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blender-archive/source/blender/editors/object/object_modes.cc
Jacques Lucke 35cde8b5fd Curves: move edit mode out of experimental
We (Dalai, Hans, Falk, Simon and me) decided that the curves edit mode
is useful enough to justify moving it out of experimental now. So far it
supports the following features:
* Various selection tools. The selections are synced with sculpt mode.
* Transform tools.
* Delete curves/points.

More functionality of the old curve edit mode will be ported over in
future releases.
2023-02-15 11:43:55 +01:00

529 lines
15 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later */
/** \file
* \ingroup edobj
*
* General utils to handle mode switching,
* actual mode switching logic is per-object type.
*/
#include "DNA_gpencil_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_workspace_types.h"
#include "BLI_kdopbvh.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
#include "PIL_time.h"
#include "BLT_translation.h"
#include "BKE_context.h"
#include "BKE_gpencil_modifier.h"
#include "BKE_layer.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "BKE_paint.h"
#include "BKE_report.h"
#include "BKE_scene.h"
#include "BKE_screen.h"
#include "WM_api.h"
#include "WM_types.h"
#include "RNA_access.h"
#include "RNA_define.h"
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
#include "ED_armature.h"
#include "ED_gpencil.h"
#include "ED_screen.h"
#include "ED_transform_snap_object_context.h"
#include "ED_undo.h"
#include "ED_view3d.h"
#include "WM_toolsystem.h"
#include "ED_object.h" /* own include */
#include "object_intern.h"
/* -------------------------------------------------------------------- */
/** \name High Level Mode Operations
* \{ */
static const char *object_mode_op_string(eObjectMode mode)
{
if (mode & OB_MODE_EDIT) {
return "OBJECT_OT_editmode_toggle";
}
if (mode == OB_MODE_SCULPT) {
return "SCULPT_OT_sculptmode_toggle";
}
if (mode == OB_MODE_VERTEX_PAINT) {
return "PAINT_OT_vertex_paint_toggle";
}
if (mode == OB_MODE_WEIGHT_PAINT) {
return "PAINT_OT_weight_paint_toggle";
}
if (mode == OB_MODE_TEXTURE_PAINT) {
return "PAINT_OT_texture_paint_toggle";
}
if (mode == OB_MODE_PARTICLE_EDIT) {
return "PARTICLE_OT_particle_edit_toggle";
}
if (mode == OB_MODE_POSE) {
return "OBJECT_OT_posemode_toggle";
}
if (mode == OB_MODE_EDIT_GPENCIL) {
return "GPENCIL_OT_editmode_toggle";
}
if (mode == OB_MODE_PAINT_GPENCIL) {
return "GPENCIL_OT_paintmode_toggle";
}
if (mode == OB_MODE_SCULPT_GPENCIL) {
return "GPENCIL_OT_sculptmode_toggle";
}
if (mode == OB_MODE_WEIGHT_GPENCIL) {
return "GPENCIL_OT_weightmode_toggle";
}
if (mode == OB_MODE_VERTEX_GPENCIL) {
return "GPENCIL_OT_vertexmode_toggle";
}
if (mode == OB_MODE_SCULPT_CURVES) {
return "CURVES_OT_sculptmode_toggle";
}
return nullptr;
}
bool ED_object_mode_compat_test(const Object *ob, eObjectMode mode)
{
if (mode == OB_MODE_OBJECT) {
return true;
}
switch (ob->type) {
case OB_MESH:
if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT | OB_MODE_VERTEX_PAINT | OB_MODE_WEIGHT_PAINT |
OB_MODE_TEXTURE_PAINT)) {
return true;
}
if (mode & OB_MODE_PARTICLE_EDIT) {
if (ED_object_particle_edit_mode_supported(ob)) {
return true;
}
}
break;
case OB_CURVES_LEGACY:
case OB_SURF:
case OB_FONT:
case OB_MBALL:
if (mode & OB_MODE_EDIT) {
return true;
}
break;
case OB_LATTICE:
if (mode & (OB_MODE_EDIT | OB_MODE_WEIGHT_PAINT)) {
return true;
}
break;
case OB_ARMATURE:
if (mode & (OB_MODE_EDIT | OB_MODE_POSE)) {
return true;
}
break;
case OB_GPENCIL:
if (mode & (OB_MODE_EDIT_GPENCIL | OB_MODE_ALL_PAINT_GPENCIL)) {
return true;
}
break;
case OB_CURVES:
if (mode & (OB_MODE_EDIT | OB_MODE_SCULPT_CURVES)) {
return true;
}
break;
}
return false;
}
bool ED_object_mode_compat_set(bContext *C, Object *ob, eObjectMode mode, ReportList *reports)
{
bool ok;
if (!ELEM(ob->mode, mode, OB_MODE_OBJECT)) {
const char *opstring = object_mode_op_string(eObjectMode(ob->mode));
WM_operator_name_call(C, opstring, WM_OP_EXEC_REGION_WIN, nullptr, nullptr);
ok = ELEM(ob->mode, mode, OB_MODE_OBJECT);
if (!ok) {
wmOperatorType *ot = WM_operatortype_find(opstring, false);
BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
}
}
else {
ok = true;
}
return ok;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic Mode Enter/Exit
*
* Supports exiting a mode without it being in the current context.
