diff --git a/pillar/api/node_types/hdri.py b/pillar/api/node_types/hdri.py index 01c01317..d455c0ae 100644 --- a/pillar/api/node_types/hdri.py +++ b/pillar/api/node_types/hdri.py @@ -7,6 +7,11 @@ node_type_hdri = { 'description': 'HDR Image', 'parent': ['group_hdri'], 'dyn_schema': { + # Default yaw angle in degrees. + 'default_yaw': { + 'type': 'float', + 'default': 0.0 + }, 'status': { 'type': 'string', 'allowed': [ diff --git a/pillar/web/nodes/forms.py b/pillar/web/nodes/forms.py index 00e97ec0..8fd26030 100644 --- a/pillar/web/nodes/forms.py +++ b/pillar/web/nodes/forms.py @@ -85,7 +85,7 @@ def add_form_properties(form_class, node_type): elif field_type == 'integer': field = IntegerField(prop_name, default=0) elif field_type == 'float': - field = FloatField(prop_name, default=0) + field = FloatField(prop_name, default=0.0) elif field_type == 'boolean': field = BooleanField(prop_name) elif field_type == 'objectid' and 'data_relation' in schema_prop: @@ -172,6 +172,11 @@ def 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i=_tweens.indexOf(tween);i!==-1&&_tweens.splice(i,1)},update:function(time,preserve){if(0===_tweens.length)return!1;var i=0;for(time=void 0!==time?time:TWEEN.now();i<_tweens.length;)_tweens[i].update(time)||preserve?i++:_tweens.splice(i,1);return!0}}}();!function(){void 0===this.window&&void 0!==this.process?TWEEN.now=function(){var time=process.hrtime();return 1e3*time[0]+time[1]/1e3}:void 0!==this.window&&void 0!==window.performance&&void 0!==window.performance.now?TWEEN.now=window.performance.now.bind(window.performance):void 0!==Date.now?TWEEN.now=Date.now:TWEEN.now=function(){return(new Date).getTime()}}(),TWEEN.Tween=function(object){var _object=object,_valuesStart={},_valuesEnd={},_valuesStartRepeat={},_duration=1e3,_repeat=0,_yoyo=!1,_isPlaying=!1,_reversed=!1,_delayTime=0,_startTime=null,_easingFunction=TWEEN.Easing.Linear.None,_interpolationFunction=TWEEN.Interpolation.Linear,_chainedTweens=[],_onStartCallback=null,_onStartCallbackFired=!1,_onUpdateCallback=null,_onCompleteCallback=null,_onStopCallback=null;for(var field in object)_valuesStart[field]=parseFloat(object[field],10);this.to=function(properties,duration){return void 0!==duration&&(_duration=duration),_valuesEnd=properties,this},this.start=function(time){TWEEN.add(this),_isPlaying=!0,_onStartCallbackFired=!1,_startTime=void 0!==time?time:TWEEN.now(),_startTime+=_delayTime;for(var property in _valuesEnd){if(_valuesEnd[property]instanceof Array){if(0===_valuesEnd[property].length)continue;_valuesEnd[property]=[_object[property]].concat(_valuesEnd[property])}void 0!==_valuesStart[property]&&(_valuesStart[property]=_object[property],_valuesStart[property]instanceof Array==!1&&(_valuesStart[property]*=1),_valuesStartRepeat[property]=_valuesStart[property]||0)}return this},this.stop=function(){return _isPlaying?(TWEEN.remove(this),_isPlaying=!1,null!==_onStopCallback&&_onStopCallback.call(_object),this.stopChainedTweens(),this):this},this.stopChainedTweens=function(){for(var i=0,numChainedTweens=_chainedTweens.length;i1?1:elapsed,value=_easingFunction(elapsed);for(property in _valuesEnd)if(void 0!==_valuesStart[property]){var start=_valuesStart[property]||0,end=_valuesEnd[property];end instanceof Array?_object[property]=_interpolationFunction(end,value):("string"==typeof end&&(end="+"===end.charAt(0)||"-"===end.charAt(0)?start+parseFloat(end,10):parseFloat(end,10)),"number"==typeof end&&(_object[property]=start+(end-start)*value))}if(null!==_onUpdateCallback&&_onUpdateCallback.call(_object,value),1===elapsed){if(_repeat>0){isFinite(_repeat)&&_repeat--;for(property in _valuesStartRepeat){if("string"==typeof _valuesEnd[property]&&(_valuesStartRepeat[property]=_valuesStartRepeat[property]+parseFloat(_valuesEnd[property],10)),_yoyo){var tmp=_valuesStartRepeat[property];_valuesStartRepeat[property]=_valuesEnd[property],_valuesEnd[property]=tmp}_valuesStart[property]=_valuesStartRepeat[property]}return _yoyo&&(_reversed=!_reversed),_startTime=time+_delayTime,!0}null!==_onCompleteCallback&&_onCompleteCallback.call(_object);for(var i=0,numChainedTweens=_chainedTweens.length;i1?fn(v[m],v[m-1],m-f):fn(v[i],v[i+1>m?m:i+1],f-i)},Bezier:function(v,k){for(var b=0,n=v.length-1,pw=Math.pow,bn=TWEEN.Interpolation.Utils.Bernstein,i=0;i<=n;i++)b+=pw(1-k,n-i)*pw(k,i)*v[i]*bn(n,i);return b},CatmullRom:function(v,k){var 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global?global:"undefined"!=typeof self?self:this,g.WebVRManager=f()}}(function(){return function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a="function"==typeof _dereq_&&_dereq_;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}for(var i="function"==typeof _dereq_&&_dereq_,o=0;oself.capabilities.maxLayers)return void reject(new Error("Invalid number of layers."));var incomingLayer=layers[0];if(!incomingLayer.source)return void resolve();var leftBounds=incomingLayer.leftBounds||defaultLeftBounds,rightBounds=incomingLayer.rightBounds||defaultRightBounds;if(wasPresenting){var layer=self.layer_;layer.source!==incomingLayer.source&&(layer.source=incomingLayer.source);for(var i=0;i<4;i++)layer.leftBounds[i]!==leftBounds[i]&&(layer.leftBounds[i]=leftBounds[i]),layer.rightBounds[i]!==rightBounds[i]&&(layer.rightBounds[i]=rightBounds[i]);return void resolve()}if(self.layer_={predistorted:incomingLayer.predistorted,source:incomingLayer.source,leftBounds:leftBounds.slice(0),rightBounds:rightBounds.slice(0)},self.waitingForPresent_=!1,self.layer_&&self.layer_.source){var fullscreenElement=self.wrapForFullscreen(self.layer_.source);self.addFullscreenListeners_(fullscreenElement,onFullscreenChange,onFullscreenError),Util.requestFullscreen(fullscreenElement)?(self.wakelock_.request(),self.waitingForPresent_=!0):Util.isIOS()&&(self.wakelock_.request(),self.isPresenting=!0,self.beginPresent_(),self.fireVRDisplayPresentChange_(),resolve())}self.waitingForPresent_||Util.isIOS()||(Util.exitFullscreen(),reject(new Error("Unable to present.")))})},VRDisplay.prototype.exitPresent=function(){var wasPresenting=this.isPresenting,self=this;return this.isPresenting=!1,this.layer_=null,this.wakelock_.release(),new Promise(function(resolve,reject){wasPresenting?(!Util.exitFullscreen()&&Util.isIOS()&&(self.endPresent_(),self.fireVRDisplayPresentChange_()),resolve()):reject(new Error("Was not presenting to VRDisplay."))})},VRDisplay.prototype.getLayers=function(){return this.layer_?[this.layer_]:[]},VRDisplay.prototype.fireVRDisplayPresentChange_=function(){var event=new CustomEvent("vrdisplaypresentchange",{detail:{display:this}});window.dispatchEvent(event)},VRDisplay.prototype.addFullscreenListeners_=function(element,changeHandler,errorHandler){this.removeFullscreenListeners_(),this.fullscreenEventTarget_=element,this.fullscreenChangeHandler_=changeHandler,this.fullscreenErrorHandler_=errorHandler,changeHandler&&(document.fullscreenEnabled?element.addEventListener("fullscreenchange",changeHandler,!1):document.webkitFullscreenEnabled?element.addEventListener("webkitfullscreenchange",changeHandler,!1):document.mozFullScreenEnabled?document.addEventListener("mozfullscreenchange",changeHandler,!1):document.msFullscreenEnabled&&element.addEventListener("msfullscreenchange",changeHandler,!1)),errorHandler&&(document.fullscreenEnabled?element.addEventListener("fullscreenerror",errorHandler,!1):document.webkitFullscreenEnabled?element.addEventListener("webkitfullscreenerror",errorHandler,!1):document.mozFullScreenEnabled?document.addEventListener("mozfullscreenerror",errorHandler,!1):document.msFullscreenEnabled&&element.addEventListener("msfullscreenerror",errorHandler,!1))},VRDisplay.prototype.removeFullscreenListeners_=function(){if(this.fullscreenEventTarget_){var element=this.fullscreenEventTarget_;if(this.fullscreenChangeHandler_){var changeHandler=this.fullscreenChangeHandler_;element.removeEventListener("fullscreenchange",changeHandler,!1),element.removeEventListener("webkitfullscreenchange",changeHandler,!1),document.removeEventListener("mozfullscreenchange",changeHandler,!1),element.removeEventListener("msfullscreenchange",changeHandler,!1)}if(this.fullscreenErrorHandler_){var errorHandler=this.fullscreenErrorHandler_;element.removeEventListener("fullscreenerror",errorHandler,!1),element.removeEventListener("webkitfullscreenerror",errorHandler,!1),document.removeEventListener("mozfullscreenerror",errorHandler,!1),element.removeEventListener("msfullscreenerror",errorHandler,!1)}this.fullscreenEventTarget_=null,this.fullscreenChangeHandler_=null,this.fullscreenErrorHandler_=null}},VRDisplay.prototype.beginPresent_=function(){},VRDisplay.prototype.endPresent_=function(){},VRDisplay.prototype.submitFrame=function(pose){},VRDisplay.prototype.getEyeParameters=function(whichEye){return null},HMDVRDevice.prototype=new VRDevice,PositionSensorVRDevice.prototype=new VRDevice,module.exports.VRFrameData=VRFrameData,module.exports.VRDisplay=VRDisplay,module.exports.VRDevice=VRDevice,module.exports.HMDVRDevice=HMDVRDevice,module.exports.PositionSensorVRDevice=PositionSensorVRDevice},{"./util.js":22,"./wakelock.js":24}],4:[function(_dereq_,module,exports){function CardboardDistorter(gl){this.gl=gl,this.ctxAttribs=gl.getContextAttributes(),this.meshWidth=20,this.meshHeight=20,this.bufferScale=WebVRConfig.BUFFER_SCALE,this.bufferWidth=gl.drawingBufferWidth,this.bufferHeight=gl.drawingBufferHeight,this.realBindFramebuffer=gl.bindFramebuffer,this.realEnable=gl.enable,this.realDisable=gl.disable,this.realColorMask=gl.colorMask,this.realClearColor=gl.clearColor,this.realViewport=gl.viewport,Util.isIOS()||(this.realCanvasWidth=Object.getOwnPropertyDescriptor(gl.canvas.__proto__,"width"),this.realCanvasHeight=Object.getOwnPropertyDescriptor(gl.canvas.__proto__,"height")),this.isPatched=!1,this.lastBoundFramebuffer=null,this.cullFace=!1,this.depthTest=!1,this.blend=!1,this.scissorTest=!1,this.stencilTest=!1,this.viewport=[0,0,0,0],this.colorMask=[!0,!0,!0,!0],this.clearColor=[0,0,0,0],this.attribs={position:0,texCoord:1},this.program=Util.linkProgram(gl,distortionVS,distortionFS,this.attribs),this.uniforms=Util.getProgramUniforms(gl,this.program),this.viewportOffsetScale=new Float32Array(8),this.setTextureBounds(),this.vertexBuffer=gl.createBuffer(),this.indexBuffer=gl.createBuffer(),this.indexCount=0,this.renderTarget=gl.createTexture(),this.framebuffer=gl.createFramebuffer(),this.depthStencilBuffer=null,this.depthBuffer=null,this.stencilBuffer=null,this.ctxAttribs.depth&&this.ctxAttribs.stencil?this.depthStencilBuffer=gl.createRenderbuffer():this.ctxAttribs.depth?this.depthBuffer=gl.createRenderbuffer():this.ctxAttribs.stencil&&(this.stencilBuffer=gl.createRenderbuffer()),this.patch(),this.onResize(),WebVRConfig.CARDBOARD_UI_DISABLED||(this.cardboardUI=new CardboardUI(gl))}var CardboardUI=_dereq_("./cardboard-ui.js"),Util=_dereq_("./util.js"),WGLUPreserveGLState=_dereq_("./deps/wglu-preserve-state.js"),distortionVS=["attribute vec2 position;","attribute vec3 texCoord;","varying vec2 vTexCoord;","uniform vec4 viewportOffsetScale[2];","void main() {"," vec4 viewport = viewportOffsetScale[int(texCoord.z)];"," vTexCoord = (texCoord.xy * viewport.zw) + viewport.xy;"," gl_Position = vec4( position, 1.0, 1.0 );","}"].join("\n"),distortionFS=["precision mediump float;","uniform sampler2D diffuse;","varying vec2 vTexCoord;","void main() {"," gl_FragColor = texture2D(diffuse, vTexCoord);","}"].join("\n");CardboardDistorter.prototype.destroy=function(){var gl=this.gl;this.unpatch(),gl.deleteProgram(this.program),gl.deleteBuffer(this.vertexBuffer),gl.deleteBuffer(this.indexBuffer),gl.deleteTexture(this.renderTarget),gl.deleteFramebuffer(this.framebuffer),this.depthStencilBuffer&&gl.deleteRenderbuffer(this.depthStencilBuffer),this.depthBuffer&&gl.deleteRenderbuffer(this.depthBuffer),this.stencilBuffer&&gl.deleteRenderbuffer(this.stencilBuffer),this.cardboardUI&&this.cardboardUI.destroy()},CardboardDistorter.prototype.onResize=function(){var gl=this.gl,self=this,glState=[gl.RENDERBUFFER_BINDING,gl.TEXTURE_BINDING_2D,gl.TEXTURE0];WGLUPreserveGLState(gl,glState,function(gl){self.realBindFramebuffer.call(gl,gl.FRAMEBUFFER,null),self.scissorTest&&self.realDisable.call(gl,gl.SCISSOR_TEST),self.realColorMask.call(gl,!0,!0,!0,!0),self.realViewport.call(gl,0,0,gl.drawingBufferWidth,gl.drawingBufferHeight),self.realClearColor.call(gl,0,0,0,1),gl.clear(gl.COLOR_BUFFER_BIT),self.realBindFramebuffer.call(gl,gl.FRAMEBUFFER,self.framebuffer),gl.bindTexture(gl.TEXTURE_2D,self.renderTarget),gl.texImage2D(gl.TEXTURE_2D,0,self.ctxAttribs.alpha?gl.RGBA:gl.RGB,self.bufferWidth,self.bufferHeight,0,self.ctxAttribs.alpha?gl.RGBA:gl.RGB,gl.UNSIGNED_BYTE,null),gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MAG_FILTER,gl.LINEAR),gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_MIN_FILTER,gl.LINEAR),gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_S,gl.CLAMP_TO_EDGE),gl.texParameteri(gl.TEXTURE_2D,gl.TEXTURE_WRAP_T,gl.CLAMP_TO_EDGE),gl.framebufferTexture2D(gl.FRAMEBUFFER,gl.COLOR_ATTACHMENT0,gl.TEXTURE_2D,self.renderTarget,0),self.ctxAttribs.depth&&self.ctxAttribs.stencil?(gl.bindRenderbuffer(gl.RENDERBUFFER,self.depthStencilBuffer),gl.renderbufferStorage(gl.RENDERBUFFER,gl.DEPTH_STENCIL,self.bufferWidth,self.bufferHeight),gl.framebufferRenderbuffer(gl.FRAMEBUFFER,gl.DEPTH_STENCIL_ATTACHMENT,gl.RENDERBUFFER,self.depthStencilBuffer)):self.ctxAttribs.depth?(gl.bindRenderbuffer(gl.RENDERBUFFER,self.depthBuffer),gl.renderbufferStorage(gl.RENDERBUFFER,gl.DEPTH_COMPONENT16,self.bufferWidth,self.bufferHeight),gl.framebufferRenderbuffer(gl.FRAMEBUFFER,gl.DEPTH_ATTACHMENT,gl.RENDERBUFFER,self.depthBuffer)):self.ctxAttribs.stencil&&(gl.bindRenderbuffer(gl.RENDERBUFFER,self.stencilBuffer),gl.renderbufferStorage(gl.RENDERBUFFER,gl.STENCIL_INDEX8,self.bufferWidth,self.bufferHeight),gl.framebufferRenderbuffer(gl.FRAMEBUFFER,gl.STENCIL_ATTACHMENT,gl.RENDERBUFFER,self.stencilBuffer)),!gl.checkFramebufferStatus(gl.FRAMEBUFFER)===gl.FRAMEBUFFER_COMPLETE&&console.error("Framebuffer incomplete!"),self.realBindFramebuffer.call(gl,gl.FRAMEBUFFER,self.lastBoundFramebuffer),self.scissorTest&&self.realEnable.call(gl,gl.SCISSOR_TEST),self.realColorMask.apply(gl,self.colorMask),self.realViewport.apply(gl,self.viewport),self.realClearColor.apply(gl,self.clearColor)}),this.cardboardUI&&this.cardboardUI.onResize()},CardboardDistorter.prototype.patch=function(){if(!this.isPatched){var self=this,canvas=this.gl.canvas,gl=this.gl;Util.isIOS()||(canvas.width=Util.getScreenWidth()*this.bufferScale,canvas.height=Util.getScreenHeight()*this.bufferScale,Object.defineProperty(canvas,"width",{configurable:!0,enumerable:!0,get:function(){return self.bufferWidth},set:function(value){self.bufferWidth=value,self.realCanvasWidth.set.call(canvas,value),self.onResize()}}),Object.defineProperty(canvas,"height",{configurable:!0,enumerable:!0,get:function(){return self.bufferHeight},set:function(value){self.bufferHeight=value,self.realCanvasHeight.set.call(canvas,value),self.onResize()}})),this.lastBoundFramebuffer=gl.getParameter(gl.FRAMEBUFFER_BINDING),null==this.lastBoundFramebuffer&&(this.lastBoundFramebuffer=this.framebuffer,this.gl.bindFramebuffer(gl.FRAMEBUFFER,this.framebuffer)),this.gl.bindFramebuffer=function(target,framebuffer){self.lastBoundFramebuffer=framebuffer?framebuffer:self.framebuffer,self.realBindFramebuffer.call(gl,target,self.lastBoundFramebuffer)},this.cullFace=gl.getParameter(gl.CULL_FACE),this.depthTest=gl.getParameter(gl.DEPTH_TEST),this.blend=gl.getParameter(gl.BLEND),this.scissorTest=gl.getParameter(gl.SCISSOR_TEST),this.stencilTest=gl.getParameter(gl.STENCIL_TEST),gl.enable=function(pname){switch(pname){case gl.CULL_FACE:self.cullFace=!0;break;case gl.DEPTH_TEST:self.depthTest=!0;break;case gl.BLEND:self.blend=!0;break;case gl.SCISSOR_TEST:self.scissorTest=!0;break;case gl.STENCIL_TEST:self.stencilTest=!0}self.realEnable.call(gl,pname)},gl.disable=function(pname){switch(pname){case gl.CULL_FACE:self.cullFace=!1;break;case gl.DEPTH_TEST:self.depthTest=!1;break;case gl.BLEND:self.blend=!1;break;case gl.SCISSOR_TEST:self.scissorTest=!1;break;case gl.STENCIL_TEST:self.stencilTest=!1}self.realDisable.call(gl,pname)},this.colorMask=gl.getParameter(gl.COLOR_WRITEMASK),gl.colorMask=function(r,g,b,a){self.colorMask[0]=r,self.colorMask[1]=g,self.colorMask[2]=b,self.colorMask[3]=a,self.realColorMask.call(gl,r,g,b,a)},this.clearColor=gl.getParameter(gl.COLOR_CLEAR_VALUE),gl.clearColor=function(r,g,b,a){self.clearColor[0]=r,self.clearColor[1]=g,self.clearColor[2]=b,self.clearColor[3]=a,self.realClearColor.call(gl,r,g,b,a)},this.viewport=gl.getParameter(gl.VIEWPORT),gl.viewport=function(x,y,w,h){self.viewport[0]=x,self.viewport[1]=y,self.viewport[2]=w,self.viewport[3]=h,self.realViewport.call(gl,x,y,w,h)},this.isPatched=!0,Util.safariCssSizeWorkaround(canvas)}},CardboardDistorter.prototype.unpatch=function(){if(this.isPatched){var gl=this.gl,canvas=this.gl.canvas; +Util.isIOS()||(Object.defineProperty(canvas,"width",this.realCanvasWidth),Object.defineProperty(canvas,"height",this.realCanvasHeight)),canvas.width=this.bufferWidth,canvas.height=this.bufferHeight,gl.bindFramebuffer=this.realBindFramebuffer,gl.enable=this.realEnable,gl.disable=this.realDisable,gl.colorMask=this.realColorMask,gl.clearColor=this.realClearColor,gl.viewport=this.realViewport,this.lastBoundFramebuffer==this.framebuffer&&gl.bindFramebuffer(gl.FRAMEBUFFER,null),this.isPatched=!1,setTimeout(function(){Util.safariCssSizeWorkaround(canvas)},1)}},CardboardDistorter.prototype.setTextureBounds=function(leftBounds,rightBounds){leftBounds||(leftBounds=[0,0,.5,1]),rightBounds||(rightBounds=[.5,0,.5,1]),this.viewportOffsetScale[0]=leftBounds[0],this.viewportOffsetScale[1]=leftBounds[1],this.viewportOffsetScale[2]=leftBounds[2],this.viewportOffsetScale[3]=leftBounds[3],this.viewportOffsetScale[4]=rightBounds[0],this.viewportOffsetScale[5]=rightBounds[1],this.viewportOffsetScale[6]=rightBounds[2],this.viewportOffsetScale[7]=rightBounds[3]},CardboardDistorter.prototype.submitFrame=function(){var gl=this.gl,self=this,glState=[];if(WebVRConfig.DIRTY_SUBMIT_FRAME_BINDINGS||glState.push(gl.CURRENT_PROGRAM,gl.ARRAY_BUFFER_BINDING,gl.ELEMENT_ARRAY_BUFFER_BINDING,gl.TEXTURE_BINDING_2D,gl.TEXTURE0),WGLUPreserveGLState(gl,glState,function(gl){self.realBindFramebuffer.call(gl,gl.FRAMEBUFFER,null),self.cullFace&&self.realDisable.call(gl,gl.CULL_FACE),self.depthTest&&self.realDisable.call(gl,gl.DEPTH_TEST),self.blend&&self.realDisable.call(gl,gl.BLEND),self.scissorTest&&self.realDisable.call(gl,gl.SCISSOR_TEST),self.stencilTest&&self.realDisable.call(gl,gl.STENCIL_TEST),self.realColorMask.call(gl,!0,!0,!0,!0),self.realViewport.call(gl,0,0,gl.drawingBufferWidth,gl.drawingBufferHeight),(self.ctxAttribs.alpha||Util.isIOS())&&(self.realClearColor.call(gl,0,0,0,1),gl.clear(gl.COLOR_BUFFER_BIT)),gl.useProgram(self.program),gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,self.indexBuffer),gl.bindBuffer(gl.ARRAY_BUFFER,self.vertexBuffer),gl.enableVertexAttribArray(self.attribs.position),gl.enableVertexAttribArray(self.attribs.texCoord),gl.vertexAttribPointer(self.attribs.position,2,gl.FLOAT,!1,20,0),gl.vertexAttribPointer(self.attribs.texCoord,3,gl.FLOAT,!1,20,8),gl.activeTexture(gl.TEXTURE0),gl.uniform1i(self.uniforms.diffuse,0),gl.bindTexture(gl.TEXTURE_2D,self.renderTarget),gl.uniform4fv(self.uniforms.viewportOffsetScale,self.viewportOffsetScale),gl.drawElements(gl.TRIANGLES,self.indexCount,gl.UNSIGNED_SHORT,0),self.cardboardUI&&self.cardboardUI.renderNoState(),self.realBindFramebuffer.call(self.gl,gl.FRAMEBUFFER,self.framebuffer),self.ctxAttribs.preserveDrawingBuffer||(self.realClearColor.call(gl,0,0,0,0),gl.clear(gl.COLOR_BUFFER_BIT)),WebVRConfig.DIRTY_SUBMIT_FRAME_BINDINGS||self.realBindFramebuffer.call(gl,gl.FRAMEBUFFER,self.lastBoundFramebuffer),self.cullFace&&self.realEnable.call(gl,gl.CULL_FACE),self.depthTest&&self.realEnable.call(gl,gl.DEPTH_TEST),self.blend&&self.realEnable.call(gl,gl.BLEND),self.scissorTest&&self.realEnable.call(gl,gl.SCISSOR_TEST),self.stencilTest&&self.realEnable.call(gl,gl.STENCIL_TEST),self.realColorMask.apply(gl,self.colorMask),self.realViewport.apply(gl,self.viewport),!self.ctxAttribs.alpha&&self.ctxAttribs.preserveDrawingBuffer||self.realClearColor.apply(gl,self.clearColor)}),Util.isIOS()){var canvas=gl.canvas;canvas.width==self.bufferWidth&&canvas.height==self.bufferHeight||(self.bufferWidth=canvas.width,self.bufferHeight=canvas.height,self.onResize())}},CardboardDistorter.prototype.updateDeviceInfo=function(deviceInfo){var gl=this.gl,self=this,glState=[gl.ARRAY_BUFFER_BINDING,gl.ELEMENT_ARRAY_BUFFER_BINDING];WGLUPreserveGLState(gl,glState,function(gl){var vertices=self.computeMeshVertices_(self.meshWidth,self.meshHeight,deviceInfo);if(gl.bindBuffer(gl.ARRAY_BUFFER,self.vertexBuffer),gl.bufferData(gl.ARRAY_BUFFER,vertices,gl.STATIC_DRAW),!self.indexCount){var indices=self.computeMeshIndices_(self.meshWidth,self.meshHeight);gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER,self.indexBuffer),gl.bufferData(gl.ELEMENT_ARRAY_BUFFER,indices,gl.STATIC_DRAW),self.indexCount=indices.length}})},CardboardDistorter.prototype.computeMeshVertices_=function(width,height,deviceInfo){for(var vertices=new Float32Array(2*width*height*5),lensFrustum=deviceInfo.getLeftEyeVisibleTanAngles(),noLensFrustum=deviceInfo.getLeftEyeNoLensTanAngles(),viewport=deviceInfo.getLeftEyeVisibleScreenRect(noLensFrustum),vidx=0,e=0;e<2;e++){for(var j=0;jmidline-buttonSize&&event.clientXcanvas.clientHeight-buttonSize?optionsCallback(event):event.clientXgl.TEXTURE31){console.error("TEXTURE_BINDING_2D or TEXTURE_BINDING_CUBE_MAP must be followed by a valid texture unit"),boundValues.push(null,null);break}activeTexture||(activeTexture=gl.getParameter(gl.ACTIVE_TEXTURE)),gl.activeTexture(textureUnit),boundValues.push(gl.getParameter(binding),null);break;case gl.ACTIVE_TEXTURE:activeTexture=gl.getParameter(gl.ACTIVE_TEXTURE),boundValues.push(null);break;default:boundValues.push(gl.getParameter(binding))}}callback(gl);for(var i=0;igl.TEXTURE31)break;gl.activeTexture(textureUnit),gl.bindTexture(gl.TEXTURE_2D,boundValue);break;case gl.TEXTURE_BINDING_CUBE_MAP:var textureUnit=bindings[++i];if(textureUnitgl.TEXTURE31)break;gl.activeTexture(textureUnit),gl.bindTexture(gl.TEXTURE_CUBE_MAP,boundValue);break;case gl.VIEWPORT:gl.viewport(boundValue[0],boundValue[1],boundValue[2],boundValue[3]);break;case gl.BLEND:case gl.CULL_FACE:case gl.DEPTH_TEST:case gl.SCISSOR_TEST:case gl.STENCIL_TEST:boundValue?gl.enable(binding):gl.disable(binding);break;default:console.log("No GL restore behavior for 0x"+binding.toString(16))}activeTexture&&gl.activeTexture(activeTexture)}}module.exports=WGLUPreserveGLState},{}],8:[function(_dereq_,module,exports){function Device(params){this.width=params.width||Util.getScreenWidth(),this.height=params.height||Util.getScreenHeight(),this.widthMeters=params.widthMeters,this.heightMeters=params.heightMeters,this.bevelMeters=params.bevelMeters}function DeviceInfo(deviceParams){this.viewer=Viewers.CardboardV2,this.updateDeviceParams(deviceParams),this.distortion=new Distortion(this.viewer.distortionCoefficients)}function CardboardViewer(params){this.id=params.id,this.label=params.label,this.fov=params.fov,this.interLensDistance=params.interLensDistance,this.baselineLensDistance=params.baselineLensDistance,this.screenLensDistance=params.screenLensDistance,this.distortionCoefficients=params.distortionCoefficients,this.inverseCoefficients=params.inverseCoefficients}var Distortion=_dereq_("./distortion/distortion.js"),MathUtil=_dereq_("./math-util.js"),Util=_dereq_("./util.js"),DEFAULT_ANDROID=new Device({widthMeters:.11,heightMeters:.062,bevelMeters:.004}),DEFAULT_IOS=new Device({widthMeters:.1038,heightMeters:.0584,bevelMeters:.004}),Viewers={CardboardV1:new CardboardViewer({id:"CardboardV1",label:"Cardboard I/O 2014",fov:40,interLensDistance:.06,baselineLensDistance:.035,screenLensDistance:.042,distortionCoefficients:[.441,.156],inverseCoefficients:[-.4410035,.42756155,-.4804439,.5460139,-.58821183,.5733938,-.48303202,.33299083,-.17573841,.0651772,-.01488963,.001559834]}),CardboardV2:new CardboardViewer({id:"CardboardV2",label:"Cardboard I/O 2015",fov:60,interLensDistance:.064,baselineLensDistance:.035,screenLensDistance:.039,distortionCoefficients:[.34,.55],inverseCoefficients:[-.33836704,-.18162185,.862655,-1.2462051,1.0560602,-.58208317,.21609078,-.05444823,.009177956,-.0009904169,6183535e-11,-16981803e-13]})};DeviceInfo.prototype.updateDeviceParams=function(deviceParams){this.device=this.determineDevice_(deviceParams)||this.device},DeviceInfo.prototype.getDevice=function(){return this.device},DeviceInfo.prototype.setViewer=function(viewer){this.viewer=viewer,this.distortion=new Distortion(this.viewer.distortionCoefficients)},DeviceInfo.prototype.determineDevice_=function(deviceParams){if(!deviceParams)return Util.isIOS()?(console.warn("Using fallback iOS device measurements."),DEFAULT_IOS):(console.warn("Using fallback Android device measurements."),DEFAULT_ANDROID);var METERS_PER_INCH=.0254,metersPerPixelX=METERS_PER_INCH/deviceParams.xdpi,metersPerPixelY=METERS_PER_INCH/deviceParams.ydpi,width=Util.getScreenWidth(),height=Util.getScreenHeight();return new Device({widthMeters:metersPerPixelX*width,heightMeters:metersPerPixelY*height,bevelMeters:.001*deviceParams.bevelMm})},DeviceInfo.prototype.getDistortedFieldOfViewLeftEye=function(){var viewer=this.viewer,device=this.device,distortion=this.distortion,eyeToScreenDistance=viewer.screenLensDistance,outerDist=(device.widthMeters-viewer.interLensDistance)/2,innerDist=viewer.interLensDistance/2,bottomDist=viewer.baselineLensDistance-device.bevelMeters,topDist=device.heightMeters-bottomDist,outerAngle=MathUtil.radToDeg*Math.atan(distortion.distort(outerDist/eyeToScreenDistance)),innerAngle=MathUtil.radToDeg*Math.atan(distortion.distort(innerDist/eyeToScreenDistance)),bottomAngle=MathUtil.radToDeg*Math.atan(distortion.distort(bottomDist/eyeToScreenDistance)),topAngle=MathUtil.radToDeg*Math.atan(distortion.distort(topDist/eyeToScreenDistance));return{leftDegrees:Math.min(outerAngle,viewer.fov),rightDegrees:Math.min(innerAngle,viewer.fov),downDegrees:Math.min(bottomAngle,viewer.fov),upDegrees:Math.min(topAngle,viewer.fov)}},DeviceInfo.prototype.getLeftEyeVisibleTanAngles=function(){var viewer=this.viewer,device=this.device,distortion=this.distortion,fovLeft=Math.tan(-MathUtil.degToRad*viewer.fov),fovTop=Math.tan(MathUtil.degToRad*viewer.fov),fovRight=Math.tan(MathUtil.degToRad*viewer.fov),fovBottom=Math.tan(-MathUtil.degToRad*viewer.fov),halfWidth=device.widthMeters/4,halfHeight=device.heightMeters/2,verticalLensOffset=viewer.baselineLensDistance-device.bevelMeters-halfHeight,centerX=viewer.interLensDistance/2-halfWidth,centerY=-verticalLensOffset,centerZ=viewer.screenLensDistance,screenLeft=distortion.distort((centerX-halfWidth)/centerZ),screenTop=distortion.distort((centerY+halfHeight)/centerZ),screenRight=distortion.distort((centerX+halfWidth)/centerZ),screenBottom=distortion.distort((centerY-halfHeight)/centerZ),result=new Float32Array(4);return result[0]=Math.max(fovLeft,screenLeft),result[1]=Math.min(fovTop,screenTop),result[2]=Math.min(fovRight,screenRight),result[3]=Math.max(fovBottom,screenBottom),result},DeviceInfo.prototype.getLeftEyeNoLensTanAngles=function(){var viewer=this.viewer,device=this.device,distortion=this.distortion,result=new Float32Array(4),fovLeft=distortion.distortInverse(Math.tan(-MathUtil.degToRad*viewer.fov)),fovTop=distortion.distortInverse(Math.tan(MathUtil.degToRad*viewer.fov)),fovRight=distortion.distortInverse(Math.tan(MathUtil.degToRad*viewer.fov)),fovBottom=distortion.distortInverse(Math.tan(-MathUtil.degToRad*viewer.fov)),halfWidth=device.widthMeters/4,halfHeight=device.heightMeters/2,verticalLensOffset=viewer.baselineLensDistance-device.bevelMeters-halfHeight,centerX=viewer.interLensDistance/2-halfWidth,centerY=-verticalLensOffset,centerZ=viewer.screenLensDistance,screenLeft=(centerX-halfWidth)/centerZ,screenTop=(centerY+halfHeight)/centerZ,screenRight=(centerX+halfWidth)/centerZ,screenBottom=(centerY-halfHeight)/centerZ;return result[0]=Math.max(fovLeft,screenLeft),result[1]=Math.min(fovTop,screenTop),result[2]=Math.min(fovRight,screenRight),result[3]=Math.max(fovBottom,screenBottom),result},DeviceInfo.prototype.getLeftEyeVisibleScreenRect=function(undistortedFrustum){var viewer=this.viewer,device=this.device,dist=viewer.screenLensDistance,eyeX=(device.widthMeters-viewer.interLensDistance)/2,eyeY=viewer.baselineLensDistance-device.bevelMeters,left=(undistortedFrustum[0]*dist+eyeX)/device.widthMeters,top=(undistortedFrustum[1]*dist+eyeY)/device.heightMeters,right=(undistortedFrustum[2]*dist+eyeX)/device.widthMeters,bottom=(undistortedFrustum[3]*dist+eyeY)/device.heightMeters;return{x:left,y:bottom,width:right-left,height:top-bottom}},DeviceInfo.prototype.getFieldOfViewLeftEye=function(opt_isUndistorted){return opt_isUndistorted?this.getUndistortedFieldOfViewLeftEye():this.getDistortedFieldOfViewLeftEye()},DeviceInfo.prototype.getFieldOfViewRightEye=function(opt_isUndistorted){var fov=this.getFieldOfViewLeftEye(opt_isUndistorted);return{leftDegrees:fov.rightDegrees,rightDegrees:fov.leftDegrees,upDegrees:fov.upDegrees,downDegrees:fov.downDegrees}},DeviceInfo.prototype.getUndistortedFieldOfViewLeftEye=function(){var p=this.getUndistortedParams_();return{leftDegrees:MathUtil.radToDeg*Math.atan(p.outerDist),rightDegrees:MathUtil.radToDeg*Math.atan(p.innerDist),downDegrees:MathUtil.radToDeg*Math.atan(p.bottomDist),upDegrees:MathUtil.radToDeg*Math.atan(p.topDist)}},DeviceInfo.prototype.getUndistortedViewportLeftEye=function(){var p=this.getUndistortedParams_(),viewer=this.viewer,device=this.device,eyeToScreenDistance=viewer.screenLensDistance,screenWidth=device.widthMeters/eyeToScreenDistance,screenHeight=device.heightMeters/eyeToScreenDistance,xPxPerTanAngle=device.width/screenWidth,yPxPerTanAngle=device.height/screenHeight,x=Math.round((p.eyePosX-p.outerDist)*xPxPerTanAngle),y=Math.round((p.eyePosY-p.bottomDist)*yPxPerTanAngle);return{x:x,y:y,width:Math.round((p.eyePosX+p.innerDist)*xPxPerTanAngle)-x,height:Math.round((p.eyePosY+p.topDist)*yPxPerTanAngle)-y}},DeviceInfo.prototype.getUndistortedParams_=function(){var viewer=this.viewer,device=this.device,distortion=this.distortion,eyeToScreenDistance=viewer.screenLensDistance,halfLensDistance=viewer.interLensDistance/2/eyeToScreenDistance,screenWidth=device.widthMeters/eyeToScreenDistance,screenHeight=device.heightMeters/eyeToScreenDistance,eyePosX=screenWidth/2-halfLensDistance,eyePosY=(viewer.baselineLensDistance-device.bevelMeters)/eyeToScreenDistance,maxFov=viewer.fov,viewerMax=distortion.distortInverse(Math.tan(MathUtil.degToRad*maxFov)),outerDist=Math.min(eyePosX,viewerMax),innerDist=Math.min(halfLensDistance,viewerMax),bottomDist=Math.min(eyePosY,viewerMax),topDist=Math.min(screenHeight-eyePosY,viewerMax);return{outerDist:outerDist,innerDist:innerDist,topDist:topDist,bottomDist:bottomDist,eyePosX:eyePosX,eyePosY:eyePosY}},DeviceInfo.Viewers=Viewers,module.exports=DeviceInfo},{"./distortion/distortion.js":10,"./math-util.js":14,"./util.js":22}],9:[function(_dereq_,module,exports){function VRDisplayHMDDevice(display){this.display=display,this.hardwareUnitId=display.displayId,this.deviceId="webvr-polyfill:HMD:"+display.displayId,this.deviceName=display.displayName+" (HMD)"}function VRDisplayPositionSensorDevice(display){this.display=display,this.hardwareUnitId=display.displayId,this.deviceId="webvr-polyfill:PositionSensor: "+display.displayId,this.deviceName=display.displayName+" (PositionSensor)"}var HMDVRDevice=(_dereq_("./base.js").VRDisplay,_dereq_("./base.js").HMDVRDevice),PositionSensorVRDevice=_dereq_("./base.js").PositionSensorVRDevice;VRDisplayHMDDevice.prototype=new HMDVRDevice,VRDisplayHMDDevice.prototype.getEyeParameters=function(whichEye){var eyeParameters=this.display.getEyeParameters(whichEye);return{currentFieldOfView:eyeParameters.fieldOfView,maximumFieldOfView:eyeParameters.fieldOfView,minimumFieldOfView:eyeParameters.fieldOfView,recommendedFieldOfView:eyeParameters.fieldOfView,eyeTranslation:{x:eyeParameters.offset[0],y:eyeParameters.offset[1],z:eyeParameters.offset[2]},renderRect:{x:"right"==whichEye?eyeParameters.renderWidth:0,y:0,width:eyeParameters.renderWidth,height:eyeParameters.renderHeight}}},VRDisplayHMDDevice.prototype.setFieldOfView=function(opt_fovLeft,opt_fovRight,opt_zNear,opt_zFar){},VRDisplayPositionSensorDevice.prototype=new PositionSensorVRDevice,VRDisplayPositionSensorDevice.prototype.getState=function(){var pose=this.display.getPose();return{position:pose.position?{x:pose.position[0],y:pose.position[1],z:pose.position[2]}:null,orientation:pose.orientation?{x:pose.orientation[0],y:pose.orientation[1],z:pose.orientation[2],w:pose.orientation[3]}:null,linearVelocity:null,linearAcceleration:null,angularVelocity:null,angularAcceleration:null}},VRDisplayPositionSensorDevice.prototype.resetState=function(){return this.positionDevice.resetPose()},module.exports.VRDisplayHMDDevice=VRDisplayHMDDevice,module.exports.VRDisplayPositionSensorDevice=VRDisplayPositionSensorDevice},{"./base.js":3}],10:[function(_dereq_,module,exports){function Distortion(coefficients){this.coefficients=coefficients}Distortion.prototype.distortInverse=function(radius){for(var r0=0,r1=1,dr0=radius-this.distort(r0);Math.abs(r1-r0)>1e-4;){var dr1=radius-this.distort(r1),r2=r1-dr1*((r1-r0)/(dr1-dr0));r0=r1,r1=r2,dr0=dr1}return r1},Distortion.prototype.distort=function(radius){for(var r2=radius*radius,ret=0,i=0;i=0;--j){for(var v=y[j],i=j+1;i=200&&xhr.status<=299?(obj.dpdb=JSON.parse(xhr.response),obj.recalculateDeviceParams_()):console.error("Error loading online DPDB!")}),xhr.send()}}function DeviceParams(params){this.xdpi=params.xdpi,this.ydpi=params.ydpi,this.bevelMm=params.bevelMm}var DPDB_CACHE=_dereq_("./dpdb-cache.js"),Util=_dereq_("../util.js"),ONLINE_DPDB_URL="https://storage.googleapis.com/cardboard-dpdb/dpdb.json";Dpdb.prototype.getDeviceParams=function(){return this.deviceParams},Dpdb.prototype.recalculateDeviceParams_=function(){var newDeviceParams=this.calcDeviceParams_();newDeviceParams?(this.deviceParams=newDeviceParams,this.onDeviceParamsUpdated&&this.onDeviceParamsUpdated(this.deviceParams)):console.error("Failed to recalculate device parameters.")},Dpdb.prototype.calcDeviceParams_=function(){var db=this.dpdb;if(!db)return console.error("DPDB not available."),null;if(1!=db.format)return console.error("DPDB has unexpected format version."),null;if(!db.devices||!db.devices.length)return console.error("DPDB does not have a devices section."),null;var userAgent=navigator.userAgent||navigator.vendor||window.opera,width=Util.getScreenWidth(),height=Util.getScreenHeight();if(!db.devices)return console.error("DPDB has no devices section."),null;for(var i=0;i=1)return this.w=w,this.x=x,this.y=y,this.z=z,this;var halfTheta=Math.acos(cosHalfTheta),sinHalfTheta=Math.sqrt(1-cosHalfTheta*cosHalfTheta);if(Math.abs(sinHalfTheta)<.001)return this.w=.5*(w+this.w),this.x=.5*(x+this.x),this.y=.5*(y+this.y),this.z=.5*(z+this.z),this;var ratioA=Math.sin((1-t)*halfTheta)/sinHalfTheta,ratioB=Math.sin(t*halfTheta)/sinHalfTheta;return this.w=w*ratioA+this.w*ratioB,this.x=x*ratioA+this.x*ratioB,this.y=y*ratioA+this.y*ratioB,this.z=z*ratioA+this.z*ratioB,this},setFromUnitVectors:function(){var v1,r,EPS=1e-6;return function(vFrom,vTo){return void 0===v1&&(v1=new MathUtil.Vector3),r=vFrom.dot(vTo)+1,rMath.abs(vFrom.z)?v1.set(-vFrom.y,vFrom.x,0):v1.set(0,-vFrom.z,vFrom.y)):v1.crossVectors(vFrom,vTo),this.x=v1.x,this.y=v1.y,this.z=v1.z,this.w=r,this.normalize(),this}}()},module.exports=MathUtil},{}],15:[function(_dereq_,module,exports){function MouseKeyboardVRDisplay(){this.displayName="Mouse and Keyboard VRDisplay (webvr-polyfill)",this.capabilities.hasOrientation=!0,window.addEventListener("keydown",this.onKeyDown_.bind(this)),window.addEventListener("mousemove",this.onMouseMove_.bind(this)),window.addEventListener("mousedown",this.onMouseDown_.bind(this)),window.addEventListener("mouseup",this.onMouseUp_.bind(this)),this.phi_=0,this.theta_=0,this.targetAngle_=null,this.angleAnimation_=null,this.orientation_=new MathUtil.Quaternion,this.rotateStart_=new MathUtil.Vector2,this.rotateEnd_=new MathUtil.Vector2,this.rotateDelta_=new MathUtil.Vector2,this.isDragging_=!1,this.orientationOut_=new Float32Array(4)}var VRDisplay=_dereq_("./base.js").VRDisplay,MathUtil=_dereq_("./math-util.js"),Util=_dereq_("./util.js"),KEY_SPEED=.15,KEY_ANIMATION_DURATION=80,MOUSE_SPEED_X=.5,MOUSE_SPEED_Y=.3;MouseKeyboardVRDisplay.prototype=new VRDisplay,MouseKeyboardVRDisplay.prototype.getImmediatePose=function(){return this.orientation_.setFromEulerYXZ(this.phi_,this.theta_,0),this.orientationOut_[0]=this.orientation_.x,this.orientationOut_[1]=this.orientation_.y,this.orientationOut_[2]=this.orientation_.z,this.orientationOut_[3]=this.orientation_.w,{position:null,orientation:this.orientationOut_,linearVelocity:null,linearAcceleration:null,angularVelocity:null,angularAcceleration:null}},MouseKeyboardVRDisplay.prototype.onKeyDown_=function(e){38==e.keyCode?this.animatePhi_(this.phi_+KEY_SPEED):39==e.keyCode?this.animateTheta_(this.theta_-KEY_SPEED):40==e.keyCode?this.animatePhi_(this.phi_-KEY_SPEED):37==e.keyCode&&this.animateTheta_(this.theta_+KEY_SPEED)},MouseKeyboardVRDisplay.prototype.animateTheta_=function(targetAngle){this.animateKeyTransitions_("theta_",targetAngle)},MouseKeyboardVRDisplay.prototype.animatePhi_=function(targetAngle){targetAngle=Util.clamp(targetAngle,-Math.PI/2,Math.PI/2),this.animateKeyTransitions_("phi_",targetAngle)},MouseKeyboardVRDisplay.prototype.animateKeyTransitions_=function(angleName,targetAngle){this.angleAnimation_&&cancelAnimationFrame(this.angleAnimation_);var startAngle=this[angleName],startTime=new Date;this.angleAnimation_=requestAnimationFrame(function animate(){var elapsed=new Date-startTime;if(elapsed>=KEY_ANIMATION_DURATION)return this[angleName]=targetAngle,void cancelAnimationFrame(this.angleAnimation_);this.angleAnimation_=requestAnimationFrame(animate.bind(this));var percent=elapsed/KEY_ANIMATION_DURATION;this[angleName]=startAngle+(targetAngle-startAngle)*percent}.bind(this))},MouseKeyboardVRDisplay.prototype.onMouseDown_=function(e){this.rotateStart_.set(e.clientX,e.clientY),this.isDragging_=!0},MouseKeyboardVRDisplay.prototype.onMouseMove_=function(e){if(this.isDragging_||this.isPointerLocked_()){if(this.isPointerLocked_()){var movementX=e.movementX||e.mozMovementX||0,movementY=e.movementY||e.mozMovementY||0;this.rotateEnd_.set(this.rotateStart_.x-movementX,this.rotateStart_.y-movementY)}else this.rotateEnd_.set(e.clientX,e.clientY);this.rotateDelta_.subVectors(this.rotateEnd_,this.rotateStart_),this.rotateStart_.copy(this.rotateEnd_),this.phi_+=2*Math.PI*this.rotateDelta_.y/screen.height*MOUSE_SPEED_Y,this.theta_+=2*Math.PI*this.rotateDelta_.x/screen.width*MOUSE_SPEED_X,this.phi_=Util.clamp(this.phi_,-Math.PI/2,Math.PI/2)}},MouseKeyboardVRDisplay.prototype.onMouseUp_=function(e){this.isDragging_=!1},MouseKeyboardVRDisplay.prototype.isPointerLocked_=function(){var el=document.pointerLockElement||document.mozPointerLockElement||document.webkitPointerLockElement;return void 0!==el},MouseKeyboardVRDisplay.prototype.resetPose=function(){this.phi_=0,this.theta_=0},module.exports=MouseKeyboardVRDisplay},{"./base.js":3,"./math-util.js":14,"./util.js":22}],16:[function(_dereq_,module,exports){function RotateInstructions(){this.loadIcon_();var overlay=document.createElement("div"),s=overlay.style;s.position="fixed",s.top=0,s.right=0,s.bottom=0,s.left=0,s.backgroundColor="gray",s.fontFamily="sans-serif",s.zIndex=1e6;var img=document.createElement("img");img.src=this.icon;var s=img.style;s.marginLeft="25%",s.marginTop="25%",s.width="50%",overlay.appendChild(img);var text=document.createElement("div"),s=text.style;s.textAlign="center",s.fontSize="16px",s.lineHeight="24px",s.margin="24px 25%",s.width="50%",text.innerHTML="Place your phone into your Cardboard viewer.",overlay.appendChild(text);var snackbar=document.createElement("div"),s=snackbar.style;s.backgroundColor="#CFD8DC",s.position="fixed",s.bottom=0,s.width="100%",s.height="48px",s.padding="14px 24px",s.boxSizing="border-box",s.color="#656A6B",overlay.appendChild(snackbar);var snackbarText=document.createElement("div");snackbarText.style.float="left",snackbarText.innerHTML="No Cardboard viewer?";var snackbarButton=document.createElement("a");snackbarButton.href="https://www.google.com/get/cardboard/get-cardboard/",snackbarButton.innerHTML="get one",snackbarButton.target="_blank";var s=snackbarButton.style;s.float="right",s.fontWeight=600,s.textTransform="uppercase",s.borderLeft="1px solid gray",s.paddingLeft="24px",s.textDecoration="none",s.color="#656A6B",snackbar.appendChild(snackbarText),snackbar.appendChild(snackbarButton),this.overlay=overlay,this.text=text,this.hide()}var Util=_dereq_("./util.js");RotateInstructions.prototype.show=function(parent){parent||this.overlay.parentElement?parent&&(this.overlay.parentElement&&this.overlay.parentElement!=parent&&this.overlay.parentElement.removeChild(this.overlay),parent.appendChild(this.overlay)):document.body.appendChild(this.overlay),this.overlay.style.display="block";var img=this.overlay.querySelector("img"),s=img.style;Util.isLandscapeMode()?(s.width="20%",s.marginLeft="40%",s.marginTop="3%"):(s.width="50%",s.marginLeft="25%",s.marginTop="25%")},RotateInstructions.prototype.hide=function(){this.overlay.style.display="none"},RotateInstructions.prototype.showTemporarily=function(ms,parent){this.show(parent),this.timer=setTimeout(this.hide.bind(this),ms)},RotateInstructions.prototype.disableShowTemporarily=function(){clearTimeout(this.timer)},RotateInstructions.prototype.update=function(){this.disableShowTemporarily(),!Util.isLandscapeMode()&&Util.isMobile()?this.show():this.hide()},RotateInstructions.prototype.loadIcon_=function(){this.icon=Util.base64("image/svg+xml","<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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deltaT=this.currentGyroMeasurement.timestampS-this.previousGyroMeasurement.timestampS,gyroDeltaQ=this.gyroToQuaternionDelta_(this.currentGyroMeasurement.sample,deltaT);this.gyroIntegralQ.multiply(gyroDeltaQ),this.filterQ.copy(this.previousFilterQ),this.filterQ.multiply(gyroDeltaQ);var invFilterQ=new MathUtil.Quaternion;invFilterQ.copy(this.filterQ),invFilterQ.inverse(),this.estimatedGravity.set(0,0,-1),this.estimatedGravity.applyQuaternion(invFilterQ),this.estimatedGravity.normalize(),this.measuredGravity.copy(this.currentAccelMeasurement.sample),this.measuredGravity.normalize();var deltaQ=new MathUtil.Quaternion;deltaQ.setFromUnitVectors(this.estimatedGravity,this.measuredGravity),deltaQ.inverse(),Util.isDebug()&&console.log("Delta: %d deg, G_est: (%s, %s, %s), G_meas: (%s, %s, 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axis.copy(gyro),axis.normalize(),quat.setFromAxisAngle(axis,gyro.length()*dt),quat},module.exports=ComplementaryFilter},{"../math-util.js":14,"../util.js":22,"./sensor-sample.js":20}],18:[function(_dereq_,module,exports){function FusionPoseSensor(){this.deviceId="webvr-polyfill:fused",this.deviceName="VR Position Device (webvr-polyfill:fused)",this.accelerometer=new MathUtil.Vector3,this.gyroscope=new MathUtil.Vector3,this.start(),this.filter=new ComplementaryFilter(WebVRConfig.K_FILTER),this.posePredictor=new PosePredictor(WebVRConfig.PREDICTION_TIME_S),this.touchPanner=new TouchPanner,this.filterToWorldQ=new MathUtil.Quaternion,Util.isIOS()?this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1,0,0),Math.PI/2):this.filterToWorldQ.setFromAxisAngle(new MathUtil.Vector3(1,0,0),-Math.PI/2),this.inverseWorldToScreenQ=new MathUtil.Quaternion,this.worldToScreenQ=new MathUtil.Quaternion,this.originalPoseAdjustQ=new MathUtil.Quaternion,this.originalPoseAdjustQ.setFromAxisAngle(new MathUtil.Vector3(0,0,1),-window.orientation*Math.PI/180),this.setScreenTransform_(),Util.isLandscapeMode()&&this.filterToWorldQ.multiply(this.inverseWorldToScreenQ),this.resetQ=new MathUtil.Quaternion,this.isFirefoxAndroid=Util.isFirefoxAndroid(),this.isIOS=Util.isIOS(),this.orientationOut_=new Float32Array(4)}var ComplementaryFilter=_dereq_("./complementary-filter.js"),PosePredictor=_dereq_("./pose-predictor.js"),TouchPanner=_dereq_("../touch-panner.js"),MathUtil=_dereq_("../math-util.js"),Util=_dereq_("../util.js");FusionPoseSensor.prototype.getPosition=function(){return null},FusionPoseSensor.prototype.getOrientation=function(){var orientation=this.filter.getOrientation();this.predictedQ=this.posePredictor.getPrediction(orientation,this.gyroscope,this.previousTimestampS);var out=new MathUtil.Quaternion;return out.copy(this.filterToWorldQ),out.multiply(this.resetQ),WebVRConfig.TOUCH_PANNER_DISABLED||out.multiply(this.touchPanner.getOrientation()),out.multiply(this.predictedQ),out.multiply(this.worldToScreenQ),WebVRConfig.YAW_ONLY&&(out.x=0,out.z=0,out.normalize()),this.orientationOut_[0]=out.x,this.orientationOut_[1]=out.y,this.orientationOut_[2]=out.z,this.orientationOut_[3]=out.w,this.orientationOut_},FusionPoseSensor.prototype.resetPose=function(){this.resetQ.copy(this.filter.getOrientation()),this.resetQ.x=0,this.resetQ.y=0,this.resetQ.z*=-1,this.resetQ.normalize(),Util.isLandscapeMode()&&this.resetQ.multiply(this.inverseWorldToScreenQ),this.resetQ.multiply(this.originalPoseAdjustQ),WebVRConfig.TOUCH_PANNER_DISABLED||this.touchPanner.resetSensor()},FusionPoseSensor.prototype.onDeviceMotion_=function(deviceMotion){this.updateDeviceMotion_(deviceMotion)},FusionPoseSensor.prototype.updateDeviceMotion_=function(deviceMotion){var accGravity=deviceMotion.accelerationIncludingGravity,rotRate=deviceMotion.rotationRate,timestampS=deviceMotion.timeStamp/1e3;this.isFirefoxAndroid&&(timestampS/=1e3);var deltaS=timestampS-this.previousTimestampS;return deltaS<=Util.MIN_TIMESTEP||deltaS>Util.MAX_TIMESTEP?(console.warn("Invalid timestamps detected. Time step between successive gyroscope sensor samples is very small or not monotonic"),void(this.previousTimestampS=timestampS)):(this.accelerometer.set(-accGravity.x,-accGravity.y,-accGravity.z),this.gyroscope.set(rotRate.alpha,rotRate.beta,rotRate.gamma),(this.isIOS||this.isFirefoxAndroid)&&this.gyroscope.multiplyScalar(Math.PI/180),this.filter.addAccelMeasurement(this.accelerometer,timestampS),this.filter.addGyroMeasurement(this.gyroscope,timestampS),void(this.previousTimestampS=timestampS))},FusionPoseSensor.prototype.onOrientationChange_=function(screenOrientation){this.setScreenTransform_()},FusionPoseSensor.prototype.onMessage_=function(event){var message=event.data;if(message&&message.type){var type=message.type.toLowerCase();"devicemotion"===type&&this.updateDeviceMotion_(message.deviceMotionEvent)}},FusionPoseSensor.prototype.setScreenTransform_=function(){switch(this.worldToScreenQ.set(0,0,0,1),window.orientation){case 0:break;case 90:this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0,0,1),-Math.PI/2);break;case-90:this.worldToScreenQ.setFromAxisAngle(new MathUtil.Vector3(0,0,1),Math.PI/2);break;case 180:}this.inverseWorldToScreenQ.copy(this.worldToScreenQ),this.inverseWorldToScreenQ.inverse()},FusionPoseSensor.prototype.start=function(){this.onDeviceMotionCallback_=this.onDeviceMotion_.bind(this),this.onOrientationChangeCallback_=this.onOrientationChange_.bind(this),this.onMessageCallback_=this.onMessage_.bind(this),Util.isIOS()&&Util.isInsideCrossDomainIFrame()&&window.addEventListener("message",this.onMessageCallback_),window.addEventListener("orientationchange",this.onOrientationChangeCallback_),window.addEventListener("devicemotion",this.onDeviceMotionCallback_)},FusionPoseSensor.prototype.stop=function(){window.removeEventListener("devicemotion",this.onDeviceMotionCallback_),window.removeEventListener("orientationchange",this.onOrientationChangeCallback_),window.removeEventListener("message",this.onMessageCallback_)},module.exports=FusionPoseSensor},{"../math-util.js":14,"../touch-panner.js":21,"../util.js":22,"./complementary-filter.js":17,"./pose-predictor.js":19}],19:[function(_dereq_,module,exports){function PosePredictor(predictionTimeS){this.predictionTimeS=predictionTimeS,this.previousQ=new MathUtil.Quaternion,this.previousTimestampS=null,this.deltaQ=new MathUtil.Quaternion,this.outQ=new MathUtil.Quaternion}var MathUtil=_dereq_("../math-util"),Util=_dereq_("../util");PosePredictor.prototype.getPrediction=function(currentQ,gyro,timestampS){if(!this.previousTimestampS)return this.previousQ.copy(currentQ),this.previousTimestampS=timestampS,currentQ;var axis=new MathUtil.Vector3;axis.copy(gyro),axis.normalize();var angularSpeed=gyro.length();if(angularSpeed<20*MathUtil.degToRad)return Util.isDebug()&&console.log("Moving slowly, at %s deg/s: no prediction",(MathUtil.radToDeg*angularSpeed).toFixed(1)),this.outQ.copy(currentQ),this.previousQ.copy(currentQ),this.outQ;var predictAngle=(timestampS-this.previousTimestampS,angularSpeed*this.predictionTimeS);return this.deltaQ.setFromAxisAngle(axis,predictAngle),this.outQ.copy(this.previousQ),this.outQ.multiply(this.deltaQ),this.previousQ.copy(currentQ),this.previousTimestampS=timestampS,this.outQ},module.exports=PosePredictor},{"../math-util":14,"../util":22}],20:[function(_dereq_,module,exports){function SensorSample(sample,timestampS){this.set(sample,timestampS)}SensorSample.prototype.set=function(sample,timestampS){this.sample=sample,this.timestampS=timestampS},SensorSample.prototype.copy=function(sensorSample){this.set(sensorSample.sample,sensorSample.timestampS)},module.exports=SensorSample},{}],21:[function(_dereq_,module,exports){function TouchPanner(){window.addEventListener("touchstart",this.onTouchStart_.bind(this)),window.addEventListener("touchmove",this.onTouchMove_.bind(this)),window.addEventListener("touchend",this.onTouchEnd_.bind(this)),this.isTouching=!1,this.rotateStart=new MathUtil.Vector2,this.rotateEnd=new MathUtil.Vector2,this.rotateDelta=new MathUtil.Vector2,this.theta=0,this.orientation=new MathUtil.Quaternion}var MathUtil=_dereq_("./math-util.js"),Util=_dereq_("./util.js"),ROTATE_SPEED=.5;TouchPanner.prototype.getOrientation=function(){return this.orientation.setFromEulerXYZ(0,0,this.theta),this.orientation},TouchPanner.prototype.resetSensor=function(){this.theta=0},TouchPanner.prototype.onTouchStart_=function(e){1==e.touches.length&&(this.rotateStart.set(e.touches[0].pageX,e.touches[0].pageY),this.isTouching=!0)},TouchPanner.prototype.onTouchMove_=function(e){if(this.isTouching){this.rotateEnd.set(e.touches[0].pageX,e.touches[0].pageY),this.rotateDelta.subVectors(this.rotateEnd,this.rotateStart),this.rotateStart.copy(this.rotateEnd),Util.isIOS()&&(this.rotateDelta.x*=-1);var element=document.body;this.theta+=2*Math.PI*this.rotateDelta.x/element.clientWidth*ROTATE_SPEED}},TouchPanner.prototype.onTouchEnd_=function(e){this.isTouching=!1},module.exports=TouchPanner},{"./math-util.js":14,"./util.js":22}],22:[function(_dereq_,module,exports){var objectAssign=_dereq_("object-assign"),Util=window.Util||{};Util.MIN_TIMESTEP=.001,Util.MAX_TIMESTEP=1,Util.base64=function(mimeType,base64){return"data:"+mimeType+";base64,"+base64},Util.clamp=function(value,min,max){return Math.min(Math.max(min,value),max)},Util.lerp=function(a,b,t){return a+(b-a)*t},Util.isIOS=function(){var isIOS=/iPad|iPhone|iPod/.test(navigator.platform);return function(){return isIOS}}(),Util.isSafari=function(){var isSafari=/^((?!chrome|android).)*safari/i.test(navigator.userAgent);return function(){return isSafari}}(),Util.isFirefoxAndroid=function(){var isFirefoxAndroid=navigator.userAgent.indexOf("Firefox")!==-1&&navigator.userAgent.indexOf("Android")!==-1;return function(){return isFirefoxAndroid}}(),Util.isLandscapeMode=function(){return 90==window.orientation||window.orientation==-90},Util.isTimestampDeltaValid=function(timestampDeltaS){return!isNaN(timestampDeltaS)&&(!(timestampDeltaS<=Util.MIN_TIMESTEP)&&!