93 lines
2.2 KiB
CMake
93 lines
2.2 KiB
CMake
# ***** BEGIN GPL LICENSE BLOCK *****
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# Contributor(s): Jacques Beaurain.
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#
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# ***** END GPL LICENSE BLOCK *****
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set(INC
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../include
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../../blenkernel
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../../blenlib
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../../blenloader
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../../bmesh
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../../makesdna
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../../makesrna
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../../windowmanager
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../../../../intern/guardedalloc
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)
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set(INC_SYS
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)
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set(SRC
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ed_util.c
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editmode_undo.c
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numinput.c
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undo.c
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crazyspace.c
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util_intern.h
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# general includes
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../include/BIF_gl.h
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../include/BIF_glutil.h
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../include/ED_anim_api.h
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../include/ED_armature.h
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../include/ED_clip.h
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../include/ED_curve.h
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../include/ED_datafiles.h
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../include/ED_fileselect.h
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../include/ED_fluidsim.h
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../include/ED_gpencil.h
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../include/ED_image.h
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../include/ED_info.h
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../include/ED_keyframes_draw.h
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../include/ED_keyframes_edit.h
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../include/ED_keyframing.h
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../include/ED_lattice.h
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../include/ED_logic.h
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../include/ED_markers.h
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../include/ED_mball.h
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../include/ED_mesh.h
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../include/ED_node.h
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../include/ED_numinput.h
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../include/ED_object.h
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../include/ED_particle.h
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../include/ED_physics.h
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../include/ED_render.h
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../include/ED_screen.h
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../include/ED_screen_types.h
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../include/ED_sculpt.h
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../include/ED_sequencer.h
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../include/ED_sound.h
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../include/ED_space_api.h
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../include/ED_text.h
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../include/ED_toolmode.h
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../include/ED_transform.h
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../include/ED_types.h
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../include/ED_util.h
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../include/ED_uvedit.h
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../include/ED_view3d.h
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../include/UI_icons.h
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../include/UI_interface.h
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../include/UI_interface_icons.h
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../include/UI_resources.h
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../include/UI_view2d.h
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)
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blender_add_lib(bf_editor_util "${SRC}" "${INC}" "${INC_SYS}")
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