Motivation is to disambiguate on the naming level what the matrix actually means. It is very easy to understand the meaning backwards, especially since in Python the name goes the opposite way (it is called `world_matrix` in the Python API). It is important to disambiguate the naming without making developers to look into the comment in the header file (which is also not super clear either). Additionally, more clear naming facilitates the unit verification (or, in this case, space validation) when reading an expression. This patch calls the matrix `object_to_world` which makes it clear from the local code what is it exactly going on. This is only done on DNA level, and a lot of local variables still follow the old naming. A DNA rename is setup in a way that there is no change on the file level, so there should be no regressions at all. The possibility is to add `_matrix` or `_mat` suffix to the name to make it explicit that it is a matrix. Although, not sure if it really helps the readability, or is it something redundant. Differential Revision: https://developer.blender.org/D16328
402 lines
12 KiB
C
402 lines
12 KiB
C
/* SPDX-License-Identifier: GPL-2.0-or-later */
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/** \file
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* \ingroup edmesh
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_math.h"
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#include "BKE_editmesh.h"
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#include "GPU_immediate.h"
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#include "GPU_matrix.h"
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#include "GPU_state.h"
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#include "DNA_object_types.h"
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#include "ED_mesh.h"
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#include "ED_view3d.h"
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/* -------------------------------------------------------------------- */
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/** \name Mesh Element Pre-Select
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* Public API:
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*
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* #EDBM_preselect_elem_create
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* #EDBM_preselect_elem_destroy
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* #EDBM_preselect_elem_clear
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* #EDBM_preselect_elem_draw
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* #EDBM_preselect_elem_update_from_single
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*
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* \{ */
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static void vcos_get(BMVert *v, float r_co[3], const float (*coords)[3])
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{
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if (coords) {
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copy_v3_v3(r_co, coords[BM_elem_index_get(v)]);
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}
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else {
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copy_v3_v3(r_co, v->co);
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}
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}
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static void vcos_get_pair(BMVert *v[2], float r_cos[2][3], const float (*coords)[3])
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{
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if (coords) {
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for (int j = 0; j < 2; j++) {
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copy_v3_v3(r_cos[j], coords[BM_elem_index_get(v[j])]);
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}
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}
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else {
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for (int j = 0; j < 2; j++) {
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copy_v3_v3(r_cos[j], v[j]->co);
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}
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}
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}
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struct EditMesh_PreSelElem {
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float (*edges)[2][3];
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int edges_len;
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float (*verts)[3];
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int verts_len;
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float (*preview_tris)[3][3];
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int preview_tris_len;
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float (*preview_lines)[2][3];
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int preview_lines_len;
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eEditMesh_PreSelPreviewAction preview_action;
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};
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void EDBM_preselect_action_set(struct EditMesh_PreSelElem *psel,
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eEditMesh_PreSelPreviewAction action)
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{
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psel->preview_action = action;
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}
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eEditMesh_PreSelPreviewAction EDBM_preselect_action_get(struct EditMesh_PreSelElem *psel)
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{
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return psel->preview_action;
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}
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struct EditMesh_PreSelElem *EDBM_preselect_elem_create(void)
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{
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struct EditMesh_PreSelElem *psel = MEM_callocN(sizeof(*psel), __func__);
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psel->preview_action = PRESELECT_ACTION_TRANSFORM;
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return psel;
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}
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void EDBM_preselect_elem_destroy(struct EditMesh_PreSelElem *psel)
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{
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EDBM_preselect_elem_clear(psel);
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EDBM_preselect_preview_clear(psel);
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MEM_freeN(psel);
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}
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void EDBM_preselect_preview_clear(struct EditMesh_PreSelElem *psel)
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{
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MEM_SAFE_FREE(psel->preview_tris);
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psel->preview_tris_len = 0;
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MEM_SAFE_FREE(psel->preview_lines);
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psel->preview_lines_len = 0;
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}
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void EDBM_preselect_elem_clear(struct EditMesh_PreSelElem *psel)
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{
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MEM_SAFE_FREE(psel->edges);
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psel->edges_len = 0;
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MEM_SAFE_FREE(psel->verts);
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psel->verts_len = 0;
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}
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void EDBM_preselect_elem_draw(struct EditMesh_PreSelElem *psel, const float matrix[4][4])
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{
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if ((psel->edges_len == 0) && (psel->verts_len == 0)) {
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return;
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}
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GPU_depth_test(GPU_DEPTH_NONE);
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GPU_matrix_push();
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GPU_matrix_mul(matrix);
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uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
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immBindBuiltinProgram(GPU_SHADER_3D_UNIFORM_COLOR);
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immUniformColor4ub(141, 171, 186, 100);
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if (psel->preview_action != PRESELECT_ACTION_TRANSFORM) {
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if (psel->preview_tris_len > 0) {
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immBegin(GPU_PRIM_TRIS, psel->preview_tris_len * 3);
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for (int i = 0; i < psel->preview_tris_len; i++) {
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immVertex3fv(pos, psel->preview_tris[i][0]);
