591 lines
15 KiB
C
591 lines
15 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2012 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation,
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* Sergey Sharybin
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/mask/mask_draw.c
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* \ingroup edmask
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*/
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#include "MEM_guardedalloc.h"
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#include "BLI_utildefines.h"
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#include "BLI_math.h"
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#include "BKE_context.h"
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#include "BKE_mask.h"
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#include "DNA_mask_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_object_types.h" /* SELECT */
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#include "ED_mask.h" /* own include */
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#include "ED_space_api.h"
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#include "BIF_gl.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "mask_intern.h" /* own include */
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static void mask_spline_color_get(MaskLayer *masklay, MaskSpline *spline, const int is_sel,
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unsigned char r_rgb[4])
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{
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if (is_sel) {
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if (masklay->act_spline == spline) {
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r_rgb[0] = r_rgb[1] = r_rgb[2] = 255;
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}
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else {
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r_rgb[0] = 255;
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r_rgb[1] = r_rgb[2] = 0;
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}
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}
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else {
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r_rgb[0] = 128;
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r_rgb[1] = r_rgb[2] = 0;
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}
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r_rgb[3] = 255;
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}
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static void mask_spline_feather_color_get(MaskLayer *UNUSED(masklay), MaskSpline *UNUSED(spline), const int is_sel,
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unsigned char r_rgb[4])
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{
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if (is_sel) {
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r_rgb[1] = 255;
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r_rgb[0] = r_rgb[2] = 0;
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}
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else {
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r_rgb[1] = 128;
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r_rgb[0] = r_rgb[2] = 0;
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}
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r_rgb[3] = 255;
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}
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#if 0
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static void draw_spline_parents(MaskLayer *UNUSED(masklay), MaskSpline *spline)
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{
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int i;
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MaskSplinePoint *points_array = BKE_mask_spline_point_array(spline);
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if (!spline->tot_point)
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return;
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glColor3ub(0, 0, 0);
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glEnable(GL_LINE_STIPPLE);
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glLineStipple(1, 0xAAAA);
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glBegin(GL_LINES);
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for (i = 0; i < spline->tot_point; i++) {
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MaskSplinePoint *point = &points_array[i];
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BezTriple *bezt = &point->bezt;
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if (point->parent.id) {
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glVertex2f(bezt->vec[1][0],
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bezt->vec[1][1]);
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glVertex2f(bezt->vec[1][0] - point->parent.offset[0],
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bezt->vec[1][1] - point->parent.offset[1]);
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}
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}
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glEnd();
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glDisable(GL_LINE_STIPPLE);
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}
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#endif
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/* return non-zero if spline is selected */
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static void draw_spline_points(MaskLayer *masklay, MaskSpline *spline,
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const char UNUSED(draw_flag), const char draw_type)
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{
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const int is_spline_sel = (spline->flag & SELECT) && (masklay->restrictflag & MASK_RESTRICT_SELECT) == 0;
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unsigned char rgb_spline[4];
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MaskSplinePoint *points_array = BKE_mask_spline_point_array(spline);
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int i, hsize, tot_feather_point;
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float (*feather_points)[2], (*fp)[2];
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if (!spline->tot_point)
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return;
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/* TODO, add this to sequence editor */
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hsize = 4; /* UI_GetThemeValuef(TH_HANDLE_VERTEX_SIZE); */
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glPointSize(hsize);
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mask_spline_color_get(masklay, spline, is_spline_sel, rgb_spline);
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/* feather points */
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feather_points = fp = BKE_mask_spline_feather_points(spline, &tot_feather_point);
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for (i = 0; i < spline->tot_point; i++) {
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/* watch it! this is intentionally not the deform array, only check for sel */
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MaskSplinePoint *point = &spline->points[i];
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int j;
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for (j = 0; j < point->tot_uw + 1; j++) {
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int sel = FALSE;
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if (j == 0) {
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sel = MASKPOINT_ISSEL_ANY(point);
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}
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else {
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sel = point->uw[j - 1].flag & SELECT;
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}
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if (sel) {
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if (point == masklay->act_point)
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glColor3f(1.0f, 1.0f, 1.0f);
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else
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glColor3f(1.0f, 1.0f, 0.0f);
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}
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else {
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glColor3f(0.5f, 0.5f, 0.0f);
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}
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glBegin(GL_POINTS);
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glVertex2fv(*fp);
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glEnd();
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fp++;
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}
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}
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MEM_freeN(feather_points);
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/* control points */
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for (i = 0; i < spline->tot_point; i++) {
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/* watch it! this is intentionally not the deform array, only check for sel */
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MaskSplinePoint *point = &spline->points[i];