* This could be done for entering modes too if it's needed.
*
* \{ */
bool ED_object_mode_set_ex(bContext *C, eObjectMode mode, bool use_undo, ReportList *reports)
{
wmWindowManager *wm = CTX_wm_manager(C);
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
BKE_view_layer_synced_ensure(scene, view_layer);
Object *ob = BKE_view_layer_active_object_get(view_layer);
if (ob == nullptr) {
return (mode == OB_MODE_OBJECT);
}
if ((ob->type == OB_GPENCIL) && (mode == OB_MODE_EDIT)) {
mode = OB_MODE_EDIT_GPENCIL;
}
if (ob->mode == mode) {
return true;
}
if (!ED_object_mode_compat_test(ob, mode)) {
return false;
}
const char *opstring = object_mode_op_string((mode == OB_MODE_OBJECT) ? eObjectMode(ob->mode) :
mode);
wmOperatorType *ot = WM_operatortype_find(opstring, false);
if (!use_undo) {
wm->op_undo_depth++;
}
WM_operator_name_call_ptr(C, ot, WM_OP_EXEC_REGION_WIN, nullptr, nullptr);
if (!use_undo) {
wm->op_undo_depth--;
}
if (ob->mode != mode) {
BKE_reportf(reports, RPT_ERROR, "Unable to execute '%s', error changing modes", ot->name);
return false;
}
return true;
}
bool ED_object_mode_set(bContext *C, eObjectMode mode)
{
/* Don't do undo push by default, since this may be called by lower level code. */
return ED_object_mode_set_ex(C, mode, true, nullptr);
}
/**
* Use for changing works-paces or changing active object.
* Caller can check #OB_MODE_ALL_MODE_DATA to test if this needs to be run.
*/
static bool ed_object_mode_generic_exit_ex(
Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob, bool only_test)
{
BLI_assert((bmain == nullptr) == only_test);
if (ob->mode & OB_MODE_EDIT) {
if (BKE_object_is_in_editmode(ob)) {
if (only_test) {
return true;
}
ED_object_editmode_exit_ex(bmain, scene, ob, EM_FREEDATA);
}
}
else if (ob->mode & OB_MODE_VERTEX_PAINT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_VERTEX_PAINT)) {
if (only_test) {
return true;
}
ED_object_vpaintmode_exit_ex(ob);
}
}
else if (ob->mode & OB_MODE_WEIGHT_PAINT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_WEIGHT_PAINT)) {
if (only_test) {
return true;
}
ED_object_wpaintmode_exit_ex(ob);
}
}
else if (ob->mode & OB_MODE_SCULPT) {
if (ob->sculpt && (ob->sculpt->mode_type == OB_MODE_SCULPT)) {
if (only_test) {
return true;
}
ED_object_sculptmode_exit_ex(bmain, depsgraph, scene, ob);
}
}
else if (ob->mode & OB_MODE_POSE) {
if (ob->pose != nullptr) {
if (only_test) {
return true;
}
ED_object_posemode_exit_ex(bmain, ob);
}
}
else if (ob->mode & OB_MODE_TEXTURE_PAINT) {
if (only_test) {
return true;
}
ED_object_texture_paint_mode_exit_ex(bmain, scene, ob);
}
else if (ob->mode & OB_MODE_PARTICLE_EDIT) {
if (only_test) {
return true;
}
ED_object_particle_edit_mode_exit_ex(scene, ob);
}
else if (ob->type == OB_GPENCIL) {
/* Accounted for above. */
BLI_assert((ob->mode & OB_MODE_OBJECT) == 0);
if (only_test) {
return true;
}
ED_object_gpencil_exit(bmain, ob);
}
else {
if (only_test) {
return false;
}
BLI_assert((ob->mode & OB_MODE_ALL_MODE_DATA) == 0);
}
return false;
}
/* When locked, it's almost impossible to select the pose-object
* then the mesh-object to enter weight paint mode.
