Currently you can retrieve a mutable array from a const CustomData. That makes code unsafe since the compiler can't check for correctness itself. Fix that by introducing a separate function to retrieve mutable arrays from CustomData. The new functions have the `_for_write` suffix that make the code's intention clearer. Because it makes retrieving write access an explicit step, this change also makes proper copy-on-write possible for attributes. Notes: - The previous "duplicate referenced layer" functions are redundant with retrieving layers with write access - The custom data functions that give a specific index only have `for_write` to simplify the API Differential Revision: https://developer.blender.org/D14140
289 lines
6.9 KiB
C++
289 lines
6.9 KiB
C++
/* SPDX-License-Identifier: GPL-2.0-or-later
|
|
* Copyright 2021 Blender Foundation. All rights reserved. */
|
|
|
|
/** \file
|
|
* \ingroup gpu
|
|
*
|
|
* Stubs to reduce linking time for shader_builder.
|
|
*/
|
|
|
|
#include "BLI_utildefines.h"
|
|
|
|
#include "IMB_imbuf.h"
|
|
#include "IMB_imbuf_types.h"
|
|
|
|
#include "BKE_attribute.h"
|
|
#include "BKE_customdata.h"
|
|
#include "BKE_global.h"
|
|
#include "BKE_material.h"
|
|
#include "BKE_mesh.h"
|
|
#include "BKE_node.h"
|
|
#include "BKE_paint.h"
|
|
#include "BKE_pbvh.h"
|
|
#include "BKE_subdiv_ccg.h"
|
|
|
|
#include "DNA_userdef_types.h"
|
|
|
|
#include "NOD_shader.h"
|
|
|
|
#include "DRW_engine.h"
|
|
|
|
#include "bmesh.h"
|
|
|
|
#include "UI_resources.h"
|
|
|
|
extern "C" {
|
|
|
|
Global G;
|
|
UserDef U;
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Stubs of BLI_imbuf_types.h
|
|
* \{ */
|
|
|
|
void IMB_freeImBuf(ImBuf * /*ibuf*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
|
|
struct ImBuf *IMB_allocImBuf(unsigned int /*x*/,
|
|
unsigned int /*y*/,
|
|
unsigned char /*planes*/,
|
|
unsigned int /*flags*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
return nullptr;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Stubs of UI_resources.h
|
|
* \{ */
|
|
|
|
void UI_GetThemeColor4fv(int /*colorid*/, float[4] /*col*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
|
|
void UI_GetThemeColor3fv(int /*colorid*/, float[3] /*col*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
|
|
void UI_GetThemeColorShade4fv(int /*colorid*/, int /*offset*/, float[4] /*col*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
|
|
void UI_GetThemeColorShadeAlpha4fv(int /*colorid*/,
|
|
int /*coloffset*/,
|
|
int /*alphaoffset*/,
|
|
float[4] /*col*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
void UI_GetThemeColorBlendShade4fv(
|
|
int /*colorid1*/, int /*colorid2*/, float /*fac*/, int /*offset*/, float[4] /*col*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
|
|
void UI_GetThemeColorBlend3ubv(int /*colorid1*/, int /*colorid2*/, float /*fac*/, uchar[3] /*col*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
|
|
void UI_GetThemeColorShadeAlpha4ubv(int /*colorid*/,
|
|
int /*coloffset*/,
|
|
int /*alphaoffset*/,
|
|
uchar[4] /*col*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Stubs of BKE_attribute.h
|
|
* \{ */
|
|
|
|
eAttrDomain BKE_id_attribute_domain(const struct ID * /*id*/,
|
|
const struct CustomDataLayer * /*layer*/)
|
|
{
|
|
return ATTR_DOMAIN_AUTO;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Stubs of BKE_paint.h
|
|
* \{ */
|
|
bool paint_is_face_hidden(const struct MLoopTri * /*lt*/, const bool * /*hide_poly*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
return false;
|
|
}
|
|
|
|
