The default when there is no cyclic attribute is that none of the curves are cyclic. In the mesh to curve node, avoid creating the attribute with just false to save time and memory usage. Also avoid looking up the attribute twice in the trim node.
230 lines
7.6 KiB
C++
230 lines
7.6 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "BLI_array.hh"
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#include "BLI_array_utils.hh"
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#include "BLI_set.hh"
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#include "BLI_task.hh"
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#include "DNA_mesh_types.h"
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#include "DNA_meshdata_types.h"
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#include "BKE_attribute.hh"
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#include "BKE_attribute_math.hh"
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#include "BKE_curves.hh"
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#include "BKE_geometry_set.hh"
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#include "BKE_mesh.h"
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#include "GEO_mesh_to_curve.hh"
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namespace blender::geometry {
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bke::CurvesGeometry create_curve_from_vert_indices(
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const Mesh &mesh,
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const Span<int> vert_indices,
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const Span<int> curve_offsets,
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const IndexRange cyclic_curves,
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const bke::AnonymousAttributePropagationInfo &propagation_info)
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{
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bke::CurvesGeometry curves(vert_indices.size(), curve_offsets.size());
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curves.offsets_for_write().drop_back(1).copy_from(curve_offsets);
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curves.offsets_for_write().last() = vert_indices.size();
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curves.fill_curve_types(CURVE_TYPE_POLY);
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const bke::AttributeAccessor mesh_attributes = mesh.attributes();
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bke::MutableAttributeAccessor curves_attributes = curves.attributes_for_write();
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if (!cyclic_curves.is_empty()) {
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bke::SpanAttributeWriter cyclic = curves_attributes.lookup_or_add_for_write_span<bool>(
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"cyclic", ATTR_DOMAIN_CURVE);
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cyclic.span.slice(cyclic_curves).fill(true);
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cyclic.finish();
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}
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Set<bke::AttributeIDRef> source_attribute_ids = mesh_attributes.all_ids();
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for (const bke::AttributeIDRef &attribute_id : source_attribute_ids) {
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if (mesh_attributes.is_builtin(attribute_id) && !curves_attributes.is_builtin(attribute_id)) {
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/* Don't copy attributes that are built-in on meshes but not on curves. */
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continue;
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}
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if (attribute_id.is_anonymous() && !propagation_info.propagate(attribute_id.anonymous_id())) {
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continue;
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}
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const GVArray mesh_attribute = mesh_attributes.lookup(attribute_id, ATTR_DOMAIN_POINT);
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/* Some attributes might not exist if they were builtin attribute on domains that don't
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* have any elements, i.e. a face attribute on the output of the line primitive node. */
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if (!mesh_attribute) {
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continue;
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}
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/* Copy attribute based on the map for this curve. */
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attribute_math::convert_to_static_type(mesh_attribute.type(), [&](auto dummy) {
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using T = decltype(dummy);
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bke::SpanAttributeWriter<T> attribute =
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curves_attributes.lookup_or_add_for_write_only_span<T>(attribute_id, ATTR_DOMAIN_POINT);
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array_utils::gather<T>(mesh_attribute.typed<T>(), vert_indices, attribute.span);
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attribute.finish();
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});
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}
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return curves;
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}
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struct CurveFromEdgesOutput {
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/** The indices in the mesh for each control point of each result curves. */
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Vector<int> vert_indices;
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/** The first index of each curve in the result. */
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Vector<int> curve_offsets;
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/** A subset of curves that should be set cyclic. */
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IndexRange cyclic_curves;
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};
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static CurveFromEdgesOutput edges_to_curve_point_indices(const int verts_num,
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Span<std::pair<int, int>> edges)
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{
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Vector<int> vert_indices;
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vert_indices.reserve(edges.size());
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Vector<int> curve_offsets;
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/* Compute the number of edges connecting to each vertex. */
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Array<int> neighbor_count(verts_num, 0);
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for (const std::pair<int, int> &edge : edges) {
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neighbor_count[edge.first]++;
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neighbor_count[edge.second]++;
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}
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/* Compute an offset into the array of neighbor edges based on the counts. */
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Array<int> neighbor_offsets(verts_num);
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int start = 0;
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for (const int i : IndexRange(verts_num)) {
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neighbor_offsets[i] = start;
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start += neighbor_count[i];
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}
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/* Use as an index into the "neighbor group" for each vertex. */
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Array<int> used_slots(verts_num, 0);
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/* Calculate the indices of each vertex's neighboring edges. */
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Array<int> neighbors(edges.size() * 2);
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for (const int i : edges.index_range()) {
