125 lines
3.3 KiB
C
125 lines
3.3 KiB
C
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2004 Blender Foundation.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/* ********* Selection History ************ */
|
|
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <math.h>
|
|
|
|
#include "MEM_guardedalloc.h"
|
|
|
|
#include "DNA_mesh_types.h"
|
|
#include "DNA_material_types.h"
|
|
#include "DNA_meshdata_types.h"
|
|
#include "DNA_modifier_types.h"
|
|
#include "DNA_object_types.h"
|
|
#include "DNA_texture_types.h"
|
|
#include "DNA_scene_types.h"
|
|
#include "DNA_screen_types.h"
|
|
#include "DNA_space_types.h"
|
|
#include "DNA_view3d_types.h"
|
|
|
|
#include "BLI_blenlib.h"
|
|
#include "BLI_math.h"
|
|
#include "BLI_rand.h"
|
|
#include "BLI_array.h"
|
|
|
|
#include "BKE_context.h"
|
|
#include "BKE_displist.h"
|
|
#include "BKE_depsgraph.h"
|
|
#include "BKE_DerivedMesh.h"
|
|
#include "BKE_customdata.h"
|
|
#include "BKE_global.h"
|
|
#include "BKE_mesh.h"
|
|
#include "BKE_material.h"
|
|
#include "BKE_texture.h"
|
|
#include "BKE_utildefines.h"
|
|
#include "BKE_report.h"
|
|
#include "BKE_tessmesh.h"
|
|
|
|
#include "IMB_imbuf_types.h"
|
|
#include "IMB_imbuf.h"
|
|
|
|
#include "RE_render_ext.h" /* externtex */
|
|
|
|
#include "WM_api.h"
|
|
#include "WM_types.h"
|
|
|
|
#include "RNA_access.h"
|
|
#include "RNA_define.h"
|
|
|
|
#include "ED_mesh.h"
|
|
#include "ED_screen.h"
|
|
#include "ED_view3d.h"
|
|
#include "bmesh.h"
|
|
|
|
#include "BIF_gl.h"
|
|
#include "BIF_glutil.h"
|
|
|
|
#include "mesh_intern.h"
|
|
|
|
#include "BLO_sys_types.h" // for intptr_t support
|
|
|
|
/*these wrap equivilent bmesh functions. I'm in two minds of it we should
|
|
just use the bm functions directly; on the one hand, there's no real
|
|
need (at the moment) to wrap them, but on the other hand having these
|
|
wrapped avoids a confusing mess of mixing BM_ and EDBM_ namespaces.*/
|
|
|
|
void EDBM_editselection_center(BMEditMesh *em, float *center, BMEditSelection *ese)
|
|
{
|
|
BM_editselection_center(em->bm, center, ese);
|
|
}
|
|
|
|
void EDBM_editselection_normal(float *normal, BMEditSelection *ese)
|
|
{
|
|
BM_editselection_normal(normal, ese);
|
|
}
|
|
|
|
/* Calculate a plane that is rightangles to the edge/vert/faces normal
|
|
also make the plane run along an axis that is related to the geometry,
|
|
because this is used for the manipulators Y axis.*/
|
|
void EDBM_editselection_plane(BMEditMesh *em, float *plane, BMEditSelection *ese)
|
|
{
|
|
BM_editselection_plane(em->bm, plane, ese);
|
|
}
|
|
|
|
void EDBM_remove_selection(BMEditMesh *em, void *data)
|
|
{
|
|
BM_remove_selection(em->bm, data);
|
|
}
|
|
|
|
void EDBM_store_selection(BMEditMesh *em, void *data)
|
|
{
|
|
BM_store_selection(em->bm, data);
|
|
}
|
|
|
|
void EDBM_validate_selections(BMEditMesh *em)
|
|
{
|
|
BM_validate_selections(em->bm);
|
|
}
|