This repository has been archived on 2023-10-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
blender-archive/source/blender/gpu/intern/gpu_shader_builder_stubs.cc
Hans Goudey 3a3d9488a1 Refactor: Const correct Custom Data API, prepare for CoW
Currently you can retrieve a mutable array from a const CustomData.
That makes code unsafe since the compiler can't check for correctness
itself. Fix that by introducing a separate function to retrieve mutable
arrays from CustomData. The new functions have the `_for_write`
suffix that make the code's intention clearer.

Because it makes retrieving write access an explicit step, this change
also makes proper copy-on-write possible for attributes.

Notes:
- The previous "duplicate referenced layer" functions are redundant
  with retrieving layers with write access
- The custom data functions that give a specific index only have
  `for_write` to simplify the API

Differential Revision: https://developer.blender.org/D14140
2023-01-13 17:22:07 -06:00

289 lines
6.9 KiB
C++

/* SPDX-License-Identifier: GPL-2.0-or-later
* Copyright 2021 Blender Foundation. All rights reserved. */
/** \file
* \ingroup gpu
*
* Stubs to reduce linking time for shader_builder.
*/
#include "BLI_utildefines.h"
#include "IMB_imbuf.h"
#include "IMB_imbuf_types.h"
#include "BKE_attribute.h"
#include "BKE_customdata.h"
#include "BKE_global.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_node.h"
#include "BKE_paint.h"
#include "BKE_pbvh.h"
#include "BKE_subdiv_ccg.h"
#include "DNA_userdef_types.h"
#include "NOD_shader.h"
#include "DRW_engine.h"
#include "bmesh.h"
#include "UI_resources.h"
extern "C" {
Global G;
UserDef U;
/* -------------------------------------------------------------------- */
/** \name Stubs of BLI_imbuf_types.h
* \{ */
void IMB_freeImBuf(ImBuf * /*ibuf*/)
{
BLI_assert_unreachable();
}
struct ImBuf *IMB_allocImBuf(unsigned int /*x*/,
unsigned int /*y*/,
unsigned char /*planes*/,
unsigned int /*flags*/)
{
BLI_assert_unreachable();
return nullptr;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of UI_resources.h
* \{ */
void UI_GetThemeColor4fv(int /*colorid*/, float[4] /*col*/)
{
BLI_assert_unreachable();
}
void UI_GetThemeColor3fv(int /*colorid*/, float[3] /*col*/)
{
BLI_assert_unreachable();
}
void UI_GetThemeColorShade4fv(int /*colorid*/, int /*offset*/, float[4] /*col*/)
{
BLI_assert_unreachable();
}
void UI_GetThemeColorShadeAlpha4fv(int /*colorid*/,
int /*coloffset*/,
int /*alphaoffset*/,
float[4] /*col*/)
{
BLI_assert_unreachable();
}
void UI_GetThemeColorBlendShade4fv(
int /*colorid1*/, int /*colorid2*/, float /*fac*/, int /*offset*/, float[4] /*col*/)
{
BLI_assert_unreachable();
}
void UI_GetThemeColorBlend3ubv(int /*colorid1*/, int /*colorid2*/, float /*fac*/, uchar[3] /*col*/)
{
BLI_assert_unreachable();
}
void UI_GetThemeColorShadeAlpha4ubv(int /*colorid*/,
int /*coloffset*/,
int /*alphaoffset*/,
uchar[4] /*col*/)
{
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_attribute.h
* \{ */
eAttrDomain BKE_id_attribute_domain(const struct ID * /*id*/,
const struct CustomDataLayer * /*layer*/)
{
return ATTR_DOMAIN_AUTO;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_paint.h
* \{ */
bool paint_is_face_hidden(const struct MLoopTri * /*lt*/, const bool * /*hide_poly*/)
{
BLI_assert_unreachable();
return false;
}
void BKE_paint_face_set_overlay_color_get(const int /*face_set*/,
const int /*seed*/,
uchar[4] /*col*/)
{
BLI_assert_unreachable();
}
bool paint_is_grid_face_hidden(const uint * /*grid_hidden*/,
int /*gridsize*/,
int /*x*/,
int /*y*/)
{
BLI_assert_unreachable();
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_mesh.h
* \{ */
void BKE_mesh_calc_poly_normal(const struct MPoly * /*mpoly*/,
const struct MLoop * /*loopstart*/,
const float (*vert_positions)[3],
float[3] /*col*/)
{
UNUSED_VARS(vert_positions);
BLI_assert_unreachable();
}
void BKE_mesh_looptri_get_real_edges(const struct MEdge * /*edges*/,
const struct MLoop * /*loops*/,
const struct MLoopTri * /*looptri*/,
int[3] /*col*/)
{
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_material.h
* \{ */
void BKE_material_defaults_free_gpu()
{
/* This function is reachable via GPU_exit. */
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_customdata.h
* \{ */
int CustomData_get_offset(const struct CustomData * /*data*/, int /*type*/)
{
BLI_assert_unreachable();
return 0;
}
int CustomData_get_named_layer_index(const struct CustomData * /*data*/,
int /*type*/,
const char * /*name*/)
{
return -1;
}
int CustomData_get_active_layer_index(const struct CustomData * /*data*/, int /*type*/)
{
return -1;
}
int CustomData_get_render_layer_index(const struct CustomData * /*data*/, int /*type*/)
{
return -1;
}
bool CustomData_has_layer(const struct CustomData * /*data*/, int /*type*/)
{
return false;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_pbvh.h
* \{ */
int BKE_pbvh_count_grid_quads(BLI_bitmap ** /*grid_hidden*/,
const int * /*grid_indices*/,
int /*totgrid*/,
int /*gridsize*/,
int /*display_gridsize*/)
{
BLI_assert_unreachable();
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_subdiv_ccg.h
* \{ */
int BKE_subdiv_ccg_grid_to_face_index(const SubdivCCG * /*subdiv_ccg*/, const int /*grid_index*/)
{
BLI_assert_unreachable();
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of BKE_node.h
* \{ */
void ntreeGPUMaterialNodes(struct bNodeTree * /*localtree*/, struct GPUMaterial * /*mat*/)
{
BLI_assert_unreachable();
}
struct bNodeTree *ntreeLocalize(struct bNodeTree * /*ntree*/)
{
BLI_assert_unreachable();
return nullptr;
}
void ntreeFreeLocalTree(struct bNodeTree * /*ntree*/)
{
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of bmesh.h
* \{ */
void BM_face_as_array_vert_tri(BMFace * /*f*/, BMVert *[3] /*r_verts*/)
{
BLI_assert_unreachable();
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Stubs of DRW_engine.h
* \{ */
void DRW_deferred_shader_remove(struct GPUMaterial * /*mat*/)
{
BLI_assert_unreachable();
}
void DRW_cdlayer_attr_aliases_add(struct GPUVertFormat * /*format*/,
const char * /*base_name*/,
const struct CustomData * /*data*/,
const struct CustomDataLayer * /*cl*/,
bool /*is_active_render*/,
bool /*is_active_layer*/)
{
}
/** \} */
}