(timestampDeltaS>Util.MAX_TIMESTEP))},Util.getScreenWidth=function(){return Math.max(window.screen.width,window.screen.height)*window.devicePixelRatio},Util.getScreenHeight=function(){return Math.min(window.screen.width,window.screen.height)*window.devicePixelRatio},Util.requestFullscreen=function(element){if(element.requestFullscreen)element.requestFullscreen();else if(element.webkitRequestFullscreen)element.webkitRequestFullscreen();else if(element.mozRequestFullScreen)element.mozRequestFullScreen();else{if(!element.msRequestFullscreen)return!1;element.msRequestFullscreen()}return!0},Util.exitFullscreen=function(){if(document.exitFullscreen)document.exitFullscreen();else if(document.webkitExitFullscreen)document.webkitExitFullscreen();else if(document.mozCancelFullScreen)document.mozCancelFullScreen();else{if(!document.msExitFullscreen)return!1;document.msExitFullscreen()}return!0},Util.getFullscreenElement=function(){return document.fullscreenElement||document.webkitFullscreenElement||document.mozFullScreenElement||document.msFullscreenElement},Util.linkProgram=function(gl,vertexSource,fragmentSource,attribLocationMap){var vertexShader=gl.createShader(gl.VERTEX_SHADER);gl.shaderSource(vertexShader,vertexSource),gl.compileShader(vertexShader);var fragmentShader=gl.createShader(gl.FRAGMENT_SHADER);gl.shaderSource(fragmentShader,fragmentSource),gl.compileShader(fragmentShader);var program=gl.createProgram();gl.attachShader(program,vertexShader),gl.attachShader(program,fragmentShader);for(var attribName in attribLocationMap)gl.bindAttribLocation(program,attribLocationMap[attribName],attribName);return gl.linkProgram(program),gl.deleteShader(vertexShader),gl.deleteShader(fragmentShader),program},Util.getProgramUniforms=function(gl,program){for(var uniforms={},uniformCount=gl.getProgramParameter(program,gl.ACTIVE_UNIFORMS),uniformName="",i=0;i-1?url.split("/")[2]:url.split("/")[0],domain=domain.split(":")[0]},module.exports=Util},{"object-assign":2}],23:[function(_dereq_,module,exports){function ViewerSelector(){try{this.selectedKey=localStorage.getItem(VIEWER_KEY)||DEFAULT_VIEWER}catch(error){console.error("Failed to load viewer profile: %s",error)}this.dialog=this.createDialog_(DeviceInfo.Viewers),this.root=null}var DeviceInfo=_dereq_("./device-info.js"),EventEmitter3=_dereq_("eventemitter3"),DEFAULT_VIEWER=(_dereq_("./util.js"),"CardboardV1"),VIEWER_KEY="WEBVR_CARDBOARD_VIEWER",CLASS_NAME="webvr-polyfill-viewer-selector";ViewerSelector.prototype=new EventEmitter3,ViewerSelector.prototype.show=function(root){this.root=root,root.appendChild(this.dialog);var selected=this.dialog.querySelector("#"+this.selectedKey);selected.checked=!0,this.dialog.style.display="block"},ViewerSelector.prototype.hide=function(){this.root&&this.root.contains(this.dialog)&&this.root.removeChild(this.dialog),this.dialog.style.display="none"},ViewerSelector.prototype.getCurrentViewer=function(){return DeviceInfo.Viewers[this.selectedKey]},ViewerSelector.prototype.getSelectedKey_=function(){var input=this.dialog.querySelector("input[name=field]:checked");return input?input.id:null},ViewerSelector.prototype.onSave_=function(){if(this.selectedKey=this.getSelectedKey_(),!this.selectedKey||!DeviceInfo.Viewers[this.selectedKey])return void console.error("ViewerSelector.onSave_: this should never happen!");this.emit("change",DeviceInfo.Viewers[this.selectedKey]);try{localStorage.setItem(VIEWER_KEY,this.selectedKey)}catch(error){console.error("Failed to save viewer profile: %s",error)}this.hide()},ViewerSelector.prototype.createDialog_=function(options){var container=document.createElement("div");container.classList.add(CLASS_NAME),container.style.display="none";var overlay=document.createElement("div"),s=overlay.style;s.position="fixed",s.left=0,s.top=0,s.width="100%",s.height="100%",s.background="rgba(0, 0, 0, 0.3)",overlay.addEventListener("click",this.hide.bind(this));var width=280,dialog=document.createElement("div"),s=dialog.style;s.boxSizing="border-box",s.position="fixed",s.top="24px",s.left="50%",s.marginLeft=-width/2+"px",s.width=width+"px",s.padding="24px",s.overflow="hidden",s.background="#fafafa",s.fontFamily="'Roboto', sans-serif",s.boxShadow="0px 5px 20px #666",dialog.appendChild(this.createH1_("Select your viewer"));for(var id in options)dialog.appendChild(this.createChoice_(id,options[id].label));return dialog.appendChild(this.createButton_("Save",this.onSave_.bind(this))),container.appendChild(overlay),container.appendChild(dialog),container},ViewerSelector.prototype.createH1_=function(name){var h1=document.createElement("h1"),s=h1.style;return s.color="black",s.fontSize="20px",s.fontWeight="bold",s.marginTop=0,s.marginBottom="24px",h1.innerHTML=name,h1},ViewerSelector.prototype.createChoice_=function(id,name){var div=document.createElement("div");div.style.marginTop="8px",div.style.color="black";var input=document.createElement("input");input.style.fontSize="30px",input.setAttribute("id",id),input.setAttribute("type","radio"),input.setAttribute("value",id),input.setAttribute("name","field");var label=document.createElement("label");return label.style.marginLeft="4px",label.setAttribute("for",id),label.innerHTML=name,div.appendChild(input),div.appendChild(label),div},ViewerSelector.prototype.createButton_=function(label,onclick){var button=document.createElement("button");button.innerHTML=label;var s=button.style;return s.float="right",s.textTransform="uppercase",s.color="#1094f7",s.fontSize="14px",s.letterSpacing=0,s.border=0,s.background="none",s.marginTop="16px",button.addEventListener("click",onclick),button},module.exports=ViewerSelector},{"./device-info.js":8,"./util.js":22,eventemitter3:1}],24:[function(_dereq_,module,exports){function AndroidWakeLock(){var video=document.createElement("video");video.addEventListener("ended",function(){video.play()}),this.request=function(){video.paused&&(video.src=Util.base64("video/mp4","AAAAGGZ0eXBpc29tAAAAAG1wNDFhdmMxAAAIA21vb3YAAABsbXZoZAAAAADSa9v60mvb+gABX5AAlw/gAAEAAAEAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIAAAdkdHJhawAAAFx0a2hkAAAAAdJr2/rSa9v6AAAAAQAAAAAAlw/gAAAAAAAAAAAAAAAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAQAAAAAAAAAAAAAAAAAAQAAAAAAQAAAAHAAAAAAAJGVkdHMAAAAcZWxzdAAAAAAAAAABAJcP4AAAAAAAAQAAAAAG3G1kaWEAAAAgbWRoZAAAAADSa9v60mvb+gAPQkAGjneAFccAAAAAAC1oZGxyAAAAAAAAAAB2aWRlAAAAAAAAAAAAAAAAVmlkZW9IYW5kbGVyAAAABodtaW5mAAAAFHZtaGQAAAABAAAAAAAAAAAAAAAkZGluZgAAABxkcmVmAAAAAAAAAAEAAAAMdXJsIAAAAAEAAAZHc3RibAAAAJdzdHNkAAAAAAAAAAEAAACHYXZjMQAAAAAAAAABAAAAAAAAAAAAAAAAAAAAAAAMABwASAAAAEgAAAAAAAAAAQAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABj//wAAADFhdmNDAWQAC//hABlnZAALrNlfllw4QAAAAwBAAAADAKPFCmWAAQAFaOvssiwAAAAYc3R0cwAAAAAAAAABAAAAbgAPQkAAAAAUc3RzcwAAAAAAAAABAAAAAQAAA4BjdHRzAAAAAAAAAG4AAAABAD0JAAAAAAEAehIAAAAAAQA9CQAAAAABAAAAAAAAAAEAD0JAAAAAAQBMS0AAAAABAB6EgAAAAAEAAAAAAAAAAQAPQkAAAAABAExLQAAAAAEAHoSAAAAAAQAAAAAAAAABAA9CQAAAAAEATEtAAAAAAQAehIAAAAABAAAAAAAAAAEAD0JAAAAAAQBMS0AAAAABAB6EgAAAAAEAAAAAAAAAAQAPQkAAAAABAExLQAAAAAEAHoSAAAAAAQAAAAAAAAABAA9CQAAAAAEATEtAAAAAAQAehIAAAAABAAAAAAAAAAEAD0JAAAAAAQBMS0AAAAABAB6EgAAAAAEAAAAAAAAAAQAPQkAAAAABAExLQAAAAAEAHoSAAAAAAQAAAAAAAAABAA9CQAAAAAEATEtAAAAAAQAehIAAAAABAAAAAAAAAAEAD0JAAAAAAQBMS0AAAAABAB6EgAAAAAEAAAAAAAAAAQAPQkAAAAABAExLQAAAAAEAHoSAAAAAAQAAAAAAAAABAA9CQAAAAAEATEtAAAAAAQAehIAAAAABAAAAAAAAAAEAD0JAAAAAAQBMS0AAAAABAB6EgAAAAAEAAAAAAAAAAQAPQkAAAAABAExLQAAAAAEAHoSAAAAAAQAAAAAAAAABAA9CQAAAAAEATEtAAAAAAQAehIAAAAABAAAAAAAAAAEAD0JAAAAAAQBMS0AAAAABAB6EgAAAAAEAAAAAAAAAAQAPQkAAAAABAExLQAAAAAEAHoSAAAAAAQAAAAAAAAABAA9CQAAAAAEATEtAAAAAAQAehIAAAAABAAAAAAAAAAEAD0JAAAAAAQBMS0AAAAABAB6EgAAAAAEAAAAAAAAAAQAPQkAAAAABAExLQAAAAAEAHoSAAAAAAQAAAAAAAAABAA9CQAAAAAEATEtAAAAAAQAehIAAAAABAAAAAAAAAAEAD0JAAAAAAQBMS0AAAAABAB6EgAAAAAEAAAAAAAAAAQAPQkAAAAABAExLQAAAAAEAHoSAAAAAAQAAAAAAAAABAA9CQAAAAAEATEtAAAAAAQAehIAAAAABAAAAAAAAAAEAD0JAAAAAAQBMS0AAAAABAB6EgAAAAAEAAAAAAAAAAQAPQkAAAAABAExLQAAAAAEAHoSAAAAAAQAAAAAAAAABAA9CQAAAAAEALcbAAAAAHHN0c2MAAAAAAAAAAQAAAAEAAABuAAAAAQAAAcxzdHN6AAAAAAAAAAAAAABuAAADCQAAABgAAAAOAAAADgAAAAwAAAASAAAADgAAAAwAAAAMAAAAEgAAAA4AAAAMAAAADAAAABIAAAAOAAAADAAAAAwAAAASAAAADgAAAAwAAAAMAAAAEgAAAA4AAAAMAAAADAAAABIAAAAOAAAADAAAAAwAAAASAAAADgAAAAwAAAAMAAAAEgAAAA4AAAAMAAAADAAAABIAAAAOAAAADAAAAAwAAAASAAAADgAAAAwAAAAMAAAAEgAAAA4AAAAMAAAADAAAABIAAAAOAAAADAAAAAwAAAASAAAADgAAAAwAAAAMAAAAEgAAAA4AAAAMAAAADAAAABIAAAAOAAAADAAAAAwAAAASAAAADgAAAAwAAAAMAAAAEgAAAA4AAAAMAAAADAAAABIAAAAOAAAADAAAAAwAAAASAAAADgAAAAwAAAAMAAAAEgAAAA4AAAAMAAAADAAAABIAAAAOAAAADAAAAAwAAAASAAAADgAAAAwAAAAMAAAAEgAAAA4AAAAMAAAADAAAABIAAAAOAAAADAAAAAwAAAASAAAADgAAAAwAAAAMAAAAEgAAAA4AAAAMAAAADAAAABMAAAAUc3RjbwAAAAAAAAABAAAIKwAAACt1ZHRhAAAAI6llbmMAFwAAdmxjIDIuMi4xIHN0cmVhbSBvdXRwdXQAAAAId2lkZQAACRRtZGF0AAACrgX//6vcRem95tlIt5Ys2CDZI+7veDI2NCAtIGNvcmUgMTQyIC0gSC4yNjQvTVBFRy00IEFWQyBjb2RlYyAtIENvcHlsZWZ0IDIwMDMtMjAxNCAtIGh0dHA6Ly93d3cudmlkZW9sYW4ub3JnL3gyNjQuaHRtbCAtIG9wdGlvbnM6IGNhYmFjPTEgcmVmPTMgZGVibG9jaz0xOjA6MCBhbmFseXNlPTB4MzoweDEzIG1lPWhleCBzdWJtZT03IHBzeT0xIHBzeV9yZD0xLjAwOjAuMDAgbWl4ZWRfcmVmPTEgbWVfcmFuZ2U9MTYgY2hyb21hX21lPTEgdHJlbGxpcz0xIDh4OGRjdD0xIGNxbT0wIGRlYWR6b25lPTIxLDExIGZhc3RfcHNraXA9MSBjaHJvbWFfcXBfb2Zmc2V0PS0yIHRocmVhZHM9MTIgbG9va2FoZWFkX3RocmVhZHM9MSBzbGljZWRfdGhyZWFkcz0wIG5yPTAgZGVjaW1hdGU9MSBpbnRlcmxhY2VkPTAgYmx1cmF5X2NvbXBhdD0wIGNvbnN0cmFpbmVkX2ludHJhPTAgYmZyYW1lcz0zIGJfcHlyYW1pZD0yIGJfYWRhcHQ9MSBiX2JpYXM9MCBkaXJlY3Q9MSB3ZWlnaHRiPTEgb3Blbl9nb3A9MCB3ZWlnaHRwPTIga2V5aW50PTI1MCBrZXlpbnRfbWluPTEgc2NlbmVjdXQ9NDAgaW50cmFfcmVmcmVzaD0wIHJjX2xvb2thaGVhZD00MCByYz1hYnIgbWJ0cmVlPTEgYml0cmF0ZT0xMDAgcmF0ZXRvbD0xLjAgcWNvbXA9MC42MCBxcG1pbj0xMCBxcG1heD01MSBxcHN0ZXA9NCBpcF9yYXRpbz0xLjQwIGFxPTE6MS4wMACAAAAAU2WIhAAQ/8ltlOe+cTZuGkKg+aRtuivcDZ0pBsfsEi9p/i1yU9DxS2lq4dXTinViF1URBKXgnzKBd/Uh1bkhHtMrwrRcOJslD01UB+fyaL6ef+DBAAAAFEGaJGxBD5B+v+a+4QqF3MgBXz9MAAAACkGeQniH/+94r6EAAAAKAZ5hdEN/8QytwAAAAAgBnmNqQ3/EgQAAAA5BmmhJqEFomUwIIf/+4QAAAApBnoZFESw//76BAAAACAGepXRDf8SBAAAACAGep2pDf8SAAAAADkGarEmoQWyZTAgh//7gAAAACkGeykUVLD//voEAAAAIAZ7pdEN/xIAAAAAIAZ7rakN/xIAAAAAOQZrwSahBbJlMCCH//uEAAAAKQZ8ORRUsP/++gQAAAAgBny10Q3/EgQAAAAgBny9qQ3/EgAAAAA5BmzRJqEFsmUwIIf/+4AAAAApBn1JFFSw//76BAAAACAGfcXRDf8SAAAAACAGfc2pDf8SAAAAADkGbeEmoQWyZTAgh//7hAAAACkGflkUVLD//voAAAAAIAZ+1dEN/xIEAAAAIAZ+3akN/xIEAAAAOQZu8SahBbJlMCCH//uAAAAAKQZ/aRRUsP/++gQAAAAgBn/l0Q3/EgAAAAAgBn/tqQ3/EgQAAAA5Bm+BJqEFsmUwIIf/+4QAAAApBnh5FFSw//76AAAAACAGePXRDf8SAAAAACAGeP2pDf8SBAAAADkGaJEmoQWyZTAgh//7gAAAACkGeQkUVLD//voEAAAAIAZ5hdEN/xIAAAAAIAZ5jakN/xIEAAAAOQZpoSahBbJlMCCH//uEAAAAKQZ6GRRUsP/++gQAAAAgBnqV0Q3/EgQAAAAgBnqdqQ3/EgAAAAA5BmqxJqEFsmUwIIf/+4AAAAApBnspFFSw//76BAAAACAGe6XRDf8SAAAAACAGe62pDf8SAAAAADkGa8EmoQWyZTAgh//7hAAAACkGfDkUVLD//voEAAAAIAZ8tdEN/xIEAAAAIAZ8vakN/xIAAAAAOQZs0SahBbJlMCCH//uAAAAAKQZ9SRRUsP/++gQAAAAgBn3F0Q3/EgAAAAAgBn3NqQ3/EgAAAAA5Bm3hJqEFsmUwIIf/+4QA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iOSWakeLock(){var timer=null;this.request=function(){timer||(timer=setInterval(function(){window.location=window.location,setTimeout(window.stop,0)},3e4))},this.release=function(){timer&&(clearInterval(timer),timer=null)}}function getWakeLock(){var userAgent=navigator.userAgent||navigator.vendor||window.opera;return userAgent.match(/iPhone/i)||userAgent.match(/iPod/i)?iOSWakeLock:AndroidWakeLock}var Util=_dereq_("./util.js");module.exports=getWakeLock()},{"./util.js":22}],25:[function(_dereq_,module,exports){function WebVRPolyfill(){this.displays=[],this.devices=[],this.devicesPopulated=!1,this.nativeWebVRAvailable=this.isWebVRAvailable(), +this.nativeLegacyWebVRAvailable=this.isDeprecatedWebVRAvailable(),this.nativeGetVRDisplaysFunc=this.nativeWebVRAvailable?navigator.getVRDisplays:null,this.nativeLegacyWebVRAvailable||(this.enablePolyfill(),WebVRConfig.ENABLE_DEPRECATED_API&&this.enableDeprecatedPolyfill()),InstallWebVRSpecShim()}function InstallWebVRSpecShim(){"VRDisplay"in window&&!("VRFrameData"in window)&&(window.VRFrameData=VRFrameData,"depthNear"in window.VRDisplay.prototype||(window.VRDisplay.prototype.depthNear=.01),"depthFar"in window.VRDisplay.prototype||(window.VRDisplay.prototype.depthFar=1e4),window.VRDisplay.prototype.getFrameData=function(frameData){return Util.frameDataFromPose(frameData,this.getPose(),this)})}var Util=_dereq_("./util.js"),CardboardVRDisplay=_dereq_("./cardboard-vr-display.js"),MouseKeyboardVRDisplay=_dereq_("./mouse-keyboard-vr-display.js"),VRDisplay=_dereq_("./base.js").VRDisplay,VRFrameData=_dereq_("./base.js").VRFrameData,HMDVRDevice=_dereq_("./base.js").HMDVRDevice,PositionSensorVRDevice=_dereq_("./base.js").PositionSensorVRDevice,VRDisplayHMDDevice=_dereq_("./display-wrappers.js").VRDisplayHMDDevice,VRDisplayPositionSensorDevice=_dereq_("./display-wrappers.js").VRDisplayPositionSensorDevice;WebVRPolyfill.prototype.isWebVRAvailable=function(){return"getVRDisplays"in navigator},WebVRPolyfill.prototype.isDeprecatedWebVRAvailable=function(){return"getVRDevices"in navigator||"mozGetVRDevices"in navigator},WebVRPolyfill.prototype.populateDevices=function(){if(!this.devicesPopulated){var vrDisplay=null;this.isCardboardCompatible()&&(vrDisplay=new CardboardVRDisplay,this.displays.push(vrDisplay),WebVRConfig.ENABLE_DEPRECATED_API&&(this.devices.push(new VRDisplayHMDDevice(vrDisplay)),this.devices.push(new VRDisplayPositionSensorDevice(vrDisplay)))),this.isMobile()||WebVRConfig.MOUSE_KEYBOARD_CONTROLS_DISABLED||(vrDisplay=new MouseKeyboardVRDisplay,this.displays.push(vrDisplay),WebVRConfig.ENABLE_DEPRECATED_API&&(this.devices.push(new VRDisplayHMDDevice(vrDisplay)),this.devices.push(new VRDisplayPositionSensorDevice(vrDisplay)))),this.devicesPopulated=!0}},WebVRPolyfill.prototype.enablePolyfill=function(){navigator.getVRDisplays=this.getVRDisplays.bind(this),window.VRDisplay=VRDisplay;var self=this;Object.defineProperty(navigator,"vrEnabled",{get:function(){return self.isCardboardCompatible()&&(self.isFullScreenAvailable()||Util.isIOS())}}),!1 in window&&(window.VRFrameData=VRFrameData)},WebVRPolyfill.prototype.enableDeprecatedPolyfill=function(){navigator.getVRDevices=this.getVRDevices.bind(this),window.HMDVRDevice=HMDVRDevice,window.PositionSensorVRDevice=PositionSensorVRDevice},WebVRPolyfill.prototype.getVRDisplays=function(){this.populateDevices();var polyfillDisplays=this.displays;return this.nativeWebVRAvailable?this.nativeGetVRDisplaysFunc.call(navigator).then(function(nativeDisplays){return WebVRConfig.ALWAYS_APPEND_POLYFILL_DISPLAY?nativeDisplays.concat(polyfillDisplays):nativeDisplays.length>0?nativeDisplays:polyfillDisplays}):new Promise(function(resolve,reject){try{resolve(polyfillDisplays)}catch(e){reject(e)}})},WebVRPolyfill.prototype.getVRDevices=function(){console.warn("getVRDevices is deprecated. Please update your code to use getVRDisplays instead.");var self=this;return new Promise(function(resolve,reject){try{if(!self.devicesPopulated){if(self.nativeWebVRAvailable)return navigator.getVRDisplays(function(displays){for(var i=0;i0;isIntersected&&!this.selectedHotspots[id]&&(this.emit("focus",id),this.focus_(id)),!isIntersected&&this.selectedHotspots[id]&&(this.emit("blur",id),this.blur_(id)),isIntersected?this.selectedHotspots[id]=!0:delete this.selectedHotspots[id]}},HotspotRenderer.prototype.setVisibility=function(isVisible){this.hotspotRoot.visible=isVisible},HotspotRenderer.prototype.onTouchStart_=function(e){this.worldRenderer.isVRMode()||this.updateTouch_(e),this.update(this.worldRenderer.camera),this.downHotspots={};for(var id in this.selectedHotspots)this.downHotspots[id]=!0,this.down_(id);return!1},HotspotRenderer.prototype.onTouchEnd_=function(e){if(Util.isEmptyObject(this.downHotspots))return void this.emit("click");for(var id in this.downHotspots)this.emit("click",id),this.up_(id),e.preventDefault()},HotspotRenderer.prototype.updateTouch_=function(e){var size=this.getSize_(),touch=e.touches[0];this.pointer.x=touch.clientX/size.width*2-1,this.pointer.y=2*-(touch.clientY/size.height)+1},HotspotRenderer.prototype.onMouseDown_=function(e){this.updateMouse_(e),this.downHotspots={};for(var id in this.selectedHotspots)this.downHotspots[id]=!0,this.down_(id)},HotspotRenderer.prototype.onMouseMove_=function(e){this.updateMouse_(e)},HotspotRenderer.prototype.onMouseUp_=function(e){if(this.updateMouse_(e),Util.isEmptyObject(this.downHotspots))return void this.emit("click");for(var id in this.selectedHotspots)id in this.downHotspots&&(this.emit("click",id),this.up_(id))},HotspotRenderer.prototype.updateMouse_=function(e){var size=this.getSize_();this.pointer.x=e.clientX/size.width*2-1,this.pointer.y=2*-(e.clientY/size.height)+1},HotspotRenderer.prototype.getSize_=function(){this.worldRenderer.renderer.domElement;return this.worldRenderer.renderer.getSize()},HotspotRenderer.prototype.createHotspot_=function(radius,distance){var innerGeometry=new THREE.CircleGeometry(radius,32),innerMaterial=new THREE.MeshBasicMaterial({color:16777215,side:THREE.DoubleSide,transparent:!0,opacity:MAX_INNER_OPACITY,depthTest:!1}),inner=new THREE.Mesh(innerGeometry,innerMaterial);inner.name="inner";var outerMaterial=new THREE.MeshBasicMaterial({color:16777215,side:THREE.DoubleSide,transparent:!0,opacity:MAX_OUTER_OPACITY,depthTest:!1}),outerGeometry=new THREE.RingGeometry(.85*radius,radius,32),outer=new THREE.Mesh(outerGeometry,outerMaterial);outer.name="outer";var hotspot=new THREE.Object3D;return hotspot.position.z=-distance,hotspot.scale.set(NORMAL_SCALE),hotspot.add(inner),hotspot.add(outer),hotspot},HotspotRenderer.prototype.fadeOffCenterHotspots_=function(camera){var lookAt=new THREE.Vector3(1,0,0);lookAt.applyQuaternion(camera.quaternion),lookAt.applyQuaternion(camera.parent.quaternion);for(var id in this.hotspots){var opacity,hotspot=this.hotspots[id],angle=hotspot.position.angleTo(lookAt),angleDeg=THREE.Math.radToDeg(angle);if(angleDegFADE_END_ANGLE_DEG)opacity=0;else{var range=FADE_END_ANGLE_DEG-FADE_START_ANGLE_DEG,value=FADE_END_ANGLE_DEG-angleDeg;opacity=value/range}this.setOpacity_(id,opacity)}},HotspotRenderer.prototype.focus_=function(id){var hotspot=this.hotspots[id];this.tween=new TWEEN.Tween(hotspot.scale).to(FOCUS_SCALE,FOCUS_DURATION).easing(TWEEN.Easing.Quadratic.InOut).start()},HotspotRenderer.prototype.blur_=function(id){var hotspot=this.hotspots[id];this.tween=new TWEEN.Tween(hotspot.scale).to(NORMAL_SCALE,FOCUS_DURATION).easing(TWEEN.Easing.Quadratic.InOut).start()},HotspotRenderer.prototype.down_=function(id){var hotspot=this.hotspots[id],outer=hotspot.getObjectByName("inner");this.tween=new TWEEN.Tween(outer.material.color).to(ACTIVE_COLOR,ACTIVE_DURATION).start()},HotspotRenderer.prototype.up_=function(id){var hotspot=this.hotspots[id],outer=hotspot.getObjectByName("inner");this.tween=new TWEEN.Tween(outer.material.color).to(INACTIVE_COLOR,ACTIVE_DURATION).start()},HotspotRenderer.prototype.setOpacity_=function(id,opacity){var hotspot=this.hotspots[id],outer=hotspot.getObjectByName("outer"),inner=hotspot.getObjectByName("inner");outer.material.opacity=opacity*MAX_OUTER_OPACITY,inner.material.opacity=opacity*MAX_INNER_OPACITY},module.exports=HotspotRenderer},{eventemitter3:2,"tween.js":5}],12:[function(_dereq_,module,exports){function IFrameMessageReceiver(){window.addEventListener("message",this.onMessage_.bind(this),!1)}var EventEmitter=_dereq_("eventemitter3"),Message=_dereq_("../message"),Util=_dereq_("../util");IFrameMessageReceiver.prototype=new EventEmitter,IFrameMessageReceiver.prototype.onMessage_=function(event){Util.isDebug()&&console.log("onMessage_",event);var message=event.data,type=message.type.toLowerCase(),data=message.data;switch(type){case Message.SET_CONTENT:case Message.SET_VOLUME:case Message.ADD_HOTSPOT:case Message.PLAY:case Message.PAUSE:this.emit(type,data);break;default:Util.isDebug()&&console.warn("Got unknown message of type %s from %s",message.type,message.origin)}},module.exports=IFrameMessageReceiver},{"../message":21,"../util":22,eventemitter3:2}],13:[function(_dereq_,module,exports){function LoadingIndicator(){this.el=this.build_(),document.body.appendChild(this.el),this.show()}LoadingIndicator.prototype.build_=function(){var overlay=document.createElement("div"),s=overlay.style;s.position="fixed",s.top=0,s.left=0,s.width="100%",s.height="100%",s.background="#eee";var img=document.createElement("img");img.src="static/pillar/assets/vrview/loading.gif";var s=img.style;return s.position="absolute",s.top="50%",s.left="50%",s.transform="translate(-50%, -50%)",overlay.appendChild(img),overlay},LoadingIndicator.prototype.hide=function(){this.el.style.display="none"},LoadingIndicator.prototype.show=function(){this.el.style.display="block"},module.exports=LoadingIndicator},{}],14:[function(_dereq_,module,exports){function onLoad(){if(!Util.isWebGLEnabled())return void showError("WebGL not supported.");var scene=SceneInfo.loadFromGetParams();worldRenderer.setScene(scene),scene.isDebug&&showStats(),scene.isYawOnly&&(WebVRConfig=window.WebVRConfig||{},WebVRConfig.YAW_ONLY=!0),requestAnimationFrame(loop)}function onVideoTap(){worldRenderer.videoProxy.play(),hidePlayButton(),document.body.removeEventListener("touchend",onVideoTap)}function onRenderLoad(event){event.videoElement&&(Util.isMobile()?(showPlayButton(),document.body.addEventListener("touchend",onVideoTap)):event.videoElement.play(),event.videoElement.addEventListener("pause",onPause),event.videoElement.addEventListener("play",onPlay)),loadIndicator.hide(),Util.isMobile()||worldRenderer.sceneInfo.video||worldRenderer.sceneInfo.isAutopanOff||worldRenderer.autopan(),isReadySent||(Util.sendParentMessage({type:"ready"}),isReadySent=!0)}function onPlayRequest(){return worldRenderer.videoProxy?void worldRenderer.videoProxy.play():void onApiError("Attempt to pause, but no video found.")}function onPauseRequest(){return worldRenderer.videoProxy?void worldRenderer.videoProxy.pause():void onApiError("Attempt to pause, but no video found.")}function onAddHotspot(e){Util.isDebug()&&console.log("onAddHotspot",e);var pitch=parseFloat(e.pitch),yaw=parseFloat(e.yaw),radius=parseFloat(e.radius),distance=parseFloat(e.distance),id=e.id;worldRenderer.hotspotRenderer.add(pitch,yaw,radius,distance,id)}function onSetContent(e){Util.isDebug()&&console.log("onSetContent",e),worldRenderer.hotspotRenderer.clearAll(),worldRenderer.sphereRenderer.setOpacity(0,500).then(function(){var scene=SceneInfo.loadFromAPIParams(e.contentInfo);worldRenderer.destroy();var url=scene.getCurrentUrl();return window.history.pushState(null,"VR View",url),worldRenderer.setScene(scene)}).then(function(){worldRenderer.sphereRenderer.setOpacity(1,500)})}function onSetVolume(e){return worldRenderer.videoProxy?void worldRenderer.videoProxy.setVolume(e.volumeLevel):void onApiError("Attempt to set volume, but no video found.")}function onApiError(message){console.error(message),Util.sendParentMessage({type:"error",data:{message:message}})}function onModeChange(mode){Util.sendParentMessage({type:"modechange",data:{mode:mode}})}function onHotspotClick(id){Util.sendParentMessage({type:"click",data:{id:id}})}function onPlay(){Util.sendParentMessage({type:"paused",data:!1})}function onPause(){Util.sendParentMessage({type:"paused",data:!0})}function onRenderError(message){showError("Render: "+message)}function showError(message,opt_title){loadIndicator.hide();var error=document.querySelector("#error");error.classList.add("visible"),error.querySelector(".message").innerHTML=message;var title=void 0!==opt_title?opt_title:"Error";error.querySelector(".title").innerHTML=title}function showPlayButton(){var playButton=document.querySelector("#play-overlay");playButton.classList.add("visible")}function hidePlayButton(){var playButton=document.querySelector("#play-overlay");playButton.classList.remove("visible")}function showStats(){stats.setMode(0),stats.domElement.style.position="absolute",stats.domElement.style.left="0px",stats.domElement.style.bottom="0px",document.body.appendChild(stats.domElement)}function loop(time){worldRenderer.vrDisplay?worldRenderer.vrDisplay.requestAnimationFrame(loop):requestAnimationFrame(loop),stats.begin(),worldRenderer.videoProxy&&worldRenderer.videoProxy.update(time),worldRenderer.render(time),worldRenderer.submitFrame(),stats.end()}var LoadingIndicator=_dereq_("./loading-indicator"),loadIndicator=new LoadingIndicator,ES6Promise=_dereq_("es6-promise");ES6Promise.polyfill();var IFrameMessageReceiver=_dereq_("./iframe-message-receiver"),Message=_dereq_("../message"),SceneInfo=_dereq_("./scene-info"),Stats=_dereq_("../../node_modules/stats-js/build/stats.min"),Util=_dereq_("../util"),WorldRenderer=(_dereq_("webvr-polyfill"),_dereq_("./world-renderer")),receiver=new IFrameMessageReceiver;receiver.on(Message.PLAY,onPlayRequest),receiver.on(Message.PAUSE,onPauseRequest),receiver.on(Message.ADD_HOTSPOT,onAddHotspot),receiver.on(Message.SET_CONTENT,onSetContent),receiver.on(Message.SET_VOLUME,onSetVolume),window.addEventListener("load",onLoad);var stats=new Stats,worldRenderer=new WorldRenderer;worldRenderer.on("error",onRenderError),worldRenderer.on("load",onRenderLoad),worldRenderer.on("modechange",onModeChange),worldRenderer.hotspotRenderer.on("click",onHotspotClick),window.worldRenderer=worldRenderer;var isReadySent=!1},{"../../node_modules/stats-js/build/stats.min":4,"../message":21,"../util":22,"./iframe-message-receiver":12,"./loading-indicator":13,"./scene-info":16,"./world-renderer":20,"es6-promise":1,"webvr-polyfill":7}],15:[function(_dereq_,module,exports){function ReticleRenderer(camera){this.camera=camera,this.reticle=this.createReticle_(),this.reticle.position.z=-.97,camera.add(this.reticle),this.setVisibility(!1)}ReticleRenderer.prototype.setVisibility=function(isVisible){this.reticle.visible=isVisible},ReticleRenderer.prototype.createReticle_=function(){var geometry=new THREE.TorusGeometry(.02,.005,10,20),material=new THREE.MeshBasicMaterial({color:0}),torus=new THREE.Mesh(geometry,material);return torus},module.exports=ReticleRenderer},{}],16:[function(_dereq_,module,exports){function SceneInfo(opt_params){var params=opt_params||{};this.image=params.image,this.preview=params.preview,this.video=params.video,this.defaultYaw=THREE.Math.degToRad(params.defaultYaw||0),this.isStereo=Util.parseBoolean(params.isStereo),this.isYawOnly=Util.parseBoolean(params.isYawOnly),this.isDebug=Util.parseBoolean(params.isDebug),this.isVROff=Util.parseBoolean(params.isVROff),this.isAutopanOff=Util.parseBoolean(params.isAutopanOff)}var CAMEL_TO_UNDERSCORE={video:"video",image:"image",preview:"preview",isStereo:"is_stereo",defaultYaw:"default_yaw",isYawOnly:"is_yaw_only",isDebug:"is_debug",isVROff:"is_vr_off",isAutopanOff:"is_autopan_off"};SceneInfo.loadFromGetParams=function(){var params={};for(var camelCase in CAMEL_TO_UNDERSCORE){var underscore=CAMEL_TO_UNDERSCORE[camelCase];params[camelCase]=Util.getQueryParameter(underscore)}var scene=new SceneInfo(params);return scene.isValid()||console.warn("Invalid scene: %s",scene.errorMessage),scene},SceneInfo.loadFromAPIParams=function(underscoreParams){var params={};for(var camelCase in CAMEL_TO_UNDERSCORE){var underscore=CAMEL_TO_UNDERSCORE[camelCase];underscoreParams[underscore]&&(params[camelCase]=underscoreParams[underscore])}var scene=new SceneInfo(params);return scene.isValid()||console.warn("Invalid scene: %s",scene.errorMessage),scene},SceneInfo.prototype.isValid=function(){return this.image||this.video?this.image&&this.video?(this.errorMessage="Both image and video URL can't be specified.",!1):this.image&&!this.isValidImage_(this.image)?(this.errorMessage="Invalid image URL: "+this.image,!1):(this.errorMessage=null,!0):(this.errorMessage="Either image or video URL must be specified.",!1)},SceneInfo.prototype.getCurrentUrl=function(){var url=location.protocol+"//"+location.host+location.pathname+"?";for(var camelCase in CAMEL_TO_UNDERSCORE){var underscore=CAMEL_TO_UNDERSCORE[camelCase],value=this[camelCase];void 0!==value&&(url+=underscore+"="+value+"&")}return url.substring(0,url.length-1)},SceneInfo.prototype.isValidImage_=function(imageUrl){return!0},module.exports=SceneInfo},{}],17:[function(_dereq_,module,exports){function SphereRenderer(scene){this.scene=scene,this.createOpacityMask_()}var Eyes=_dereq_("./eyes"),TWEEN=_dereq_("tween.js");_dereq_("../util");SphereRenderer.prototype.setPhotosphere=function(src,opt_params){return new Promise(function(resolve,reject){this.resolve=resolve,this.reject=reject;var params=opt_params||{};this.isStereo=!!params.isStereo,this.src=src;var loader=new THREE.TextureLoader;loader.crossOrigin="anonymous",loader.load(src,this.onTextureLoaded_.bind(this),void 0,this.onTextureError_.bind(this))}.bind(this))},SphereRenderer.prototype.set360Video=function(videoElement,opt_params){return new Promise(function(resolve,reject){this.resolve=resolve,this.reject=reject;var params=opt_params||{};this.isStereo=!!params.isStereo;var videoTexture=new THREE.VideoTexture(videoElement);videoTexture.minFilter=THREE.LinearFilter,videoTexture.magFilter=THREE.LinearFilter,videoTexture.format=THREE.RGBFormat,videoTexture.generateMipmaps=!1,videoTexture.needsUpdate=!0,this.onTextureLoaded_(videoTexture)}.bind(this))},SphereRenderer.prototype.setOpacity=function(opacity,duration){var scene=this.scene,overlayOpacity=1-opacity;return new Promise(function(resolve,reject){var mask=scene.getObjectByName("opacityMask"),tween=new TWEEN.Tween({opacity:mask.material.opacity}).to({opacity:overlayOpacity},duration).easing(TWEEN.Easing.Quadratic.InOut);tween.onUpdate(function(e){mask.material.opacity=this.opacity}),tween.onComplete(resolve).start()})},SphereRenderer.prototype.onTextureLoaded_=function(texture){var sphereLeft,sphereRight;this.isStereo?(sphereLeft=this.createPhotosphere_(texture,{offsetY:.5,scaleY:.5}),sphereRight=this.createPhotosphere_(texture,{offsetY:0,scaleY:.5})):(sphereLeft=this.createPhotosphere_(texture),sphereRight=this.createPhotosphere_(texture)),sphereLeft.layers.set(Eyes.LEFT),sphereLeft.eye=Eyes.LEFT,sphereRight.layers.set(Eyes.RIGHT),sphereRight.eye=Eyes.RIGHT,this.scene.getObjectByName("photo").children=[sphereLeft,sphereRight],this.resolve()},SphereRenderer.prototype.onTextureError_=function(error){this.reject('Unable to load texture from "'+this.src+'"')},SphereRenderer.prototype.createPhotosphere_=function(texture,opt_params){var p=opt_params||{};p.scaleX=p.scaleX||1,p.scaleY=p.scaleY||1,p.offsetX=p.offsetX||0,p.offsetY=p.offsetY||0,p.phiStart=p.phiStart||0,p.phiLength=p.phiLength||2*Math.PI,p.thetaStart=p.thetaStart||0,p.thetaLength=p.thetaLength||Math.PI;var geometry=new THREE.SphereGeometry(1,48,48,p.phiStart,p.phiLength,p.thetaStart,p.thetaLength);geometry.applyMatrix((new THREE.Matrix4).makeScale(-1,1,1));for(var uvs=geometry.faceVertexUvs[0],i=0;iduration&&(this.startTime=now,this.videoElement.currentTime=0,this.audioElement.currentTime=0)}},module.exports=VideoProxy},{"../util":22}],19:[function(_dereq_,module,exports){_dereq_("./main"),_dereq_("./analytics")},{"./analytics":9,"./main":14}],20:[function(_dereq_,module,exports){function WorldRenderer(){this.init_(),this.sphereRenderer=new SphereRenderer(this.scene),this.hotspotRenderer=new HotspotRenderer(this),this.hotspotRenderer.on("focus",this.onHotspotFocus_.bind(this)),this.hotspotRenderer.on("blur",this.onHotspotBlur_.bind(this)),this.reticleRenderer=new ReticleRenderer(this.camera),navigator.getVRDisplays().then(function(displays){displays.length>0&&(this.vrDisplay=displays[0])}.bind(this))}var AdaptivePlayer=_dereq_("./adaptive-player"),EventEmitter=_dereq_("eventemitter3"),HotspotRenderer=(_dereq_("./eyes"),_dereq_("./hotspot-renderer")),ReticleRenderer=_dereq_("./reticle-renderer"),SphereRenderer=_dereq_("./sphere-renderer"),TWEEN=_dereq_("tween.js"),Util=_dereq_("../util"),VideoProxy=_dereq_("./video-proxy"),WebVRManager=_dereq_("webvr-boilerplate"),AUTOPAN_DURATION=3e3,AUTOPAN_ANGLE=.4;WorldRenderer.prototype=new EventEmitter,WorldRenderer.prototype.render=function(time){this.controls.update(),this.hotspotRenderer.update(this.camera),TWEEN.update(time),this.effect.render(this.scene,this.camera)},WorldRenderer.prototype.setScene=function(scene){var self=this,promise=new Promise(function(resolve,reject){self.sceneResolve=resolve,self.sceneReject=reject});if(!scene||!scene.isValid())return void this.didLoadFail_(scene.errorMessage);var params={isStereo:scene.isStereo};return this.setDefaultYaw_(scene.defaultYaw||0),(scene.isVROff||scene.video&&Util.isIOS9OrLess())&&this.manager.setVRCompatibleOverride(!1),Util.isIOS()&&(this.manager.setFullscreenCallback(function(){Util.sendParentMessage({type:"enter-fullscreen"})}),this.manager.setExitFullscreenCallback(function(){Util.sendParentMessage({type:"exit-fullscreen"})}),this.manager.setVRCallback(function(){Util.sendParentMessage({type:"enter-vr"})})),scene.image&&!scene.video?scene.preview?this.sphereRenderer.setPhotosphere(scene.preview,params).then(function(){self.didLoad_(),self.sphereRenderer.setPhotosphere(scene.image,params)}).catch(self.didLoadFail_.bind(self)):this.sphereRenderer.setPhotosphere(scene.image,params).then(function(){self.didLoad_()}).catch(self.didLoadFail_.bind(self)):scene.video&&(Util.isIE11()?scene.image?this.sphereRenderer.setPhotosphere(scene.image,params).then(function(){self.didLoad_()}).catch(self.didLoadFail_.bind(self)):this.didLoadFail_("Video is not supported on IE11."):(this.player=new AdaptivePlayer,this.player.on("load",function(videoElement){self.sphereRenderer.set360Video(videoElement,params).then(function(){self.didLoad_({videoElement:videoElement})}).catch(self.didLoadFail_.bind(self))}),this.player.on("error",function(error){self.didLoadFail_("Video load error: "+error)}),this.player.load(scene.video),this.videoProxy=new VideoProxy(this.player.video))),this.sceneInfo=scene,Util.isDebug()&&console.log("Loaded scene",scene),promise},WorldRenderer.prototype.isVRMode=function(){return!!this.vrDisplay&&this.vrDisplay.isPresenting},WorldRenderer.prototype.submitFrame=function(){this.isVRMode()&&this.vrDisplay.submitFrame()},WorldRenderer.prototype.destroy=function(){this.player&&(this.player.removeAllListeners(),this.player.destroy(),this.player=null)},WorldRenderer.prototype.didLoad_=function(opt_event){var event=opt_event||{};this.emit("load",event),this.sceneResolve&&this.sceneResolve()},WorldRenderer.prototype.didLoadFail_=function(message){this.emit("error",message),this.sceneReject&&this.sceneReject(message)},WorldRenderer.prototype.setDefaultYaw_=function(angleRad){this.camera.parent.rotation.y=Math.PI/2+angleRad},WorldRenderer.prototype.autopan=function(duration){var targetY=this.camera.parent.rotation.y-AUTOPAN_ANGLE;new TWEEN.Tween(this.camera.parent.rotation).to({y:targetY},AUTOPAN_DURATION).easing(TWEEN.Easing.Quadratic.Out).start()},WorldRenderer.prototype.init_=function(){ +var container=document.querySelector("body"),aspect=window.innerWidth/window.innerHeight,camera=new THREE.PerspectiveCamera(75,aspect,.1,100);camera.layers.enable(1);var cameraDummy=new THREE.Object3D;cameraDummy.add(camera);var renderer=new THREE.WebGLRenderer({antialias:!1});renderer.setClearColor(0,0),renderer.setSize(window.innerWidth,window.innerHeight),renderer.setPixelRatio(window.devicePixelRatio),container.appendChild(renderer.domElement);var controls=new THREE.VRControls(camera),effect=new THREE.VREffect(renderer);effect.scale=0,effect.setSize(window.innerWidth,window.innerHeight),effect.autoSubmitFrame=!1,this.camera=camera,this.renderer=renderer,this.effect=effect,this.controls=controls,this.manager=new WebVRManager(renderer,effect,{predistorted:!1}),this.scene=this.createScene_(),this.scene.add(this.camera.parent),window.addEventListener("resize",this.onResize_.bind(this)),window.addEventListener("contextmenu",this.onContextMenu_.bind(this)),window.addEventListener("vrdisplaypresentchange",this.onVRDisplayPresentChange_.bind(this))},WorldRenderer.prototype.onResize_=function(){this.effect.setSize(window.innerWidth,window.innerHeight),this.camera.aspect=window.innerWidth/window.innerHeight,this.camera.updateProjectionMatrix()},WorldRenderer.prototype.onVRDisplayPresentChange_=function(e){Util.isDebug()&&console.log("onVRDisplayPresentChange_");var isVR=this.isVRMode();isVR&&this.hotspotRenderer.getCount()>0;this.onResize_(),window.analytics&&analytics.logModeChanged(isVR),!isVR&&Util.isIOS()&&Util.sendParentMessage({type:"exit-fullscreen"}),this.emit("modechange",isVR)},WorldRenderer.prototype.createScene_=function(opt_params){var scene=new THREE.Scene,photoGroup=new THREE.Object3D;return photoGroup.name="photo",scene.add(photoGroup),scene},WorldRenderer.prototype.onHotspotFocus_=function(id){this.setCursor_("pointer")},WorldRenderer.prototype.onHotspotBlur_=function(id){this.setCursor_("")},WorldRenderer.prototype.setCursor_=function(cursor){this.renderer.domElement.style.cursor=cursor},WorldRenderer.prototype.onContextMenu_=function(e){return e.preventDefault(),e.stopPropagation(),!1},module.exports=WorldRenderer},{"../util":22,"./adaptive-player":8,"./eyes":10,"./hotspot-renderer":11,"./reticle-renderer":15,"./sphere-renderer":17,"./video-proxy":18,eventemitter3:2,"tween.js":5,"webvr-boilerplate":6}],21:[function(_dereq_,module,exports){var Message={PLAY:"play",PAUSE:"pause",ADD_HOTSPOT:"addhotspot",SET_CONTENT:"setimage",SET_VOLUME:"setvolume",DEVICE_MOTION:"devicemotion"};module.exports=Message},{}],22:[function(_dereq_,module,exports){Util=window.Util||{},Util.isDataURI=function(src){return src&&0==src.indexOf("data:")},Util.generateUUID=function(){function s4(){return Math.floor(65536*(1+Math.random())).toString(16).substring(1)}return s4()+s4()+"-"+s4()+"-"+s4()+"-"+s4()+"-"+s4()+s4()+s4()},Util.isMobile=function(){var check=!1;return function(a){(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 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)|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4)))&&(check=!0)}(navigator.userAgent||navigator.vendor||window.opera),check},Util.isIOS=function(){return/(iPad|iPhone|iPod)/g.test(navigator.userAgent)},Util.isSafari=function(){return/^((?!chrome|android).)*safari/i.test(navigator.userAgent)},Util.cloneObject=function(obj){var out={};for(key in obj)out[key]=obj[key];return out},Util.hashCode=function(s){return s.split("").reduce(function(a,b){return a=(a<<5)-a+b.charCodeAt(0),a&a},0)},Util.loadTrackSrc=function(context,src,callback,opt_progressCallback){var request=new XMLHttpRequest;request.open("GET",src,!0),request.responseType="arraybuffer",request.onload=function(){context.decodeAudioData(request.response,function(buffer){callback(buffer)},function(e){console.error(e)})},opt_progressCallback&&(request.onprogress=function(e){var percent=e.loaded/e.total;opt_progressCallback(percent)}),request.send()},Util.isPow2=function(n){return 0==(n&n-1)},Util.capitalize=function(s){return s.charAt(0).toUpperCase()+s.slice(1)},Util.isIFrame=function(){try{return window.self!==window.top}catch(e){return!0}},Util.getQueryParameter=function(name){name=name.replace(/[\[]/,"\\[").replace(/[\]]/,"\\]");var regex=new RegExp("[\\?&]"+name+"=([^&#]*)"),results=regex.exec(location.search);return null===results?"":decodeURIComponent(results[1].replace(/\+/g," "))},Util.isWebGLEnabled=function(){var canvas=document.createElement("canvas");try{gl=canvas.getContext("webgl")}catch(x){gl=null}if(null==gl)try{gl=canvas.getContext("experimental-webgl"),experimental=!0}catch(x){gl=null}return!!gl},Util.clone=function(obj){return JSON.parse(JSON.stringify(obj))},Util.hypot=Math.hypot||function(x,y){return Math.sqrt(x*x+y*y)},Util.isIE11=function(){return navigator.userAgent.match(/Trident/)},Util.getRectCenter=function(rect){return new THREE.Vector2(rect.x+rect.width/2,rect.y+rect.height/2)},Util.getScreenWidth=function(){return Math.max(window.screen.width,window.screen.height)*window.devicePixelRatio},Util.getScreenHeight=function(){return Math.min(window.screen.width,window.screen.height)*window.devicePixelRatio},Util.isIOS9OrLess=function(){if(!Util.isIOS())return!1;var re=/(iPhone|iPad|iPod) OS ([\d_]+)/,iOSVersion=navigator.userAgent.match(re);if(!iOSVersion)return!1;var versionString=iOSVersion[iOSVersion.length-1],majorVersion=parseFloat(versionString);return majorVersion<=9},Util.getExtension=function(url){return url.split(".").pop()},Util.createGetParams=function(params){var out="?";for(var k in params){var paramString=k+"="+params[k]+"&";out+=paramString}return out.substring(0,params.length-2),out},Util.sendParentMessage=function(message){window.parent&&parent.postMessage(message,"*")},Util.parseBoolean=function(value){return"false"!=value&&0!=value&&("true"==value||1==value||!!value)},Util.relativeToAbsolutePath=function(base,relative){for(var stack=base.split("/"),parts=relative.split("/"),i=0;i1)for(var i=1;i=d||0 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n")); +t.compileShader(O);t.compileShader(D);t.attachShader(L,O);t.attachShader(L,D);t.linkProgram(L);E=L;v=t.getAttribLocation(E,"position");y=t.getAttribLocation(E,"uv");c=t.getUniformLocation(E,"uvOffset");d=t.getUniformLocation(E,"uvScale");e=t.getUniformLocation(E,"rotation");f=t.getUniformLocation(E,"scale");g=t.getUniformLocation(E,"color");h=t.getUniformLocation(E,"map");k=t.getUniformLocation(E,"opacity");n=t.getUniformLocation(E,"modelViewMatrix");B=t.getUniformLocation(E,"projectionMatrix");r= +t.getUniformLocation(E,"fogType");p=t.getUniformLocation(E,"fogDensity");q=t.getUniformLocation(E,"fogNear");l=t.getUniformLocation(E,"fogFar");w=t.getUniformLocation(E,"fogColor");z=t.getUniformLocation(E,"alphaTest");L=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");L.width=8;L.height=8;O=L.getContext("2d");O.fillStyle="white";O.fillRect(0,0,8,8);J=new ga(L);J.needsUpdate=!0}t.useProgram(E);U.initAttributes();U.enableAttribute(v);U.enableAttribute(y);U.disableUnusedAttributes(); +U.disable(t.CULL_FACE);U.enable(t.BLEND);t.bindBuffer(t.ARRAY_BUFFER,G);t.vertexAttribPointer(v,2,t.FLOAT,!1,16,0);t.vertexAttribPointer(y,2,t.FLOAT,!1,16,8);t.bindBuffer(t.ELEMENT_ARRAY_BUFFER,C);t.uniformMatrix4fv(B,!1,V.projectionMatrix.elements);U.activeTexture(t.TEXTURE0);t.uniform1i(h,0);O=L=0;(D=m.fog)?(t.uniform3f(w,D.color.r,D.color.g,D.color.b),D.isFog?(t.uniform1f(q,D.near),t.uniform1f(l,D.far),t.uniform1i(r,1),O=L=1):D.isFogExp2&&(t.uniform1f(p,D.density),t.uniform1i(r,2),O=L=2)):(t.uniform1i(r, +0),O=L=0);for(var D=0,H=b.length;Dc&&(c=a[b]);return c}function la(){Object.defineProperty(this,"id",{value:Mb++});this.uuid=P.generateUUID();this.name="";this.type="Geometry";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere= +this.boundingBox=null;this.groupsNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=this.verticesNeedUpdate=this.elementsNeedUpdate=!1}function fa(){Object.defineProperty(this,"id",{value:Mb++});this.uuid=P.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}}function Za(a,b){Y.call(this); +this.type="Mesh";this.geometry=void 0!==a?a:new fa;this.material=void 0!==b?b:new La({color:16777215*Math.random()});this.drawMode=0;this.updateMorphTargets()}function ab(a,b,c,d,e,f){function g(a,b,c,d,e,f,g,l,G,C,E){var J=f/G,F=g/C,K=f/2,M=g/2,X=l/2;g=G+1;var V=C+1,L=f=0,O,D,H=new m;for(D=0;D/g,function(a,c){var d=W[c];if(void 0===d)throw Error("Can not resolve #include <"+c+">");return ub(d)})}function Qb(a){return a.replace(/for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g,function(a,c,d,e){a="";for(c=parseInt(c);cb||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElementNS("http://www.w3.org/1999/xhtml","canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+"). 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Resized to "+m.width+"x"+m.height,n);r=m}else r=n;var n=k(r),m=f(b.format),l=f(b.type);q(a.TEXTURE_2D,b,n);var x=b.mipmaps;if(b.isDepthTexture){x=a.DEPTH_COMPONENT;if(1015===b.type){if(!v)throw Error("Float Depth Texture only supported in WebGL2.0");x=a.DEPTH_COMPONENT32F}else v&&(x=a.DEPTH_COMPONENT16);1026===b.format&&x===a.DEPTH_COMPONENT&&1012!==b.type&&1014!==b.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."), +b.type=1012,l=f(b.type));1027===b.format&&(x=a.DEPTH_STENCIL,1020!==b.type&&(console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."),b.type=1020,l=f(b.type)));c.texImage2D(a.TEXTURE_2D,0,x,r.width,r.height,0,m,l,null)}else if(b.isDataTexture)if(0l;l++)m[l]=p||r?r?b.image[l].image:b.image[l]:h(b.image[l],e.maxCubemapSize);var x=k(m[0]),w=f(b.format),v=f(b.type);q(a.TEXTURE_CUBE_MAP,b,x);for(l=0;6>l;l++)if(p)for(var M,X=m[l].mipmaps,V=0,L=X.length;Vn;n++)e.__webglFramebuffer[n]=a.createFramebuffer()}else e.__webglFramebuffer= +a.createFramebuffer();if(g){c.bindTexture(a.TEXTURE_CUBE_MAP,f.__webglTexture);q(a.TEXTURE_CUBE_MAP,b.texture,h);for(n=0;6>n;n++)m(e.__webglFramebuffer[n],b,a.COLOR_ATTACHMENT0,a.TEXTURE_CUBE_MAP_POSITIVE_X+n);b.texture.generateMipmaps&&h&&a.generateMipmap(a.TEXTURE_CUBE_MAP);c.bindTexture(a.TEXTURE_CUBE_MAP,null)}else c.bindTexture(a.TEXTURE_2D,f.__webglTexture),q(a.TEXTURE_2D,b.texture,h),m(e.__webglFramebuffer,b,a.COLOR_ATTACHMENT0,a.TEXTURE_2D),b.texture.generateMipmaps&&h&&a.generateMipmap(a.TEXTURE_2D), +c.bindTexture(a.TEXTURE_2D,null);if(b.depthBuffer){e=d.get(b);f=!0===b.isWebGLRenderTargetCube;if(b.depthTexture){if(f)throw Error("target.depthTexture not supported in Cube render targets");if(b&&b.isWebGLRenderTargetCube)throw Error("Depth Texture with cube render targets is not 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+void 0!==a?a:Sb}function vb(a,b,c,d){this.ray=new Pa(a,b);this.near=c||0;this.far=d||Infinity;this.params={Mesh:{},Line:{},LOD:{},Points:{threshold:1},Sprite:{}};Object.defineProperties(this.params,{PointCloud:{get:function(){console.warn("THREE.Raycaster: params.PointCloud has been renamed to params.Points.");return this.Points}}})}function Ub(a,b){return a.distance-b.distance}function wb(a,b,c,d){if(!1!==a.visible&&(a.raycast(b,c),!0===d)){a=a.children;d=0;for(var e=a.length;da?-1:0e;e++)8===e||13===e||18===e||23===e?b[e]="-":14===e?b[e]="4":(2>=c&&(c=33554432+16777216*Math.random()|0),d=c&15,c>>=4,b[e]=a[19===e?d&3|8:d]);return b.join("")}}(),clamp:function(a,b,c){return Math.max(b,Math.min(c,a))},euclideanModulo:function(a,b){return(a%b+b)%b},mapLinear:function(a,b,c,d,e){return d+(a-b)*(e-d)/(c- +b)},lerp:function(a,b,c){return(1-c)*a+c*b},smoothstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*(3-2*a)},smootherstep:function(a,b,c){if(a<=b)return 0;if(a>=c)return 1;a=(a-b)/(c-b);return a*a*a*(a*(6*a-15)+10)},randInt:function(a,b){return a+Math.floor(Math.random()*(b-a+1))},randFloat:function(a,b){return a+Math.random()*(b-a)},randFloatSpread:function(a){return a*(.5-Math.random())},degToRad:function(a){return a*P.DEG2RAD},radToDeg:function(a){return a*P.RAD2DEG}, +isPowerOfTwo:function(a){return 0===(a&a-1)&&0!==a},nearestPowerOfTwo:function(a){return Math.pow(2,Math.round(Math.log(a)/Math.LN2))},nextPowerOfTwo:function(a){a--;a|=a>>1;a|=a>>2;a|=a>>4;a|=a>>8;a|=a>>16;a++;return a}};aa.prototype={constructor:aa,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get w(){return this._w},set w(a){this._w=a;this.onChangeCallback()}, +set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._w=d;this.onChangeCallback();return this},clone:function(){return new this.constructor(this._x,this._y,this._z,this._w)},copy:function(a){this._x=a.x;this._y=a.y;this._z=a.z;this._w=a.w;this.onChangeCallback();return this},setFromEuler:function(a,b){if(!1===(a&&a.isEuler))throw Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order.");var c=Math.cos(a._x/2),d=Math.cos(a._y/2),e=Math.cos(a._z/2), +f=Math.sin(a._x/2),g=Math.sin(a._y/2),h=Math.sin(a._z/2),k=a.order;"XYZ"===k?(this._x=f*d*e+c*g*h,this._y=c*g*e-f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e-f*g*h):"YXZ"===k?(this._x=f*d*e+c*g*h,this._y=c*g*e-f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e+f*g*h):"ZXY"===k?(this._x=f*d*e-c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e-f*g*h):"ZYX"===k?(this._x=f*d*e-c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h-f*g*e,this._w=c*d*e+f*g*h):"YZX"===k?(this._x=f*d*e+c*g*h,this._y=c*g*e+f*d*h,this._z=c*d*h-f* +g*e,this._w=c*d*e-f*g*h):"XZY"===k&&(this._x=f*d*e-c*g*h,this._y=c*g*e-f*d*h,this._z=c*d*h+f*g*e,this._w=c*d*e+f*g*h);if(!1!==b)this.onChangeCallback();return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this._x=a.x*d;this._y=a.y*d;this._z=a.z*d;this._w=Math.cos(c);this.onChangeCallback();return this},setFromRotationMatrix:function(a){var b=a.elements,c=b[0];a=b[4];var d=b[8],e=b[1],f=b[5],g=b[9],h=b[2],k=b[6],b=b[10],n=c+f+b;0f&&c>b?(c=2*Math.sqrt(1+c-f-b),this._w=(k-g)/c,this._x=.25*c,this._y=(a+e)/c,this._z=(d+h)/c):f>b?(c=2*Math.sqrt(1+f-c-b),this._w=(d-h)/c,this._x=(a+e)/c,this._y=.25*c,this._z=(g+k)/c):(c=2*Math.sqrt(1+b-c-f),this._w=(e-a)/c,this._x=(d+h)/c,this._y=(g+k)/c,this._z=.25*c);this.onChangeCallback();return this},setFromUnitVectors:function(){var a,b;return function(c,d){void 0===a&&(a=new m);b=c.dot(d)+1;1E-6>b?(b=0,Math.abs(c.x)>Math.abs(c.z)?a.set(-c.y,c.x,0):a.set(0, +-c.z,c.y)):a.crossVectors(c,d);this._x=a.x;this._y=a.y;this._z=a.z;this._w=b;return this.normalize()}}(),inverse:function(){return this.conjugate().normalize()},conjugate:function(){this._x*=-1;this._y*=-1;this._z*=-1;this.onChangeCallback();return this},dot:function(a){return this._x*a._x+this._y*a._y+this._z*a._z+this._w*a._w},lengthSq:function(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w},length:function(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+ +this._w*this._w)},normalize:function(){var a=this.length();0===a?(this._z=this._y=this._x=0,this._w=1):(a=1/a,this._x*=a,this._y*=a,this._z*=a,this._w*=a);this.onChangeCallback();return this},multiply:function(a,b){return void 0!==b?(console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."),this.multiplyQuaternions(a,b)):this.multiplyQuaternions(this,a)},premultiply:function(a){return this.multiplyQuaternions(a,this)},multiplyQuaternions:function(a, +b){var c=a._x,d=a._y,e=a._z,f=a._w,g=b._x,h=b._y,k=b._z,n=b._w;this._x=c*n+f*g+d*k-e*h;this._y=d*n+f*h+e*g-c*k;this._z=e*n+f*k+c*h-d*g;this._w=f*n-c*g-d*h-e*k;this.onChangeCallback();return this},slerp:function(a,b){if(0===b)return this;if(1===b)return this.copy(a);var c=this._x,d=this._y,e=this._z,f=this._w,g=f*a._w+c*a._x+d*a._y+e*a._z;0>g?(this._w=-a._w,this._x=-a._x,this._y=-a._y,this._z=-a._z,g=-g):this.copy(a);if(1<=g)return this._w=f,this._x=c,this._y=d,this._z=e,this;var h=Math.sqrt(1-g*g); +if(.001>Math.abs(h))return this._w=.5*(f+this._w),this._x=.5*(c+this._x),this._y=.5*(d+this._y),this._z=.5*(e+this._z),this;var k=Math.atan2(h,g),g=Math.sin((1-b)*k)/h,h=Math.sin(b*k)/h;this._w=f*g+this._w*h;this._x=c*g+this._x*h;this._y=d*g+this._y*h;this._z=e*g+this._z*h;this.onChangeCallback();return this},equals:function(a){return a._x===this._x&&a._y===this._y&&a._z===this._z&&a._w===this._w},fromArray:function(a,b){void 0===b&&(b=0);this._x=a[b];this._y=a[b+1];this._z=a[b+2];this._w=a[b+3]; +this.onChangeCallback();return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this._x;a[b+1]=this._y;a[b+2]=this._z;a[b+3]=this._w;return a},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};Object.assign(aa,{slerp:function(a,b,c,d){return c.copy(a).slerp(b,d)},slerpFlat:function(a,b,c,d,e,f,g){var h=c[d+0],k=c[d+1],n=c[d+2];c=c[d+3];d=e[f+0];var l=e[f+1],r=e[f+2];e=e[f+3];if(c!==e||h!==d||k!==l||n!==r){f=1-g;var p=h*d+k*l+n*r+c*e,m=0<= +p?1:-1,x=1-p*p;x>Number.EPSILON&&(x=Math.sqrt(x),p=Math.atan2(x,p*m),f=Math.sin(f*p)/x,g=Math.sin(g*p)/x);m*=g;h=h*f+d*m;k=k*f+l*m;n=n*f+r*m;c=c*f+e*m;f===1-g&&(g=1/Math.sqrt(h*h+k*k+n*n+c*c),h*=g,k*=g,n*=g,c*=g)}a[b]=h;a[b+1]=k;a[b+2]=n;a[b+3]=c}});m.prototype={constructor:m,isVector3:!0,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setScalar:function(a){this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z= +a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x;case 1:return this.y;case 2:return this.z;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), +this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z; +return this},subScalar:function(a){this.x-=a;this.y-=a;this.z-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},multiply:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."),this.multiplyVectors(a,b);this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){isFinite(a)?(this.x*=a,this.y*=a,this.z*=a):this.z=this.y=this.x=0;return this},multiplyVectors:function(a, +b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},applyEuler:function(){var a;return function(b){!1===(b&&b.isEuler)&&console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.");void 0===a&&(a=new aa);return this.applyQuaternion(a.setFromEuler(b))}}(),applyAxisAngle:function(){var a;return function(b,c){void 0===a&&(a=new aa);return this.applyQuaternion(a.setFromAxisAngle(b,c))}}(),applyMatrix3:function(a){var b=this.x,c=this.y,d=this.z; +a=a.elements;this.x=a[0]*b+a[3]*c+a[6]*d;this.y=a[1]*b+a[4]*c+a[7]*d;this.z=a[2]*b+a[5]*c+a[8]*d;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12];this.y=a[1]*b+a[5]*c+a[9]*d+a[13];this.z=a[2]*b+a[6]*c+a[10]*d+a[14];return this.divideScalar(a[3]*b+a[7]*c+a[11]*d+a[15])},applyQuaternion:function(a){var b=this.x,c=this.y,d=this.z,e=a.x,f=a.y,g=a.z;a=a.w;var h=a*b+f*d-g*c,k=a*c+g*b-e*d,n=a*d+e*c-f*b,b=-e*b-f*c-g*d;this.x=h*a+b*-e+k*-g- +n*-f;this.y=k*a+b*-f+n*-e-h*-g;this.z=n*a+b*-g+h*-f-k*-e;return this},project:function(){var a;return function(b){void 0===a&&(a=new I);a.multiplyMatrices(b.projectionMatrix,a.getInverse(b.matrixWorld));return this.applyMatrix4(a)}}(),unproject:function(){var a;return function(b){void 0===a&&(a=new I);a.multiplyMatrices(b.matrixWorld,a.getInverse(b.projectionMatrix));return this.applyMatrix4(a)}}(),transformDirection:function(a){var b=this.x,c=this.y,d=this.z;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]* +d;this.y=a[1]*b+a[5]*c+a[9]*d;this.z=a[2]*b+a[6]*c+a[10]*d;return this.normalize()},divide:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},divideScalar:function(a){return this.multiplyScalar(1/a)},min:function(a){this.x=Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y= +Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));return this},clampScalar:function(){var a,b;return function(c,d){void 0===a&&(a=new m,b=new m);a.set(c,c,c);b.set(d,d,d);return this.clamp(a,b)}}(),clampLength:function(a,b){var c=this.length();return this.multiplyScalar(Math.max(a,Math.min(b,c))/c)},floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y); +this.z=Math.ceil(this.z);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);return this},roundToZero:function(){this.x=0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x* +this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)}, +cross:function(a,b){if(void 0!