pillar/readme.md

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Pillar
======
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This is the latest iteration on the Attract project. We are building a unified
framework called Pillar. Pillar will combine Blender Cloud and Attract. You
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can see Pillar in action on the [Blender Cloud](https://cloud.bender.org).
## Custom fonts
The icons on the website are drawn using a custom font, stored in
[pillar/web/static/font](pillar/web/static/font).
This font is generated via [Fontello](http://fontello.com/) by uploading
[pillar/web/static/font/config.json](pillar/web/static/font/config.json).
Note that we only use the WOFF and WOFF2 formats, and discard the others
supplied by Fontello.
After replacing the font files & `config.json`, edit the Fontello-supplied
`font.css` to remove all font formats except `woff` and `woff2`. Then upload
it to [css2sass](http://css2sass.herokuapp.com/) to convert it to SASS, and
place it in [src/styles/_font-pillar.sass](src/styles/_font-pillar.sass).
Don't forget to Gulp!
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## Installation
Make sure your /data directory exists and is writable by the current user.
Alternatively, provide a `pillar/config_local.py` that changes the relevant
settings.
```
git clone git@git.blender.org:pillar-python-sdk.git ../pillar-python-sdk
pip install -e ../pillar-python-sdk
pip install -U -r requirements.txt
pip install -e .
```
## HDRi viewer
The HDRi viewer uses [Google VRView](https://github.com/googlevr/vrview). To upgrade,
get those files:
* [three.min.js](https://raw.githubusercontent.com/googlevr/vrview/master/build/three.min.js)
* [embed.min.js](https://raw.githubusercontent.com/googlevr/vrview/master/build/embed.min.js)
* [loading.gif](https://raw.githubusercontent.com/googlevr/vrview/master/images/loading.gif)
and place them in `pillar/web/static/assets/vrview`. Replace `images/loading.gif` in `embed.min.js` with `static/pillar/assets/vrview/loading.gif`.
You may also want to compare their
[index.html](https://raw.githubusercontent.com/googlevr/vrview/master/index.html) to our
`src/templates/vrview.jade`.
When on a HDRi page with the viewer embedded, use this JavaScript code to find the current
yaw: `vrview_window.contentWindow.yaw()`. This can be passed as `default_yaw` parameter to
the iframe.