{ "addons": { "add_curve_extra_objects": { "author": "Multiple Authors", "blender": [ 2, 76, 0 ], "category": "Add Curve", "description": "Add extra curve object types", "download_url": "https://packages.blender.org/add_curve_extra_objects", "location": "View3D > Add > Curve > Extra Objects", "name": "Extra Objects", "source": "internal", "tracker_url": "https://developer.blender.org/maniphest/task/create/?project=3&type=Bug", "version": [ 0, 1 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Curve/Curve_Objects" }, "add_curve_ivygen": { "author": "testscreenings, PKHG, TrumanBlending", "blender": [ 2, 59, 0 ], "category": "Add Curve", "description": "Adds generated ivy to a mesh object starting at the 3D cursor", "download_url": "https://packages.blender.org/add_curve_ivygen", "location": "View3D > Add > Curve", "name": "IvyGen", "source": "internal", "version": [ 0, 1, 1 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Curve/Ivy_Gen" }, "add_curve_sapling": { "author": "Andrew Hale (TrumanBlending), Aaron Buchler", "blender": [ 2, 77, 0 ], "category": "Add Curve", "description": "Adds a parametric tree. The method is presented by Jason Weber & Joseph Penn in their paper 'Creation and Rendering of Realistic Trees'.", "download_url": "https://packages.blender.org/add_curve_sapling", "location": "View3D > Add > Curve", "name": "Sapling Tree Gen", "source": "internal", "tracker_url": "https://developer.blender.org/maniphest/task/create/?project=3&type=Bug", "version": [ 0, 3, 2 ], "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Curve/Sapling_Tree" }, "add_mesh_BoltFactory": { "author": "Aaron Keith", "blender": [ 2, 63, 0 ], "category": "Add Mesh", "description": "Add a bolt or nut", "download_url": "https://packages.blender.org/add_mesh_BoltFactory", "location": "View3D > Add > Mesh", "name": "BoltFactory", "source": "internal", "version": [ 3, 10 ], "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/BoltFactory" }, "add_mesh_ant_landscape": { "author": "Jimmy Hazevoet", "blender": [ 2, 77, 0 ], "category": "Add Mesh", "description": "Add a landscape primitive", "download_url": "https://packages.blender.org/add_mesh_ant_landscape", "location": "View3D > Add > Mesh", "name": "ANT Landscape", "source": "internal", "tracker_url": "https://developer.blender.org/maniphest/task/create/?project=3&type=Bug", "version": [ 0, 1, 3 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/ANT_Landscape" }, "add_mesh_extra_objects": { "author": "Multiple Authors", "blender": [ 2, 74, 5 ], "category": "Add Mesh", "description": "Add extra mesh object types", "download_url": "https://packages.blender.org/add_mesh_extra_objects", "location": "View3D > Add > Mesh", "name": "Extra Objects", "source": "internal", "version": [ 0, 3, 0 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Add_Extra" }, "animation_add_corrective_shape_key": { "author": "Ivo Grigull (loolarge), Tal Trachtman", "blender": [ 2, 57, 0 ], "category": "Animation", "description": "Creates a corrective shape key for the current pose", "download_url": "https://packages.blender.org/animation_add_corrective_shape_key", "location": "Object Data > Shape Keys (Search: corrective) ", "name": "Corrective shape keys", "source": "internal", "version": [ 1, 0 ], "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Animation/Corrective_Shape_Key" }, "animation_animall": { "author": "Daniel Salazar ", "blender": [ 2, 73 ], "category": "Animation", "description": "Allows animation of mesh, lattice, curve and surface data", "download_url": "https://packages.blender.org/animation_animall", "location": "Tool bar > Animation tab > AnimAll", "name": "AnimAll", "source": "internal", "version": [ 0, 8 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Animation/AnimAll" }, "bone_selection_sets": { "author": "Dan Eicher, Antony Riakiotakis, In\u00c3\u00aas Almeida", "blender": [ 2, 75, 0 ], "category": "Animation", "description": "List of Bone sets for easy selection while animating", "download_url": "https://packages.blender.org/bone_selection_sets", "location": "Properties > Object Data (Armature) > Selection Sets", "name": "Bone Selection Sets", "source": "internal", "version": [ 2, 0, 0 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Animation/SelectionSets" }, "curve_simplify": { "author": "testscreenings", "blender": [ 2, 75, 0 ], "category": "Add