Blender Cloud addon =================== Installation requires the [Pillar SDK](https://github.com/armadillica/pillar-python-sdk) to be installed. It can either be installed regularly somewhere on the Python PATH, or be stored as a [wheel file](http://pythonwheels.com/) at `blender_cloud/wheels/pillar_sdk-*.whl`. Communication & File Structure ------------------------------ ### Assumptions * Cache is user-global, stored in an OS-specific location, and can be removed/recreated. This document refers to that location as `$CACHE`, and is typically a directory like `$HOME/.cache/blender/blender_cloud`. Also see [T47684](https://developer.blender.org/T47684). This directory should not be tied to the version of Blender -- malformed/invalid caches should just be ignored or removed. * At the moment, versioning of files is limited to re-syncing to get the latest versions. More extensive versioning falls under the umbrella of "asset management" and is out of scope of this addon. * Users can download texture nodes. Such a download may result in multiple files on the local filesystem (think of one texture node containing diffuse, bump and specular maps). ### Caching Caching is performed at different levels: * Caching of HTTP GET requests is performed by [CacheControl](https://cachecontrol.readthedocs.org/). * Cache is stored in `$CACHE/blender_cloud_http/`; by using the file backend, we ensure cache persistence across Blender runs. This does require the `lockfile` package to be installed or bundled. * The code should be made cache-aware and use the Requests-Cache `CachedSession` sessions. This allows for more granular control over where in the code cache is (not) used. * Downloaded thumbnails are cached (by us) in `$CACHE/thumbnails/node_uuid/filename`. * Use a non-cached HTTP GET to download these (using [session.cache_disabled()](http://requests-cache.readthedocs.org/en/stable/api.html#requests_cache.core.CachedSession.cache_disabled)). * HTTP headers are stored as JSON key/value pairs in `$CACHE/thumbnails/node_uuid/filename.headers`. * Use the ETag and If-Modified-Since headers to prevent unnecessary re-downloading. * Check Content-Length header against actual file size to detect partially-downloaded files that need re-downloading. * Downloaded files (such as textures) are handled in the same way as thumbnails (described above), but have their metadata stored somewhere else (described below). ### Filesystem Layout * Top-level texture directory, referred to as `$TEXTURES` in this document, can be configured per Blender scene. It defaults to a global addon preference, which in turns defaults to `//textures`. * Texture files are stored in `$TEXTURES/{project_name}/{node_name}/{node_name}/.../{file_variant}-{file_name}`. `file_variant` is "col" for colour/diffuse textures, "nor" for normal/bump textures, etc. * Metadata is stored in `$TEXTURES/.blender_cloud`, with the following subdirectories: * `projects/{project_uuid}.json` containing the project document from Pillar * `nodes/{node_uuid}.json` containing the node document from Pillar * `files/{file_uuid}.json` containing the file document from Pillar * `index.sqlite` containing a mapping from `{project_name}/{node_name}/{node_name}/...` to the UUID of the last-named path component (project, node, or file). This allows us to map the path of a filesystem path to its Pillar document.