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blender-archive/source/blender/blenloader/BLO_readfile.h
Jeroen Bakker fc7beac8d6 FileBrowser: Reduce Overhead Browsing Libraries.
When Browsing libraries the asset files were opened multiple times.
once to determine the needed groups to query and once for each
group to query the items in the group. For file browsing this makes sense
but for asset browsing this can be reduced.

This patch will load the asset files recursively and only opens them once.
Another change is that only the assets are requested and not filtered out
later in the process.

This patch is needed to simplify the library indexing. Where
we need access to the full library content.

## The numbers ##

Benchmarked by adding scenes of the spring open movie to the default
asset library. Refreshing the asset library would recursively load all the files
there.

| **8bc27c508a** | Processed 317 'directories/libraries' | 7.573986s |
| **Patch** | Processed 42 'directories/libraries' | 0.821013s |

{F10442811}

Reviewed By: mont29, Severin

Maniphest Tasks: T91406

Differential Revision: https://developer.blender.org/D12499
2021-09-24 08:41:40 +02:00

331 lines
12 KiB
C++

/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
#pragma once
#include "BLI_listbase.h"
#include "BLI_sys_types.h"
/** \file
* \ingroup blenloader
* \brief external readfile function prototypes.
*/
#ifdef __cplusplus
extern "C" {
#endif
struct BHead;
struct BlendThumbnail;
struct FileData;
struct LinkNode;
struct ListBase;
struct Main;
struct MemFile;
struct ReportList;
struct Scene;
struct UserDef;
struct View3D;
struct ViewLayer;
struct WorkSpace;
struct bScreen;
struct wmWindowManager;
typedef struct BlendHandle BlendHandle;
typedef struct WorkspaceConfigFileData {
struct Main *main; /* has to be freed when done reading file data */
struct ListBase workspaces;
} WorkspaceConfigFileData;
/* -------------------------------------------------------------------- */
/** \name BLO Read File API
*
* \see #BLO_write_file for file writing.
* \{ */
typedef enum eBlenFileType {
BLENFILETYPE_BLEND = 1,
/* BLENFILETYPE_PUB = 2, */ /* UNUSED */
/* BLENFILETYPE_RUNTIME = 3, */ /* UNUSED */
} eBlenFileType;
typedef struct BlendFileData {
struct Main *main;
struct UserDef *user;
int fileflags;
int globalf;
char filename[1024]; /* 1024 = FILE_MAX */
struct bScreen *curscreen; /* TODO: think this isn't needed anymore? */
struct Scene *curscene;
struct ViewLayer *cur_view_layer; /* layer to activate in workspaces when reading without UI */
eBlenFileType type;
} BlendFileData;
struct BlendFileReadParams {
uint skip_flags : 3; /* #eBLOReadSkip */
uint is_startup : 1;
/** Whether we are reading the memfile for an undo or a redo. */
int undo_direction; /* #eUndoStepDir */
};
typedef struct BlendFileReadReport {
/* General reports handling. */
struct ReportList *reports;
/* Timing information. */
struct {
double whole;
double libraries;
double lib_overrides;
double lib_overrides_resync;
double lib_overrides_recursive_resync;
} duration;
/* Count information. */
struct {
/* Some numbers of IDs that ended up in a specific state, or required some specific process
* during this file read. */
int missing_libraries;
int missing_linked_id;
/* Some sub-categories of the above `missing_linked_id` counter. */
int missing_obdata;
int missing_obproxies;
/* Number of root override IDs that were resynced. */
int resynced_lib_overrides;
} count;
/* Number of libraries which had overrides that needed to be resynced, and a single linked list
* of those. */
int resynced_lib_overrides_libraries_count;
bool do_resynced_lib_overrides_libraries_list;
