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blender-archive/source/blender/nodes/composite/node_composite_tree.c
Brecht Van Lommel 734eaab545 Fix #36327: cycles render layers exclude layers animation did not work well.
This is kind of another way to animate layers which is disabled, but add an
exception to make this case work.
2013-09-10 20:26:34 +00:00

413 lines
11 KiB
C

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2007 Blender Foundation.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s):
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/nodes/composite/node_composite_tree.c
* \ingroup nodes
*/
#include <stdio.h>
#include "DNA_anim_types.h"
#include "DNA_color_types.h"
#include "DNA_scene_types.h"
#include "DNA_node_types.h"
#include "BLI_listbase.h"
#include "BLI_threads.h"
#include "BLF_translation.h"
#include "BKE_animsys.h"
#include "BKE_colortools.h"
#include "BKE_context.h"
#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_tracking.h"
#include "node_common.h"
#include "node_util.h"
#include "PIL_time.h"
#include "RNA_access.h"
#include "NOD_composite.h"
#include "node_composite_util.h"
#ifdef WITH_COMPOSITOR
#include "COM_compositor.h"
#endif
static void composite_get_from_context(const bContext *C, bNodeTreeType *UNUSED(treetype), bNodeTree **r_ntree, ID **r_id, ID **r_from)
{
Scene *scene = CTX_data_scene(C);
*r_from = NULL;
*r_id = &scene->id;
*r_ntree = scene->nodetree;
/* update output sockets based on available layers */
ntreeCompositForceHidden(scene->nodetree);
}
static void foreach_nodeclass(Scene *UNUSED(scene), void *calldata, bNodeClassCallback func)
{
func(calldata, NODE_CLASS_INPUT, N_("Input"));
func(calldata, NODE_CLASS_OUTPUT, N_("Output"));
func(calldata, NODE_CLASS_OP_COLOR, N_("Color"));
func(calldata, NODE_CLASS_OP_VECTOR, N_("Vector"));
func(calldata, NODE_CLASS_OP_FILTER, N_("Filter"));
func(calldata, NODE_CLASS_CONVERTOR, N_("Convertor"));
func(calldata, NODE_CLASS_MATTE, N_("Matte"));
func(calldata, NODE_CLASS_DISTORT, N_("Distort"));
func(calldata, NODE_CLASS_GROUP, N_("Group"));
func(calldata, NODE_CLASS_INTERFACE, N_("Interface"));
func(calldata, NODE_CLASS_LAYOUT, N_("Layout"));
}
static void free_node_cache(bNodeTree *UNUSED(ntree), bNode *node)
{
bNodeSocket *sock;
for (sock = node->outputs.first; sock; sock = sock->next) {
if (sock->cache) {
sock->cache = NULL;
}
}
}
static void free_cache(bNodeTree *ntree)
{
bNode *node;
for (node = ntree->nodes.first; node; node = node->next)
free_node_cache(ntree, node);
}
/* local tree then owns all compbufs */
static void localize(bNodeTree *localtree, bNodeTree *ntree)
{
bNode *node, *node_next;
bNodeSocket *sock;
for (node = ntree->nodes.first; node; node = node->next) {
/* ensure new user input gets handled ok */
node->need_exec = 0;
node->new_node->original = node;
/* move over the compbufs */
/* right after ntreeCopyTree() oldsock pointers are valid */
if (ELEM(node->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
if (node->id) {
if (node->flag & NODE_DO_OUTPUT)
node->new_node->id = (ID *)node->id;
else
node->new_node->id = NULL;
}
}
for (sock = node->outputs.first; sock; sock = sock->next) {
sock->new_sock->cache = sock->cache;
sock->cache = NULL;
sock->new_sock->new_sock = sock;
}
}
/* replace muted nodes and reroute nodes by internal links */
for (node = localtree->nodes.first; node; node = node_next) {
node_next = node->next;
if (node->flag & NODE_MUTED || node->type == NODE_REROUTE) {
/* make sure the update tag isn't lost when removing the muted node.