==b)return console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."),this.crossVectors(a,b);var c=this.x,d=this.y,e=this.z;this.x=d*a.z-e*a.y;this.y=e*a.x-c*a.z;this.z=c*a.y-d*a.x;return this},crossVectors:function(a,b){var c=a.x,d=a.y,e=a.z,f=b.x,g=b.y,h=b.z;this.x=d*h-e*g;this.y=e*f-c*h;this.z=c*g-d*f;return this},projectOnVector:function(a){var b=a.dot(this)/a.lengthSq();return this.copy(a).multiplyScalar(b)},projectOnPlane:function(){var a; +return function(b){void 0===a&&(a=new m);a.copy(this).projectOnVector(b);return this.sub(a)}}(),reflect:function(){var a;return function(b){void 0===a&&(a=new m);return this.sub(a.copy(b).multiplyScalar(2*this.dot(b)))}}(),angleTo:function(a){a=this.dot(a)/Math.sqrt(this.lengthSq()*a.lengthSq());return Math.acos(P.clamp(a,-1,1))},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,c=this.y-a.y;a=this.z-a.z;return b*b+c*c+a*a},distanceToManhattan:function(a){return Math.abs(this.x- +a.x)+Math.abs(this.y-a.y)+Math.abs(this.z-a.z)},setFromSpherical:function(a){var b=Math.sin(a.phi)*a.radius;this.x=b*Math.sin(a.theta);this.y=Math.cos(a.phi)*a.radius;this.z=b*Math.cos(a.theta);return this},setFromCylindrical:function(a){this.x=a.radius*Math.sin(a.theta);this.y=a.y;this.z=a.radius*Math.cos(a.theta);return this},setFromMatrixPosition:function(a){return this.setFromMatrixColumn(a,3)},setFromMatrixScale:function(a){var b=this.setFromMatrixColumn(a,0).length(),c=this.setFromMatrixColumn(a, +1).length();a=this.setFromMatrixColumn(a,2).length();this.x=b;this.y=c;this.z=a;return this},setFromMatrixColumn:function(a,b){if("number"===typeof a){console.warn("THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).");var c=a;a=b;b=c}return this.fromArray(a.elements,4*b)},equals:function(a){return a.x===this.x&&a.y===this.y&&a.z===this.z},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0=== +b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);return this}};I.prototype={constructor:I,isMatrix4:!0,set:function(a,b,c,d,e,f,g,h,k,n,l,m,p,q,x,w){var z=this.elements;z[0]=a;z[4]=b;z[8]=c;z[12]=d;z[1]=e;z[5]=f;z[9]=g;z[13]=h;z[2]=k;z[6]=n;z[10]=l;z[14]=m;z[3]=p;z[7]=q;z[11]=x;z[15]=w;return this},identity:function(){this.set(1, +0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},clone:function(){return(new I).fromArray(this.elements)},copy:function(a){this.elements.set(a.elements);return this},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractBasis:function(a,b,c){a.setFromMatrixColumn(this,0);b.setFromMatrixColumn(this,1);c.setFromMatrixColumn(this,2);return this},makeBasis:function(a,b,c){this.set(a.x,b.x,c.x,0,a.y,b.y,c.y,0,a.z,b.z,c.z,0,0,0,0,1);return this},extractRotation:function(){var a; +return function(b){void 0===a&&(a=new m);var c=this.elements,d=b.elements,e=1/a.setFromMatrixColumn(b,0).length(),f=1/a.setFromMatrixColumn(b,1).length();b=1/a.setFromMatrixColumn(b,2).length();c[0]=d[0]*e;c[1]=d[1]*e;c[2]=d[2]*e;c[4]=d[4]*f;c[5]=d[5]*f;c[6]=d[6]*f;c[8]=d[8]*b;c[9]=d[9]*b;c[10]=d[10]*b;return this}}(),makeRotationFromEuler:function(a){!1===(a&&a.isEuler)&&console.error("THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.");var b=this.elements, +c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,n=c*h,l=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+n*d;b[5]=a-l*d;b[9]=-c*g;b[2]=l-a*d;b[6]=n+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,n=d*h,l=d*e,b[0]=a+l*c,b[4]=n*c-k,b[8]=f*d,b[1]=f*e,b[5]=f*h,b[9]=-c,b[2]=k*c-n,b[6]=l+a*c,b[10]=f*g):"ZXY"===a.order?(a=g*h,k=g*e,n=d*h,l=d*e,b[0]=a-l*c,b[4]=-f*e,b[8]=n+k*c,b[1]=k+n*c,b[5]=f*h,b[9]=l-a*c,b[2]=-f*d,b[6]=c,b[10]= +f*g):"ZYX"===a.order?(a=f*h,k=f*e,n=c*h,l=c*e,b[0]=g*h,b[4]=n*d-k,b[8]=a*d+l,b[1]=g*e,b[5]=l*d+a,b[9]=k*d-n,b[2]=-d,b[6]=c*g,b[10]=f*g):"YZX"===a.order?(a=f*g,k=f*d,n=c*g,l=c*d,b[0]=g*h,b[4]=l-a*e,b[8]=n*e+k,b[1]=e,b[5]=f*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+n,b[10]=a-l*e):"XZY"===a.order&&(a=f*g,k=f*d,n=c*g,l=c*d,b[0]=g*h,b[4]=-e,b[8]=d*h,b[1]=a*e+l,b[5]=f*h,b[9]=k*e-n,b[2]=n*e-k,b[6]=c*h,b[10]=l*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},makeRotationFromQuaternion:function(a){var b= +this.elements,c=a.x,d=a.y,e=a.z,f=a.w,g=c+c,h=d+d,k=e+e;a=c*g;var n=c*h,c=c*k,l=d*h,d=d*k,e=e*k,g=f*g,h=f*h,f=f*k;b[0]=1-(l+e);b[4]=n-f;b[8]=c+h;b[1]=n+f;b[5]=1-(a+e);b[9]=d-g;b[2]=c-h;b[6]=d+g;b[10]=1-(a+l);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,f){void 0===a&&(a=new m,b=new m,c=new m);var g=this.elements;c.subVectors(d,e).normalize();0===c.lengthSq()&&(c.z=1);a.crossVectors(f,c).normalize();0===a.lengthSq()&&(c.z+=1E-4, +a.crossVectors(f,c).normalize());b.crossVectors(c,a);g[0]=a.x;g[4]=b.x;g[8]=c.x;g[1]=a.y;g[5]=b.y;g[9]=c.y;g[2]=a.z;g[6]=b.z;g[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},premultiply:function(a){return this.multiplyMatrices(a,this)},multiplyMatrices:function(a,b){var c=a.elements,d=b.elements,e=this.elements, +f=c[0],g=c[4],h=c[8],k=c[12],n=c[1],l=c[5],m=c[9],p=c[13],q=c[2],x=c[6],w=c[10],z=c[14],v=c[3],y=c[7],S=c[11],c=c[15],t=d[0],U=d[4],G=d[8],C=d[12],E=d[1],J=d[5],F=d[9],K=d[13],M=d[2],X=d[6],V=d[10],L=d[14],O=d[3],D=d[7],H=d[11],d=d[15];e[0]=f*t+g*E+h*M+k*O;e[4]=f*U+g*J+h*X+k*D;e[8]=f*G+g*F+h*V+k*H;e[12]=f*C+g*K+h*L+k*d;e[1]=n*t+l*E+m*M+p*O;e[5]=n*U+l*J+m*X+p*D;e[9]=n*G+l*F+m*V+p*H;e[13]=n*C+l*K+m*L+p*d;e[2]=q*t+x*E+w*M+z*O;e[6]=q*U+x*J+w*X+z*D;e[10]=q*G+x*F+w*V+z*H;e[14]=q*C+x*K+w*L+z*d;e[3]=v*t+ +y*E+S*M+c*O;e[7]=v*U+y*J+S*X+c*D;e[11]=v*G+y*F+S*V+c*H;e[15]=v*C+y*K+S*L+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a; +b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},applyToBufferAttribute:function(){var a;return function(b){void 0===a&&(a=new m);for(var c=0,d=b.count;cthis.determinant()&&(g=-g);c.x=f[12];c.y=f[13];c.z=f[14];b.elements.set(this.elements); +c=1/g;var f=1/h,n=1/k;b.elements[0]*=c;b.elements[1]*=c;b.elements[2]*=c;b.elements[4]*=f;b.elements[5]*=f;b.elements[6]*=f;b.elements[8]*=n;b.elements[9]*=n;b.elements[10]*=n;d.setFromRotationMatrix(b);e.x=g;e.y=h;e.z=k;return this}}(),makePerspective:function(a,b,c,d,e,f){void 0===f&&console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs.");var g=this.elements;g[0]=2*e/(b-a);g[4]=0;g[8]=(b+a)/(b-a);g[12]=0;g[1]=0;g[5]=2*e/(c-d);g[9]=(c+ +d)/(c-d);g[13]=0;g[2]=0;g[6]=0;g[10]=-(f+e)/(f-e);g[14]=-2*f*e/(f-e);g[3]=0;g[7]=0;g[11]=-1;g[15]=0;return this},makeOrthographic:function(a,b,c,d,e,f){var g=this.elements,h=1/(b-a),k=1/(c-d),n=1/(f-e);g[0]=2*h;g[4]=0;g[8]=0;g[12]=-((b+a)*h);g[1]=0;g[5]=2*k;g[9]=0;g[13]=-((c+d)*k);g[2]=0;g[6]=0;g[10]=-2*n;g[14]=-((f+e)*n);g[3]=0;g[7]=0;g[11]=0;g[15]=1;return this},equals:function(a){var b=this.elements;a=a.elements;for(var c=0;16>c;c++)if(b[c]!==a[c])return!1;return!0},fromArray:function(a,b){void 0=== +b&&(b=0);for(var c=0;16>c;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];a[b+9]=c[9];a[b+10]=c[10];a[b+11]=c[11];a[b+12]=c[12];a[b+13]=c[13];a[b+14]=c[14];a[b+15]=c[15];return a}};Ba.prototype={addEventListener:function(a,b){void 0===this._listeners&&(this._listeners={});var c=this._listeners;void 0===c[a]&&(c[a]=[]);-1=== +c[a].indexOf(b)&&c[a].push(b)},hasEventListener:function(a,b){if(void 0===this._listeners)return!1;var c=this._listeners;return void 0!==c[a]&&-1!==c[a].indexOf(b)},removeEventListener:function(a,b){if(void 0!==this._listeners){var c=this._listeners[a];if(void 0!==c){var d=c.indexOf(b);-1!==d&&c.splice(d,1)}}},dispatchEvent:function(a){if(void 0!==this._listeners){var b=this._listeners[a.type];if(void 0!==b){a.target=this;var c=[],d,e=b.length;for(d=0;dthis.x?Math.ceil(this.x):Math.floor(this.x);this.y=0> +this.y?Math.ceil(this.y):Math.floor(this.y);return this},negate:function(){this.x=-this.x;this.y=-this.y;return this},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)},normalize:function(){return this.divideScalar(this.length())},angle:function(){var a=Math.atan2(this.y,this.x);0>a&&(a+=2*Math.PI);return a},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))}, +distanceToSquared:function(a){var b=this.x-a.x;a=this.y-a.y;return b*b+a*a},distanceToManhattan:function(a){return Math.abs(this.x-a.x)+Math.abs(this.y-a.y)},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x===this.x&&a.y===this.y},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+ +1];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);return this},rotateAround:function(a,b){var c=Math.cos(b),d=Math.sin(b),e=this.x-a.x,f=this.y-a.y;this.x=e*c-f*d+a.x;this.y=e*d+f*c+a.y;return this}};var Wb=0;ga.DEFAULT_IMAGE=void 0;ga.DEFAULT_MAPPING=300;ga.prototype={constructor:ga, +isTexture:!0,set needsUpdate(a){!0===a&&this.version++},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.image=a.image;this.mipmaps=a.mipmaps.slice(0);this.mapping=a.mapping;this.wrapS=a.wrapS;this.wrapT=a.wrapT;this.magFilter=a.magFilter;this.minFilter=a.minFilter;this.anisotropy=a.anisotropy;this.format=a.format;this.type=a.type;this.offset.copy(a.offset);this.repeat.copy(a.repeat);this.generateMipmaps=a.generateMipmaps;this.premultiplyAlpha=a.premultiplyAlpha;this.flipY= +a.flipY;this.unpackAlignment=a.unpackAlignment;this.encoding=a.encoding;return this},toJSON:function(a){if(void 0!==a.textures[this.uuid])return a.textures[this.uuid];var b={metadata:{version:4.4,type:"Texture",generator:"Texture.toJSON"},uuid:this.uuid,name:this.name,mapping:this.mapping,repeat:[this.repeat.x,this.repeat.y],offset:[this.offset.x,this.offset.y],wrap:[this.wrapS,this.wrapT],minFilter:this.minFilter,magFilter:this.magFilter,anisotropy:this.anisotropy,flipY:this.flipY};if(void 0!==this.image){var c= +this.image;void 0===c.uuid&&(c.uuid=P.generateUUID());if(void 0===a.images[c.uuid]){var d=a.images,e=c.uuid,f=c.uuid,g;void 0!==c.toDataURL?g=c:(g=document.createElementNS("http://www.w3.org/1999/xhtml","canvas"),g.width=c.width,g.height=c.height,g.getContext("2d").drawImage(c,0,0,c.width,c.height));g=2048a.x||1a.x?0:1;break;case 1002:a.x=1===Math.abs(Math.floor(a.x)%2)?Math.ceil(a.x)-a.x:a.x-Math.floor(a.x)}if(0>a.y||1a.y?0:1;break;case 1002:a.y=1===Math.abs(Math.floor(a.y)%2)?Math.ceil(a.y)-a.y:a.y-Math.floor(a.y)}this.flipY&&(a.y=1-a.y)}}};Object.assign(ga.prototype, +Ba.prototype);wa.prototype=Object.create(ga.prototype);wa.prototype.constructor=wa;wa.prototype.isCubeTexture=!0;Object.defineProperty(wa.prototype,"images",{get:function(){return this.image},set:function(a){this.image=a}});var Eb=new ga,Fb=new wa,Bb=[],Db=[];Jb.prototype.setValue=function(a,b){for(var c=this.seq,d=0,e=c.length;d!==e;++d){var f=c[d];f.setValue(a,b[f.id])}};var nb=/([\w\d_]+)(\])?(\[|\.)?/g;Ia.prototype.setValue=function(a,b,c){b=this.map[b];void 0!==b&&b.setValue(a,c,this.renderer)}; +Ia.prototype.set=function(a,b,c){var d=this.map[c];void 0!==d&&d.setValue(a,b[c],this.renderer)};Ia.prototype.setOptional=function(a,b,c){b=b[c];void 0!==b&&this.setValue(a,c,b)};Ia.upload=function(a,b,c,d){for(var e=0,f=b.length;e!==f;++e){var g=b[e],h=c[g.id];!1!==h.needsUpdate&&g.setValue(a,h.value,d)}};Ia.seqWithValue=function(a,b){for(var c=[],d=0,e=a.length;d!==e;++d){var f=a[d];f.id in b&&c.push(f)}return c};var ta={merge:function(a){for(var b={},c=0;c 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n\t\t\tfloat distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n\t\t\tfloat maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n\t\t\treturn distanceFalloff * maxDistanceCutoffFactor;\n#else\n\t\t\treturn pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n\t\t}\n\t\treturn 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n\treturn RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n\tfloat fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n\treturn ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\tfloat gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\treturn 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n\tfloat a2 = pow2( alpha );\n\tfloat gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n\tfloat gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n\treturn 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n\tfloat a2 = pow2( alpha );\n\tfloat denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n\treturn RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat alpha = pow2( roughness );\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n\tfloat D = D_GGX( alpha, dotNH );\n\treturn F * ( G * D );\n}\nvec2 ltcTextureCoords( const in GeometricContext geometry, const in float roughness ) {\n\tconst float LUT_SIZE = 64.0;\n\tconst float LUT_SCALE = (LUT_SIZE - 1.0)/LUT_SIZE;\n\tconst float LUT_BIAS = 0.5/LUT_SIZE;\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 P = geometry.position;\n\tfloat theta = acos( dot( N, V ) );\n\tvec2 uv = vec2(\n\t\tsqrt( saturate( roughness ) ),\n\t\tsaturate( theta / ( 0.5 * PI ) ) );\n\tuv = uv * LUT_SCALE + LUT_BIAS;\n\treturn uv;\n}\nvoid clipQuadToHorizon( inout vec3 L[5], out int n ) {\n\tint config = 0;\n\tif ( L[0].z > 0.0 ) config += 1;\n\tif ( L[1].z > 0.0 ) config += 2;\n\tif ( L[2].z > 0.0 ) config += 4;\n\tif ( L[3].z > 0.0 ) config += 8;\n\tn = 0;\n\tif ( config == 0 ) {\n\t} else if ( config == 1 ) {\n\t\tn = 3;\n\t\tL[1] = -L[1].z * L[0] + L[0].z * L[1];\n\t\tL[2] = -L[3].z * L[0] + L[0].z * L[3];\n\t} else if ( config == 2 ) {\n\t\tn = 3;\n\t\tL[0] = -L[0].z * L[1] + L[1].z * L[0];\n\t\tL[2] = -L[2].z * L[1] + L[1].z * L[2];\n\t} else if ( config == 3 ) {\n\t\tn = 4;\n\t\tL[2] = -L[2].z * L[1] + L[1].z * L[2];\n\t\tL[3] = -L[3].z * L[0] + L[0].z * L[3];\n\t} else if ( config == 4 ) {\n\t\tn = 3;\n\t\tL[0] = -L[3].z * L[2] + L[2].z * L[3];\n\t\tL[1] = -L[1].z * L[2] + L[2].z * L[1];\n\t} else if ( config == 5 ) {\n\t\tn = 0;\n\t} else if ( config == 6 ) {\n\t\tn = 4;\n\t\tL[0] = -L[0].z * L[1] + L[1].z * L[0];\n\t\tL[3] = -L[3].z * L[2] + L[2].z * L[3];\n\t} else if ( config == 7 ) {\n\t\tn = 5;\n\t\tL[4] = -L[3].z * L[0] + L[0].z * L[3];\n\t\tL[3] = -L[3].z * L[2] + L[2].z * L[3];\n\t} else if ( config == 8 ) {\n\t\tn = 3;\n\t\tL[0] = -L[0].z * L[3] + L[3].z * L[0];\n\t\tL[1] = -L[2].z * L[3] + L[3].z * L[2];\n\t\tL[2] = L[3];\n\t} else if ( config == 9 ) {\n\t\tn = 4;\n\t\tL[1] = -L[1].z * L[0] + L[0].z * L[1];\n\t\tL[2] = -L[2].z * L[3] + L[3].z * L[2];\n\t} else if ( config == 10 ) {\n\t\tn = 0;\n\t} else if ( config == 11 ) {\n\t\tn = 5;\n\t\tL[4] = L[3];\n\t\tL[3] = -L[2].z * L[3] + L[3].z * L[2];\n\t\tL[2] = -L[2].z * L[1] + L[1].z * L[2];\n\t} else if ( config == 12 ) {\n\t\tn = 4;\n\t\tL[1] = -L[1].z * L[2] + L[2].z * L[1];\n\t\tL[0] = -L[0].z * L[3] + L[3].z * L[0];\n\t} else if ( config == 13 ) {\n\t\tn = 5;\n\t\tL[4] = L[3];\n\t\tL[3] = L[2];\n\t\tL[2] = -L[1].z * L[2] + L[2].z * L[1];\n\t\tL[1] = -L[1].z * L[0] + L[0].z * L[1];\n\t} else if ( config == 14 ) {\n\t\tn = 5;\n\t\tL[4] = -L[0].z * L[3] + L[3].z * L[0];\n\t\tL[0] = -L[0].z * L[1] + L[1].z * L[0];\n\t} else if ( config == 15 ) {\n\t\tn = 4;\n\t}\n\tif ( n == 3 )\n\t\tL[3] = L[0];\n\tif ( n == 4 )\n\t\tL[4] = L[0];\n}\nfloat integrateLtcBrdfOverRectEdge( vec3 v1, vec3 v2 ) {\n\tfloat cosTheta = dot( v1, v2 );\n\tfloat theta = acos( cosTheta );\n\tfloat res = cross( v1, v2 ).z * ( ( theta > 0.001 ) ? theta / sin( theta ) : 1.0 );\n\treturn res;\n}\nvoid initRectPoints( const in vec3 pos, const in vec3 halfWidth, const in vec3 halfHeight, out vec3 rectPoints[4] ) {\n\trectPoints[0] = pos - halfWidth - halfHeight;\n\trectPoints[1] = pos + halfWidth - halfHeight;\n\trectPoints[2] = pos + halfWidth + halfHeight;\n\trectPoints[3] = pos - halfWidth + halfHeight;\n}\nvec3 integrateLtcBrdfOverRect( const in GeometricContext geometry, const in mat3 brdfMat, const in vec3 rectPoints[4] ) {\n\tvec3 N = geometry.normal;\n\tvec3 V = geometry.viewDir;\n\tvec3 P = geometry.position;\n\tvec3 T1, T2;\n\tT1 = normalize(V - N * dot( V, N ));\n\tT2 = - cross( N, T1 );\n\tmat3 brdfWrtSurface = brdfMat * transpose( mat3( T1, T2, N ) );\n\tvec3 clippedRect[5];\n\tclippedRect[0] = brdfWrtSurface * ( rectPoints[0] - P );\n\tclippedRect[1] = brdfWrtSurface * ( rectPoints[1] - P );\n\tclippedRect[2] = brdfWrtSurface * ( rectPoints[2] - P );\n\tclippedRect[3] = brdfWrtSurface * ( rectPoints[3] - P );\n\tint n;\n\tclipQuadToHorizon(clippedRect, n);\n\tif ( n == 0 )\n\t\treturn vec3( 0, 0, 0 );\n\tclippedRect[0] = normalize( clippedRect[0] );\n\tclippedRect[1] = normalize( clippedRect[1] );\n\tclippedRect[2] = normalize( clippedRect[2] );\n\tclippedRect[3] = normalize( clippedRect[3] );\n\tclippedRect[4] = normalize( clippedRect[4] );\n\tfloat sum = 0.0;\n\tsum += integrateLtcBrdfOverRectEdge( clippedRect[0], clippedRect[1] );\n\tsum += integrateLtcBrdfOverRectEdge( clippedRect[1], clippedRect[2] );\n\tsum += integrateLtcBrdfOverRectEdge( clippedRect[2], clippedRect[3] );\n\tif (n >= 4)\n\t\tsum += integrateLtcBrdfOverRectEdge( clippedRect[3], clippedRect[4] );\n\tif (n == 5)\n\t\tsum += integrateLtcBrdfOverRectEdge( clippedRect[4], clippedRect[0] );\n\tsum = max( 0.0, sum );\n\tvec3 Lo_i = vec3( sum, sum, sum );\n\treturn Lo_i;\n}\nvec3 Rect_Area_Light_Specular_Reflectance(\n\t\tconst in GeometricContext geometry,\n\t\tconst in vec3 lightPos, const in vec3 lightHalfWidth, const in vec3 lightHalfHeight,\n\t\tconst in float roughness,\n\t\tconst in sampler2D ltcMat, const in sampler2D ltcMag ) {\n\tvec3 rectPoints[4];\n\tinitRectPoints( lightPos, lightHalfWidth, lightHalfHeight, rectPoints );\n\tvec2 uv = ltcTextureCoords( geometry, roughness );\n\tvec4 brdfLtcApproxParams, t;\n\tbrdfLtcApproxParams = texture2D( ltcMat, uv );\n\tt = texture2D( ltcMat, uv );\n\tfloat brdfLtcScalar = texture2D( ltcMag, uv ).a;\n\tmat3 brdfLtcApproxMat = mat3(\n\t\tvec3( 1, 0, t.y ),\n\t\tvec3( 0, t.z, 0 ),\n\t\tvec3( t.w, 0, t.x )\n\t);\n\tvec3 specularReflectance = integrateLtcBrdfOverRect( geometry, brdfLtcApproxMat, rectPoints );\n\tspecularReflectance *= brdfLtcScalar;\n\treturn specularReflectance;\n}\nvec3 Rect_Area_Light_Diffuse_Reflectance(\n\t\tconst in GeometricContext geometry,\n\t\tconst in vec3 lightPos, const in vec3 lightHalfWidth, const in vec3 lightHalfHeight ) {\n\tvec3 rectPoints[4];\n\tinitRectPoints( lightPos, lightHalfWidth, lightHalfHeight, rectPoints );\n\tmat3 diffuseBrdfMat = mat3(1);\n\tvec3 diffuseReflectance = integrateLtcBrdfOverRect( geometry, diffuseBrdfMat, rectPoints );\n\treturn diffuseReflectance;\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\tconst vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n\tconst vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n\tvec4 r = roughness * c0 + c1;\n\tfloat a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n\tvec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n\treturn specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n\treturn 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n\treturn RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n\tvec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n\tfloat dotNH = saturate( dot( geometry.normal, halfDir ) );\n\tfloat dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n\tvec3 F = F_Schlick( specularColor, dotLH );\n\tfloat G = G_BlinnPhong_Implicit( );\n\tfloat D = D_BlinnPhong( shininess, dotNH );\n\treturn F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n\treturn ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n\treturn sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n", +bumpmap_pars_fragment:"#ifdef USE_BUMPMAP\n\tuniform sampler2D bumpMap;\n\tuniform float bumpScale;\n\tvec2 dHdxy_fwd() {\n\t\tvec2 dSTdx = dFdx( vUv );\n\t\tvec2 dSTdy = dFdy( vUv );\n\t\tfloat Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n\t\tfloat dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n\t\tfloat dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\t\treturn vec2( dBx, dBy );\n\t}\n\tvec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\t\tvec3 vSigmaX = dFdx( surf_pos );\n\t\tvec3 vSigmaY = dFdy( surf_pos );\n\t\tvec3 vN = surf_norm;\n\t\tvec3 R1 = cross( vSigmaY, vN );\n\t\tvec3 R2 = cross( vN, vSigmaX );\n\t\tfloat fDet = dot( vSigmaX, R1 );\n\t\tvec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n\t\treturn normalize( abs( fDet ) * surf_norm - vGrad );\n\t}\n#endif\n", +clipping_planes_fragment:"#if NUM_CLIPPING_PLANES > 0\n\tfor ( int i = 0; i < UNION_CLIPPING_PLANES; ++ i ) {\n\t\tvec4 plane = clippingPlanes[ i ];\n\t\tif ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n\t}\n\t\t\n\t#if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES\n\t\tbool clipped = true;\n\t\tfor ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; ++ i ) {\n\t\t\tvec4 plane = clippingPlanes[ i ];\n\t\t\tclipped = ( dot( vViewPosition, plane.xyz ) > plane.w ) && clipped;\n\t\t}\n\t\tif ( clipped ) discard;\n\t\n\t#endif\n#endif\n", +clipping_planes_pars_fragment:"#if NUM_CLIPPING_PLANES > 0\n\t#if ! defined( PHYSICAL ) && ! defined( PHONG )\n\t\tvarying vec3 vViewPosition;\n\t#endif\n\tuniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n",clipping_planes_pars_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvarying vec3 vViewPosition;\n#endif\n",clipping_planes_vertex:"#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n", +color_fragment:"#ifdef USE_COLOR\n\tdiffuseColor.rgb *= vColor;\n#endif",color_pars_fragment:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif\n",color_pars_vertex:"#ifdef USE_COLOR\n\tvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n\tvColor.xyz = color.xyz;\n#endif",common:"#define PI 3.14159265359\n#define PI2 6.28318530718\n#define PI_HALF 1.5707963267949\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n\tconst highp float a = 12.9898, b = 78.233, c = 43758.5453;\n\thighp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n\treturn fract(sin(sn) * c);\n}\nstruct IncidentLight {\n\tvec3 color;\n\tvec3 direction;\n\tbool visible;\n};\nstruct ReflectedLight {\n\tvec3 directDiffuse;\n\tvec3 directSpecular;\n\tvec3 indirectDiffuse;\n\tvec3 indirectSpecular;\n};\nstruct GeometricContext {\n\tvec3 position;\n\tvec3 normal;\n\tvec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n\treturn normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\tfloat distance = dot( planeNormal, point - pointOnPlane );\n\treturn - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\treturn lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\nmat3 transpose( const in mat3 v ) {\n\tmat3 tmp;\n\ttmp[0] = vec3(v[0].x, v[1].x, v[2].x);\n\ttmp[1] = vec3(v[0].y, v[1].y, v[2].y);\n\ttmp[2] = vec3(v[0].z, v[1].z, v[2].z);\n\treturn tmp;\n}\n", +cube_uv_reflection_fragment:"#ifdef ENVMAP_TYPE_CUBE_UV\n#define cubeUV_textureSize (1024.0)\nint getFaceFromDirection(vec3 direction) {\n\tvec3 absDirection = abs(direction);\n\tint face = -1;\n\tif( absDirection.x > absDirection.z ) {\n\t\tif(absDirection.x > absDirection.y )\n\t\t\tface = direction.x > 0.0 ? 0 : 3;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\telse {\n\t\tif(absDirection.z > absDirection.y )\n\t\t\tface = direction.z > 0.0 ? 2 : 5;\n\t\telse\n\t\t\tface = direction.y > 0.0 ? 1 : 4;\n\t}\n\treturn face;\n}\n#define cubeUV_maxLods1 (log2(cubeUV_textureSize*0.25) - 1.0)\n#define cubeUV_rangeClamp (exp2((6.0 - 1.0) * 2.0))\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n\tfloat scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n\tfloat dxRoughness = dFdx(roughness);\n\tfloat dyRoughness = dFdy(roughness);\n\tvec3 dx = dFdx( vec * scale * dxRoughness );\n\tvec3 dy = dFdy( vec * scale * dyRoughness );\n\tfloat d = max( dot( dx, dx ), dot( dy, dy ) );\n\td = clamp(d, 1.0, cubeUV_rangeClamp);\n\tfloat mipLevel = 0.5 * log2(d);\n\treturn vec2(floor(mipLevel), fract(mipLevel));\n}\n#define cubeUV_maxLods2 (log2(cubeUV_textureSize*0.25) - 2.0)\n#define cubeUV_rcpTextureSize (1.0 / cubeUV_textureSize)\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n\tmipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n\tfloat a = 16.0 * cubeUV_rcpTextureSize;\n\tvec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n\tvec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n\tfloat powScale = exp2_packed.x * exp2_packed.y;\n\tfloat scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n\tfloat mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n\tbool bRes = mipLevel == 0.0;\n\tscale = bRes && (scale < a) ? a : scale;\n\tvec3 r;\n\tvec2 offset;\n\tint face = getFaceFromDirection(direction);\n\tfloat rcpPowScale = 1.0 / powScale;\n\tif( face == 0) {\n\t\tr = vec3(direction.x, -direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 1) {\n\t\tr = vec3(direction.y, direction.x, direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 2) {\n\t\tr = vec3(direction.z, direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n\t}\n\telse if( face == 3) {\n\t\tr = vec3(direction.x, direction.z, direction.y);\n\t\toffset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse if( face == 4) {\n\t\tr = vec3(direction.y, direction.x, -direction.z);\n\t\toffset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\telse {\n\t\tr = vec3(direction.z, -direction.x, direction.y);\n\t\toffset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n\t\toffset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n\t}\n\tr = normalize(r);\n\tfloat texelOffset = 0.5 * cubeUV_rcpTextureSize;\n\tvec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n\tvec2 base = offset + vec2( texelOffset );\n\treturn base + s * ( scale - 2.0 * texelOffset );\n}\n#define cubeUV_maxLods3 (log2(cubeUV_textureSize*0.25) - 3.0)\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n\tfloat roughnessVal = roughness* cubeUV_maxLods3;\n\tfloat r1 = floor(roughnessVal);\n\tfloat r2 = r1 + 1.0;\n\tfloat t = fract(roughnessVal);\n\tvec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n\tfloat s = mipInfo.y;\n\tfloat level0 = mipInfo.x;\n\tfloat level1 = level0 + 1.0;\n\tlevel1 = level1 > 5.0 ? 5.0 : level1;\n\tlevel0 += min( floor( s + 0.5 ), 5.0 );\n\tvec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n\tvec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n\tvec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n\tvec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n\tvec4 result = mix(color10, color20, t);\n\treturn vec4(result.rgb, 1.0);\n}\n#endif\n", +defaultnormal_vertex:"#ifdef FLIP_SIDED\n\tobjectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n",displacementmap_pars_vertex:"#ifdef USE_DISPLACEMENTMAP\n\tuniform sampler2D displacementMap;\n\tuniform float displacementScale;\n\tuniform float displacementBias;\n#endif\n",displacementmap_vertex:"#ifdef USE_DISPLACEMENTMAP\n\ttransformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n",emissivemap_fragment:"#ifdef USE_EMISSIVEMAP\n\tvec4 emissiveColor = texture2D( emissiveMap, vUv );\n\temissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n\ttotalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n", +emissivemap_pars_fragment:"#ifdef USE_EMISSIVEMAP\n\tuniform sampler2D emissiveMap;\n#endif\n",encodings_fragment:" gl_FragColor = linearToOutputTexel( gl_FragColor );\n",encodings_pars_fragment:"\nvec4 LinearToLinear( in vec4 value ) {\n\treturn value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n\treturn vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n\treturn vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n\tfloat maxComponent = max( max( value.r, value.g ), value.b );\n\tfloat fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n\treturn vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n\tM = ceil( M * 255.0 ) / 255.0;\n\treturn vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n\treturn vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n\tfloat maxRGB = max( value.x, max( value.g, value.b ) );\n\tfloat D = max( maxRange / maxRGB, 1.0 );\n\tD = min( floor( D ) / 255.0, 1.0 );\n\treturn vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n\tvec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n\tvec4 vResult;\n\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n\tvResult.w = fract(Le);\n\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n\treturn vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n\tfloat Le = value.z * 255.0 + value.w;\n\tvec3 Xp_Y_XYZp;\n\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n\tvec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n\treturn vec4( max(vRGB, 0.0), 1.0 );\n}\n", +envmap_fragment:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#else\n\t\tvec3 reflectVec = vReflect;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tvec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\tvec2 sampleUV;\n\t\tsampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n\t\tsampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\tvec4 envColor = texture2D( envMap, sampleUV );\n\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\tvec3 reflectView = flipNormal * normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0, 0.0, 1.0 ) );\n\t\tvec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n\t#else\n\t\tvec4 envColor = vec4( 0.0 );\n\t#endif\n\tenvColor = envMapTexelToLinear( envColor );\n\t#ifdef ENVMAP_BLENDING_MULTIPLY\n\t\toutgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_MIX )\n\t\toutgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\t#elif defined( ENVMAP_BLENDING_ADD )\n\t\toutgoingLight += envColor.xyz * specularStrength * reflectivity;\n\t#endif\n#endif\n", +envmap_pars_fragment:"#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n\tuniform float reflectivity;\n\tuniform float envMapIntensity;\n#endif\n#ifdef USE_ENVMAP\n\t#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n\t\tvarying vec3 vWorldPosition;\n\t#endif\n\t#ifdef ENVMAP_TYPE_CUBE\n\t\tuniform samplerCube envMap;\n\t#else\n\t\tuniform sampler2D envMap;\n\t#endif\n\tuniform float flipEnvMap;\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n\t\tuniform float refractionRatio;\n\t#else\n\t\tvarying vec3 vReflect;\n\t#endif\n#endif\n", +envmap_pars_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvarying vec3 vWorldPosition;\n\t#else\n\t\tvarying vec3 vReflect;\n\t\tuniform float refractionRatio;\n\t#endif\n#endif\n",envmap_vertex:"#ifdef USE_ENVMAP\n\t#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\t\tvWorldPosition = worldPosition.xyz;\n\t#else\n\t\tvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\t\tvec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvReflect = reflect( cameraToVertex, worldNormal );\n\t\t#else\n\t\t\tvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\t\t#endif\n\t#endif\n#endif\n", +fog_vertex:"\n#ifdef USE_FOG\nfogDepth = -mvPosition.z;\n#endif",fog_pars_vertex:"#ifdef USE_FOG\n varying float fogDepth;\n#endif\n",fog_fragment:"#ifdef USE_FOG\n\t#ifdef FOG_EXP2\n\t\tfloat fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * fogDepth * fogDepth * LOG2 ) );\n\t#else\n\t\tfloat fogFactor = smoothstep( fogNear, fogFar, fogDepth );\n\t#endif\n\tgl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n",fog_pars_fragment:"#ifdef USE_FOG\n\tuniform vec3 fogColor;\n\tvarying float fogDepth;\n\t#ifdef FOG_EXP2\n\t\tuniform float fogDensity;\n\t#else\n\t\tuniform float fogNear;\n\t\tuniform float fogFar;\n\t#endif\n#endif\n", +gradientmap_pars_fragment:"#ifdef TOON\n\tuniform sampler2D gradientMap;\n\tvec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) {\n\t\tfloat dotNL = dot( normal, lightDirection );\n\t\tvec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 );\n\t\t#ifdef USE_GRADIENTMAP\n\t\t\treturn texture2D( gradientMap, coord ).rgb;\n\t\t#else\n\t\t\treturn ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 );\n\t\t#endif\n\t}\n#endif\n",lightmap_fragment:"#ifdef USE_LIGHTMAP\n\treflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n", +lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\n\tuniform sampler2D lightMap;\n\tuniform float lightMapIntensity;\n#endif",lights_lambert_vertex:"vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n\tvLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tgetPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tgetSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tgetDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n\t\tdotNL = dot( geometry.normal, directLight.direction );\n\t\tdirectLightColor_Diffuse = PI * directLight.color;\n\t\tvLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n\t\t#endif\n\t}\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\tvLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t#ifdef DOUBLE_SIDED\n\t\t\tvLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n\t\t#endif\n\t}\n#endif\n", +lights_pars:"uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n\tvec3 irradiance = ambientLightColor;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treturn irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n\tstruct DirectionalLight {\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n\tvoid getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tdirectLight.color = directionalLight.color;\n\t\tdirectLight.direction = directionalLight.direction;\n\t\tdirectLight.visible = true;\n\t}\n#endif\n#if NUM_POINT_LIGHTS > 0\n\tstruct PointLight {\n\t\tvec3 position;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n\tvoid getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = pointLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tdirectLight.color = pointLight.color;\n\t\tdirectLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n\t\tdirectLight.visible = ( directLight.color != vec3( 0.0 ) );\n\t}\n#endif\n#if NUM_SPOT_LIGHTS > 0\n\tstruct SpotLight {\n\t\tvec3 position;\n\t\tvec3 direction;\n\t\tvec3 color;\n\t\tfloat distance;\n\t\tfloat decay;\n\t\tfloat coneCos;\n\t\tfloat penumbraCos;\n\t\tint shadow;\n\t\tfloat shadowBias;\n\t\tfloat shadowRadius;\n\t\tvec2 shadowMapSize;\n\t};\n\tuniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n\tvoid getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n\t\tvec3 lVector = spotLight.position - geometry.position;\n\t\tdirectLight.direction = normalize( lVector );\n\t\tfloat lightDistance = length( lVector );\n\t\tfloat angleCos = dot( directLight.direction, spotLight.direction );\n\t\tif ( angleCos > spotLight.coneCos ) {\n\t\t\tfloat spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n\t\t\tdirectLight.color = spotLight.color;\n\t\t\tdirectLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n\t\t\tdirectLight.visible = true;\n\t\t} else {\n\t\t\tdirectLight.color = vec3( 0.0 );\n\t\t\tdirectLight.visible = false;\n\t\t}\n\t}\n#endif\n#if NUM_RECT_AREA_LIGHTS > 0\n\tstruct RectAreaLight {\n\t\tvec3 color;\n\t\tvec3 position;\n\t\tvec3 halfWidth;\n\t\tvec3 halfHeight;\n\t};\n\tuniform sampler2D ltcMat;\tuniform sampler2D ltcMag;\n\tuniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ];\n#endif\n#if NUM_HEMI_LIGHTS > 0\n\tstruct HemisphereLight {\n\t\tvec3 direction;\n\t\tvec3 skyColor;\n\t\tvec3 groundColor;\n\t};\n\tuniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n\tvec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n\t\tfloat dotNL = dot( geometry.normal, hemiLight.direction );\n\t\tfloat hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n\t\tvec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tirradiance *= PI;\n\t\t#endif\n\t\treturn irradiance;\n\t}\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n\tvec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n\t\tvec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryVec = vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n\t\t\tvec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n\t\t#else\n\t\t\tvec4 envMapColor = vec4( 0.0 );\n\t\t#endif\n\t\treturn PI * envMapColor.rgb * envMapIntensity;\n\t}\n\tfloat getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\tfloat maxMIPLevelScalar = float( maxMIPLevel );\n\t\tfloat desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n\t\treturn clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n\t}\n\tvec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n\t\t#ifdef ENVMAP_MODE_REFLECTION\n\t\t\tvec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n\t\t#else\n\t\t\tvec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n\t\t#endif\n\t\treflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n\t\tfloat specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n\t\t#ifdef ENVMAP_TYPE_CUBE\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_CUBE_UV )\n\t\t\tvec3 queryReflectVec = vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n\t\t\tvec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n\t\t#elif defined( ENVMAP_TYPE_EQUIREC )\n\t\t\tvec2 sampleUV;\n\t\t\tsampleUV.y = saturate( reflectVec.y * 0.5 + 0.5 );\n\t\t\tsampleUV.x = atan( reflectVec.z, reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#elif defined( ENVMAP_TYPE_SPHERE )\n\t\t\tvec3 reflectView = normalize( ( viewMatrix * vec4( reflectVec, 0.0 ) ).xyz + vec3( 0.0,0.0,1.0 ) );\n\t\t\t#ifdef TEXTURE_LOD_EXT\n\t\t\t\tvec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#else\n\t\t\t\tvec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n\t\t\t#endif\n\t\t\tenvMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n\t\t#endif\n\t\treturn envMapColor.rgb * envMapIntensity;\n\t}\n#endif\n", +lights_phong_fragment:"BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n",lights_phong_pars_fragment:"varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n\tvec3\tdiffuseColor;\n\tvec3\tspecularColor;\n\tfloat\tspecularShininess;\n\tfloat\tspecularStrength;\n};\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_BlinnPhong( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 matDiffColor = material.diffuseColor;\n\t\tvec3 matSpecColor = material.specularColor;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = BlinnExponentToGGXRoughness( material.specularShininess );\n\t\tvec3 spec = Rect_Area_Light_Specular_Reflectance(\n\t\t\t\tgeometry,\n\t\t\t\trectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight,\n\t\t\t\troughness,\n\t\t\t\tltcMat, ltcMag );\n\t\tvec3 diff = Rect_Area_Light_Diffuse_Reflectance(\n\t\t\t\tgeometry,\n\t\t\t\trectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight );\n\t\treflectedLight.directSpecular += lightColor * matSpecColor * spec / PI2;\n\t\treflectedLight.directDiffuse += lightColor * matDiffColor * diff / PI2;\n\t}\n#endif\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifdef TOON\n\t\tvec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color;\n\t#else\n\t\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\t\tvec3 irradiance = dotNL * directLight.color;\n\t#endif\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\treflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\treflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct\t\t\t\tRE_Direct_BlinnPhong\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_BlinnPhong\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material )\t(0)\n", +lights_physical_fragment:"PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n\tmaterial.specularColor = mix( vec3( DEFAULT_SPECULAR_COEFFICIENT ), diffuseColor.rgb, metalnessFactor );\n#else\n\tmaterial.specularColor = mix( vec3( MAXIMUM_SPECULAR_COEFFICIENT * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n\tmaterial.clearCoat = saturate( clearCoat );\tmaterial.clearCoatRoughness = clamp( clearCoatRoughness, 0.04, 1.0 );\n#endif\n", +lights_physical_pars_fragment:"struct PhysicalMaterial {\n\tvec3\tdiffuseColor;\n\tfloat\tspecularRoughness;\n\tvec3\tspecularColor;\n\t#ifndef STANDARD\n\t\tfloat clearCoat;\n\t\tfloat clearCoatRoughness;\n\t#endif\n};\n#define MAXIMUM_SPECULAR_COEFFICIENT 0.16\n#define DEFAULT_SPECULAR_COEFFICIENT 0.04\nfloat clearCoatDHRApprox( const in float roughness, const in float dotNL ) {\n\treturn DEFAULT_SPECULAR_COEFFICIENT + ( 1.0 - DEFAULT_SPECULAR_COEFFICIENT ) * ( pow( 1.0 - dotNL, 5.0 ) * pow( 1.0 - roughness, 2.0 ) );\n}\n#if NUM_RECT_AREA_LIGHTS > 0\n\tvoid RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t\tvec3 matDiffColor = material.diffuseColor;\n\t\tvec3 matSpecColor = material.specularColor;\n\t\tvec3 lightColor = rectAreaLight.color;\n\t\tfloat roughness = material.specularRoughness;\n\t\tvec3 spec = Rect_Area_Light_Specular_Reflectance(\n\t\t\t\tgeometry,\n\t\t\t\trectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight,\n\t\t\t\troughness,\n\t\t\t\tltcMat, ltcMag );\n\t\tvec3 diff = Rect_Area_Light_Diffuse_Reflectance(\n\t\t\t\tgeometry,\n\t\t\t\trectAreaLight.position, rectAreaLight.halfWidth, rectAreaLight.halfHeight );\n\t\treflectedLight.directSpecular += lightColor * matSpecColor * spec;\n\t\treflectedLight.directDiffuse += lightColor * matDiffColor * diff;\n\t}\n#endif\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\tfloat dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n\tvec3 irradiance = dotNL * directLight.color;\n\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\tirradiance *= PI;\n\t#endif\n\t#ifndef STANDARD\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.directSpecular += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n\treflectedLight.directDiffuse += ( 1.0 - clearCoatDHR ) * irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n\t#ifndef STANDARD\n\t\treflectedLight.directSpecular += irradiance * material.clearCoat * BRDF_Specular_GGX( directLight, geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\treflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 clearCoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n\t#ifndef STANDARD\n\t\tfloat dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n\t\tfloat dotNL = dotNV;\n\t\tfloat clearCoatDHR = material.clearCoat * clearCoatDHRApprox( material.clearCoatRoughness, dotNL );\n\t#else\n\t\tfloat clearCoatDHR = 0.0;\n\t#endif\n\treflectedLight.indirectSpecular += ( 1.0 - clearCoatDHR ) * radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n\t#ifndef STANDARD\n\t\treflectedLight.indirectSpecular += clearCoatRadiance * material.clearCoat * BRDF_Specular_GGX_Environment( geometry, vec3( DEFAULT_SPECULAR_COEFFICIENT ), material.clearCoatRoughness );\n\t#endif\n}\n#define RE_Direct\t\t\t\tRE_Direct_Physical\n#define RE_Direct_RectArea\t\tRE_Direct_RectArea_Physical\n#define RE_IndirectDiffuse\t\tRE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular\t\tRE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\n#define Material_ClearCoat_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.clearCoatRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n\treturn saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n", +lights_template:"\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tgetPointDirectLightIrradiance( pointLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tgetSpotDirectLightIrradiance( spotLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tgetDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n\t\t#ifdef USE_SHADOWMAP\n\t\tdirectLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t\t#endif\n\t\tRE_Direct( directLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea )\n\tRectAreaLight rectAreaLight;\n\tfor ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) {\n\t\trectAreaLight = rectAreaLights[ i ];\n\t\tRE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight );\n\t}\n#endif\n#if defined( RE_IndirectDiffuse )\n\tvec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n\t#ifdef USE_LIGHTMAP\n\t\tvec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t\t#ifndef PHYSICALLY_CORRECT_LIGHTS\n\t\t\tlightMapIrradiance *= PI;\n\t\t#endif\n\t\tirradiance += lightMapIrradiance;\n\t#endif\n\t#if ( NUM_HEMI_LIGHTS > 0 )\n\t\tfor ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n\t\t\tirradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n\t\t}\n\t#endif\n\t#if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n\t\tirradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n\t#endif\n\tRE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n\tvec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n\t#ifndef STANDARD\n\t\tvec3 clearCoatRadiance = getLightProbeIndirectRadiance( geometry, Material_ClearCoat_BlinnShininessExponent( material ), 8 );\n\t#else\n\t\tvec3 clearCoatRadiance = vec3( 0.0 );\n\t#endif\n\tRE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );\n#endif\n", +logdepthbuf_fragment:"#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\tgl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif",logdepthbuf_pars_fragment:"#ifdef USE_LOGDEPTHBUF\n\tuniform float logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n#endif\n",logdepthbuf_pars_vertex:"#ifdef USE_LOGDEPTHBUF\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvarying float vFragDepth;\n\t#endif\n\tuniform float logDepthBufFC;\n#endif",logdepthbuf_vertex:"#ifdef USE_LOGDEPTHBUF\n\tgl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tvFragDepth = 1.0 + gl_Position.w;\n\t#else\n\t\tgl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\t#endif\n#endif\n", +map_fragment:"#ifdef USE_MAP\n\tvec4 texelColor = texture2D( map, vUv );\n\ttexelColor = mapTexelToLinear( texelColor );\n\tdiffuseColor *= texelColor;\n#endif\n",map_pars_fragment:"#ifdef USE_MAP\n\tuniform sampler2D map;\n#endif\n",map_particle_fragment:"#ifdef USE_MAP\n\tvec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\tdiffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n",map_particle_pars_fragment:"#ifdef USE_MAP\n\tuniform vec4 offsetRepeat;\n\tuniform sampler2D map;\n#endif\n", +metalnessmap_fragment:"float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n\tvec4 texelMetalness = texture2D( metalnessMap, vUv );\n\tmetalnessFactor *= texelMetalness.r;\n#endif\n",metalnessmap_pars_fragment:"#ifdef USE_METALNESSMAP\n\tuniform sampler2D metalnessMap;\n#endif",morphnormal_vertex:"#ifdef USE_MORPHNORMALS\n\tobjectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n\tobjectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n\tobjectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n\tobjectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n", +morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\n\t#ifndef USE_MORPHNORMALS\n\tuniform float morphTargetInfluences[ 8 ];\n\t#else\n\tuniform float morphTargetInfluences[ 4 ];\n\t#endif\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\n\ttransformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n\ttransformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n\ttransformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n\ttransformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\t#ifndef USE_MORPHNORMALS\n\ttransformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n\ttransformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n\ttransformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n\ttransformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\t#endif\n#endif\n", +normal_flip:"#ifdef DOUBLE_SIDED\n\tfloat flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n#else\n\tfloat flipNormal = 1.0;\n#endif\n",normal_fragment:"#ifdef FLAT_SHADED\n\tvec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n\tvec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n\tvec3 normal = normalize( cross( fdx, fdy ) );\n#else\n\tvec3 normal = normalize( vNormal ) * flipNormal;\n#endif\n#ifdef USE_NORMALMAP\n\tnormal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n\tnormal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n", +normalmap_pars_fragment:"#ifdef USE_NORMALMAP\n\tuniform sampler2D normalMap;\n\tuniform vec2 normalScale;\n\tvec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\t\tvec3 q0 = dFdx( eye_pos.xyz );\n\t\tvec3 q1 = dFdy( eye_pos.xyz );\n\t\tvec2 st0 = dFdx( vUv.st );\n\t\tvec2 st1 = dFdy( vUv.st );\n\t\tvec3 S = normalize( q0 * st1.t - q1 * st0.t );\n\t\tvec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n\t\tvec3 N = normalize( surf_norm );\n\t\tvec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n\t\tmapN.xy = normalScale * mapN.xy;\n\t\tmat3 tsn = mat3( S, T, N );\n\t\treturn normalize( tsn * mapN );\n\t}\n#endif\n", +packing:"vec3 packNormalToRGB( const in vec3 normal ) {\n\treturn normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n\treturn 1.0 - 2.0 * rgb.xyz;\n}\nconst float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.;\nconst vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. );\nconst vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. );\nconst float ShiftRight8 = 1. / 256.;\nvec4 packDepthToRGBA( const in float v ) {\n\tvec4 r = vec4( fract( v * PackFactors ), v );\n\tr.yzw -= r.xyz * ShiftRight8;\treturn r * PackUpscale;\n}\nfloat unpackRGBAToDepth( const in vec4 v ) {\n\treturn dot( v, UnpackFactors );\n}\nfloat viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn ( viewZ + near ) / ( near - far );\n}\nfloat orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n\treturn linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n\treturn (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n\treturn ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n", +premultiplied_alpha_fragment:"#ifdef PREMULTIPLIED_ALPHA\n\tgl_FragColor.rgb *= gl_FragColor.a;\n#endif\n",project_vertex:"#ifdef USE_SKINNING\n\tvec4 mvPosition = modelViewMatrix * skinned;\n#else\n\tvec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n",roughnessmap_fragment:"float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n\tvec4 texelRoughness = texture2D( roughnessMap, vUv );\n\troughnessFactor *= texelRoughness.r;\n#endif\n", +roughnessmap_pars_fragment:"#ifdef USE_ROUGHNESSMAP\n\tuniform sampler2D roughnessMap;\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n\tfloat texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n\t\treturn step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n\t}\n\tfloat texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n\t\tconst vec2 offset = vec2( 0.0, 1.0 );\n\t\tvec2 texelSize = vec2( 1.0 ) / size;\n\t\tvec2 centroidUV = floor( uv * size + 0.5 ) / size;\n\t\tfloat lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n\t\tfloat lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n\t\tfloat rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n\t\tfloat rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n\t\tvec2 f = fract( uv * size + 0.5 );\n\t\tfloat a = mix( lb, lt, f.y );\n\t\tfloat b = mix( rb, rt, f.y );\n\t\tfloat c = mix( a, b, f.x );\n\t\treturn c;\n\t}\n\tfloat getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tshadowCoord.xyz /= shadowCoord.w;\n\t\tshadowCoord.z += shadowBias;\n\t\tbvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n\t\tbool inFrustum = all( inFrustumVec );\n\t\tbvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\t\tbool frustumTest = all( frustumTestVec );\n\t\tif ( frustumTest ) {\n\t\t#if defined( SHADOWMAP_TYPE_PCF )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n\t\t\tfloat dx0 = - texelSize.x * shadowRadius;\n\t\t\tfloat dy0 = - texelSize.y * shadowRadius;\n\t\t\tfloat dx1 = + texelSize.x * shadowRadius;\n\t\t\tfloat dy1 = + texelSize.y * shadowRadius;\n\t\t\treturn (\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n\t\t\t\ttexture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n\t\t#endif\n\t\t}\n\t\treturn 1.0;\n\t}\n\tvec2 cubeToUV( vec3 v, float texelSizeY ) {\n\t\tvec3 absV = abs( v );\n\t\tfloat scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n\t\tabsV *= scaleToCube;\n\t\tv *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\t\tvec2 planar = v.xy;\n\t\tfloat almostATexel = 1.5 * texelSizeY;\n\t\tfloat almostOne = 1.0 - almostATexel;\n\t\tif ( absV.z >= almostOne ) {\n\t\t\tif ( v.z > 0.0 )\n\t\t\t\tplanar.x = 4.0 - v.x;\n\t\t} else if ( absV.x >= almostOne ) {\n\t\t\tfloat signX = sign( v.x );\n\t\t\tplanar.x = v.z * signX + 2.0 * signX;\n\t\t} else if ( absV.y >= almostOne ) {\n\t\t\tfloat signY = sign( v.y );\n\t\t\tplanar.x = v.x + 2.0 * signY + 2.0;\n\t\t\tplanar.y = v.z * signY - 2.0;\n\t\t}\n\t\treturn vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\t}\n\tfloat getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n\t\tvec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n\t\tvec3 lightToPosition = shadowCoord.xyz;\n\t\tvec3 bd3D = normalize( lightToPosition );\n\t\tfloat dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n\t\t#if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\t\t\tvec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n\t\t\treturn (\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n\t\t\t\ttexture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n\t\t\t) * ( 1.0 / 9.0 );\n\t\t#else\n\t\t\treturn texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n\t\t#endif\n\t}\n#endif\n", +shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\t\tuniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n\t\tvarying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\t\tuniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n\t\tvarying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\t\tuniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n\t\tvarying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n\t#endif\n#endif\n", +shadowmap_vertex:"#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tvDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tvSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tvPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n\t}\n\t#endif\n#endif\n", +shadowmask_pars_fragment:"float getShadowMask() {\n\tfloat shadow = 1.0;\n\t#ifdef USE_SHADOWMAP\n\t#if NUM_DIR_LIGHTS > 0\n\tDirectionalLight directionalLight;\n\tfor ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n\t\tdirectionalLight = directionalLights[ i ];\n\t\tshadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_SPOT_LIGHTS > 0\n\tSpotLight spotLight;\n\tfor ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n\t\tspotLight = spotLights[ i ];\n\t\tshadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#if NUM_POINT_LIGHTS > 0\n\tPointLight pointLight;\n\tfor ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n\t\tpointLight = pointLights[ i ];\n\t\tshadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n\t}\n\t#endif\n\t#endif\n\treturn shadow;\n}\n", +skinbase_vertex:"#ifdef USE_SKINNING\n\tmat4 boneMatX = getBoneMatrix( skinIndex.x );\n\tmat4 boneMatY = getBoneMatrix( skinIndex.y );\n\tmat4 boneMatZ = getBoneMatrix( skinIndex.z );\n\tmat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\n\tuniform mat4 bindMatrix;\n\tuniform mat4 bindMatrixInverse;\n\t#ifdef BONE_TEXTURE\n\t\tuniform sampler2D boneTexture;\n\t\tuniform int boneTextureWidth;\n\t\tuniform int boneTextureHeight;\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tfloat j = i * 4.0;\n\t\t\tfloat x = mod( j, float( boneTextureWidth ) );\n\t\t\tfloat y = floor( j / float( boneTextureWidth ) );\n\t\t\tfloat dx = 1.0 / float( boneTextureWidth );\n\t\t\tfloat dy = 1.0 / float( boneTextureHeight );\n\t\t\ty = dy * ( y + 0.5 );\n\t\t\tvec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n\t\t\tvec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n\t\t\tvec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n\t\t\tvec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\t\t\tmat4 bone = mat4( v1, v2, v3, v4 );\n\t\t\treturn bone;\n\t\t}\n\t#else\n\t\tuniform mat4 boneMatrices[ MAX_BONES ];\n\t\tmat4 getBoneMatrix( const in float i ) {\n\t\t\tmat4 bone = boneMatrices[ int(i) ];\n\t\t\treturn bone;\n\t\t}\n\t#endif\n#endif\n", +skinning_vertex:"#ifdef USE_SKINNING\n\tvec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\tvec4 skinned = vec4( 0.0 );\n\tskinned += boneMatX * skinVertex * skinWeight.x;\n\tskinned += boneMatY * skinVertex * skinWeight.y;\n\tskinned += boneMatZ * skinVertex * skinWeight.z;\n\tskinned += boneMatW * skinVertex * skinWeight.w;\n\tskinned = bindMatrixInverse * skinned;\n#endif\n",skinnormal_vertex:"#ifdef USE_SKINNING\n\tmat4 skinMatrix = mat4( 0.0 );\n\tskinMatrix += skinWeight.x * boneMatX;\n\tskinMatrix += skinWeight.y * boneMatY;\n\tskinMatrix += skinWeight.z * boneMatZ;\n\tskinMatrix += skinWeight.w * boneMatW;\n\tskinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\tobjectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n", +specularmap_fragment:"float specularStrength;\n#ifdef USE_SPECULARMAP\n\tvec4 texelSpecular = texture2D( specularMap, vUv );\n\tspecularStrength = texelSpecular.r;\n#else\n\tspecularStrength = 1.0;\n#endif",specularmap_pars_fragment:"#ifdef USE_SPECULARMAP\n\tuniform sampler2D specularMap;\n#endif",tonemapping_fragment:"#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n",tonemapping_pars_fragment:"#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n\treturn toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\treturn saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n\tcolor *= toneMappingExposure;\n\tcolor = max( vec3( 0.0 ), color - 0.004 );\n\treturn pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n", +uv_pars_fragment:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n#endif",uv_pars_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvarying vec2 vUv;\n\tuniform vec4 offsetRepeat;\n#endif\n", +uv_vertex:"#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n\tvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",uv2_pars_fragment:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvarying vec2 vUv2;\n#endif",uv2_pars_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tattribute vec2 uv2;\n\tvarying vec2 vUv2;\n#endif", +uv2_vertex:"#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\tvUv2 = uv2;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\t#ifdef USE_SKINNING\n\t\tvec4 worldPosition = modelMatrix * skinned;\n\t#else\n\t\tvec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\t#endif\n#endif\n",cube_frag:"uniform samplerCube tCube;\nuniform float tFlip;\nuniform float opacity;\nvarying vec3 vWorldPosition;\n#include \nvoid main() {\n\tgl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n\tgl_FragColor.a *= opacity;\n}\n", +cube_vert:"varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}\n",depth_frag:"#if DEPTH_PACKING == 3200\n\tuniform float opacity;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( 1.0 );\n\t#if DEPTH_PACKING == 3200\n\t\tdiffuseColor.a = opacity;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#if DEPTH_PACKING == 3200\n\t\tgl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n\t#elif DEPTH_PACKING == 3201\n\t\tgl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n\t#endif\n}\n", +depth_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +distanceRGBA_frag:"uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include \n#include \n#include \nvoid main () {\n\t#include \n\tgl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\n}\n",distanceRGBA_vert:"varying vec4 vWorldPosition;\n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvWorldPosition = worldPosition;\n}\n", +equirect_frag:"uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvec3 direction = normalize( vWorldPosition );\n\tvec2 sampleUV;\n\tsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n\tsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n\tgl_FragColor = texture2D( tEquirect, sampleUV );\n}\n",equirect_vert:"varying vec3 vWorldPosition;\n#include \nvoid main() {\n\tvWorldPosition = transformDirection( position, modelMatrix );\n\t#include \n\t#include \n}\n", +linedashed_frag:"uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tif ( mod( vLineDistance, totalSize ) > dashSize ) {\n\t\tdiscard;\n\t}\n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +linedashed_vert:"uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvLineDistance = scale * lineDistance;\n\tvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include \n\t#include \n\t#include \n}\n", +meshbasic_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\t#ifdef USE_LIGHTMAP\n\t\treflectedLight.indirectDiffuse += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\t#else\n\t\treflectedLight.indirectDiffuse += vec3( 1.0 );\n\t#endif\n\t#include \n\treflectedLight.indirectDiffuse *= diffuseColor.rgb;\n\tvec3 outgoingLight = reflectedLight.indirectDiffuse;\n\t#include \n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshbasic_vert:"#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#ifdef USE_ENVMAP\n\t#include \n\t#include \n\t#include \n\t#include \n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshlambert_frag:"uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\treflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n\t#include \n\treflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n\t#ifdef DOUBLE_SIDED\n\t\treflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n\t#else\n\t\treflectedLight.directDiffuse = vLightFront;\n\t#endif\n\treflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n\t#include \n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshlambert_vert:"#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n\tvarying vec3 vLightBack;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshphong_frag:"#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\t#include \n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshphong_vert:"#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshphysical_frag:"#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\n#ifndef STANDARD\n\tuniform float clearCoat;\n\tuniform float clearCoatRoughness;\n#endif\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\tReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n\tvec3 totalEmissiveRadiance = emissive;\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +meshphysical_vert:"#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\tvViewPosition = - mvPosition.xyz;\n\t#include \n\t#include \n\t#include \n}\n", +normal_frag:"#define NORMAL\nuniform float opacity;\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\tgl_FragColor = vec4( packNormalToRGB( normal ), opacity );\n}\n", +normal_vert:"#define NORMAL\n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvarying vec3 vViewPosition;\n#endif\n#ifndef FLAT_SHADED\n\tvarying vec3 vNormal;\n#endif\n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#ifndef FLAT_SHADED\n\tvNormal = normalize( transformedNormal );\n#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\n\tvViewPosition = - mvPosition.xyz;\n#endif\n}\n", +points_frag:"uniform vec3 diffuse;\nuniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\tvec3 outgoingLight = vec3( 0.0 );\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include \n\t#include \n\t#include \n\t#include \n\toutgoingLight = diffuseColor.rgb;\n\tgl_FragColor = vec4( outgoingLight, diffuseColor.a );\n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +points_vert:"uniform float size;\nuniform float scale;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#ifdef USE_SIZEATTENUATION\n\t\tgl_PointSize = size * ( scale / - mvPosition.z );\n\t#else\n\t\tgl_PointSize = size;\n\t#endif\n\t#include \n\t#include \n\t#include \n\t#include \n\t#include \n}\n", +shadow_frag:"uniform float opacity;\n#include \n#include \n#include \n#include \n#include \n#include \nvoid main() {\n\tgl_FragColor = vec4( 0.0, 0.0, 0.0, opacity * ( 1.0 - getShadowMask() ) );\n}\n",shadow_vert:"#include \nvoid main() {\n\t#include \n\t#include \n\t#include \n\t#include \n}\n"};da.prototype={constructor:da, +isVector4:!0,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},setScalar:function(a){this.w=this.z=this.y=this.x=a;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},setW:function(a){this.w=a;return this},setComponent:function(a,b){switch(a){case 0:this.x=b;break;case 1:this.y=b;break;case 2:this.z=b;break;case 3:this.w=b;break;default:throw Error("index is out of range: "+a);}return this},getComponent:function(a){switch(a){case 0:return this.x; +case 1:return this.y;case 2:return this.z;case 3:return this.w;default:throw Error("index is out of range: "+a);}},clone:function(){return new this.constructor(this.x,this.y,this.z,this.w)},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=void 0!==a.w?a.w:1;return this},add:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."),this.addVectors(a,b);this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this}, +addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;this.w+=a;return this},addVectors:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addScaledVector:function(a,b){this.x+=a.x*b;this.y+=a.y*b;this.z+=a.z*b;this.w+=a.w*b;return this},sub:function(a,b){if(void 0!==b)return console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."),this.subVectors(a,b);this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},subScalar:function(a){this.x-= +a;this.y-=a;this.z-=a;this.w-=a;return this},subVectors:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;this.w=a.w-b.w;return this},multiplyScalar:function(a){isFinite(a)?(this.x*=a,this.y*=a,this.z*=a,this.w*=a):this.w=this.z=this.y=this.x=0;return this},applyMatrix4:function(a){var b=this.x,c=this.y,d=this.z,e=this.w;a=a.elements;this.x=a[0]*b+a[4]*c+a[8]*d+a[12]*e;this.y=a[1]*b+a[5]*c+a[9]*d+a[13]*e;this.z=a[2]*b+a[6]*c+a[10]*d+a[14]*e;this.w=a[3]*b+a[7]*c+a[11]*d+a[15]*e;return this}, +divideScalar:function(a){return this.multiplyScalar(1/a)},setAxisAngleFromQuaternion:function(a){this.w=2*Math.acos(a.w);var b=Math.sqrt(1-a.w*a.w);1E-4>b?(this.x=1,this.z=this.y=0):(this.x=a.x/b,this.y=a.y/b,this.z=a.z/b);return this},setAxisAngleFromRotationMatrix:function(a){var b,c,d;a=a.elements;var e=a[0];d=a[4];var f=a[8],g=a[1],h=a[5],k=a[9];c=a[2];b=a[6];var n=a[10];if(.01>Math.abs(d-g)&&.01>Math.abs(f-c)&&.01>Math.abs(k-b)){if(.1>Math.abs(d+g)&&.1>Math.abs(f+c)&&.1>Math.abs(k+b)&&.1>Math.abs(e+ +h+n-3))return this.set(1,0,0,0),this;a=Math.PI;e=(e+1)/2;h=(h+1)/2;n=(n+1)/2;d=(d+g)/4;f=(f+c)/4;k=(k+b)/4;e>h&&e>n?.01>e?(b=0,d=c=.707106781):(b=Math.sqrt(e),c=d/b,d=f/b):h>n?.01>h?(b=.707106781,c=0,d=.707106781):(c=Math.sqrt(h),b=d/c,d=k/c):.01>n?(c=b=.707106781,d=0):(d=Math.sqrt(n),b=f/d,c=k/d);this.set(b,c,d,a);return this}a=Math.sqrt((b-k)*(b-k)+(f-c)*(f-c)+(g-d)*(g-d));.001>Math.abs(a)&&(a=1);this.x=(b-k)/a;this.y=(f-c)/a;this.z=(g-d)/a;this.w=Math.acos((e+h+n-1)/2);return this},min:function(a){this.x= +Math.min(this.x,a.x);this.y=Math.min(this.y,a.y);this.z=Math.min(this.z,a.z);this.w=Math.min(this.w,a.w);return this},max:function(a){this.x=Math.max(this.x,a.x);this.y=Math.max(this.y,a.y);this.z=Math.max(this.z,a.z);this.w=Math.max(this.w,a.w);return this},clamp:function(a,b){this.x=Math.max(a.x,Math.min(b.x,this.x));this.y=Math.max(a.y,Math.min(b.y,this.y));this.z=Math.max(a.z,Math.min(b.z,this.z));this.w=Math.max(a.w,Math.min(b.w,this.w));return this},clampScalar:function(){var a,b;return function(c, +d){void 0===a&&(a=new da,b=new da);a.set(c,c,c,c);b.set(d,d,d,d);return this.clamp(a,b)}}(),floor:function(){this.x=Math.floor(this.x);this.y=Math.floor(this.y);this.z=Math.floor(this.z);this.w=Math.floor(this.w);return this},ceil:function(){this.x=Math.ceil(this.x);this.y=Math.ceil(this.y);this.z=Math.ceil(this.z);this.w=Math.ceil(this.w);return this},round:function(){this.x=Math.round(this.x);this.y=Math.round(this.y);this.z=Math.round(this.z);this.w=Math.round(this.w);return this},roundToZero:function(){this.x= +0>this.x?Math.ceil(this.x):Math.floor(this.x);this.y=0>this.y?Math.ceil(this.y):Math.floor(this.y);this.z=0>this.z?Math.ceil(this.z):Math.floor(this.z);this.w=0>this.w?Math.ceil(this.w):Math.floor(this.w);return this},negate:function(){this.x=-this.x;this.y=-this.y;this.z=-this.z;this.w=-this.w;return this},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w},length:function(){return Math.sqrt(this.x* +this.x+this.y*this.y+this.z*this.z+this.w*this.w)},lengthManhattan:function(){return Math.abs(this.x)+Math.abs(this.y)+Math.abs(this.z)+Math.abs(this.w)},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.multiplyScalar(a/this.length())},lerp:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this},lerpVectors:function(a,b,c){return this.subVectors(b,a).multiplyScalar(c).add(a)},equals:function(a){return a.x=== +this.x&&a.y===this.y&&a.z===this.z&&a.w===this.w},fromArray:function(a,b){void 0===b&&(b=0);this.x=a[b];this.y=a[b+1];this.z=a[b+2];this.w=a[b+3];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);a[b]=this.x;a[b+1]=this.y;a[b+2]=this.z;a[b+3]=this.w;return a},fromBufferAttribute:function(a,b,c){void 0!==c&&console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute().");this.x=a.getX(b);this.y=a.getY(b);this.z=a.getZ(b);this.w=a.getW(b);return this}};ea.prototype= +{constructor:ea,isColor:!0,r:1,g:1,b:1,set:function(a){a&&a.isColor?this.copy(a):"number"===typeof a?this.setHex(a):"string"===typeof a&&this.setStyle(a);return this},setScalar:function(a){this.b=this.g=this.r=a;return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSL:function(){function a(a,c,d){0>d&&(d+=1);1d?c:d<2/3?a+6*(c- +a)*(2/3-d):a}return function(b,c,d){b=P.euclideanModulo(b,1);c=P.clamp(c,0,1);d=P.clamp(d,0,1);0===c?this.r=this.g=this.b=d:(c=.5>=d?d*(1+c):d+c-d*c,d=2*d-c,this.r=a(d,c,b+1/3),this.g=a(d,c,b),this.b=a(d,c,b-1/3));return this}}(),setStyle:function(a){function b(b){void 0!==b&&1>parseFloat(b)&&console.warn("THREE.Color: Alpha component of "+a+" will be ignored.")}var c;if(c=/^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec(a)){var d=c[2];switch(c[1]){case "rgb":case "rgba":if(c=/^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r= +Math.min(255,parseInt(c[1],10))/255,this.g=Math.min(255,parseInt(c[2],10))/255,this.b=Math.min(255,parseInt(c[3],10))/255,b(c[5]),this;if(c=/^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d))return this.r=Math.min(100,parseInt(c[1],10))/100,this.g=Math.min(100,parseInt(c[2],10))/100,this.b=Math.min(100,parseInt(c[3],10))/100,b(c[5]),this;break;case "hsl":case "hsla":if(c=/^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec(d)){var d=parseFloat(c[1])/ +360,e=parseInt(c[2],10)/100,f=parseInt(c[3],10)/100;b(c[5]);return this.setHSL(d,e,f)}}}else if(c=/^\#([A-Fa-f0-9]+)$/.exec(a)){c=c[1];d=c.length;if(3===d)return this.r=parseInt(c.charAt(0)+c.charAt(0),16)/255,this.g=parseInt(c.charAt(1)+c.charAt(1),16)/255,this.b=parseInt(c.charAt(2)+c.charAt(2),16)/255,this;if(6===d)return this.r=parseInt(c.charAt(0)+c.charAt(1),16)/255,this.g=parseInt(c.charAt(2)+c.charAt(3),16)/255,this.b=parseInt(c.charAt(4)+c.charAt(5),16)/255,this}a&&0=h?k/(e+f): +k/(2-e-f);switch(e){case b:g=(c-d)/k+(cthis.max.x||a.ythis.max.y?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y},getParameter:function(a,b){return(b||new A).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y))},intersectsBox:function(a){return a.max.x< +this.min.x||a.min.x>this.max.x||a.max.ythis.max.y?!1:!0},clampPoint:function(a,b){return(b||new A).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new A;return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&& +a.max.equals(this.max)}};Ja.prototype={constructor:Ja,isWebGLRenderTarget:!0,setSize:function(a,b){if(this.width!==a||this.height!==b)this.width=a,this.height=b,this.dispose();this.viewport.set(0,0,a,b);this.scissor.set(0,0,a,b)},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.width=a.width;this.height=a.height;this.viewport.copy(a.viewport);this.texture=a.texture.clone();this.depthBuffer=a.depthBuffer;this.stencilBuffer=a.stencilBuffer;this.depthTexture=a.depthTexture; +return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};Object.assign(Ja.prototype,Ba.prototype);var wc=0;ia.prototype={constructor:ia,isMaterial:!0,get needsUpdate(){return this._needsUpdate},set needsUpdate(a){!0===a&&this.update();this._needsUpdate=a},setValues:function(a){if(void 0!==a)for(var b in a){var c=a[b];if(void 0===c)console.warn("THREE.Material: '"+b+"' parameter is undefined.");else{var d=this[b];void 0===d?console.warn("THREE."+this.type+": '"+b+"' is not a property of this material."): +d&&d.isColor?d.set(c):d&&d.isVector3&&c&&c.isVector3?d.copy(c):this[b]="overdraw"===b?Number(c):c}}},toJSON:function(a){function b(a){var b=[],c;for(c in a){var d=a[c];delete d.metadata;b.push(d)}return b}var c=void 0===a;c&&(a={textures:{},images:{}});var d={metadata:{version:4.4,type:"Material",generator:"Material.toJSON"}};d.uuid=this.uuid;d.type=this.type;""!==this.name&&(d.name=this.name);this.color&&this.color.isColor&&(d.color=this.color.getHex());void 0!==this.roughness&&(d.roughness=this.roughness); +void 0!==this.metalness&&(d.metalness=this.metalness);this.emissive&&this.emissive.isColor&&(d.emissive=this.emissive.getHex());this.specular&&this.specular.isColor&&(d.specular=this.specular.getHex());void 0!==this.shininess&&(d.shininess=this.shininess);void 0!==this.clearCoat&&(d.clearCoat=this.clearCoat);void 0!==this.clearCoatRoughness&&(d.clearCoatRoughness=this.clearCoatRoughness);this.map&&this.map.isTexture&&(d.map=this.map.toJSON(a).uuid);this.alphaMap&&this.alphaMap.isTexture&&(d.alphaMap= +this.alphaMap.toJSON(a).uuid);this.lightMap&&this.lightMap.isTexture&&(d.lightMap=this.lightMap.toJSON(a).uuid);this.bumpMap&&this.bumpMap.isTexture&&(d.bumpMap=this.bumpMap.toJSON(a).uuid,d.bumpScale=this.bumpScale);this.normalMap&&this.normalMap.isTexture&&(d.normalMap=this.normalMap.toJSON(a).uuid,d.normalScale=this.normalScale.toArray());this.displacementMap&&this.displacementMap.isTexture&&(d.displacementMap=this.displacementMap.toJSON(a).uuid,d.displacementScale=this.displacementScale,d.displacementBias= +this.displacementBias);this.roughnessMap&&this.roughnessMap.isTexture&&(d.roughnessMap=this.roughnessMap.toJSON(a).uuid);this.metalnessMap&&this.metalnessMap.isTexture&&(d.metalnessMap=this.metalnessMap.toJSON(a).uuid);this.emissiveMap&&this.emissiveMap.isTexture&&(d.emissiveMap=this.emissiveMap.toJSON(a).uuid);this.specularMap&&this.specularMap.isTexture&&(d.specularMap=this.specularMap.toJSON(a).uuid);this.envMap&&this.envMap.isTexture&&(d.envMap=this.envMap.toJSON(a).uuid,d.reflectivity=this.reflectivity); +this.gradientMap&&this.gradientMap.isTexture&&(d.gradientMap=this.gradientMap.toJSON(a).uuid);void 0!==this.size&&(d.size=this.size);void 0!==this.sizeAttenuation&&(d.sizeAttenuation=this.sizeAttenuation);1!==this.blending&&(d.blending=this.blending);2!==this.shading&&(d.shading=this.shading);0!==this.side&&(d.side=this.side);0!==this.vertexColors&&(d.vertexColors=this.vertexColors);1>this.opacity&&(d.opacity=this.opacity);!0===this.transparent&&(d.transparent=this.transparent);d.depthFunc=this.depthFunc; +d.depthTest=this.depthTest;d.depthWrite=this.depthWrite;0e&&(e=n);l>f&&(f=l);m>g&&(g=m)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromBufferAttribute:function(a){for(var b=Infinity,c=Infinity,d=Infinity,e=-Infinity,f=-Infinity,g=-Infinity,h=0,k=a.count;he&&(e=n);l>f&&(f=l);m>g&&(g=m)}this.min.set(b,c,d);this.max.set(e,f,g);return this},setFromPoints:function(a){this.makeEmpty();for(var b=0,c=a.length;bthis.max.x||a.ythis.max.y||a.zthis.max.z?!1:!0},containsBox:function(a){return this.min.x<=a.min.x&&a.max.x<=this.max.x&&this.min.y<=a.min.y&&a.max.y<=this.max.y&&this.min.z<=a.min.z&&a.max.z<=this.max.z},getParameter:function(a, +b){return(b||new m).set((a.x-this.min.x)/(this.max.x-this.min.x),(a.y-this.min.y)/(this.max.y-this.min.y),(a.z-this.min.z)/(this.max.z-this.min.z))},intersectsBox:function(a){return a.max.xthis.max.x||a.max.ythis.max.y||a.max.zthis.max.z?!1:!0},intersectsSphere:function(){var a;return function(b){void 0===a&&(a=new m);this.clampPoint(b.center,a);return a.distanceToSquared(b.center)<=b.radius*b.radius}}(),intersectsPlane:function(a){var b, +c;0=a.constant},clampPoint:function(a,b){return(b||new m).copy(a).clamp(this.min,this.max)},distanceToPoint:function(){var a=new m; +return function(b){return a.copy(b).clamp(this.min,this.max).sub(b).length()}}(),getBoundingSphere:function(){var a=new m;return function(b){b=b||new Ha;this.getCenter(b.center);b.radius=.5*this.getSize(a).length();return b}}(),intersect:function(a){this.min.max(a.min);this.max.min(a.max);this.isEmpty()&&this.makeEmpty();return this},union:function(a){this.min.min(a.min);this.max.max(a.max);return this},applyMatrix4:function(){var a=[new m,new m,new m,new m,new m,new m,new m,new m];return function(b){if(this.isEmpty())return this; +a[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(b);a[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(b);a[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(b);a[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(b);a[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(b);a[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(b);a[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(b);a[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(b);this.setFromPoints(a);return this}}(), +translate:function(a){this.min.add(a);this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a.max.equals(this.max)}};Ha.prototype={constructor:Ha,set:function(a,b){this.center.copy(a);this.radius=b;return this},setFromPoints:function(){var a;return function(b,c){void 0===a&&(a=new ra);var d=this.center;void 0!==c?d.copy(c):a.setFromPoints(b).getCenter(d);for(var e=0,f=0,g=b.length;f=this.radius},containsPoint:function(a){return a.distanceToSquared(this.center)<=this.radius*this.radius},distanceToPoint:function(a){return a.distanceTo(this.center)-this.radius},intersectsSphere:function(a){var b=this.radius+a.radius;return a.center.distanceToSquared(this.center)<=b*b},intersectsBox:function(a){return a.intersectsSphere(this)},intersectsPlane:function(a){return Math.abs(this.center.dot(a.normal)- +a.constant)<=this.radius},clampPoint:function(a,b){var c=this.center.distanceToSquared(a),d=b||new m;d.copy(a);c>this.radius*this.radius&&(d.sub(this.center).normalize(),d.multiplyScalar(this.radius).add(this.center));return d},getBoundingBox:function(a){a=a||new ra;a.set(this.center,this.center);a.expandByScalar(this.radius);return a},applyMatrix4:function(a){this.center.applyMatrix4(a);this.radius*=a.getMaxScaleOnAxis();return this},translate:function(a){this.center.add(a);return this},equals:function(a){return a.center.equals(this.center)&& +a.radius===this.radius}};pa.prototype={constructor:pa,isMatrix3:!0,set:function(a,b,c,d,e,f,g,h,k){var n=this.elements;n[0]=a;n[1]=d;n[2]=g;n[3]=b;n[4]=e;n[5]=h;n[6]=c;n[7]=f;n[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},clone:function(){return(new this.constructor).fromArray(this.elements)},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},setFromMatrix4:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[1],a[5],a[9], +a[2],a[6],a[10]);return this},applyToBufferAttribute:function(){var a;return function(b){void 0===a&&(a=new m);for(var c=0,d=b.count;cc;c++)this.elements[c]=a[c+b];return this},toArray:function(a,b){void 0===a&&(a=[]);void 0===b&&(b=0);var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a}};ja.prototype={constructor:ja,set:function(a,b){this.normal.copy(a);this.constant=b;return this},setComponents:function(a,b,c,d){this.normal.set(a,b,c);this.constant=d;return this},setFromNormalAndCoplanarPoint:function(a, +b){this.normal.copy(a);this.constant=-b.dot(this.normal);return this},setFromCoplanarPoints:function(){var a=new m,b=new m;return function(c,d,e){d=a.subVectors(e,d).cross(b.subVectors(c,d)).normalize();this.setFromNormalAndCoplanarPoint(d,c);return this}}(),clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.normal.copy(a.normal);this.constant=a.constant;return this},normalize:function(){var a=1/this.normal.length();this.normal.multiplyScalar(a);this.constant*=a;return this}, +negate:function(){this.constant*=-1;this.normal.negate();return this},distanceToPoint:function(a){return this.normal.dot(a)+this.constant},distanceToSphere:function(a){return this.distanceToPoint(a.center)-a.radius},projectPoint:function(a,b){return this.orthoPoint(a,b).sub(a).negate()},orthoPoint:function(a,b){var c=this.distanceToPoint(a);return(b||new m).copy(this.normal).multiplyScalar(c)},intersectLine:function(){var a=new m;return function(b,c){var d=c||new m,e=b.delta(a),f=this.normal.dot(e); +if(0===f){if(0===this.distanceToPoint(b.start))return d.copy(b.start)}else return f=-(b.start.dot(this.normal)+this.constant)/f,0>f||1b&&0a&&0c;c++)b[c].copy(a.planes[c]);return this},setFromMatrix:function(a){var b=this.planes,c=a.elements;a=c[0];var d=c[1],e=c[2],f=c[3],g=c[4],h=c[5],k=c[6],n=c[7],l=c[8],m=c[9],p=c[10],q=c[11],x=c[12],w=c[13],z=c[14],c=c[15];b[0].setComponents(f-a,n-g,q-l,c-x).normalize();b[1].setComponents(f+a,n+g,q+l,c+x).normalize();b[2].setComponents(f+d,n+h,q+m,c+w).normalize();b[3].setComponents(f- +d,n-h,q-m,c-w).normalize();b[4].setComponents(f-e,n-k,q-p,c-z).normalize();b[5].setComponents(f+e,n+k,q+p,c+z).normalize();return this},intersectsObject:function(){var a=new Ha;return function(b){var c=b.geometry;null===c.boundingSphere&&c.computeBoundingSphere();a.copy(c.boundingSphere).applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(),intersectsSprite:function(){var a=new Ha;return function(b){a.center.set(0,0,0);a.radius=.7071067811865476;a.applyMatrix4(b.matrixWorld);return this.intersectsSphere(a)}}(), +intersectsSphere:function(a){var b=this.planes,c=a.center;a=-a.radius;for(var d=0;6>d;d++)if(b[d].distanceToPoint(c)e;e++){var f=d[e];a.x=0 +g&&0>f)return!1}return!0}}(),containsPoint:function(a){for(var b=this.planes,c=0;6>c;c++)if(0>b[c].distanceToPoint(a))return!1;return!0}};Pa.prototype={constructor:Pa,set:function(a,b){this.origin.copy(a);this.direction.copy(b);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.origin.copy(a.origin);this.direction.copy(a.direction);return this},at:function(a,b){return(b||new m).copy(this.direction).multiplyScalar(a).add(this.origin)},lookAt:function(a){this.direction.copy(a).sub(this.origin).normalize(); +return this},recast:function(){var a=new m;return function(b){this.origin.copy(this.at(b,a));return this}}(),closestPointToPoint:function(a,b){var c=b||new m;c.subVectors(a,this.origin);var d=c.dot(this.direction);return 0>d?c.copy(this.origin):c.copy(this.direction).multiplyScalar(d).add(this.origin)},distanceToPoint:function(a){return Math.sqrt(this.distanceSqToPoint(a))},distanceSqToPoint:function(){var a=new m;return function(b){var c=a.subVectors(b,this.origin).dot(this.direction);if(0>c)return this.origin.distanceToSquared(b); +a.copy(this.direction).multiplyScalar(c).add(this.origin);return a.distanceToSquared(b)}}(),distanceSqToSegment:function(){var a=new m,b=new m,c=new m;return function(d,e,f,g){a.copy(d).add(e).multiplyScalar(.5);b.copy(e).sub(d).normalize();c.copy(this.origin).sub(a);var h=.5*d.distanceTo(e),k=-this.direction.dot(b),n=c.dot(this.direction),l=-c.dot(b),m=c.lengthSq(),p=Math.abs(1-k*k),q;0=-q?e<=q?(h=1/p,d*=h,e*=h,k=d*(d+k*e+2*n)+e*(k*d+e+2*l)+m):(e=h,d=Math.max(0,-(k* +e+n)),k=-d*d+e*(e+2*l)+m):(e=-h,d=Math.max(0,-(k*e+n)),k=-d*d+e*(e+2*l)+m):e<=-q?(d=Math.max(0,-(-k*h+n)),e=0f)return null;f=Math.sqrt(f-e);e=d-f;d+=f;return 0>e&&0>d?null:0>e?this.at(d,c):this.at(e,c)}}(),intersectsSphere:function(a){return this.distanceToPoint(a.center)<=a.radius},distanceToPlane:function(a){var b=a.normal.dot(this.direction);if(0===b)return 0===a.distanceToPoint(this.origin)?0:null;a=-(this.origin.dot(a.normal)+a.constant)/b;return 0<=a?a:null},intersectPlane:function(a, +b){var c=this.distanceToPlane(a);return null===c?null:this.at(c,b)},intersectsPlane:function(a){var b=a.distanceToPoint(this.origin);return 0===b||0>a.normal.dot(this.direction)*b?!0:!1},intersectBox:function(a,b){var c,d,e,f,g;d=1/this.direction.x;f=1/this.direction.y;g=1/this.direction.z;var h=this.origin;0<=d?(c=(a.min.x-h.x)*d,d*=a.max.x-h.x):(c=(a.max.x-h.x)*d,d*=a.min.x-h.x);0<=f?(e=(a.min.y-h.y)*f,f*=a.max.y-h.y):(e=(a.max.y-h.y)*f,f*=a.min.y-h.y);if(c>f||e>d)return null;if(e>c||c!==c)c=e; +if(fg||e>d)return null;if(e>c||c!==c)c=e;if(gd?null:this.at(0<=c?c:d,b)},intersectsBox:function(){var a=new m;return function(b){return null!==this.intersectBox(b,a)}}(),intersectTriangle:function(){var a=new m,b=new m,c=new m,d=new m;return function(e,f,g,h,k){b.subVectors(f,e);c.subVectors(g,e);d.crossVectors(b,c);f=this.direction.dot(d);if(0f)h= +-1,f=-f;else return null;a.subVectors(this.origin,e);e=h*this.direction.dot(c.crossVectors(a,c));if(0>e)return null;g=h*this.direction.dot(b.cross(a));if(0>g||e+g>f)return null;e=-h*a.dot(d);return 0>e?null:this.at(e/f,k)}}(),applyMatrix4:function(a){this.direction.add(this.origin).applyMatrix4(a);this.origin.applyMatrix4(a);this.direction.sub(this.origin);this.direction.normalize();return this},equals:function(a){return a.origin.equals(this.origin)&&a.direction.equals(this.direction)}};ua.RotationOrders= +"XYZ YZX ZXY XZY YXZ ZYX".split(" ");ua.DefaultOrder="XYZ";ua.prototype={constructor:ua,isEuler:!0,get x(){return this._x},set x(a){this._x=a;this.onChangeCallback()},get y(){return this._y},set y(a){this._y=a;this.onChangeCallback()},get z(){return this._z},set z(a){this._z=a;this.onChangeCallback()},get order(){return this._order},set order(a){this._order=a;this.onChangeCallback()},set:function(a,b,c,d){this._x=a;this._y=b;this._z=c;this._order=d||this._order;this.onChangeCallback();return this}, +clone:function(){return new this.constructor(this._x,this._y,this._z,this._order)},copy:function(a){this._x=a._x;this._y=a._y;this._z=a._z;this._order=a._order;this.onChangeCallback();return this},setFromRotationMatrix:function(a,b,c){var d=P.clamp,e=a.elements;a=e[0];var f=e[4],g=e[8],h=e[1],k=e[5],n=e[9],l=e[2],m=e[6],e=e[10];b=b||this._order;"XYZ"===b?(this._y=Math.asin(d(g,-1,1)),.99999>Math.abs(g)?(this._x=Math.atan2(-n,e),this._z=Math.atan2(-f,a)):(this._x=Math.atan2(m,k),this._z=0)):"YXZ"=== +b?(this._x=Math.asin(-d(n,-1,1)),.99999>Math.abs(n)?(this._y=Math.atan2(g,e),this._z=Math.atan2(h,k)):(this._y=Math.atan2(-l,a),this._z=0)):"ZXY"===b?(this._x=Math.asin(d(m,-1,1)),.99999>Math.abs(m)?(this._y=Math.atan2(-l,e),this._z=Math.atan2(-f,k)):(this._y=0,this._z=Math.atan2(h,a))):"ZYX"===b?(this._y=Math.asin(-d(l,-1,1)),.99999>Math.abs(l)?(this._x=Math.atan2(m,e),this._z=Math.atan2(h,a)):(this._x=0,this._z=Math.atan2(-f,k))):"YZX"===b?(this._z=Math.asin(d(h,-1,1)),.99999>Math.abs(h)?(this._x= 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0===b&&(b=0);a[b]=this._x;a[b+1]= +this._y;a[b+2]=this._z;a[b+3]=this._order;return a},toVector3:function(a){return a?a.set(this._x,this._y,this._z):new m(this._x,this._y,this._z)},onChange:function(a){this.onChangeCallback=a;return this},onChangeCallback:function(){}};qb.prototype={constructor:qb,set:function(a){this.mask=1<=b.x+b.y}}();na.prototype={constructor:na,set:function(a,b,c){this.a.copy(a);this.b.copy(b);this.c.copy(c);return this},setFromPointsAndIndices:function(a,b,c,d){this.a.copy(a[b]);this.b.copy(a[c]);this.c.copy(a[d]);return this},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.a.copy(a.a);this.b.copy(a.b);this.c.copy(a.c);return this}, +area:function(){var a=new m,b=new m;return function(){a.subVectors(this.c,this.b);b.subVectors(this.a,this.b);return.5*a.cross(b).length()}}(),midpoint:function(a){return(a||new m).addVectors(this.a,this.b).add(this.c).multiplyScalar(1/3)},normal:function(a){return 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function(b,c){b&&b.isWebGLRenderTarget&&(a||(console.warn("THREE.WebGLRenderer.setTexture2D: don't use render targets as textures. Use their .texture property instead."), +a=!0),b=b.texture);Xa.setTexture2D(b,c)}}();this.setTexture=function(){var a=!1;return function(b,c){a||(console.warn("THREE.WebGLRenderer: .setTexture is deprecated, use setTexture2D instead."),a=!0);Xa.setTexture2D(b,c)}}();this.setTextureCube=function(){var a=!1;return function(b,c){b&&b.isWebGLRenderTargetCube&&(a||(console.warn("THREE.WebGLRenderer.setTextureCube: don't use cube render targets as textures. Use their .texture property instead."),a=!0),b=b.texture);b&&b.isCubeTexture||Array.isArray(b.image)&& +6===b.image.length?Xa.setTextureCube(b,c):Xa.setTextureCubeDynamic(b,c)}}();this.getCurrentRenderTarget=function(){return T};this.setRenderTarget=function(a){(T=a)&&void 0===sa.get(a).__webglFramebuffer&&Xa.setupRenderTarget(a);var b=a&&a.isWebGLRenderTargetCube,c;a?(c=sa.get(a),c=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,ga.copy(a.scissor),ka=a.scissorTest,ia.copy(a.viewport)):(c=null,ga.copy(ua).multiplyScalar(za),ka=Ba,ia.copy(ra).multiplyScalar(za));Z!==c&&(u.bindFramebuffer(u.FRAMEBUFFER, +c),Z=c);N.scissor(ga);N.setScissorTest(ka);N.viewport(ia);b&&(b=sa.get(a.texture),u.framebufferTexture2D(u.FRAMEBUFFER,u.COLOR_ATTACHMENT0,u.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,b.__webglTexture,a.activeMipMapLevel))};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!1===(a&&a.isWebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else{var g=sa.get(a).__webglFramebuffer;if(g){var h=!1;g!==Z&&(u.bindFramebuffer(u.FRAMEBUFFER, +g),h=!0);try{var k=a.texture,l=k.format,m=k.type;1023!==l&&v(l)!==u.getParameter(u.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):1009===m||v(m)===u.getParameter(u.IMPLEMENTATION_COLOR_READ_TYPE)||1015===m&&(ca.get("OES_texture_float")||ca.get("WEBGL_color_buffer_float"))||1016===m&&ca.get("EXT_color_buffer_half_float")?u.checkFramebufferStatus(u.FRAMEBUFFER)===u.FRAMEBUFFER_COMPLETE?0<=b&& +b<=a.width-d&&0<=c&&c<=a.height-e&&u.readPixels(b,c,d,e,v(l),v(m),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{h&&u.bindFramebuffer(u.FRAMEBUFFER,Z)}}}}};l.Scene=Aa;l.Mesh=Za;l.VideoTexture=Va;l.MeshBasicMaterial=La;l.TextureLoader=Tb;l.PerspectiveCamera=cb;l.Object3D=Y;l.Raycaster= +vb;l.Math=P;l.Quaternion=aa;l.Euler=ua;l.Matrix4=I;l.Matrix3=pa;l.Vector4=da;l.Vector3=m;l.Vector2=A;l.Color=ea;l.TorusGeometry=Wa;l.SphereGeometry=eb;l.CircleGeometry=gb;l.RingGeometry=ib;l.REVISION="84";l.MOUSE={LEFT:0,MIDDLE:1,RIGHT:2};l.CullFaceNone=0;l.CullFaceBack=1;l.CullFaceFront=2;l.CullFaceFrontBack=3;l.FrontFaceDirectionCW=0;l.FrontFaceDirectionCCW=1;l.BasicShadowMap=0;l.PCFShadowMap=1;l.PCFSoftShadowMap=2;l.FrontSide=0;l.BackSide=1;l.DoubleSide=2;l.FlatShading=1;l.SmoothShading=2;l.NoColors= +0;l.FaceColors=1;l.VertexColors=2;l.NoBlending=0;l.NormalBlending=1;l.AdditiveBlending=2;l.SubtractiveBlending=3;l.MultiplyBlending=4;l.CustomBlending=5;l.AddEquation=100;l.SubtractEquation=101;l.ReverseSubtractEquation=102;l.MinEquation=103;l.MaxEquation=104;l.ZeroFactor=200;l.OneFactor=201;l.SrcColorFactor=202;l.OneMinusSrcColorFactor=203;l.SrcAlphaFactor=204;l.OneMinusSrcAlphaFactor=205;l.DstAlphaFactor=206;l.OneMinusDstAlphaFactor=207;l.DstColorFactor=208;l.OneMinusDstColorFactor=209;l.SrcAlphaSaturateFactor= +210;l.NeverDepth=0;l.AlwaysDepth=1;l.LessDepth=2;l.LessEqualDepth=3;l.EqualDepth=4;l.GreaterEqualDepth=5;l.GreaterDepth=6;l.NotEqualDepth=7;l.MultiplyOperation=0;l.MixOperation=1;l.AddOperation=2;l.NoToneMapping=0;l.LinearToneMapping=1;l.ReinhardToneMapping=2;l.Uncharted2ToneMapping=3;l.CineonToneMapping=4;l.UVMapping=300;l.CubeReflectionMapping=301;l.CubeRefractionMapping=302;l.EquirectangularReflectionMapping=303;l.EquirectangularRefractionMapping=304;l.SphericalReflectionMapping=305;l.CubeUVReflectionMapping= +306;l.CubeUVRefractionMapping=307;l.RepeatWrapping=1E3;l.ClampToEdgeWrapping=1001;l.MirroredRepeatWrapping=1002;l.NearestFilter=1003;l.NearestMipMapNearestFilter=1004;l.NearestMipMapLinearFilter=1005;l.LinearFilter=1006;l.LinearMipMapNearestFilter=1007;l.LinearMipMapLinearFilter=1008;l.UnsignedByteType=1009;l.ByteType=1010;l.ShortType=1011;l.UnsignedShortType=1012;l.IntType=1013;l.UnsignedIntType=1014;l.FloatType=1015;l.HalfFloatType=1016;l.UnsignedShort4444Type=1017;l.UnsignedShort5551Type=1018; +l.UnsignedShort565Type=1019;l.UnsignedInt248Type=1020;l.AlphaFormat=1021;l.RGBFormat=1022;l.RGBAFormat=1023;l.LuminanceFormat=1024;l.LuminanceAlphaFormat=1025;l.RGBEFormat=1023;l.DepthFormat=1026;l.DepthStencilFormat=1027;l.RGB_S3TC_DXT1_Format=2001;l.RGBA_S3TC_DXT1_Format=2002;l.RGBA_S3TC_DXT3_Format=2003;l.RGBA_S3TC_DXT5_Format=2004;l.RGB_PVRTC_4BPPV1_Format=2100;l.RGB_PVRTC_2BPPV1_Format=2101;l.RGBA_PVRTC_4BPPV1_Format=2102;l.RGBA_PVRTC_2BPPV1_Format=2103;l.RGB_ETC1_Format=2151;l.LoopOnce=2200; +l.LoopRepeat=2201;l.LoopPingPong=2202;l.InterpolateDiscrete=2300;l.InterpolateLinear=2301;l.InterpolateSmooth=2302;l.ZeroCurvatureEnding=2400;l.ZeroSlopeEnding=2401;l.WrapAroundEnding=2402;l.TrianglesDrawMode=0;l.TriangleStripDrawMode=1;l.TriangleFanDrawMode=2;l.LinearEncoding=3E3;l.sRGBEncoding=3001;l.GammaEncoding=3007;l.RGBEEncoding=3002;l.LogLuvEncoding=3003;l.RGBM7Encoding=3004;l.RGBM16Encoding=3005;l.RGBDEncoding=3006;l.BasicDepthPacking=3200;l.RGBADepthPacking=3201;Object.defineProperty(l, +"__esModule",{value:!0});Object.defineProperty(l,"AudioContext",{get:function(){return l.getAudioContext()}})}); diff --git a/readme.md b/readme.md index 463ea61f..95493e54 100644 --- a/readme.md +++ b/readme.md @@ -35,3 +35,22 @@ pip install -e ../pillar-python-sdk pip install -U -r requirements.txt pip install -e . ``` + +## HDRi viewer + +The HDRi viewer uses [Google VRView](https://github.com/googlevr/vrview). To upgrade, +get those files: + +* [three.min.js](https://raw.githubusercontent.com/googlevr/vrview/master/build/three.min.js) +* [embed.min.js](https://raw.githubusercontent.com/googlevr/vrview/master/build/embed.min.js) +* [loading.gif](https://raw.githubusercontent.com/googlevr/vrview/master/images/loading.gif) + +and place them in `pillar/web/static/assets/vrview`. Replace `images/loading.gif` in `embed.min.js` with `static/pillar/assets/vrview/loading.gif`. + +You may also want to compare their +[index.html](https://raw.githubusercontent.com/googlevr/vrview/master/index.html) to our +`src/templates/vrview.jade`. + +When on a HDRi page with the viewer embedded, use this JavaScript code to find the current +yaw: `vrview_window.contentWindow.yaw()`. 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o)this._remaining--,this._result[e]=t;else if(n===at){var i=new n(p);b(i,t,o),this._willSettleAt(i,e)}else this._willSettleAt(new n(function(e){e(t)}),e)}else this._willSettleAt(r(t),e)},K.prototype._settledAt=function(t,e,n){var r=this.promise;r._state===tt&&(this._remaining--,t===nt?S(r,n):this._result[e]=n),0===this._remaining&&E(r,this._result)},K.prototype._willSettleAt=function(t,e){var n=this;j(t,void 0,function(t){n._settledAt(et,e,t)},function(t){n._settledAt(nt,e,t)})};var lt=L,ht={Promise:at,polyfill:lt};"function"==typeof define&&define.amd?define(function(){return ht}):"undefined"!=typeof module&&module.exports?module.exports=ht:"undefined"!=typeof this&&(this.ES6Promise=ht),lt()}).call(this); -}).call(this,_dereq_('_process'),typeof global !== "undefined" ? global : typeof self !== "undefined" ? self : typeof window !== "undefined" ? window : {}) -},{"_process":20}],2:[function(_dereq_,module,exports){ -// stats.js - http://github.com/mrdoob/stats.js -var Stats=function(){var l=Date.now(),m=l,g=0,n=Infinity,o=0,h=0,p=Infinity,q=0,r=0,s=0,f=document.createElement("div");f.id="stats";f.addEventListener("mousedown",function(b){b.preventDefault();t(++s%2)},!1);f.style.cssText="width:80px;opacity:0.9;cursor:pointer";var a=document.createElement("div");a.id="fps";a.style.cssText="padding:0 0 3px 3px;text-align:left;background-color:#002";f.appendChild(a);var i=document.createElement("div");i.id="fpsText";i.style.cssText="color:#0ff;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px"; -i.innerHTML="FPS";a.appendChild(i);var c=document.createElement("div");c.id="fpsGraph";c.style.cssText="position:relative;width:74px;height:30px;background-color:#0ff";for(a.appendChild(c);74>c.children.length;){var j=document.createElement("span");j.style.cssText="width:1px;height:30px;float:left;background-color:#113";c.appendChild(j)}var d=document.createElement("div");d.id="ms";d.style.cssText="padding:0 0 3px 3px;text-align:left;background-color:#020;display:none";f.appendChild(d);var k=document.createElement("div"); -k.id="msText";k.style.cssText="color:#0f0;font-family:Helvetica,Arial,sans-serif;font-size:9px;font-weight:bold;line-height:15px";k.innerHTML="MS";d.appendChild(k);var e=document.createElement("div");e.id="msGraph";e.style.cssText="position:relative;width:74px;height:30px;background-color:#0f0";for(d.appendChild(e);74>e.children.length;)j=document.createElement("span"),j.style.cssText="width:1px;height:30px;float:left;background-color:#131",e.appendChild(j);var t=function(b){s=b;switch(s){case 0:a.style.display= -"block";d.style.display="none";break;case 1:a.style.display="none",d.style.display="block"}};return{REVISION:12,domElement:f,setMode:t,begin:function(){l=Date.now()},end:function(){var b=Date.now();g=b-l;n=Math.min(n,g);o=Math.max(o,g);k.textContent=g+" MS ("+n+"-"+o+")";var a=Math.min(30,30-30*(g/200));e.appendChild(e.firstChild).style.height=a+"px";r++;b>m+1E3&&(h=Math.round(1E3*r/(b-m)),p=Math.min(p,h),q=Math.max(q,h),i.textContent=h+" FPS ("+p+"-"+q+")",a=Math.min(30,30-30*(h/100)),c.appendChild(c.firstChild).style.height= -a+"px",m=b,r=0);return b},update:function(){l=this.end()}}};"object"===typeof module&&(module.exports=Stats); - -},{}],3:[function(_dereq_,module,exports){ -/** - * @author dmarcos / https://github.com/dmarcos - * @author mrdoob / http://mrdoob.com - */ - -var VRControls = function ( object, onError ) { - - var scope = this; - - var vrInputs = []; - - function filterInvalidDevices( devices ) { - - // Exclude Cardboard position sensor if Oculus exists. - - var oculusDevices = devices.filter( function ( device ) { - - return device.deviceName.toLowerCase().indexOf( 'oculus' ) !== - 1; - - } ); - - if ( oculusDevices.length >= 1 ) { - - return devices.filter( function ( device ) { - - return device.deviceName.toLowerCase().indexOf( 'cardboard' ) === - 1; - - } ); - - } else { - - return devices; - - } - - } - - function gotVRDevices( devices ) { - - devices = filterInvalidDevices( devices ); - - for ( var i = 0; i < devices.length; i ++ ) { - - if ( devices[ i ] instanceof PositionSensorVRDevice ) { - - vrInputs.push( devices[ i ] ); - - } - - } - - if ( onError ) onError( 'HMD not available' ); - - } - - if ( navigator.getVRDevices ) { - - navigator.getVRDevices().then( gotVRDevices ); - - } - - // the Rift SDK returns the position in meters - // this scale factor allows the user to define how meters - // are converted to scene units. - - this.scale = 1; - - this.update = function () { - - for ( var i = 0; i < vrInputs.length; i ++ ) { - - var vrInput = vrInputs[ i ]; - - var state = vrInput.getState(); - - if ( state.orientation !== null ) { - - object.quaternion.copy( state.orientation ); - - } - - if ( state.position !== null ) { - - object.position.copy( state.position ).multiplyScalar( scope.scale ); - - } - - } - - }; - - this.resetSensor = function () { - - for ( var i = 0; i < vrInputs.length; i ++ ) { - - var vrInput = vrInputs[ i ]; - - if ( vrInput.resetSensor !== undefined ) { - - vrInput.resetSensor(); - - } else if ( vrInput.zeroSensor !== undefined ) { - - vrInput.zeroSensor(); - - } - - } - - }; - - this.zeroSensor = function () { - - console.warn( 'THREE.VRControls: .zeroSensor() is now .resetSensor().' ); - this.resetSensor(); - - }; - - this.dispose = function () { - - vrInputs = []; - - }; - -}; - -try { - module.exports = VRControls; -} catch (e) { - THREE.VRControls = VRControls; -} - -},{}],4:[function(_dereq_,module,exports){ -/** - * @author dmarcos / https://github.com/dmarcos - * @author mrdoob / http://mrdoob.com - * - * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html - * - * Firefox: http://mozvr.com/downloads/ - * Chromium: https://drive.google.com/folderview?id=0BzudLt22BqGRbW9WTHMtOWMzNjQ&usp=sharing#list - * - */ - -var VREffect = function ( renderer, onError ) { - - var vrHMD; - var eyeTranslationL, eyeFOVL, rectL; - var eyeTranslationR, eyeFOVR, rectR; - - function gotVRDevices( devices ) { - - for ( var i = 0; i < devices.length; i ++ ) { - - if ( devices[ i ] instanceof HMDVRDevice ) { - - vrHMD = devices[ i ]; - - break; // We keep the first we encounter - - } - - } - - if ( vrHMD === undefined ) { - - if ( onError ) onError( 'HMD not available' ); - - } - - } - - if ( navigator.getVRDevices ) { - - navigator.getVRDevices().then( gotVRDevices ); - - } - - // - - this.scale = 1; - - this.setSize = function( width, height ) { - - renderer.setSize( width, height ); - - }; - - // fullscreen - - var isFullscreen = false; - - var canvas = renderer.domElement; - var fullscreenchange = canvas.mozRequestFullScreen ? 'mozfullscreenchange' : 'webkitfullscreenchange'; - - document.addEventListener( fullscreenchange, function ( event ) { - - isFullscreen = document.mozFullScreenElement || document.webkitFullscreenElement; - - }, false ); - - this.setFullScreen = function ( boolean ) { - - if ( vrHMD === undefined ) return; - if ( isFullscreen === boolean ) return; - - if ( canvas.mozRequestFullScreen ) { - - canvas.mozRequestFullScreen( { vrDisplay: vrHMD } ); - - } else if ( canvas.webkitRequestFullscreen ) { - - canvas.webkitRequestFullscreen( { vrDisplay: vrHMD } ); - - } - - }; - - // render - - var cameraL = new THREE.PerspectiveCamera(); - var cameraR = new THREE.PerspectiveCamera(); - - this.render = function ( scene, camera ) { - - if ( vrHMD ) { - - var eyeParamsL = vrHMD.getEyeParameters( 'left' ); - var eyeParamsR = vrHMD.getEyeParameters( 'right' ); - - eyeTranslationL = eyeParamsL.eyeTranslation; - eyeTranslationR = eyeParamsR.eyeTranslation; - eyeFOVL = eyeParamsL.recommendedFieldOfView; - eyeFOVR = eyeParamsR.recommendedFieldOfView; - rectL = eyeParamsL.renderRect; - rectR = eyeParamsR.renderRect; - - var sceneL, sceneR; - - if ( Array.isArray( scene ) ) { - - sceneL = scene[ 0 ]; - sceneR = scene[ 1 ]; - - } else { - - sceneL = scene; - sceneR = scene; - - } - - var size = renderer.getSize(); - size.width /= 2; - - renderer.enableScissorTest( true ); - renderer.clear(); - - if ( camera.parent === null ) camera.updateMatrixWorld(); - - cameraL.projectionMatrix = fovToProjection( eyeFOVL, true, camera.near, camera.far ); - cameraR.projectionMatrix = fovToProjection( eyeFOVR, true, camera.near, camera.far ); - - camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale ); - camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale ); - - cameraL.translateX( eyeTranslationL.x * this.scale ); - cameraR.translateX( eyeTranslationR.x * this.scale ); - - // render left eye - if ( rectL ) { - - renderer.setViewport( rectL.x, rectL.y, rectL.width, rectL.height ); - renderer.setScissor( rectL.x, rectL.y, rectL.width, rectL.height ); - - } else { - - renderer.setViewport( 0, 0, size.width, size.height ); - renderer.setScissor( 0, 0, size.width, size.height ); - - } - renderer.render( sceneL, cameraL ); - - // render right eye - if ( rectR ) { - - renderer.setViewport( rectR.x, rectR.y, rectR.width, rectR.height ); - renderer.setScissor( rectR.x, rectR.y, rectR.width, rectR.height ); - - } else { - - renderer.setViewport( size.width, 0, size.width, size.height ); - renderer.setScissor( size.width, 0, size.width, size.height ); - - } - renderer.render( sceneR, cameraR ); - - renderer.enableScissorTest( false ); - - return; - - } - - // Regular render mode if not HMD - - if ( Array.isArray( scene ) ) scene = scene[ 0 ]; - - renderer.render( scene, camera ); - - }; - - // - - function fovToNDCScaleOffset( fov ) { - - var pxscale = 2.0 / ( fov.leftTan + fov.rightTan ); - var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5; - var pyscale = 2.0 / ( fov.upTan + fov.downTan ); - var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5; - return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] }; - - } - - function fovPortToProjection( fov, rightHanded, zNear, zFar ) { - - rightHanded = rightHanded === undefined ? true : rightHanded; - zNear = zNear === undefined ? 0.01 : zNear; - zFar = zFar === undefined ? 10000.0 : zFar; - - var handednessScale = rightHanded ? - 1.0 : 1.0; - - // start with an identity matrix - var mobj = new THREE.Matrix4(); - var m = mobj.elements; - - // and with scale/offset info for normalized device coords - var scaleAndOffset = fovToNDCScaleOffset( fov ); - - // X result, map clip edges to [-w,+w] - m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ]; - m[ 0 * 4 + 1 ] = 0.0; - m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale; - m[ 0 * 4 + 3 ] = 0.0; - - // Y result, map clip edges to [-w,+w] - // Y offset is negated because this proj matrix transforms from world coords with Y=up, - // but the NDC scaling has Y=down (thanks D3D?) - m[ 1 * 4 + 0 ] = 0.0; - m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ]; - m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale; - m[ 1 * 4 + 3 ] = 0.0; - - // Z result (up to the app) - m[ 2 * 4 + 0 ] = 0.0; - m[ 2 * 4 + 1 ] = 0.0; - m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale; - m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar ); - - // W result (= Z in) - m[ 3 * 4 + 0 ] = 0.0; - m[ 3 * 4 + 1 ] = 0.0; - m[ 3 * 4 + 2 ] = handednessScale; - m[ 3 * 4 + 3 ] = 0.0; - - mobj.transpose(); - - return mobj; - - } - - function fovToProjection( fov, rightHanded, zNear, zFar ) { - - var DEG2RAD = Math.PI / 180.0; - - var fovPort = { - upTan: Math.tan( fov.upDegrees * DEG2RAD ), - downTan: Math.tan( fov.downDegrees * DEG2RAD ), - leftTan: Math.tan( fov.leftDegrees * DEG2RAD ), - rightTan: Math.tan( fov.rightDegrees * DEG2RAD ) - }; - - return fovPortToProjection( fovPort, rightHanded, zNear, zFar ); - - } - -}; - -try { - module.exports = VREffect; -} catch (e) { - THREE.VREffect = VREffect; -} - -},{}],5:[function(_dereq_,module,exports){ -var self = self || {};// File:src/Three.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -var THREE = { REVISION: '73' }; - -// - -if ( typeof define === 'function' && define.amd ) { - - define( 'three', THREE ); - -} else if ( 'undefined' !== typeof exports && 'undefined' !== typeof module ) { - - module.exports = THREE; - -} - - -// polyfills - -if ( self.requestAnimationFrame === undefined || self.cancelAnimationFrame === undefined ) { - - // Missing in Android stock browser. - - ( function () { - - var lastTime = 0; - var vendors = [ 'ms', 'moz', 'webkit', 'o' ]; - - for ( var x = 0; x < vendors.length && ! self.requestAnimationFrame; ++ x ) { - - self.requestAnimationFrame = self[ vendors[ x ] + 'RequestAnimationFrame' ]; - self.cancelAnimationFrame = self[ vendors[ x ] + 'CancelAnimationFrame' ] || self[ vendors[ x ] + 'CancelRequestAnimationFrame' ]; - - } - - if ( self.requestAnimationFrame === undefined && self.setTimeout !== undefined ) { - - self.requestAnimationFrame = function ( callback ) { - - var currTime = Date.now(), timeToCall = Math.max( 0, 16 - ( currTime - lastTime ) ); - var id = self.setTimeout( function () { - - callback( currTime + timeToCall ); - - }, timeToCall ); - lastTime = currTime + timeToCall; - return id; - - }; - - } - - if ( self.cancelAnimationFrame === undefined && self.clearTimeout !== undefined ) { - - self.cancelAnimationFrame = function ( id ) { - - self.clearTimeout( id ); - - }; - - } - - } )(); - -} - -// - -if ( self.performance === undefined ) { - - self.performance = {}; - -} - -if ( self.performance.now === undefined ) { - - ( function () { - - var start = Date.now(); - - self.performance.now = function () { - - return Date.now() - start; - - } - - } )(); - -} - -// - -if ( Number.EPSILON === undefined ) { - - Number.EPSILON = Math.pow( 2, -52 ); - -} - -// - -if ( Math.sign === undefined ) { - - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign - - Math.sign = function ( x ) { - - return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; - - }; - -} - -if ( Function.prototype.name === undefined && Object.defineProperty !