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blender-archive/source/gameengine/BlenderRoutines/KX_BlenderGL.cpp
Campbell Barton cda5d1769d minor changes to BLF api use
- replace calls to BLF_width & BLF_height --> BLF_width_and_height
- no need to call strlen() on length value passed to BLF_draw(). this already checks for \0 char.
2012-01-11 05:45:39 +00:00

6.7 KiB