276 lines
6.4 KiB
C
276 lines
6.4 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/editors/sculpt_paint/paint_undo.c
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* \ingroup edsculpt
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* \brief Undo system for painting and sculpting.
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "MEM_guardedalloc.h"
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#include "BLI_listbase.h"
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#include "BLI_utildefines.h"
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#include "BLI_string.h"
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#include "DNA_userdef_types.h"
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#include "BKE_context.h"
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#include "BKE_global.h"
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#include "ED_sculpt.h"
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#include "paint_intern.h"
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#define MAXUNDONAME 64
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typedef struct UndoElem {
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struct UndoElem *next, *prev;
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char name[MAXUNDONAME];
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uintptr_t undosize;
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ListBase elems;
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UndoRestoreCb restore;
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UndoFreeCb free;
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} UndoElem;
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typedef struct UndoStack {
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int type;
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ListBase elems;
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UndoElem *current;
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} UndoStack;
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static UndoStack ImageUndoStack = {UNDO_PAINT_IMAGE, {NULL, NULL}, NULL};
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static UndoStack MeshUndoStack = {UNDO_PAINT_MESH, {NULL, NULL}, NULL};
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/* Generic */
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static void undo_restore(bContext *C, UndoStack *UNUSED(stack), UndoElem *uel)
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{
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if (uel && uel->restore)
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uel->restore(C, &uel->elems);
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}
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static void undo_elem_free(UndoStack *UNUSED(stack), UndoElem *uel)
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{
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if (uel && uel->free) {
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uel->free(&uel->elems);
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BLI_freelistN(&uel->elems);
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}
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}
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static void undo_stack_push_begin(UndoStack *stack, const char *name, UndoRestoreCb restore, UndoFreeCb free)
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{
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UndoElem *uel;
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int nr;
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/* Undo push is split up in begin and end, the reason is that as painting
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* happens more tiles/nodes are added to the list, and at the very end we
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* know how much memory the undo used to remove old undo elements */
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/* remove all undos after (also when stack->current==NULL) */
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while (stack->elems.last != stack->current) {
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uel = stack->elems.last;
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undo_elem_free(stack, uel);
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BLI_freelinkN(&stack->elems, uel);
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}
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/* make new */
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stack->current = uel = MEM_callocN(sizeof(UndoElem), "undo file");
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uel->restore = restore;
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uel->free = free;
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BLI_addtail(&stack->elems, uel);
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/* name can be a dynamic string */
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BLI_strncpy(uel->name, name, sizeof(uel->name));
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/* limit amount to the maximum amount*/
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nr = 0;
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uel = stack->elems.last;
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while (uel) {
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nr++;
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if (nr == U.undosteps) break;
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uel = uel->prev;
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}
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if (uel) {
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while (stack->elems.first != uel) {
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UndoElem *first = stack->elems.first;
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undo_elem_free(stack, first);
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BLI_freelinkN(&stack->elems, first);
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}
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}
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}
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static void undo_stack_push_end(UndoStack *stack)
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{
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UndoElem *uel;
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uintptr_t totmem, maxmem;
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if (U.undomemory != 0) {
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/* limit to maximum memory (afterwards, we can't know in advance) */
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totmem = 0;
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maxmem = ((uintptr_t)U.undomemory) * 1024 * 1024;
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uel = stack->elems.last;
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while (uel) {
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totmem += uel->undosize;
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if (totmem > maxmem) break;
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uel = uel->prev;
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}
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if (uel) {
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while (stack->elems.first != uel) {
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UndoElem *first = stack->elems.first;
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undo_elem_free(stack, first);
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BLI_freelinkN(&stack->elems, first);
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}
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}
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}
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}
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static int undo_stack_step(bContext *C, UndoStack *stack, int step, const char *name)
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{
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UndoElem *undo;
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if (step == 1) {
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if (stack->current == NULL) ;
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else {
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if (!name || strcmp(stack->current->name, name) == 0) {
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if (G.debug & G_DEBUG_WM) {
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printf("%s: undo '%s'\n", __func__, stack->current->name);
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}
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undo_restore(C, stack, stack->current);
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stack->current = stack->current->prev;
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return 1;
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}
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}
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}
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else if (step == -1) {
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if ((stack->current != NULL && stack->current->next == NULL) || stack->elems.first == NULL) ;
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else {
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if (!name || strcmp(stack->current->name, name) == 0) {
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undo = (stack->current && stack->current->next) ? stack->current->next : stack->elems.first;
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undo_restore(C, stack, undo);
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stack->current = undo;
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if (G.debug & G_DEBUG_WM) {
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printf("%s: redo %s\n", __func__, undo->name);
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}
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return 1;
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}
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}
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}
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return 0;
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}
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static void undo_stack_free(UndoStack *stack)
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{
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UndoElem *uel;
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for (uel = stack->elems.first; uel; uel = uel->next)
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undo_elem_free(stack, uel);
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BLI_freelistN(&stack->elems);
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stack->current = NULL;
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}
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/* Exported Functions */
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void undo_paint_push_begin(int type, const char *name, UndoRestoreCb restore, UndoFreeCb free)
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{
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if (type == UNDO_PAINT_IMAGE)
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undo_stack_push_begin(&ImageUndoStack, name, restore, free);
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else if (type == UNDO_PAINT_MESH)
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undo_stack_push_begin(&MeshUndoStack, name, restore, free);
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}
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ListBase *undo_paint_push_get_list(int type)
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{
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if (type == UNDO_PAINT_IMAGE) {
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if (ImageUndoStack.current)
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return &ImageUndoStack.current->elems;
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}
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else if (type == UNDO_PAINT_MESH) {
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if (MeshUndoStack.current)
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return &MeshUndoStack.current->elems;
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}
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return NULL;
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}
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void undo_paint_push_count_alloc(int type, int size)
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{
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if (type == UNDO_PAINT_IMAGE)
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ImageUndoStack.current->undosize += size;
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else if (type == UNDO_PAINT_MESH)
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MeshUndoStack.current->undosize += size;
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}
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void undo_paint_push_end(int type)
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{
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if (type == UNDO_PAINT_IMAGE)
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undo_stack_push_end(&ImageUndoStack);
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else if (type == UNDO_PAINT_MESH)
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undo_stack_push_end(&MeshUndoStack);
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}
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int ED_undo_paint_step(bContext *C, int type, int step, const char *name)
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{
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if (type == UNDO_PAINT_IMAGE)
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return undo_stack_step(C, &ImageUndoStack, step, name);
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else if (type == UNDO_PAINT_MESH)
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return undo_stack_step(C, &MeshUndoStack, step, name);
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return 0;
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}
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int ED_undo_paint_valid(int type, const char *name)
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{
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UndoStack *stack;
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if (type == UNDO_PAINT_IMAGE)
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stack = &ImageUndoStack;
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else if (type == UNDO_PAINT_MESH)
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stack = &MeshUndoStack;
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else
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return 0;
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if (stack->current == NULL) ;
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else {
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if (name && strcmp(stack->current->name, name) == 0)
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return 1;
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else
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return stack->elems.first != stack->elems.last;
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}
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return 0;
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}
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void ED_undo_paint_free(void)
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{
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undo_stack_free(&ImageUndoStack);
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undo_stack_free(&MeshUndoStack);
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}
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