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blender-archive/source/blender/gpu
Clément Foucault 24fd03d0c2 Workbench: Reduce VRAM usage depending on mode
We exploit the fact that we are using the metallic workflow for material
and pass the metallic parameter instead of the specular color.

Pack the front facing bit in the color buffer only for matcap display.

Change buffer formats to use less bytes as possible.

Also don't request buffers that we won't use.

Saved 40MB on 2K screen on StudioLight + Shadows + Specular Lighting.

Includes several cleanups.
2018-12-03 17:19:11 +01:00
..
2018-12-01 19:36:57 +11:00
2018-07-19 16:06:37 +10:00
2018-06-18 08:10:23 +02:00
2018-09-02 18:28:27 +10:00