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blender-archive/source/blender/ikplugin/intern/iksolver_plugin.h
Bastien Montagne 9c02f6b1ed Fix (unreported) memleak with legacy IKsolver.
Looks like new depsgraph may initialize some IK trees, without ever
executing them (which also frees them with legacy IKSolver code)...
2018-10-02 18:00:42 +02:00

56 lines
1.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Original author: Benoit Bolsee
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/ikplugin/intern/iksolver_plugin.h
* \ingroup ikplugin
*/
#ifndef __IKSOLVER_PLUGIN_H__
#define __IKSOLVER_PLUGIN_H__
#include "ikplugin_api.h"
#ifdef __cplusplus
extern "C" {
#endif
void iksolver_initialize_tree(
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float ctime);
void iksolver_execute_tree(
struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob,
struct bPoseChannel *pchan_root, float ctime);
void iksolver_release_tree(struct Scene *scene, struct Object *ob, float ctime);
void iksolver_clear_data(struct bPose *pose);
#ifdef __cplusplus
}
#endif
#endif /* __IKSOLVER_PLUGIN_H__ */