Using the Play button in timeline, now uses an event-driven system to update the animation system and signal windows to redraw. Meaning the full UI remains responsive! Check the new Pulldown "Playback" to set which windows you like to see updated. Same settings is used for LMB 'dragging' frames in Timeline. Implementation notes; - the Icon for 'Pause' (or stop) has to be made yet, I commit this from my laptop... all was coded during a 2 x 5 hour train ride to germany - the anim playback system (ALT+A too) now uses correct "frames per second" as maximum speed. Buttons can be found in 3 places in the UI, also added it as pulldown item - The system works with 'screen handlers', which has been coded with using Python (networked) events or verse in mind too. A doc on that will follow. - the buttons code has been made 'resistant' to animated UIs too, preventing flashing of hilites. - All subloops (like transform) stop playback, with exception of MMB view manipulations. As extra; found tweak to make Textured AA fonts draw without distortion. Looks perfect here on laptop now (like Pixmap fonts) and is 20x faster.
70 lines
2.0 KiB
C++
70 lines
2.0 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BSE_DRAWVIEW_H
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#define BSE_DRAWVIEW_H
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struct Object;
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struct BGpic;
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struct rcti;
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struct ScrArea;
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void setalpha_bgpic(struct BGpic *bgpic);
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void default_gl_light(void);
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void init_gl_stuff(void);
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void circf(float x, float y, float rad);
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void circ(float x, float y, float rad);
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void backdrawview3d(int test);
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void do_viewbuts(unsigned short event);
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void drawview3dspace(struct ScrArea *sa, void *spacedata);
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void drawview3d_render(struct View3D *v3d);
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int update_time(void);
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void calc_viewborder(struct View3D *v3d, struct rcti *viewborder_r);
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void view3d_set_1_to_1_viewborder(struct View3D *v3d);
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void timestr(double time, char *str);
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void sumo_callback(void *obp);
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void init_anim_sumo(void);
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void update_anim_sumo(void);
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void end_anim_sumo(void);
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void inner_play_anim_loop(int init, int mode);
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int play_anim(int mode);
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void make_axis_color(char *col, char *col2, char axis);
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#endif /* BSE_DRAWVIEW_H */
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