== undefined ) { - - // Missing in IE9-11. - // https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name - - Object.defineProperty( Function.prototype, 'name', { - - get: function () { - - return this.toString().match( /^\s*function\s*(\S*)\s*\(/ )[ 1 ]; - - } - - } ); - -} - -// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button - -THREE.MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; - -// GL STATE CONSTANTS - -THREE.CullFaceNone = 0; -THREE.CullFaceBack = 1; -THREE.CullFaceFront = 2; -THREE.CullFaceFrontBack = 3; - -THREE.FrontFaceDirectionCW = 0; -THREE.FrontFaceDirectionCCW = 1; - -// SHADOWING TYPES - -THREE.BasicShadowMap = 0; -THREE.PCFShadowMap = 1; -THREE.PCFSoftShadowMap = 2; - -// MATERIAL CONSTANTS - -// side - -THREE.FrontSide = 0; -THREE.BackSide = 1; -THREE.DoubleSide = 2; - -// shading - -THREE.FlatShading = 1; -THREE.SmoothShading = 2; - -// colors - -THREE.NoColors = 0; -THREE.FaceColors = 1; -THREE.VertexColors = 2; - -// blending modes - -THREE.NoBlending = 0; -THREE.NormalBlending = 1; -THREE.AdditiveBlending = 2; -THREE.SubtractiveBlending = 3; -THREE.MultiplyBlending = 4; -THREE.CustomBlending = 5; - -// custom blending equations -// (numbers start from 100 not to clash with other -// mappings to OpenGL constants defined in Texture.js) - -THREE.AddEquation = 100; -THREE.SubtractEquation = 101; -THREE.ReverseSubtractEquation = 102; -THREE.MinEquation = 103; -THREE.MaxEquation = 104; - -// custom blending destination factors - -THREE.ZeroFactor = 200; -THREE.OneFactor = 201; -THREE.SrcColorFactor = 202; -THREE.OneMinusSrcColorFactor = 203; -THREE.SrcAlphaFactor = 204; -THREE.OneMinusSrcAlphaFactor = 205; -THREE.DstAlphaFactor = 206; -THREE.OneMinusDstAlphaFactor = 207; - -// custom blending source factors - -//THREE.ZeroFactor = 200; -//THREE.OneFactor = 201; -//THREE.SrcAlphaFactor = 204; -//THREE.OneMinusSrcAlphaFactor = 205; -//THREE.DstAlphaFactor = 206; -//THREE.OneMinusDstAlphaFactor = 207; -THREE.DstColorFactor = 208; -THREE.OneMinusDstColorFactor = 209; -THREE.SrcAlphaSaturateFactor = 210; - -// depth modes - -THREE.NeverDepth = 0; -THREE.AlwaysDepth = 1; -THREE.LessDepth = 2; -THREE.LessEqualDepth = 3; -THREE.EqualDepth = 4; -THREE.GreaterEqualDepth = 5; -THREE.GreaterDepth = 6; -THREE.NotEqualDepth = 7; - - -// TEXTURE CONSTANTS - -THREE.MultiplyOperation = 0; -THREE.MixOperation = 1; -THREE.AddOperation = 2; - -// Mapping modes - -THREE.UVMapping = 300; - -THREE.CubeReflectionMapping = 301; -THREE.CubeRefractionMapping = 302; - -THREE.EquirectangularReflectionMapping = 303; -THREE.EquirectangularRefractionMapping = 304; - -THREE.SphericalReflectionMapping = 305; - -// Wrapping modes - -THREE.RepeatWrapping = 1000; -THREE.ClampToEdgeWrapping = 1001; -THREE.MirroredRepeatWrapping = 1002; - -// Filters - -THREE.NearestFilter = 1003; -THREE.NearestMipMapNearestFilter = 1004; -THREE.NearestMipMapLinearFilter = 1005; -THREE.LinearFilter = 1006; -THREE.LinearMipMapNearestFilter = 1007; -THREE.LinearMipMapLinearFilter = 1008; - -// Data types - -THREE.UnsignedByteType = 1009; -THREE.ByteType = 1010; -THREE.ShortType = 1011; -THREE.UnsignedShortType = 1012; -THREE.IntType = 1013; -THREE.UnsignedIntType = 1014; -THREE.FloatType = 1015; -THREE.HalfFloatType = 1025; - -// Pixel types - -//THREE.UnsignedByteType = 1009; -THREE.UnsignedShort4444Type = 1016; -THREE.UnsignedShort5551Type = 1017; -THREE.UnsignedShort565Type = 1018; - -// Pixel formats - -THREE.AlphaFormat = 1019; -THREE.RGBFormat = 1020; -THREE.RGBAFormat = 1021; -THREE.LuminanceFormat = 1022; -THREE.LuminanceAlphaFormat = 1023; -// THREE.RGBEFormat handled as THREE.RGBAFormat in shaders -THREE.RGBEFormat = THREE.RGBAFormat; //1024; - -// DDS / ST3C Compressed texture formats - -THREE.RGB_S3TC_DXT1_Format = 2001; -THREE.RGBA_S3TC_DXT1_Format = 2002; -THREE.RGBA_S3TC_DXT3_Format = 2003; -THREE.RGBA_S3TC_DXT5_Format = 2004; - - -// PVRTC compressed texture formats - -THREE.RGB_PVRTC_4BPPV1_Format = 2100; -THREE.RGB_PVRTC_2BPPV1_Format = 2101; -THREE.RGBA_PVRTC_4BPPV1_Format = 2102; -THREE.RGBA_PVRTC_2BPPV1_Format = 2103; - -// Loop styles for AnimationAction - -THREE.LoopOnce = 2200; -THREE.LoopRepeat = 2201; -THREE.LoopPingPong = 2202; - -// DEPRECATED - -THREE.Projector = function () { - - console.error( 'THREE.Projector has been moved to /examples/js/renderers/Projector.js.' ); - - this.projectVector = function ( vector, camera ) { - - console.warn( 'THREE.Projector: .projectVector() is now vector.project().' ); - vector.project( camera ); - - }; - - this.unprojectVector = function ( vector, camera ) { - - console.warn( 'THREE.Projector: .unprojectVector() is now vector.unproject().' ); - vector.unproject( camera ); - - }; - - this.pickingRay = function ( vector, camera ) { - - console.error( 'THREE.Projector: .pickingRay() is now raycaster.setFromCamera().' ); - - }; - -}; - -THREE.CanvasRenderer = function () { - - console.error( 'THREE.CanvasRenderer has been moved to /examples/js/renderers/CanvasRenderer.js' ); - - this.domElement = document.createElement( 'canvas' ); - this.clear = function () {}; - this.render = function () {}; - this.setClearColor = function () {}; - this.setSize = function () {}; - -}; - -// File:src/math/Color.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Color = function ( color ) { - - if ( arguments.length === 3 ) { - - return this.fromArray( arguments ); - - } - - return this.set( color ); - -}; - -THREE.Color.prototype = { - - constructor: THREE.Color, - - r: 1, g: 1, b: 1, - - set: function ( value ) { - - if ( value instanceof THREE.Color ) { - - this.copy( value ); - - } else if ( typeof value === 'number' ) { - - this.setHex( value ); - - } else if ( typeof value === 'string' ) { - - this.setStyle( value ); - - } - - return this; - - }, - - setHex: function ( hex ) { - - hex = Math.floor( hex ); - - this.r = ( hex >> 16 & 255 ) / 255; - this.g = ( hex >> 8 & 255 ) / 255; - this.b = ( hex & 255 ) / 255; - - return this; - - }, - - setRGB: function ( r, g, b ) { - - this.r = r; - this.g = g; - this.b = b; - - return this; - - }, - - setHSL: function () { - - function hue2rgb( p, q, t ) { - - if ( t < 0 ) t += 1; - if ( t > 1 ) t -= 1; - if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; - if ( t < 1 / 2 ) return q; - if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); - return p; - - } - - return function ( h, s, l ) { - - // h,s,l ranges are in 0.0 - 1.0 - h = THREE.Math.euclideanModulo( h, 1 ); - s = THREE.Math.clamp( s, 0, 1 ); - l = THREE.Math.clamp( l, 0, 1 ); - - if ( s === 0 ) { - - this.r = this.g = this.b = l; - - } else { - - var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); - var q = ( 2 * l ) - p; - - this.r = hue2rgb( q, p, h + 1 / 3 ); - this.g = hue2rgb( q, p, h ); - this.b = hue2rgb( q, p, h - 1 / 3 ); - - } - - return this; - - }; - - }(), - - setStyle: function ( style ) { - - function handleAlpha( string ) { - - if ( string === undefined ) return; - - if ( parseFloat( string ) < 1 ) { - - console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); - - } - - } - - - var m; - - if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { - - // rgb / hsl - - var color; - var name = m[ 1 ]; - var components = m[ 2 ]; - - switch ( name ) { - - case 'rgb': - case 'rgba': - - if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // rgb(255,0,0) rgba(255,0,0,0.5) - this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; - this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; - this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; - - handleAlpha( color[ 5 ] ); - - return this; - - } - - if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) - this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; - this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; - this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; - - handleAlpha( color[ 5 ] ); - - return this; - - } - - break; - - case 'hsl': - case 'hsla': - - if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { - - // hsl(120,50%,50%) hsla(120,50%,50%,0.5) - var h = parseFloat( color[ 1 ] ) / 360; - var s = parseInt( color[ 2 ], 10 ) / 100; - var l = parseInt( color[ 3 ], 10 ) / 100; - - handleAlpha( color[ 5 ] ); - - return this.setHSL( h, s, l ); - - } - - break; - - } - - } else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { - - // hex color - - var hex = m[ 1 ]; - var size = hex.length; - - if ( size === 3 ) { - - // #ff0 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; - - return this; - - } else if ( size === 6 ) { - - // #ff0000 - this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; - this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; - this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; - - return this; - - } - - } - - if ( style && style.length > 0 ) { - - // color keywords - var hex = THREE.ColorKeywords[ style ]; - - if ( hex !== undefined ) { - - // red - this.setHex( hex ); - - } else { - - // unknown color - console.warn( 'THREE.Color: Unknown color ' + style ); - - } - - } - - return this; - - }, - - clone: function () { - - return new this.constructor( this.r, this.g, this.b ); - - }, - - copy: function ( color ) { - - this.r = color.r; - this.g = color.g; - this.b = color.b; - - return this; - - }, - - copyGammaToLinear: function ( color, gammaFactor ) { - - if ( gammaFactor === undefined ) gammaFactor = 2.0; - - this.r = Math.pow( color.r, gammaFactor ); - this.g = Math.pow( color.g, gammaFactor ); - this.b = Math.pow( color.b, gammaFactor ); - - return this; - - }, - - copyLinearToGamma: function ( color, gammaFactor ) { - - if ( gammaFactor === undefined ) gammaFactor = 2.0; - - var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; - - this.r = Math.pow( color.r, safeInverse ); - this.g = Math.pow( color.g, safeInverse ); - this.b = Math.pow( color.b, safeInverse ); - - return this; - - }, - - convertGammaToLinear: function () { - - var r = this.r, g = this.g, b = this.b; - - this.r = r * r; - this.g = g * g; - this.b = b * b; - - return this; - - }, - - convertLinearToGamma: function () { - - this.r = Math.sqrt( this.r ); - this.g = Math.sqrt( this.g ); - this.b = Math.sqrt( this.b ); - - return this; - - }, - - getHex: function () { - - return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; - - }, - - getHexString: function () { - - return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); - - }, - - getHSL: function ( optionalTarget ) { - - // h,s,l ranges are in 0.0 - 1.0 - - var hsl = optionalTarget || { h: 0, s: 0, l: 0 }; - - var r = this.r, g = this.g, b = this.b; - - var max = Math.max( r, g, b ); - var min = Math.min( r, g, b ); - - var hue, saturation; - var lightness = ( min + max ) / 2.0; - - if ( min === max ) { - - hue = 0; - saturation = 0; - - } else { - - var delta = max - min; - - saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); - - switch ( max ) { - - case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; - case g: hue = ( b - r ) / delta + 2; break; - case b: hue = ( r - g ) / delta + 4; break; - - } - - hue /= 6; - - } - - hsl.h = hue; - hsl.s = saturation; - hsl.l = lightness; - - return hsl; - - }, - - getStyle: function () { - - return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; - - }, - - offsetHSL: function ( h, s, l ) { - - var hsl = this.getHSL(); - - hsl.h += h; hsl.s += s; hsl.l += l; - - this.setHSL( hsl.h, hsl.s, hsl.l ); - - return this; - - }, - - add: function ( color ) { - - this.r += color.r; - this.g += color.g; - this.b += color.b; - - return this; - - }, - - addColors: function ( color1, color2 ) { - - this.r = color1.r + color2.r; - this.g = color1.g + color2.g; - this.b = color1.b + color2.b; - - return this; - - }, - - addScalar: function ( s ) { - - this.r += s; - this.g += s; - this.b += s; - - return this; - - }, - - multiply: function ( color ) { - - this.r *= color.r; - this.g *= color.g; - this.b *= color.b; - - return this; - - }, - - multiplyScalar: function ( s ) { - - this.r *= s; - this.g *= s; - this.b *= s; - - return this; - - }, - - lerp: function ( color, alpha ) { - - this.r += ( color.r - this.r ) * alpha; - this.g += ( color.g - this.g ) * alpha; - this.b += ( color.b - this.b ) * alpha; - - return this; - - }, - - equals: function ( c ) { - - return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.r = array[ offset ]; - this.g = array[ offset + 1 ]; - this.b = array[ offset + 2 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.r; - array[ offset + 1 ] = this.g; - array[ offset + 2 ] = this.b; - - return array; - - } - -}; - -THREE.ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, -'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, -'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, -'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, -'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, -'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, -'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, -'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, -'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, -'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, -'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, -'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, -'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, -'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, -'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, -'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, -'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, -'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, -'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, -'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, -'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, -'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, -'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, -'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; - -// File:src/math/Quaternion.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ - -THREE.Quaternion = function ( x, y, z, w ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._w = ( w !== undefined ) ? w : 1; - -}; - -THREE.Quaternion.prototype = { - - constructor: THREE.Quaternion, - - get x () { - - return this._x; - - }, - - set x ( value ) { - - this._x = value; - this.onChangeCallback(); - - }, - - get y () { - - return this._y; - - }, - - set y ( value ) { - - this._y = value; - this.onChangeCallback(); - - }, - - get z () { - - return this._z; - - }, - - set z ( value ) { - - this._z = value; - this.onChangeCallback(); - - }, - - get w () { - - return this._w; - - }, - - set w ( value ) { - - this._w = value; - this.onChangeCallback(); - - }, - - set: function ( x, y, z, w ) { - - this._x = x; - this._y = y; - this._z = z; - this._w = w; - - this.onChangeCallback(); - - return this; - - }, - - clone: function () { - - return new this.constructor( this._x, this._y, this._z, this._w ); - - }, - - copy: function ( quaternion ) { - - this._x = quaternion.x; - this._y = quaternion.y; - this._z = quaternion.z; - this._w = quaternion.w; - - this.onChangeCallback(); - - return this; - - }, - - setFromEuler: function ( euler, update ) { - - if ( euler instanceof THREE.Euler === false ) { - - throw new Error( 'THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); - - } - - // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m - - var c1 = Math.cos( euler._x / 2 ); - var c2 = Math.cos( euler._y / 2 ); - var c3 = Math.cos( euler._z / 2 ); - var s1 = Math.sin( euler._x / 2 ); - var s2 = Math.sin( euler._y / 2 ); - var s3 = Math.sin( euler._z / 2 ); - - var order = euler.order; - - if ( order === 'XYZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'YXZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order === 'ZXY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'ZYX' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( order === 'YZX' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( order === 'XZY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } - - if ( update !== false ) this.onChangeCallback(); - - return this; - - }, - - setFromAxisAngle: function ( axis, angle ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - - // assumes axis is normalized - - var halfAngle = angle / 2, s = Math.sin( halfAngle ); - - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos( halfAngle ); - - this.onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], - - trace = m11 + m22 + m33, - s; - - if ( trace > 0 ) { - - s = 0.5 / Math.sqrt( trace + 1.0 ); - - this._w = 0.25 / s; - this._x = ( m32 - m23 ) * s; - this._y = ( m13 - m31 ) * s; - this._z = ( m21 - m12 ) * s; - - } else if ( m11 > m22 && m11 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); - - this._w = ( m32 - m23 ) / s; - this._x = 0.25 * s; - this._y = ( m12 + m21 ) / s; - this._z = ( m13 + m31 ) / s; - - } else if ( m22 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); - - this._w = ( m13 - m31 ) / s; - this._x = ( m12 + m21 ) / s; - this._y = 0.25 * s; - this._z = ( m23 + m32 ) / s; - - } else { - - s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); - - this._w = ( m21 - m12 ) / s; - this._x = ( m13 + m31 ) / s; - this._y = ( m23 + m32 ) / s; - this._z = 0.25 * s; - - } - - this.onChangeCallback(); - - return this; - - }, - - setFromUnitVectors: function () { - - // http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final - - // assumes direction vectors vFrom and vTo are normalized - - var v1, r; - - var EPS = 0.000001; - - return function ( vFrom, vTo ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - - r = vFrom.dot( vTo ) + 1; - - if ( r < EPS ) { - - r = 0; - - if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { - - v1.set( - vFrom.y, vFrom.x, 0 ); - - } else { - - v1.set( 0, - vFrom.z, vFrom.y ); - - } - - } else { - - v1.crossVectors( vFrom, vTo ); - - } - - this._x = v1.x; - this._y = v1.y; - this._z = v1.z; - this._w = r; - - this.normalize(); - - return this; - - } - - }(), - - inverse: function () { - - this.conjugate().normalize(); - - return this; - - }, - - conjugate: function () { - - this._x *= - 1; - this._y *= - 1; - this._z *= - 1; - - this.onChangeCallback(); - - return this; - - }, - - dot: function ( v ) { - - return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - - }, - - lengthSq: function () { - - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - - }, - - length: function () { - - return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); - - }, - - normalize: function () { - - var l = this.length(); - - if ( l === 0 ) { - - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - - } else { - - l = 1 / l; - - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - - } - - this.onChangeCallback(); - - return this; - - }, - - multiply: function ( q, p ) { - - if ( p !== undefined ) { - - console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); - return this.multiplyQuaternions( q, p ); - - } - - return this.multiplyQuaternions( this, q ); - - }, - - multiplyQuaternions: function ( a, b ) { - - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - - var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; - var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; - - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - this.onChangeCallback(); - - return this; - - }, - - multiplyVector3: function ( vector ) { - - console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); - return vector.applyQuaternion( this ); - - }, - - slerp: function ( qb, t ) { - - if ( t === 0 ) return this; - if ( t === 1 ) return this.copy( qb ); - - var x = this._x, y = this._y, z = this._z, w = this._w; - - // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - - if ( cosHalfTheta < 0 ) { - - this._w = - qb._w; - this._x = - qb._x; - this._y = - qb._y; - this._z = - qb._z; - - cosHalfTheta = - cosHalfTheta; - - } else { - - this.copy( qb ); - - } - - if ( cosHalfTheta >= 1.0 ) { - - this._w = w; - this._x = x; - this._y = y; - this._z = z; - - return this; - - } - - var halfTheta = Math.acos( cosHalfTheta ); - var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); - - if ( Math.abs( sinHalfTheta ) < 0.001 ) { - - this._w = 0.5 * ( w + this._w ); - this._x = 0.5 * ( x + this._x ); - this._y = 0.5 * ( y + this._y ); - this._z = 0.5 * ( z + this._z ); - - return this; - - } - - var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, - ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; - - this._w = ( w * ratioA + this._w * ratioB ); - this._x = ( x * ratioA + this._x * ratioB ); - this._y = ( y * ratioA + this._y * ratioB ); - this._z = ( z * ratioA + this._z * ratioB ); - - this.onChangeCallback(); - - return this; - - }, - - equals: function ( quaternion ) { - - return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this._x = array[ offset ]; - this._y = array[ offset + 1 ]; - this._z = array[ offset + 2 ]; - this._w = array[ offset + 3 ]; - - this.onChangeCallback(); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._w; - - return array; - - }, - - onChange: function ( callback ) { - - this.onChangeCallback = callback; - - return this; - - }, - - onChangeCallback: function () {} - -}; - -THREE.Quaternion.slerp = function ( qa, qb, qm, t ) { - - return qm.copy( qa ).slerp( qb, t ); - -}; - -// File:src/math/Vector2.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author philogb / http://blog.thejit.org/ - * @author egraether / http://egraether.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - -THREE.Vector2 = function ( x, y ) { - - this.x = x || 0; - this.y = y || 0; - -}; - -THREE.Vector2.prototype = { - - constructor: THREE.Vector2, - - get width() { return this.x }, - set width( value ) { this.x = value }, - - get height() { return this.y }, - set height( value ) { this.y = value }, - - // - - set: function ( x, y ) { - - this.x = x; - this.y = y; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - - return this; - - }, - - multiply: function ( v ) { - - this.x *= v.x; - this.y *= v.y; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - if ( isFinite( scalar ) ) { - this.x *= scalar; - this.y *= scalar; - } else { - this.x = 0; - this.y = 0; - } - - return this; - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - - return this; - - }, - - clamp: function ( min, max ) { - - // This function assumes min < max, if this assumption isn't true it will not operate correctly - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - - return this; - - }, - - clampScalar: function () { - - var min, max; - - return function clampScalar( minVal, maxVal ) { - - if ( min === undefined ) { - - min = new THREE.Vector2(); - max = new THREE.Vector2(); - - } - - min.set( minVal, minVal ); - max.set( maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - }(), - - clampLength: function ( min, max ) { - - var length = this.length(); - - this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length ); - - return this; - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y ); - - }, - - lengthManhattan: function() { - - return Math.abs( this.x ) + Math.abs( this.y ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() ); - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x, dy = this.y - v.y; - return dx * dx + dy * dy; - - }, - - setLength: function ( length ) { - - return this.multiplyScalar( length / this.length() ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - return this; - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - - return array; - - }, - - fromAttribute: function ( attribute, index, offset ) { - - if ( offset === undefined ) offset = 0; - - index = index * attribute.itemSize + offset; - - this.x = attribute.array[ index ]; - this.y = attribute.array[ index + 1 ]; - - return this; - - }, - - rotateAround: function ( center, angle ) { - - var c = Math.cos( angle ), s = Math.sin( angle ); - - var x = this.x - center.x; - var y = this.y - center.y; - - this.x = x * c - y * s + center.x; - this.y = x * s + y * c + center.y; - - return this; - - } - -}; - -// File:src/math/Vector3.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author *kile / http://kile.stravaganza.org/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ - -THREE.Vector3 = function ( x, y, z ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - -}; - -THREE.Vector3.prototype = { - - constructor: THREE.Vector3, - - set: function ( x, y, z ) { - - this.x = x; - this.y = y; - this.z = z; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y, this.z ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - this.z += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - this.z -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - - return this; - - }, - - multiply: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); - return this.multiplyVectors( v, w ); - - } - - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - if ( isFinite( scalar ) ) { - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - } else { - this.x = 0; - this.y = 0; - this.z = 0; - } - - return this; - - }, - - multiplyVectors: function ( a, b ) { - - this.x = a.x * b.x; - this.y = a.y * b.y; - this.z = a.z * b.z; - - return this; - - }, - - applyEuler: function () { - - var quaternion; - - return function applyEuler( euler ) { - - if ( euler instanceof THREE.Euler === false ) { - - console.error( 'THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.' ); - - } - - if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); - - this.applyQuaternion( quaternion.setFromEuler( euler ) ); - - return this; - - }; - - }(), - - applyAxisAngle: function () { - - var quaternion; - - return function applyAxisAngle( axis, angle ) { - - if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); - - this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) ); - - return this; - - }; - - }(), - - applyMatrix3: function ( m ) { - - var x = this.x; - var y = this.y; - var z = this.z; - - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; - this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; - - return this; - - }, - - applyMatrix4: function ( m ) { - - // input: THREE.Matrix4 affine matrix - - var x = this.x, y = this.y, z = this.z; - - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ]; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ]; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ]; - - return this; - - }, - - applyProjection: function ( m ) { - - // input: THREE.Matrix4 projection matrix - - var x = this.x, y = this.y, z = this.z; - - var e = m.elements; - var d = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); // perspective divide - - this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * d; - this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * d; - this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * d; - - return this; - - }, - - applyQuaternion: function ( q ) { - - var x = this.x; - var y = this.y; - var z = this.z; - - var qx = q.x; - var qy = q.y; - var qz = q.z; - var qw = q.w; - - // calculate quat * vector - - var ix = qw * x + qy * z - qz * y; - var iy = qw * y + qz * x - qx * z; - var iz = qw * z + qx * y - qy * x; - var iw = - qx * x - qy * y - qz * z; - - // calculate result * inverse quat - - this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; - this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; - this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; - - return this; - - }, - - project: function () { - - var matrix; - - return function project( camera ) { - - if ( matrix === undefined ) matrix = new THREE.Matrix4(); - - matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) ); - return this.applyProjection( matrix ); - - }; - - }(), - - unproject: function () { - - var matrix; - - return function unproject( camera ) { - - if ( matrix === undefined ) matrix = new THREE.Matrix4(); - - matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) ); - return this.applyProjection( matrix ); - - }; - - }(), - - transformDirection: function ( m ) { - - // input: THREE.Matrix4 affine matrix - // vector interpreted as a direction - - var x = this.x, y = this.y, z = this.z; - - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; - - this.normalize(); - - return this; - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - this.z /= v.z; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - - return this; - - }, - - clamp: function ( min, max ) { - - // This function assumes min < max, if this assumption isn't true it will not operate correctly - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - - return this; - - }, - - clampScalar: function () { - - var min, max; - - return function clampScalar( minVal, maxVal ) { - - if ( min === undefined ) { - - min = new THREE.Vector3(); - max = new THREE.Vector3(); - - } - - min.set( minVal, minVal, minVal ); - max.set( maxVal, maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - }(), - - clampLength: function ( min, max ) { - - var length = this.length(); - - this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length ); - - return this; - - }, - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y + this.z * this.z; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); - - }, - - lengthManhattan: function () { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() ); - - }, - - setLength: function ( length ) { - - return this.multiplyScalar( length / this.length() ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - return this; - - }, - - cross: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); - return this.crossVectors( v, w ); - - } - - var x = this.x, y = this.y, z = this.z; - - this.x = y * v.z - z * v.y; - this.y = z * v.x - x * v.z; - this.z = x * v.y - y * v.x; - - return this; - - }, - - crossVectors: function ( a, b ) { - - var ax = a.x, ay = a.y, az = a.z; - var bx = b.x, by = b.y, bz = b.z; - - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - - return this; - - }, - - projectOnVector: function () { - - var v1, dot; - - return function projectOnVector( vector ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - - v1.copy( vector ).normalize(); - - dot = this.dot( v1 ); - - return this.copy( v1 ).multiplyScalar( dot ); - - }; - - }(), - - projectOnPlane: function () { - - var v1; - - return function projectOnPlane( planeNormal ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - - v1.copy( this ).projectOnVector( planeNormal ); - - return this.sub( v1 ); - - } - - }(), - - reflect: function () { - - // reflect incident vector off plane orthogonal to normal - // normal is assumed to have unit length - - var v1; - - return function reflect( normal ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - - return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); - - } - - }(), - - angleTo: function ( v ) { - - var theta = this.dot( v ) / ( this.length() * v.length() ); - - // clamp, to handle numerical problems - - return Math.acos( THREE.Math.clamp( theta, - 1, 1 ) ); - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x; - var dy = this.y - v.y; - var dz = this.z - v.z; - - return dx * dx + dy * dy + dz * dz; - - }, - - setEulerFromRotationMatrix: function ( m, order ) { - - console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); - - }, - - setEulerFromQuaternion: function ( q, order ) { - - console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); - - }, - - getPositionFromMatrix: function ( m ) { - - console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); - - return this.setFromMatrixPosition( m ); - - }, - - getScaleFromMatrix: function ( m ) { - - console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); - - return this.setFromMatrixScale( m ); - - }, - - getColumnFromMatrix: function ( index, matrix ) { - - console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); - - return this.setFromMatrixColumn( index, matrix ); - - }, - - setFromMatrixPosition: function ( m ) { - - this.x = m.elements[ 12 ]; - this.y = m.elements[ 13 ]; - this.z = m.elements[ 14 ]; - - return this; - - }, - - setFromMatrixScale: function ( m ) { - - var sx = this.set( m.elements[ 0 ], m.elements[ 1 ], m.elements[ 2 ] ).length(); - var sy = this.set( m.elements[ 4 ], m.elements[ 5 ], m.elements[ 6 ] ).length(); - var sz = this.set( m.elements[ 8 ], m.elements[ 9 ], m.elements[ 10 ] ).length(); - - this.x = sx; - this.y = sy; - this.z = sz; - - return this; - - }, - - setFromMatrixColumn: function ( index, matrix ) { - - var offset = index * 4; - - var me = matrix.elements; - - this.x = me[ offset ]; - this.y = me[ offset + 1 ]; - this.z = me[ offset + 2 ]; - - return this; - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - - return array; - - }, - - fromAttribute: function ( attribute, index, offset ) { - - if ( offset === undefined ) offset = 0; - - index = index * attribute.itemSize + offset; - - this.x = attribute.array[ index ]; - this.y = attribute.array[ index + 1 ]; - this.z = attribute.array[ index + 2 ]; - - return this; - - } - -}; - -// File:src/math/Vector4.js - -/** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ - -THREE.Vector4 = function ( x, y, z, w ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - this.w = ( w !== undefined ) ? w : 1; - -}; - -THREE.Vector4.prototype = { - - constructor: THREE.Vector4, - - set: function ( x, y, z, w ) { - - this.x = x; - this.y = y; - this.z = z; - this.w = w; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - - setW: function ( w ) { - - this.w = w; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - case 3: this.w = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - case 3: return this.w; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - clone: function () { - - return new this.constructor( this.x, this.y, this.z, this.w ); - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - this.w = ( v.w !== undefined ) ? v.w : 1; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - this.w += v.w; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - this.z += s; - this.w += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - this.w = a.w + b.w; - - return this; - - }, - - addScaledVector: function ( v, s ) { - - this.x += v.x * s; - this.y += v.y * s; - this.z += v.z * s; - this.w += v.w * s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - this.w -= v.w; - - return this; - - }, - - subScalar: function ( s ) { - - this.x -= s; - this.y -= s; - this.z -= s; - this.w -= s; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - this.w = a.w - b.w; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - if ( isFinite( scalar ) ) { - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - this.w *= scalar; - } else { - this.x = 0; - this.y = 0; - this.z = 0; - this.w = 0; - } - - return this; - - }, - - applyMatrix4: function ( m ) { - - var x = this.x; - var y = this.y; - var z = this.z; - var w = this.w; - - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; - this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; - - return this; - - }, - - divideScalar: function ( scalar ) { - - return this.multiplyScalar( 1 / scalar ); - - }, - - setAxisAngleFromQuaternion: function ( q ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm - - // q is assumed to be normalized - - this.w = 2 * Math.acos( q.w ); - - var s = Math.sqrt( 1 - q.w * q.w ); - - if ( s < 0.0001 ) { - - this.x = 1; - this.y = 0; - this.z = 0; - - } else { - - this.x = q.x / s; - this.y = q.y / s; - this.z = q.z / s; - - } - - return this; - - }, - - setAxisAngleFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var angle, x, y, z, // variables for result - epsilon = 0.01, // margin to allow for rounding errors - epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees - - te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - if ( ( Math.abs( m12 - m21 ) < epsilon ) - && ( Math.abs( m13 - m31 ) < epsilon ) - && ( Math.abs( m23 - m32 ) < epsilon ) ) { - - // singularity found - // first check for identity matrix which must have +1 for all terms - // in leading diagonal and zero in other terms - - if ( ( Math.abs( m12 + m21 ) < epsilon2 ) - && ( Math.abs( m13 + m31 ) < epsilon2 ) - && ( Math.abs( m23 + m32 ) < epsilon2 ) - && ( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { - - // this singularity is identity matrix so angle = 0 - - this.set( 1, 0, 0, 0 ); - - return this; // zero angle, arbitrary axis - - } - - // otherwise this singularity is angle = 180 - - angle = Math.PI; - - var xx = ( m11 + 1 ) / 2; - var yy = ( m22 + 1 ) / 2; - var zz = ( m33 + 1 ) / 2; - var xy = ( m12 + m21 ) / 4; - var xz = ( m13 + m31 ) / 4; - var yz = ( m23 + m32 ) / 4; - - if ( ( xx > yy ) && ( xx > zz ) ) { - - // m11 is the largest diagonal term - - if ( xx < epsilon ) { - - x = 0; - y = 0.707106781; - z = 0.707106781; - - } else { - - x = Math.sqrt( xx ); - y = xy / x; - z = xz / x; - - } - - } else if ( yy > zz ) { - - // m22 is the largest diagonal term - - if ( yy < epsilon ) { - - x = 0.707106781; - y = 0; - z = 0.707106781; - - } else { - - y = Math.sqrt( yy ); - x = xy / y; - z = yz / y; - - } - - } else { - - // m33 is the largest diagonal term so base result on this - - if ( zz < epsilon ) { - - x = 0.707106781; - y = 0.707106781; - z = 0; - - } else { - - z = Math.sqrt( zz ); - x = xz / z; - y = yz / z; - - } - - } - - this.set( x, y, z, angle ); - - return this; // return 180 deg rotation - - } - - // as we have reached here there are no singularities so we can handle normally - - var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) - + ( m13 - m31 ) * ( m13 - m31 ) - + ( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize - - if ( Math.abs( s ) < 0.001 ) s = 1; - - // prevent divide by zero, should not happen if matrix is orthogonal and should be - // caught by singularity test above, but I've left it in just in case - - this.x = ( m32 - m23 ) / s; - this.y = ( m13 - m31 ) / s; - this.z = ( m21 - m12 ) / s; - this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); - - return this; - - }, - - min: function ( v ) { - - this.x = Math.min( this.x, v.x ); - this.y = Math.min( this.y, v.y ); - this.z = Math.min( this.z, v.z ); - this.w = Math.min( this.w, v.w ); - - return this; - - }, - - max: function ( v ) { - - this.x = Math.max( this.x, v.x ); - this.y = Math.max( this.y, v.y ); - this.z = Math.max( this.z, v.z ); - this.w = Math.max( this.w, v.w ); - - return this; - - }, - - clamp: function ( min, max ) { - - // This function assumes min < max, if this assumption isn't true it will not operate correctly - - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - this.w = Math.max( min.w, Math.min( max.w, this.w ) ); - - return this; - - }, - - clampScalar: function () { - - var min, max; - - return function clampScalar( minVal, maxVal ) { - - if ( min === undefined ) { - - min = new THREE.Vector4(); - max = new THREE.Vector4(); - - } - - min.set( minVal, minVal, minVal, minVal ); - max.set( maxVal, maxVal, maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - }(), - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - this.w = Math.floor( this.w ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - this.w = Math.ceil( this.w ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - this.w = Math.round( this.w ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - this.w = - this.w; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); - - }, - - lengthManhattan: function () { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() ); - - }, - - setLength: function ( length ) { - - return this.multiplyScalar( length / this.length() ); - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - this.w += ( v.w - this.w ) * alpha; - - return this; - - }, - - lerpVectors: function ( v1, v2, alpha ) { - - this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); - - return this; - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - this.w = array[ offset + 3 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - array[ offset + 3 ] = this.w; - - return array; - - }, - - fromAttribute: function ( attribute, index, offset ) { - - if ( offset === undefined ) offset = 0; - - index = index * attribute.itemSize + offset; - - this.x = attribute.array[ index ]; - this.y = attribute.array[ index + 1 ]; - this.z = attribute.array[ index + 2 ]; - this.w = attribute.array[ index + 3 ]; - - return this; - - } - -}; - -// File:src/math/Euler.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ - -THREE.Euler = function ( x, y, z, order ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._order = order || THREE.Euler.DefaultOrder; - -}; - -THREE.Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; - -THREE.Euler.DefaultOrder = 'XYZ'; - -THREE.Euler.prototype = { - - constructor: THREE.Euler, - - get x () { - - return this._x; - - }, - - set x ( value ) { - - this._x = value; - this.onChangeCallback(); - - }, - - get y () { - - return this._y; - - }, - - set y ( value ) { - - this._y = value; - this.onChangeCallback(); - - }, - - get z () { - - return this._z; - - }, - - set z ( value ) { - - this._z = value; - this.onChangeCallback(); - - }, - - get order () { - - return this._order; - - }, - - set order ( value ) { - - this._order = value; - this.onChangeCallback(); - - }, - - set: function ( x, y, z, order ) { - - this._x = x; - this._y = y; - this._z = z; - this._order = order || this._order; - - this.onChangeCallback(); - - return this; - - }, - - clone: function () { - - return new this.constructor( this._x, this._y, this._z, this._order); - - }, - - copy: function ( euler ) { - - this._x = euler._x; - this._y = euler._y; - this._z = euler._z; - this._order = euler._order; - - this.onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m, order, update ) { - - var clamp = THREE.Math.clamp; - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements; - var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; - var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; - var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - order = order || this._order; - - if ( order === 'XYZ' ) { - - this._y = Math.asin( clamp( m13, - 1, 1 ) ); - - if ( Math.abs( m13 ) < 0.99999 ) { - - this._x = Math.atan2( - m23, m33 ); - this._z = Math.atan2( - m12, m11 ); - - } else { - - this._x = Math.atan2( m32, m22 ); - this._z = 0; - - } - - } else if ( order === 'YXZ' ) { - - this._x = Math.asin( - clamp( m23, - 1, 1 ) ); - - if ( Math.abs( m23 ) < 0.99999 ) { - - this._y = Math.atan2( m13, m33 ); - this._z = Math.atan2( m21, m22 ); - - } else { - - this._y = Math.atan2( - m31, m11 ); - this._z = 0; - - } - - } else if ( order === 'ZXY' ) { - - this._x = Math.asin( clamp( m32, - 1, 1 ) ); - - if ( Math.abs( m32 ) < 0.99999 ) { - - this._y = Math.atan2( - m31, m33 ); - this._z = Math.atan2( - m12, m22 ); - - } else { - - this._y = 0; - this._z = Math.atan2( m21, m11 ); - - } - - } else if ( order === 'ZYX' ) { - - this._y = Math.asin( - clamp( m31, - 1, 1 ) ); - - if ( Math.abs( m31 ) < 0.99999 ) { - - this._x = Math.atan2( m32, m33 ); - this._z = Math.atan2( m21, m11 ); - - } else { - - this._x = 0; - this._z = Math.atan2( - m12, m22 ); - - } - - } else if ( order === 'YZX' ) { - - this._z = Math.asin( clamp( m21, - 1, 1 ) ); - - if ( Math.abs( m21 ) < 0.99999 ) { - - this._x = Math.atan2( - m23, m22 ); - this._y = Math.atan2( - m31, m11 ); - - } else { - - this._x = 0; - this._y = Math.atan2( m13, m33 ); - - } - - } else if ( order === 'XZY' ) { - - this._z = Math.asin( - clamp( m12, - 1, 1 ) ); - - if ( Math.abs( m12 ) < 0.99999 ) { - - this._x = Math.atan2( m32, m22 ); - this._y = Math.atan2( m13, m11 ); - - } else { - - this._x = Math.atan2( - m23, m33 ); - this._y = 0; - - } - - } else { - - console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ) - - } - - this._order = order; - - if ( update !== false ) this.onChangeCallback(); - - return this; - - }, - - setFromQuaternion: function () { - - var matrix; - - return function ( q, order, update ) { - - if ( matrix === undefined ) matrix = new THREE.Matrix4(); - matrix.makeRotationFromQuaternion( q ); - this.setFromRotationMatrix( matrix, order, update ); - - return this; - - }; - - }(), - - setFromVector3: function ( v, order ) { - - return this.set( v.x, v.y, v.z, order || this._order ); - - }, - - reorder: function () { - - // WARNING: this discards revolution information -bhouston - - var q = new THREE.Quaternion(); - - return function ( newOrder ) { - - q.setFromEuler( this ); - this.setFromQuaternion( q, newOrder ); - - }; - - }(), - - equals: function ( euler ) { - - return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); - - }, - - fromArray: function ( array ) { - - this._x = array[ 0 ]; - this._y = array[ 1 ]; - this._z = array[ 2 ]; - if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; - - this.onChangeCallback(); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._order; - - return array; - - }, - - toVector3: function ( optionalResult ) { - - if ( optionalResult ) { - - return optionalResult.set( this._x, this._y, this._z ); - - } else { - - return new THREE.Vector3( this._x, this._y, this._z ); - - } - - }, - - onChange: function ( callback ) { - - this.onChangeCallback = callback; - - return this; - - }, - - onChangeCallback: function () {} - -}; - -// File:src/math/Line3.js - -/** - * @author bhouston / http://clara.io - */ - -THREE.Line3 = function ( start, end ) { - - this.start = ( start !== undefined ) ? start : new THREE.Vector3(); - this.end = ( end !== undefined ) ? end : new THREE.Vector3(); - -}; - -THREE.Line3.prototype = { - - constructor: THREE.Line3, - - set: function ( start, end ) { - - this.start.copy( start ); - this.end.copy( end ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( line ) { - - this.start.copy( line.start ); - this.end.copy( line.end ); - - return this; - - }, - - center: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); - - }, - - delta: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.subVectors( this.end, this.start ); - - }, - - distanceSq: function () { - - return this.start.distanceToSquared( this.end ); - - }, - - distance: function () { - - return this.start.distanceTo( this.end ); - - }, - - at: function ( t, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - return this.delta( result ).multiplyScalar( t ).add( this.start ); - - }, - - closestPointToPointParameter: function () { - - var startP = new THREE.Vector3(); - var startEnd = new THREE.Vector3(); - - return function ( point, clampToLine ) { - - startP.subVectors( point, this.start ); - startEnd.subVectors( this.end, this.start ); - - var startEnd2 = startEnd.dot( startEnd ); - var startEnd_startP = startEnd.dot( startP ); - - var t = startEnd_startP / startEnd2; - - if ( clampToLine ) { - - t = THREE.Math.clamp( t, 0, 1 ); - - } - - return t; - - }; - - }(), - - closestPointToPoint: function ( point, clampToLine, optionalTarget ) { - - var t = this.closestPointToPointParameter( point, clampToLine ); - - var result = optionalTarget || new THREE.Vector3(); - - return this.delta( result ).multiplyScalar( t ).add( this.start ); - - }, - - applyMatrix4: function ( matrix ) { - - this.start.applyMatrix4( matrix ); - this.end.applyMatrix4( matrix ); - - return this; - - }, - - equals: function ( line ) { - - return line.start.equals( this.start ) && line.end.equals( this.end ); - - } - -}; - -// File:src/math/Box2.js - -/** - * @author bhouston / http://clara.io - */ - -THREE.Box2 = function ( min, max ) { - - this.min = ( min !== undefined ) ? min : new THREE.Vector2( Infinity, Infinity ); - this.max = ( max !== undefined ) ? max : new THREE.Vector2( - Infinity, - Infinity ); - -}; - -THREE.Box2.prototype = { - - constructor: THREE.Box2, - - set: function ( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - }, - - setFromPoints: function ( points ) { - - this.makeEmpty(); - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ) - - } - - return this; - - }, - - setFromCenterAndSize: function () { - - var v1 = new THREE.Vector2(); - - return function ( center, size ) { - - var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( box ) { - - this.min.copy( box.min ); - this.max.copy( box.max ); - - return this; - - }, - - makeEmpty: function () { - - this.min.x = this.min.y = Infinity; - this.max.x = this.max.y = - Infinity; - - return this; - - }, - - empty: function () { - - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); - - }, - - center: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector2(); - return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - }, - - size: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector2(); - return result.subVectors( this.max, this.min ); - - }, - - expandByPoint: function ( point ) { - - this.min.min( point ); - this.max.max( point ); - - return this; - - }, - - expandByVector: function ( vector ) { - - this.min.sub( vector ); - this.max.add( vector ); - - return this; - - }, - - expandByScalar: function ( scalar ) { - - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); - - return this; - - }, - - containsPoint: function ( point ) { - - if ( point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y ) { - - return false; - - } - - return true; - - }, - - containsBox: function ( box ) { - - if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && - ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) ) { - - return true; - - } - - return false; - - }, - - getParameter: function ( point, optionalTarget ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - var result = optionalTarget || new THREE.Vector2(); - - return result.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ) - ); - - }, - - isIntersectionBox: function ( box ) { - - // using 6 splitting planes to rule out intersections. - - if ( box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y ) { - - return false; - - } - - return true; - - }, - - clampPoint: function ( point, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector2(); - return result.copy( point ).clamp( this.min, this.max ); - - }, - - distanceToPoint: function () { - - var v1 = new THREE.Vector2(); - - return function ( point ) { - - var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); - return clampedPoint.sub( point ).length(); - - }; - - }(), - - intersect: function ( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - return this; - - }, - - union: function ( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - }, - - translate: function ( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - }, - - equals: function ( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - -}; - -// File:src/math/Box3.js - -/** - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - */ - -THREE.Box3 = function ( min, max ) { - - this.min = ( min !== undefined ) ? min : new THREE.Vector3( Infinity, Infinity, Infinity ); - this.max = ( max !== undefined ) ? max : new THREE.Vector3( - Infinity, - Infinity, - Infinity ); - -}; - -THREE.Box3.prototype = { - - constructor: THREE.Box3, - - set: function ( min, max ) { - - this.min.copy( min ); - this.max.copy( max ); - - return this; - - }, - - setFromPoints: function ( points ) { - - this.makeEmpty(); - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - this.expandByPoint( points[ i ] ); - - } - - return this; - - }, - - setFromCenterAndSize: function () { - - var v1 = new THREE.Vector3(); - - return function ( center, size ) { - - var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); - - this.min.copy( center ).sub( halfSize ); - this.max.copy( center ).add( halfSize ); - - return this; - - }; - - }(), - - setFromObject: function () { - - // Computes the world-axis-aligned bounding box of an object (including its children), - // accounting for both the object's, and children's, world transforms - - var v1 = new THREE.Vector3(); - - return function ( object ) { - - var scope = this; - - object.updateMatrixWorld( true ); - - this.makeEmpty(); - - object.traverse( function ( node ) { - - var geometry = node.geometry; - - if ( geometry !== undefined ) { - - if ( geometry instanceof THREE.Geometry ) { - - var vertices = geometry.vertices; - - for ( var i = 0, il = vertices.length; i < il; i ++ ) { - - v1.copy( vertices[ i ] ); - - v1.applyMatrix4( node.matrixWorld ); - - scope.expandByPoint( v1 ); - - } - - } else if ( geometry instanceof THREE.BufferGeometry && geometry.attributes[ 'position' ] !== undefined ) { - - var positions = geometry.attributes[ 'position' ].array; - - for ( var i = 0, il = positions.length; i < il; i += 3 ) { - - v1.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ); - - v1.applyMatrix4( node.matrixWorld ); - - scope.expandByPoint( v1 ); - - } - - } - - } - - } ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( box ) { - - this.min.copy( box.min ); - this.max.copy( box.max ); - - return this; - - }, - - makeEmpty: function () { - - this.min.x = this.min.y = this.min.z = Infinity; - this.max.x = this.max.y = this.max.z = - Infinity; - - return this; - - }, - - empty: function () { - - // this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes - - return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); - - }, - - center: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); - - }, - - size: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.subVectors( this.max, this.min ); - - }, - - expandByPoint: function ( point ) { - - this.min.min( point ); - this.max.max( point ); - - return this; - - }, - - expandByVector: function ( vector ) { - - this.min.sub( vector ); - this.max.add( vector ); - - return this; - - }, - - expandByScalar: function ( scalar ) { - - this.min.addScalar( - scalar ); - this.max.addScalar( scalar ); - - return this; - - }, - - containsPoint: function ( point ) { - - if ( point.x < this.min.x || point.x > this.max.x || - point.y < this.min.y || point.y > this.max.y || - point.z < this.min.z || point.z > this.max.z ) { - - return false; - - } - - return true; - - }, - - containsBox: function ( box ) { - - if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && - ( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) && - ( this.min.z <= box.min.z ) && ( box.max.z <= this.max.z ) ) { - - return true; - - } - - return false; - - }, - - getParameter: function ( point, optionalTarget ) { - - // This can potentially have a divide by zero if the box - // has a size dimension of 0. - - var result = optionalTarget || new THREE.Vector3(); - - return result.set( - ( point.x - this.min.x ) / ( this.max.x - this.min.x ), - ( point.y - this.min.y ) / ( this.max.y - this.min.y ), - ( point.z - this.min.z ) / ( this.max.z - this.min.z ) - ); - - }, - - isIntersectionBox: function ( box ) { - - // using 6 splitting planes to rule out intersections. - - if ( box.max.x < this.min.x || box.min.x > this.max.x || - box.max.y < this.min.y || box.min.y > this.max.y || - box.max.z < this.min.z || box.min.z > this.max.z ) { - - return false; - - } - - return true; - - }, - - clampPoint: function ( point, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.copy( point ).clamp( this.min, this.max ); - - }, - - distanceToPoint: function () { - - var v1 = new THREE.Vector3(); - - return function ( point ) { - - var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); - return clampedPoint.sub( point ).length(); - - }; - - }(), - - getBoundingSphere: function () { - - var v1 = new THREE.Vector3(); - - return function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Sphere(); - - result.center = this.center(); - result.radius = this.size( v1 ).length() * 0.5; - - return result; - - }; - - }(), - - intersect: function ( box ) { - - this.min.max( box.min ); - this.max.min( box.max ); - - return this; - - }, - - union: function ( box ) { - - this.min.min( box.min ); - this.max.max( box.max ); - - return this; - - }, - - applyMatrix4: function () { - - var points = [ - new THREE.Vector3(), - new THREE.Vector3(), - new THREE.Vector3(), - new THREE.Vector3(), - new THREE.Vector3(), - new THREE.Vector3(), - new THREE.Vector3(), - new THREE.Vector3() - ]; - - return function ( matrix ) { - - // NOTE: I am using a binary pattern to specify all 2^3 combinations below - points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 - points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 - points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 - points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 - points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 - points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 - points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 - points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 - - this.makeEmpty(); - this.setFromPoints( points ); - - return this; - - }; - - }(), - - translate: function ( offset ) { - - this.min.add( offset ); - this.max.add( offset ); - - return this; - - }, - - equals: function ( box ) { - - return box.min.equals( this.min ) && box.max.equals( this.max ); - - } - -}; - -// File:src/math/Matrix3.