* Even when the object mode is not locked this is inconvenient - so allow in either case.
*
* In this case move our pose object in/out of pose mode.
* This is in fits with the convention of selecting multiple objects and entering a mode.
*/
static void ed_object_posemode_set_for_weight_paint_ex(bContext *C,
Main *bmain,
Object *ob_arm,
const bool is_mode_set)
{
View3D *v3d = CTX_wm_view3d(C);
const Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
if (ob_arm != nullptr) {
BKE_view_layer_synced_ensure(scene, view_layer);
const Base *base_arm = BKE_view_layer_base_find(view_layer, ob_arm);
if (base_arm && BASE_VISIBLE(v3d, base_arm)) {
if (is_mode_set) {
if ((ob_arm->mode & OB_MODE_POSE) != 0) {
ED_object_posemode_exit_ex(bmain, ob_arm);
}
}
else {
/* Only check selected status when entering weight-paint mode
* because we may have multiple armature objects.
* Selecting one will de-select the other, which would leave it in pose-mode
* when exiting weight paint mode. While usable, this looks like inconsistent
* behavior from a user perspective. */
if (base_arm->flag & BASE_SELECTED) {
if ((ob_arm->mode & OB_MODE_POSE) == 0) {
ED_object_posemode_enter_ex(bmain, ob_arm);
}
}
}
}
}
}
void ED_object_posemode_set_for_weight_paint(bContext *C,
Main *bmain,
Object *ob,
const bool is_mode_set)
{
if (ob->type == OB_GPENCIL) {
GpencilVirtualModifierData virtualModifierData;
GpencilModifierData *md = BKE_gpencil_modifiers_get_virtual_modifierlist(ob,
&virtualModifierData);
for (; md; md = md->next) {
if (md->type == eGpencilModifierType_Armature) {
ArmatureGpencilModifierData *amd = (ArmatureGpencilModifierData *)md;
Object *ob_arm = amd->object;
ed_object_posemode_set_for_weight_paint_ex(C, bmain, ob_arm, is_mode_set);
}
}
}
else {
VirtualModifierData virtualModifierData;
ModifierData *md = BKE_modifiers_get_virtual_modifierlist(ob, &virtualModifierData);
for (; md; md = md->next) {
if (md->type == eModifierType_Armature) {
ArmatureModifierData *amd = (ArmatureModifierData *)md;
Object *ob_arm = amd->object;
ed_object_posemode_set_for_weight_paint_ex(C, bmain, ob_arm, is_mode_set);
}
}
}
}
void ED_object_mode_generic_exit(Main *bmain, Depsgraph *depsgraph, Scene *scene, Object *ob)
{
ed_object_mode_generic_exit_ex(bmain, depsgraph, scene, ob, false);
}
bool ED_object_mode_generic_has_data(Depsgraph *depsgraph, const Object *ob)
{
return ed_object_mode_generic_exit_ex(nullptr, depsgraph, nullptr, (Object *)ob, true);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Transfer Mode
*
* Enters the same mode of the current active object in another object,
* leaving the mode of the current object.
