem_size,
const int to_channel_offset)
{
ASSERT_VALID_ELEM_SIZE(this, to_channel_offset, elem_size);
ASSERT_VALID_ELEM_SIZE(src, channel_offset, elem_size);
BLI_assert(this->is_a_single_elem());
float *to_elem = &this->get_value(
this->get_rect().xmin, this->get_rect().ymin, to_channel_offset);
const float *from_elem = &src->get_value(
src->get_rect().xmin, src->get_rect().ymin, channel_offset);
const int elem_bytes = elem_size * sizeof(float);
memcpy(to_elem, from_elem, elem_bytes);
}
void MemoryBuffer::copy_rows_from(const MemoryBuffer *src,
const rcti &area,
const int to_x,
const int to_y)
{
ASSERT_BUFFER_CONTAINS_AREA(src, area);
ASSERT_BUFFER_CONTAINS_AREA_AT_COORDS(this, area, to_x, to_y);
BLI_assert(this->get_num_channels() == src->get_num_channels());
BLI_assert(!this->is_a_single_elem());
BLI_assert(!src->is_a_single_elem());
const int width = BLI_rcti_size_x(&area);
const int height = BLI_rcti_size_y(&area);
const int row_bytes = this->get_num_channels() * width * sizeof(float);
for (int y = 0; y < height; y++) {
float *to_row = this->get_elem(to_x, to_y + y);
const float *from_row = src->get_elem(area.xmin, area.ymin + y);
memcpy(to_row, from_row, row_bytes);
}
}
void MemoryBuffer::copy_elems_from(const MemoryBuffer *src,
const rcti &area,
const int channel_offset,
const int elem_size,
const int to_x,
const int to_y,
const int to_channel_offset)
{
ASSERT_BUFFER_CONTAINS_AREA(src, area);
ASSERT_BUFFER_CONTAINS_AREA_AT_COORDS(this, area, to_x, to_y);
ASSERT_VALID_ELEM_SIZE(this, to_channel_offset, elem_size);
ASSERT_VALID_ELEM_SIZE(src, channel_offset, elem_size);
const int width = BLI_rcti_size_x(&area);
const int height = BLI_rcti_size_y(&area);
const int elem_bytes = elem_size * sizeof(float);
for (int y = 0; y < height; y++) {
float *to_elem = &this->get_value(to_x, to_y + y, to_channel_offset);
const float *from_elem = &src->get_value(area.xmin, area.ymin + y, channel_offset);
const float *row_end = to_elem + width * this->elem_stride;
while (to_elem < row_end) {
memcpy(to_elem, from_elem, elem_bytes);
to_elem += this->elem_stride;
from_elem += src->elem_stride;
}
}
}
} // namespace blender::compositor