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blender-archive/source/blender
Lukas Tönne efc0cd1658 Fixed voxel grid initialization from hair points and colliders by using
the suggested tent function from the original paper.

Plain float->int conversion for the grid location otherwise leads to
skewed data and unnecessary loss of information.
2015-01-20 09:29:21 +01:00
..
2014-10-29 14:15:21 +01:00
2015-01-20 01:07:12 +11:00
2015-01-19 11:31:23 +11:00
2014-11-28 22:16:14 +01:00
2015-01-09 04:23:43 +11:00