I don't know if it was the intended behavior or not, but having brush and canvas data at the same time with dymanic paint, would lead to the object trying to act as a brush and a canvas at the same time. We can't currently handle this with the new depsgraph, and it could legitimately lead to bad feedback loops. So now, to be more consistent with the GUI, I've made it only use the current set type (brush or canvas) as the final type of the object. That is, you can only have a object be a brush or a canvas, not both at the same time.
6.6 KiB
6.6 KiB