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blender-archive/source/blender/blenkernel/intern/world.c
Campbell Barton 9b2df014d2 fix [#29459] Crash making a linked object group local
was an error with make-local refactor & path updating.
2011-11-30 00:32:13 +00:00

210 lines
4.5 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenkernel/intern/world.c
* \ingroup bke
*/
#include <string.h>
#include <math.h>
#include "MEM_guardedalloc.h"
#include "DNA_world_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "BLI_listbase.h"
#include "BLI_utildefines.h"
#include "BLI_bpath.h"
#include "BKE_animsys.h"
#include "BKE_global.h"
#include "BKE_icons.h"
#include "BKE_library.h"
#include "BKE_library.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_world.h"
void free_world(World *wrld)
{
MTex *mtex;
int a;
for(a=0; a<MAX_MTEX; a++) {
mtex= wrld->mtex[a];
if(mtex && mtex->tex) mtex->tex->id.us--;
if(mtex) MEM_freeN(mtex);
}
BKE_previewimg_free(&wrld->preview);
BKE_free_animdata((ID *)wrld);
/* is no lib link block, but world extension */
if(wrld->nodetree) {
ntreeFreeTree(wrld->nodetree);
MEM_freeN(wrld->nodetree);
}
BKE_icon_delete((struct ID*)wrld);
wrld->id.icon_id = 0;
}
World *add_world(const char *name)
{
Main *bmain= G.main;
World *wrld;
wrld= alloc_libblock(&bmain->world, ID_WO, name);
wrld->horr= 0.05f;
wrld->horg= 0.05f;
wrld->horb= 0.05f;
wrld->zenr= 0.01f;
wrld->zeng= 0.01f;
wrld->zenb= 0.01f;
wrld->skytype= 0;
wrld->stardist= 15.0f;
wrld->starsize= 2.0f;
wrld->exp= 0.0f;
wrld->exposure=wrld->range= 1.0f;
wrld->aodist= 10.0f;
wrld->aosamp= 5;
wrld->aoenergy= 1.0f;
wrld->ao_env_energy= 1.0f;
wrld->ao_indirect_energy= 1.0f;
wrld->ao_indirect_bounces= 1;
wrld->aobias= 0.05f;
wrld->ao_samp_method = WO_AOSAMP_HAMMERSLEY;
wrld->ao_approx_error= 0.25f;
wrld->preview = NULL;
wrld->miststa = 5.0f;
wrld->mistdist = 25.0f;
return wrld;
}
World *copy_world(World *wrld)
{
World *wrldn;
int a;
wrldn= copy_libblock(&wrld->id);
for(a=0; a<MAX_MTEX; a++) {
if(wrld->mtex[a]) {
wrldn->mtex[a]= MEM_mallocN(sizeof(MTex), "copy_world");
memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
id_us_plus((ID *)wrldn->mtex[a]->tex);
}
}
if(wrld->nodetree)
wrldn->nodetree= ntreeCopyTree(wrld->nodetree);
if(wrld->preview)
wrldn->preview = BKE_previewimg_copy(wrld->preview);
return wrldn;
}
World *localize_world(World *wrld)
{
World *wrldn;
int a;
wrldn= copy_libblock(&wrld->id);
BLI_remlink(&G.main->world, wrldn);
for(a=0; a<MAX_MTEX; a++) {
if(wrld->mtex[a]) {
wrldn->mtex[a]= MEM_mallocN(sizeof(MTex), "localize_world");
memcpy(wrldn->mtex[a], wrld->mtex[a], sizeof(MTex));
/* free world decrements */
id_us_plus((ID *)wrldn->mtex[a]->tex);
}
}
if(wrld->nodetree)
wrldn->nodetree= ntreeLocalize(wrld->nodetree);
wrldn->preview= NULL;
return wrldn;
}
void make_local_world(World *wrld)
{
Main *bmain= G.main;
Scene *sce;
int is_local= FALSE, is_lib= FALSE;
/* - only lib users: do nothing
* - only local users: set flag
* - mixed: make copy
*/
if(wrld->id.lib==NULL) return;
if(wrld->id.us==1) {
id_clear_lib_data(bmain, &wrld->id);
return;
}
for(sce= bmain->scene.first; sce && ELEM(FALSE, is_lib, is_local); sce= sce->id.next) {
if(sce->world == wrld) {
if(sce->id.lib) is_lib= TRUE;
else is_local= TRUE;
}
}
if(is_local && is_lib==FALSE) {
id_clear_lib_data(bmain, &wrld->id);
}
else if(is_local && is_lib) {
World *wrld_new= copy_world(wrld);
wrld_new->id.us= 0;
/* Remap paths of new ID using old library as base. */
BKE_id_lib_local_paths(bmain, wrld->id.lib, &wrld_new->id);
for(sce= bmain->scene.first; sce; sce= sce->id.next) {
if(sce->world == wrld) {
if(sce->id.lib==NULL) {
sce->world= wrld_new;
wrld_new->id.us++;
wrld->id.us--;
}
}
}
}
}