198 lines
6.3 KiB
C++
198 lines
6.3 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2013 Blender Foundation.
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* All rights reserved.
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*
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* Original Author: Joshua Leung
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* Contributor(s): None Yet
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/depsgraph/intern/nodes/deg_node_component.h
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* \ingroup depsgraph
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*/
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#pragma once
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#include "intern/nodes/deg_node.h"
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#include "BLI_utildefines.h"
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#include "BLI_string.h"
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struct GHash;
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struct ID;
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struct bPoseChannel;
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struct EvaluationContext;
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namespace DEG {
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struct BoneComponentDepsNode;
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struct Depsgraph;
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struct IDDepsNode;
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struct OperationDepsNode;
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/* ID Component - Base type for all components */
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struct ComponentDepsNode : public DepsNode {
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/* Key used to look up operations within a component */
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struct OperationIDKey
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{
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eDepsOperation_Code opcode;
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const char *name;
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int name_tag;
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OperationIDKey();
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OperationIDKey(eDepsOperation_Code opcode);
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OperationIDKey(eDepsOperation_Code opcode,
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const char *name,
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int name_tag);
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string identifier() const;
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bool operator==(const OperationIDKey &other) const;
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};
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/* Typedef for container of operations */
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ComponentDepsNode();
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~ComponentDepsNode();
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void init(const ID *id, const char *subdata);
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string identifier() const;
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/* Find an existing operation, if requested operation does not exist
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* NULL will be returned.
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*/
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OperationDepsNode *find_operation(OperationIDKey key) const;
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OperationDepsNode *find_operation(eDepsOperation_Code opcode,
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const char *name,
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int name_tag) const;
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/* Find an existing operation, will throw an assert() if it does not exist. */
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OperationDepsNode *get_operation(OperationIDKey key) const;
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OperationDepsNode *get_operation(eDepsOperation_Code opcode,
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const char *name,
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int name_tag) const;
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/* Check operation exists and return it. */
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bool has_operation(OperationIDKey key) const;
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bool has_operation(eDepsOperation_Code opcode,
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const char *name,
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int name_tag) const;
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/**
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* Create a new node for representing an operation and add this to graph
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* \warning If an existing node is found, it will be modified. This helps
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* when node may have been partially created earlier (e.g. parent ref before
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* parent item is added)
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*
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* \param type: Operation node type (corresponding to context/component that
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* it operates in)
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* \param optype: Role that operation plays within component
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* (i.e. where in eval process)
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* \param op: The operation to perform
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* \param name: Identifier for operation - used to find/locate it again
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*/
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OperationDepsNode *add_operation(const DepsEvalOperationCb& op,
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eDepsOperation_Code opcode,
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const char *name,
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int name_tag);
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/* Entry/exit operations management.
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*
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* Use those instead of direct set since this will perform sanity checks.
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*/
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void set_entry_operation(OperationDepsNode *op_node);
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void set_exit_operation(OperationDepsNode *op_node);
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void clear_operations();
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void tag_update(Depsgraph *graph);
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OperationDepsNode *get_entry_operation();
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OperationDepsNode *get_exit_operation();
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void finalize_build();
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IDDepsNode *owner;
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/* ** Inner nodes for this component ** */
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/* Operations stored as a hash map, for faster build.
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* This hash map will be freed when graph is fully built.
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*/
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GHash *operations_map;
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/* This is a "normal" list of operations, used by evaluation
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* and other routines after construction.
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*/
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vector<OperationDepsNode *> operations;
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OperationDepsNode *entry_operation;
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OperationDepsNode *exit_operation;
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// XXX: a poll() callback to check if component's first node can be started?
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/* Temporary bitmask, used during graph construction. */
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unsigned int layers;
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};
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/* ---------------------------------------- */
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#define DEG_COMPONENT_NODE_DEFINE_TYPEINFO(NodeType, type_, tname_, id_recalc_tag) \
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const DepsNode::TypeInfo NodeType::typeinfo = \
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DepsNode::TypeInfo(type_, tname_, id_recalc_tag)
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#define DEG_COMPONENT_NODE_DECLARE DEG_DEPSNODE_DECLARE
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#define DEG_COMPONENT_NODE_DEFINE(name, NAME, id_recalc_tag) \
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DEG_COMPONENT_NODE_DEFINE_TYPEINFO(name ## ComponentDepsNode, \
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DEG_NODE_TYPE_ ## NAME, \
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#name " Component", \
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id_recalc_tag) ; \
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static DepsNodeFactoryImpl<name ## ComponentDepsNode> DNTI_ ## NAME
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#define DEG_COMPONENT_NODE_DECLARE_GENERIC(name) \
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struct name ## ComponentDepsNode : public ComponentDepsNode { \
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DEG_COMPONENT_NODE_DECLARE; \
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}
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Animation);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Cache);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Geometry);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Parameters);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Particles);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Proxy);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Pose);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Sequencer);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Shading);
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DEG_COMPONENT_NODE_DECLARE_GENERIC(Transform);
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/* Bone Component */
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struct BoneComponentDepsNode : public ComponentDepsNode {
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void init(const ID *id, const char *subdata);
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struct bPoseChannel *pchan; /* the bone that this component represents */
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DEG_COMPONENT_NODE_DECLARE;
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};
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void deg_register_component_depsnodes();
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} // namespace DEG
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