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blender-archive/source/blender/src/buttons_object.c
Ton Roosendaal ef2855bcab Timline goodies;
- Mkey while ALT+A inserts markers.
  Note for Matt; You forgot to check for 'val'. The delay in tuho I brought
  back to max 1 frame. Delays are common in realtime gfx apps, the picture
  you see is old, and its possible you press a key while next frame is
  already drawing, and then it has to increase the frame value still... :)

- RMB escapes from anim playback

- on activate object, Timeline redraws too

- Added keyline drawing for Material Ipos. The CTRL+Page keys work with it.

Softbody:

- Renamed buttons to call "Spring constant" now "Stiff(ness)" and the
  "Friction" became "Damping".
2005-05-08 20:10:59 +00:00

1834 lines
67 KiB
C

/**
* $Id:
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#include <time.h>
#include <math.h>
#include <stdlib.h>
#include <string.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include "MEM_guardedalloc.h"
#include "DNA_screen_types.h"
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_library.h"
#include "BKE_softbody.h"
#include "BLI_blenlib.h"
#include "BLI_arithb.h"
#include "BSE_filesel.h"
#include "BSE_headerbuttons.h"
#include "BIF_gl.h"
#include "BIF_graphics.h"
#include "BIF_keyval.h"
#include "BIF_mainqueue.h"
#include "BIF_resources.h"
#include "BIF_screen.h"
#include "BIF_mywindow.h"
#include "BIF_space.h"
#include "BIF_glutil.h"
#include "BIF_interface.h"
#include "BIF_toolbox.h"
#include "BDR_editcurve.h"
#include "BDR_drawobject.h"
//#include "BIF_editsca.h"
#include "BIF_butspace.h"
#include "mydevice.h"
#include "blendef.h"
/* -----includes for this file specific----- */
#include "DNA_action_types.h"
#include "DNA_armature_types.h"
#include "DNA_camera_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curve_types.h"
#include "DNA_effect_types.h"
#include "DNA_group_types.h"
#include "DNA_ika_types.h"
#include "DNA_image_types.h"
#include "DNA_key_types.h"
#include "DNA_lamp_types.h"
#include "DNA_lattice_types.h"
#include "DNA_material_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_radio_types.h"
#include "DNA_screen_types.h"
#include "DNA_sound_types.h"
#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "DNA_vfont_types.h"
#include "DNA_view3d_types.h"
#include "DNA_world_types.h"
#include "BKE_anim.h"
#include "BKE_armature.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_displist.h"
#include "BKE_effect.h"
#include "BKE_font.h"
#include "BKE_ika.h"
#include "BKE_image.h"
#include "BKE_ipo.h"
#include "BKE_lattice.h"
#include "BKE_material.h"
#include "BKE_mball.h"
#include "BKE_mesh.h"
#include "BKE_object.h"
#include "BKE_sound.h"
#include "BKE_texture.h"
#include "BKE_utildefines.h"
#include "BIF_editconstraint.h"
#include "BSE_editipo.h"
#include "BDR_editobject.h"
#include "butspace.h" // own module
static float prspeed=0.0;
float prlen=0.0;
/* ********************* function prototypes ******************** */
void object_panel_draw(Object *);
void object_panel_hooks(Object *);
void object_panel_effects(Object *);
/* ********************* CONSTRAINT ***************************** */
#if 0
static void add_influence_key_to_constraint_func (void *arg1v, void *unused)
{
bConstraint *con = arg1v;
add_influence_key_to_constraint(con);
}
#endif
static void activate_constraint_ipo_func (void *arg1v, void *unused)
{
bConstraint *con = arg1v;
bConstraintChannel *chan;
ListBase *conbase;
get_constraint_client(NULL, NULL, NULL);
conbase = get_constraint_client_channels(1);
if (!conbase)
return;
/* See if this list already has an appropriate channel */
chan = find_constraint_channel(conbase, con->name);
if (!chan){
/* Add a new constraint channel */
chan = add_new_constraint_channel(con->name);
BLI_addtail(conbase, chan);
}
/* Ensure there is an ipo to display */
if (!chan->ipo){
chan->ipo = add_ipo(con->name, IPO_CO);
}
/* Make this the active channel */
OBACT->activecon = chan;
allqueue(REDRAWIPO, 0);
allqueue(REDRAWNLA, 0);
}
static void del_constraint_func (void *arg1v, void *arg2v)
{
bConstraint *con= arg1v;
Object *ob;
ListBase *lb= arg2v;
ob=OBACT;
if (ob->activecon && !strcmp(ob->activecon->name, con->name))
ob->activecon = NULL;
free_constraint_data (con);
BLI_freelinkN(lb, con);
BIF_undo_push("Delete constraint");
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWIPO, 0);
}
static void verify_constraint_name_func (void *data, void *data2_unused)
{
ListBase *conlist;
bConstraint *con;
char ownerstr[64];
short type;
con = (bConstraint*) data;
if (!con)
return;
conlist = get_constraint_client(ownerstr, &type, NULL);
unique_constraint_name (con, conlist);
}
static void constraint_changed_func (void *data, void *data2_unused)
{
bConstraint *con = (bConstraint*) data;
if (con->type == con->otype)
return;
free_constraint_data (con);
con->data = new_constraint_data(con->type);
}
static void move_constraint_func (void *datav, void *data2_unused)
{
bConstraint *constraint_to_move= datav;
int val;
ListBase *conlist;
char ownerstr[64];
short type;
bConstraint *curCon, *con, *neighbour;
val= pupmenu("Move up%x1|Move down %x2");
con = constraint_to_move;
if(val>0) {
conlist = get_constraint_client(ownerstr, &type, NULL);
for (curCon = conlist->first; curCon; curCon = curCon->next){
if (curCon == con){
/* Move up */
if (val == 1 && con->prev){
neighbour = con->prev;
BLI_remlink(conlist, neighbour);
BLI_insertlink(conlist, con, neighbour);
}
/* Move down */
else if (val == 2 && con->next){
neighbour = con->next;
BLI_remlink (conlist, con);
BLI_insertlink(conlist, neighbour, con);
}
break;
}
}
}
}
static void get_constraint_typestring (char *str, bConstraint *con)
{
switch (con->type){
case CONSTRAINT_TYPE_CHILDOF:
strcpy (str, "Child Of");
return;
case CONSTRAINT_TYPE_NULL:
strcpy (str, "Null");
return;
case CONSTRAINT_TYPE_TRACKTO:
strcpy (str, "Track To");
return;
case CONSTRAINT_TYPE_KINEMATIC:
strcpy (str, "IK Solver");
return;
case CONSTRAINT_TYPE_ROTLIKE:
strcpy (str, "Copy Rotation");
return;
case CONSTRAINT_TYPE_LOCLIKE:
strcpy (str, "Copy Location");
return;
case CONSTRAINT_TYPE_ACTION:
strcpy (str, "Action");
return;
case CONSTRAINT_TYPE_LOCKTRACK:
strcpy (str, "Locked Track");
return;
case CONSTRAINT_TYPE_FOLLOWPATH:
strcpy (str, "Follow Path");
return;
case CONSTRAINT_TYPE_STRETCHTO:
strcpy (str, "Stretch To");
return;
default:
strcpy (str, "Unknown");
return;
}
}
static int get_constraint_col(bConstraint *con)
{
switch (con->type) {
case CONSTRAINT_TYPE_NULL:
return TH_BUT_NEUTRAL;
case CONSTRAINT_TYPE_KINEMATIC:
return TH_BUT_SETTING2;
case CONSTRAINT_TYPE_TRACKTO:
return TH_BUT_SETTING;
case CONSTRAINT_TYPE_ROTLIKE:
return TH_BUT_SETTING1;
case CONSTRAINT_TYPE_LOCLIKE:
return TH_BUT_POPUP;
case CONSTRAINT_TYPE_ACTION:
return TH_BUT_ACTION;
case CONSTRAINT_TYPE_LOCKTRACK:
return TH_BUT_SETTING;
case CONSTRAINT_TYPE_FOLLOWPATH:
return TH_BUT_SETTING2;
case CONSTRAINT_TYPE_STRETCHTO:
return TH_BUT_SETTING;
default:
return TH_REDALERT;
}
}
static void draw_constraint (uiBlock *block, ListBase *list, bConstraint *con, short *xco, short *yco, short type)
{
uiBut *but;
char typestr[64];
short height, width = 265;
int curCol;
get_constraint_typestring (typestr, con);
curCol = get_constraint_col(con);
/* Draw constraint header */
uiBlockSetEmboss(block, UI_EMBOSSN);