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immVertex3fv(pos, psel->preview_tris[i][1]);
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immVertex3fv(pos, psel->preview_tris[i][2]);
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}
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immEnd();
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}
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if (psel->preview_lines_len > 0) {
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immUniformColor4ub(3, 161, 252, 200);
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GPU_line_width(2.0f);
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immBegin(GPU_PRIM_LINES, psel->preview_lines_len * 2);
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for (int i = 0; i < psel->preview_lines_len; i++) {
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immVertex3fv(pos, psel->preview_lines[i][0]);
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immVertex3fv(pos, psel->preview_lines[i][1]);
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}
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immEnd();
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}
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}
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if (psel->preview_action == PRESELECT_ACTION_DELETE) {
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immUniformColor4ub(252, 49, 10, 200);
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}
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else {
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immUniformColor4ub(3, 161, 252, 200);
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}
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if (psel->edges_len > 0) {
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GPU_line_width(3.0f);
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immBegin(GPU_PRIM_LINES, psel->edges_len * 2);
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for (int i = 0; i < psel->edges_len; i++) {
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immVertex3fv(pos, psel->edges[i][0]);
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immVertex3fv(pos, psel->edges[i][1]);
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}
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immEnd();
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}
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if (psel->verts_len > 0) {
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GPU_point_size(4.0f);
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immBegin(GPU_PRIM_POINTS, psel->verts_len);
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for (int i = 0; i < psel->verts_len; i++) {
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immVertex3fv(pos, psel->verts[i]);
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}
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immEnd();
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}
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immUnbindProgram();
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GPU_matrix_pop();
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/* Reset default */
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GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
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}
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static void view3d_preselect_mesh_elem_update_from_vert(struct EditMesh_PreSelElem *psel,
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BMesh *UNUSED(bm),
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BMVert *eve,
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const float (*coords)[3])
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{
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float(*verts)[3] = MEM_mallocN(sizeof(*psel->verts), __func__);
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vcos_get(eve, verts[0], coords);
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psel->verts = verts;
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psel->verts_len = 1;
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}
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static void view3d_preselect_mesh_elem_update_from_edge(struct EditMesh_PreSelElem *psel,
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BMesh *UNUSED(bm),
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BMEdge *eed,
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const float (*coords)[3])
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{
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float(*edges)[2][3] = MEM_mallocN(sizeof(*psel->edges), __func__);
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vcos_get_pair(&eed->v1, edges[0], coords);
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psel->edges = edges;
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psel->edges_len = 1;
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}
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static void view3d_preselect_update_preview_triangle_from_vert(struct EditMesh_PreSelElem *psel,
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ViewContext *vc,
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BMesh *UNUSED(bm),
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BMVert *eed,
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const int mval[2])
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{
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BMVert *v_act = eed;
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BMEdge *e_pair[2] = {NULL};
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float center[3];
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if (v_act->e != NULL) {
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for (uint allow_wire = 0; allow_wire < 2 && (e_pair[1] == NULL); allow_wire++) {
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int i = 0;
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BMEdge *e_iter = v_act->e;
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do {
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if ((BM_elem_flag_test(e_iter, BM_ELEM_HIDDEN) == false) &&
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(allow_wire ? BM_edge_is_wire(e_iter) : BM_edge_is_boundary(e_iter))) {
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if (i == 2) {
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e_pair[0] = e_pair[1] = NULL;
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break;
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}
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e_pair[i++] = e_iter;
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}
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} while ((e_iter = BM_DISK_EDGE_NEXT(e_iter, v_act)) != v_act->e);
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}
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}
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if (e_pair[1] != NULL) {
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mul_v3_m4v3(center, vc->obedit->object_to_world, v_act->co);
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ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center);
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mul_m4_v3(vc->obedit->imat, center);
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psel->preview_tris = MEM_mallocN(sizeof(*psel->preview_tris) * 2, __func__);
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psel->preview_lines = MEM_mallocN(sizeof(*psel->preview_lines) * 4, __func__);
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copy_v3_v3(psel->preview_tris[0][0], e_pair[0]->v1->co);
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copy_v3_v3(psel->preview_tris[0][1], e_pair[0]->v2->co);
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copy_v3_v3(psel->preview_tris[0][2], center);
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copy_v3_v3(psel->preview_tris[1][0], e_pair[1]->v1->co);
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copy_v3_v3(psel->preview_tris[1][1], e_pair[1]->v2->co);
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copy_v3_v3(psel->preview_tris[1][2], center);
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copy_v3_v3(psel->preview_lines[0][0], e_pair[0]->v1->co);
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copy_v3_v3(psel->preview_lines[0][1], e_pair[0]->v2->co);
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copy_v3_v3(psel->preview_lines[1][0], e_pair[1]->v1->co);
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copy_v3_v3(psel->preview_lines[1][1], e_pair[1]->v2->co);
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copy_v3_v3(psel->preview_lines[2][0], center);
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if (e_pair[0]->v1 == v_act) {
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copy_v3_v3(psel->preview_lines[2][1], e_pair[0]->v2->co);
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}
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else {
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copy_v3_v3(psel->preview_lines[2][1], e_pair[0]->v1->co);
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}
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copy_v3_v3(psel->preview_lines[3][0], center);
