import sys import os import concurrent.futures # Add our shipped Pillar SDK wheel to the Python path if not any('pillar_sdk' in path for path in sys.path): import glob # TODO: gracefully handle errors when the wheel cannot be found. my_dir = os.path.dirname(__file__) pillar_wheel = glob.glob(os.path.join(my_dir, 'pillar_sdk*.whl'))[0] sys.path.append(pillar_wheel) import pillarsdk import pillarsdk.exceptions _pillar_api = None # will become a pillarsdk.Api object. class UserNotLoggedInError(RuntimeError): """Raised when the user should be logged in on Blender ID, but isn't. This is basically for every interaction with Pillar. """ def blender_id_profile() -> dict: """Returns the Blender ID profile of the currently logged in user.""" import bpy active_user_id = getattr(bpy.context.window_manager, 'blender_id_active_profile', None) if not active_user_id: return None import blender_id.profiles return blender_id.profiles.get_active_profile() def pillar_api() -> pillarsdk.Api: """Returns the Pillar SDK API object for the current user. The user must be logged in. """ global _pillar_api import bpy # Only return the Pillar API object if the user is still logged in. profile = blender_id_profile() if not profile: raise UserNotLoggedInError() if _pillar_api is None: endpoint = bpy.context.user_preferences.addons['blender_cloud'].preferences.pillar_server _pillar_api = pillarsdk.Api(endpoint=endpoint, username=profile['username'], password=None, token=profile['token']) return _pillar_api def get_project_uuid(project_url: str) -> str: """Returns the UUID for the project, given its '/p/' string.""" try: project = pillarsdk.Project.find_one({ 'where': {'url': project_url}, 'projection': {'permissions': 1}, }, api=pillar_api()) except pillarsdk.exceptions.ResourceNotFound: print('Project with URL %r does not exist' % project_url) return None print('Found project %r' % project) return project['_id'] def get_nodes(project_uuid: str = None, parent_node_uuid: str = None) -> list: """Gets nodes for either a project or given a parent node. @param project_uuid: the UUID of the project, or None if only querying by parent_node_uuid. @param parent_node_uuid: the UUID of the parent node. Can be the empty string if the node should be a top-level node in the project. Can also be None to query all nodes in a project. In both these cases the project UUID should be given. """ if not project_uuid and not parent_node_uuid: raise ValueError('get_nodes(): either project_uuid or parent_node_uuid must be given.') where = {'properties.status': 'published'} # Build the parent node where-clause if parent_node_uuid == '': where['parent'] = {'$exists': False} elif parent_node_uuid is not None: where['parent'] = parent_node_uuid # Build the project where-clause if project_uuid: where['project'] = project_uuid children = pillarsdk.Node.all({ 'projection': {'name': 1, 'parent': 1, 'node_type': 1, 'properties.order': 1, 'properties.status': 1, 'properties.content_type': 1, 'picture': 1, 'permissions': 1, 'project': 1, # for permission checking }, 'where': where, 'sort': 'properties.order'}, api=pillar_api()) return children['_items'] def fetch_texture_thumbs(parent_node_uuid: str, desired_size: str): """Fetches all texture thumbnails in a certain parent node. @param parent_node_uuid: the UUID of the parent node. All sub-nodes will be downloaded. @param desired_size: size indicator, from 'sbtmlh'. """ def fetch_thumbnail_from_node(texture_node: pillarsdk.Node, api: pillarsdk.Api): # Fetch the File description JSON pic_uuid = texture_node['picture'] file_desc = pillarsdk.File.find(pic_uuid, { 'projection': {'filename': 1, 'variations': 1, 'width': 1, 'height': 1}, }, api=api) # Save the thumbnail thumb_path = file_desc.stream_thumb_to_file('/tmp', desired_size, api=api) return texture_node['name'], thumb_path api = pillar_api() with concurrent.futures.ThreadPoolExecutor(max_workers=4) as executor: # Queue up fetching of thumbnails futures = [executor.submit(fetch_thumbnail_from_node, node, api) for node in get_nodes(parent_node_uuid=parent_node_uuid) if node['node_type'] == 'texture'] for future in futures: node, file = future.result() print('Node {} has picture {}'.format(node, file)) print('Done downloading texture thumbnails')