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MaskSplinePoint *point_deform = &points_array[i];
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BezTriple *bezt = &point_deform->bezt;
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float handle[2];
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float *vert = bezt->vec[1];
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int has_handle = BKE_mask_point_has_handle(point);
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BKE_mask_point_handle(point_deform, handle);
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/* draw handle segment */
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if (has_handle) {
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/* this could be split into its own loop */
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if (draw_type == MASK_DT_OUTLINE) {
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const unsigned char rgb_gray[4] = {0x60, 0x60, 0x60, 0xff};
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glLineWidth(3);
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glColor4ubv(rgb_gray);
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glBegin(GL_LINES);
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glVertex3fv(vert);
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glVertex3fv(handle);
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glEnd();
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glLineWidth(1);
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}
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glColor3ubv(rgb_spline);
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glBegin(GL_LINES);
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glVertex3fv(vert);
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glVertex3fv(handle);
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glEnd();
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}
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/* draw CV point */
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if (MASKPOINT_ISSEL_KNOT(point)) {
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if (point == masklay->act_point)
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glColor3f(1.0f, 1.0f, 1.0f);
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else
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glColor3f(1.0f, 1.0f, 0.0f);
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}
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else
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glColor3f(0.5f, 0.5f, 0.0f);
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glBegin(GL_POINTS);
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glVertex3fv(vert);
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glEnd();
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/* draw handle points */
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if (has_handle) {
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if (MASKPOINT_ISSEL_HANDLE(point)) {
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if (point == masklay->act_point)
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glColor3f(1.0f, 1.0f, 1.0f);
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else
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glColor3f(1.0f, 1.0f, 0.0f);
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}
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else {
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glColor3f(0.5f, 0.5f, 0.0f);
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}
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glBegin(GL_POINTS);
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glVertex3fv(handle);
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glEnd();
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}
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}
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glPointSize(1.0f);
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}
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/* #define USE_XOR */
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static void mask_color_active_tint(unsigned char r_rgb[4], const unsigned char rgb[4], const short is_active)
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{
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if (!is_active) {
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r_rgb[0] = (unsigned char)((((int)(rgb[0])) + 128) / 2);
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r_rgb[1] = (unsigned char)((((int)(rgb[1])) + 128) / 2);
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r_rgb[2] = (unsigned char)((((int)(rgb[2])) + 128) / 2);
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r_rgb[3] = rgb[3];
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}
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else {
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*(unsigned int *)r_rgb = *(const unsigned int *)rgb;
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}
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}
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static void mask_draw_curve_type(MaskSpline *spline, float (*points)[2], int tot_point,
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const short is_feather, const short is_smooth, const short is_active,
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const unsigned char rgb_spline[4], const char draw_type)
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{
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const int draw_method = (spline->flag & MASK_SPLINE_CYCLIC) ? GL_LINE_LOOP : GL_LINE_STRIP;
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const unsigned char rgb_black[4] = {0x00, 0x00, 0x00, 0xff};
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// const unsigned char rgb_white[4] = {0xff, 0xff, 0xff, 0xff};
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unsigned char rgb_tmp[4];
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, points);
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switch (draw_type) {
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case MASK_DT_OUTLINE:
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glLineWidth(3);
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mask_color_active_tint(rgb_tmp, rgb_black, is_active);
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glColor4ubv(rgb_tmp);
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glDrawArrays(draw_method, 0, tot_point);
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glLineWidth(1);
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mask_color_active_tint(rgb_tmp, rgb_spline, is_active);
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glColor4ubv(rgb_tmp);
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glDrawArrays(draw_method, 0, tot_point);
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break;
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case MASK_DT_DASH:
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default:
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glEnable(GL_LINE_STIPPLE);
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#ifdef USE_XOR
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glEnable(GL_COLOR_LOGIC_OP);
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glLogicOp(GL_OR);
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#endif
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mask_color_active_tint(rgb_tmp, rgb_spline, is_active);
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glColor4ubv(rgb_tmp);
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glLineStipple(3, 0xaaaa);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, points);
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glDrawArrays(draw_method, 0, tot_point);
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#ifdef USE_XOR
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glDisable(GL_COLOR_LOGIC_OP);
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#endif
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mask_color_active_tint(rgb_tmp, rgb_black, is_active);
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glColor4ubv(rgb_tmp);
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glLineStipple(3, 0x5555);
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glDrawArrays(draw_method, 0, tot_point);
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glDisable(GL_LINE_STIPPLE);
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break;
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case MASK_DT_BLACK:
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case MASK_DT_WHITE:
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if (draw_type == MASK_DT_BLACK) { rgb_tmp[0] = rgb_tmp[1] = rgb_tmp[2] = 0; }
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else { rgb_tmp[0] = rgb_tmp[1] = rgb_tmp[2] = 255; }
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/* alpha values seem too low but gl draws many points that compensate for it */
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if (is_feather) { rgb_tmp[3] = 64; }
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else { rgb_tmp[3] = 128; }
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if (is_feather) {
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rgb_tmp[0] = (unsigned char)(((short)rgb_tmp[0] + (short)rgb_spline[0]) / 2);
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rgb_tmp[1] = (unsigned char)(((short)rgb_tmp[1] + (short)rgb_spline[1]) / 2);