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if (e_pair[1]->v1 == v_act) {
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copy_v3_v3(psel->preview_lines[3][1], e_pair[1]->v2->co);
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}
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else {
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copy_v3_v3(psel->preview_lines[3][1], e_pair[1]->v1->co);
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}
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psel->preview_tris_len = 2;
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psel->preview_lines_len = 4;
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}
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}
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static void view3d_preselect_update_preview_triangle_from_face(struct EditMesh_PreSelElem *psel,
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ViewContext *UNUSED(vc),
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BMesh *UNUSED(bm),
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BMFace *efa,
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const int UNUSED(mval[2]))
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{
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float(*preview_lines)[2][3] = MEM_mallocN(sizeof(*psel->edges) * efa->len, __func__);
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BMLoop *l_iter, *l_first;
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l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
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int i = 0;
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do {
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vcos_get_pair(&l_iter->e->v1, preview_lines[i++], NULL);
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} while ((l_iter = l_iter->next) != l_first);
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psel->preview_lines = preview_lines;
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psel->preview_lines_len = efa->len;
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}
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static void view3d_preselect_update_preview_triangle_from_edge(struct EditMesh_PreSelElem *psel,
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ViewContext *vc,
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BMesh *UNUSED(bm),
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BMEdge *eed,
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const int mval[2])
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{
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float center[3];
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psel->preview_tris = MEM_mallocN(sizeof(*psel->preview_tris), __func__);
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psel->preview_lines = MEM_mallocN(sizeof(*psel->preview_lines) * 3, __func__);
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mid_v3_v3v3(center, eed->v1->co, eed->v2->co);
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mul_m4_v3(vc->obedit->object_to_world, center);
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ED_view3d_win_to_3d_int(vc->v3d, vc->region, center, mval, center);
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mul_m4_v3(vc->obedit->imat, center);
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copy_v3_v3(psel->preview_tris[0][0], eed->v1->co);
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copy_v3_v3(psel->preview_tris[0][1], eed->v2->co);
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copy_v3_v3(psel->preview_tris[0][2], center);
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copy_v3_v3(psel->preview_lines[0][0], eed->v1->co);
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copy_v3_v3(psel->preview_lines[0][1], eed->v2->co);
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copy_v3_v3(psel->preview_lines[1][0], eed->v2->co);
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copy_v3_v3(psel->preview_lines[1][1], center);
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copy_v3_v3(psel->preview_lines[2][0], center);
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copy_v3_v3(psel->preview_lines[2][1], eed->v1->co);
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psel->preview_tris_len = 1;
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psel->preview_lines_len = 3;
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}
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static void view3d_preselect_mesh_elem_update_from_face(struct EditMesh_PreSelElem *psel,
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BMesh *UNUSED(bm),
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BMFace *efa,
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const float (*coords)[3])
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{
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float(*edges)[2][3] = MEM_mallocN(sizeof(*psel->edges) * efa->len, __func__);
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BMLoop *l_iter, *l_first;
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l_iter = l_first = BM_FACE_FIRST_LOOP(efa);
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int i = 0;
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do {
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vcos_get_pair(&l_iter->e->v1, edges[i++], coords);
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} while ((l_iter = l_iter->next) != l_first);
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psel->edges = edges;
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psel->edges_len = efa->len;
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}
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void EDBM_preselect_elem_update_from_single(struct EditMesh_PreSelElem *psel,
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BMesh *bm,
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BMElem *ele,
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const float (*coords)[3])
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{
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EDBM_preselect_elem_clear(psel);
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if (coords) {
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BM_mesh_elem_index_ensure(bm, BM_VERT);
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}
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switch (ele->head.htype) {
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case BM_VERT:
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view3d_preselect_mesh_elem_update_from_vert(psel, bm, (BMVert *)ele, coords);
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break;
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case BM_EDGE:
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view3d_preselect_mesh_elem_update_from_edge(psel, bm, (BMEdge *)ele, coords);
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break;
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case BM_FACE:
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view3d_preselect_mesh_elem_update_from_face(psel, bm, (BMFace *)ele, coords);
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break;
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default:
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BLI_assert(0);
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}
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}
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void EDBM_preselect_elem_update_preview(struct EditMesh_PreSelElem *psel,
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struct ViewContext *vc,
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struct BMesh *bm,
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struct BMElem *ele,
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const int mval[2])
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{
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EDBM_preselect_preview_clear(psel);
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switch (ele->head.htype) {
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case BM_VERT:
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if (EDBM_preselect_action_get(psel) == PRESELECT_ACTION_CREATE) {
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view3d_preselect_update_preview_triangle_from_vert(psel, vc, bm, (BMVert *)ele, mval);
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}
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break;
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case BM_EDGE:
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view3d_preselect_update_preview_triangle_from_edge(psel, vc, bm, (BMEdge *)ele, mval);
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break;
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case BM_FACE:
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view3d_preselect_update_preview_triangle_from_face(psel, vc, bm, (BMFace *)ele, mval);
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break;
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default:
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BLI_assert(0);
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}
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}
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/** \} */
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