uiDefIconButS(block, ICONTOG|BIT|CONSTRAINT_EXPAND_BIT, B_CONSTRAINT_REDRAW, ICON_DISCLOSURE_TRI_RIGHT, *xco-10, *yco, 20, 20, &con->flag, 0.0, 0.0, 0.0, 0.0, "Collapse/Expand Constraint");
if (con->flag & CONSTRAINT_EXPAND) {
if (con->flag & CONSTRAINT_DISABLE) {
BIF_ThemeColor(TH_REDALERT);
uiBlockSetCol(block, TH_REDALERT);
}
else
BIF_ThemeColor(curCol);
/*if (type==TARGET_BONE)
but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Bone Constraint%t|Track To%x2|IK Solver%x3|Copy Rotation%x8|Copy Location%x9|Action%x12|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type");
else
but = uiDefButC(block, MENU, B_CONSTRAINT_TEST, "Object Constraint%t|Track To%x2|Copy Rotation%x8|Copy Location%x9|Null%x0", *xco+20, *yco, 100, 20, &con->type, 0.0, 0.0, 0.0, 0.0, "Constraint type");
*/
uiBlockSetEmboss(block, UI_EMBOSSX);
/* rounded header */
BIF_ThemeColorShade(curCol, -20);
uiSetRoundBox(3);
uiRoundBox((float)*xco+4, (float)*yco-18, (float)*xco+width+30, (float)*yco+6, 5.0);
but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+10, *yco-1, 100, 19, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiButSetFunc(but, constraint_changed_func, con, NULL);
con->otype = con->type;
but = uiDefBut(block, TEX, B_CONSTRAINT_REDRAW, "", *xco+120, *yco-1, 135, 19, con->name, 0.0, 29.0, 0.0, 0.0, "Constraint name");
uiButSetFunc(but, verify_constraint_name_func, con, NULL);
}
else{
uiBlockSetEmboss(block, UI_EMBOSSN);
if (con->flag & CONSTRAINT_DISABLE) {
uiBlockSetCol(block, TH_REDALERT);
BIF_ThemeColor(TH_REDALERT);
}
else
BIF_ThemeColor(curCol);
/* coloured rectangle to hold constraint controls */
if (con->type!=CONSTRAINT_TYPE_NULL) glRects(*xco+3, *yco-36, *xco+width+30, *yco-15);
/* rounded header */
BIF_ThemeColorShade(curCol, -20);
uiSetRoundBox(3);
uiRoundBox((float)*xco+4, (float)*yco-15, (float)*xco+width+30, (float)*yco+6, 5.0);
but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, typestr, *xco+10, *yco-1, 100, 19, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiButSetFunc(but, move_constraint_func, con, NULL);
but = uiDefBut(block, LABEL, B_CONSTRAINT_TEST, con->name, *xco+120, *yco-1, 135, 19, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiButSetFunc(but, move_constraint_func, con, NULL);
}
uiBlockSetCol(block, TH_AUTO);
uiBlockSetEmboss(block, UI_EMBOSSN);
but = uiDefIconBut(block, BUT, B_CONSTRAINT_REDRAW, ICON_X, *xco+262, *yco, 19, 19, list, 0.0, 0.0, 0.0, 0.0, "Delete constraint");
uiButSetFunc(but, del_constraint_func, con, list);
uiBlockSetEmboss(block, UI_EMBOSSX);
/* Draw constraint data*/
if (!(con->flag & CONSTRAINT_EXPAND)) {
(*yco)-=21;
}
else {
switch (con->type){
case CONSTRAINT_TYPE_ACTION:
{
bActionConstraint *data = con->data;
bArmature *arm;
height = 86;
BIF_ThemeColor(curCol);
glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
arm = get_armature(data->tar);
if (arm){
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
/* Draw action button */
uiDefIDPoinBut(block, test_actionpoin_but, B_CONSTRAINT_CHANGETARGET, "AC:", *xco+((width/2)-117), *yco-64, 78, 18, &data->act, "Action containing the keyed motion for this bone");
uiDefButI(block, MENU, B_CONSTRAINT_REDRAW, "Key on%t|X Rot%x0|Y Rot%x1|Z Rot%x2", *xco+((width/2)-117), *yco-84, 78, 18, &data->type, 0, 24, 0, 0, "Specify which transformation channel from the target is used to key the action");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_CONSTRAINT_CHANGETARGET, "Start:", *xco+((width/2)-36), *yco-64, 78, 18, &data->start, 1, MAXFRAME, 0.0, 0.0, "Starting frame of the keyed motion");
uiDefButS(block, NUM, B_CONSTRAINT_CHANGETARGET, "End:", *xco+((width/2)-36), *yco-84, 78, 18, &data->end, 1, MAXFRAME, 0.0, 0.0, "Ending frame of the keyed motion");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Min:", *xco+((width/2)+45), *yco-64, 78, 18, &data->min, -180, 180, 0, 0, "Minimum value for target channel range");
uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Max:", *xco+((width/2)+45), *yco-84, 78, 18, &data->max, -180, 180, 0, 0, "Maximum value for target channel range");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_LOCLIKE:
{
bLocateLikeConstraint *data = con->data;
bArmature *arm;
height = 66;
BIF_ThemeColor(curCol);
glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
arm = get_armature(data->tar);
if (arm){
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
/* Draw XYZ toggles */
uiBlockBeginAlign(block);
but=uiDefButI(block, TOG|BIT|0, B_CONSTRAINT_TEST, "X", *xco+((width/2)-48), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy X component");
but=uiDefButI(block, TOG|BIT|1, B_CONSTRAINT_TEST, "Y", *xco+((width/2)-16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Y component");
but=uiDefButI(block, TOG|BIT|2, B_CONSTRAINT_TEST, "Z", *xco+((width/2)+16), *yco-64, 32, 18, &data->flag, 0, 24, 0, 0, "Copy Z component");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_ROTLIKE:
{
bRotateLikeConstraint *data = con->data;
bArmature *arm;
height = 46;
BIF_ThemeColor(curCol);
glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
arm = get_armature(data->tar);
if (arm){
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_KINEMATIC:
{
bKinematicConstraint *data = con->data;
bArmature *arm;
height = 66;
BIF_ThemeColor(curCol);
glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
arm = get_armature(data->tar);
if (arm){
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Tolerance:", *xco+((width/2)-117), *yco-64, 120, 18, &data->tolerance, 0.0001f, 1.0, 0.0, 0.0, "Maximum distance to target after solving");
uiDefButI(block, NUM, B_CONSTRAINT_REDRAW, "Iterations:", *xco+((width/2)+3), *yco-64, 120, 18, &data->iterations, 1, 10000, 0.0, 0.0, "Maximum number of solving iterations");
}
break;
case CONSTRAINT_TYPE_TRACKTO:
{
bTrackToConstraint *data = con->data;
bArmature *arm;
height = 66;
BIF_ThemeColor(curCol);
glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
arm = get_armature(data->tar);
if (arm){
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "To:", *xco+12, *yco-64, 25, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+39, *yco-64,17,18, &data->reserved1, 12.0, 0.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y", *xco+56, *yco-64,17,18, &data->reserved1, 12.0, 1.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+73, *yco-64,17,18, &data->reserved1, 12.0, 2.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-X", *xco+90, *yco-64,24,18, &data->reserved1, 12.0, 3.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Y", *xco+114, *yco-64,24,18, &data->reserved1, 12.0, 4.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Z", *xco+138, *yco-64,24,18, &data->reserved1, 12.0, 5.0, 0, 0, "The axis that points to the target object");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Up:", *xco+174, *yco-64, 30, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+204, *yco-64,17,18, &data->reserved2, 13.0, 0.0, 0, 0, "The axis that points upward");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y", *xco+221, *yco-64,17,18, &data->reserved2, 13.0, 1.0, 0, 0, "The axis that points upward");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+238, *yco-64,17,18, &data->reserved2, 13.0, 2.0, 0, 0, "The axis that points upward");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_LOCKTRACK:
{
bLockTrackConstraint *data = con->data;
bArmature *arm;
height = 66;
BIF_ThemeColor(curCol);
glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
arm = get_armature(data->tar);
if (arm){
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "To:", *xco+12, *yco-64, 25, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+39, *yco-64,17,18, &data->trackflag, 12.0, 0.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y", *xco+56, *yco-64,17,18, &data->trackflag, 12.0, 1.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+73, *yco-64,17,18, &data->trackflag, 12.0, 2.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-X", *xco+90, *yco-64,24,18, &data->trackflag, 12.0, 3.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Y", *xco+114, *yco-64,24,18, &data->trackflag, 12.0, 4.0, 0, 0, "The axis that points to the target object");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Z", *xco+138, *yco-64,24,18, &data->trackflag, 12.0, 5.0, 0, 0, "The axis that points to the target object");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Lock:", *xco+166, *yco-64, 38, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+204, *yco-64,17,18, &data->lockflag, 13.0, 0.0, 0, 0, "The axis that is locked");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y", *xco+221, *yco-64,17,18, &data->lockflag, 13.0, 1.0, 0, 0, "The axis that is locked");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+238, *yco-64,17,18, &data->lockflag, 13.0, 2.0, 0, 0, "The axis that is locked");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_FOLLOWPATH:
{
bFollowPathConstraint *data = con->data;
height = 66;
BIF_ThemeColor(curCol);
glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
/* Draw Curve Follow toggle */
but=uiDefButI(block, TOG|BIT|0, B_CONSTRAINT_TEST, "CurveFollow", *xco+39, *yco-44, 100, 18, &data->followflag, 0, 24, 0, 0, "Object will follow the heading and banking of the curve");
/* Draw Offset number button */
uiDefButF(block, NUM, B_CONSTRAINT_REDRAW, "Offset:", *xco+155, *yco-44, 100, 18, &data->offset, -9000, 9000, 100.0, 0.0, "Offset from the position corresponding to the time frame");
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Fw:", *xco+12, *yco-64, 27, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+39, *yco-64,17,18, &data->trackflag, 12.0, 0.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y", *xco+56, *yco-64,17,18, &data->trackflag, 12.0, 1.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+73, *yco-64,17,18, &data->trackflag, 12.0, 2.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-X", *xco+90, *yco-64,24,18, &data->trackflag, 12.0, 3.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Y", *xco+114, *yco-64,24,18, &data->trackflag, 12.0, 4.0, 0, 0, "The axis that points forward along the path");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"-Z", *xco+138, *yco-64,24,18, &data->trackflag, 12.0, 5.0, 0, 0, "The axis that points forward along the path");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Up:", *xco+174, *yco-64, 30, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+204, *yco-64,17,18, &data->upflag, 13.0, 0.0, 0, 0, "The axis that points upward");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Y", *xco+221, *yco-64,17,18, &data->upflag, 13.0, 1.0, 0, 0, "The axis that points upward");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+238, *yco-64,17,18, &data->upflag, 13.0, 2.0, 0, 0, "The axis that points upward");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_STRETCHTO:
{
bStretchToConstraint *data = con->data;
bArmature *arm;
height = 105;
BIF_ThemeColor(curCol);
glRects(*xco+3, *yco-height-39, *xco+width+30, *yco-18);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Target:", *xco+65, *yco-24, 50, 18, NULL, 0.0, 0.0, 0.0, 0.0, "");
/* Draw target parameters */
uiBlockBeginAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, B_CONSTRAINT_CHANGETARGET, "OB:", *xco+120, *yco-24, 135, 18, &data->tar, "Target Object");
arm = get_armature(data->tar);
if (arm){
but=uiDefBut(block, TEX, B_CONSTRAINT_CHANGETARGET, "BO:", *xco+120, *yco-42,135,18, &data->subtarget, 0, 24, 0, 0, "Subtarget Bone");
}
else
strcpy (data->subtarget, "");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefButF(block,BUTM,B_CONSTRAINT_REDRAW,"R",*xco, *yco-60,20,18,&(data->orglength),0.0,0,0,0,"Recalculate RLenght");
uiDefButF(block,NUM,B_CONSTRAINT_REDRAW,"Rest Length:",*xco+18, *yco-60,237,18,&(data->orglength),0.0,100,0.5,0.5,"Lenght at Rest Position");
uiBlockEndAlign(block);
uiDefButF(block,NUM,B_CONSTRAINT_REDRAW,"Volume Variation:",*xco+18, *yco-82,237,18,&(data->bulge),0.0,100,0.5,0.5,"Factor between volume variation and stretching");
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST, "Vol:",*xco+14, *yco-104,30,18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"XZ", *xco+44, *yco-104,30,18, &data->volmode, 12.0, 0.0, 0, 0, "Keep Volume: Scaling X & Z");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+74, *yco-104,20,18, &data->volmode, 12.0, 1.0, 0, 0, "Keep Volume: Scaling X");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+94, *yco-104,20,18, &data->volmode, 12.0, 2.0, 0, 0, "Keep Volume: Scaling Z");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"NONE", *xco+114, *yco-104,50,18, &data->volmode, 12.0, 3.0, 0, 0, "Ignore Volume");
uiBlockEndAlign(block);
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, B_CONSTRAINT_TEST,"Plane:",*xco+175, *yco-104,40,18, NULL, 0.0, 0.0, 0.0, 0.0, "");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"X", *xco+215, *yco-104,20,18, &data->plane, 12.0, 0.0, 0, 0, "Keep X axis");
uiDefButI(block, ROW,B_CONSTRAINT_REDRAW,"Z", *xco+235, *yco-104,20,18, &data->plane, 12.0, 2.0, 0, 0, "Keep Z axis");
uiBlockEndAlign(block);
}
break;
case CONSTRAINT_TYPE_NULL:
{
height = 17;
BIF_ThemeColor(curCol);
glRects(*xco+3, *yco-height-17, *xco+width+30, *yco-18);
}
break;
default:
height = 0;
break;
}
(*yco)-=(24+height);
}
if (con->type!=CONSTRAINT_TYPE_NULL) {
uiDefButF(block, NUMSLI, B_CONSTRAINT_REDRAW, "Influence ", *xco+17, *yco, 197, 19, &(con->enforce), 0.0, 1.0, 0.0, 0.0, "Amount of influence this constraint will have on the final solution");
but = uiDefBut(block, BUT, B_CONSTRAINT_REDRAW, "Edit", *xco+215, *yco, 41, 19, 0, 0.0, 1.0, 0.0, 0.0, "Show this constraint's ipo in the object's Ipo window");
/* If this is on an object, add the constraint to the object */
uiButSetFunc (but, activate_constraint_ipo_func, con, NULL);
/* If this is on a bone, add the constraint to the action (if any) */
//but = uiDefBut(block, BUT, B_CONSTRAINT_REDRAW, "Key", *xco+227, *yco, 41, 20, 0, 0.0, 1.0, 0.0, 0.0, "Add an influence keyframe to the constraint");
/* Add a keyframe to the influence IPO */
//uiButSetFunc (but, add_influence_key_to_constraint_func, con, NULL);
(*yco)-=24;
} else {
(*yco)-=3;
}
}
static uiBlock *add_constraintmenu(void *arg_unused)
{
uiBlock *block;
ListBase *conlist;
char ownerstr[64];
short type;
short yco= 0;
conlist = get_constraint_client(ownerstr, &type, NULL);
block= uiNewBlock(&curarea->uiblocks, "add_constraintmenu", UI_EMBOSSP, UI_HELV, curarea->win);
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCLIKE,"Copy Location", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ROTLIKE,"Copy Rotation", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_TRACKTO,"Track To", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_LOCKTRACK,"Locked Track", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_FOLLOWPATH,"Follow Path", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_STRETCHTO,"Stretch To", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