Curve", "description": "Simplifies 3D Curve objects and animation F-Curves", "download_url": "https://packages.blender.org/curve_simplify", "location": "Search > Simplify Curves", "name": "Simplify Curves", "source": "internal", "version": [ 1, 0, 1 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Curve/Curve_Simplify" }, "development_api_navigator": { "author": "Dany Lebel (Axon_D)", "blender": [ 2, 57, 0 ], "category": "Development", "description": "Allows exploration of the python api via the user interface", "download_url": "https://packages.blender.org/development_api_navigator", "location": "Text Editor > Properties > API Navigator Panel", "name": "API Navigator", "source": "internal", "version": [ 1, 0, 2 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Text_Editor/API_Navigator" }, "development_icon_get": { "author": "Crouch, N.tox, PKHG, Campbell Barton, Dany Lebel", "blender": [ 2, 57, 0 ], "category": "Development", "description": "Click an icon to display its name and copy it to the clipboard", "download_url": "https://packages.blender.org/development_icon_get", "location": "Text Editor > Properties or Console > Console Menu", "name": "Icons", "source": "internal", "version": [ 1, 5, 2 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/System/Display_All_Icons" }, "game_engine_publishing": { "author": "Mitchell Stokes (Moguri), Oren Titane (Genome36)", "blender": [ 2, 75, 0 ], "category": "Game Engine", "description": "Publish .blend file as game engine runtime, manage versions and platforms", "download_url": "https://packages.blender.org/game_engine_publishing", "location": "Render Properties > Publishing Info", "name": "Game Engine Publishing", "source": "internal", "version": [ 0, 1, 0 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Game_Engine/Publishing" }, "game_engine_save_as_runtime": { "author": "Mitchell Stokes (Moguri)", "blender": [ 2, 61, 0 ], "category": "Game Engine", "description": "Bundle a .blend file with the Blenderplayer", "download_url": "https://packages.blender.org/game_engine_save_as_runtime", "location": "File > Export", "name": "Save As Game Engine Runtime", "source": "internal", "version": [ 0, 3, 1 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Game_Engine/Save_As_Runtime" }, "io_anim_acclaim": { "author": "Daniel Monteiro Basso ", "blender": [ 2, 65, 9 ], "category": "Import-Export", "description": "Imports Acclaim Skeleton and Motion Capture Files", "download_url": "https://packages.blender.org/io_anim_acclaim", "location": "File > Import-Export", "name": "Acclaim Motion Capture Files (.asf, .amc)", "source": "internal", "version": [ 2013, 1, 26, 1 ], "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Acclaim_Importer" }, "io_anim_bvh": { "author": "Campbell Barton", "blender": [ 2, 74, 0 ], "category": "Import-Export", "description": "Import-Export BVH from armature objects", "download_url": "https://packages.blender.org/io_anim_bvh", "location": "File > Import-Export", "name": "BioVision Motion Capture (BVH) format", "source": "internal", "support": "OFFICIAL", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/BVH_Importer_Exporter" }, "io_anim_c3d": { "author": "Daniel Monteiro Basso ", "blender": [ 2, 69, 5 ], "category": "Import-Export", "description": "Imports C3D Graphics Lab Motion Capture files", "download_url": "https://packages.blender.org/io_anim_c3d", "location": "File > Import", "name": "C3D Graphics Lab Motion Capture file (.c3d)", "source": "internal", "version": [ 2013, 12, 10, 1 ], "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/C3D_Importer" }, "io_anim_camera": { "author": "Campbell Barton", "blender": [ 2, 57, 0 ], "category": "Import-Export", "description": "Export Cameras & Markers (.py)", "download_url": "https://packages.blender.org/io_anim_camera", "location": "File > Export > Cameras & Markers (.py)", "name": "Export Camera Animation", "source": "internal", "support": "OFFICIAL", "version": [ 0, 1 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Camera_Animation" }, "io_anim_nuke_chan": { "author": "Michael Krupa", "blender": [ 2, 61, 0 ], "category": "Import-Export", "description": "Import/Export object's animation with nuke", "download_url": "https://packages.blender.org/io_anim_nuke_chan", "location": "File > Import/Export > Nuke (.chan)", "name": "Nuke Animation Format (.chan)", "source": "internal", "version": [ 1, 0 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Nuke" }, "io_blend_utils": { "author": "Campbell Barton", "blender": [ 2, 76, 0 ], "category": "Import-Export", "description": "Utility for packing blend files", "download_url": "https://packages.blender.org/io_blend_utils", "location": "File > External Data > Blend Utils", "name": "Blend File Utils", "source": "internal", "support": "OFFICIAL", "version": [ 0, 1 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/BlendFile_Utils" }, "io_coat3D": { "author": "Kalle-Samuli Riihikoski (haikalle)", "blender": [ 2, 59, 0 ], "category": "Import-Export", "description": "Transfer data between 3D-Coat/Blender", "download_url": "https://packages.blender.org/io_coat3D", "location": "Scene > 3D-Coat Applink", "name": "3D-Coat Applink", "source": "internal", "version": [ 3, 5, 21 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/3dcoat_applink" }, "io_convert_image_to_mesh_img": { "author": "Tim Spriggs (tims@uahirise.org)", "blender": [ 2, 63, 0 ], "category": "Import-Export", "description": "Import a HiRISE DTM formatted as a PDS IMG file", "download_url": "https://packages.blender.org/io_convert_image_to_mesh_img", "location": "File > Import > HiRISE DTM from PDS IMG (.IMG)", "name": "HiRISE DTM from PDS IMG", "source": "internal", "version": [ 0, 1, 4 ], "warning": "May consume a lot of memory", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/HiRISE_DTM_from_PDS_IMG" }, "io_curve_svg": { "author": "JM Soler, Sergey Sharybin", "blender": [ 2, 57, 0 ], "category": "Import-Export", "description": "Import SVG as curves", "download_url": "https://packages.blender.org/io_curve_svg", "location": "File > Import > Scalable Vector Graphics (.svg)", "name": "Scalable Vector Graphics (SVG) 1.1 format", "source": "internal", "support": "OFFICIAL", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/SVG" }, "io_export_after_effects": { "author": "Bartek Skorupa", "blender": [ 2, 69, 0 ], "category": "Import-Export", "description": "Export cameras, selected objects & camera solution 3D Markers to Adobe After Effects CS3 and above", "download_url": "https://packages.blender.org/io_export_after_effects", "location": "File > Export > Adobe After Effects (.jsx)", "name": "Export: Adobe After Effects (.jsx)", "source": "internal", "version": [ 0, 64 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Adobe_After_Effects" }, "io_export_dxf": { "author": "Remigiusz Fiedler (AKA migius), Vaclav Klecanda", "blender": [ 2, 63, 0 ], "category": "Import-Export", "description": "The script exports Blender geometry to DXF format r12 version.", "download_url": "https://packages.blender.org/io_export_dxf", "location": "File > Export > Autodesk (.dxf)", "name": "Export Autocad DXF Format (.dxf)", "source": "internal", "version": [ 2, 1, 3 ], "warning": "Under construction! Visit Wiki for details.", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/DXF_Exporter" }, "io_export_pc2": { "author": "Florian Meyer (tstscr)", "blender": [ 2, 71, 0 ], "category": "Import-Export", "description": "Export mesh Pointcache data (.pc2)", "download_url": "https://packages.blender.org/io_export_pc2", "location": "File > Export > Pointcache (.pc2)", "name": "Export Pointcache Format(.pc2)", "source": "internal", "version": [ 1, 1 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/PC2_Pointcache_export" }, "io_export_unreal_psk_psa": { "author": "Darknet/Optimus_P-Fat/Active_Trash/Sinsoft/VendorX/Spoof", "blender": [ 2, 65, 4 ], "category": "Import-Export", "description": "Export Skeleletal Mesh/Animation Data", "download_url": "https://packages.blender.org/io_export_unreal_psk_psa", "location": "File > Export > Skeletal Mesh/Animation Data (.psk/.psa)", "name": "Export Unreal Engine Format(.psk/.psa)", "source": "internal", "version": [ 2, 7 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Unreal_psk_psa" }, "io_import_dxf": { "author": "Lukas Treyer, Manfred Moitzi (support + dxfgrabber library), Vladimir Elistratov, Bastien Montagne", "blender": [ 2, 7, 1 ], "category": "Import-Export", "description": "Import files in the Autocad DXF format (.dxf)", "download_url": "https://packages.blender.org/io_import_dxf", "location": "File > Import > AutoCAD DXF", "name": "Import AutoCAD DXF Format (.dxf)", "source": "internal", "tracker_url": "https://developer.blender.org/maniphest/task/create/?project=3&type=Bug", "version": [ 0, 8, 6 ], "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/DXF_Importer" }, "io_import_gimp_image_to_scene": { "author": "Daniel Salazar (ZanQdo)", "blender": [ 2, 73, 0 ], "category": "Import-Export", "description": "Imports GIMP multilayer image files as a series of multiple planes", "download_url": "https://packages.blender.org/io_import_gimp_image_to_scene", "location": "File > Import > GIMP Image to Scene(.xcf/.xjt)", "name": "Import GIMP Image to Scene (.xcf/.xjt)", "source": "internal", "version": [ 2, 0, 1 ], "warning": "XCF import requires xcftools installed", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/GIMPImageToScene" }, "io_import_images_as_planes": { "author": "Florian Meyer (tstscr), mont29, matali", "blender": [ 2, 76, 1 ], "category": "Import-Export", "description": "Imports images and creates planes with the appropriate aspect ratio. The images are mapped to the planes.", "download_url": "https://packages.blender.org/io_import_images_as_planes", "location": "File > Import > Images as Planes or Add > Mesh > Images as Planes", "name": "Import Images as Planes", "source": "internal", "version": [ 2, 0, 4 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Add_Mesh/Planes_from_Images" }, "io_import_scene_lwo": { "author": "Ken Nign (Ken9)", "blender": [ 2, 57, 0 ], "category": "Import-Export", "description": "Imports a LWO file including any UV, Morph and Color maps. Can convert Skelegons to an Armature.", "download_url": "https://packages.blender.org/io_import_scene_lwo", "location": "File > Import > LightWave Object (.lwo)", "name": "Import LightWave Objects", "source": "internal", "version": [ 1, 2 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/LightWave_Object" }, "io_import_scene_mhx": { "author": "Thomas Larsson", "blender": [ 2, 68, 0 ], "category": "Import-Export", "description": "Import files in the MakeHuman eXchange format (.mhx)", "download_url": "https://packages.blender.org/io_import_scene_mhx", "location": "File > Import > MakeHuman (.mhx)", "name": "Import: MakeHuman (.mhx)", "source": "internal", "version": "1.16.12", "warning": "", "wiki_url": "http://www.makehuman.org/documentation" }, "io_import_scene_unreal_psa_psk": { "author": "Darknet, flufy3d, camg188", "blender": [ 2, 64, 0 ], "category": "Import-Export", "description": "Import Skeleleton Mesh/Animation Data", "download_url": "https://packages.blender.org/io_import_scene_unreal_psa_psk", "location": "File > Import > Skeleton Mesh (.psk)/Animation Set (psa)", "name": "Import Unreal Skeleton Mesh (.psk)/Animation Set (psa)", "source": "internal", "version": [ 2, 2, 0 ], "warning": "may produce errors, fix in progress", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Import-Export/Unreal_psk_psa" }, "io_mesh_pdb": { "author": "Clemens Barth", "blender": [ 2, 71, 0 ], "category": "Import-Export", "description": "Loading and manipulating atoms from PDB files", "download_url": "https://packages.blender.org/io_mesh_pdb", "location": "File -> Import -> PDB (.pdb)", "name": "Atomic Blender - PDB", "source": "internal", "version": [ 1, 7 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/PDB" }, "io_mesh_ply": { "author": "Bruce Merry, Campbell Barton", "blender": [ 2, 74, 0 ], "category": "Import-Export", "description": "Import-Export PLY mesh data withs UV's and vertex colors", "download_url": "https://packages.blender.org/io_mesh_ply", "location": "File > Import-Export", "name": "Stanford PLY format", "source": "internal", "support": "OFFICIAL", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Stanford_PLY" }, "io_mesh_raw": { "author": "Anthony D,Agostino (Scorpius), Aurel Wildfellner", "blender": [ 2, 57, 0 ], "category": "Import-Export", "description": "Import-Export Raw Faces", "download_url": "https://packages.blender.org/io_mesh_raw", "location": "File > Import-Export > Raw Faces (.raw) ", "name": "Raw mesh format (.raw)", "source": "internal", "version": [ 0, 2 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Raw_Mesh_IO" }, "io_mesh_stl": { "author": "Guillaume Bouchard (Guillaum)", "blender": [ 2, 74, 0 ], "category": "Import-Export", "description": "Import-Export STL files", "download_url": "https://packages.blender.org/io_mesh_stl", "location": "File > Import-Export > Stl", "name": "STL