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://clara.io - */ - -THREE.Matrix3 = function () { - - this.elements = new Float32Array( [ - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ] ); - - if ( arguments.length > 0 ) { - - console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); - - } - -}; - -THREE.Matrix3.prototype = { - - constructor: THREE.Matrix3, - - set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { - - var te = this.elements; - - te[ 0 ] = n11; te[ 3 ] = n12; te[ 6 ] = n13; - te[ 1 ] = n21; te[ 4 ] = n22; te[ 7 ] = n23; - te[ 2 ] = n31; te[ 5 ] = n32; te[ 8 ] = n33; - - return this; - - }, - - identity: function () { - - this.set( - - 1, 0, 0, - 0, 1, 0, - 0, 0, 1 - - ); - - return this; - - }, - - clone: function () { - - return new this.constructor().fromArray( this.elements ); - - }, - - copy: function ( m ) { - - var me = m.elements; - - this.set( - - me[ 0 ], me[ 3 ], me[ 6 ], - me[ 1 ], me[ 4 ], me[ 7 ], - me[ 2 ], me[ 5 ], me[ 8 ] - - ); - - return this; - - }, - - multiplyVector3: function ( vector ) { - - console.warn( 'THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.' ); - return vector.applyMatrix3( this ); - - }, - - multiplyVector3Array: function ( a ) { - - console.warn( 'THREE.Matrix3: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' ); - return this.applyToVector3Array( a ); - - }, - - applyToVector3Array: function () { - - var v1; - - return function ( array, offset, length ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - if ( offset === undefined ) offset = 0; - if ( length === undefined ) length = array.length; - - for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) { - - v1.fromArray( array, j ); - v1.applyMatrix3( this ); - v1.toArray( array, j ); - - } - - return array; - - }; - - }(), - - applyToBuffer: function () { - - var v1; - - return function applyToBuffer( buffer, offset, length ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - if ( offset === undefined ) offset = 0; - if ( length === undefined ) length = buffer.length / buffer.itemSize; - - for ( var i = 0, j = offset; i < length; i ++, j ++ ) { - - v1.x = buffer.getX( j ); - v1.y = buffer.getY( j ); - v1.z = buffer.getZ( j ); - - v1.applyMatrix3( this ); - - buffer.setXYZ( v1.x, v1.y, v1.z ); - - } - - return buffer; - - }; - - }(), - - multiplyScalar: function ( s ) { - - var te = this.elements; - - te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; - te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; - te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; - - return this; - - }, - - determinant: function () { - - var te = this.elements; - - var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], - d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], - g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; - - return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; - - }, - - getInverse: function ( matrix, throwOnInvertible ) { - - // input: THREE.Matrix4 - // ( based on http://code.google.com/p/webgl-mjs/ ) - - var me = matrix.elements; - var te = this.elements; - - te[ 0 ] = me[ 10 ] * me[ 5 ] - me[ 6 ] * me[ 9 ]; - te[ 1 ] = - me[ 10 ] * me[ 1 ] + me[ 2 ] * me[ 9 ]; - te[ 2 ] = me[ 6 ] * me[ 1 ] - me[ 2 ] * me[ 5 ]; - te[ 3 ] = - me[ 10 ] * me[ 4 ] + me[ 6 ] * me[ 8 ]; - te[ 4 ] = me[ 10 ] * me[ 0 ] - me[ 2 ] * me[ 8 ]; - te[ 5 ] = - me[ 6 ] * me[ 0 ] + me[ 2 ] * me[ 4 ]; - te[ 6 ] = me[ 9 ] * me[ 4 ] - me[ 5 ] * me[ 8 ]; - te[ 7 ] = - me[ 9 ] * me[ 0 ] + me[ 1 ] * me[ 8 ]; - te[ 8 ] = me[ 5 ] * me[ 0 ] - me[ 1 ] * me[ 4 ]; - - var det = me[ 0 ] * te[ 0 ] + me[ 1 ] * te[ 3 ] + me[ 2 ] * te[ 6 ]; - - // no inverse - - if ( det === 0 ) { - - var msg = "Matrix3.getInverse(): can't invert matrix, determinant is 0"; - - if ( throwOnInvertible || false ) { - - throw new Error( msg ); - - } else { - - console.warn( msg ); - - } - - this.identity(); - - return this; - - } - - this.multiplyScalar( 1.0 / det ); - - return this; - - }, - - transpose: function () { - - var tmp, m = this.elements; - - tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; - tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; - tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; - - return this; - - }, - - flattenToArrayOffset: function ( array, offset ) { - - var te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - - array[ offset + 3 ] = te[ 3 ]; - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - array[ offset + 8 ] = te[ 8 ]; - - return array; - - }, - - getNormalMatrix: function ( m ) { - - // input: THREE.Matrix4 - - this.getInverse( m ).transpose(); - - return this; - - }, - - transposeIntoArray: function ( r ) { - - var m = this.elements; - - r[ 0 ] = m[ 0 ]; - r[ 1 ] = m[ 3 ]; - r[ 2 ] = m[ 6 ]; - r[ 3 ] = m[ 1 ]; - r[ 4 ] = m[ 4 ]; - r[ 5 ] = m[ 7 ]; - r[ 6 ] = m[ 2 ]; - r[ 7 ] = m[ 5 ]; - r[ 8 ] = m[ 8 ]; - - return this; - - }, - - fromArray: function ( array ) { - - this.elements.set( array ); - - return this; - - }, - - toArray: function () { - - var te = this.elements; - - return [ - te[ 0 ], te[ 1 ], te[ 2 ], - te[ 3 ], te[ 4 ], te[ 5 ], - te[ 6 ], te[ 7 ], te[ 8 ] - ]; - - } - -}; - -// File:src/math/Matrix4.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author philogb / http://blog.thejit.org/ - * @author jordi_ros / http://plattsoft.com - * @author D1plo1d / http://github.com/D1plo1d - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author timknip / http://www.floorplanner.com/ - * @author bhouston / http://clara.io - * @author WestLangley / http://github.com/WestLangley - */ - -THREE.Matrix4 = function () { - - this.elements = new Float32Array( [ - - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ] ); - - if ( arguments.length > 0 ) { - - console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); - - } - -}; - -THREE.Matrix4.prototype = { - - constructor: THREE.Matrix4, - - set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { - - var te = this.elements; - - te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; - te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; - te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; - te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; - - return this; - - }, - - identity: function () { - - this.set( - - 1, 0, 0, 0, - 0, 1, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - clone: function () { - - return new THREE.Matrix4().fromArray( this.elements ); - - }, - - copy: function ( m ) { - - this.elements.set( m.elements ); - - return this; - - }, - - extractPosition: function ( m ) { - - console.warn( 'THREE.Matrix4: .extractPosition() has been renamed to .copyPosition().' ); - return this.copyPosition( m ); - - }, - - copyPosition: function ( m ) { - - var te = this.elements; - var me = m.elements; - - te[ 12 ] = me[ 12 ]; - te[ 13 ] = me[ 13 ]; - te[ 14 ] = me[ 14 ]; - - return this; - - }, - - extractBasis: function ( xAxis, yAxis, zAxis ) { - - var te = this.elements; - - xAxis.set( te[ 0 ], te[ 1 ], te[ 2 ] ); - yAxis.set( te[ 4 ], te[ 5 ], te[ 6 ] ); - zAxis.set( te[ 8 ], te[ 9 ], te[ 10 ] ); - - return this; - - }, - - makeBasis: function ( xAxis, yAxis, zAxis ) { - - this.set( - xAxis.x, yAxis.x, zAxis.x, 0, - xAxis.y, yAxis.y, zAxis.y, 0, - xAxis.z, yAxis.z, zAxis.z, 0, - 0, 0, 0, 1 - ); - - return this; - - }, - - extractRotation: function () { - - var v1; - - return function ( m ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - - var te = this.elements; - var me = m.elements; - - var scaleX = 1 / v1.set( me[ 0 ], me[ 1 ], me[ 2 ] ).length(); - var scaleY = 1 / v1.set( me[ 4 ], me[ 5 ], me[ 6 ] ).length(); - var scaleZ = 1 / v1.set( me[ 8 ], me[ 9 ], me[ 10 ] ).length(); - - te[ 0 ] = me[ 0 ] * scaleX; - te[ 1 ] = me[ 1 ] * scaleX; - te[ 2 ] = me[ 2 ] * scaleX; - - te[ 4 ] = me[ 4 ] * scaleY; - te[ 5 ] = me[ 5 ] * scaleY; - te[ 6 ] = me[ 6 ] * scaleY; - - te[ 8 ] = me[ 8 ] * scaleZ; - te[ 9 ] = me[ 9 ] * scaleZ; - te[ 10 ] = me[ 10 ] * scaleZ; - - return this; - - }; - - }(), - - makeRotationFromEuler: function ( euler ) { - - if ( euler instanceof THREE.Euler === false ) { - - console.error( 'THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); - - } - - var te = this.elements; - - var x = euler.x, y = euler.y, z = euler.z; - var a = Math.cos( x ), b = Math.sin( x ); - var c = Math.cos( y ), d = Math.sin( y ); - var e = Math.cos( z ), f = Math.sin( z ); - - if ( euler.order === 'XYZ' ) { - - var ae = a * e, af = a * f, be = b * e, bf = b * f; - - te[ 0 ] = c * e; - te[ 4 ] = - c * f; - te[ 8 ] = d; - - te[ 1 ] = af + be * d; - te[ 5 ] = ae - bf * d; - te[ 9 ] = - b * c; - - te[ 2 ] = bf - ae * d; - te[ 6 ] = be + af * d; - te[ 10 ] = a * c; - - } else if ( euler.order === 'YXZ' ) { - - var ce = c * e, cf = c * f, de = d * e, df = d * f; - - te[ 0 ] = ce + df * b; - te[ 4 ] = de * b - cf; - te[ 8 ] = a * d; - - te[ 1 ] = a * f; - te[ 5 ] = a * e; - te[ 9 ] = - b; - - te[ 2 ] = cf * b - de; - te[ 6 ] = df + ce * b; - te[ 10 ] = a * c; - - } else if ( euler.order === 'ZXY' ) { - - var ce = c * e, cf = c * f, de = d * e, df = d * f; - - te[ 0 ] = ce - df * b; - te[ 4 ] = - a * f; - te[ 8 ] = de + cf * b; - - te[ 1 ] = cf + de * b; - te[ 5 ] = a * e; - te[ 9 ] = df - ce * b; - - te[ 2 ] = - a * d; - te[ 6 ] = b; - te[ 10 ] = a * c; - - } else if ( euler.order === 'ZYX' ) { - - var ae = a * e, af = a * f, be = b * e, bf = b * f; - - te[ 0 ] = c * e; - te[ 4 ] = be * d - af; - te[ 8 ] = ae * d + bf; - - te[ 1 ] = c * f; - te[ 5 ] = bf * d + ae; - te[ 9 ] = af * d - be; - - te[ 2 ] = - d; - te[ 6 ] = b * c; - te[ 10 ] = a * c; - - } else if ( euler.order === 'YZX' ) { - - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = bd - ac * f; - te[ 8 ] = bc * f + ad; - - te[ 1 ] = f; - te[ 5 ] = a * e; - te[ 9 ] = - b * e; - - te[ 2 ] = - d * e; - te[ 6 ] = ad * f + bc; - te[ 10 ] = ac - bd * f; - - } else if ( euler.order === 'XZY' ) { - - var ac = a * c, ad = a * d, bc = b * c, bd = b * d; - - te[ 0 ] = c * e; - te[ 4 ] = - f; - te[ 8 ] = d * e; - - te[ 1 ] = ac * f + bd; - te[ 5 ] = a * e; - te[ 9 ] = ad * f - bc; - - te[ 2 ] = bc * f - ad; - te[ 6 ] = b * e; - te[ 10 ] = bd * f + ac; - - } - - // last column - te[ 3 ] = 0; - te[ 7 ] = 0; - te[ 11 ] = 0; - - // bottom row - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - }, - - setRotationFromQuaternion: function ( q ) { - - console.warn( 'THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().' ); - - return this.makeRotationFromQuaternion( q ); - - }, - - makeRotationFromQuaternion: function ( q ) { - - var te = this.elements; - - var x = q.x, y = q.y, z = q.z, w = q.w; - var x2 = x + x, y2 = y + y, z2 = z + z; - var xx = x * x2, xy = x * y2, xz = x * z2; - var yy = y * y2, yz = y * z2, zz = z * z2; - var wx = w * x2, wy = w * y2, wz = w * z2; - - te[ 0 ] = 1 - ( yy + zz ); - te[ 4 ] = xy - wz; - te[ 8 ] = xz + wy; - - te[ 1 ] = xy + wz; - te[ 5 ] = 1 - ( xx + zz ); - te[ 9 ] = yz - wx; - - te[ 2 ] = xz - wy; - te[ 6 ] = yz + wx; - te[ 10 ] = 1 - ( xx + yy ); - - // last column - te[ 3 ] = 0; - te[ 7 ] = 0; - te[ 11 ] = 0; - - // bottom row - te[ 12 ] = 0; - te[ 13 ] = 0; - te[ 14 ] = 0; - te[ 15 ] = 1; - - return this; - - }, - - lookAt: function () { - - var x, y, z; - - return function ( eye, target, up ) { - - if ( x === undefined ) x = new THREE.Vector3(); - if ( y === undefined ) y = new THREE.Vector3(); - if ( z === undefined ) z = new THREE.Vector3(); - - var te = this.elements; - - z.subVectors( eye, target ).normalize(); - - if ( z.lengthSq() === 0 ) { - - z.z = 1; - - } - - x.crossVectors( up, z ).normalize(); - - if ( x.lengthSq() === 0 ) { - - z.x += 0.0001; - x.crossVectors( up, z ).normalize(); - - } - - y.crossVectors( z, x ); - - - te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x; - te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y; - te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z; - - return this; - - }; - - }(), - - multiply: function ( m, n ) { - - if ( n !== undefined ) { - - console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); - return this.multiplyMatrices( m, n ); - - } - - return this.multiplyMatrices( this, m ); - - }, - - multiplyMatrices: function ( a, b ) { - - var ae = a.elements; - var be = b.elements; - var te = this.elements; - - var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; - var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; - var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; - var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; - - var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; - var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; - var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; - var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; - - te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; - te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; - te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; - te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; - - te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; - te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; - te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; - te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; - - te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; - te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; - te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; - te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; - - te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; - te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; - te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; - te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; - - return this; - - }, - - multiplyToArray: function ( a, b, r ) { - - var te = this.elements; - - this.multiplyMatrices( a, b ); - - r[ 0 ] = te[ 0 ]; r[ 1 ] = te[ 1 ]; r[ 2 ] = te[ 2 ]; r[ 3 ] = te[ 3 ]; - r[ 4 ] = te[ 4 ]; r[ 5 ] = te[ 5 ]; r[ 6 ] = te[ 6 ]; r[ 7 ] = te[ 7 ]; - r[ 8 ] = te[ 8 ]; r[ 9 ] = te[ 9 ]; r[ 10 ] = te[ 10 ]; r[ 11 ] = te[ 11 ]; - r[ 12 ] = te[ 12 ]; r[ 13 ] = te[ 13 ]; r[ 14 ] = te[ 14 ]; r[ 15 ] = te[ 15 ]; - - return this; - - }, - - multiplyScalar: function ( s ) { - - var te = this.elements; - - te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; - te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; - te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; - te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; - - return this; - - }, - - multiplyVector3: function ( vector ) { - - console.warn( 'THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.' ); - return vector.applyProjection( this ); - - }, - - multiplyVector4: function ( vector ) { - - console.warn( 'THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - - multiplyVector3Array: function ( a ) { - - console.warn( 'THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.' ); - return this.applyToVector3Array( a ); - - }, - - applyToVector3Array: function () { - - var v1; - - return function ( array, offset, length ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - if ( offset === undefined ) offset = 0; - if ( length === undefined ) length = array.length; - - for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) { - - v1.fromArray( array, j ); - v1.applyMatrix4( this ); - v1.toArray( array, j ); - - } - - return array; - - }; - - }(), - - applyToBuffer: function () { - - var v1; - - return function applyToBuffer( buffer, offset, length ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - if ( offset === undefined ) offset = 0; - if ( length === undefined ) length = buffer.length / buffer.itemSize; - - for ( var i = 0, j = offset; i < length; i ++, j ++ ) { - - v1.x = buffer.getX( j ); - v1.y = buffer.getY( j ); - v1.z = buffer.getZ( j ); - - v1.applyMatrix4( this ); - - buffer.setXYZ( v1.x, v1.y, v1.z ); - - } - - return buffer; - - }; - - }(), - - rotateAxis: function ( v ) { - - console.warn( 'THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.' ); - - v.transformDirection( this ); - - }, - - crossVector: function ( vector ) { - - console.warn( 'THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.' ); - return vector.applyMatrix4( this ); - - }, - - determinant: function () { - - var te = this.elements; - - var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; - var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; - var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; - var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; - - //TODO: make this more efficient - //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) - - return ( - n41 * ( - + n14 * n23 * n32 - - n13 * n24 * n32 - - n14 * n22 * n33 - + n12 * n24 * n33 - + n13 * n22 * n34 - - n12 * n23 * n34 - ) + - n42 * ( - + n11 * n23 * n34 - - n11 * n24 * n33 - + n14 * n21 * n33 - - n13 * n21 * n34 - + n13 * n24 * n31 - - n14 * n23 * n31 - ) + - n43 * ( - + n11 * n24 * n32 - - n11 * n22 * n34 - - n14 * n21 * n32 - + n12 * n21 * n34 - + n14 * n22 * n31 - - n12 * n24 * n31 - ) + - n44 * ( - - n13 * n22 * n31 - - n11 * n23 * n32 - + n11 * n22 * n33 - + n13 * n21 * n32 - - n12 * n21 * n33 - + n12 * n23 * n31 - ) - - ); - - }, - - transpose: function () { - - var te = this.elements; - var tmp; - - tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; - tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; - tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; - - tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; - tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; - tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; - - return this; - - }, - - flattenToArrayOffset: function ( array, offset ) { - - var te = this.elements; - - array[ offset ] = te[ 0 ]; - array[ offset + 1 ] = te[ 1 ]; - array[ offset + 2 ] = te[ 2 ]; - array[ offset + 3 ] = te[ 3 ]; - - array[ offset + 4 ] = te[ 4 ]; - array[ offset + 5 ] = te[ 5 ]; - array[ offset + 6 ] = te[ 6 ]; - array[ offset + 7 ] = te[ 7 ]; - - array[ offset + 8 ] = te[ 8 ]; - array[ offset + 9 ] = te[ 9 ]; - array[ offset + 10 ] = te[ 10 ]; - array[ offset + 11 ] = te[ 11 ]; - - array[ offset + 12 ] = te[ 12 ]; - array[ offset + 13 ] = te[ 13 ]; - array[ offset + 14 ] = te[ 14 ]; - array[ offset + 15 ] = te[ 15 ]; - - return array; - - }, - - getPosition: function () { - - var v1; - - return function () { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); - - var te = this.elements; - return v1.set( te[ 12 ], te[ 13 ], te[ 14 ] ); - - }; - - }(), - - setPosition: function ( v ) { - - var te = this.elements; - - te[ 12 ] = v.x; - te[ 13 ] = v.y; - te[ 14 ] = v.z; - - return this; - - }, - - getInverse: function ( m, throwOnInvertible ) { - - // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm - var te = this.elements; - var me = m.elements; - - var n11 = me[ 0 ], n12 = me[ 4 ], n13 = me[ 8 ], n14 = me[ 12 ]; - var n21 = me[ 1 ], n22 = me[ 5 ], n23 = me[ 9 ], n24 = me[ 13 ]; - var n31 = me[ 2 ], n32 = me[ 6 ], n33 = me[ 10 ], n34 = me[ 14 ]; - var n41 = me[ 3 ], n42 = me[ 7 ], n43 = me[ 11 ], n44 = me[ 15 ]; - - te[ 0 ] = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44; - te[ 4 ] = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44; - te[ 8 ] = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44; - te[ 12 ] = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; - te[ 1 ] = n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44; - te[ 5 ] = n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44; - te[ 9 ] = n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44; - te[ 13 ] = n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34; - te[ 2 ] = n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44; - te[ 6 ] = n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44; - te[ 10 ] = n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44; - te[ 14 ] = n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34; - te[ 3 ] = n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43; - te[ 7 ] = n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43; - te[ 11 ] = n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43; - te[ 15 ] = n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33; - - var det = n11 * te[ 0 ] + n21 * te[ 4 ] + n31 * te[ 8 ] + n41 * te[ 12 ]; - - if ( det === 0 ) { - - var msg = "THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0"; - - if ( throwOnInvertible || false ) { - - throw new Error( msg ); - - } else { - - console.warn( msg ); - - } - - this.identity(); - - return this; - - } - - this.multiplyScalar( 1 / det ); - - return this; - - }, - - translate: function ( v ) { - - console.error( 'THREE.Matrix4: .translate() has been removed.' ); - - }, - - rotateX: function ( angle ) { - - console.error( 'THREE.Matrix4: .rotateX() has been removed.' ); - - }, - - rotateY: function ( angle ) { - - console.error( 'THREE.Matrix4: .rotateY() has been removed.' ); - - }, - - rotateZ: function ( angle ) { - - console.error( 'THREE.Matrix4: .rotateZ() has been removed.' ); - - }, - - rotateByAxis: function ( axis, angle ) { - - console.error( 'THREE.Matrix4: .rotateByAxis() has been removed.' ); - - }, - - scale: function ( v ) { - - var te = this.elements; - var x = v.x, y = v.y, z = v.z; - - te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; - te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; - te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; - te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; - - return this; - - }, - - getMaxScaleOnAxis: function () { - - var te = this.elements; - - var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; - var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; - var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; - - return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); - - }, - - makeTranslation: function ( x, y, z ) { - - this.set( - - 1, 0, 0, x, - 0, 1, 0, y, - 0, 0, 1, z, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationX: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - 1, 0, 0, 0, - 0, c, - s, 0, - 0, s, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationY: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, 0, s, 0, - 0, 1, 0, 0, - - s, 0, c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationZ: function ( theta ) { - - var c = Math.cos( theta ), s = Math.sin( theta ); - - this.set( - - c, - s, 0, 0, - s, c, 0, 0, - 0, 0, 1, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeRotationAxis: function ( axis, angle ) { - - // Based on http://www.gamedev.net/reference/articles/article1199.asp - - var c = Math.cos( angle ); - var s = Math.sin( angle ); - var t = 1 - c; - var x = axis.x, y = axis.y, z = axis.z; - var tx = t * x, ty = t * y; - - this.set( - - tx * x + c, tx * y - s * z, tx * z + s * y, 0, - tx * y + s * z, ty * y + c, ty * z - s * x, 0, - tx * z - s * y, ty * z + s * x, t * z * z + c, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - makeScale: function ( x, y, z ) { - - this.set( - - x, 0, 0, 0, - 0, y, 0, 0, - 0, 0, z, 0, - 0, 0, 0, 1 - - ); - - return this; - - }, - - compose: function ( position, quaternion, scale ) { - - this.makeRotationFromQuaternion( quaternion ); - this.scale( scale ); - this.setPosition( position ); - - return this; - - }, - - decompose: function () { - - var vector, matrix; - - return function ( position, quaternion, scale ) { - - if ( vector === undefined ) vector = new THREE.Vector3(); - if ( matrix === undefined ) matrix = new THREE.Matrix4(); - - var te = this.elements; - - var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); - var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); - var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); - - // if determine is negative, we need to invert one scale - var det = this.determinant(); - if ( det < 0 ) { - - sx = - sx; - - } - - position.x = te[ 12 ]; - position.y = te[ 13 ]; - position.z = te[ 14 ]; - - // scale the rotation part - - matrix.elements.set( this.elements ); // at this point matrix is incomplete so we can't use .copy() - - var invSX = 1 / sx; - var invSY = 1 / sy; - var invSZ = 1 / sz; - - matrix.elements[ 0 ] *= invSX; - matrix.elements[ 1 ] *= invSX; - matrix.elements[ 2 ] *= invSX; - - matrix.elements[ 4 ] *= invSY; - matrix.elements[ 5 ] *= invSY; - matrix.elements[ 6 ] *= invSY; - - matrix.elements[ 8 ] *= invSZ; - matrix.elements[ 9 ] *= invSZ; - matrix.elements[ 10 ] *= invSZ; - - quaternion.setFromRotationMatrix( matrix ); - - scale.x = sx; - scale.y = sy; - scale.z = sz; - - return this; - - }; - - }(), - - makeFrustum: function ( left, right, bottom, top, near, far ) { - - var te = this.elements; - var x = 2 * near / ( right - left ); - var y = 2 * near / ( top - bottom ); - - var a = ( right + left ) / ( right - left ); - var b = ( top + bottom ) / ( top - bottom ); - var c = - ( far + near ) / ( far - near ); - var d = - 2 * far * near / ( far - near ); - - te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; - te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; - - return this; - - }, - - makePerspective: function ( fov, aspect, near, far ) { - - var ymax = near * Math.tan( THREE.Math.degToRad( fov * 0.5 ) ); - var ymin = - ymax; - var xmin = ymin * aspect; - var xmax = ymax * aspect; - - return this.makeFrustum( xmin, xmax, ymin, ymax, near, far ); - - }, - - makeOrthographic: function ( left, right, top, bottom, near, far ) { - - var te = this.elements; - var w = right - left; - var h = top - bottom; - var p = far - near; - - var x = ( right + left ) / w; - var y = ( top + bottom ) / h; - var z = ( far + near ) / p; - - te[ 0 ] = 2 / w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; - te[ 1 ] = 0; te[ 5 ] = 2 / h; te[ 9 ] = 0; te[ 13 ] = - y; - te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 / p; te[ 14 ] = - z; - te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; - - return this; - - }, - - equals: function ( matrix ) { - - var te = this.elements; - var me = matrix.elements; - - for ( var i = 0; i < 16; i ++ ) { - - if ( te[ i ] !== me[ i ] ) return false; - - } - - return true; - - }, - - fromArray: function ( array ) { - - this.elements.set( array ); - - return this; - - }, - - toArray: function () { - - var te = this.elements; - - return [ - te[ 0 ], te[ 1 ], te[ 2 ], te[ 3 ], - te[ 4 ], te[ 5 ], te[ 6 ], te[ 7 ], - te[ 8 ], te[ 9 ], te[ 10 ], te[ 11 ], - te[ 12 ], te[ 13 ], te[ 14 ], te[ 15 ] - ]; - - } - -}; - -// File:src/math/Ray.js - -/** - * @author bhouston / http://clara.io - */ - -THREE.Ray = function ( origin, direction ) { - - this.origin = ( origin !== undefined ) ? origin : new THREE.Vector3(); - this.direction = ( direction !== undefined ) ? direction : new THREE.Vector3(); - -}; - -THREE.Ray.prototype = { - - constructor: THREE.Ray, - - set: function ( origin, direction ) { - - this.origin.copy( origin ); - this.direction.copy( direction ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( ray ) { - - this.origin.copy( ray.origin ); - this.direction.copy( ray.direction ); - - return this; - - }, - - at: function ( t, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - return result.copy( this.direction ).multiplyScalar( t ).add( this.origin ); - - }, - - recast: function () { - - var v1 = new THREE.Vector3(); - - return function ( t ) { - - this.origin.copy( this.at( t, v1 ) ); - - return this; - - }; - - }(), - - closestPointToPoint: function ( point, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - result.subVectors( point, this.origin ); - var directionDistance = result.dot( this.direction ); - - if ( directionDistance < 0 ) { - - return result.copy( this.origin ); - - } - - return result.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - - }, - - distanceToPoint: function ( point ) { - - return Math.sqrt( this.distanceSqToPoint( point ) ); - - }, - - distanceSqToPoint: function () { - - var v1 = new THREE.Vector3(); - - return function ( point ) { - - var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction ); - - // point behind the ray - - if ( directionDistance < 0 ) { - - return this.origin.distanceToSquared( point ); - - } - - v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); - - return v1.distanceToSquared( point ); - - }; - - }(), - - distanceSqToSegment: function () { - - var segCenter = new THREE.Vector3(); - var segDir = new THREE.Vector3(); - var diff = new THREE.Vector3(); - - return function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { - - // from http://www.geometrictools.com/LibMathematics/Distance/Wm5DistRay3Segment3.cpp - // It returns the min distance between the ray and the segment - // defined by v0 and v1 - // It can also set two optional targets : - // - The closest point on the ray - // - The closest point on the segment - - segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); - segDir.copy( v1 ).sub( v0 ).normalize(); - diff.copy( this.origin ).sub( segCenter ); - - var segExtent = v0.distanceTo( v1 ) * 0.5; - var a01 = - this.direction.dot( segDir ); - var b0 = diff.dot( this.direction ); - var b1 = - diff.dot( segDir ); - var c = diff.lengthSq(); - var det = Math.abs( 1 - a01 * a01 ); - var s0, s1, sqrDist, extDet; - - if ( det > 0 ) { - - // The ray and segment are not parallel. - - s0 = a01 * b1 - b0; - s1 = a01 * b0 - b1; - extDet = segExtent * det; - - if ( s0 >= 0 ) { - - if ( s1 >= - extDet ) { - - if ( s1 <= extDet ) { - - // region 0 - // Minimum at interior points of ray and segment. - - var invDet = 1 / det; - s0 *= invDet; - s1 *= invDet; - sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; - - } else { - - // region 1 - - s1 = segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } else { - - // region 5 - - s1 = - segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } else { - - if ( s1 <= - extDet ) { - - // region 4 - - s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } else if ( s1 <= extDet ) { - - // region 3 - - s0 = 0; - s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = s1 * ( s1 + 2 * b1 ) + c; - - } else { - - // region 2 - - s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); - s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - } - - } else { - - // Ray and segment are parallel. - - s1 = ( a01 > 0 ) ? - segExtent : segExtent; - s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); - sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; - - } - - if ( optionalPointOnRay ) { - - optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); - - } - - if ( optionalPointOnSegment ) { - - optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter ); - - } - - return sqrDist; - - }; - - }(), - - - isIntersectionSphere: function ( sphere ) { - - return this.distanceToPoint( sphere.center ) <= sphere.radius; - - }, - - intersectSphere: function () { - - // from http://www.scratchapixel.com/lessons/3d-basic-lessons/lesson-7-intersecting-simple-shapes/ray-sphere-intersection/ - - var v1 = new THREE.Vector3(); - - return function ( sphere, optionalTarget ) { - - v1.subVectors( sphere.center, this.origin ); - - var tca = v1.dot( this.direction ); - - var d2 = v1.dot( v1 ) - tca * tca; - - var radius2 = sphere.radius * sphere.radius; - - if ( d2 > radius2 ) return null; - - var thc = Math.sqrt( radius2 - d2 ); - - // t0 = first intersect point - entrance on front of sphere - var t0 = tca - thc; - - // t1 = second intersect point - exit point on back of sphere - var t1 = tca + thc; - - // test to see if both t0 and t1 are behind the ray - if so, return null - if ( t0 < 0 && t1 < 0 ) return null; - - // test to see if t0 is behind the ray: - // if it is, the ray is inside the sphere, so return the second exit point scaled by t1, - // in order to always return an intersect point that is in front of the ray. - if ( t0 < 0 ) return this.at( t1, optionalTarget ); - - // else t0 is in front of the ray, so return the first collision point scaled by t0 - return this.at( t0, optionalTarget ); - - } - - }(), - - isIntersectionPlane: function ( plane ) { - - // check if the ray lies on the plane first - - var distToPoint = plane.distanceToPoint( this.origin ); - - if ( distToPoint === 0 ) { - - return true; - - } - - var denominator = plane.normal.dot( this.direction ); - - if ( denominator * distToPoint < 0 ) { - - return true; - - } - - // ray origin is behind the plane (and is pointing behind it) - - return false; - - }, - - distanceToPlane: function ( plane ) { - - var denominator = plane.normal.dot( this.direction ); - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( plane.distanceToPoint( this.origin ) === 0 ) { - - return 0; - - } - - // Null is preferable to undefined since undefined means.... it is undefined - - return null; - - } - - var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; - - // Return if the ray never intersects the plane - - return t >= 0 ? t : null; - - }, - - intersectPlane: function ( plane, optionalTarget ) { - - var t = this.distanceToPlane( plane ); - - if ( t === null ) { - - return null; - - } - - return this.at( t, optionalTarget ); - - }, - - isIntersectionBox: function () { - - var v = new THREE.Vector3(); - - return function ( box ) { - - return this.intersectBox( box, v ) !== null; - - }; - - }(), - - intersectBox: function ( box, optionalTarget ) { - - // http://www.scratchapixel.com/lessons/3d-basic-lessons/lesson-7-intersecting-simple-shapes/ray-box-intersection/ - - var tmin, tmax, tymin, tymax, tzmin, tzmax; - - var invdirx = 1 / this.direction.x, - invdiry = 1 / this.direction.y, - invdirz = 1 / this.direction.z; - - var origin = this.origin; - - if ( invdirx >= 0 ) { - - tmin = ( box.min.x - origin.x ) * invdirx; - tmax = ( box.max.x - origin.x ) * invdirx; - - } else { - - tmin = ( box.max.x - origin.x ) * invdirx; - tmax = ( box.min.x - origin.x ) * invdirx; - - } - - if ( invdiry >= 0 ) { - - tymin = ( box.min.y - origin.y ) * invdiry; - tymax = ( box.max.y - origin.y ) * invdiry; - - } else { - - tymin = ( box.max.y - origin.y ) * invdiry; - tymax = ( box.min.y - origin.y ) * invdiry; - - } - - if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; - - // These lines also handle the case where tmin or tmax is NaN - // (result of 0 * Infinity). x !== x returns true if x is NaN - - if ( tymin > tmin || tmin !== tmin ) tmin = tymin; - - if ( tymax < tmax || tmax !== tmax ) tmax = tymax; - - if ( invdirz >= 0 ) { - - tzmin = ( box.min.z - origin.z ) * invdirz; - tzmax = ( box.max.z - origin.z ) * invdirz; - - } else { - - tzmin = ( box.max.z - origin.z ) * invdirz; - tzmax = ( box.min.z - origin.z ) * invdirz; - - } - - if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; - - if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; - - if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; - - //return point closest to the ray (positive side) - - if ( tmax < 0 ) return null; - - return this.at( tmin >= 0 ? tmin : tmax, optionalTarget ); - - }, - - intersectTriangle: function () { - - // Compute the offset origin, edges, and normal. - var diff = new THREE.Vector3(); - var edge1 = new THREE.Vector3(); - var edge2 = new THREE.Vector3(); - var normal = new THREE.Vector3(); - - return function ( a, b, c, backfaceCulling, optionalTarget ) { - - // from http://www.geometrictools.com/LibMathematics/Intersection/Wm5IntrRay3Triangle3.cpp - - edge1.subVectors( b, a ); - edge2.subVectors( c, a ); - normal.crossVectors( edge1, edge2 ); - - // Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, - // E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by - // |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) - // |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) - // |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) - var DdN = this.direction.dot( normal ); - var sign; - - if ( DdN > 0 ) { - - if ( backfaceCulling ) return null; - sign = 1; - - } else if ( DdN < 0 ) { - - sign = - 1; - DdN = - DdN; - - } else { - - return null; - - } - - diff.subVectors( this.origin, a ); - var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) ); - - // b1 < 0, no intersection - if ( DdQxE2 < 0 ) { - - return null; - - } - - var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) ); - - // b2 < 0, no intersection - if ( DdE1xQ < 0 ) { - - return null; - - } - - // b1+b2 > 1, no intersection - if ( DdQxE2 + DdE1xQ > DdN ) { - - return null; - - } - - // Line intersects triangle, check if ray does. - var QdN = - sign * diff.dot( normal ); - - // t < 0, no intersection - if ( QdN < 0 ) { - - return null; - - } - - // Ray intersects triangle. - return this.at( QdN / DdN, optionalTarget ); - - }; - - }(), - - applyMatrix4: function ( matrix4 ) { - - this.direction.add( this.origin ).applyMatrix4( matrix4 ); - this.origin.applyMatrix4( matrix4 ); - this.direction.sub( this.origin ); - this.direction.normalize(); - - return this; - - }, - - equals: function ( ray ) { - - return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); - - } - -}; - -// File:src/math/Sphere.js - -/** - * @author bhouston / http://clara.io - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Sphere = function ( center, radius ) { - - this.center = ( center !== undefined ) ? center : new THREE.Vector3(); - this.radius = ( radius !== undefined ) ? radius : 0; - -}; - -THREE.Sphere.prototype = { - - constructor: THREE.Sphere, - - set: function ( center, radius ) { - - this.center.copy( center ); - this.radius = radius; - - return this; - - }, - - setFromPoints: function () { - - var box = new THREE.Box3(); - - return function ( points, optionalCenter ) { - - var center = this.center; - - if ( optionalCenter !== undefined ) { - - center.copy( optionalCenter ); - - } else { - - box.setFromPoints( points ).center( center ); - - } - - var maxRadiusSq = 0; - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); - - } - - this.radius = Math.sqrt( maxRadiusSq ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( sphere ) { - - this.center.copy( sphere.center ); - this.radius = sphere.radius; - - return this; - - }, - - empty: function () { - - return ( this.radius <= 0 ); - - }, - - containsPoint: function ( point ) { - - return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); - - }, - - distanceToPoint: function ( point ) { - - return ( point.distanceTo( this.center ) - this.radius ); - - }, - - intersectsSphere: function ( sphere ) { - - var radiusSum = this.radius + sphere.radius; - - return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); - - }, - - clampPoint: function ( point, optionalTarget ) { - - var deltaLengthSq = this.center.distanceToSquared( point ); - - var result = optionalTarget || new THREE.Vector3(); - result.copy( point ); - - if ( deltaLengthSq > ( this.radius * this.radius ) ) { - - result.sub( this.center ).normalize(); - result.multiplyScalar( this.radius ).add( this.center ); - - } - - return result; - - }, - - getBoundingBox: function ( optionalTarget ) { - - var box = optionalTarget || new THREE.Box3(); - - box.set( this.center, this.center ); - box.expandByScalar( this.radius ); - - return box; - - }, - - applyMatrix4: function ( matrix ) { - - this.center.applyMatrix4( matrix ); - this.radius = this.radius * matrix.getMaxScaleOnAxis(); - - return this; - - }, - - translate: function ( offset ) { - - this.center.add( offset ); - - return this; - - }, - - equals: function ( sphere ) { - - return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); - - } - -}; - -// File:src/math/Frustum.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author bhouston / http://clara.io - */ - -THREE.Frustum = function ( p0, p1, p2, p3, p4, p5 ) { - - this.planes = [ - - ( p0 !== undefined ) ? p0 : new THREE.Plane(), - ( p1 !== undefined ) ? p1 : new THREE.Plane(), - ( p2 !== undefined ) ? p2 : new THREE.Plane(), - ( p3 !== undefined ) ? p3 : new THREE.Plane(), - ( p4 !== undefined ) ? p4 : new THREE.Plane(), - ( p5 !== undefined ) ? p5 : new THREE.Plane() - - ]; - -}; - -THREE.Frustum.prototype = { - - constructor: THREE.Frustum, - - set: function ( p0, p1, p2, p3, p4, p5 ) { - - var planes = this.planes; - - planes[ 0 ].copy( p0 ); - planes[ 1 ].copy( p1 ); - planes[ 2 ].copy( p2 ); - planes[ 3 ].copy( p3 ); - planes[ 4 ].copy( p4 ); - planes[ 5 ].copy( p5 ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( frustum ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - planes[ i ].copy( frustum.planes[ i ] ); - - } - - return this; - - }, - - setFromMatrix: function ( m ) { - - var planes = this.planes; - var me = m.elements; - var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; - var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; - var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; - var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; - - planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); - planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); - planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); - planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); - planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); - planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); - - return this; - - }, - - intersectsObject: function () { - - var sphere = new THREE.Sphere(); - - return function ( object ) { - - var geometry = object.geometry; - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( object.matrixWorld ); - - return this.intersectsSphere( sphere ); - - }; - - }(), - - intersectsSphere: function ( sphere ) { - - var planes = this.planes; - var center = sphere.center; - var negRadius = - sphere.radius; - - for ( var i = 0; i < 6; i ++ ) { - - var distance = planes[ i ].distanceToPoint( center ); - - if ( distance < negRadius ) { - - return false; - - } - - } - - return true; - - }, - - intersectsBox: function () { - - var p1 = new THREE.Vector3(), - p2 = new THREE.Vector3(); - - return function ( box ) { - - var planes = this.planes; - - for ( var i = 0; i < 6 ; i ++ ) { - - var plane = planes[ i ]; - - p1.x = plane.normal.x > 0 ? box.min.x : box.max.x; - p2.x = plane.normal.x > 0 ? box.max.x : box.min.x; - p1.y = plane.normal.y > 0 ? box.min.y : box.max.y; - p2.y = plane.normal.y > 0 ? box.max.y : box.min.y; - p1.z = plane.normal.z > 0 ? box.min.z : box.max.z; - p2.z = plane.normal.z > 0 ? box.max.z : box.min.z; - - var d1 = plane.distanceToPoint( p1 ); - var d2 = plane.distanceToPoint( p2 ); - - // if both outside plane, no intersection - - if ( d1 < 0 && d2 < 0 ) { - - return false; - - } - - } - - return true; - - }; - - }(), - - - containsPoint: function ( point ) { - - var planes = this.planes; - - for ( var i = 0; i < 6; i ++ ) { - - if ( planes[ i ].distanceToPoint( point ) < 0 ) { - - return false; - - } - - } - - return true; - - } - -}; - -// File:src/math/Plane.js - -/** - * @author bhouston / http://clara.io - */ - -THREE.Plane = function ( normal, constant ) { - - this.normal = ( normal !== undefined ) ? normal : new THREE.Vector3( 1, 0, 0 ); - this.constant = ( constant !== undefined ) ? constant : 0; - -}; - -THREE.Plane.prototype = { - - constructor: THREE.Plane, - - set: function ( normal, constant ) { - - this.normal.copy( normal ); - this.constant = constant; - - return this; - - }, - - setComponents: function ( x, y, z, w ) { - - this.normal.set( x, y, z ); - this.constant = w; - - return this; - - }, - - setFromNormalAndCoplanarPoint: function ( normal, point ) { - - this.normal.copy( normal ); - this.constant = - point.dot( this.normal ); // must be this.normal, not normal, as this.normal is normalized - - return this; - - }, - - setFromCoplanarPoints: function () { - - var v1 = new THREE.Vector3(); - var v2 = new THREE.Vector3(); - - return function ( a, b, c ) { - - var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize(); - - // Q: should an error be thrown if normal is zero (e.g. degenerate plane)? - - this.setFromNormalAndCoplanarPoint( normal, a ); - - return this; - - }; - - }(), - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( plane ) { - - this.normal.copy( plane.normal ); - this.constant = plane.constant; - - return this; - - }, - - normalize: function () { - - // Note: will lead to a divide by zero if the plane is invalid. - - var inverseNormalLength = 1.0 / this.normal.length(); - this.normal.multiplyScalar( inverseNormalLength ); - this.constant *= inverseNormalLength; - - return this; - - }, - - negate: function () { - - this.constant *= - 1; - this.normal.negate(); - - return this; - - }, - - distanceToPoint: function ( point ) { - - return this.normal.dot( point ) + this.constant; - - }, - - distanceToSphere: function ( sphere ) { - - return this.distanceToPoint( sphere.center ) - sphere.radius; - - }, - - projectPoint: function ( point, optionalTarget ) { - - return this.orthoPoint( point, optionalTarget ).sub( point ).negate(); - - }, - - orthoPoint: function ( point, optionalTarget ) { - - var perpendicularMagnitude = this.distanceToPoint( point ); - - var result = optionalTarget || new THREE.Vector3(); - return result.copy( this.normal ).multiplyScalar( perpendicularMagnitude ); - - }, - - isIntersectionLine: function ( line ) { - - // Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. - - var startSign = this.distanceToPoint( line.start ); - var endSign = this.distanceToPoint( line.end ); - - return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); - - }, - - intersectLine: function () { - - var v1 = new THREE.Vector3(); - - return function ( line, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - var direction = line.delta( v1 ); - - var denominator = this.normal.dot( direction ); - - if ( denominator === 0 ) { - - // line is coplanar, return origin - if ( this.distanceToPoint( line.start ) === 0 ) { - - return result.copy( line.start ); - - } - - // Unsure if this is the correct method to handle this case. - return undefined; - - } - - var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; - - if ( t < 0 || t > 1 ) { - - return undefined; - - } - - return result.copy( direction ).multiplyScalar( t ).add( line.start ); - - }; - - }(), - - - coplanarPoint: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.copy( this.normal ).multiplyScalar( - this.constant ); - - }, - - applyMatrix4: function () { - - var v1 = new THREE.Vector3(); - var v2 = new THREE.Vector3(); - var m1 = new THREE.Matrix3(); - - return function ( matrix, optionalNormalMatrix ) { - - // compute new normal based on theory here: - // http://www.songho.ca/opengl/gl_normaltransform.html - var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix ); - var newNormal = v1.copy( this.normal ).applyMatrix3( normalMatrix ); - - var newCoplanarPoint = this.coplanarPoint( v2 ); - newCoplanarPoint.applyMatrix4( matrix ); - - this.setFromNormalAndCoplanarPoint( newNormal, newCoplanarPoint ); - - return this; - - }; - - }(), - - translate: function ( offset ) { - - this.constant = this.constant - offset.dot( this.normal ); - - return this; - - }, - - equals: function ( plane ) { - - return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); - - } - -}; - -// File:src/math/Math.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Math = { - - generateUUID: function () { - - // http://www.broofa.com/Tools/Math.uuid.htm - - var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split( '' ); - var uuid = new Array( 36 ); - var rnd = 0, r; - - return function () { - - for ( var i = 0; i < 36; i ++ ) { - - if ( i === 8 || i === 13 || i === 18 || i === 23 ) { - - uuid[ i ] = '-'; - - } else if ( i === 14 ) { - - uuid[ i ] = '4'; - - } else { - - if ( rnd <= 0x02 ) rnd = 0x2000000 + ( Math.random() * 0x1000000 ) | 0; - r = rnd & 0xf; - rnd = rnd >> 4; - uuid[ i ] = chars[ ( i === 19 ) ? ( r & 0x3 ) | 0x8 : r ]; - - } - - } - - return uuid.join( '' ); - - }; - - }(), - - clamp: function ( value, min, max ) { - - return Math.max( min, Math.min( max, value ) ); - - }, - - // compute euclidian modulo of m % n - // https://en.wikipedia.org/wiki/Modulo_operation - - euclideanModulo: function ( n, m ) { - - return ( ( n % m ) + m ) % m; - - }, - - // Linear mapping from range to range - - mapLinear: function ( x, a1, a2, b1, b2 ) { - - return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); - - }, - - // http://en.wikipedia.org/wiki/Smoothstep - - smoothstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * ( 3 - 2 * x ); - - }, - - smootherstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); - - }, - - // Random float from <0, 1> with 16 bits of randomness - // (standard Math.random() creates repetitive patterns when applied over larger space) - - random16: function () { - - return ( 65280 * Math.random() + 255 * Math.random() ) / 65535; - - }, - - // Random integer from interval - - randInt: function ( low, high ) { - - return low + Math.floor( Math.random() * ( high - low + 1 ) ); - - }, - - // Random float from interval - - randFloat: function ( low, high ) { - - return low + Math.random() * ( high - low ); - - }, - - // Random float from <-range/2, range/2> interval - - randFloatSpread: function ( range ) { - - return range * ( 0.5 - Math.random() ); - - }, - - degToRad: function () { - - var degreeToRadiansFactor = Math.PI / 180; - - return function ( degrees ) { - - return degrees * degreeToRadiansFactor; - - }; - - }(), - - radToDeg: function () { - - var radianToDegreesFactor = 180 / Math.PI; - - return function ( radians ) { - - return radians * radianToDegreesFactor; - - }; - - }(), - - isPowerOfTwo: function ( value ) { - - return ( value & ( value - 1 ) ) === 0 && value !== 0; - - }, - - nearestPowerOfTwo: function ( value ) { - - return Math.pow( 2, Math.round( Math.log( value ) / Math.LN2 ) ); - - }, - - nextPowerOfTwo: function ( value ) { - - value --; - value |= value >> 1; - value |= value >> 2; - value |= value >> 4; - value |= value >> 8; - value |= value >> 16; - value ++; - - return value; - - } - -}; - -// File:src/math/Spline.js - -/** - * Spline from Tween.js, slightly optimized (and trashed) - * http://sole.github.com/tween.js/examples/05_spline.html - * - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Spline = function ( points ) { - - this.points = points; - - var c = [], v3 = { x: 0, y: 0, z: 0 }, - point, intPoint, weight, w2, w3, - pa, pb, pc, pd; - - this.initFromArray = function ( a ) { - - this.points = []; - - for ( var i = 0; i < a.length; i ++ ) { - - this.points[ i ] = { x: a[ i ][ 0 ], y: a[ i ][ 1 ], z: a[ i ][ 2 ] }; - - } - - }; - - this.getPoint = function ( k ) { - - point = ( this.points.length - 1 ) * k; - intPoint = Math.floor( point ); - weight = point - intPoint; - - c[ 0 ] = intPoint === 0 ? intPoint : intPoint - 1; - c[ 1 ] = intPoint; - c[ 2 ] = intPoint > this.points.length - 2 ? this.points.length - 1 : intPoint + 1; - c[ 3 ] = intPoint > this.points.length - 3 ? this.points.length - 1 : intPoint + 2; - - pa = this.points[ c[ 0 ] ]; - pb = this.points[ c[ 1 ] ]; - pc = this.points[ c[ 2 ] ]; - pd = this.points[ c[ 3 ] ]; - - w2 = weight * weight; - w3 = weight * w2; - - v3.x = interpolate( pa.x, pb.x, pc.x, pd.x, weight, w2, w3 ); - v3.y = interpolate( pa.y, pb.y, pc.y, pd.y, weight, w2, w3 ); - v3.z = interpolate( pa.z, pb.z, pc.z, pd.z, weight, w2, w3 ); - - return v3; - - }; - - this.getControlPointsArray = function () { - - var i, p, l = this.points.length, - coords = []; - - for ( i = 0; i < l; i ++ ) { - - p = this.points[ i ]; - coords[ i ] = [ p.x, p.y, p.z ]; - - } - - return coords; - - }; - - // approximate length by summing linear segments - - this.getLength = function ( nSubDivisions ) { - - var i, index, nSamples, position, - point = 0, intPoint = 0, oldIntPoint = 0, - oldPosition = new THREE.Vector3(), - tmpVec = new THREE.Vector3(), - chunkLengths = [], - totalLength = 0; - - // first point has 0 length - - chunkLengths[ 0 ] = 0; - - if ( ! nSubDivisions ) nSubDivisions = 100; - - nSamples = this.points.length * nSubDivisions; - - oldPosition.copy( this.points[ 0 ] ); - - for ( i = 1; i < nSamples; i ++ ) { - - index = i / nSamples; - - position = this.getPoint( index ); - tmpVec.copy( position ); - - totalLength += tmpVec.distanceTo( oldPosition ); - - oldPosition.copy( position ); - - point = ( this.points.length - 1 ) * index; - intPoint = Math.floor( point ); - - if ( intPoint !== oldIntPoint ) { - - chunkLengths[ intPoint ] = totalLength; - oldIntPoint = intPoint; - - } - - } - - // last point ends with total length - - chunkLengths[ chunkLengths.length ] = totalLength; - - return { chunks: chunkLengths, total: totalLength }; - - }; - - this.reparametrizeByArcLength = function ( samplingCoef ) { - - var i, j, - index, indexCurrent, indexNext, - realDistance, - sampling, position, - newpoints = [], - tmpVec = new THREE.Vector3(), - sl = this.getLength(); - - newpoints.push( tmpVec.copy( this.points[ 0 ] ).clone() ); - - for ( i = 1; i < this.points.length; i ++ ) { - - //tmpVec.copy( this.points[ i - 1 ] ); - //linearDistance = tmpVec.distanceTo( this.points[ i ] ); - - realDistance = sl.chunks[ i ] - sl.chunks[ i - 1 ]; - - sampling = Math.ceil( samplingCoef * realDistance / sl.total ); - - indexCurrent = ( i - 1 ) / ( this.points.length - 1 ); - indexNext = i / ( this.points.length - 1 ); - - for ( j = 1; j < sampling - 1; j ++ ) { - - index = indexCurrent + j * ( 1 / sampling ) * ( indexNext - indexCurrent ); - - position = this.getPoint( index ); - newpoints.push( tmpVec.copy( position ).clone() ); - - } - - newpoints.push( tmpVec.copy( this.points[ i ] ).clone() ); - - } - - this.points = newpoints; - - }; - - // Catmull-Rom - - function interpolate( p0, p1, p2, p3, t, t2, t3 ) { - - var v0 = ( p2 - p0 ) * 0.5, - v1 = ( p3 - p1 ) * 0.5; - - return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1; - - } - -}; - -// File:src/math/Triangle.js - -/** - * @author bhouston / http://clara.io - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Triangle = function ( a, b, c ) { - - this.a = ( a !