- fixed reading meshes without faces. also changed... - read verts/faces/uvs in one struct.unpack(), should be a bit faster. - removed mesh/material splitting, very confusing/slow code and not needed since the 16 material limit was removed. - load image paths with bpy.path.resolve_ncase() since many 3ds's files has case mismatch with file names (applies to OBJ too).
37 KiB
37 KiB