format", "source": "internal", "support": "OFFICIAL", "version": [ 1, 1, 2 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/STL" }, "io_mesh_uv_layout": { "author": "Campbell Barton, Matt Ebb", "blender": [ 2, 75, 0 ], "category": "Import-Export", "description": "Export the UV layout as a 2D graphic", "download_url": "https://packages.blender.org/io_mesh_uv_layout", "location": "Image-Window > UVs > Export UV Layout", "name": "UV Layout", "source": "internal", "support": "OFFICIAL", "version": [ 1, 1, 1 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/UV_Layout" }, "io_online_sketchfab": { "author": "Bart Crouch", "blender": [ 2, 7, 0 ], "category": "Import-Export", "description": "Upload your model to Sketchfab", "download_url": "https://packages.blender.org/io_online_sketchfab", "location": "Tools > Upload tab", "name": "Sketchfab Exporter", "source": "internal", "version": [ 1, 2, 2 ], "warning": "", "wiki_url": "" }, "io_scene_3ds": { "author": "Bob Holcomb, Campbell Barton", "blender": [ 2, 74, 0 ], "category": "Import-Export", "description": "Import-Export 3DS, meshes, uvs, materials, textures, cameras & lamps", "download_url": "https://packages.blender.org/io_scene_3ds", "location": "File > Import-Export", "name": "Autodesk 3DS format", "source": "internal", "support": "OFFICIAL", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Autodesk_3DS" }, "io_scene_fbx": { "author": "Campbell Barton, Bastien Montagne, Jens Restemeier", "blender": [ 2, 77, 0 ], "category": "Import-Export", "description": "FBX IO meshes, UV's, vertex colors, materials, textures, cameras, lamps and actions", "download_url": "https://packages.blender.org/io_scene_fbx", "location": "File > Import-Export", "name": "FBX format", "source": "internal", "support": "OFFICIAL", "version": [ 3, 7, 4 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Autodesk_FBX" }, "io_scene_ms3d": { "author": "Alexander Nussbaumer", "blender": [ 2, 72, 2 ], "category": "Import-Export", "description": "Import / Export MilkShape3D MS3D files (conform with MilkShape3D v1.8.4)", "download_url": "https://packages.blender.org/io_scene_ms3d", "location": "File > Import & File > Export", "name": "MilkShape3D MS3D format (.ms3d)", "source": "internal", "version": [ 2, 72, 2 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/MilkShape3D_MS3D" }, "io_scene_obj": { "author": "Campbell Barton, Bastien Montagne", "blender": [ 2, 77, 0 ], "category": "Import-Export", "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures", "download_url": "https://packages.blender.org/io_scene_obj", "location": "File > Import-Export", "name": "Wavefront OBJ format", "source": "internal", "support": "OFFICIAL", "version": [ 2, 3, 1 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Wavefront_OBJ" }, "io_scene_vrml2": { "author": "Campbell Barton", "blender": [ 2, 74, 0 ], "category": "Import-Export", "description": "Exports mesh objects to VRML2, supporting vertex and material colors", "download_url": "https://packages.blender.org/io_scene_vrml2", "location": "File > Export", "name": "VRML2 (Virtual Reality Modeling Language)", "source": "internal", "support": "OFFICIAL", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/VRML2" }, "io_scene_x": { "author": "Chris Foster", "blender": [ 2, 69, 0 ], "category": "Import-Export", "description": "Export mesh vertices, UV's, materials, textures, vertex colors, armatures, empties, and actions.", "download_url": "https://packages.blender.org/io_scene_x", "location": "File > Export > DirectX (.x)", "name": "DirectX X Format", "source": "internal", "version": [ 3, 1, 0 ], "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/DirectX_Exporter" }, "io_scene_x3d": { "author": "Campbell Barton, Bart, Bastien Montagne, Seva Alekseyev", "blender": [ 2, 76, 0 ], "category": "Import-Export", "description": "Import-Export X3D, Import VRML2", "download_url": "https://packages.blender.org/io_scene_x3d", "location": "File > Import-Export", "name": "Web3D X3D/VRML2 format", "source": "internal", "support": "OFFICIAL", "version": [ 1, 2, 0 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Web3D" }, "io_sequencer_edl": { "author": "Campbell Barton", "blender": [ 2, 65, 0 ], "category": "Import-Export", "description": "Load a CMX formatted EDL into the sequencer", "download_url": 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"description": "Mesh