"""Blender-specific code. Separated from __init__.py so that we can import & run from non-Blender environments. """ import logging import bpy from bpy.types import AddonPreferences, Operator, WindowManager, Scene from bpy.props import StringProperty from . import pillar, gui ADDON_NAME = 'blender_cloud' log = logging.getLogger(__name__) class BlenderCloudPreferences(AddonPreferences): bl_idname = ADDON_NAME pillar_server = bpy.props.StringProperty( name='Blender Cloud Server', description='URL of the Blender Cloud backend server', default='https://cloudapi.blender.org/' ) # TODO: Move to the Scene properties? project_uuid = bpy.props.StringProperty( name='Project UUID', description='UUID of the current Blender Cloud project', default='5703957698377322577be77d' # TODO: change default to something more generic ) local_texture_dir = StringProperty( name='Default Blender Cloud texture storage directory', subtype='DIR_PATH', default='//textures') def draw(self, context): layout = self.layout # Carefully try and import the Blender ID addon try: import blender_id except ImportError: blender_id = None blender_id_profile = None else: blender_id_profile = blender_id.get_active_profile() if blender_id is None: blender_id_icon = 'ERROR' blender_id_text = 'This add-on requires Blender ID' blender_id_help = 'Make sure that the Blender ID add-on is installed and activated' elif not blender_id_profile: blender_id_icon = 'ERROR' blender_id_text = 'You are logged out.' blender_id_help = 'To login, go to the Blender ID add-on preferences.' elif not pillar.SUBCLIENT_ID in blender_id_profile.subclients: blender_id_icon = 'QUESTION' blender_id_text = 'No Blender Cloud credentials.' blender_id_help = ('You are logged in on Blender ID, but your credentials have not ' 'been synchronized with Blender Cloud yet. Press the Update ' 'Credentials button.') else: blender_id_icon = 'WORLD_DATA' blender_id_text = 'You are logged in as %s.' % blender_id_profile.username blender_id_help = ('To logout or change profile, ' 'go to the Blender ID add-on preferences.') sub = layout.column() sub.label(text=blender_id_text, icon=blender_id_icon) sub.label(text="* " + blender_id_help) sub = layout.column() sub.label(text='Local directory for downloaded textures') sub.prop(self, "local_texture_dir", text='Default') sub.prop(context.scene, "local_texture_dir", text='Current scene') # options for Pillar sub = layout.column() sub.enabled = blender_id_icon != 'ERROR' sub.prop(self, "pillar_server") sub.prop(self, "project_uuid") sub.operator("pillar.credentials_update") class PillarCredentialsUpdate(Operator): """Updates the Pillar URL and tests the new URL.""" bl_idname = 'pillar.credentials_update' bl_label = 'Update credentials' @classmethod def poll(cls, context): # Only allow activation when the user is actually logged in. return cls.is_logged_in(context) @classmethod def is_logged_in(cls, context): try: import blender_id except ImportError: return False return blender_id.is_logged_in() def execute(self, context): import blender_id import asyncio # Only allow activation when the user is actually logged in. if not self.is_logged_in(context): self.report({'ERROR'}, 'No active profile found') return {'CANCELLED'} endpoint = preferences().pillar_server.rstrip('/') # Create a subclient token and send it to Pillar. try: blender_id.create_subclient_token(pillar.SUBCLIENT_ID, endpoint) except blender_id.BlenderIdCommError as ex: log.exception('Error sending subclient-specific token to Blender') self.report({'ERROR'}, 'Failed to sync Blender ID to %s' % endpoint) return {'CANCELLED'} # Test the new URL pillar._pillar_api = None try: loop = asyncio.get_event_loop() loop.run_until_complete(pillar.get_project_uuid('textures')) # Any query will do. except Exception as ex: log.exception('Error in test call to Pillar') self.report({'ERROR'}, 'Failed connection to %s' % endpoint) return {'CANCELLED'} self.report({'INFO'}, 'Updated cloud server address to %s' % endpoint) return {'FINISHED'} def preferences() -> BlenderCloudPreferences: return bpy.context.user_preferences.addons[ADDON_NAME].preferences def register(): bpy.utils.register_class(BlenderCloudPreferences) bpy.utils.register_class(PillarCredentialsUpdate) WindowManager.blender_cloud_project = StringProperty( name="Blender Cloud project UUID", default='5672beecc0261b2005ed1a33') # TODO: don't hard-code this WindowManager.blender_cloud_node = StringProperty( name="Blender Cloud node UUID", default='') # empty == top-level of project addon_prefs = preferences() def default_if_empty(scene, context): """The scene's local_texture_dir, if empty, reverts to the addon prefs.""" if not scene.local_texture_dir: scene.local_texture_dir = addon_prefs.local_texture_dir Scene.local_texture_dir = StringProperty( name='Blender Cloud texture storage directory for current scene', subtype='DIR_PATH', default=addon_prefs.local_texture_dir, update=default_if_empty) def unregister(): gui.unregister() bpy.utils.unregister_class(PillarCredentialsUpdate) bpy.utils.unregister_class(BlenderCloudPreferences) del WindowManager.blender_cloud_project del WindowManager.blender_cloud_node del WindowManager.blender_cloud_thumbnails