== undefined ) ? a : new THREE.Vector3(); - this.b = ( b !== undefined ) ? b : new THREE.Vector3(); - this.c = ( c !== undefined ) ? c : new THREE.Vector3(); - -}; - -THREE.Triangle.normal = function () { - - var v0 = new THREE.Vector3(); - - return function ( a, b, c, optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - result.subVectors( c, b ); - v0.subVectors( a, b ); - result.cross( v0 ); - - var resultLengthSq = result.lengthSq(); - if ( resultLengthSq > 0 ) { - - return result.multiplyScalar( 1 / Math.sqrt( resultLengthSq ) ); - - } - - return result.set( 0, 0, 0 ); - - }; - -}(); - -// static/instance method to calculate barycentric coordinates -// based on: http://www.blackpawn.com/texts/pointinpoly/default.html -THREE.Triangle.barycoordFromPoint = function () { - - var v0 = new THREE.Vector3(); - var v1 = new THREE.Vector3(); - var v2 = new THREE.Vector3(); - - return function ( point, a, b, c, optionalTarget ) { - - v0.subVectors( c, a ); - v1.subVectors( b, a ); - v2.subVectors( point, a ); - - var dot00 = v0.dot( v0 ); - var dot01 = v0.dot( v1 ); - var dot02 = v0.dot( v2 ); - var dot11 = v1.dot( v1 ); - var dot12 = v1.dot( v2 ); - - var denom = ( dot00 * dot11 - dot01 * dot01 ); - - var result = optionalTarget || new THREE.Vector3(); - - // collinear or singular triangle - if ( denom === 0 ) { - - // arbitrary location outside of triangle? - // not sure if this is the best idea, maybe should be returning undefined - return result.set( - 2, - 1, - 1 ); - - } - - var invDenom = 1 / denom; - var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; - var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; - - // barycentric coordinates must always sum to 1 - return result.set( 1 - u - v, v, u ); - - }; - -}(); - -THREE.Triangle.containsPoint = function () { - - var v1 = new THREE.Vector3(); - - return function ( point, a, b, c ) { - - var result = THREE.Triangle.barycoordFromPoint( point, a, b, c, v1 ); - - return ( result.x >= 0 ) && ( result.y >= 0 ) && ( ( result.x + result.y ) <= 1 ); - - }; - -}(); - -THREE.Triangle.prototype = { - - constructor: THREE.Triangle, - - set: function ( a, b, c ) { - - this.a.copy( a ); - this.b.copy( b ); - this.c.copy( c ); - - return this; - - }, - - setFromPointsAndIndices: function ( points, i0, i1, i2 ) { - - this.a.copy( points[ i0 ] ); - this.b.copy( points[ i1 ] ); - this.c.copy( points[ i2 ] ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( triangle ) { - - this.a.copy( triangle.a ); - this.b.copy( triangle.b ); - this.c.copy( triangle.c ); - - return this; - - }, - - area: function () { - - var v0 = new THREE.Vector3(); - var v1 = new THREE.Vector3(); - - return function () { - - v0.subVectors( this.c, this.b ); - v1.subVectors( this.a, this.b ); - - return v0.cross( v1 ).length() * 0.5; - - }; - - }(), - - midpoint: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - return result.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); - - }, - - normal: function ( optionalTarget ) { - - return THREE.Triangle.normal( this.a, this.b, this.c, optionalTarget ); - - }, - - plane: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Plane(); - - return result.setFromCoplanarPoints( this.a, this.b, this.c ); - - }, - - barycoordFromPoint: function ( point, optionalTarget ) { - - return THREE.Triangle.barycoordFromPoint( point, this.a, this.b, this.c, optionalTarget ); - - }, - - containsPoint: function ( point ) { - - return THREE.Triangle.containsPoint( point, this.a, this.b, this.c ); - - }, - - equals: function ( triangle ) { - - return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); - - } - -}; - -// File:src/core/Channels.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Channels = function () { - - this.mask = 1; - -}; - -THREE.Channels.prototype = { - - constructor: THREE.Channels, - - set: function ( channel ) { - - this.mask = 1 << channel; - - }, - - enable: function ( channel ) { - - this.mask |= 1 << channel; - - }, - - toggle: function ( channel ) { - - this.mask ^= 1 << channel; - - }, - - disable: function ( channel ) { - - this.mask &= ~ ( 1 << channel ); - - } - -}; - -// File:src/core/Clock.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Clock = function ( autoStart ) { - - this.autoStart = ( autoStart !== undefined ) ? autoStart : true; - - this.startTime = 0; - this.oldTime = 0; - this.elapsedTime = 0; - - this.running = false; - -}; - -THREE.Clock.prototype = { - - constructor: THREE.Clock, - - start: function () { - - this.startTime = self.performance.now(); - - this.oldTime = this.startTime; - this.running = true; - - }, - - stop: function () { - - this.getElapsedTime(); - this.running = false; - - }, - - getElapsedTime: function () { - - this.getDelta(); - return this.elapsedTime; - - }, - - getDelta: function () { - - var diff = 0; - - if ( this.autoStart && ! this.running ) { - - this.start(); - - } - - if ( this.running ) { - - var newTime = self.performance.now(); - - diff = 0.001 * ( newTime - this.oldTime ); - this.oldTime = newTime; - - this.elapsedTime += diff; - - } - - return diff; - - } - -}; - -// File:src/core/EventDispatcher.js - -/** - * https://github.com/mrdoob/eventdispatcher.js/ - */ - -THREE.EventDispatcher = function () {}; - -THREE.EventDispatcher.prototype = { - - constructor: THREE.EventDispatcher, - - apply: function ( object ) { - - object.addEventListener = THREE.EventDispatcher.prototype.addEventListener; - object.hasEventListener = THREE.EventDispatcher.prototype.hasEventListener; - object.removeEventListener = THREE.EventDispatcher.prototype.removeEventListener; - object.dispatchEvent = THREE.EventDispatcher.prototype.dispatchEvent; - - }, - - addEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) this._listeners = {}; - - var listeners = this._listeners; - - if ( listeners[ type ] === undefined ) { - - listeners[ type ] = []; - - } - - if ( listeners[ type ].indexOf( listener ) === - 1 ) { - - listeners[ type ].push( listener ); - - } - - }, - - hasEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) return false; - - var listeners = this._listeners; - - if ( listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1 ) { - - return true; - - } - - return false; - - }, - - removeEventListener: function ( type, listener ) { - - if ( this._listeners === undefined ) return; - - var listeners = this._listeners; - var listenerArray = listeners[ type ]; - - if ( listenerArray !== undefined ) { - - var index = listenerArray.indexOf( listener ); - - if ( index !== - 1 ) { - - listenerArray.splice( index, 1 ); - - } - - } - - }, - - dispatchEvent: function ( event ) { - - if ( this._listeners === undefined ) return; - - var listeners = this._listeners; - var listenerArray = listeners[ event.type ]; - - if ( listenerArray !== undefined ) { - - event.target = this; - - var array = []; - var length = listenerArray.length; - - for ( var i = 0; i < length; i ++ ) { - - array[ i ] = listenerArray[ i ]; - - } - - for ( var i = 0; i < length; i ++ ) { - - array[ i ].call( this, event ); - - } - - } - - } - -}; - -// File:src/core/Raycaster.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author bhouston / http://clara.io/ - * @author stephomi / http://stephaneginier.com/ - */ - -( function ( THREE ) { - - THREE.Raycaster = function ( origin, direction, near, far ) { - - this.ray = new THREE.Ray( origin, direction ); - // direction is assumed to be normalized (for accurate distance calculations) - - this.near = near || 0; - this.far = far || Infinity; - - this.params = { - Mesh: {}, - Line: {}, - LOD: {}, - Points: { threshold: 1 }, - Sprite: {} - }; - - Object.defineProperties( this.params, { - PointCloud: { - get: function () { - console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); - return this.Points; - } - } - } ); - - }; - - function descSort( a, b ) { - - return a.distance - b.distance; - - } - - function intersectObject( object, raycaster, intersects, recursive ) { - - if ( object.visible === false ) return; - - object.raycast( raycaster, intersects ); - - if ( recursive === true ) { - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - intersectObject( children[ i ], raycaster, intersects, true ); - - } - - } - - } - - // - - THREE.Raycaster.prototype = { - - constructor: THREE.Raycaster, - - linePrecision: 1, - - set: function ( origin, direction ) { - - // direction is assumed to be normalized (for accurate distance calculations) - - this.ray.set( origin, direction ); - - }, - - setFromCamera: function ( coords, camera ) { - - if ( camera instanceof THREE.PerspectiveCamera ) { - - this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); - this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); - - } else if ( camera instanceof THREE.OrthographicCamera ) { - - this.ray.origin.set( coords.x, coords.y, - 1 ).unproject( camera ); - this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); - - } else { - - console.error( 'THREE.Raycaster: Unsupported camera type.' ); - - } - - }, - - intersectObject: function ( object, recursive ) { - - var intersects = []; - - intersectObject( object, this, intersects, recursive ); - - intersects.sort( descSort ); - - return intersects; - - }, - - intersectObjects: function ( objects, recursive ) { - - var intersects = []; - - if ( Array.isArray( objects ) === false ) { - - console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); - return intersects; - - } - - for ( var i = 0, l = objects.length; i < l; i ++ ) { - - intersectObject( objects[ i ], this, intersects, recursive ); - - } - - intersects.sort( descSort ); - - return intersects; - - } - - }; - -}( THREE ) ); - -// File:src/core/Object3D.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author elephantatwork / www.elephantatwork.ch - */ - -THREE.Object3D = function () { - - Object.defineProperty( this, 'id', { value: THREE.Object3DIdCount ++ } ); - - this.uuid = THREE.Math.generateUUID(); - - this.name = ''; - this.type = 'Object3D'; - - this.parent = null; - this.channels = new THREE.Channels(); - this.children = []; - - this.up = THREE.Object3D.DefaultUp.clone(); - - var position = new THREE.Vector3(); - var rotation = new THREE.Euler(); - var quaternion = new THREE.Quaternion(); - var scale = new THREE.Vector3( 1, 1, 1 ); - - function onRotationChange() { - - quaternion.setFromEuler( rotation, false ); - - } - - function onQuaternionChange() { - - rotation.setFromQuaternion( quaternion, undefined, false ); - - } - - rotation.onChange( onRotationChange ); - quaternion.onChange( onQuaternionChange ); - - Object.defineProperties( this, { - position: { - enumerable: true, - value: position - }, - rotation: { - enumerable: true, - value: rotation - }, - quaternion: { - enumerable: true, - value: quaternion - }, - scale: { - enumerable: true, - value: scale - }, - modelViewMatrix: { - value: new THREE.Matrix4() - }, - normalMatrix: { - value: new THREE.Matrix3() - } - } ); - - this.rotationAutoUpdate = true; - - this.matrix = new THREE.Matrix4(); - this.matrixWorld = new THREE.Matrix4(); - - this.matrixAutoUpdate = THREE.Object3D.DefaultMatrixAutoUpdate; - this.matrixWorldNeedsUpdate = false; - - this.visible = true; - - this.castShadow = false; - this.receiveShadow = false; - - this.frustumCulled = true; - this.renderOrder = 0; - - this.userData = {}; - -}; - -THREE.Object3D.DefaultUp = new THREE.Vector3( 0, 1, 0 ); -THREE.Object3D.DefaultMatrixAutoUpdate = true; - -THREE.Object3D.prototype = { - - constructor: THREE.Object3D, - - get eulerOrder () { - - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - - return this.rotation.order; - - }, - - set eulerOrder ( value ) { - - console.warn( 'THREE.Object3D: .eulerOrder is now .rotation.order.' ); - - this.rotation.order = value; - - }, - - get useQuaternion () { - - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); - - }, - - set useQuaternion ( value ) { - - console.warn( 'THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default.' ); - - }, - - set renderDepth ( value ) { - - console.warn( 'THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead.' ); - - }, - - // - - applyMatrix: function ( matrix ) { - - this.matrix.multiplyMatrices( matrix, this.matrix ); - - this.matrix.decompose( this.position, this.quaternion, this.scale ); - - }, - - setRotationFromAxisAngle: function ( axis, angle ) { - - // assumes axis is normalized - - this.quaternion.setFromAxisAngle( axis, angle ); - - }, - - setRotationFromEuler: function ( euler ) { - - this.quaternion.setFromEuler( euler, true ); - - }, - - setRotationFromMatrix: function ( m ) { - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - this.quaternion.setFromRotationMatrix( m ); - - }, - - setRotationFromQuaternion: function ( q ) { - - // assumes q is normalized - - this.quaternion.copy( q ); - - }, - - rotateOnAxis: function () { - - // rotate object on axis in object space - // axis is assumed to be normalized - - var q1 = new THREE.Quaternion(); - - return function ( axis, angle ) { - - q1.setFromAxisAngle( axis, angle ); - - this.quaternion.multiply( q1 ); - - return this; - - }; - - }(), - - rotateX: function () { - - var v1 = new THREE.Vector3( 1, 0, 0 ); - - return function ( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - rotateY: function () { - - var v1 = new THREE.Vector3( 0, 1, 0 ); - - return function ( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - rotateZ: function () { - - var v1 = new THREE.Vector3( 0, 0, 1 ); - - return function ( angle ) { - - return this.rotateOnAxis( v1, angle ); - - }; - - }(), - - translateOnAxis: function () { - - // translate object by distance along axis in object space - // axis is assumed to be normalized - - var v1 = new THREE.Vector3(); - - return function ( axis, distance ) { - - v1.copy( axis ).applyQuaternion( this.quaternion ); - - this.position.add( v1.multiplyScalar( distance ) ); - - return this; - - }; - - }(), - - translate: function ( distance, axis ) { - - console.warn( 'THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead.' ); - return this.translateOnAxis( axis, distance ); - - }, - - translateX: function () { - - var v1 = new THREE.Vector3( 1, 0, 0 ); - - return function ( distance ) { - - return this.translateOnAxis( v1, distance ); - - }; - - }(), - - translateY: function () { - - var v1 = new THREE.Vector3( 0, 1, 0 ); - - return function ( distance ) { - - return this.translateOnAxis( v1, distance ); - - }; - - }(), - - translateZ: function () { - - var v1 = new THREE.Vector3( 0, 0, 1 ); - - return function ( distance ) { - - return this.translateOnAxis( v1, distance ); - - }; - - }(), - - localToWorld: function ( vector ) { - - return vector.applyMatrix4( this.matrixWorld ); - - }, - - worldToLocal: function () { - - var m1 = new THREE.Matrix4(); - - return function ( vector ) { - - return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) ); - - }; - - }(), - - lookAt: function () { - - // This routine does not support objects with rotated and/or translated parent(s) - - var m1 = new THREE.Matrix4(); - - return function ( vector ) { - - m1.lookAt( vector, this.position, this.up ); - - this.quaternion.setFromRotationMatrix( m1 ); - - }; - - }(), - - add: function ( object ) { - - if ( arguments.length > 1 ) { - - for ( var i = 0; i < arguments.length; i ++ ) { - - this.add( arguments[ i ] ); - - } - - return this; - - } - - if ( object === this ) { - - console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); - return this; - - } - - if ( object instanceof THREE.Object3D ) { - - if ( object.parent !== null ) { - - object.parent.remove( object ); - - } - - object.parent = this; - object.dispatchEvent( { type: 'added' } ); - - this.children.push( object ); - - } else { - - console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); - - } - - return this; - - }, - - remove: function ( object ) { - - if ( arguments.length > 1 ) { - - for ( var i = 0; i < arguments.length; i ++ ) { - - this.remove( arguments[ i ] ); - - } - - } - - var index = this.children.indexOf( object ); - - if ( index !== - 1 ) { - - object.parent = null; - - object.dispatchEvent( { type: 'removed' } ); - - this.children.splice( index, 1 ); - - } - - }, - - getChildByName: function ( name ) { - - console.warn( 'THREE.Object3D: .getChildByName() has been renamed to .getObjectByName().' ); - return this.getObjectByName( name ); - - }, - - getObjectById: function ( id ) { - - return this.getObjectByProperty( 'id', id ); - - }, - - getObjectByName: function ( name ) { - - return this.getObjectByProperty( 'name', name ); - - }, - - getObjectByProperty: function ( name, value ) { - - if ( this[ name ] === value ) return this; - - for ( var i = 0, l = this.children.length; i < l; i ++ ) { - - var child = this.children[ i ]; - var object = child.getObjectByProperty( name, value ); - - if ( object !== undefined ) { - - return object; - - } - - } - - return undefined; - - }, - - getWorldPosition: function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - this.updateMatrixWorld( true ); - - return result.setFromMatrixPosition( this.matrixWorld ); - - }, - - getWorldQuaternion: function () { - - var position = new THREE.Vector3(); - var scale = new THREE.Vector3(); - - return function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Quaternion(); - - this.updateMatrixWorld( true ); - - this.matrixWorld.decompose( position, result, scale ); - - return result; - - }; - - }(), - - getWorldRotation: function () { - - var quaternion = new THREE.Quaternion(); - - return function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Euler(); - - this.getWorldQuaternion( quaternion ); - - return result.setFromQuaternion( quaternion, this.rotation.order, false ); - - }; - - }(), - - getWorldScale: function () { - - var position = new THREE.Vector3(); - var quaternion = new THREE.Quaternion(); - - return function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - this.updateMatrixWorld( true ); - - this.matrixWorld.decompose( position, quaternion, result ); - - return result; - - }; - - }(), - - getWorldDirection: function () { - - var quaternion = new THREE.Quaternion(); - - return function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - this.getWorldQuaternion( quaternion ); - - return result.set( 0, 0, 1 ).applyQuaternion( quaternion ); - - }; - - }(), - - raycast: function () {}, - - traverse: function ( callback ) { - - callback( this ); - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverse( callback ); - - } - - }, - - traverseVisible: function ( callback ) { - - if ( this.visible === false ) return; - - callback( this ); - - var children = this.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - children[ i ].traverseVisible( callback ); - - } - - }, - - traverseAncestors: function ( callback ) { - - var parent = this.parent; - - if ( parent !== null ) { - - callback( parent ); - - parent.traverseAncestors( callback ); - - } - - }, - - updateMatrix: function () { - - this.matrix.compose( this.position, this.quaternion, this.scale ); - - this.matrixWorldNeedsUpdate = true; - - }, - - updateMatrixWorld: function ( force ) { - - if ( this.matrixAutoUpdate === true ) this.updateMatrix(); - - if ( this.matrixWorldNeedsUpdate === true || force === true ) { - - if ( this.parent === null ) { - - this.matrixWorld.copy( this.matrix ); - - } else { - - this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); - - } - - this.matrixWorldNeedsUpdate = false; - - force = true; - - } - - // update children - - for ( var i = 0, l = this.children.length; i < l; i ++ ) { - - this.children[ i ].updateMatrixWorld( force ); - - } - - }, - - toJSON: function ( meta ) { - - var isRootObject = ( meta === undefined ); - - var output = {}; - - // meta is a hash used to collect geometries, materials. - // not providing it implies that this is the root object - // being serialized. - if ( isRootObject ) { - - // initialize meta obj - meta = { - geometries: {}, - materials: {}, - textures: {}, - images: {} - }; - - output.metadata = { - version: 4.4, - type: 'Object', - generator: 'Object3D.toJSON' - }; - - } - - // standard Object3D serialization - - var object = {}; - - object.uuid = this.uuid; - object.type = this.type; - - if ( this.name !== '' ) object.name = this.name; - if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData; - if ( this.castShadow === true ) object.castShadow = true; - if ( this.receiveShadow === true ) object.receiveShadow = true; - if ( this.visible === false ) object.visible = false; - - object.matrix = this.matrix.toArray(); - - // - - if ( this.geometry !== undefined ) { - - if ( meta.geometries[ this.geometry.uuid ] === undefined ) { - - meta.geometries[ this.geometry.uuid ] = this.geometry.toJSON( meta ); - - } - - object.geometry = this.geometry.uuid; - - } - - if ( this.material !== undefined ) { - - if ( meta.materials[ this.material.uuid ] === undefined ) { - - meta.materials[ this.material.uuid ] = this.material.toJSON( meta ); - - } - - object.material = this.material.uuid; - - } - - // - - if ( this.children.length > 0 ) { - - object.children = []; - - for ( var i = 0; i < this.children.length; i ++ ) { - - object.children.push( this.children[ i ].toJSON( meta ).object ); - - } - - } - - if ( isRootObject ) { - - var geometries = extractFromCache( meta.geometries ); - var materials = extractFromCache( meta.materials ); - var textures = extractFromCache( meta.textures ); - var images = extractFromCache( meta.images ); - - if ( geometries.length > 0 ) output.geometries = geometries; - if ( materials.length > 0 ) output.materials = materials; - if ( textures.length > 0 ) output.textures = textures; - if ( images.length > 0 ) output.images = images; - - } - - output.object = object; - - return output; - - // extract data from the cache hash - // remove metadata on each item - // and return as array - function extractFromCache ( cache ) { - - var values = []; - for ( var key in cache ) { - - var data = cache[ key ]; - delete data.metadata; - values.push( data ); - - } - return values; - - } - - }, - - clone: function ( recursive ) { - - return new this.constructor().copy( this, recursive ); - - }, - - copy: function ( source, recursive ) { - - if ( recursive === undefined ) recursive = true; - - this.name = source.name; - - this.up.copy( source.up ); - - this.position.copy( source.position ); - this.quaternion.copy( source.quaternion ); - this.scale.copy( source.scale ); - - this.rotationAutoUpdate = source.rotationAutoUpdate; - - this.matrix.copy( source.matrix ); - this.matrixWorld.copy( source.matrixWorld ); - - this.matrixAutoUpdate = source.matrixAutoUpdate; - this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; - - this.visible = source.visible; - - this.castShadow = source.castShadow; - this.receiveShadow = source.receiveShadow; - - this.frustumCulled = source.frustumCulled; - this.renderOrder = source.renderOrder; - - this.userData = JSON.parse( JSON.stringify( source.userData ) ); - - if ( recursive === true ) { - - for ( var i = 0; i < source.children.length; i ++ ) { - - var child = source.children[ i ]; - this.add( child.clone() ); - - } - - } - - return this; - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.Object3D.prototype ); - -THREE.Object3DIdCount = 0; - -// File:src/core/Face3.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) { - - this.a = a; - this.b = b; - this.c = c; - - this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3(); - this.vertexNormals = Array.isArray( normal ) ? normal : []; - - this.color = color instanceof THREE.Color ? color : new THREE.Color(); - this.vertexColors = Array.isArray( color ) ? color : []; - - this.materialIndex = materialIndex !== undefined ? materialIndex : 0; - -}; - -THREE.Face3.prototype = { - - constructor: THREE.Face3, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.a = source.a; - this.b = source.b; - this.c = source.c; - - this.normal.copy( source.normal ); - this.color.copy( source.color ); - - this.materialIndex = source.materialIndex; - - for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { - - this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); - - } - - for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { - - this.vertexColors[ i ] = source.vertexColors[ i ].clone(); - - } - - return this; - - } - -}; - -// File:src/core/Face4.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Face4 = function ( a, b, c, d, normal, color, materialIndex ) { - - console.warn( 'THREE.Face4 has been removed. A THREE.Face3 will be created instead.' ); - return new THREE.Face3( a, b, c, normal, color, materialIndex ); - -}; - -// File:src/core/BufferAttribute.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.BufferAttribute = function ( array, itemSize ) { - - this.uuid = THREE.Math.generateUUID(); - - this.array = array; - this.itemSize = itemSize; - - this.dynamic = false; - this.updateRange = { offset: 0, count: - 1 }; - - this.version = 0; - -}; - -THREE.BufferAttribute.prototype = { - - constructor: THREE.BufferAttribute, - - get length() { - - console.warn( 'THREE.BufferAttribute: .length has been deprecated. Please use .count.' ); - return this.array.length; - - }, - - get count() { - - return this.array.length / this.itemSize; - - }, - - set needsUpdate( value ) { - - if ( value === true ) this.version ++; - - }, - - setDynamic: function ( value ) { - - this.dynamic = value; - - return this; - - }, - - copy: function ( source ) { - - this.array = new source.array.constructor( source.array ); - this.itemSize = source.itemSize; - - this.dynamic = source.dynamic; - - return this; - - }, - - copyAt: function ( index1, attribute, index2 ) { - - index1 *= this.itemSize; - index2 *= attribute.itemSize; - - for ( var i = 0, l = this.itemSize; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - }, - - copyArray: function ( array ) { - - this.array.set( array ); - - return this; - - }, - - copyColorsArray: function ( colors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = colors.length; i < l; i ++ ) { - - var color = colors[ i ]; - - if ( color === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); - color = new THREE.Color(); - - } - - array[ offset ++ ] = color.r; - array[ offset ++ ] = color.g; - array[ offset ++ ] = color.b; - - } - - return this; - - }, - - copyIndicesArray: function ( indices ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = indices.length; i < l; i ++ ) { - - var index = indices[ i ]; - - array[ offset ++ ] = index.a; - array[ offset ++ ] = index.b; - array[ offset ++ ] = index.c; - - } - - return this; - - }, - - copyVector2sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); - vector = new THREE.Vector2(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - - } - - return this; - - }, - - copyVector3sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); - vector = new THREE.Vector3(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; - - } - - return this; - - }, - - copyVector4sArray: function ( vectors ) { - - var array = this.array, offset = 0; - - for ( var i = 0, l = vectors.length; i < l; i ++ ) { - - var vector = vectors[ i ]; - - if ( vector === undefined ) { - - console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); - vector = new THREE.Vector4(); - - } - - array[ offset ++ ] = vector.x; - array[ offset ++ ] = vector.y; - array[ offset ++ ] = vector.z; - array[ offset ++ ] = vector.w; - - } - - return this; - - }, - - set: function ( value, offset ) { - - if ( offset === undefined ) offset = 0; - - this.array.set( value, offset ); - - return this; - - }, - - getX: function ( index ) { - - return this.array[ index * this.itemSize ]; - - }, - - setX: function ( index, x ) { - - this.array[ index * this.itemSize ] = x; - - return this; - - }, - - getY: function ( index ) { - - return this.array[ index * this.itemSize + 1 ]; - - }, - - setY: function ( index, y ) { - - this.array[ index * this.itemSize + 1 ] = y; - - return this; - - }, - - getZ: function ( index ) { - - return this.array[ index * this.itemSize + 2 ]; - - }, - - setZ: function ( index, z ) { - - this.array[ index * this.itemSize + 2 ] = z; - - return this; - - }, - - getW: function ( index ) { - - return this.array[ index * this.itemSize + 3 ]; - - }, - - setW: function ( index, w ) { - - this.array[ index * this.itemSize + 3 ] = w; - - return this; - - }, - - setXY: function ( index, x, y ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - - return this; - - }, - - setXYZ: function ( index, x, y, z ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - - return this; - - }, - - setXYZW: function ( index, x, y, z, w ) { - - index *= this.itemSize; - - this.array[ index + 0 ] = x; - this.array[ index + 1 ] = y; - this.array[ index + 2 ] = z; - this.array[ index + 3 ] = w; - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - -}; - -// - -THREE.Int8Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Int8Array( array ), itemSize ); - -}; - -THREE.Uint8Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Uint8Array( array ), itemSize ); - -}; - -THREE.Uint8ClampedAttribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Uint8ClampedArray( array ), itemSize ); - -}; - -THREE.Int16Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Int16Array( array ), itemSize ); - -}; - -THREE.Uint16Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Uint16Array( array ), itemSize ); - -}; - -THREE.Int32Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Int32Array( array ), itemSize ); - -}; - -THREE.Uint32Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Uint32Array( array ), itemSize ); - -}; - -THREE.Float32Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Float32Array( array ), itemSize ); - -}; - -THREE.Float64Attribute = function ( array, itemSize ) { - - return new THREE.BufferAttribute( new Float64Array( array ), itemSize ); - -}; - - -// Deprecated - -THREE.DynamicBufferAttribute = function ( array, itemSize ) { - - console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' ); - return new THREE.BufferAttribute( array, itemSize ).setDynamic( true ); - -}; - -// File:src/core/InstancedBufferAttribute.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - */ - -THREE.InstancedBufferAttribute = function ( array, itemSize, meshPerAttribute ) { - - THREE.BufferAttribute.call( this, array, itemSize ); - - this.meshPerAttribute = meshPerAttribute || 1; - -}; - -THREE.InstancedBufferAttribute.prototype = Object.create( THREE.BufferAttribute.prototype ); -THREE.InstancedBufferAttribute.prototype.constructor = THREE.InstancedBufferAttribute; - -THREE.InstancedBufferAttribute.prototype.copy = function ( source ) { - - THREE.BufferAttribute.prototype.copy.call( this, source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - -}; - -// File:src/core/InterleavedBuffer.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - */ - -THREE.InterleavedBuffer = function ( array, stride ) { - - this.uuid = THREE.Math.generateUUID(); - - this.array = array; - this.stride = stride; - - this.dynamic = false; - this.updateRange = { offset: 0, count: - 1 }; - - this.version = 0; - -}; - -THREE.InterleavedBuffer.prototype = { - - constructor: THREE.InterleavedBuffer, - - get length () { - - return this.array.length; - - }, - - get count () { - - return this.array.length / this.stride; - - }, - - set needsUpdate( value ) { - - if ( value === true ) this.version ++; - - }, - - setDynamic: function ( value ) { - - this.dynamic = value; - - return this; - - }, - - copy: function ( source ) { - - this.array = new source.array.constructor( source.array ); - this.stride = source.stride; - this.dynamic = source.dynamic; - - }, - - copyAt: function ( index1, attribute, index2 ) { - - index1 *= this.stride; - index2 *= attribute.stride; - - for ( var i = 0, l = this.stride; i < l; i ++ ) { - - this.array[ index1 + i ] = attribute.array[ index2 + i ]; - - } - - return this; - - }, - - set: function ( value, offset ) { - - if ( offset === undefined ) offset = 0; - - this.array.set( value, offset ); - - return this; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - -}; - -// File:src/core/InstancedInterleavedBuffer.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - */ - -THREE.InstancedInterleavedBuffer = function ( array, stride, meshPerAttribute ) { - - THREE.InterleavedBuffer.call( this, array, stride ); - - this.meshPerAttribute = meshPerAttribute || 1; - -}; - -THREE.InstancedInterleavedBuffer.prototype = Object.create( THREE.InterleavedBuffer.prototype ); -THREE.InstancedInterleavedBuffer.prototype.constructor = THREE.InstancedInterleavedBuffer; - -THREE.InstancedInterleavedBuffer.prototype.copy = function ( source ) { - - THREE.InterleavedBuffer.prototype.copy.call( this, source ); - - this.meshPerAttribute = source.meshPerAttribute; - - return this; - -}; - -// File:src/core/InterleavedBufferAttribute.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - */ - -THREE.InterleavedBufferAttribute = function ( interleavedBuffer, itemSize, offset ) { - - this.uuid = THREE.Math.generateUUID(); - - this.data = interleavedBuffer; - this.itemSize = itemSize; - this.offset = offset; - -}; - - -THREE.InterleavedBufferAttribute.prototype = { - - constructor: THREE.InterleavedBufferAttribute, - - get length() { - - console.warn( 'THREE.BufferAttribute: .length has been deprecated. Please use .count.' ); - return this.array.length; - - }, - - get count() { - - return this.data.array.length / this.data.stride; - - }, - - setX: function ( index, x ) { - - this.data.array[ index * this.data.stride + this.offset ] = x; - - return this; - - }, - - setY: function ( index, y ) { - - this.data.array[ index * this.data.stride + this.offset + 1 ] = y; - - return this; - - }, - - setZ: function ( index, z ) { - - this.data.array[ index * this.data.stride + this.offset + 2 ] = z; - - return this; - - }, - - setW: function ( index, w ) { - - this.data.array[ index * this.data.stride + this.offset + 3 ] = w; - - return this; - - }, - - getX: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset ]; - - }, - - getY: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 1 ]; - - }, - - getZ: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 2 ]; - - }, - - getW: function ( index ) { - - return this.data.array[ index * this.data.stride + this.offset + 3 ]; - - }, - - setXY: function ( index, x, y ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - - return this; - - }, - - setXYZ: function ( index, x, y, z ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - - return this; - - }, - - setXYZW: function ( index, x, y, z, w ) { - - index = index * this.data.stride + this.offset; - - this.data.array[ index + 0 ] = x; - this.data.array[ index + 1 ] = y; - this.data.array[ index + 2 ] = z; - this.data.array[ index + 3 ] = w; - - return this; - - } - -}; - -// File:src/core/Geometry.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author kile / http://kile.stravaganza.org/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author zz85 / http://www.lab4games.net/zz85/blog - * @author bhouston / http://clara.io - */ - -THREE.Geometry = function () { - - Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); - - this.uuid = THREE.Math.generateUUID(); - - this.name = ''; - this.type = 'Geometry'; - - this.vertices = []; - this.colors = []; - this.faces = []; - this.faceVertexUvs = [ [] ]; - - this.morphTargets = []; - this.morphNormals = []; - - this.skinWeights = []; - this.skinIndices = []; - - this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; - - // update flags - - this.verticesNeedUpdate = false; - this.elementsNeedUpdate = false; - this.uvsNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.lineDistancesNeedUpdate = false; - this.groupsNeedUpdate = false; - -}; - -THREE.Geometry.prototype = { - - constructor: THREE.Geometry, - - applyMatrix: function ( matrix ) { - - var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); - - for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { - - var vertex = this.vertices[ i ]; - vertex.applyMatrix4( matrix ); - - } - - for ( var i = 0, il = this.faces.length; i < il; i ++ ) { - - var face = this.faces[ i ]; - face.normal.applyMatrix3( normalMatrix ).normalize(); - - for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - - face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); - - } - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - this.verticesNeedUpdate = true; - this.normalsNeedUpdate = true; - - }, - - rotateX: function () { - - // rotate geometry around world x-axis - - var m1; - - return function rotateX( angle ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeRotationX( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateY: function () { - - // rotate geometry around world y-axis - - var m1; - - return function rotateY( angle ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeRotationY( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateZ: function () { - - // rotate geometry around world z-axis - - var m1; - - return function rotateZ( angle ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeRotationZ( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - translate: function () { - - // translate geometry - - var m1; - - return function translate( x, y, z ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeTranslation( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - scale: function () { - - // scale geometry - - var m1; - - return function scale( x, y, z ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeScale( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - lookAt: function () { - - var obj; - - return function lookAt( vector ) { - - if ( obj === undefined ) obj = new THREE.Object3D(); - - obj.lookAt( vector ); - - obj.updateMatrix(); - - this.applyMatrix( obj.matrix ); - - }; - - }(), - - fromBufferGeometry: function ( geometry ) { - - var scope = this; - - var indices = geometry.index !== null ? geometry.index.array : undefined; - var attributes = geometry.attributes; - - var vertices = attributes.position.array; - var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; - var colors = attributes.color !== undefined ? attributes.color.array : undefined; - var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; - var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; - - if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = []; - - var tempNormals = []; - var tempUVs = []; - var tempUVs2 = []; - - for ( var i = 0, j = 0, k = 0; i < vertices.length; i += 3, j += 2, k += 4 ) { - - scope.vertices.push( new THREE.Vector3( vertices[ i ], vertices[ i + 1 ], vertices[ i + 2 ] ) ); - - if ( normals !== undefined ) { - - tempNormals.push( new THREE.Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) ); - - } - - if ( colors !== undefined ) { - - scope.colors.push( new THREE.Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) ); - - } - - if ( uvs !== undefined ) { - - tempUVs.push( new THREE.Vector2( uvs[ j ], uvs[ j + 1 ] ) ); - - } - - if ( uvs2 !== undefined ) { - - tempUVs2.push( new THREE.Vector2( uvs2[ j ], uvs2[ j + 1 ] ) ); - - } - - } - - function addFace( a, b, c ) { - - var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : []; - var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : []; - - var face = new THREE.Face3( a, b, c, vertexNormals, vertexColors ); - - scope.faces.push( face ); - - if ( uvs !== undefined ) { - - scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] ); - - } - - if ( uvs2 !== undefined ) { - - scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] ); - - } - - }; - - if ( indices !== undefined ) { - - var groups = geometry.groups; - - if ( groups.length > 0 ) { - - for ( var i = 0; i < groups.length; i ++ ) { - - var group = groups[ i ]; - - var start = group.start; - var count = group.count; - - for ( var j = start, jl = start + count; j < jl; j += 3 ) { - - addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ] ); - - } - - } - - } else { - - for ( var i = 0; i < indices.length; i += 3 ) { - - addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); - - } - - } - - } else { - - for ( var i = 0; i < vertices.length / 3; i += 3 ) { - - addFace( i, i + 1, i + 2 ); - - } - - } - - this.computeFaceNormals(); - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - return this; - - }, - - center: function () { - - this.computeBoundingBox(); - - var offset = this.boundingBox.center().negate(); - - this.translate( offset.x, offset.y, offset.z ); - - return offset; - - }, - - normalize: function () { - - this.computeBoundingSphere(); - - var center = this.boundingSphere.center; - var radius = this.boundingSphere.radius; - - var s = radius === 0 ? 1 : 1.0 / radius; - - var matrix = new THREE.Matrix4(); - matrix.set( - s, 0, 0, - s * center.x, - 0, s, 0, - s * center.y, - 0, 0, s, - s * center.z, - 0, 0, 0, 1 - ); - - this.applyMatrix( matrix ); - - return this; - - }, - - computeFaceNormals: function () { - - var cb = new THREE.Vector3(), ab = new THREE.Vector3(); - - for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { - - var face = this.faces[ f ]; - - var vA = this.vertices[ face.a ]; - var vB = this.vertices[ face.b ]; - var vC = this.vertices[ face.c ]; - - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - - cb.normalize(); - - face.normal.copy( cb ); - - } - - }, - - computeVertexNormals: function ( areaWeighted ) { - - var v, vl, f, fl, face, vertices; - - vertices = new Array( this.vertices.length ); - - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ] = new THREE.Vector3(); - - } - - if ( areaWeighted ) { - - // vertex normals weighted by triangle areas - // http://www.iquilezles.org/www/articles/normals/normals.htm - - var vA, vB, vC; - var cb = new THREE.Vector3(), ab = new THREE.Vector3(); - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - vA = this.vertices[ face.a ]; - vB = this.vertices[ face.b ]; - vC = this.vertices[ face.c ]; - - cb.subVectors( vC, vB ); - ab.subVectors( vA, vB ); - cb.cross( ab ); - - vertices[ face.a ].add( cb ); - vertices[ face.b ].add( cb ); - vertices[ face.c ].add( cb ); - - } - - } else { - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - vertices[ face.a ].add( face.normal ); - vertices[ face.b ].add( face.normal ); - vertices[ face.c ].add( face.normal ); - - } - - } - - for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { - - vertices[ v ].normalize(); - - } - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - vertexNormals[ 0 ].copy( vertices[ face.a ] ); - vertexNormals[ 1 ].copy( vertices[ face.b ] ); - vertexNormals[ 2 ].copy( vertices[ face.c ] ); - - } else { - - vertexNormals[ 0 ] = vertices[ face.a ].clone(); - vertexNormals[ 1 ] = vertices[ face.b ].clone(); - vertexNormals[ 2 ] = vertices[ face.c ].clone(); - - } - - } - - }, - - computeMorphNormals: function () { - - var i, il, f, fl, face; - - // save original normals - // - create temp variables on first access - // otherwise just copy (for faster repeated calls) - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - if ( ! face.__originalFaceNormal ) { - - face.__originalFaceNormal = face.normal.clone(); - - } else { - - face.__originalFaceNormal.copy( face.normal ); - - } - - if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; - - for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { - - if ( ! face.__originalVertexNormals[ i ] ) { - - face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); - - } else { - - face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); - - } - - } - - } - - // use temp geometry to compute face and vertex normals for each morph - - var tmpGeo = new THREE.Geometry(); - tmpGeo.faces = this.faces; - - for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { - - // create on first access - - if ( ! this.morphNormals[ i ] ) { - - this.morphNormals[ i ] = {}; - this.morphNormals[ i ].faceNormals = []; - this.morphNormals[ i ].vertexNormals = []; - - var dstNormalsFace = this.morphNormals[ i ].faceNormals; - var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; - - var faceNormal, vertexNormals; - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - faceNormal = new THREE.Vector3(); - vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() }; - - dstNormalsFace.push( faceNormal ); - dstNormalsVertex.push( vertexNormals ); - - } - - } - - var morphNormals = this.morphNormals[ i ]; - - // set vertices to morph target - - tmpGeo.vertices = this.morphTargets[ i ].vertices; - - // compute morph normals - - tmpGeo.computeFaceNormals(); - tmpGeo.computeVertexNormals(); - - // store morph normals - - var faceNormal, vertexNormals; - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - faceNormal = morphNormals.faceNormals[ f ]; - vertexNormals = morphNormals.vertexNormals[ f ]; - - faceNormal.copy( face.normal ); - - vertexNormals.a.copy( face.vertexNormals[ 0 ] ); - vertexNormals.b.copy( face.vertexNormals[ 1 ] ); - vertexNormals.c.copy( face.vertexNormals[ 2 ] ); - - } - - } - - // restore original normals - - for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { - - face = this.faces[ f ]; - - face.normal = face.__originalFaceNormal; - face.vertexNormals = face.__originalVertexNormals; - - } - - }, - - computeTangents: function () { - - console.warn( 'THREE.Geometry: .computeTangents() has been removed.' ); - - }, - - computeLineDistances: function () { - - var d = 0; - var vertices = this.vertices; - - for ( var i = 0, il = vertices.length; i < il; i ++ ) { - - if ( i > 0 ) { - - d += vertices[ i ].distanceTo( vertices[ i - 1 ] ); - - } - - this.lineDistances[ i ] = d; - - } - - }, - - computeBoundingBox: function () { - - if ( this.boundingBox === null ) { - - this.boundingBox = new THREE.Box3(); - - } - - this.boundingBox.setFromPoints( this.vertices ); - - }, - - computeBoundingSphere: function () { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new THREE.Sphere(); - - } - - this.boundingSphere.setFromPoints( this.vertices ); - - }, - - merge: function ( geometry, matrix, materialIndexOffset ) { - - if ( geometry instanceof THREE.Geometry === false ) { - - console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); - return; - - } - - var normalMatrix, - vertexOffset = this.vertices.length, - vertices1 = this.vertices, - vertices2 = geometry.vertices, - faces1 = this.faces, - faces2 = geometry.faces, - uvs1 = this.faceVertexUvs[ 0 ], - uvs2 = geometry.faceVertexUvs[ 0 ]; - - if ( materialIndexOffset === undefined ) materialIndexOffset = 0; - - if ( matrix !== undefined ) { - - normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); - - } - - // vertices - - for ( var i = 0, il = vertices2.length; i < il; i ++ ) { - - var vertex = vertices2[ i ]; - - var vertexCopy = vertex.clone(); - - if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); - - vertices1.push( vertexCopy ); - - } - - // faces - - for ( i = 0, il = faces2.length; i < il; i ++ ) { - - var face = faces2[ i ], faceCopy, normal, color, - faceVertexNormals = face.vertexNormals, - faceVertexColors = face.vertexColors; - - faceCopy = new THREE.Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); - faceCopy.normal.copy( face.normal ); - - if ( normalMatrix !== undefined ) { - - faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); - - } - - for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { - - normal = faceVertexNormals[ j ].clone(); - - if ( normalMatrix !== undefined ) { - - normal.applyMatrix3( normalMatrix ).normalize(); - - } - - faceCopy.vertexNormals.push( normal ); - - } - - faceCopy.color.copy( face.color ); - - for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { - - color = faceVertexColors[ j ]; - faceCopy.vertexColors.push( color.clone() ); - - } - - faceCopy.materialIndex = face.materialIndex + materialIndexOffset; - - faces1.push( faceCopy ); - - } - - // uvs - - for ( i = 0, il = uvs2.length; i < il; i ++ ) { - - var uv = uvs2[ i ], uvCopy = []; - - if ( uv === undefined ) { - - continue; - - } - - for ( var j = 0, jl = uv.length; j < jl; j ++ ) { - - uvCopy.push( uv[ j ].clone() ); - - } - - uvs1.push( uvCopy ); - - } - - }, - - mergeMesh: function ( mesh ) { - - if ( mesh instanceof THREE.Mesh === false ) { - - console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); - return; - - } - - mesh.matrixAutoUpdate && mesh.updateMatrix(); - - this.merge( mesh.geometry, mesh.matrix ); - - }, - - /* - * Checks for duplicate vertices with hashmap. - * Duplicated vertices are removed - * and faces' vertices are updated. - */ - - mergeVertices: function () { - - var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) - var unique = [], changes = []; - - var v, key; - var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 - var precision = Math.pow( 10, precisionPoints ); - var i, il, face; - var indices, j, jl; - - for ( i = 0, il = this.vertices.length; i < il; i ++ ) { - - v = this.vertices[ i ]; - key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); - - if ( verticesMap[ key ] === undefined ) { - - verticesMap[ key ] = i; - unique.push( this.vertices[ i ] ); - changes[ i ] = unique.length - 1; - - } else { - - //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); - changes[ i ] = changes[ verticesMap[ key ] ]; - - } - - } - - - // if faces are completely degenerate after merging vertices, we - // have to remove them from the geometry. - var faceIndicesToRemove = []; - - for ( i = 0, il = this.faces.length; i < il; i ++ ) { - - face = this.faces[ i ]; - - face.a = changes[ face.a ]; - face.b = changes[ face.b ]; - face.c = changes[ face.c ]; - - indices = [ face.a, face.b, face.c ]; - - var dupIndex = - 1; - - // if any duplicate vertices are found in a Face3 - // we have to remove the face as nothing can be saved - for ( var n = 0; n < 3; n ++ ) { - - if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { - - dupIndex = n; - faceIndicesToRemove.push( i ); - break; - - } - - } - - } - - for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { - - var idx = faceIndicesToRemove[ i ]; - - this.faces.splice( idx, 1 ); - - for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { - - this.faceVertexUvs[ j ].splice( idx, 1 ); - - } - - } - - // Use unique set of vertices - - var diff = this.vertices.length - unique.length; - this.vertices = unique; - return diff; - - }, - - sortFacesByMaterialIndex: function () { - - var faces = this.faces; - var length = faces.length; - - // tag faces - - for ( var i = 0; i < length; i ++ ) { - - faces[ i ]._id = i; - - } - - // sort faces - - function materialIndexSort( a, b ) { - - return a.materialIndex - b.materialIndex; - - } - - faces.sort( materialIndexSort ); - - // sort uvs - - var uvs1 = this.faceVertexUvs[ 0 ]; - var uvs2 = this.faceVertexUvs[ 1 ]; - - var newUvs1, newUvs2; - - if ( uvs1 && uvs1.length === length ) newUvs1 = []; - if ( uvs2 && uvs2.length === length ) newUvs2 = []; - - for ( var i = 0; i < length; i ++ ) { - - var id = faces[ i ]._id; - - if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); - if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); - - } - - if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; - if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.4, - type: 'Geometry', - generator: 'Geometry.toJSON' - } - }; - - // standard Geometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - - if ( this.parameters !== undefined ) { - - var parameters = this.parameters; - - for ( var key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; - - } - - return data; - - } - - var vertices = []; - - for ( var i = 0; i < this.vertices.length; i ++ ) { - - var vertex = this.vertices[ i ]; - vertices.push( vertex.x, vertex.y, vertex.z ); - - } - - var faces = []; - var normals = []; - var normalsHash = {}; - var colors = []; - var colorsHash = {}; - var uvs = []; - var uvsHash = {}; - - for ( var i = 0; i < this.faces.length; i ++ ) { - - var face = this.faces[ i ]; - - var hasMaterial = false; // face.materialIndex !== undefined; - var hasFaceUv = false; // deprecated - var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; - var hasFaceNormal = face.normal.length() > 0; - var hasFaceVertexNormal = face.vertexNormals.length > 0; - var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; - var hasFaceVertexColor = face.vertexColors.length > 0; - - var faceType = 0; - - faceType = setBit( faceType, 0, 0 ); - faceType = setBit( faceType, 1, hasMaterial ); - faceType = setBit( faceType, 2, hasFaceUv ); - faceType = setBit( faceType, 3, hasFaceVertexUv ); - faceType = setBit( faceType, 4, hasFaceNormal ); - faceType = setBit( faceType, 5, hasFaceVertexNormal ); - faceType = setBit( faceType, 6, hasFaceColor ); - faceType = setBit( faceType, 7, hasFaceVertexColor ); - - faces.push( faceType ); - faces.push( face.a, face.b, face.c ); - - if ( hasFaceVertexUv ) { - - var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; - - faces.push( - getUvIndex( faceVertexUvs[ 0 ] ), - getUvIndex( faceVertexUvs[ 1 ] ), - getUvIndex( faceVertexUvs[ 2 ] ) - ); - - } - - if ( hasFaceNormal ) { - - faces.push( getNormalIndex( face.normal ) ); - - } - - if ( hasFaceVertexNormal ) { - - var vertexNormals = face.vertexNormals; - - faces.push( - getNormalIndex( vertexNormals[ 0 ] ), - getNormalIndex( vertexNormals[ 1 ] ), - getNormalIndex( vertexNormals[ 2 ] ) - ); - - } - - if ( hasFaceColor ) { - - faces.push( getColorIndex( face.color ) ); - - } - - if ( hasFaceVertexColor ) { - - var vertexColors = face.vertexColors; - - faces.push( - getColorIndex( vertexColors[ 0 ] ), - getColorIndex( vertexColors[ 1 ] ), - getColorIndex( vertexColors[ 2 ] ) - ); - - } - - } - - function setBit( value, position, enabled ) { - - return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); - - } - - function getNormalIndex( normal ) { - - var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); - - if ( normalsHash[ hash ] !