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rgb_tmp[2] = (unsigned char)(((short)rgb_tmp[2] + (short)rgb_spline[2]) / 2);
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}
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if (is_smooth == FALSE && is_feather) {
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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mask_color_active_tint(rgb_tmp, rgb_tmp, is_active);
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glColor4ubv(rgb_tmp);
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glEnableClientState(GL_VERTEX_ARRAY);
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glVertexPointer(2, GL_FLOAT, 0, points);
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glDrawArrays(draw_method, 0, tot_point);
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glDrawArrays(draw_method, 0, tot_point);
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if (is_smooth == FALSE && is_feather) {
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glDisable(GL_BLEND);
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}
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break;
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}
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glDisableClientState(GL_VERTEX_ARRAY);
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}
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static void draw_spline_curve(MaskLayer *masklay, MaskSpline *spline,
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const char draw_flag, const char draw_type,
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const short is_active,
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int width, int height)
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{
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unsigned char rgb_tmp[4];
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const short is_spline_sel = (spline->flag & SELECT) && (masklay->restrictflag & MASK_RESTRICT_SELECT) == 0;
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const short is_smooth = (draw_flag & MASK_DRAWFLAG_SMOOTH);
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const short is_fill = (spline->flag & MASK_SPLINE_NOFILL) == 0;
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int tot_diff_point;
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float (*diff_points)[2];
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int tot_feather_point;
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float (*feather_points)[2];
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diff_points = BKE_mask_spline_differentiate_with_resolution(spline, width, height, &tot_diff_point);
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if (!diff_points)
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return;
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if (is_smooth) {
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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feather_points = BKE_mask_spline_feather_differentiated_points_with_resolution(spline, width, height, &tot_feather_point);
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/* draw feather */
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mask_spline_feather_color_get(masklay, spline, is_spline_sel, rgb_tmp);
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mask_draw_curve_type(spline, feather_points, tot_feather_point,
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TRUE, is_smooth, is_active,
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rgb_tmp, draw_type);
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if (!is_fill) {
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float *fp = &diff_points[0][0];
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float *fp_feather = &feather_points[0][0];
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float tvec[2];
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int i;
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BLI_assert(tot_diff_point == tot_feather_point);
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for (i = 0; i < tot_diff_point; i++, fp += 2, fp_feather += 2) {
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sub_v2_v2v2(tvec, fp, fp_feather);
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add_v2_v2v2(fp_feather, fp, tvec);
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}
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/* same as above */
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mask_draw_curve_type(spline, feather_points, tot_feather_point,
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TRUE, is_smooth, is_active,
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rgb_tmp, draw_type);
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}
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MEM_freeN(feather_points);
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/* draw main curve */
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mask_spline_color_get(masklay, spline, is_spline_sel, rgb_tmp);
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mask_draw_curve_type(spline, diff_points, tot_diff_point,
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FALSE, is_smooth, is_active,
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rgb_tmp, draw_type);
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MEM_freeN(diff_points);
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if (draw_flag & MASK_DRAWFLAG_SMOOTH) {
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glDisable(GL_LINE_SMOOTH);
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glDisable(GL_BLEND);
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}
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(void)draw_type;
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}
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static void draw_masklays(Mask *mask, const char draw_flag, const char draw_type,
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int width, int height)
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{
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MaskLayer *masklay;
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int i;
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for (masklay = mask->masklayers.first, i = 0; masklay; masklay = masklay->next, i++) {
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MaskSpline *spline;
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const short is_active = (i == mask->masklay_act);
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if (masklay->restrictflag & MASK_RESTRICT_VIEW) {
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continue;
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}
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for (spline = masklay->splines.first; spline; spline = spline->next) {
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/* draw curve itself first... */
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draw_spline_curve(masklay, spline, draw_flag, draw_type, is_active, width, height);
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// draw_spline_parents(masklay, spline);
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if (!(masklay->restrictflag & MASK_RESTRICT_SELECT)) {
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/* ...and then handles over the curve so they're nicely visible */
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draw_spline_points(masklay, spline, draw_flag, draw_type);
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}
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/* show undeform for testing */
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if (0) {
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void *back = spline->points_deform;
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spline->points_deform = NULL;
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draw_spline_curve(masklay, spline, draw_flag, draw_type, is_active, width, height);
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// draw_spline_parents(masklay, spline);
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draw_spline_points(masklay, spline, draw_flag, draw_type);
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spline->points_deform = back;
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}
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}
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}
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}
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void ED_mask_draw(const bContext *C,
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const char draw_flag, const char draw_type)
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{
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ScrArea *sa = CTX_wm_area(C);
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Mask *mask = CTX_data_edit_mask(C);
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int width, height;
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if (!mask)
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return;
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ED_mask_get_size(sa, &width, &height);
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draw_masklays(mask, draw_flag, draw_type, width, height);
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}
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/* sets up the opengl context.
