Think global, act local! The old favorite G.scene gone! Man... that took almost 2 days. Also removed G.curscreen and G.edbo. Not everything could get solved; here's some notes. - modifiers now store current scene in ModifierData. This is not meant for permanent, but it can probably stick there until we cleaned the anim system and depsgraph to cope better with timing issues. - Game engine G.scene should become an argument for staring it. Didn't solve this yet. - Texture nodes should get scene cfra, but the current implementation is too tightly wrapped to do it easily.
50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __QUICKTIME_EXPORT_H__
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#define __QUICKTIME_EXPORT_H__
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#if defined (_WIN32) || (__APPLE__)
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#define __AIFF__
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// quicktime movie output functions
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struct RenderData;
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void start_qt(struct RenderData *rd, int rectx, int recty); //for movie handle (BKE writeavi.c now)
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void append_qt(int frame, int *pixels, int rectx, int recty);
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void end_qt(void);
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int get_qtcodec_settings(struct RenderData *rd); //for buttons.c
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void free_qtcomponentdata(void);
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void makeqtstring(struct RenderData *rd, char *string); //for playanim.c
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#endif //(_WIN32) || (__APPLE__)
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#endif // __QUICKTIME_IMP_H__
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