modelling toolkit. Several tools to aid modelling", "download_url": "https://packages.blender.org/mesh_looptools", "location": "View3D > Toolbar and View3D > Specials (W-key)", "name": "LoopTools", "source": "internal", "version": [ 4, 6, 6 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/LoopTools" }, "mesh_relax": { "author": "Fabian Fricke", "blender": [ 2, 57, 0 ], "category": "Mesh", "description": "Relax the selected verts while retaining the shape", "download_url": "https://packages.blender.org/mesh_relax", "location": "View3D > Specials > Relax ", "name": "Relax", "source": "internal", "version": [ 1, 1 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/Relax" }, "mocap": { "author": "Benjy Cook", "blender": [ 2, 73, 0 ], "category": "Animation", "description": "Various tools for working with motion capture animation", "download_url": "https://packages.blender.org/mocap", "location": "Object UI > 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], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/System/Blend Info" }, "system_demo_mode": { "author": "Campbell Barton", "blender": [ 2, 57, 0 ], "category": "System", "description": "Demo mode lets you select multiple blend files and loop over them.", "download_url": "https://packages.blender.org/system_demo_mode", "location": "Demo Menu", "name": "Demo Mode", "source": "internal", "support": "OFFICIAL", "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/System/Demo_Mode#Running_Demo_Mode" }, "system_property_chart": { "author": "Campbell Barton (ideasman42)", "blender": [ 2, 57, 0 ], "category": "System", "description": "Edit arbitrary selected properties for objects/sequence strips of the same type", "download_url": "https://packages.blender.org/system_property_chart", "location": "Tool Shelf", "name": "Property Chart", "source": "internal", "version": [ 0, 1 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/System/Object Property Chart" }, "ui_layer_manager": { "author": "Alfonso Annarumma, Bastien Montagne", "blender": [ 2, 76, 0 ], "category": "3D View", "description": "Display and Edit Layer Name", "download_url": "https://packages.blender.org/ui_layer_manager", "location": "Toolshelf > Layers Tab", "name": "Layer Management", "source": "internal", "version": [ 1, 5, 2 ], "warning": "", "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/layer_manager" }, "ui_pie_menus_official": { "author": "Antony Riakiotakis, Sebastian Koenig", "blender": [ 2, 77, 0 ], "category": "User Interface", "description": "Enable official Pie Menus in Blender", "download_url": "https://packages.blender.org/ui_pie_menus_official", "name": "Pie Menus Official", "source": "internal", "tracker_url": "https://developer.blender.org/maniphest/task/create/?project=3&type=Bug", "version": [ 1, 0, 3 ], "wiki_url": "http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.72/UI/Pie_Menus" }, "ui_translate": { "author": "Bastien Montagne", "blender": [ 2, 75, 0 ], "category": "System", "description": "Allow to manage UI translations directly from Blender (update main po files, update scripts' translations, etc.)", "download_url": "https://packages.blender.org/ui_translate", "location": "Main \"File\" menu, text editor, any UI control", "name": "Manage UI translations", "source": "internal", "support": "OFFICIAL", "version": [ 1, 1, 2 ], "warning": "Still in development, not all features are fully implemented yet!", "wiki_url": "http://wiki.blender.org/index.php/Dev:Doc/How_to/Translate_Blender" }, "uv_bake_texture_to_vcols": { "author": "Patrick Boelens, CoDEmanX", "blender": [ 2, 63, 0 ], "category": "UV", "description": "Bakes the colors of the active UV Texture to a Vertex Color layer.", "download_url": "https://packages.blender.org/uv_bake_texture_to_vcols", "location": "3D View > Vertex Paint > Toolshelf > Bake", "name": "Bake UV-Texture to Vertex Colors", "source": "internal", "version": [ 0, 6 ], "warning": "Requires image texture, generated textures aren't supported.", "wiki_url": "http://wiki.blender.org/index.php?title=Extensions:2.6/Py/Scripts/UV/Bake_Texture_to_Vertex_Colors" }, "uv_texture_atlas": { "author": "Andreas Esau, Paul Geraskin, Campbell Barton", "blender": [ 2, 67, 0 ], "category": "UV", "description": "A simple Texture Atlas for unwrapping many objects. 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