From 7ee052f71b1a32142e3d36977851db5302889fe2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Sybren=20A=2E=20St=C3=BCvel?= Date: Tue, 17 May 2016 17:30:38 +0200 Subject: [PATCH] Use project UUID from prefs --- blender_cloud/blender.py | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/blender_cloud/blender.py b/blender_cloud/blender.py index b425d6f..6426977 100644 --- a/blender_cloud/blender.py +++ b/blender_cloud/blender.py @@ -152,15 +152,16 @@ def register(): bpy.utils.register_class(BlenderCloudPreferences) bpy.utils.register_class(PillarCredentialsUpdate) + addon_prefs = preferences() + WindowManager.blender_cloud_project = StringProperty( name="Blender Cloud project UUID", - default='5672beecc0261b2005ed1a33') # TODO: don't hard-code this + default=addon_prefs.project_uuid) # TODO: don't hard-code this WindowManager.blender_cloud_node = StringProperty( name="Blender Cloud node UUID", default='') # empty == top-level of project - addon_prefs = preferences() def default_if_empty(scene, context): """The scene's local_texture_dir, if empty, reverts to the addon prefs."""