* propagate this to all downstream nodes.
*/
if (node->need_exec) {
bNodeLink *link;
for (link = localtree->links.first; link; link = link->next)
if (link->fromnode == node && link->tonode)
link->tonode->need_exec = 1;
}
nodeInternalRelink(localtree, node);
nodeFreeNode(localtree, node);
}
}
}
static void local_sync(bNodeTree *localtree, bNodeTree *ntree)
{
BKE_node_preview_sync_tree(ntree, localtree);
}
static void local_merge(bNodeTree *localtree, bNodeTree *ntree)
{
bNode *lnode;
bNodeSocket *lsock;
/* move over the compbufs and previews */
BKE_node_preview_merge_tree(ntree, localtree, true);
for (lnode = localtree->nodes.first; lnode; lnode = lnode->next) {
if (ntreeNodeExists(ntree, lnode->new_node)) {
if (ELEM(lnode->type, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) {
if (lnode->id && (lnode->flag & NODE_DO_OUTPUT)) {
/* image_merge does sanity check for pointers */
BKE_image_merge((Image *)lnode->new_node->id, (Image *)lnode->id);
}
}
else if (lnode->type == CMP_NODE_MOVIEDISTORTION) {
/* special case for distortion node: distortion context is allocating in exec function
* and to achieve much better performance on further calls this context should be
* copied back to original node */
if (lnode->storage) {
if (lnode->new_node->storage)
BKE_tracking_distortion_free(lnode->new_node->storage);
lnode->new_node->storage = BKE_tracking_distortion_copy(lnode->storage);
}
}
for (lsock = lnode->outputs.first; lsock; lsock = lsock->next) {
if (ntreeOutputExists(lnode->new_node, lsock->new_sock)) {
lsock->new_sock->cache = lsock->cache;
lsock->cache = NULL;
lsock->new_sock = NULL;
}
}
}
}
}
static void update(bNodeTree *ntree)
{
ntreeSetOutput(ntree);
ntree_update_reroute_nodes(ntree);
if (ntree->update & NTREE_UPDATE_NODES) {
/* clean up preview cache, in case nodes have been removed */
BKE_node_preview_remove_unused(ntree);
}
}
bNodeTreeType *ntreeType_Composite;
void register_node_tree_type_cmp(void)
{
bNodeTreeType *tt = ntreeType_Composite = MEM_callocN(sizeof(bNodeTreeType), "compositor node tree type");
tt->type = NTREE_COMPOSIT;
strcpy(tt->idname, "CompositorNodeTree");
strcpy(tt->ui_name, "Compositing");
tt->ui_icon = 0; /* defined in drawnode.c */
strcpy(tt->ui_description, "Compositing nodes");
tt->free_cache = free_cache;
tt->free_node_cache = free_node_cache;
tt->foreach_nodeclass = foreach_nodeclass;
tt->localize = localize;
tt->local_sync = local_sync;
tt->local_merge = local_merge;
tt->update = update;
tt->get_from_context = composite_get_from_context;
tt->ext.srna = &RNA_CompositorNodeTree;
ntreeTypeAdd(tt);
}
void *COM_linker_hack = NULL;
void ntreeCompositExecTree(bNodeTree *ntree, RenderData *rd, int rendering, int do_preview,
const ColorManagedViewSettings *view_settings,
const ColorManagedDisplaySettings *display_settings)
{
#ifdef WITH_COMPOSITOR
COM_execute(rd, ntree, rendering, view_settings, display_settings);
#else
(void)ntree, (void)rd, (void)rendering, (void)do_preview;
(void)view_settings, (void)display_settings;
#endif
(void)do_preview;
}
/* *********************************************** */
/* based on rules, force sockets hidden always */
void ntreeCompositForceHidden(bNodeTree *ntree)
{
bNode *node;
if (ntree == NULL) return;
for (node = ntree->nodes.first; node; node = node->next) {
if (node->type == CMP_NODE_R_LAYERS)
node_cmp_rlayers_force_hidden_passes(node);
/* XXX this stuff is called all the time, don't want that.