if (type==TARGET_BONE) {
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_KINEMATIC,"IK Solver", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_ACTION,"Action", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
}
uiDefBut(block, SEPR, 0, "", 0, yco-=6, 120, 6, NULL, 0.0, 0.0, 0, 0, "");
uiDefBut(block, BUTM, B_CONSTRAINT_ADD_NULL,"Null", 0, yco-=20, 160, 19, NULL, 0.0, 0.0, 1, 0, "");
uiTextBoundsBlock(block, 50);
uiBlockSetDirection(block, UI_DOWN);
return block;
}
void do_constraintbuts(unsigned short event)
{
switch(event) {
case B_CONSTRAINT_CHANGENAME:
break;
case B_CONSTRAINT_TEST:
test_scene_constraints();
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
break;
case B_CONSTRAINT_REDRAW:
test_scene_constraints();
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
break;
case B_CONSTRAINT_CHANGETARGET:
test_scene_constraints();
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
break;
case B_CONSTRAINT_CHANGETYPE:
test_scene_constraints();
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
break;
case B_CONSTRAINT_ADD_NULL:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_NULL);
add_constraint_to_client(con);
test_scene_constraints();
BIF_undo_push("Add constraint");
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
}
break;
case B_CONSTRAINT_ADD_KINEMATIC:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_KINEMATIC);
add_constraint_to_client(con);
test_scene_constraints();
BIF_undo_push("Add constraint");
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
}
break;
case B_CONSTRAINT_ADD_TRACKTO:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_TRACKTO);
add_constraint_to_client(con);
test_scene_constraints();
BIF_undo_push("Add constraint");
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
}
break;
case B_CONSTRAINT_ADD_ROTLIKE:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_ROTLIKE);
add_constraint_to_client(con);
test_scene_constraints();
BIF_undo_push("Add constraint");
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
}
break;
case B_CONSTRAINT_ADD_LOCLIKE:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_LOCLIKE);
add_constraint_to_client(con);
test_scene_constraints();
BIF_undo_push("Add constraint");
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
}
break;
case B_CONSTRAINT_ADD_ACTION:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_ACTION);
add_constraint_to_client(con);
test_scene_constraints();
BIF_undo_push("Add constraint");
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
}
break;
case B_CONSTRAINT_ADD_LOCKTRACK:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_LOCKTRACK);
add_constraint_to_client(con);
test_scene_constraints();
BIF_undo_push("Add constraint");
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
}
break;
case B_CONSTRAINT_ADD_FOLLOWPATH:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_FOLLOWPATH);
add_constraint_to_client(con);
test_scene_constraints();
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
}
break;
case B_CONSTRAINT_ADD_STRETCHTO:
{
bConstraint *con;
con = add_new_constraint(CONSTRAINT_TYPE_STRETCHTO);
add_constraint_to_client(con);
test_scene_constraints();
BIF_undo_push("Add constraint");
allqueue(REDRAWVIEW3D,0);
allqueue(REDRAWBUTSOBJECT,0);
}
break;
case B_CONSTRAINT_DEL:
test_scene_constraints();
allqueue (REDRAWVIEW3D, 0);
allqueue (REDRAWBUTSOBJECT, 0);
break;
default:
break;
}
clear_object_constraint_status(OBACT);
make_displists_by_armature (OBACT);
}
static void object_panel_constraint(void)
{
uiBlock *block;
ListBase *conlist;
bConstraint *curcon;
short xco, yco, type;
char ownerstr[64];
block= uiNewBlock(&curarea->uiblocks, "object_panel_constraint", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Constraints", "Object", 640, 0, 318, 204)==0) return;
/* this is a variable height panel, newpanel doesnt force new size on existing panels */
/* so first we make it default height */
uiNewPanelHeight(block, 204);
conlist = get_constraint_client(ownerstr, &type, NULL);
if (conlist) {
uiDefBlockBut(block, add_constraintmenu, NULL, "Add Constraint", 0, 190, 130, 20, "Add a new constraint");
/* print active object or bone */
{
short type;
void *data=NULL;
char str[64];
str[0]= 0;
get_constraint_client(NULL, &type, &data);
if (data && type==TARGET_BONE){
sprintf(str, "To Bone: %s", ((Bone*)data)->name);
}
else if(OBACT) {
Object *ob= OBACT;
sprintf(str, "To Object: %s", ob->id.name+2);
}
uiDefBut(block, LABEL, 1, str, 150, 190, 150, 20, NULL, 0.0, 0.0, 0, 0, "Displays Active Object or Bone name");
}
/* Go through the list of constraints and draw them */
xco = 10;
yco = 160;
// local panel coords
uiPanelPush(block);
for (curcon = conlist->first; curcon; curcon=curcon->next) {
/* Draw default constraint header */
draw_constraint(block, conlist, curcon, &xco, &yco, type);
}
uiPanelPop(block);
if(yco < 0) uiNewPanelHeight(block, 204-yco);
}
}
void object_panel_draw(Object *ob)
{
uiBlock *block;
int xco, a, dx, dy;
block= uiNewBlock(&curarea->uiblocks, "object_panel_draw", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Draw", "Object", 320, 0, 318, 204)==0) return;
/* LAYERS */
xco= 151;
dx= 32;
dy= 30;
uiBlockBeginAlign(block);
for(a=0; a<5; a++)
uiDefButI(block, TOG|BIT|(a), B_OBLAY+a, "", (short)(xco+a*(dx/2)), 180, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, "");
for(a=0; a<5; a++)
uiDefButI(block, TOG|BIT|(a+10), B_OBLAY+a+10, "", (short)(xco+a*(dx/2)), 165, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, "");
xco+= 5;
uiBlockBeginAlign(block);
for(a=5; a<10; a++)
uiDefButI(block, TOG|BIT|(a), B_OBLAY+a, "", (short)(xco+a*(dx/2)), 180, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, "");
for(a=5; a<10; a++)
uiDefButI(block, TOG|BIT|(a+10), B_OBLAY+a+10, "", (short)(xco+a*(dx/2)), 165, (short)(dx/2), (short)(dy/2), &(BASACT->lay), 0, 0, 0, 0, "");
uiBlockEndAlign(block);
uiDefBut(block, LABEL, 0, "Drawtype", 28,200,100,18, NULL, 0, 0, 0, 0, "");
uiDefButC(block, MENU, REDRAWVIEW3D, "Drawtype%t|Bounds %x1|Wire %x2|Solid %x3|Shaded %x4",
28,180,100,18, &ob->dt, 0, 0, 0, 0, "Sets the drawing type of the active object");
uiDefBut(block, LABEL, 0, "Draw Extra", 28,160,100,18, NULL, 0, 0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Bounds", 28, 140, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's bounds");
uiDefButS(block, MENU, REDRAWVIEW3D, "Boundary Display%t|Box%x0|Sphere%x1|Cylinder%x2|Cone%x3|Polyheder%x4",
28, 120, 100, 18, &ob->boundtype, 0, 0, 0, 0, "Selects the boundary display type");
uiDefButBitC(block, TOG, OB_DRAWWIRE, REDRAWVIEW3D, "Wire", 28, 100, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's wireframe in shaded drawing modes");
uiDefButBitC(block, TOG, OB_AXIS, REDRAWVIEW3D, "Axis", 28, 80, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's centre and axis");
uiDefButBitC(block, TOG, OB_TEXSPACE, REDRAWVIEW3D, "TexSpace", 28, 60, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's texture space");
uiDefButBitC(block, TOG, OB_DRAWNAME, REDRAWVIEW3D, "Name", 28, 40, 100, 18, &ob->dtx, 0, 0, 0, 0, "Displays the active object's name");
}
void object_panel_hooks(Object *ob)
{
uiBlock *block;
ObHook *hook;
int tothook=0, nr, active;
char *cp;
