162 lines
7.2 KiB
C++
162 lines
7.2 KiB
C++
/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2011, Blender Foundation.
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*/
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#include "COM_OutputFileNode.h"
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namespace blender::compositor {
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OutputFileNode::OutputFileNode(bNode *editor_node) : Node(editor_node)
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{
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/* pass */
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}
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void OutputFileNode::add_input_sockets(OutputOpenExrMultiLayerOperation &operation) const
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{
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for (NodeInput *input : inputs_) {
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NodeImageMultiFileSocket *sockdata =
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(NodeImageMultiFileSocket *)input->get_bnode_socket()->storage;
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/* NOTE: layer becomes an empty placeholder if the input is not linked. */
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operation.add_layer(sockdata->layer, input->get_data_type(), input->is_linked());
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}
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}
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void OutputFileNode::map_input_sockets(NodeConverter &converter,
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OutputOpenExrMultiLayerOperation &operation) const
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{
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bool preview_added = false;
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int index = 0;
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for (NodeInput *input : inputs_) {
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converter.map_input_socket(input, operation.get_input_socket(index++));
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if (!preview_added) {
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converter.add_node_input_preview(input);
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preview_added = true;
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}
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}
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}
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void OutputFileNode::convert_to_operations(NodeConverter &converter,
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const CompositorContext &context) const
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{
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NodeImageMultiFile *storage = (NodeImageMultiFile *)this->get_bnode()->storage;
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const bool is_multiview = (context.get_render_data()->scemode & R_MULTIVIEW) != 0;
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if (!context.is_rendering()) {
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/* only output files when rendering a sequence -
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* otherwise, it overwrites the output files just
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* scrubbing through the timeline when the compositor updates.
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*/
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return;
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}
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if (storage->format.imtype == R_IMF_IMTYPE_MULTILAYER) {
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const bool use_half_float = (storage->format.depth == R_IMF_CHAN_DEPTH_16);
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/* single output operation for the multilayer file */
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OutputOpenExrMultiLayerOperation *output_operation;
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if (is_multiview && storage->format.views_format == R_IMF_VIEWS_MULTIVIEW) {
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output_operation = new OutputOpenExrMultiLayerMultiViewOperation(context.get_scene(),
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context.get_render_data(),
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context.get_bnodetree(),
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storage->base_path,
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storage->format.exr_codec,
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use_half_float,
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context.get_view_name());
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}
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else {
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output_operation = new OutputOpenExrMultiLayerOperation(context.get_scene(),
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context.get_render_data(),
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context.get_bnodetree(),
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storage->base_path,
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storage->format.exr_codec,
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use_half_float,
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context.get_view_name());
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}
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converter.add_operation(output_operation);
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/* First add all inputs. Inputs are stored in a Vector and can be moved to a different
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* memory address during this time. */
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add_input_sockets(*output_operation);
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/* After adding the sockets the memory addresses will stick. */
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map_input_sockets(converter, *output_operation);
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}
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else { /* single layer format */
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bool preview_added = false;
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for (NodeInput *input : inputs_) {
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if (input->is_linked()) {
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NodeImageMultiFileSocket *sockdata =
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(NodeImageMultiFileSocket *)input->get_bnode_socket()->storage;
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ImageFormatData *format = (sockdata->use_node_format ? &storage->format :
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&sockdata->format);
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char path[FILE_MAX];
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/* combine file path for the input */
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BLI_join_dirfile(path, FILE_MAX, storage->base_path, sockdata->path);
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NodeOperation *output_operation = nullptr;
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if (is_multiview && format->views_format == R_IMF_VIEWS_MULTIVIEW) {
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output_operation = new OutputOpenExrSingleLayerMultiViewOperation(
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context.get_render_data(),
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context.get_bnodetree(),
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input->get_data_type(),
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format,
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path,
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context.get_view_settings(),
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context.get_display_settings(),
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context.get_view_name(),
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sockdata->save_as_render);
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}
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else if ((!is_multiview) || (format->views_format == R_IMF_VIEWS_INDIVIDUAL)) {
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output_operation = new OutputSingleLayerOperation(context.get_render_data(),
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context.get_bnodetree(),
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input->get_data_type(),
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format,
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path,
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context.get_view_settings(),
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context.get_display_settings(),
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context.get_view_name(),
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sockdata->save_as_render);
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}
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else { /* R_IMF_VIEWS_STEREO_3D */
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output_operation = new OutputStereoOperation(context.get_render_data(),
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context.get_bnodetree(),
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input->get_data_type(),
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format,
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path,
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sockdata->layer,
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context.get_view_settings(),
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context.get_display_settings(),
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context.get_view_name(),
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sockdata->save_as_render);
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}
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converter.add_operation(output_operation);
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converter.map_input_socket(input, output_operation->get_input_socket(0));
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if (!preview_added) {
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converter.add_node_input_preview(input);
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preview_added = true;
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}
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}
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}
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}
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}
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} // namespace blender::compositor
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