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* width, height are to match the values from ED_mask_get_size() */
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void ED_mask_draw_region(Mask *mask, ARegion *ar,
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const char draw_flag, const char draw_type,
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int width, int height,
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const short do_scale_applied, const short do_post_draw,
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float stabmat[4][4], /* optional - only used by clip */
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const bContext *C /* optional - only used when do_post_draw is set */
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)
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{
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struct View2D *v2d = &ar->v2d;
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int x, y;
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/* int w, h; */
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float zoomx, zoomy;
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/* frame image */
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float maxdim;
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float xofs, yofs;
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|
|
|
/* find window pixel coordinates of origin */
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UI_view2d_to_region_no_clip(&ar->v2d, 0.0f, 0.0f, &x, &y);
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|
|
|
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/* w = v2d->tot.xmax - v2d->tot.xmin; */
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/* h = v2d->tot.ymax - v2d->tot.ymin;/*/
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zoomx = (float)(ar->winrct.xmax - ar->winrct.xmin + 1) / (float)((ar->v2d.cur.xmax - ar->v2d.cur.xmin));
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zoomy = (float)(ar->winrct.ymax - ar->winrct.ymin + 1) / (float)((ar->v2d.cur.ymax - ar->v2d.cur.ymin));
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|
|
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if (do_scale_applied) {
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zoomx /= width;
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|
zoomy /= height;
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}
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|
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x += v2d->tot.xmin * zoomx;
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y += v2d->tot.ymin * zoomy;
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|
|
|
/* frame the image */
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|
maxdim = maxf(width, height);
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|
if (width == height) {
|
|
xofs = yofs = 0;
|
|
}
|
|
else if (width < height) {
|
|
xofs = ((height - width) / -2.0f) * zoomx;
|
|
yofs = 0.0f;
|
|
}
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|
else { /* (width > height) */
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|
xofs = 0.0f;
|
|
yofs = ((width - height) / -2.0f) * zoomy;
|
|
}
|
|
|
|
/* apply transformation so mask editing tools will assume drawing from the origin in normalized space */
|
|
glPushMatrix();
|
|
glTranslatef(x + xofs, y + yofs, 0);
|
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glScalef(maxdim * zoomx, maxdim * zoomy, 0);
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|
|
|
if (stabmat) {
|
|
glMultMatrixf(stabmat);
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|
}
|
|
|
|
/* draw! */
|
|
draw_masklays(mask, draw_flag, draw_type, width, height);
|
|
|
|
if (do_post_draw) {
|
|
ED_region_draw_cb_draw(C, ar, REGION_DRAW_POST_VIEW);
|
|
}
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
void ED_mask_draw_frames(Mask *mask, ARegion *ar, const int cfra, const int sfra, const int efra)
|
|
{
|
|
const float framelen = ar->winx / (float)(efra - sfra + 1);
|
|
|
|
MaskLayer *masklay = BKE_mask_layer_active(mask);
|
|
|
|
glBegin(GL_LINES);
|
|
glColor4ub(255, 175, 0, 255);
|
|
|
|
if (masklay) {
|
|
MaskLayerShape *masklay_shape;
|
|
|
|
for (masklay_shape = masklay->splines_shapes.first;
|
|
masklay_shape;
|
|
masklay_shape = masklay_shape->next)
|
|
{
|
|
int frame = masklay_shape->frame;
|
|
|
|
/* draw_keyframe(i, CFRA, sfra, framelen, 1); */
|
|
int height = (frame == cfra) ? 22 : 10;
|
|
int x = (frame - sfra) * framelen;
|
|
glVertex2i(x, 0);
|
|
glVertex2i(x, height);
|
|
}
|
|
}
|
|
|
|
glEnd();
|
|
}
|