sets. To fix it, I got rid of a very ancient hack to enable set grey wire drawing (setting a global to pretend it's picking select draw). Now this setting is nicely passed on via functions as argument.
78 lines
2.5 KiB
C++
78 lines
2.5 KiB
C++
/**
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef BDR_DRAWOBJECT_H
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#define BDR_DRAWOBJECT_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct Object;
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struct Nurb;
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struct Lamp;
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struct ListBase;
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struct BoundBox;
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struct Base;
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struct BPoint;
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struct BezTriple;
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struct EditVert;
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struct EditFace;
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void mesh_foreachScreenVert(void (*func)(void *userData, struct EditVert *eve, int x, int y, int index), void *userData, int clipVerts);
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void mesh_foreachScreenEdge(void (*func)(void *userData, struct EditEdge *eed, int x0, int y0, int x1, int y1, int index), void *userData, int clipVerts);
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void mesh_foreachScreenFace(void (*func)(void *userData, struct EditFace *efa, int x, int y, int index), void *userData);
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void lattice_foreachScreenVert(void (*func)(void *userData, struct BPoint *bp, int x, int y), void *userData);
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void nurbs_foreachScreenVert(void (*func)(void *userData, struct Nurb *nu, struct BPoint *bp, struct BezTriple *bezt, int beztindex, int x, int y), void *userData);
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void drawcircball(int mode, float *cent, float rad, float tmat[][4]);
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void get_local_bounds(struct Object *ob, float *centre, float *size);
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/* drawing flags: */
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#define DRAW_PICKING 1
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#define DRAW_CONSTCOLOR 2
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void draw_object(struct Base *base, int flag);
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void drawaxes(float size, int flag);
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void draw_object_ext(struct Base *base);
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void drawsolidcube(float size);
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extern void draw_object_backbufsel(struct Object *ob);
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#ifdef __cplusplus
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}
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#endif
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#endif /* BDR_DRAWOBJECT_H */
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