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blender-archive/source/blender/editors/sculpt_paint/paint_undo.c

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C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/editors/sculpt_paint/paint_undo.c
* \ingroup edsculpt
* \brief Undo system for painting and sculpting.
*/
#include <stdlib.h>
#include <string.h>
#include "MEM_guardedalloc.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BLI_string.h"
#include "DNA_userdef_types.h"
#include "BKE_context.h"
#include "BKE_global.h"
#include "ED_sculpt.h"
#include "paint_intern.h"
#define MAXUNDONAME 64
typedef struct UndoElem {
struct UndoElem *next, *prev;
char name[MAXUNDONAME];
uintptr_t undosize;
ListBase elems;
UndoRestoreCb restore;
UndoFreeCb free;
} UndoElem;
typedef struct UndoStack {
int type;
ListBase elems;
UndoElem *current;
} UndoStack;
static UndoStack ImageUndoStack = {UNDO_PAINT_IMAGE, {NULL, NULL}, NULL};
static UndoStack MeshUndoStack = {UNDO_PAINT_MESH, {NULL, NULL}, NULL};
/* Generic */
static void undo_restore(bContext *C, UndoStack *UNUSED(stack), UndoElem *uel)
{
if (uel && uel->restore)
uel->restore(C, &uel->elems);
}
static void undo_elem_free(UndoStack *UNUSED(stack), UndoElem *uel)
{
if (uel && uel->free) {
uel->free(&uel->elems);
BLI_freelistN(&uel->elems);
}
}
static void undo_stack_push_begin(UndoStack *stack, const char *name, UndoRestoreCb restore, UndoFreeCb free)
{
UndoElem *uel;
int nr;
/* Undo push is split up in begin and end, the reason is that as painting
* happens more tiles/nodes are added to the list, and at the very end we
* know how much memory the undo used to remove old undo elements */
/* remove all undos after (also when stack->current==NULL) */
while (stack->elems.last != stack->current) {
uel = stack->elems.last;
undo_elem_free(stack, uel);
BLI_freelinkN(&stack->elems, uel);
}
/* make new */
stack->current = uel = MEM_callocN(sizeof(UndoElem), "undo file");
uel->restore = restore;
uel->free = free;
BLI_addtail(&stack->elems, uel);
/* name can be a dynamic string */
BLI_strncpy(uel->name, name, sizeof(uel->name));
/* limit amount to the maximum amount*/
nr = 0;
uel = stack->elems.last;
while (uel) {
nr++;
if (nr == U.undosteps) break;
uel = uel->prev;
}
if (uel) {
while (stack->elems.first != uel) {
UndoElem *first = stack->elems.first;
undo_elem_free(stack, first);
BLI_freelinkN(&stack->elems, first);
}
}
}
static void undo_stack_push_end(UndoStack *stack)
{
UndoElem *uel;
uintptr_t totmem, maxmem;
if (U.undomemory != 0) {
/* limit to maximum memory (afterwards, we can't know in advance) */
totmem = 0;
maxmem = ((uintptr_t)U.undomemory) * 1024 * 1024;
uel = stack->elems.last;
while (uel) {
totmem += uel->undosize;
if (totmem > maxmem) break;
uel = uel->prev;
}
if (uel) {
while (stack->elems.first != uel) {
UndoElem *first = stack->elems.first;
undo_elem_free(stack, first);
BLI_freelinkN(&stack->elems, first);
}
}
}
}
static int undo_stack_step(bContext *C, UndoStack *stack, int step, const char *name)
{
UndoElem *undo;
if (step == 1) {
if (stack->current == NULL) ;
else {
if (!name || strcmp(stack->current->name, name) == 0) {
if (G.debug & G_DEBUG_WM) {
printf("%s: undo '%s'\n", __func__, stack->current->name);
}
undo_restore(C, stack, stack->current);
stack->current = stack->current->prev;
return 1;
}
}
}
else if (step == -1) {
if ((stack->current != NULL && stack->current->next == NULL) || stack->elems.first == NULL) ;
else {
if (!name || strcmp(stack->current->name, name) == 0) {
undo = (stack->current && stack->current->next) ? stack->current->next : stack->elems.first;
undo_restore(C, stack, undo);
stack->current = undo;
if (G.debug & G_DEBUG_WM) {
printf("%s: redo %s\n", __func__, undo->name);
}
return 1;
}
}
}
return 0;
}
static void undo_stack_free(UndoStack *stack)
{
UndoElem *uel;
for (uel = stack->elems.first; uel; uel = uel->next)
undo_elem_free(stack, uel);
BLI_freelistN(&stack->elems);
stack->current = NULL;
}
/* Exported Functions */
void undo_paint_push_begin(int type, const char *name, UndoRestoreCb restore, UndoFreeCb free)
{
if (type == UNDO_PAINT_IMAGE)
undo_stack_push_begin(&ImageUndoStack, name, restore, free);
else if (type == UNDO_PAINT_MESH)
undo_stack_push_begin(&MeshUndoStack, name, restore, free);
}
ListBase *undo_paint_push_get_list(int type)
{
if (type == UNDO_PAINT_IMAGE) {
if (ImageUndoStack.current)
return &ImageUndoStack.current->elems;
}
else if (type == UNDO_PAINT_MESH) {
if (MeshUndoStack.current)
return &MeshUndoStack.current->elems;
}
return NULL;
}
void undo_paint_push_count_alloc(int type, int size)
{
if (type == UNDO_PAINT_IMAGE)
ImageUndoStack.current->undosize += size;
else if (type == UNDO_PAINT_MESH)
MeshUndoStack.current->undosize += size;
}
void undo_paint_push_end(int type)
{
if (type == UNDO_PAINT_IMAGE)
undo_stack_push_end(&ImageUndoStack);
else if (type == UNDO_PAINT_MESH)
undo_stack_push_end(&MeshUndoStack);
}
int ED_undo_paint_step(bContext *C, int type, int step, const char *name)
{
if (type == UNDO_PAINT_IMAGE)
return undo_stack_step(C, &ImageUndoStack, step, name);
else if (type == UNDO_PAINT_MESH)
return undo_stack_step(C, &MeshUndoStack, step, name);
return 0;
}
int ED_undo_paint_valid(int type, const char *name)
{
UndoStack *stack;
if (type == UNDO_PAINT_IMAGE)
stack = &ImageUndoStack;
else if (type == UNDO_PAINT_MESH)
stack = &MeshUndoStack;
else
return 0;
if (stack->current == NULL) ;
else {
if (name && strcmp(stack->current->name, name) == 0)
return 1;
else
return stack->elems.first != stack->elems.last;
}
return 0;
}
void ED_undo_paint_free(void)
{
undo_stack_free(&ImageUndoStack);
undo_stack_free(&MeshUndoStack);
}