block= uiNewBlock(&curarea->uiblocks, "object_panel_hooks", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Draw", "Object");
if(uiNewPanel(curarea, block, "Hooks", "Object", 320, 0, 318, 204)==0) return;
if(ob->hooks.first==NULL) {
uiDefBut(block, LABEL, 0, "Add hooks in Editmode", 10,180,300,19, NULL, 0, 0, 0, 0, "");
return;
}
/* build menu */
for(hook= ob->hooks.first; hook; hook= hook->next) tothook++;
cp= MEM_callocN(32*tothook+32, "temp string");
strcpy(cp, "Active Hook %t|");
for(hook= ob->hooks.first; hook; hook= hook->next) {
strcat(cp, hook->name);
strcat(cp, " |");
}
/* active is stored in first hook */
hook= ob->hooks.first;
if(hook->active<1 || hook->active > tothook) hook->active= 1;
active= hook->active;
uiBlockBeginAlign(block);
uiDefButS(block, MENU, B_REDR, cp, 10,180,150,19, &hook->active, 0, 0, 0, 0, "Set active hook");
MEM_freeN(cp);
for(nr=1, hook= ob->hooks.first; hook; hook= hook->next, nr++) {
if(nr==active) break;
}
if(hook==NULL) printf("error in object_panel_hooks\n");
uiDefBut(block, TEX, B_REDR, "Name: ", 160,180,150,19, hook->name, 0, 31, 0, 0, "Set name of hook");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_MAKEDISP, "Falloff: ", 160,140,150,19, &hook->falloff, 0.0, 100.0, 100, 0, "If not zero, the distance from hook where influence ends");
uiDefButF(block, NUMSLI, B_MAKEDISP, "Force: ", 160,120,150,19, &hook->force, 0.0, 1.0, 100, 0, "Set relative force of hook");
uiBlockEndAlign(block);
uiDefIDPoinBut(block, test_obpoin_but, B_CLR_HOOK, "Parent:", 10, 120, 150, 19, &hook->parent, "Parent Object for hook, also recalculates and clears offset");
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_DEL_HOOK, "Delete", 10,80,150,19, NULL, 0.0, 0.0, 0, 0, "Delete hook");
uiDefBut(block, BUT, B_CLR_HOOK, "Clear offset", 160,80,150,19, NULL, 0.0, 0.0, 0, 0, "Recalculate and clear offset (transform) of hook");
}
static void softbody_bake(Object *ob)
{
SoftBody *sb= ob->soft;
ScrArea *sa;
int cfrao= CFRA;
unsigned short event=0;
short val;
CFRA= sb->sfra;
sbObjectToSoftbody(ob);
ob->softflag |= OB_SB_BAKEDO;
curarea->win_swap= WIN_BACK_OK; // clean swapbuffers
for(; CFRA <= sb->efra; CFRA++) {
set_timecursor(CFRA);
update_for_newframe_muted();
for(sa= G.curscreen->areabase.first; sa; sa= sa->next) {
if(sa->spacetype == SPACE_VIEW3D) {
scrarea_do_windraw(sa);
}
}
screen_swapbuffers();
while(qtest()) {
event= extern_qread(&val);
if(event==ESCKEY) break;
}
if(event==ESCKEY) break;
}
if(event==ESCKEY) sbObjectToSoftbody(ob); // clears all
/* restore */
waitcursor(0);
ob->softflag &= ~OB_SB_BAKEDO;
CFRA= cfrao;
update_for_newframe_muted();
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
}
void do_object_panels(unsigned short event)
{
Object *ob;
ObHook *hook;
Effect *eff;
ob= OBACT;
switch(event) {
case B_TRACKBUTS:
ob= OBACT;
if(ob && ob->parent && ob->parent->type==OB_CURVE) freedisplist(&ob->disp);
allqueue(REDRAWVIEW3D, 0);
break;
case B_DEL_HOOK:
hook= ob->hooks.first;
if(hook) {
int active= hook->active, nr;
for(nr=1, hook=ob->hooks.first; hook; hook=hook->next, nr++) {
if(active==nr) break;
}
if(hook) {
BLI_remlink(&ob->hooks, hook);
if(hook->indexar) MEM_freeN(hook->indexar);
MEM_freeN(hook);
}
freedisplist(&ob->disp);
BIF_undo_push("Delete hook");
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
}
break;
case B_CLR_HOOK:
hook= ob->hooks.first;
if(hook) {
int active= hook->active, nr;
for(nr=1, hook=ob->hooks.first; hook; hook=hook->next, nr++) {
if(active==nr) break;
}
if(hook && hook->parent) {
Mat4Invert(hook->parent->imat, hook->parent->obmat);
/* apparently this call goes from right to left... */
Mat4MulSerie(hook->parentinv, hook->parent->imat, ob->obmat, NULL,
NULL, NULL, NULL, NULL, NULL);
BIF_undo_push("Clear hook");
allqueue(REDRAWVIEW3D, 0);
}
}
break;
case B_RECALCPATH:
calc_curvepath(OBACT);
allqueue(REDRAWVIEW3D, 0);
break;
case B_PRINTSPEED:
ob= OBACT;
if(ob) {
float vec[3];
CFRA++;
do_ob_ipo(ob);
where_is_object(ob);
VECCOPY(vec, ob->obmat[3]);
CFRA--;
do_ob_ipo(ob);
where_is_object(ob);
VecSubf(vec, vec, ob->obmat[3]);
prspeed= Normalise(vec);
scrarea_queue_winredraw(curarea);
}
break;
case B_PRINTLEN:
ob= OBACT;
if(ob && ob->type==OB_CURVE) {
Curve *cu=ob->data;
if(cu->path) prlen= cu->path->totdist; else prlen= -1.0;
scrarea_queue_winredraw(curarea);
}
break;
case B_RELKEY:
allspace(REMAKEIPO, 0);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWIPO, 0);
break;
case B_CURVECHECK:
curve_changes_other_objects(OBACT);
allqueue(REDRAWVIEW3D, 0);
break;
case B_SOFTBODY_CHANGE:
ob= OBACT;
if(ob) {
ob->softflag |= OB_SB_REDO;
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_SOFTBODY_DEL_VG:
ob= OBACT;
if(ob && ob->soft) {
ob->soft->vertgroup= 0;
ob->softflag |= OB_SB_REDO;
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
}
break;
case B_SOFTBODY_BAKE:
ob= OBACT;
if(ob && ob->soft) softbody_bake(ob);
break;
case B_SOFTBODY_BAKE_FREE:
ob= OBACT;
if(ob && ob->soft) sbObjectToSoftbody(ob);
allqueue(REDRAWBUTSOBJECT, 0);
allqueue(REDRAWVIEW3D, 0);
break;
default:
if(event>=B_SELEFFECT && event<B_SELEFFECT+MAX_EFFECT) {
ob= OBACT;
if(ob) {
int a=B_SELEFFECT;
eff= ob->effect.first;
while(eff) {
if(event==a) eff->flag |= SELECT;
else eff->flag &= ~SELECT;
a++;
eff= eff->next;
}
allqueue(REDRAWBUTSOBJECT, 0);
}
}
}
}
static void object_panel_anim(Object *ob)
{
uiBlock *block;
char str[32];
block= uiNewBlock(&curarea->uiblocks, "object_panel_anim", UI_EMBOSS, UI_HELV, curarea->win);
if(uiNewPanel(curarea, block, "Anim settings", "Object", 0, 0, 318, 204)==0) return;
uiBlockBeginAlign(block);
uiDefButC(block, ROW,B_TRACKBUTS,"TrackX", 24,190,59,19, &ob->trackflag, 12.0, 0.0, 0, 0, "Specify the axis that points to another object");
uiDefButC(block, ROW,B_TRACKBUTS,"Y", 85,190,19,19, &ob->trackflag, 12.0, 1.0, 0, 0, "Specify the axis that points to another object");
uiDefButC(block, ROW,B_TRACKBUTS,"Z", 104,190,19,19, &ob->trackflag, 12.0, 2.0, 0, 0, "Specify the axis that points to another object");
uiDefButC(block, ROW,B_TRACKBUTS,"-X", 124,190,24,19, &ob->trackflag, 12.0, 3.0, 0, 0, "Specify the axis that points to another object");
uiDefButC(block, ROW,B_TRACKBUTS,"-Y", 150,190,24,19, &ob->trackflag, 12.0, 4.0, 0, 0, "Specify the axis that points to another object");
uiDefButC(block, ROW,B_TRACKBUTS,"-Z", 178,190,24,19, &ob->trackflag, 12.0, 5.0, 0, 0, "Specify the axis that points to another object");
uiBlockBeginAlign(block);
uiDefButC(block, ROW,REDRAWVIEW3D,"UpX", 226,190,45,19, &ob->upflag, 13.0, 0.0, 0, 0, "Specify the axis that points up");
uiDefButC(block, ROW,REDRAWVIEW3D,"Y", 274,190,20,19, &ob->upflag, 13.0, 1.0, 0, 0, "Specify the axis that points up");
uiDefButC(block, ROW,REDRAWVIEW3D,"Z", 298,190,19,19, &ob->upflag, 13.0, 2.0, 0, 0, "Specify the axis that points up");
uiBlockBeginAlign(block);
uiDefButC(block, TOG|BIT|0, REDRAWVIEW3D, "Draw Key", 24,160,71,19, &ob->ipoflag, 0, 0, 0, 0, "Draw object as key position");
uiDefButC(block, TOG|BIT|1, REDRAWVIEW3D, "Draw Key Sel", 97,160,81,19, &ob->ipoflag, 0, 0, 0, 0, "Limit the drawing of object keys");
uiDefButC(block, TOG|BIT|7, REDRAWVIEW3D, "Powertrack", 180,160,78,19, &ob->transflag, 0, 0, 0, 0, "Switch objects rotation off");
uiDefButS(block, TOG|BIT|4, 0, "SlowPar", 260,160,56,19, &ob->partype, 0, 0, 0, 0, "Create a delay in the parent relationship");
uiBlockBeginAlign(block);