void BKE_paint_face_set_overlay_color_get(const int /*face_set*/,
|
|
const int /*seed*/,
|
|
uchar[4] /*col*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
|
|
bool paint_is_grid_face_hidden(const uint * /*grid_hidden*/,
|
|
int /*gridsize*/,
|
|
int /*x*/,
|
|
int /*y*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
return false;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Stubs of BKE_mesh.h
|
|
* \{ */
|
|
void BKE_mesh_calc_poly_normal(const struct MPoly * /*mpoly*/,
|
|
const struct MLoop * /*loopstart*/,
|
|
const float (*vert_positions)[3],
|
|
float[3] /*col*/)
|
|
{
|
|
UNUSED_VARS(vert_positions);
|
|
BLI_assert_unreachable();
|
|
}
|
|
|
|
void BKE_mesh_looptri_get_real_edges(const struct MEdge * /*edges*/,
|
|
const struct MLoop * /*loops*/,
|
|
const struct MLoopTri * /*looptri*/,
|
|
int[3] /*col*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Stubs of BKE_material.h
|
|
* \{ */
|
|
|
|
void BKE_material_defaults_free_gpu()
|
|
{
|
|
/* This function is reachable via GPU_exit. */
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Stubs of BKE_customdata.h
|
|
* \{ */
|
|
|
|
int CustomData_get_offset(const struct CustomData * /*data*/, int /*type*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
return 0;
|
|
}
|
|
|
|
int CustomData_get_named_layer_index(const struct CustomData * /*data*/,
|
|
int /*type*/,
|
|
const char * /*name*/)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int CustomData_get_active_layer_index(const struct CustomData * /*data*/, int /*type*/)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
int CustomData_get_render_layer_index(const struct CustomData * /*data*/, int /*type*/)
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
bool CustomData_has_layer(const struct CustomData * /*data*/, int /*type*/)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Stubs of BKE_pbvh.h
|
|
* \{ */
|
|
|
|
int BKE_pbvh_count_grid_quads(BLI_bitmap ** /*grid_hidden*/,
|
|
const int * /*grid_indices*/,
|
|
int /*totgrid*/,
|
|
int /*gridsize*/,
|
|
int /*display_gridsize*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
return 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Stubs of BKE_subdiv_ccg.h
|
|
* \{ */
|
|
int BKE_subdiv_ccg_grid_to_face_index(const SubdivCCG * /*subdiv_ccg*/, const int /*grid_index*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
return 0;
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Stubs of BKE_node.h
|
|
* \{ */
|
|
void ntreeGPUMaterialNodes(struct bNodeTree * /*localtree*/, struct GPUMaterial * /*mat*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
|
|
struct bNodeTree *ntreeLocalize(struct bNodeTree * /*ntree*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
return nullptr;
|
|
}
|
|
|
|
void ntreeFreeLocalTree(struct bNodeTree * /*ntree*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Stubs of bmesh.h
|
|
* \{ */
|
|
void BM_face_as_array_vert_tri(BMFace * /*f*/, BMVert *[3] /*r_verts*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
/** \} */
|
|
|
|
/* -------------------------------------------------------------------- */
|
|
/** \name Stubs of DRW_engine.h
|
|
* \{ */
|
|
void DRW_deferred_shader_remove(struct GPUMaterial * /*mat*/)
|
|
{
|
|
BLI_assert_unreachable();
|
|
}
|
|
|
|
void DRW_cdlayer_attr_aliases_add(struct GPUVertFormat * /*format*/,
|
|
const char * /*base_name*/,
|
|
const struct CustomData * /*data*/,
|
|
const struct CustomDataLayer * /*cl*/,
|
|
bool /*is_active_render*/,
|
|
bool /*is_active_layer*/)
|
|
{
|
|
}
|
|
|
|
/** \} */
|
|
}
|