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blender-archive/source/blender/gpu/shaders/gpu_shader_image_desaturate_frag.glsl
Jeroen Bakker 9d3f35a0bf Revert "Revert "GPUShaderCreateInfo for interface abstraction""
This reverts commit edee5a947b.

Fixes compilation error (Missing file BLI_float2.hh)
2022-01-17 14:46:32 +01:00

16 lines
340 B
GLSL

#ifndef USE_GPU_SHADER_CREATE_INFO
uniform float factor;
in vec2 texCoord_interp;
out vec4 fragColor;
uniform vec4 color;
uniform sampler2D image;
#endif
void main()
{
vec4 tex = texture(image, texCoord_interp);
tex.rgb = ((0.3333333 * factor) * vec3(tex.r + tex.g + tex.b)) + (tex.rgb * (1.0 - factor));
fragColor = tex * color;
}