struct LinkNode *resynced_lib_overrides_libraries;
} BlendFileReadReport;
/* skip reading some data-block types (may want to skip screen data too). */
typedef enum eBLOReadSkip {
BLO_READ_SKIP_NONE = 0,
BLO_READ_SKIP_USERDEF = (1 << 0),
BLO_READ_SKIP_DATA = (1 << 1),
/** Do not attempt to re-use IDs from old bmain for unchanged ones in case of undo. */
BLO_READ_SKIP_UNDO_OLD_MAIN = (1 << 2),
} eBLOReadSkip;
#define BLO_READ_SKIP_ALL (BLO_READ_SKIP_USERDEF | BLO_READ_SKIP_DATA)
BlendFileData *BLO_read_from_file(const char *filepath,
eBLOReadSkip skip_flags,
struct BlendFileReadReport *reports);
BlendFileData *BLO_read_from_memory(const void *mem,
int memsize,
eBLOReadSkip skip_flags,
struct ReportList *reports);
BlendFileData *BLO_read_from_memfile(struct Main *oldmain,
const char *filename,
struct MemFile *memfile,
const struct BlendFileReadParams *params,
struct ReportList *reports);
void BLO_blendfiledata_free(BlendFileData *bfd);
/** \} */
/* -------------------------------------------------------------------- */
/** \name BLO Blend File Handle API
* \{ */
struct BLODataBlockInfo {
char name[64]; /* MAX_NAME */
struct AssetMetaData *asset_data;
};
BlendHandle *BLO_blendhandle_from_file(const char *filepath, struct BlendFileReadReport *reports);
BlendHandle *BLO_blendhandle_from_memory(const void *mem,
int memsize,
struct BlendFileReadReport *reports);
struct LinkNode *BLO_blendhandle_get_datablock_names(BlendHandle *bh,
int ofblocktype,
const bool use_assets_only,
int *r_tot_names);
struct LinkNode * /*BLODataBlockInfo */ BLO_blendhandle_get_datablock_info(
BlendHandle *bh, int ofblocktype, const bool use_assets_only, int *r_tot_info_items);
struct LinkNode *BLO_blendhandle_get_previews(BlendHandle *bh, int ofblocktype, int *r_tot_prev);
struct PreviewImage *BLO_blendhandle_get_preview_for_id(BlendHandle *bh,
int ofblocktype,
const char *name);
struct LinkNode *BLO_blendhandle_get_linkable_groups(BlendHandle *bh);
void BLO_blendhandle_close(BlendHandle *bh);
/** \} */
#define BLO_GROUP_MAX 32
#define BLO_EMBEDDED_STARTUP_BLEND "<startup.blend>"
bool BLO_has_bfile_extension(const char *str);
bool BLO_library_path_explode(const char *path, char *r_dir, char **r_group, char **r_name);
/* -------------------------------------------------------------------- */
/** \name BLO Blend File Linking API
* \{ */
/**
* Options controlling behavior of append/link code.
* \note merged with 'user-level' options from operators etc. in 16 lower bits
* (see #eFileSel_Params_Flag in DNA_space_types.h).
*/
typedef enum eBLOLibLinkFlags {
/** Generate a placeholder (empty ID) if not found in current lib file. */
BLO_LIBLINK_USE_PLACEHOLDERS = 1 << 16,
/** Force loaded ID to be tagged as #LIB_TAG_INDIRECT (used in reload context only). */
BLO_LIBLINK_FORCE_INDIRECT = 1 << 17,
/**
* When set, tag ID types that pass the internal check #library_link_idcode_needs_tag_check
*
* Currently this is only used to instantiate objects in the scene.
* Set this from #BLO_library_link_params_init_with_context so callers
* don't need to remember to set this flag.
*/
BLO_LIBLINK_NEEDS_ID_TAG_DOIT = 1 << 18,
/** Set fake user on appended IDs. */
BLO_LIBLINK_APPEND_SET_FAKEUSER = 1 << 19,
/** Append (make local) also indirect dependencies of appended IDs. */
BLO_LIBLINK_APPEND_RECURSIVE = 1 << 20,
/** Try to re-use previously appended matching ID on new append. */
BLO_LIBLINK_APPEND_LOCAL_ID_REUSE = 1 << 21,
/** Instantiate object data IDs (i.e. create objects for them if needed). */
BLO_LIBLINK_OBDATA_INSTANCE = 1 << 24,
/** Instantiate collections as empties, instead of linking them into current view layer. */
BLO_LIBLINK_COLLECTION_INSTANCE = 1 << 25,
