This commit lands the core backend of the Custom Manipulators project onto the blender2.8 branch. It is a generic backend for managinig interactive on-screen controls that can be integrated into any 2D or 3D edito. It's also already integrated into the window-manager and editor code where needed. NOTE: The changes here should not be visible for users at all. It's really just a back-end patch. Neither does this include any RNA or Python integration. Of course, there's still lots of work ahead for custom manipulators, but this is a big milestone. WIP code that actually uses this backend can be found in the 'custom-manipulators' branch (previously called 'wiggly-widgets'). The work here isn't completely my own, all the initial work was done by @Antony Riakiotakis (psy-fi) and - although it has changed a lot since them - it's still the same in essence. He definitely deserves a big credit! Some changes in this patch were also done by @Campbell Barton (campbellbarton). Thank you guys! Merge accepted by @brecht and @merwin. Patch: https://developer.blender.org/D2232 Code documentation: https://wiki.blender.org/index.php/Dev:2.8/Source/Custom_Manipulator Main task: https://developer.blender.org/T47343 More info: https://code.blender.org/2015/09/the-custom-manipulator-project-widget-project/
102 lines
3.1 KiB
C++
102 lines
3.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2007 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/windowmanager/wm.h
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* \ingroup wm
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*/
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#ifndef __WM_H__
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#define __WM_H__
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struct wmWindow;
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struct ReportList;
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#include "manipulators/wm_manipulator_wmapi.h"
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typedef struct wmPaintCursor {
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struct wmPaintCursor *next, *prev;
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void *customdata;
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int (*poll)(struct bContext *C);
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void (*draw)(bContext *C, int, int, void *customdata);
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} wmPaintCursor;
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extern void wm_close_and_free(bContext *C, wmWindowManager *);
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extern void wm_close_and_free_all(bContext *C, ListBase *);
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extern void wm_add_default(bContext *C);
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extern void wm_clear_default_size(bContext *C);
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/* register to windowmanager for redo or macro */
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void wm_operator_register(bContext *C, wmOperator *op);
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/* wm_operator.c, for init/exit */
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void wm_operatortype_free(void);
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void wm_operatortype_init(void);
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void wm_window_keymap(wmKeyConfig *keyconf);
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void wm_tweakevent_test(bContext *C, wmEvent *event, int action);
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/* wm_gesture.c */
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#define WM_LASSO_MIN_POINTS 1024
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void wm_gesture_draw(struct wmWindow *win);
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int wm_gesture_evaluate(wmGesture *gesture);
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void wm_gesture_tag_redraw(bContext *C);
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/* wm_jobs.c */
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void wm_jobs_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt);
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void wm_jobs_timer_ended(wmWindowManager *wm, wmTimer *wt);
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/* wm_files.c */
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void wm_autosave_timer(const bContext *C, wmWindowManager *wm, wmTimer *wt);
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void wm_autosave_timer_ended(wmWindowManager *wm);
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void wm_autosave_delete(void);
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void wm_autosave_read(bContext *C, struct ReportList *reports);
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void wm_autosave_location(char *filepath);
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/* wm_stereo.c */
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void wm_method_draw_stereo3d(const bContext *C, wmWindow *win);
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int wm_stereo3d_set_exec(bContext *C, wmOperator *op);
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int wm_stereo3d_set_invoke(bContext *C, wmOperator *op, const wmEvent *event);
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void wm_stereo3d_set_draw(bContext *C, wmOperator *op);
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bool wm_stereo3d_set_check(bContext *C, wmOperator *op);
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void wm_stereo3d_set_cancel(bContext *C, wmOperator *op);
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/* init operator properties */
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void wm_open_init_load_ui(wmOperator *op, bool use_prefs);
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void wm_open_init_use_scripts(wmOperator *op, bool use_prefs);
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/* hack to store circle select size - campbell, must replace with nice operator memory */
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#define GESTURE_MEMORY
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#ifdef GESTURE_MEMORY
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extern int circle_select_size;
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#endif
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#endif /* __WM_H__ */
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