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blender-archive/source/blender/editors/sculpt_paint/paint_mask.c

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C

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2012 by Nicholas Bishop
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*
*/
/** \file blender/editors/sculpt_paint/paint_mask.c
* \ingroup edsculpt
*/
#include "MEM_guardedalloc.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "BLI_pbvh.h"
#include "BKE_ccg.h"
#include "BKE_context.h"
#include "BKE_DerivedMesh.h"
#include "BKE_multires.h"
#include "BKE_paint.h"
#include "BKE_subsurf.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "WM_api.h"
#include "WM_types.h"
#include "ED_screen.h"
#include "paint_intern.h"
#include "sculpt_intern.h" /* for undo push */
#include <stdlib.h>
static void mask_flood_fill_set_elem(float *elem,
PaintMaskFloodMode mode,
float value)
{
switch (mode) {
case PAINT_MASK_FLOOD_VALUE:
(*elem) = value;
break;
case PAINT_MASK_INVERT:
(*elem) = 1.0f - (*elem);
break;
}
}
static int mask_flood_fill_exec(bContext *C, wmOperator *op)
{
ARegion *ar = CTX_wm_region(C);
Object *ob = CTX_data_active_object(C);
PaintMaskFloodMode mode;
float value;
DerivedMesh *dm;
PBVH *pbvh;
PBVHNode **nodes;
int totnode, i;
mode = RNA_enum_get(op->ptr, "mode");
value = RNA_float_get(op->ptr, "value");
dm = mesh_get_derived_final(CTX_data_scene(C), ob, CD_MASK_BAREMESH);
pbvh = dm->getPBVH(ob, dm);
ob->sculpt->pbvh = pbvh;
BLI_pbvh_search_gather(pbvh, NULL, NULL, &nodes, &totnode);
sculpt_undo_push_begin("Mask flood fill");
for (i = 0; i < totnode; i++) {
PBVHVertexIter vi;
sculpt_undo_push_node(ob, nodes[i], SCULPT_UNDO_MASK);
BLI_pbvh_vertex_iter_begin(pbvh, nodes[i], vi, PBVH_ITER_UNIQUE) {
mask_flood_fill_set_elem(vi.mask, mode, value);
} BLI_pbvh_vertex_iter_end;
BLI_pbvh_node_mark_update(nodes[i]);
if (BLI_pbvh_type(pbvh) == PBVH_GRIDS)
multires_mark_as_modified(ob, MULTIRES_COORDS_MODIFIED);
}
sculpt_undo_push_end();
if (nodes)
MEM_freeN(nodes);
ED_region_tag_redraw(ar);
return OPERATOR_FINISHED;
}
void PAINT_OT_mask_flood_fill(struct wmOperatorType *ot)
{
static EnumPropertyItem mode_items[] = {
{PAINT_MASK_FLOOD_VALUE, "VALUE", 0, "Value", "Set mask to the level specified by the \"value\" property"},
{PAINT_MASK_INVERT, "INVERT", 0, "Invert", "Invert the mask"},
{0}};
/* identifiers */
ot->name = "Mask Flood Fill";
ot->idname = "PAINT_OT_mask_flood_fill";
/* api callbacks */
ot->exec = mask_flood_fill_exec;
ot->poll = sculpt_mode_poll;
ot->flag = OPTYPE_REGISTER;
/* rna */
RNA_def_enum(ot->srna, "mode", mode_items, PAINT_MASK_FLOOD_VALUE, "Mode", NULL);
RNA_def_float(ot->srna, "value", 0, 0, 1, "Value", "Mask level to use when mode is \"Value\"; zero means no masking and one is fully masked", 0, 1);
}