} eBLOLibLinkFlags;
/**
* Struct for passing arguments to
* #BLO_library_link_begin, #BLO_library_link_named_part & #BLO_library_link_end.
* Wrap these in parameters since it's important both functions receive matching values.
*/
struct LibraryLink_Params {
/** The current main database, e.g. #G_MAIN or `CTX_data_main(C)`. */
struct Main *bmain;
/** Options for linking, used for instantiating. */
int flag;
/** Additional tag for #ID.tag. */
int id_tag_extra;
/** Context for instancing objects (optional, no instantiation will be performed when NULL). */
struct {
/** The scene in which to instantiate objects/collections. */
struct Scene *scene;
/** The scene layer in which to instantiate objects/collections. */
struct ViewLayer *view_layer;
/** The active 3D viewport (only used to define local-view). */
const struct View3D *v3d;
} context;
};
void BLO_library_link_params_init(struct LibraryLink_Params *params,
struct Main *bmain,
const int flag,
const int id_tag_extra);
void BLO_library_link_params_init_with_context(struct LibraryLink_Params *params,
struct Main *bmain,
const int flag,
const int id_tag_extra,
struct Scene *scene,
struct ViewLayer *view_layer,
const struct View3D *v3d);
struct Main *BLO_library_link_begin(BlendHandle **bh,
const char *filepath,
const struct LibraryLink_Params *params);
struct ID *BLO_library_link_named_part(struct Main *mainl,
BlendHandle **bh,
const short idcode,
const char *name,
const struct LibraryLink_Params *params);
void BLO_library_link_end(struct Main *mainl,
BlendHandle **bh,
const struct LibraryLink_Params *params);
int BLO_library_link_copypaste(struct Main *mainl, BlendHandle *bh, const uint64_t id_types_mask);
/**
* Struct for temporarily loading datablocks from a blend file.
*/
typedef struct TempLibraryContext {
/** Temporary main used for library data. */
struct Main *bmain_lib;
/** Temporary main used to load data into (currently initialized from `real_main`). */
struct Main *bmain_base;
struct BlendHandle *blendhandle;
struct BlendFileReadReport bf_reports;
struct LibraryLink_Params liblink_params;
struct Library *lib;
/* The ID datablock that was loaded. Is NULL if loading failed. */
struct ID *temp_id;
} TempLibraryContext;
TempLibraryContext *BLO_library_temp_load_id(struct Main *real_main,
const char *blend_file_path,
const short idcode,
const char *idname,
struct ReportList *reports);
void BLO_library_temp_free(TempLibraryContext *temp_lib_ctx);
/** \} */
void *BLO_library_read_struct(struct FileData *fd, struct BHead *bh, const char *blockname);
/* internal function but we need to expose it */
void blo_lib_link_restore(struct Main *oldmain,
struct Main *newmain,
struct wmWindowManager *curwm,
struct Scene *curscene,
struct ViewLayer *cur_view_layer);
typedef void (*BLOExpandDoitCallback)(void *fdhandle, struct Main *mainvar, void *idv);
void BLO_main_expander(BLOExpandDoitCallback expand_doit_func);
void BLO_expand_main(void *fdhandle, struct Main *mainvar);
/**
* Update defaults in startup.blend, without having to save and embed it.
* \note defaults for preferences are stored in `userdef_default.c` and can be updated there.
*/
void BLO_update_defaults_startup_blend(struct Main *bmain, const char *app_template);
void BLO_update_defaults_workspace(struct WorkSpace *workspace, const char *app_template);
/* Disable unwanted experimental feature settings on startup. */
void BLO_sanitize_experimental_features_userpref_blend(struct UserDef *userdef);
struct BlendThumbnail *BLO_thumbnail_from_file(const char *filepath);
/* datafiles (generated theme) */
extern const struct bTheme U_theme_default;
extern const struct UserDef U_default;
#ifdef __cplusplus
}
#endif