* \{ */
static bool object_transfer_mode_poll(bContext *C)
{
if (!CTX_wm_region_view3d(C)) {
return false;
}
const Object *ob = CTX_data_active_object(C);
return ob && (ob->mode != OB_MODE_OBJECT);
}
/* Update the viewport rotation origin to the mouse cursor. */
static void object_transfer_mode_reposition_view_pivot(bContext *C, const int mval[2])
{
ARegion *region = CTX_wm_region(C);
Scene *scene = CTX_data_scene(C);
float global_loc[3];
if (!ED_view3d_autodist_simple(region, mval, global_loc, 0, nullptr)) {
return;
}
UnifiedPaintSettings *ups = &scene->toolsettings->unified_paint_settings;
copy_v3_v3(ups->average_stroke_accum, global_loc);
ups->average_stroke_counter = 1;
ups->last_stroke_valid = true;
}
static void object_overlay_mode_transfer_animation_start(bContext *C, Object *ob_dst)
{
Depsgraph *depsgraph = CTX_data_depsgraph_pointer(C);
Object *ob_dst_eval = DEG_get_evaluated_object(depsgraph, ob_dst);
ob_dst_eval->runtime.overlay_mode_transfer_start_time = PIL_check_seconds_timer();
}
static bool object_transfer_mode_to_base(bContext *C, wmOperator *op, Base *base_dst)
{
Scene *scene = CTX_data_scene(C);
ViewLayer *view_layer = CTX_data_view_layer(C);
if (base_dst == nullptr) {
return false;
}
Object *ob_dst = base_dst->object;
Object *ob_src = CTX_data_active_object(C);
if (ob_dst == ob_src) {
return false;
}
const eObjectMode last_mode = (eObjectMode)ob_src->mode;
if (!ED_object_mode_compat_test(ob_dst, last_mode)) {
return false;
}
bool mode_transferred = false;
ED_undo_group_begin(C);
if (ED_object_mode_set_ex(C, OB_MODE_OBJECT, true, op->reports)) {
Object *ob_dst_orig = DEG_get_original_object(ob_dst);
BKE_view_layer_synced_ensure(scene, view_layer);
Base *base = BKE_view_layer_base_find(view_layer, ob_dst_orig);
BKE_view_layer_base_deselect_all(scene, view_layer);
BKE_view_layer_base_select_and_set_active(view_layer, base);
DEG_id_tag_update(&scene->id, ID_RECALC_SELECT);
ED_undo_push(C, "Change Active");
ob_dst_orig = DEG_get_original_object(ob_dst);
ED_object_mode_set_ex(C, last_mode, true, op->reports);
if (RNA_boolean_get(op->ptr, "use_flash_on_transfer")) {
object_overlay_mode_transfer_animation_start(C, ob_dst);
}
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
WM_toolsystem_update_from_context_view3d(C);
mode_transferred = true;
}
ED_undo_group_end(C);
return mode_transferred;
}
static int object_transfer_mode_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Object *ob_src = CTX_data_active_object(C);
const eObjectMode src_mode = (eObjectMode)ob_src->mode;
Base *base_dst = ED_view3d_give_base_under_cursor(C, event->mval);
const bool mode_transferred = object_transfer_mode_to_base(C, op, base_dst);
if (!mode_transferred) {
return OPERATOR_CANCELLED;
}
if (src_mode & OB_MODE_ALL_PAINT) {
object_transfer_mode_reposition_view_pivot(C, event->mval);
}
return OPERATOR_FINISHED;
}
void OBJECT_OT_transfer_mode(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Transfer Mode";
ot->idname = "OBJECT_OT_transfer_mode";
ot->description =
"Switches the active object and assigns the same mode to a new one under the mouse cursor, "
"leaving the active mode in the current one";
/* api callbacks */
ot->invoke = object_transfer_mode_invoke;
ot->poll = object_transfer_mode_poll;
/* Undo push is handled by the operator. */
ot->flag = OPTYPE_REGISTER | OPTYPE_DEPENDS_ON_CURSOR;
ot->cursor_pending = WM_CURSOR_EYEDROPPER;
RNA_def_boolean(ot->srna,
"use_flash_on_transfer",
true,
"Flash On Transfer",
"Flash the target object when transferring the mode");
}
/** \} */