"""Blender-specific code. Separated from __init__.py so that we can import & run from non-Blender environments. """ import logging import bpy from bpy.types import AddonPreferences, Operator, WindowManager, Scene, PropertyGroup from bpy.props import StringProperty, EnumProperty, PointerProperty from . import pillar, gui PILLAR_SERVER_URL = 'https://cloudapi.blender.org/' # PILLAR_SERVER_URL = 'http://localhost:5000/' ADDON_NAME = 'blender_cloud' log = logging.getLogger(__name__) def redraw(self, context): log.debug('SyncStatusProperties.status = %s', self.status) context.area.tag_redraw() class SyncStatusProperties(PropertyGroup): status = EnumProperty( items=[ ('NONE', 'NONE', 'We have done nothing at all yet.'), ('IDLE', 'IDLE', 'User requested something, which is done, and we are now idle.'), ('SYNCING', 'SYNCING', 'Synchronising with Blender Cloud.'), ], name='status', description='Current status of Blender Sync.', update=redraw) message = StringProperty(name='message', update=redraw) level = EnumProperty( items=[ ('INFO', 'INFO', ''), ('WARNING', 'WARNING', ''), ('ERROR', 'ERROR', ''), ], name='level', update=redraw) def report(self, level: set, message: str): assert len(level) == 1, 'level should be a set of one string, not %r' % level self.level = level.pop() self.message = message log.error('REPORT %s: %s / %s', self, self.level, self.message) class BlenderCloudPreferences(AddonPreferences): bl_idname = ADDON_NAME # The following two properties are read-only to limit the scope of the # addon and allow for proper testing within this scope. pillar_server = StringProperty( name='Blender Cloud Server', description='URL of the Blender Cloud backend server', default=PILLAR_SERVER_URL, get=lambda self: PILLAR_SERVER_URL ) local_texture_dir = StringProperty( name='Default Blender Cloud texture storage directory', subtype='DIR_PATH', default='//textures') def draw(self, context): import textwrap layout = self.layout # Carefully try and import the Blender ID addon try: import blender_id except ImportError: blender_id = None blender_id_profile = None else: blender_id_profile = blender_id.get_active_profile() if blender_id is None: icon = 'ERROR' text = 'This add-on requires Blender ID' help_text = 'Make sure that the Blender ID add-on is installed and activated' elif not blender_id_profile: icon = 'ERROR' text = 'You are logged out.' help_text = 'To login, go to the Blender ID add-on preferences.' elif pillar.SUBCLIENT_ID not in blender_id_profile.subclients: icon = 'QUESTION' text = 'No Blender Cloud credentials.' help_text = ('You are logged in on Blender ID, but your credentials have not ' 'been synchronized with Blender Cloud yet. Press the Update ' 'Credentials button.') else: icon = 'WORLD_DATA' text = 'You are logged in as %s.' % blender_id_profile.username help_text = ('To logout or change profile, ' 'go to the Blender ID add-on preferences.') sub = layout.column(align=True) sub.label(text=text, icon=icon) help_lines = textwrap.wrap(help_text, 80) for line in help_lines: sub.label(text=line) sub = layout.column() sub.label(text='Local directory for downloaded textures') sub.prop(self, "local_texture_dir", text='Default') sub.prop(context.scene, "local_texture_dir", text='Current scene') # options for Pillar sub = layout.column() sub.enabled = icon != 'ERROR' # TODO: let users easily pick a project. For now, we just use the # hard-coded server URL and UUID of the textures project. # sub.prop(self, "pillar_server") # sub.prop(self, "project_uuid") sub.operator("pillar.credentials_update") bss = context.window_manager.blender_sync_status col = layout.column() row = col.row() row.label('Blender Sync') icon_for_level = { 'INFO': 'NONE', 'WARNING': 'INFO', 'ERROR': 'ERROR', } message_container = row.row() message_container.label(bss.message or '-idle-', icon=icon_for_level[bss.level]) # message_container.enabled = bool(bss.message) message_container.alert = True # bss.level in {'WARNING', 'ERROR'} sub = col.column() sub.enabled = bss.status in {'NONE', 'IDLE'} row = sub.row() row.operator('pillar.sync', text='Refresh', icon='FILE_REFRESH').action = 'REFRESH' row.operator('pillar.sync', text='To Cloud').action = 'PUSH' if 'available_blender_versions' in bss: for version in bss['available_blender_versions']: props = sub.operator('pillar.sync', icon='FILE_REFRESH', text='From Cloud %s' % version) props.action = 'PULL' props.blender_version = version # sub.prop(bss, 'level') class PillarCredentialsUpdate(Operator): """Updates the Pillar URL and tests the new URL.""" bl_idname = 'pillar.credentials_update' bl_label = 'Update credentials' @classmethod def poll(cls, context): # Only allow activation when the user is actually logged in. return cls.is_logged_in(context) @classmethod def is_logged_in(cls, context): try: import blender_id except ImportError: return False return blender_id.is_logged_in() def execute(self, context): import blender_id import asyncio # Only allow activation when the user is actually logged in. if not self.is_logged_in(context): self.report({'ERROR'}, 'No active profile found') return {'CANCELLED'} try: loop = asyncio.get_event_loop() loop.run_until_complete(pillar.refresh_pillar_credentials()) except blender_id.BlenderIdCommError as ex: log.exception('Error sending subclient-specific token to Blender ID') self.report({'ERROR'}, 'Failed to sync Blender ID to Blender Cloud') return {'CANCELLED'} except Exception as ex: log.exception('Error in test call to Pillar') self.report({'ERROR'}, 'Failed test connection to Blender Cloud') return {'CANCELLED'} self.report({'INFO'}, 'Blender Cloud credentials & endpoint URL updated.') return {'FINISHED'} def preferences() -> BlenderCloudPreferences: return bpy.context.user_preferences.addons[ADDON_NAME].preferences def register(): bpy.utils.register_class(BlenderCloudPreferences) bpy.utils.register_class(PillarCredentialsUpdate) bpy.utils.register_class(SyncStatusProperties) addon_prefs = preferences() WindowManager.last_blender_cloud_location = StringProperty( name="Last Blender Cloud browser location", default="/") def default_if_empty(scene, context): """The scene's local_texture_dir, if empty, reverts to the addon prefs.""" if not scene.local_texture_dir: scene.local_texture_dir = addon_prefs.local_texture_dir Scene.local_texture_dir = StringProperty( name='Blender Cloud texture storage directory for current scene', subtype='DIR_PATH', default=addon_prefs.local_texture_dir, update=default_if_empty) WindowManager.blender_sync_status = PointerProperty(type=SyncStatusProperties) def unregister(): gui.unregister() bpy.utils.unregister_class(PillarCredentialsUpdate) bpy.utils.unregister_class(BlenderCloudPreferences) bpy.utils.unregister_class(SyncStatusProperties) del WindowManager.last_blender_cloud_location del WindowManager.blender_sync_status