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blender-archive/source/blender/simulation/intern/simulation_solver_influences.cc
Jacques Lucke 7cd2c1fd2e Particles: support custom particle events in solver
Previously, there were only particle-birth and time-step events.
Now the solver can handle custom events. On the user level
this does not change anything yet. This feature of the solver
will be used by an upcoming Age Reached Event node and
possibly others. When this node exists, I can finally remove
the hardcoded maximum particle age.
2020-08-01 21:56:05 +02:00

58 lines
1.5 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "simulation_solver_influences.hh"
#include "DNA_object_types.h"
namespace blender::sim {
ParticleForce::~ParticleForce()
{
}
ParticleEmitter::~ParticleEmitter()
{
}
ParticleAction::~ParticleAction()
{
}
ParticleEvent::~ParticleEvent()
{
}
DependencyAnimations::~DependencyAnimations()
{
}
bool DependencyAnimations::is_object_transform_changing(Object &UNUSED(object)) const
{
return false;
}
void DependencyAnimations::get_object_transforms(Object &object,
Span<float> simulation_times,
MutableSpan<float4x4> r_transforms) const
{
assert_same_size(simulation_times, r_transforms);
float4x4 world_matrix = object.obmat;
r_transforms.fill(world_matrix);
}
} // namespace blender::sim