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blender-archive/source/blender/blenkernel/BKE_simulation.h
Jacques Lucke 91694b9b58 Code Style: use "#pragma once" in source directory
This replaces header include guards with `#pragma once`.
A couple of include guards are not removed yet (e.g. `__RNA_TYPES_H__`),
because they are used in other places.

This patch has been generated by P1561 followed by `make format`.

Differential Revision: https://developer.blender.org/D8466
2020-08-07 09:50:34 +02:00

57 lines
2.1 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#pragma once
#include "DNA_simulation_types.h"
#ifdef __cplusplus
extern "C" {
#endif
struct Depsgraph;
struct Main;
struct Scene;
void *BKE_simulation_add(struct Main *bmain, const char *name);
void BKE_simulation_data_update(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Simulation *simulation);
SimulationState *BKE_simulation_state_add(Simulation *simulation,
const char *type,
const char *name);
void BKE_simulation_state_remove(Simulation *simulation, SimulationState *state);
void BKE_simulation_state_remove_all(Simulation *simulation);
void BKE_simulation_state_reset(Simulation *simulation, SimulationState *state);
void BKE_simulation_state_reset_all(Simulation *simulation);
SimulationState *BKE_simulation_state_try_find_by_name(Simulation *simulation, const char *name);
SimulationState *BKE_simulation_state_try_find_by_name_and_type(Simulation *simulation,
const char *name,
const char *type);
void BKE_simulation_state_copy_data(const SimulationState *src_state, SimulationState *dst_state);
#ifdef __cplusplus
}
#endif
#ifdef __cplusplus
template<typename StateType> const char *BKE_simulation_get_state_type_name();
#endif