uiDefButC(block, TOG|BIT|3, REDRAWVIEW3D, "DupliFrames", 24,128,89,19, &ob->transflag, 0, 0, 0, 0, "Make copy of object for every frame");
uiDefButC(block, TOG|BIT|4, REDRAWVIEW3D, "DupliVerts", 114,128,82,19, &ob->transflag, 0, 0, 0, 0, "Duplicate child objects on all vertices");
uiDefButC(block, TOG|BIT|5, REDRAWVIEW3D, "Rot", 200,128,31,19, &ob->transflag, 0, 0, 0, 0, "Rotate dupli according to facenormal");
uiDefButC(block, TOG|BIT|6, REDRAWVIEW3D, "No Speed", 234,128,82,19, &ob->transflag, 0, 0, 0, 0, "Set dupliframes to still, regardless of frame");
uiBlockBeginAlign(block);
uiDefButS(block, NUM, REDRAWVIEW3D, "DupSta:", 24,105,141,19, &ob->dupsta, 1.0, (MAXFRAMEF - 1.0f), 0, 0, "Specify startframe for Dupliframes");
uiDefButS(block, NUM, REDRAWVIEW3D, "DupOn:", 170,105,146,19, &ob->dupon, 1.0, 1500.0, 0, 0, "");
uiDefButS(block, NUM, REDRAWVIEW3D, "DupEnd", 24,82,140,19, &ob->dupend, 1.0, MAXFRAMEF, 0, 0, "Specify endframe for Dupliframes");
uiDefButS(block, NUM, REDRAWVIEW3D, "DupOff", 171,82,145,19, &ob->dupoff, 0.0, 1500.0, 0, 0, "");
uiBlockBeginAlign(block);
uiDefButC(block, TOG|BIT|2, REDRAWALL, "Offs Ob", 24,51,56,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on its own objectipo");
uiDefButC(block, TOG|BIT|6, REDRAWALL, "Offs Par", 82,51,56,20 , &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the parent");
uiDefButC(block, TOG|BIT|7, REDRAWALL, "Offs Particle", 140,51,103,20, &ob->ipoflag, 0, 0, 0, 0, "Let the timeoffset work on the particle effect");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, REDRAWALL, "TimeOffset:", 24,17,115,30, &ob->sf, -9000.0, 9000.0, 100, 0, "Specify an offset in frames");
uiDefBut(block, BUT, B_AUTOTIMEOFS, "Automatic Time", 139,17,104,31, 0, 0, 0, 0, 0, "Generate automatic timeoffset values for all selected frames");
uiDefBut(block, BUT, B_PRINTSPEED, "PrSpeed", 248,17,67,31, 0, 0, 0, 0, 0, "Print objectspeed");
uiBlockEndAlign(block);
sprintf(str, "%.4f", prspeed);
uiDefBut(block, LABEL, 0, str, 247,40,63,31, NULL, 1.0, 0, 0, 0, "");
}
void do_effects_panels(unsigned short event)
{
Object *ob;
Base *base;
Effect *eff, *effn;
int type;
ob= OBACT;
switch(event) {
case B_AUTOTIMEOFS:
auto_timeoffs();
break;
case B_FRAMEMAP:
G.scene->r.framelen= G.scene->r.framapto;
G.scene->r.framelen/= G.scene->r.images;
allqueue(REDRAWALL, 0);
break;
case B_NEWEFFECT:
if(ob) {
if (BLI_countlist(&ob->effect)==MAX_EFFECT)
error("Unable to add: effect limit reached");
else
copy_act_effect(ob);
}
BIF_undo_push("New effect");
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_DELEFFECT:
if(ob==0 || ob->type!=OB_MESH) break;
eff= ob->effect.first;
while(eff) {
effn= eff->next;
if(eff->flag & SELECT) {
BLI_remlink(&ob->effect, eff);
free_effect(eff);
break;
}
eff= effn;
}
BIF_undo_push("Delete effect");
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_NEXTEFFECT:
if(ob==0 || ob->type!=OB_MESH) break;
eff= ob->effect.first;
while(eff) {
if(eff->flag & SELECT) {
if(eff->next) {
eff->flag &= ~SELECT;
eff->next->flag |= SELECT;
}
break;
}
eff= eff->next;
}
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_PREVEFFECT:
if(ob==0 || ob->type!=OB_MESH) break;
eff= ob->effect.first;
while(eff) {
if(eff->flag & SELECT) {
if(eff->prev) {
eff->flag &= ~SELECT;
eff->prev->flag |= SELECT;
}
break;
}
eff= eff->next;
}
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_CHANGEEFFECT:
if(ob==0 || ob->type!=OB_MESH) break;
eff= ob->effect.first;
while(eff) {
if(eff->flag & SELECT) {
if(eff->type!=eff->buttype) {
BLI_remlink(&ob->effect, eff);
type= eff->buttype;
free_effect(eff);
eff= add_effect(type);
BLI_addtail(&ob->effect, eff);
}
break;
}
eff= eff->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_CALCEFFECT:
if(ob==0 || ob->type!=OB_MESH) break;
eff= ob->effect.first;
while(eff) {
if(eff->flag & SELECT) {
if(eff->type==EFF_PARTICLE) build_particle_system(ob);
else if(eff->type==EFF_WAVE) freedisplist(&ob->disp);
}
eff= eff->next;
}
allqueue(REDRAWVIEW3D, 0);
allqueue(REDRAWBUTSOBJECT, 0);
break;
case B_RECALCAL:
base= FIRSTBASE;
while(base) {
if(base->lay & G.vd->lay) {
ob= base->object;
eff= ob->effect.first;
while(eff) {
if(eff->flag & SELECT) {
if(eff->type==EFF_PARTICLE) build_particle_system(ob);
}
eff= eff->next;
}
}
base= base->next;
}
allqueue(REDRAWVIEW3D, 0);
break;
default:
if(event>=B_SELEFFECT && event<B_SELEFFECT+MAX_EFFECT) {
ob= OBACT;
if(ob) {
int a=B_SELEFFECT;
eff= ob->effect.first;
while(eff) {
if(event==a) eff->flag |= SELECT;
else eff->flag &= ~SELECT;
a++;
eff= eff->next;
}
allqueue(REDRAWBUTSOBJECT, 0);
}
}
}
}
/* Panel for particle interaction settings */
static void object_panel_deflectors(Object *ob)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "object_panel_deflectors", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Constraints", "Object");
if(uiNewPanel(curarea, block, "Particle Interaction", "Object", 640, 0, 318, 204)==0) return;
/* should become button, option? */
if(ob->pd==NULL) {
ob->pd= MEM_callocN(sizeof(PartDeflect), "PartDeflect");
/* and if needed, init here */
ob->pd->pdef_sbdamp = 0.1;
ob->pd->pdef_sbift = 0.2;
ob->pd->pdef_sboft = 0.02;
}
if(ob->pd) {
PartDeflect *pd= ob->pd;
uiBlockBeginAlign(block);
uiDefButS(block, ROW, REDRAWVIEW3D, "None", 10,160,50,20, &pd->forcefield, 1.0, 0, 0, 0, "No force");
uiDefButS(block, ROW, REDRAWVIEW3D, "Wind", 60,160,50,20, &pd->forcefield, 1.0, PFIELD_WIND, 0, 0, "Constant force applied in direction of Object Z axis");
uiDefButS(block, ROW, REDRAWVIEW3D, "Force field", 110,160,100,20, &pd->forcefield, 1.0, PFIELD_FORCE, 0, 0, "Object center attracts or repels particles");
uiDefButS(block, ROW, REDRAWVIEW3D, "Vortex field", 210,160,100,20, &pd->forcefield, 1.0, PFIELD_VORTEX, 0, 0, "Particles swirl around Z-axis of the object");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, REDRAWVIEW3D, "Strength: ", 10,130,150,20, &pd->f_strength, -1000, 1000, 1000, 0, "Strength of force field");
uiDefButF(block, NUM, REDRAWVIEW3D, "Fall-off: ", 160,130,150,20, &pd->f_power, 0, 10, 100, 0, "Falloff power (real gravitational fallof = 2)");
uiDefButBitS(block, TOG, PFIELD_USEMAX, REDRAWVIEW3D, "Use MaxDist", 10,110,150,20, &pd->flag, 0.0, 0, 0, 0, "Use a maximum distance for the field to work");
uiDefButF(block, NUM, REDRAWVIEW3D, "MaxDist: ", 160,110,150,20, &pd->maxdist, 0, 1000.0, 100, 0, "Maximum distance for the field to work");
uiBlockEndAlign(block);
if(ob->softflag & OB_SB_ENABLE) {
uiDefBut(block, LABEL, 0, "Object is Softbody,", 10,70,300,20, NULL, 0.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "no Deflection possible", 10,50,300,20, NULL, 0.0, 0, 0, 0, "");
pd->deflect= 0;
}
else {
/* only meshes collide now */
if(ob->type==OB_MESH) {
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|0, B_DIFF, "Deflection",10,50,200,20, &pd->deflect, 0, 0, 0, 0, "Deflects particles based on collision");
uiDefButF(block, NUM, B_DIFF, "Damping: ", 10,30,200,20, &pd->pdef_damp, 0.0, 1.0, 10, 0, "Amount of damping during particle collision");
uiDefButF(block, NUM, B_DIFF, "Rnd Damping: ", 10,10,200,20, &pd->pdef_rdamp, 0.0, 1.0, 10, 0, "Random variation of damping");
uiDefButF(block, NUM, B_DIFF, "Permeability: ", 10,-10,200,20, &pd->pdef_perm, 0.0, 1.0, 10, 0, "Chance that the particle will pass through the mesh");
}
uiBlockEndAlign(block);
if(ob->type==OB_MESH) {
uiBlockBeginAlign(block);
