"""Blender-specific code. Separated from __init__.py so that we can import & run from non-Blender environments. """ import os.path import bpy from bpy.types import AddonPreferences, Operator, WindowManager, Scene from bpy.props import StringProperty from . import pillar, gui ADDON_NAME = 'blender_cloud' class BlenderCloudPreferences(AddonPreferences): bl_idname = ADDON_NAME pillar_server = bpy.props.StringProperty( name='Blender Cloud Server', description='URL of the Blender Cloud backend server', default='https://pillar.blender.org:5000/' ) local_texture_dir = StringProperty( name='Default Blender Cloud texture storage directory', subtype='DIR_PATH', default='//textures') def draw(self, context): layout = self.layout # Carefully try and import the Blender ID addon try: import blender_id except ImportError: blender_id = None blender_id_profile = None else: blender_id_profile = blender_id.get_active_profile() if blender_id is None: blender_id_icon = 'ERROR' blender_id_text = "This add-on requires Blender ID" blender_id_help = "Make sure that the Blender ID add-on is installed and activated" elif not blender_id_profile: blender_id_icon = 'ERROR' blender_id_text = "You are logged out." blender_id_help = "To login, go to the Blender ID add-on preferences." else: blender_id_icon = 'WORLD_DATA' blender_id_text = "You are logged in as %s." % blender_id_profile['username'] blender_id_help = "To logout or change profile, " \ "go to the Blender ID add-on preferences." sub = layout.column() sub.label(text=blender_id_text, icon=blender_id_icon) sub.label(text="* " + blender_id_help) sub = layout.column() sub.label(text='Local directory for downloaded textures') sub.prop(self, "local_texture_dir", text='Default') sub.prop(context.scene, "local_texture_dir", text='Current scene') # options for Pillar sub = layout.column() sub.enabled = blender_id_icon != 'ERROR' sub.prop(self, "pillar_server") sub.operator("pillar.credentials_update") class PillarCredentialsUpdate(Operator): """Updates the Pillar URL and tests the new URL.""" bl_idname = "pillar.credentials_update" bl_label = "Update credentials" @classmethod def poll(cls, context): # Only allow activation when the user is actually logged in. return cls.is_logged_in(context) @classmethod def is_logged_in(cls, context): active_user_id = getattr(context.window_manager, 'blender_id_active_profile', None) return bool(active_user_id) def execute(self, context): # Only allow activation when the user is actually logged in. if not self.is_logged_in(context): self.report({'ERROR'}, "No active profile found") return {'CANCELLED'} # Test the new URL endpoint = bpy.context.user_preferences.addons[ADDON_NAME].preferences.pillar_server pillar._pillar_api = None try: pillar.get_project_uuid('textures') # Just any query will do. except Exception as e: print(e) self.report({'ERROR'}, 'Failed connection to %s' % endpoint) return {'FINISHED'} self.report({'INFO'}, 'Updated cloud server address to %s' % endpoint) return {'FINISHED'} def preferences() -> BlenderCloudPreferences: return bpy.context.user_preferences.addons[ADDON_NAME].preferences def register(): bpy.utils.register_class(BlenderCloudPreferences) bpy.utils.register_class(PillarCredentialsUpdate) WindowManager.blender_cloud_project = StringProperty( name="Blender Cloud project UUID", default='5672beecc0261b2005ed1a33') # TODO: don't hard-code this WindowManager.blender_cloud_node = StringProperty( name="Blender Cloud node UUID", default='') # empty == top-level of project addon_prefs = preferences() def default_if_empty(scene, context): """The scene's local_texture_dir, if empty, reverts to the addon prefs.""" if not scene.local_texture_dir: scene.local_texture_dir = addon_prefs.local_texture_dir Scene.local_texture_dir = StringProperty( name='Blender Cloud texture storage directory for current scene', subtype='DIR_PATH', default=addon_prefs.local_texture_dir, update=default_if_empty) def unregister(): gui.unregister() bpy.utils.unregister_class(PillarCredentialsUpdate) bpy.utils.unregister_class(BlenderCloudPreferences) del WindowManager.blender_cloud_project del WindowManager.blender_cloud_node del WindowManager.blender_cloud_thumbnails