diff --git a/__init__.py b/__init__.py index 770fa6c..1c59654 100644 --- a/__init__.py +++ b/__init__.py @@ -107,6 +107,7 @@ bpy.types.PoseBone.ik_head = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_head" @@ -119,6 +120,7 @@ bpy.types.PoseBone.ik_torso = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_torso" @@ -130,6 +132,7 @@ bpy.types.PoseBone.inv_torso = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Invert Torso Hierarchy", update=prop_update, name="inv_torso" @@ -141,6 +144,7 @@ bpy.types.PoseBone.ik_arm_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_arm_L" @@ -152,6 +156,7 @@ bpy.types.PoseBone.ik_arm_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_arm_R" @@ -163,6 +168,7 @@ bpy.types.PoseBone.ik_leg_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_leg_L" @@ -174,6 +180,7 @@ bpy.types.PoseBone.ik_toes_all_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_toes_all_L" @@ -185,6 +192,7 @@ bpy.types.PoseBone.ik_leg_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_leg_R" @@ -196,6 +204,7 @@ bpy.types.PoseBone.ik_toes_all_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_toes_all_R" @@ -207,6 +216,7 @@ bpy.types.PoseBone.ik_fing_ind_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_ind_L" @@ -218,6 +228,7 @@ bpy.types.PoseBone.ik_fing_mid_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_mid_L" @@ -229,6 +240,7 @@ bpy.types.PoseBone.ik_fing_ring_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_mid_L" @@ -240,6 +252,7 @@ bpy.types.PoseBone.ik_fing_lit_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_lit_L" @@ -251,6 +264,7 @@ bpy.types.PoseBone.ik_fing_thumb_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_thumb_L" @@ -262,6 +276,7 @@ bpy.types.PoseBone.ik_fing_ind_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_ind_R" @@ -273,6 +288,7 @@ bpy.types.PoseBone.ik_fing_mid_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_mid_R" @@ -284,6 +300,7 @@ bpy.types.PoseBone.ik_fing_ring_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_mid_R" @@ -295,6 +312,7 @@ bpy.types.PoseBone.ik_fing_lit_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_lit_R" @@ -306,6 +324,7 @@ bpy.types.PoseBone.ik_fing_thumb_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_thumb_R" @@ -317,6 +336,7 @@ bpy.types.PoseBone.ik_fing_all_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_all_R" @@ -328,6 +348,7 @@ bpy.types.PoseBone.ik_fing_all_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_all_L" @@ -342,6 +363,7 @@ bpy.types.PoseBone.hinge_head = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_head" @@ -353,6 +375,7 @@ bpy.types.PoseBone.hinge_neck = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_neck" @@ -364,6 +387,7 @@ bpy.types.PoseBone.hinge_arm_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_arm_L" @@ -375,6 +399,7 @@ bpy.types.PoseBone.hinge_arm_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_arm_R" @@ -386,6 +411,7 @@ bpy.types.PoseBone.hinge_hand_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_hand_L" @@ -397,6 +423,7 @@ bpy.types.PoseBone.hinge_hand_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_hand_R" @@ -408,6 +435,7 @@ bpy.types.PoseBone.hinge_fing_ind_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_ind_L" @@ -419,6 +447,7 @@ bpy.types.PoseBone.hinge_fing_mid_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_mid_L" @@ -430,6 +459,7 @@ bpy.types.PoseBone.hinge_fing_ring_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_mid_L" @@ -441,6 +471,7 @@ bpy.types.PoseBone.hinge_fing_lit_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_lit_L" @@ -452,6 +483,7 @@ bpy.types.PoseBone.hinge_fing_thumb_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_thumb_L" @@ -463,6 +495,7 @@ bpy.types.PoseBone.hinge_fing_ind_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_ind_R" @@ -474,6 +507,7 @@ bpy.types.PoseBone.hinge_fing_mid_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_mid_R" @@ -485,6 +519,7 @@ bpy.types.PoseBone.hinge_fing_ring_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_mid_R" @@ -496,6 +531,7 @@ bpy.types.PoseBone.hinge_fing_lit_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_lit_R" @@ -507,6 +543,7 @@ bpy.types.PoseBone.hinge_fing_thumb_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_thumb_R" @@ -518,6 +555,7 @@ bpy.types.PoseBone.hinge_fing_all_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_all_R" @@ -529,6 +567,7 @@ bpy.types.PoseBone.hinge_fing_all_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_all_L" @@ -540,6 +579,7 @@ bpy.types.PoseBone.hinge_leg_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_leg_L" @@ -551,6 +591,7 @@ bpy.types.PoseBone.hinge_toes_all_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_toes_all_L" @@ -562,6 +603,7 @@ bpy.types.PoseBone.hinge_leg_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_leg_R" @@ -573,6 +615,7 @@ bpy.types.PoseBone.hinge_toes_all_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_toes_all_R" @@ -587,6 +630,7 @@ bpy.types.PoseBone.toon_head = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Stretchy IK Toggle", update=prop_update, name="toon_head" @@ -599,6 +643,7 @@ bpy.types.PoseBone.toon_torso = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Stretchy IK Toggle", update=prop_update, name="toon_torso" @@ -611,6 +656,7 @@ bpy.types.PoseBone.toon_arm_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Stretchy IK Toggle", update=prop_update, name="toon_arm_L" @@ -623,6 +669,7 @@ bpy.types.PoseBone.toon_arm_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Stretchy IK Toggle", update=prop_update, name="toon_arm_R" @@ -635,6 +682,7 @@ bpy.types.PoseBone.toon_leg_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Stretchy IK Toggle", update=prop_update, name="toon_leg_L" @@ -647,6 +695,7 @@ bpy.types.PoseBone.toon_leg_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Stretchy IK Toggle", update=prop_update, name="toon_leg_R" @@ -660,6 +709,7 @@ bpy.types.PoseBone.look_switch = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Target of Eyes", update=prop_update, name="look_switch" diff --git a/blenrig_biped/updates/update_1005.py b/blenrig_biped/updates/update_1005.py index 3688e14..f1a3a30 100755 --- a/blenrig_biped/updates/update_1005.py +++ b/blenrig_biped/updates/update_1005.py @@ -1227,6 +1227,7 @@ bpy.types.PoseBone.ik_head = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_head" @@ -1239,6 +1240,7 @@ bpy.types.PoseBone.ik_torso = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_torso" @@ -1250,6 +1252,7 @@ bpy.types.PoseBone.inv_torso = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Invert Torso Hierarchy", update=prop_update, name="inv_torso" @@ -1261,6 +1264,7 @@ bpy.types.PoseBone.ik_arm_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_arm_L" @@ -1272,6 +1276,7 @@ bpy.types.PoseBone.ik_arm_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_arm_R" @@ -1283,6 +1288,7 @@ bpy.types.PoseBone.ik_leg_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_leg_L" @@ -1294,6 +1300,7 @@ bpy.types.PoseBone.ik_toes_all_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_toes_all_L" @@ -1305,6 +1312,7 @@ bpy.types.PoseBone.ik_leg_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_leg_R" @@ -1316,6 +1324,7 @@ bpy.types.PoseBone.ik_toes_all_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_toes_all_R" @@ -1327,6 +1336,7 @@ bpy.types.PoseBone.ik_fing_ind_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_ind_L" @@ -1338,6 +1348,7 @@ bpy.types.PoseBone.ik_fing_mid_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_mid_L" @@ -1349,6 +1360,7 @@ bpy.types.PoseBone.ik_fing_ring_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_mid_L" @@ -1360,6 +1372,7 @@ bpy.types.PoseBone.ik_fing_lit_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_lit_L" @@ -1371,6 +1384,7 @@ bpy.types.PoseBone.ik_fing_thumb_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_thumb_L" @@ -1382,6 +1396,7 @@ bpy.types.PoseBone.ik_fing_ind_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_ind_R" @@ -1393,6 +1408,7 @@ bpy.types.PoseBone.ik_fing_mid_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_mid_R" @@ -1404,6 +1420,7 @@ bpy.types.PoseBone.ik_fing_ring_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_mid_R" @@ -1415,6 +1432,7 @@ bpy.types.PoseBone.ik_fing_lit_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_lit_R" @@ -1426,6 +1444,7 @@ bpy.types.PoseBone.ik_fing_thumb_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_thumb_R" @@ -1437,6 +1456,7 @@ bpy.types.PoseBone.ik_fing_all_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_all_R" @@ -1448,6 +1468,7 @@ bpy.types.PoseBone.ik_fing_all_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="IK/FK Toggle", update=prop_update, name="ik_fing_all_L" @@ -1462,6 +1483,7 @@ bpy.types.PoseBone.hinge_head = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_head" @@ -1473,6 +1495,7 @@ bpy.types.PoseBone.hinge_neck = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_neck" @@ -1484,6 +1507,7 @@ bpy.types.PoseBone.hinge_arm_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_arm_L" @@ -1495,6 +1519,7 @@ bpy.types.PoseBone.hinge_arm_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_arm_R" @@ -1506,6 +1531,7 @@ bpy.types.PoseBone.hinge_hand_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_hand_L" @@ -1517,6 +1543,7 @@ bpy.types.PoseBone.hinge_hand_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_hand_R" @@ -1528,6 +1555,7 @@ bpy.types.PoseBone.hinge_fing_ind_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_ind_L" @@ -1539,6 +1567,7 @@ bpy.types.PoseBone.hinge_fing_mid_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_mid_L" @@ -1550,6 +1579,7 @@ bpy.types.PoseBone.hinge_fing_ring_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_mid_L" @@ -1561,6 +1591,7 @@ bpy.types.PoseBone.hinge_fing_lit_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_lit_L" @@ -1572,6 +1603,7 @@ bpy.types.PoseBone.hinge_fing_thumb_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_thumb_L" @@ -1583,6 +1615,7 @@ bpy.types.PoseBone.hinge_fing_ind_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_ind_R" @@ -1594,6 +1627,7 @@ bpy.types.PoseBone.hinge_fing_mid_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_mid_R" @@ -1605,6 +1639,7 @@ bpy.types.PoseBone.hinge_fing_ring_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_mid_R" @@ -1616,6 +1651,7 @@ bpy.types.PoseBone.hinge_fing_lit_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_lit_R" @@ -1627,6 +1663,7 @@ bpy.types.PoseBone.hinge_fing_thumb_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_thumb_R" @@ -1638,6 +1675,7 @@ bpy.types.PoseBone.hinge_fing_all_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_all_R" @@ -1649,6 +1687,7 @@ bpy.types.PoseBone.hinge_fing_all_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_fing_all_L" @@ -1660,6 +1699,7 @@ bpy.types.PoseBone.hinge_leg_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_leg_L" @@ -1671,6 +1711,7 @@ bpy.types.PoseBone.hinge_toes_all_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_toes_all_L" @@ -1682,6 +1723,7 @@ bpy.types.PoseBone.hinge_leg_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_leg_R" @@ -1693,6 +1735,7 @@ bpy.types.PoseBone.hinge_toes_all_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Isolate Rotation", update=prop_update, name="hinge_toes_all_R" @@ -1707,6 +1750,7 @@ bpy.types.PoseBone.toon_head = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Stretchy IK Toggle", update=prop_update, name="toon_head" @@ -1719,6 +1763,7 @@ bpy.types.PoseBone.toon_torso = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Stretchy IK Toggle", update=prop_update, name="toon_torso" @@ -1731,6 +1776,7 @@ bpy.types.PoseBone.toon_arm_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Stretchy IK Toggle", update=prop_update, name="toon_arm_L" @@ -1743,6 +1789,7 @@ bpy.types.PoseBone.toon_arm_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Stretchy IK Toggle", update=prop_update, name="toon_arm_R" @@ -1755,6 +1802,7 @@ bpy.types.PoseBone.toon_leg_L = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Stretchy IK Toggle", update=prop_update, name="toon_leg_L" @@ -1767,6 +1815,7 @@ bpy.types.PoseBone.toon_leg_R = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Stretchy IK Toggle", update=prop_update, name="toon_leg_R" @@ -1780,6 +1829,7 @@ bpy.types.PoseBone.look_switch = FloatProperty( precision=0, step=100, options={'ANIMATABLE', 'LIBRARY_EDITABLE'}, + override={'LIBRARY_OVERRIDABLE'}, description="Target of Eyes", update=prop_update, name="look_switch"