uiDefBut(block, LABEL, 0, "Softbody", 210, 50,110,20, NULL, 0.0, 0.0, 0, 0, "");
uiDefButF(block, NUM, B_DIFF, "D", 210,30,110,20, &pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during softbody collision");
uiDefButF(block, NUM, B_DIFF, "I", 210,10,110,20, &pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
uiDefButF(block, NUM, B_DIFF, "O", 210,-10,110,20, &pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
}
uiBlockEndAlign(block);
}
}
}
/* Panel for softbodies */
static void object_softbodies(Object *ob)
{
uiBlock *block;
block= uiNewBlock(&curarea->uiblocks, "object_softbodies", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Constraints", "Object");
if(uiNewPanel(curarea, block, "Softbody", "Object", 640, 0, 318, 204)==0) return;
/* do not allow to combine with force fields */
if(ob->pd) {
PartDeflect *pd= ob->pd;
if(pd->deflect) {
uiDefBut(block, LABEL, 0, "Object has Deflection,", 10,160,300,20, NULL, 0.0, 0, 0, 0, "");
uiDefBut(block, LABEL, 0, "no Softbody possible", 10,140,300,20, NULL, 0.0, 0, 0, 0, "");
ob->softflag &= ~OB_SB_ENABLE;
return;
}
}
uiDefButBitS(block, TOG, OB_SB_ENABLE, REDRAWBUTSOBJECT, "Enable Soft Body", 10,200,150,20, &ob->softflag, 0, 0, 0, 0, "Sets object to become soft body");
uiDefBut(block, LABEL, 0, "", 160, 200,150,20, NULL, 0.0, 0.0, 0, 0, ""); // alignment reason
if(ob->softflag & OB_SB_ENABLE) {
SoftBody *sb= ob->soft;
int defCount;
char *menustr;
if(sb==NULL) {
sb= ob->soft= sbNew();
ob->softflag |= OB_SB_GOAL|OB_SB_EDGES;
// default add edges for softbody
if(ob->type==OB_MESH) {
Mesh *me= ob->data;
if(me->medge==NULL) make_edges(me);
}
}
uiDefButBitS(block, TOG, OB_SB_BAKESET, REDRAWBUTSOBJECT, "Bake settings", 180,200,130,20, &ob->softflag, 0, 0, 0, 0, "To convert simulation into baked (cached) result");
if(sb->keys) uiSetButLock(1, "SoftBody is baked, free it first");
if(ob->softflag & OB_SB_BAKESET) {
uiBlockBeginAlign(block);
uiDefButS(block, NUM, B_DIFF, "Start:", 10, 170,100,20, &sb->sfra, 1.0, 10000.0, 10, 0, "Start frame for baking");
uiDefButS(block, NUM, B_DIFF, "End:", 110, 170,100,20, &sb->efra, 1.0, 10000.0, 10, 0, "End frame for baking");
uiDefButS(block, NUM, B_DIFF, "Interval:", 210, 170,100,20, &sb->interval, 1.0, 10.0, 10, 0, "Interval in frames between baked keys");
uiClearButLock();
uiBlockBeginAlign(block);
if(sb->keys) {
char str[128];
uiDefIconTextBut(block, BUT, B_SOFTBODY_BAKE_FREE, ICON_X, "FREE BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 0, 0, "Free baked result");
sprintf(str, "Stored %d vertices %d keys %.3f MB", sb->totpoint, sb->totkey, ((float)16*sb->totpoint*sb->totkey)/(1024.0*1024.0));
uiDefBut(block, LABEL, 0, str, 10, 100,300,20, NULL, 0.0, 0.0, 00, 0, "");
}
else
uiDefBut(block, BUT, B_SOFTBODY_BAKE, "BAKE", 10, 120,300,20, NULL, 0.0, 0.0, 10, 0, "Start baking. Press ESC to exit without baking");
}
else {
/* GENERAL STUFF */
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 10.0, 10, 0, "General Friction for point movements");
uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50.0, 10, 0, "Point Mass, the heavier the slower");
uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,100,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
uiDefButF(block, NUM, B_DIFF, "RKL:", 110,150,100,20, &sb->rklimit , 0.01, 1.0, 10, 0, "Runge-Kutta ODE solver error limit");
uiDefButF(block, NUM, B_DIFF, "Time:", 210,150,100,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
uiDefButBitS(block, TOG, OB_SB_POSTDEF, B_DIFF, "PostDef", 10,130,300,20, &ob->softflag, 0, 0, 0, 0, "Apply Soft AFTER Deform");
uiBlockEndAlign(block);
/* GOAL STUFF */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, OB_SB_GOAL, B_DIFF, "Use Goal", 10,100,130,20, &ob->softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
menustr= get_vertexgroup_menustr(ob);
defCount=BLI_countlist(&ob->defbase);
if(defCount==0) sb->vertgroup= 0;
uiDefButS(block, MENU, B_SOFTBODY_CHANGE, menustr, 140,100,20,20, &sb->vertgroup, 0, defCount, 0, 0, "Browses available vertex groups");
if(sb->vertgroup) {
bDeformGroup *defGroup = BLI_findlink(&ob->defbase, sb->vertgroup-1);
if(defGroup)
uiDefBut(block, BUT, B_DIFF, defGroup->name, 160,100,130,20, NULL, 0.0, 0.0, 0, 0, "Name of current vertex group");
else
uiDefBut(block, BUT, B_DIFF, "(no group)", 160,100,130,20, NULL, 0.0, 0.0, 0, 0, "Vertex Group doesn't exist anymore");
uiDefIconBut(block, BUT, B_SOFTBODY_DEL_VG, ICON_X, 290,100,20,20, 0, 0, 0, 0, 0, "Disable use of vertex group");
}
else {
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Goal:", 160,100,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
}
MEM_freeN (menustr);
uiDefButF(block, NUM, B_DIFF, "G Stiff:", 10,80,150,20, &sb->goalspring, 0.0, 0.999, 10, 0, "Goal (vertex target position) spring stiffness");
uiDefButF(block, NUM, B_DIFF, "G Damp:", 160,80,150,20, &sb->goalfrict , 0.0, 10.0, 10, 0, "Goal (vertex target position) friction");
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Min:", 10,60,150,20, &sb->mingoal, 0.0, 1.0, 10, 0, "Min Goal bound");
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Max:", 160,60,150,20, &sb->maxgoal, 0.0, 1.0, 10, 0, "Max Goal bound");
uiBlockEndAlign(block);
/* EDGE SPRING STUFF */
uiBlockBeginAlign(block);
uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,30,150,20, &ob->softflag, 0, 0, 0, 0, "Use Robust 2nd order solver");
uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 160,30,150,20, &ob->softflag, 0, 0, 0, 0, "Sets object to have diagonal springs on 4-gons");
uiDefButF(block, NUM, B_DIFF, "E Stiff:", 10,10,150,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness");
uiDefButF(block, NUM, B_DIFF, "E Damp:", 160,10,150,20, &sb->infrict, 0.0, 10.0, 10, 0, "Edge friction");
uiBlockEndAlign(block);
}
}
uiBlockEndAlign(block);
}
void object_panel_effects(Object *ob)
{
Effect *eff;
uiBlock *block;
int a;
short x, y;
block= uiNewBlock(&curarea->uiblocks, "object_panel_effects", UI_EMBOSS, UI_HELV, curarea->win);
uiNewPanelTabbed("Constraints", "Object");
if(uiNewPanel(curarea, block, "Effects", "Object", 640, 0, 318, 204)==0) return;
/* EFFECTS */
if (ob->type == OB_MESH) {
uiBlockBeginAlign(block);
uiDefBut(block, BUT, B_NEWEFFECT, "NEW Effect", 550,187,124,27, 0, 0, 0, 0, 0, "Create a new effect");
uiDefBut(block, BUT, B_DELEFFECT, "Delete", 676,187,62,27, 0, 0, 0, 0, 0, "Delete the effect");
uiBlockEndAlign(block);
}
/* select effs */
eff= ob->effect.first;
a= 0;
while(eff) {
x= 15 * a + 550;
y= 172; // - 12*( abs(a/10) ) ;
uiDefButS(block, TOG|BIT|0, B_SELEFFECT+a, "", x, y, 15, 12, &eff->flag, 0, 0, 0, 0, "");
a++;
if(a==MAX_EFFECT) break;
eff= eff->next;
}
eff= ob->effect.first;
while(eff) {
if(eff->flag & SELECT) break;
eff= eff->next;
}
if(eff) {
uiDefButS(block, MENU, B_CHANGEEFFECT, "Build %x0|Particles %x1|Wave %x2", 895,187,107,27, &eff->buttype, 0, 0, 0, 0, "Set effect type");
if(eff->type==EFF_BUILD) {
BuildEff *bld;
bld= (BuildEff *)eff;
uiDefButF(block, NUM, 0, "Len:", 649,138,95,21, &bld->len, 1.0, 9000.0, 100, 0, "Specify the total time the build effect requires");
uiDefButF(block, NUM, 0, "Sfra:", 746,138,94,22, &bld->sfra, 1.0, 9000.0, 100, 0, "Specify the startframe of the effect");
}
else if(eff->type==EFF_WAVE) {
WaveEff *wav;
wav= (WaveEff *)eff;
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "X", 782,135,54,23, &wav->flag, 0, 0, 0, 0, "Enable X axis motion");
uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Y", 840,135,47,23, &wav->flag, 0, 0, 0, 0, "Enable Y axis motion");
uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Cycl", 890,135,111,23, &wav->flag, 0, 0, 0, 0, "Enable cyclic wave effect");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_CALCEFFECT, "Sta x:", 550,135,113,24, &wav->startx, -100.0, 100.0, 100, 0, "Starting position for the X axis");
uiDefButF(block, NUM, B_CALCEFFECT, "Sta y:", 665,135,104,24, &wav->starty, -100.0, 100.0, 100, 0, "Starting position for the Y axis");
uiBlockBeginAlign(block);
uiDefButF(block, NUMSLI, B_CALCEFFECT, "Speed:", 550,100,216,20, &wav->speed, -2.0, 2.0, 0, 0, "Specify the wave speed");
uiDefButF(block, NUMSLI, B_CALCEFFECT, "Heigth:", 550,80,216,20, &wav->height, -2.0, 2.0, 0, 0, "Specify the amplitude of the wave");
uiDefButF(block, NUMSLI, B_CALCEFFECT, "Width:", 550,60,216,20, &wav->width, 0.0, 5.0, 0, 0, "Specify the width of the wave");
uiDefButF(block, NUMSLI, B_CALCEFFECT, "Narrow:", 550,40,216,20, &wav->narrow, 0.0, 10.0, 0, 0, "Specify how narrow the wave follows");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_CALCEFFECT, "Time sta:", 780,100,219,20, &wav->timeoffs, -1000.0, 1000.0, 100, 0, "Specify startingframe of the wave");
uiDefButF(block, NUM, B_CALCEFFECT, "Lifetime:", 780,80,219,20, &wav->lifetime, -1000.0, 1000.0, 100, 0, "Specify the lifespan of the wave");
uiDefButF(block, NUM, B_CALCEFFECT, "Damptime:", 780,60,219,20, &wav->damp, -1000.0, 1000.0, 100, 0, "Specify the dampingtime of the wave");
uiBlockEndAlign(block);
}
else if(eff->type==EFF_PARTICLE) {
PartEff *paf;
paf= (PartEff *)eff;
uiDefBut(block, BUT, B_RECALCAL, "RecalcAll", 741,187,67,27, 0, 0, 0, 0, 0, "Update the particle system");
uiBlockBeginAlign(block);
uiDefButS(block, TOG|BIT|2, B_CALCEFFECT, "Static", 825,187,67,27, &paf->flag, 0, 0, 0, 0, "Make static particles (deform only works with SubSurf)");
if(paf->flag & PAF_STATIC)
uiDefButS(block, TOG|BIT|4, B_DIFF, "Animated",825,167,67,20, &paf->flag, 0, 0, 0, 0, "Static particles are recalculated each rendered frame");
uiBlockBeginAlign(block);
uiDefButI(block, NUM, B_CALCEFFECT, "Tot:", 550,146,91,20, &paf->totpart, 1.0, 100000.0, 0, 0, "Set the total number of particles");
if(paf->flag & PAF_STATIC) {
uiDefButS(block, NUM, REDRAWVIEW3D, "Step:", 644,146,84+97,20, &paf->staticstep, 1.0, 100.0, 10, 0, "For static duplicators, the Step value skips particles");
}
else {
uiDefButF(block, NUM, B_CALCEFFECT, "Sta:", 644,146,84,20, &paf->sta, -250.0, 9000.0, 100, 0, "Specify the startframe");
uiDefButF(block, NUM, B_CALCEFFECT, "End:", 731,146,97,20, &paf->end, 1.0, 9000.0, 100, 0, "Specify the endframe");
}
uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 831,146,88,20, &paf->lifetime, 1.0, 9000.0, 100, 0, "Specify the life span of the particles");
uiDefButI(block, NUM, B_CALCEFFECT, "Keys:", 922,146,80,20, &paf->totkey, 1.0, 100.0, 0, 0, "Specify the number of key positions");
uiDefButS(block, NUM, B_REDR, "CurMul:", 550,124,91,20, &paf->curmult, 0.0, 3.0, 0, 0, "Multiply the particles");
uiDefButS(block, NUM, B_CALCEFFECT, "Mat:", 644,124,84,20, paf->mat+paf->curmult, 1.0, 8.0, 0, 0, "Specify the material used for the particles");
uiDefButF(block, NUM, B_CALCEFFECT, "Mult:", 730,124,98,20, paf->mult+paf->curmult, 0.0, 1.0, 10, 0, "Probability \"dying\" particle spawns a new one.");
uiDefButF(block, NUM, B_CALCEFFECT, "Life:", 831,124,89,20, paf->life+paf->curmult, 1.0, 600.0, 100, 0, "Specify the lifespan of the next generation particles");
uiDefButS(block, NUM, B_CALCEFFECT, "Child:", 922,124,80,20, paf->child+paf->curmult, 1.0, 600.0, 100, 0, "Specify the number of children of a particle that multiply itself");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_CALCEFFECT, "Randlife:", 550,96,96,20, &paf->randlife, 0.0, 2.0, 10, 0, "Give the particlelife a random variation");
uiDefButI(block, NUM, B_CALCEFFECT, "Seed:", 652,96,80,20, &paf->seed, 0.0, 255.0, 0, 0, "Set an offset in the random table");
uiDefButS(block, TOG|BIT|3, B_CALCEFFECT, "Face", 735,96,46,20, &paf->flag, 0, 0, 0, 0, "Emit particles also from faces");
uiDefButS(block, TOG|BIT|1, B_CALCEFFECT, "Bspline", 782,96,54,20, &paf->flag, 0, 0, 0, 0, "Use B spline formula for particle interpolation");
uiDefButS(block, TOG, REDRAWVIEW3D, "Vect", 837,96,45,20, &paf->stype, 0, 0, 0, 0, "Give the particles a rotation direction");
uiDefButF(block, NUM, B_DIFF, "VectSize", 885,96,116,20, &paf->vectsize, 0.0, 1.0, 10, 0, "Set the speed for Vect");
uiBlockBeginAlign(block);
uiBlockSetCol(block, TH_BUT_SETTING2);
uiDefButF(block, NUM, B_CALCEFFECT, "Norm:", 550,67,96,20, &paf->normfac, -2.0, 2.0, 10, 0, "Let the mesh give the particle a starting speed");
uiDefButF(block, NUM, B_CALCEFFECT, "Ob:", 649,67,86,20, &paf->obfac, -1.0, 1.0, 10, 0, "Let the object give the particle a starting speed");
uiDefButF(block, NUM, B_CALCEFFECT, "Rand:", 738,67,86,20, &paf->randfac, 0.0, 2.0, 10, 0, "Give the startingspeed a random variation");
uiDefButF(block, NUM, B_CALCEFFECT, "Tex:", 826,67,85,20, &paf->texfac, 0.0, 2.0, 10, 0, "Let the texture give the particle a starting speed");
uiDefButF(block, NUM, B_CALCEFFECT, "Damp:", 913,67,89,20, &paf->damp, 0.0, 1.0, 10, 0, "Specify the damping factor");
uiBlockSetCol(block, TH_AUTO);
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_CALCEFFECT, "X:", 550,31,72,20, paf->force, -1.0, 1.0, 1, 0, "Specify the X axis of a continues force");
uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 624,31,78,20, paf->force+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a continues force");
uiDefBut(block, LABEL, 0, "Force:", 550,9,72,20, NULL, 1.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 623,9,79,20, paf->force+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a continues force");
uiBlockBeginAlign(block);
uiDefButF(block, NUM, B_CALCEFFECT, "X:", 722,31,74,20, paf->defvec, -1.0, 1.0, 1, 0, "Specify the X axis of a force, determined by the texture");
uiDefButF(block, NUM, B_CALCEFFECT, "Y:", 798,31,74,20, paf->defvec+1,-1.0, 1.0, 1, 0, "Specify the Y axis of a force, determined by the texture");
uiDefBut(block, LABEL, 0, "Texture:", 722,9,74,20, NULL, 1.0, 0, 0, 0, "");
uiDefButF(block, NUM, B_CALCEFFECT, "Z:", 797,9,75,20, paf->defvec+2, -1.0, 1.0, 1, 0, "Specify the Z axis of a force, determined by the texture");
uiBlockEndAlign(block);
uiDefButS(block, ROW, B_CALCEFFECT, "Int", 875,9,32,43, &paf->texmap, 14.0, 0.0, 0, 0, "Use texture intensity as a factor for texture force");
uiBlockBeginAlign(block);
uiDefButS(block, ROW, B_CALCEFFECT, "RGB", 911,31,45,20, &paf->texmap, 14.0, 1.0, 0, 0, "Use RGB values as a factor for particle speed vector");
uiDefButS(block, ROW, B_CALCEFFECT, "Grad", 958,31,44,20, &paf->texmap, 14.0, 2.0, 0, 0, "Use texture gradient as a factor for particle speed vector");
uiDefButF(block, NUM, B_CALCEFFECT, "Nabla:", 911,9,91,20, &paf->nabla, 0.0001f, 1.0, 1, 0, "Specify the dimension of the area for gradient calculation");
}
}
}
void object_panels()
{
Object *ob;
/* check context here */
ob= OBACT;
if(ob) {
if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
object_panel_anim(ob);
object_panel_draw(ob);
object_panel_hooks(ob);
object_panel_constraint();
if(ob->type==OB_MESH) {
object_panel_effects(ob);
}
object_panel_deflectors(ob);
object_softbodies(ob);
uiClearButLock();
}
}