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const int v1 = edges[i].first;
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const int v2 = edges[i].second;
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neighbors[neighbor_offsets[v1] + used_slots[v1]] = v2;
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neighbors[neighbor_offsets[v2] + used_slots[v2]] = v1;
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used_slots[v1]++;
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used_slots[v2]++;
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}
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/* Now use the neighbor group offsets calculated above as a count used edges at each vertex. */
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Array<int> unused_edges = std::move(used_slots);
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for (const int start_vert : IndexRange(verts_num)) {
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/* The vertex will be part of a cyclic curve. */
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if (neighbor_count[start_vert] == 2) {
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continue;
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}
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/* The vertex has no connected edges, or they were already used. */
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if (unused_edges[start_vert] == 0) {
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continue;
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}
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for (const int i : IndexRange(neighbor_count[start_vert])) {
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int current_vert = start_vert;
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int next_vert = neighbors[neighbor_offsets[current_vert] + i];
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if (unused_edges[next_vert] == 0) {
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continue;
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}
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/* Start a new curve in the output. */
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curve_offsets.append(vert_indices.size());
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vert_indices.append(current_vert);
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/* Follow connected edges until we read a vertex with more than two connected edges. */
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while (true) {
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int last_vert = current_vert;
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current_vert = next_vert;
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vert_indices.append(current_vert);
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unused_edges[current_vert]--;
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unused_edges[last_vert]--;
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if (neighbor_count[current_vert] != 2) {
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break;
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}
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const int offset = neighbor_offsets[current_vert];
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const int next_a = neighbors[offset];
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const int next_b = neighbors[offset + 1];
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next_vert = (last_vert == next_a) ? next_b : next_a;
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}
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}
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}
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/* All curves added after this are cyclic. */
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const int cyclic_start = curve_offsets.size();
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/* All remaining edges are part of cyclic curves (we skipped vertices with two edges before). */
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for (const int start_vert : IndexRange(verts_num)) {
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if (unused_edges[start_vert] != 2) {
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continue;
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}
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int current_vert = start_vert;
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int next_vert = neighbors[neighbor_offsets[current_vert]];
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curve_offsets.append(vert_indices.size());
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vert_indices.append(current_vert);
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/* Follow connected edges until we loop back to the start vertex. */
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while (next_vert != start_vert) {
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const int last_vert = current_vert;
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current_vert = next_vert;
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vert_indices.append(current_vert);
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unused_edges[current_vert]--;
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unused_edges[last_vert]--;
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const int offset = neighbor_offsets[current_vert];
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const int next_a = neighbors[offset];
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const int next_b = neighbors[offset + 1];
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next_vert = (last_vert == next_a) ? next_b : next_a;
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}
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}
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const IndexRange cyclic_curves = curve_offsets.index_range().drop_front(cyclic_start);
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return {std::move(vert_indices), std::move(curve_offsets), cyclic_curves};
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}
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/**
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* Get a separate array of the indices for edges in a selection (a boolean attribute).
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* This helps to make the above algorithm simpler by removing the need to check for selection
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* in many places.
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*/
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static Vector<std::pair<int, int>> get_selected_edges(const Mesh &mesh, const IndexMask selection)
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{
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Vector<std::pair<int, int>> selected_edges;
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const Span<MEdge> edges = mesh.edges();
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for (const int i : selection) {
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selected_edges.append({edges[i].v1, edges[i].v2});
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}
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return selected_edges;
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}
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bke::CurvesGeometry mesh_to_curve_convert(
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const Mesh &mesh,
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const IndexMask selection,
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const bke::AnonymousAttributePropagationInfo &propagation_info)
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{
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Vector<std::pair<int, int>> selected_edges = get_selected_edges(mesh, selection);
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CurveFromEdgesOutput output = edges_to_curve_point_indices(mesh.totvert, selected_edges);
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return create_curve_from_vert_indices(
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mesh, output.vert_indices, output.curve_offsets, output.cyclic_curves, propagation_info);
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}
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} // namespace blender::geometry
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