* Updates should only happen when actually necessary.
*/
#if 0
else if (node->type == CMP_NODE_IMAGE) {
nodeUpdate(ntree, node);
}
#endif
}
}
/* called from render pipeline, to tag render input and output */
/* need to do all scenes, to prevent errors when you re-render 1 scene */
void ntreeCompositTagRender(Scene *curscene)
{
Scene *sce;
for (sce = G.main->scene.first; sce; sce = sce->id.next) {
if (sce->nodetree) {
bNode *node;
for (node = sce->nodetree->nodes.first; node; node = node->next) {
if (node->id == (ID *)curscene || node->type == CMP_NODE_COMPOSITE)
nodeUpdate(sce->nodetree, node);
else if (node->type == CMP_NODE_TEXTURE) /* uses scene sizex/sizey */
nodeUpdate(sce->nodetree, node);
}
}
}
}
static int node_animation_properties(bNodeTree *ntree, bNode *node)
{
bNodeSocket *sock;
const ListBase *lb;
Link *link;
PointerRNA ptr;
PropertyRNA *prop;
/* check to see if any of the node's properties have fcurves */
RNA_pointer_create((ID *)ntree, &RNA_Node, node, &ptr);
lb = RNA_struct_type_properties(ptr.type);
for (link = lb->first; link; link = link->next) {
prop = (PropertyRNA *)link;
if (RNA_property_animated(&ptr, prop)) {
nodeUpdate(ntree, node);
return 1;
}
}
/* now check node sockets */
for (sock = node->inputs.first; sock; sock = sock->next) {
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
prop = RNA_struct_find_property(&ptr, "default_value");
if (RNA_property_animated(&ptr, prop)) {
nodeUpdate(ntree, node);
return 1;
}
}
return 0;
}
/* tags nodes that have animation capabilities */
int ntreeCompositTagAnimated(bNodeTree *ntree)
{
bNode *node;
int tagged = 0;
if (ntree == NULL) return 0;
for (node = ntree->nodes.first; node; node = node->next) {
tagged = node_animation_properties(ntree, node);
/* otherwise always tag these node types */
if (node->type == CMP_NODE_IMAGE) {
Image *ima = (Image *)node->id;
if (ima && ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
nodeUpdate(ntree, node);
tagged = 1;
}
}
else if (node->type == CMP_NODE_TIME) {
nodeUpdate(ntree, node);
tagged = 1;
}
/* here was tag render layer, but this is called after a render, so re-composites fail */
else if (node->type == NODE_GROUP) {
if (ntreeCompositTagAnimated((bNodeTree *)node->id) ) {
nodeUpdate(ntree, node);
}
}
else if (ELEM(node->type, CMP_NODE_MOVIECLIP, CMP_NODE_TRANSFORM)) {
nodeUpdate(ntree, node);
tagged = 1;
}
else if (node->type == CMP_NODE_MASK) {
nodeUpdate(ntree, node);
tagged = 1;
}
}
return tagged;
}
/* called from image window preview */
void ntreeCompositTagGenerators(bNodeTree *ntree)
{
bNode *node;
if (ntree == NULL) return;
for (node = ntree->nodes.first; node; node = node->next) {
if (ELEM(node->type, CMP_NODE_R_LAYERS, CMP_NODE_IMAGE))
nodeUpdate(ntree, node);
}
}
/* XXX after render animation system gets a refresh, this call allows composite to end clean */
void ntreeCompositClearTags(bNodeTree *ntree)
{
bNode *node;
if (ntree == NULL) return;
for (node = ntree->nodes.first; node; node = node->next) {
node->need_exec = 0;
if (node->type == NODE_GROUP)
ntreeCompositClearTags((bNodeTree *)node->id);
}
}