== undefined ) { - - return normalsHash[ hash ]; - - } - - normalsHash[ hash ] = normals.length / 3; - normals.push( normal.x, normal.y, normal.z ); - - return normalsHash[ hash ]; - - } - - function getColorIndex( color ) { - - var hash = color.r.toString() + color.g.toString() + color.b.toString(); - - if ( colorsHash[ hash ] !== undefined ) { - - return colorsHash[ hash ]; - - } - - colorsHash[ hash ] = colors.length; - colors.push( color.getHex() ); - - return colorsHash[ hash ]; - - } - - function getUvIndex( uv ) { - - var hash = uv.x.toString() + uv.y.toString(); - - if ( uvsHash[ hash ] !== undefined ) { - - return uvsHash[ hash ]; - - } - - uvsHash[ hash ] = uvs.length / 2; - uvs.push( uv.x, uv.y ); - - return uvsHash[ hash ]; - - } - - data.data = {}; - - data.data.vertices = vertices; - data.data.normals = normals; - if ( colors.length > 0 ) data.data.colors = colors; - if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility - data.data.faces = faces; - - return data; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.vertices = []; - this.faces = []; - this.faceVertexUvs = [ [] ]; - - var vertices = source.vertices; - - for ( var i = 0, il = vertices.length; i < il; i ++ ) { - - this.vertices.push( vertices[ i ].clone() ); - - } - - var faces = source.faces; - - for ( var i = 0, il = faces.length; i < il; i ++ ) { - - this.faces.push( faces[ i ].clone() ); - - } - - for ( var i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { - - var faceVertexUvs = source.faceVertexUvs[ i ]; - - if ( this.faceVertexUvs[ i ] === undefined ) { - - this.faceVertexUvs[ i ] = []; - - } - - for ( var j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { - - var uvs = faceVertexUvs[ j ], uvsCopy = []; - - for ( var k = 0, kl = uvs.length; k < kl; k ++ ) { - - var uv = uvs[ k ]; - - uvsCopy.push( uv.clone() ); - - } - - this.faceVertexUvs[ i ].push( uvsCopy ); - - } - - } - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.Geometry.prototype ); - -THREE.GeometryIdCount = 0; - -// File:src/core/DirectGeometry.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.DirectGeometry = function () { - - Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); - - this.uuid = THREE.Math.generateUUID(); - - this.name = ''; - this.type = 'DirectGeometry'; - - this.indices = []; - this.vertices = []; - this.normals = []; - this.colors = []; - this.uvs = []; - this.uvs2 = []; - - this.groups = []; - - this.morphTargets = {}; - - this.skinWeights = []; - this.skinIndices = []; - - // this.lineDistances = []; - - this.boundingBox = null; - this.boundingSphere = null; - - // update flags - - this.verticesNeedUpdate = false; - this.normalsNeedUpdate = false; - this.colorsNeedUpdate = false; - this.uvsNeedUpdate = false; - this.groupsNeedUpdate = false; - -}; - -THREE.DirectGeometry.prototype = { - - constructor: THREE.DirectGeometry, - - computeBoundingBox: THREE.Geometry.prototype.computeBoundingBox, - computeBoundingSphere: THREE.Geometry.prototype.computeBoundingSphere, - - computeFaceNormals: function () { - - console.warn( 'THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.' ); - - }, - - computeVertexNormals: function () { - - console.warn( 'THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.' ); - - }, - - computeGroups: function ( geometry ) { - - var group; - var groups = []; - var materialIndex; - - var faces = geometry.faces; - - for ( var i = 0; i < faces.length; i ++ ) { - - var face = faces[ i ]; - - // materials - - if ( face.materialIndex !== materialIndex ) { - - materialIndex = face.materialIndex; - - if ( group !== undefined ) { - - group.count = ( i * 3 ) - group.start; - groups.push( group ); - - } - - group = { - start: i * 3, - materialIndex: materialIndex - }; - - } - - } - - if ( group !== undefined ) { - - group.count = ( i * 3 ) - group.start; - groups.push( group ); - - } - - this.groups = groups; - - }, - - fromGeometry: function ( geometry ) { - - var faces = geometry.faces; - var vertices = geometry.vertices; - var faceVertexUvs = geometry.faceVertexUvs; - - var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; - var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; - - // morphs - - var morphTargets = geometry.morphTargets; - var morphTargetsLength = morphTargets.length; - - if ( morphTargetsLength > 0 ) { - - var morphTargetsPosition = []; - - for ( var i = 0; i < morphTargetsLength; i ++ ) { - - morphTargetsPosition[ i ] = []; - - } - - this.morphTargets.position = morphTargetsPosition; - - } - - var morphNormals = geometry.morphNormals; - var morphNormalsLength = morphNormals.length; - - if ( morphNormalsLength > 0 ) { - - var morphTargetsNormal = []; - - for ( var i = 0; i < morphNormalsLength; i ++ ) { - - morphTargetsNormal[ i ] = []; - - } - - this.morphTargets.normal = morphTargetsNormal; - - } - - // skins - - var skinIndices = geometry.skinIndices; - var skinWeights = geometry.skinWeights; - - var hasSkinIndices = skinIndices.length === vertices.length; - var hasSkinWeights = skinWeights.length === vertices.length; - - // - - for ( var i = 0; i < faces.length; i ++ ) { - - var face = faces[ i ]; - - this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); - - var vertexNormals = face.vertexNormals; - - if ( vertexNormals.length === 3 ) { - - this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); - - } else { - - var normal = face.normal; - - this.normals.push( normal, normal, normal ); - - } - - var vertexColors = face.vertexColors; - - if ( vertexColors.length === 3 ) { - - this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); - - } else { - - var color = face.color; - - this.colors.push( color, color, color ); - - } - - if ( hasFaceVertexUv === true ) { - - var vertexUvs = faceVertexUvs[ 0 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); - - this.uvs.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ); - - } - - } - - if ( hasFaceVertexUv2 === true ) { - - var vertexUvs = faceVertexUvs[ 1 ][ i ]; - - if ( vertexUvs !== undefined ) { - - this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); - - } else { - - console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); - - this.uvs2.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ); - - } - - } - - // morphs - - for ( var j = 0; j < morphTargetsLength; j ++ ) { - - var morphTarget = morphTargets[ j ].vertices; - - morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); - - } - - for ( var j = 0; j < morphNormalsLength; j ++ ) { - - var morphNormal = morphNormals[ j ].vertexNormals[ i ]; - - morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c ); - - } - - // skins - - if ( hasSkinIndices ) { - - this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); - - } - - if ( hasSkinWeights ) { - - this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); - - } - - } - - this.computeGroups( geometry ); - - this.verticesNeedUpdate = geometry.verticesNeedUpdate; - this.normalsNeedUpdate = geometry.normalsNeedUpdate; - this.colorsNeedUpdate = geometry.colorsNeedUpdate; - this.uvsNeedUpdate = geometry.uvsNeedUpdate; - this.groupsNeedUpdate = geometry.groupsNeedUpdate; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.DirectGeometry.prototype ); - -// File:src/core/BufferGeometry.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.BufferGeometry = function () { - - Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); - - this.uuid = THREE.Math.generateUUID(); - - this.name = ''; - this.type = 'BufferGeometry'; - - this.index = null; - this.attributes = {}; - - this.morphAttributes = {}; - - this.groups = []; - - this.boundingBox = null; - this.boundingSphere = null; - - this.drawRange = { start: 0, count: Infinity }; - -}; - -THREE.BufferGeometry.prototype = { - - constructor: THREE.BufferGeometry, - - addIndex: function ( index ) { - - console.warn( 'THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().' ); - this.setIndex( index ); - - }, - - getIndex: function () { - - return this.index; - - }, - - setIndex: function ( index ) { - - this.index = index; - - }, - - addAttribute: function ( name, attribute ) { - - if ( attribute instanceof THREE.BufferAttribute === false && attribute instanceof THREE.InterleavedBufferAttribute === false ) { - - console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); - - this.addAttribute( name, new THREE.BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); - - return; - - } - - if ( name === 'index' ) { - - console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); - this.setIndex( attribute ); - - return; - - } - - this.attributes[ name ] = attribute; - - }, - - getAttribute: function ( name ) { - - return this.attributes[ name ]; - - }, - - removeAttribute: function ( name ) { - - delete this.attributes[ name ]; - - }, - - get drawcalls() { - - console.error( 'THREE.BufferGeometry: .drawcalls has been renamed to .groups.' ); - return this.groups; - - }, - - get offsets() { - - console.warn( 'THREE.BufferGeometry: .offsets has been renamed to .groups.' ); - return this.groups; - - }, - - addDrawCall: function ( start, count, indexOffset ) { - - if ( indexOffset !== undefined ) { - - console.warn( 'THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset.' ); - - } - - console.warn( 'THREE.BufferGeometry: .addDrawCall() is now .addGroup().' ); - this.addGroup( start, count ); - - }, - - clearDrawCalls: function () { - - console.warn( 'THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups().' ); - this.clearGroups(); - - }, - - addGroup: function ( start, count, materialIndex ) { - - this.groups.push( { - - start: start, - count: count, - materialIndex: materialIndex !== undefined ? materialIndex : 0 - - } ); - - }, - - clearGroups: function () { - - this.groups = []; - - }, - - setDrawRange: function ( start, count ) { - - this.drawRange.start = start; - this.drawRange.count = count; - - }, - - applyMatrix: function ( matrix ) { - - var position = this.attributes.position; - - if ( position !== undefined ) { - - matrix.applyToVector3Array( position.array ); - position.needsUpdate = true; - - } - - var normal = this.attributes.normal; - - if ( normal !== undefined ) { - - var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); - - normalMatrix.applyToVector3Array( normal.array ); - normal.needsUpdate = true; - - } - - if ( this.boundingBox !== null ) { - - this.computeBoundingBox(); - - } - - if ( this.boundingSphere !== null ) { - - this.computeBoundingSphere(); - - } - - }, - - rotateX: function () { - - // rotate geometry around world x-axis - - var m1; - - return function rotateX( angle ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeRotationX( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateY: function () { - - // rotate geometry around world y-axis - - var m1; - - return function rotateY( angle ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeRotationY( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - rotateZ: function () { - - // rotate geometry around world z-axis - - var m1; - - return function rotateZ( angle ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeRotationZ( angle ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - translate: function () { - - // translate geometry - - var m1; - - return function translate( x, y, z ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeTranslation( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - scale: function () { - - // scale geometry - - var m1; - - return function scale( x, y, z ) { - - if ( m1 === undefined ) m1 = new THREE.Matrix4(); - - m1.makeScale( x, y, z ); - - this.applyMatrix( m1 ); - - return this; - - }; - - }(), - - lookAt: function () { - - var obj; - - return function lookAt( vector ) { - - if ( obj === undefined ) obj = new THREE.Object3D(); - - obj.lookAt( vector ); - - obj.updateMatrix(); - - this.applyMatrix( obj.matrix ); - - }; - - }(), - - center: function () { - - this.computeBoundingBox(); - - var offset = this.boundingBox.center().negate(); - - this.translate( offset.x, offset.y, offset.z ); - - return offset; - - }, - - setFromObject: function ( object ) { - - // console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); - - var geometry = object.geometry; - - if ( object instanceof THREE.Points || object instanceof THREE.Line ) { - - var positions = new THREE.Float32Attribute( geometry.vertices.length * 3, 3 ); - var colors = new THREE.Float32Attribute( geometry.colors.length * 3, 3 ); - - this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); - this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); - - if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { - - var lineDistances = new THREE.Float32Attribute( geometry.lineDistances.length, 1 ); - - this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); - - } - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - } else if ( object instanceof THREE.Mesh ) { - - if ( geometry instanceof THREE.Geometry ) { - - this.fromGeometry( geometry ); - - } - - } - - return this; - - }, - - updateFromObject: function ( object ) { - - var geometry = object.geometry; - - if ( object instanceof THREE.Mesh ) { - - var direct = geometry.__directGeometry; - - if ( direct === undefined ) { - - return this.fromGeometry( geometry ); - - } - - direct.verticesNeedUpdate = geometry.verticesNeedUpdate; - direct.normalsNeedUpdate = geometry.normalsNeedUpdate; - direct.colorsNeedUpdate = geometry.colorsNeedUpdate; - direct.uvsNeedUpdate = geometry.uvsNeedUpdate; - direct.groupsNeedUpdate = geometry.groupsNeedUpdate; - - geometry.verticesNeedUpdate = false; - geometry.normalsNeedUpdate = false; - geometry.colorsNeedUpdate = false; - geometry.uvsNeedUpdate = false; - geometry.groupsNeedUpdate = false; - - geometry = direct; - - } - - if ( geometry.verticesNeedUpdate === true ) { - - var attribute = this.attributes.position; - - if ( attribute !== undefined ) { - - attribute.copyVector3sArray( geometry.vertices ); - attribute.needsUpdate = true; - - } - - geometry.verticesNeedUpdate = false; - - } - - if ( geometry.normalsNeedUpdate === true ) { - - var attribute = this.attributes.normal; - - if ( attribute !== undefined ) { - - attribute.copyVector3sArray( geometry.normals ); - attribute.needsUpdate = true; - - } - - geometry.normalsNeedUpdate = false; - - } - - if ( geometry.colorsNeedUpdate === true ) { - - var attribute = this.attributes.color; - - if ( attribute !== undefined ) { - - attribute.copyColorsArray( geometry.colors ); - attribute.needsUpdate = true; - - } - - geometry.colorsNeedUpdate = false; - - } - - if ( geometry.uvsNeedUpdate ) { - - var attribute = this.attributes.uv; - - if ( attribute !== undefined ) { - - attribute.copyVector2sArray( geometry.uvs ); - attribute.needsUpdate = true; - - } - - geometry.uvsNeedUpdate = false; - - } - - if ( geometry.lineDistancesNeedUpdate ) { - - var attribute = this.attributes.lineDistance; - - if ( attribute !== undefined ) { - - attribute.copyArray( geometry.lineDistances ); - attribute.needsUpdate = true; - - } - - geometry.lineDistancesNeedUpdate = false; - - } - - if ( geometry.groupsNeedUpdate ) { - - geometry.computeGroups( object.geometry ); - this.groups = geometry.groups; - - geometry.groupsNeedUpdate = false; - - } - - return this; - - }, - - fromGeometry: function ( geometry ) { - - geometry.__directGeometry = new THREE.DirectGeometry().fromGeometry( geometry ); - - return this.fromDirectGeometry( geometry.__directGeometry ); - - }, - - fromDirectGeometry: function ( geometry ) { - - var positions = new Float32Array( geometry.vertices.length * 3 ); - this.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); - - if ( geometry.normals.length > 0 ) { - - var normals = new Float32Array( geometry.normals.length * 3 ); - this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); - - } - - if ( geometry.colors.length > 0 ) { - - var colors = new Float32Array( geometry.colors.length * 3 ); - this.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); - - } - - if ( geometry.uvs.length > 0 ) { - - var uvs = new Float32Array( geometry.uvs.length * 2 ); - this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); - - } - - if ( geometry.uvs2.length > 0 ) { - - var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); - this.addAttribute( 'uv2', new THREE.BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); - - } - - if ( geometry.indices.length > 0 ) { - - var TypeArray = geometry.vertices.length > 65535 ? Uint32Array : Uint16Array; - var indices = new TypeArray( geometry.indices.length * 3 ); - this.setIndex( new THREE.BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) ); - - } - - // groups - - this.groups = geometry.groups; - - // morphs - - for ( var name in geometry.morphTargets ) { - - var array = []; - var morphTargets = geometry.morphTargets[ name ]; - - for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { - - var morphTarget = morphTargets[ i ]; - - var attribute = new THREE.Float32Attribute( morphTarget.length * 3, 3 ); - - array.push( attribute.copyVector3sArray( morphTarget ) ); - - } - - this.morphAttributes[ name ] = array; - - } - - // skinning - - if ( geometry.skinIndices.length > 0 ) { - - var skinIndices = new THREE.Float32Attribute( geometry.skinIndices.length * 4, 4 ); - this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); - - } - - if ( geometry.skinWeights.length > 0 ) { - - var skinWeights = new THREE.Float32Attribute( geometry.skinWeights.length * 4, 4 ); - this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); - - } - - // - - if ( geometry.boundingSphere !== null ) { - - this.boundingSphere = geometry.boundingSphere.clone(); - - } - - if ( geometry.boundingBox !== null ) { - - this.boundingBox = geometry.boundingBox.clone(); - - } - - return this; - - }, - - computeBoundingBox: function () { - - var vector = new THREE.Vector3(); - - return function () { - - if ( this.boundingBox === null ) { - - this.boundingBox = new THREE.Box3(); - - } - - var positions = this.attributes.position.array; - - if ( positions ) { - - var bb = this.boundingBox; - bb.makeEmpty(); - - for ( var i = 0, il = positions.length; i < il; i += 3 ) { - - vector.fromArray( positions, i ); - bb.expandByPoint( vector ); - - } - - } - - if ( positions === undefined || positions.length === 0 ) { - - this.boundingBox.min.set( 0, 0, 0 ); - this.boundingBox.max.set( 0, 0, 0 ); - - } - - if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); - - } - - }; - - }(), - - computeBoundingSphere: function () { - - var box = new THREE.Box3(); - var vector = new THREE.Vector3(); - - return function () { - - if ( this.boundingSphere === null ) { - - this.boundingSphere = new THREE.Sphere(); - - } - - var positions = this.attributes.position.array; - - if ( positions ) { - - box.makeEmpty(); - - var center = this.boundingSphere.center; - - for ( var i = 0, il = positions.length; i < il; i += 3 ) { - - vector.fromArray( positions, i ); - box.expandByPoint( vector ); - - } - - box.center( center ); - - // hoping to find a boundingSphere with a radius smaller than the - // boundingSphere of the boundingBox: sqrt(3) smaller in the best case - - var maxRadiusSq = 0; - - for ( var i = 0, il = positions.length; i < il; i += 3 ) { - - vector.fromArray( positions, i ); - maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); - - } - - this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); - - if ( isNaN( this.boundingSphere.radius ) ) { - - console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); - - } - - } - - }; - - }(), - - computeFaceNormals: function () { - - // backwards compatibility - - }, - - computeVertexNormals: function () { - - var index = this.index; - var attributes = this.attributes; - var groups = this.groups; - - if ( attributes.position ) { - - var positions = attributes.position.array; - - if ( attributes.normal === undefined ) { - - this.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( positions.length ), 3 ) ); - - } else { - - // reset existing normals to zero - - var normals = attributes.normal.array; - - for ( var i = 0, il = normals.length; i < il; i ++ ) { - - normals[ i ] = 0; - - } - - } - - var normals = attributes.normal.array; - - var vA, vB, vC, - - pA = new THREE.Vector3(), - pB = new THREE.Vector3(), - pC = new THREE.Vector3(), - - cb = new THREE.Vector3(), - ab = new THREE.Vector3(); - - // indexed elements - - if ( index ) { - - var indices = index.array; - - if ( groups.length === 0 ) { - - this.addGroup( 0, indices.length ); - - } - - for ( var j = 0, jl = groups.length; j < jl; ++ j ) { - - var group = groups[ j ]; - - var start = group.start; - var count = group.count; - - for ( var i = start, il = start + count; i < il; i += 3 ) { - - vA = indices[ i + 0 ] * 3; - vB = indices[ i + 1 ] * 3; - vC = indices[ i + 2 ] * 3; - - pA.fromArray( positions, vA ); - pB.fromArray( positions, vB ); - pC.fromArray( positions, vC ); - - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); - - normals[ vA ] += cb.x; - normals[ vA + 1 ] += cb.y; - normals[ vA + 2 ] += cb.z; - - normals[ vB ] += cb.x; - normals[ vB + 1 ] += cb.y; - normals[ vB + 2 ] += cb.z; - - normals[ vC ] += cb.x; - normals[ vC + 1 ] += cb.y; - normals[ vC + 2 ] += cb.z; - - } - - } - - } else { - - // non-indexed elements (unconnected triangle soup) - - for ( var i = 0, il = positions.length; i < il; i += 9 ) { - - pA.fromArray( positions, i ); - pB.fromArray( positions, i + 3 ); - pC.fromArray( positions, i + 6 ); - - cb.subVectors( pC, pB ); - ab.subVectors( pA, pB ); - cb.cross( ab ); - - normals[ i ] = cb.x; - normals[ i + 1 ] = cb.y; - normals[ i + 2 ] = cb.z; - - normals[ i + 3 ] = cb.x; - normals[ i + 4 ] = cb.y; - normals[ i + 5 ] = cb.z; - - normals[ i + 6 ] = cb.x; - normals[ i + 7 ] = cb.y; - normals[ i + 8 ] = cb.z; - - } - - } - - this.normalizeNormals(); - - attributes.normal.needsUpdate = true; - - } - - }, - - computeTangents: function () { - - console.warn( 'THREE.BufferGeometry: .computeTangents() has been removed.' ); - - }, - - computeOffsets: function ( size ) { - - console.warn( 'THREE.BufferGeometry: .computeOffsets() has been removed.') - - }, - - merge: function ( geometry, offset ) { - - if ( geometry instanceof THREE.BufferGeometry === false ) { - - console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); - return; - - } - - if ( offset === undefined ) offset = 0; - - var attributes = this.attributes; - - for ( var key in attributes ) { - - if ( geometry.attributes[ key ] === undefined ) continue; - - var attribute1 = attributes[ key ]; - var attributeArray1 = attribute1.array; - - var attribute2 = geometry.attributes[ key ]; - var attributeArray2 = attribute2.array; - - var attributeSize = attribute2.itemSize; - - for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) { - - attributeArray1[ j ] = attributeArray2[ i ]; - - } - - } - - return this; - - }, - - normalizeNormals: function () { - - var normals = this.attributes.normal.array; - - var x, y, z, n; - - for ( var i = 0, il = normals.length; i < il; i += 3 ) { - - x = normals[ i ]; - y = normals[ i + 1 ]; - z = normals[ i + 2 ]; - - n = 1.0 / Math.sqrt( x * x + y * y + z * z ); - - normals[ i ] *= n; - normals[ i + 1 ] *= n; - normals[ i + 2 ] *= n; - - } - - }, - - toJSON: function () { - - var data = { - metadata: { - version: 4.4, - type: 'BufferGeometry', - generator: 'BufferGeometry.toJSON' - } - }; - - // standard BufferGeometry serialization - - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - - if ( this.parameters !== undefined ) { - - var parameters = this.parameters; - - for ( var key in parameters ) { - - if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; - - } - - return data; - - } - - data.data = { attributes: {} }; - - var index = this.index; - - if ( index !== null ) { - - var array = Array.prototype.slice.call( index.array ); - - data.data.index = { - type: index.array.constructor.name, - array: array - }; - - } - - var attributes = this.attributes; - - for ( var key in attributes ) { - - var attribute = attributes[ key ]; - - var array = Array.prototype.slice.call( attribute.array ); - - data.data.attributes[ key ] = { - itemSize: attribute.itemSize, - type: attribute.array.constructor.name, - array: array - }; - - } - - var groups = this.groups; - - if ( groups.length > 0 ) { - - data.data.groups = JSON.parse( JSON.stringify( groups ) ); - - } - - var boundingSphere = this.boundingSphere; - - if ( boundingSphere !== null ) { - - data.data.boundingSphere = { - center: boundingSphere.center.toArray(), - radius: boundingSphere.radius - }; - - } - - return data; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - var index = source.index; - - if ( index !== null ) { - - this.setIndex( index.clone() ); - - } - - var attributes = source.attributes; - - for ( var name in attributes ) { - - var attribute = attributes[ name ]; - this.addAttribute( name, attribute.clone() ); - - } - - var groups = source.groups; - - for ( var i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - this.addGroup( group.start, group.count ); - - } - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.BufferGeometry.prototype ); - -THREE.BufferGeometry.MaxIndex = 65535; - -// File:src/core/InstancedBufferGeometry.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - */ - -THREE.InstancedBufferGeometry = function () { - - THREE.BufferGeometry.call( this ); - - this.type = 'InstancedBufferGeometry'; - this.maxInstancedCount = undefined; - -}; - -THREE.InstancedBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.InstancedBufferGeometry.prototype.constructor = THREE.InstancedBufferGeometry; - -THREE.InstancedBufferGeometry.prototype.addGroup = function ( start, count, instances ) { - - this.groups.push( { - - start: start, - count: count, - instances: instances - - } ); - -}; - -THREE.InstancedBufferGeometry.prototype.copy = function ( source ) { - - var index = source.index; - - if ( index !== null ) { - - this.setIndex( index.clone() ); - - } - - var attributes = source.attributes; - - for ( var name in attributes ) { - - var attribute = attributes[ name ]; - this.addAttribute( name, attribute.clone() ); - - } - - var groups = source.groups; - - for ( var i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - this.addGroup( group.start, group.count, group.instances ); - - } - - return this; - -}; - -THREE.EventDispatcher.prototype.apply( THREE.InstancedBufferGeometry.prototype ); - -// File:src/animation/AnimationAction.js - -/** - * - * A clip that has been explicitly scheduled. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - -THREE.AnimationAction = function ( clip, startTime, timeScale, weight, loop ) { - - if ( clip === undefined ) throw new Error( 'clip is null' ); - this.clip = clip; - this.localRoot = null; - this.startTime = startTime || 0; - this.timeScale = timeScale || 1; - this.weight = weight || 1; - this.loop = loop || THREE.LoopRepeat; - this.loopCount = 0; - this.enabled = true; // allow for easy disabling of the action. - - this.actionTime = - this.startTime; - this.clipTime = 0; - - this.propertyBindings = []; -}; - -/* -THREE.LoopOnce = 2200; -THREE.LoopRepeat = 2201; -THREE.LoopPingPing = 2202; -*/ - -THREE.AnimationAction.prototype = { - - constructor: THREE.AnimationAction, - - setLocalRoot: function( localRoot ) { - - this.localRoot = localRoot; - - return this; - - }, - - updateTime: function( clipDeltaTime ) { - - var previousClipTime = this.clipTime; - var previousLoopCount = this.loopCount; - var previousActionTime = this.actionTime; - - var duration = this.clip.duration; - - this.actionTime = this.actionTime + clipDeltaTime; - - if ( this.loop === THREE.LoopOnce ) { - - this.loopCount = 0; - this.clipTime = Math.min( Math.max( this.actionTime, 0 ), duration ); - - // if time is changed since last time, see if we have hit a start/end limit - if ( this.clipTime !== previousClipTime ) { - - if ( this.clipTime === duration ) { - - this.mixer.dispatchEvent( { type: 'finished', action: this, direction: 1 } ); - - } else if ( this.clipTime === 0 ) { - - this.mixer.dispatchEvent( { type: 'finished', action: this, direction: -1 } ); - - } - - } - - - return this.clipTime; - - } - - this.loopCount = Math.floor( this.actionTime / duration ); - - var newClipTime = this.actionTime - this.loopCount * duration; - newClipTime = newClipTime % duration; - - // if we are ping pong looping, ensure that we go backwards when appropriate - if ( this.loop == THREE.LoopPingPong ) { - - if ( Math.abs( this.loopCount % 2 ) === 1 ) { - - newClipTime = duration - newClipTime; - - } - - } - - this.clipTime = newClipTime; - - if ( this.loopCount !== previousLoopCount ) { - - this.mixer.dispatchEvent( { type: 'loop', action: this, loopDelta: ( this.loopCount - this.loopCount ) } ); - - } - - return this.clipTime; - - }, - - syncWith: function( action ) { - - this.actionTime = action.actionTime; - this.timeScale = action.timeScale; - - return this; - }, - - warpToDuration: function( duration ) { - - this.timeScale = this.clip.duration / duration; - - return this; - }, - - init: function( time ) { - - this.clipTime = time - this.startTime; - - return this; - - }, - - update: function( clipDeltaTime ) { - - this.updateTime( clipDeltaTime ); - - var clipResults = this.clip.getAt( this.clipTime ); - - return clipResults; - - }, - - getTimeScaleAt: function( time ) { - - if ( this.timeScale.getAt ) { - // pass in time, not clip time, allows for fadein/fadeout across multiple loops of the clip - return this.timeScale.getAt( time ); - - } - - return this.timeScale; - - }, - - getWeightAt: function( time ) { - - if ( this.weight.getAt ) { - // pass in time, not clip time, allows for fadein/fadeout across multiple loops of the clip - return this.weight.getAt( time ); - - } - - return this.weight; - - } - -}; - -// File:src/animation/AnimationClip.js - -/** - * - * Reusable set of Tracks that represent an animation. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - -THREE.AnimationClip = function ( name, duration, tracks ) { - - this.name = name; - this.tracks = tracks; - this.duration = ( duration !== undefined ) ? duration : -1; - - // this means it should figure out its duration by scanning the tracks - if ( this.duration < 0 ) { - for ( var i = 0; i < this.tracks.length; i ++ ) { - var track = this.tracks[i]; - this.duration = Math.max( track.keys[ track.keys.length - 1 ].time ); - } - } - - // maybe only do these on demand, as doing them here could potentially slow down loading - // but leaving these here during development as this ensures a lot of testing of these functions - this.trim(); - this.optimize(); - - this.results = []; - -}; - -THREE.AnimationClip.prototype = { - - constructor: THREE.AnimationClip, - - getAt: function( clipTime ) { - - clipTime = Math.max( 0, Math.min( clipTime, this.duration ) ); - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - var track = this.tracks[ i ]; - - this.results[ i ] = track.getAt( clipTime ); - - } - - return this.results; - }, - - trim: function() { - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].trim( 0, this.duration ); - - } - - return this; - - }, - - optimize: function() { - - for ( var i = 0; i < this.tracks.length; i ++ ) { - - this.tracks[ i ].optimize(); - - } - - return this; - - } - -}; - - -THREE.AnimationClip.CreateFromMorphTargetSequence = function( name, morphTargetSequence, fps ) { - - - var numMorphTargets = morphTargetSequence.length; - var tracks = []; - - for ( var i = 0; i < numMorphTargets; i ++ ) { - - var keys = []; - - keys.push( { time: ( i + numMorphTargets - 1 ) % numMorphTargets, value: 0 } ); - keys.push( { time: i, value: 1 } ); - keys.push( { time: ( i + 1 ) % numMorphTargets, value: 0 } ); - - keys.sort( THREE.KeyframeTrack.keyComparer ); - - // if there is a key at the first frame, duplicate it as the last frame as well for perfect loop. - if ( keys[0].time === 0 ) { - keys.push( { - time: numMorphTargets, - value: keys[0].value - }); - } - - tracks.push( new THREE.NumberKeyframeTrack( '.morphTargetInfluences[' + morphTargetSequence[i].name + ']', keys ).scale( 1.0 / fps ) ); - } - - return new THREE.AnimationClip( name, -1, tracks ); - -}; - -THREE.AnimationClip.findByName = function( clipArray, name ) { - - for ( var i = 0; i < clipArray.length; i ++ ) { - - if ( clipArray[i].name === name ) { - - return clipArray[i]; - - } - } - - return null; - -}; - -THREE.AnimationClip.CreateClipsFromMorphTargetSequences = function( morphTargets, fps ) { - - var animationToMorphTargets = {}; - - // tested with https://regex101.com/ on trick sequences such flamingo_flyA_003, flamingo_run1_003, crdeath0059 - var pattern = /^([\w-]*?)([\d]+)$/; - - // sort morph target names into animation groups based patterns like Walk_001, Walk_002, Run_001, Run_002 - for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { - - var morphTarget = morphTargets[ i ]; - var parts = morphTarget.name.match( pattern ); - - if ( parts && parts.length > 1 ) { - - var name = parts[ 1 ]; - - var animationMorphTargets = animationToMorphTargets[ name ]; - if ( ! animationMorphTargets ) { - animationToMorphTargets[ name ] = animationMorphTargets = []; - } - - animationMorphTargets.push( morphTarget ); - - } - - } - - var clips = []; - - for ( var name in animationToMorphTargets ) { - - clips.push( THREE.AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps ) ); - } - - return clips; - -}; - -// parse the standard JSON format for clips -THREE.AnimationClip.parse = function( json ) { - - var tracks = []; - - for ( var i = 0; i < json.tracks.length; i ++ ) { - - tracks.push( THREE.KeyframeTrack.parse( json.tracks[i] ).scale( 1.0 / json.fps ) ); - - } - - return new THREE.AnimationClip( json.name, json.duration, tracks ); - -}; - - -// parse the animation.hierarchy format -THREE.AnimationClip.parseAnimation = function( animation, bones, nodeName ) { - - if ( ! animation ) { - console.error( " no animation in JSONLoader data" ); - return null; - } - - var convertTrack = function( trackName, animationKeys, propertyName, trackType, animationKeyToValueFunc ) { - - var keys = []; - - for ( var k = 0; k < animationKeys.length; k ++ ) { - - var animationKey = animationKeys[k]; - - if ( animationKey[propertyName] !== undefined ) { - - keys.push( { time: animationKey.time, value: animationKeyToValueFunc( animationKey ) } ); - } - - } - - // only return track if there are actually keys. - if ( keys.length > 0 ) { - - return new trackType( trackName, keys ); - - } - - return null; - - }; - - var tracks = []; - - var clipName = animation.name || 'default'; - var duration = animation.length || -1; // automatic length determination in AnimationClip. - var fps = animation.fps || 30; - - var hierarchyTracks = animation.hierarchy || []; - - for ( var h = 0; h < hierarchyTracks.length; h ++ ) { - - var animationKeys = hierarchyTracks[ h ].keys; - - // skip empty tracks - if ( ! animationKeys || animationKeys.length == 0 ) { - continue; - } - - // process morph targets in a way exactly compatible with AnimationHandler.init( animation ) - if ( animationKeys[0].morphTargets ) { - - // figure out all morph targets used in this track - var morphTargetNames = {}; - for ( var k = 0; k < animationKeys.length; k ++ ) { - - if ( animationKeys[k].morphTargets ) { - for ( var m = 0; m < animationKeys[k].morphTargets.length; m ++ ) { - - morphTargetNames[ animationKeys[k].morphTargets[m] ] = -1; - } - } - - } - - // create a track for each morph target with all zero morphTargetInfluences except for the keys in which the morphTarget is named. - for ( var morphTargetName in morphTargetNames ) { - - var keys = []; - - for ( var m = 0; m < animationKeys[k].morphTargets.length; m ++ ) { - - var animationKey = animationKeys[k]; - - keys.push( { - time: animationKey.time, - value: (( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ) - }); - - } - - tracks.push( new THREE.NumberKeyframeTrack( nodeName + '.morphTargetInfluence[' + morphTargetName + ']', keys ) ); - - } - - duration = morphTargetNames.length * ( fps || 1.0 ); - - } else { - - var boneName = nodeName + '.bones[' + bones[ h ].name + ']'; - - // track contains positions... - var positionTrack = convertTrack( boneName + '.position', animationKeys, 'pos', THREE.VectorKeyframeTrack, function( animationKey ) { - return new THREE.Vector3().fromArray( animationKey.pos ) - } ); - - if ( positionTrack ) tracks.push( positionTrack ); - - // track contains quaternions... - var quaternionTrack = convertTrack( boneName + '.quaternion', animationKeys, 'rot', THREE.QuaternionKeyframeTrack, function( animationKey ) { - if ( animationKey.rot.slerp ) { - return animationKey.rot.clone(); - } else { - return new THREE.Quaternion().fromArray( animationKey.rot ); - } - } ); - - if ( quaternionTrack ) tracks.push( quaternionTrack ); - - // track contains quaternions... - var scaleTrack = convertTrack( boneName + '.scale', animationKeys, 'scl', THREE.VectorKeyframeTrack, function( animationKey ) { - return new THREE.Vector3().fromArray( animationKey.scl ) - } ); - - if ( scaleTrack ) tracks.push( scaleTrack ); - - } - } - - if ( tracks.length === 0 ) { - - return null; - - } - - var clip = new THREE.AnimationClip( clipName, duration, tracks ); - - return clip; - -}; - -// File:src/animation/AnimationMixer.js - -/** - * - * Mixes together the AnimationClips scheduled by AnimationActions and applies them to the root and subtree - * - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - -THREE.AnimationMixer = function( root ) { - - this.root = root; - this.time = 0; - this.timeScale = 1.0; - this.actions = []; - this.propertyBindingMap = {}; - -}; - -THREE.AnimationMixer.prototype = { - - constructor: THREE.AnimationMixer, - - addAction: function( action ) { - - // TODO: check for duplicate action names? Or provide each action with a UUID? - - this.actions.push( action ); - action.init( this.time ); - action.mixer = this; - - var tracks = action.clip.tracks; - - var root = action.localRoot || this.root; - - for ( var i = 0; i < tracks.length; i ++ ) { - - var track = tracks[ i ]; - - var propertyBindingKey = root.uuid + '-' + track.name; - var propertyBinding = this.propertyBindingMap[ propertyBindingKey ]; - - if ( propertyBinding === undefined ) { - - propertyBinding = new THREE.PropertyBinding( root, track.name ); - this.propertyBindingMap[ propertyBindingKey ] = propertyBinding; - - } - - // push in the same order as the tracks. - action.propertyBindings.push( propertyBinding ); - - // track usages of shared property bindings, because if we leave too many around, the mixer can get slow - propertyBinding.referenceCount += 1; - - } - - }, - - removeAllActions: function() { - - for ( var i = 0; i < this.actions.length; i ++ ) { - - this.actions[i].mixer = null; - - } - - // unbind all property bindings - for ( var properyBindingKey in this.propertyBindingMap ) { - - this.propertyBindingMap[ properyBindingKey ].unbind(); - - } - - this.actions = []; - this.propertyBindingMap = {}; - - return this; - - }, - - removeAction: function( action ) { - - var index = this.actions.indexOf( action ); - - if ( index !== - 1 ) { - - this.actions.splice( index, 1 ); - action.mixer = null; - - } - - - // remove unused property bindings because if we leave them around the mixer can get slow - var root = action.localRoot || this.root; - var tracks = action.clip.tracks; - - for ( var i = 0; i < tracks.length; i ++ ) { - - var track = tracks[ i ]; - - var propertyBindingKey = root.uuid + '-' + track.name; - var propertyBinding = this.propertyBindingMap[ propertyBindingKey ]; - - propertyBinding.referenceCount -= 1; - - if ( propertyBinding.referenceCount <= 0 ) { - - propertyBinding.unbind(); - - delete this.propertyBindingMap[ propertyBindingKey ]; - - } - } - - return this; - - }, - - // can be optimized if needed - findActionByName: function( name ) { - - for ( var i = 0; i < this.actions.length; i ++ ) { - - if ( this.actions[i].name === name ) return this.actions[i]; - - } - - return null; - - }, - - play: function( action, optionalFadeInDuration ) { - - action.startTime = this.time; - this.addAction( action ); - - return this; - - }, - - fadeOut: function( action, duration ) { - - var keys = []; - - keys.push( { time: this.time, value: 1 } ); - keys.push( { time: this.time + duration, value: 0 } ); - - action.weight = new THREE.NumberKeyframeTrack( "weight", keys ); - - return this; - - }, - - fadeIn: function( action, duration ) { - - var keys = []; - - keys.push( { time: this.time, value: 0 } ); - keys.push( { time: this.time + duration, value: 1 } ); - - action.weight = new THREE.NumberKeyframeTrack( "weight", keys ); - - return this; - - }, - - warp: function( action, startTimeScale, endTimeScale, duration ) { - - var keys = []; - - keys.push( { time: this.time, value: startTimeScale } ); - keys.push( { time: this.time + duration, value: endTimeScale } ); - - action.timeScale = new THREE.NumberKeyframeTrack( "timeScale", keys ); - - return this; - - }, - - crossFade: function( fadeOutAction, fadeInAction, duration, warp ) { - - this.fadeOut( fadeOutAction, duration ); - this.fadeIn( fadeInAction, duration ); - - if ( warp ) { - - var startEndRatio = fadeOutAction.clip.duration / fadeInAction.clip.duration; - var endStartRatio = 1.0 / startEndRatio; - - this.warp( fadeOutAction, 1.0, startEndRatio, duration ); - this.warp( fadeInAction, endStartRatio, 1.0, duration ); - - } - - return this; - - }, - - update: function( deltaTime ) { - - var mixerDeltaTime = deltaTime * this.timeScale; - this.time += mixerDeltaTime; - - for ( var i = 0; i < this.actions.length; i ++ ) { - - var action = this.actions[i]; - - var weight = action.getWeightAt( this.time ); - - var actionTimeScale = action.getTimeScaleAt( this.time ); - var actionDeltaTime = mixerDeltaTime * actionTimeScale; - - var actionResults = action.update( actionDeltaTime ); - - if ( action.weight <= 0 || ! action.enabled ) continue; - - for ( var j = 0; j < actionResults.length; j ++ ) { - - var name = action.clip.tracks[j].name; - - action.propertyBindings[ j ].accumulate( actionResults[j], weight ); - - } - - } - - // apply to nodes - for ( var propertyBindingKey in this.propertyBindingMap ) { - - this.propertyBindingMap[ propertyBindingKey ].apply(); - - } - - return this; - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.AnimationMixer.prototype ); - -// File:src/animation/AnimationUtils.js - -/** - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - -THREE.AnimationUtils = { - - getEqualsFunc: function( exemplarValue ) { - - if ( exemplarValue.equals ) { - return function equals_object( a, b ) { - return a.equals( b ); - } - } - - return function equals_primitive( a, b ) { - return ( a === b ); - }; - - }, - - clone: function( exemplarValue ) { - - var typeName = typeof exemplarValue; - if ( typeName === "object" ) { - if ( exemplarValue.clone ) { - return exemplarValue.clone(); - } - console.error( "can not figure out how to copy exemplarValue", exemplarValue ); - } - - return exemplarValue; - - }, - - lerp: function( a, b, alpha, interTrack ) { - - var lerpFunc = THREE.AnimationUtils.getLerpFunc( a, interTrack ); - - return lerpFunc( a, b, alpha ); - - }, - - lerp_object: function( a, b, alpha ) { - return a.lerp( b, alpha ); - }, - - slerp_object: function( a, b, alpha ) { - return a.slerp( b, alpha ); - }, - - lerp_number: function( a, b, alpha ) { - return a * ( 1 - alpha ) + b * alpha; - }, - - lerp_boolean: function( a, b, alpha ) { - return ( alpha < 0.5 ) ? a : b; - }, - - lerp_boolean_immediate: function( a, b, alpha ) { - return a; - }, - - lerp_string: function( a, b, alpha ) { - return ( alpha < 0.5 ) ? a : b; - }, - - lerp_string_immediate: function( a, b, alpha ) { - return a; - }, - - // NOTE: this is an accumulator function that modifies the first argument (e.g. a). This is to minimize memory alocations. - getLerpFunc: function( exemplarValue, interTrack ) { - - if ( exemplarValue === undefined || exemplarValue === null ) throw new Error( "examplarValue is null" ); - - var typeName = typeof exemplarValue; - - switch( typeName ) { - - case "object": - if ( exemplarValue.lerp ) { - return THREE.AnimationUtils.lerp_object; - } - - if ( exemplarValue.slerp ) { - return THREE.AnimationUtils.slerp_object; - } - break; - - case "number": - return THREE.AnimationUtils.lerp_number; - - case "boolean": - if ( interTrack ) { - return THREE.AnimationUtils.lerp_boolean; - } else { - return THREE.AnimationUtils.lerp_boolean_immediate; - } - - case "string": - if ( interTrack ) { - return THREE.AnimationUtils.lerp_string; - } else { - return THREE.AnimationUtils.lerp_string_immediate; - } - - } - - } - -}; - -// File:src/animation/KeyframeTrack.js - -/** - * - * A Track that returns a keyframe interpolated value, currently linearly interpolated - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - -THREE.KeyframeTrack = function ( name, keys ) { - - if ( name === undefined ) throw new Error( "track name is undefined" ); - if ( keys === undefined || keys.length === 0 ) throw new Error( "no keys in track named " + name ); - - this.name = name; - this.keys = keys; // time in seconds, value as value - - // the index of the last result, used as a starting point for local search. - this.lastIndex = 0; - - this.validate(); - this.optimize(); - -}; - -THREE.KeyframeTrack.prototype = { - - constructor: THREE.KeyframeTrack, - - getAt: function( time ) { - - - // this can not go higher than this.keys.length. - while( ( this.lastIndex < this.keys.length ) && ( time >= this.keys[this.lastIndex].time ) ) { - this.lastIndex ++; - }; - - // this can not go lower than 0. - while( ( this.lastIndex > 0 ) && ( time < this.keys[this.lastIndex - 1].time ) ) { - this.lastIndex --; - } - - if ( this.lastIndex >= this.keys.length ) { - - this.setResult( this.keys[ this.keys.length - 1 ].value ); - - return this.result; - - } - - if ( this.lastIndex === 0 ) { - - this.setResult( this.keys[ 0 ].value ); - - return this.result; - - } - - var prevKey = this.keys[ this.lastIndex - 1 ]; - this.setResult( prevKey.value ); - - // if true, means that prev/current keys are identical, thus no interpolation required. - if ( prevKey.constantToNext ) { - - return this.result; - - } - - // linear interpolation to start with - var currentKey = this.keys[ this.lastIndex ]; - var alpha = ( time - prevKey.time ) / ( currentKey.time - prevKey.time ); - this.result = this.lerpValues( this.result, currentKey.value, alpha ); - - return this.result; - - }, - - // move all keyframes either forwards or backwards in time - shift: function( timeOffset ) { - - if ( timeOffset !== 0.0 ) { - - for ( var i = 0; i < this.keys.length; i ++ ) { - this.keys[i].time += timeOffset; - } - - } - - return this; - - }, - - // scale all keyframe times by a factor (useful for frame <-> seconds conversions) - scale: function( timeScale ) { - - if ( timeScale !== 1.0 ) { - - for ( var i = 0; i < this.keys.length; i ++ ) { - this.keys[i].time *= timeScale; - } - - } - - return this; - - }, - - // removes keyframes before and after animation without changing any values within the range [startTime, endTime]. - // IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values - trim: function( startTime, endTime ) { - - var firstKeysToRemove = 0; - for ( var i = 1; i < this.keys.length; i ++ ) { - if ( this.keys[i] <= startTime ) { - firstKeysToRemove ++; - } - } - - var lastKeysToRemove = 0; - for ( var i = this.keys.length - 2; i > 0; i ++ ) { - if ( this.keys[i] >= endTime ) { - lastKeysToRemove ++; - } else { - break; - } - } - - // remove last keys first because it doesn't affect the position of the first keys (the otherway around doesn't work as easily) - if ( ( firstKeysToRemove + lastKeysToRemove ) > 0 ) { - this.keys = this.keys.splice( firstKeysToRemove, this.keys.length - lastKeysToRemove - firstKeysToRemove );; - } - - return this; - - }, - - /* NOTE: This is commented out because we really shouldn't have to handle unsorted key lists - Tracks with out of order keys should be considered to be invalid. - bhouston - sort: function() { - - this.keys.sort( THREE.KeyframeTrack.keyComparer ); - - return this; - - },*/ - - // ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable - // One could eventually ensure that all key.values in a track are all of the same type (otherwise interpolation makes no sense.) - validate: function() { - - var prevKey = null; - - if ( this.keys.length === 0 ) { - console.error( " track is empty, no keys", this ); - return; - } - - for ( var i = 0; i < this.keys.length; i ++ ) { - - var currKey = this.keys[i]; - - if ( ! currKey ) { - console.error( " key is null in track", this, i ); - return; - } - - if ( ( typeof currKey.time ) !== 'number' || isNaN( currKey.time ) ) { - console.error( " key.time is not a valid number", this, i, currKey ); - return; - } - - if ( currKey.value === undefined || currKey.value === null) { - console.error( " key.value is null in track", this, i, currKey ); - return; - } - - if ( prevKey && prevKey.time > currKey.time ) { - console.error( " key.time is less than previous key time, out of order keys", this, i, currKey, prevKey ); - return; - } - - prevKey = currKey; - - } - - return this; - - }, - - // currently only removes equivalent sequential keys (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0), which are common in morph target animations - optimize: function() { - - var newKeys = []; - var prevKey = this.keys[0]; - newKeys.push( prevKey ); - - var equalsFunc = THREE.AnimationUtils.getEqualsFunc( prevKey.value ); - - for ( var i = 1; i < this.keys.length - 1; i ++ ) { - var currKey = this.keys[i]; - var nextKey = this.keys[i+1]; - - // if prevKey & currKey are the same time, remove currKey. If you want immediate adjacent keys, use an epsilon offset - // it is not possible to have two keys at the same time as we sort them. The sort is not stable on keys with the same time. - if ( ( prevKey.time === currKey.time ) ) { - - continue; - - } - - // remove completely unnecessary keyframes that are the same as their prev and next keys - if ( this.compareValues( prevKey.value, currKey.value ) && this.compareValues( currKey.value, nextKey.value ) ) { - - continue; - - } - - // determine if interpolation is required - prevKey.constantToNext = this.compareValues( prevKey.value, currKey.value ); - - newKeys.push( currKey ); - prevKey = currKey; - } - newKeys.push( this.keys[ this.keys.length - 1 ] ); - - this.keys = newKeys; - - return this; - - } - -}; - -THREE.KeyframeTrack.keyComparer = function keyComparator(key0, key1) { - return key0.time - key1.time; -}; - -THREE.KeyframeTrack.parse = function( json ) { - - if ( json.type === undefined ) throw new Error( "track type undefined, can not parse" ); - - var trackType = THREE.KeyframeTrack.GetTrackTypeForTypeName( json.type ); - - return trackType.parse( json ); - -}; - -THREE.KeyframeTrack.GetTrackTypeForTypeName = function( typeName ) { - switch( typeName.toLowerCase() ) { - case "vector": - case "vector2": - case "vector3": - case "vector4": - return THREE.VectorKeyframeTrack; - - case "quaternion": - return THREE.QuaternionKeyframeTrack; - - case "integer": - case "scalar": - case "double": - case "float": - case "number": - return THREE.NumberKeyframeTrack; - - case "bool": - case "boolean": - return THREE.BooleanKeyframeTrack; - - case "string": - return THREE.StringKeyframeTrack; - }; - - throw new Error( "Unsupported typeName: " + typeName ); -}; - -// File:src/animation/PropertyBinding.js - -/** - * - * A track bound to a real value in the scene graph. - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - -THREE.PropertyBinding = function ( rootNode, trackName ) { - - this.rootNode = rootNode; - this.trackName = trackName; - this.referenceCount = 0; - this.originalValue = null; // the value of the property before it was controlled by this binding - - var parseResults = THREE.PropertyBinding.parseTrackName( trackName ); - - this.directoryName = parseResults.directoryName; - this.nodeName = parseResults.nodeName; - this.objectName = parseResults.objectName; - this.objectIndex = parseResults.objectIndex; - this.propertyName = parseResults.propertyName; - this.propertyIndex = parseResults.propertyIndex; - - this.node = THREE.PropertyBinding.findNode( rootNode, this.nodeName ) || rootNode; - - this.cumulativeValue = null; - this.cumulativeWeight = 0; -}; - -THREE.PropertyBinding.prototype = { - - constructor: THREE.PropertyBinding, - - reset: function() { - - this.cumulativeValue = null; - this.cumulativeWeight = 0; - - }, - - accumulate: function( value, weight ) { - - if ( ! this.isBound ) this.bind(); - - if ( this.cumulativeWeight === 0 ) { - - if ( weight > 0 ) { - - if ( this.cumulativeValue === null ) { - this.cumulativeValue = THREE.AnimationUtils.clone( value ); - } - this.cumulativeWeight = weight; - - } - - } else { - - var lerpAlpha = weight / ( this.cumulativeWeight + weight ); - this.cumulativeValue = this.lerpValue( this.cumulativeValue, value, lerpAlpha ); - this.cumulativeWeight += weight; - - } - - }, - - unbind: function() { - - if ( ! this.isBound ) return; - - this.setValue( this.originalValue ); - - this.setValue = null; - this.getValue = null; - this.lerpValue = null; - this.equalsValue = null; - this.triggerDirty = null; - this.isBound = false; - - }, - - // bind to the real property in the scene graph, remember original value, memorize various accessors for speed/inefficiency - bind: function() { - - if ( this.isBound ) return; - - var targetObject = this.node; - - // ensure there is a value node - if ( ! targetObject ) { - console.error( " trying to update node for track: " + this.trackName + " but it wasn't found." ); - return; - } - - if ( this.objectName ) { - // special case were we need to reach deeper into the hierarchy to get the face materials.... - if ( this.objectName === "materials" ) { - if ( ! targetObject.material ) { - console.error( ' can not bind to material as node does not have a material', this ); - return; - } - if ( ! targetObject.material.materials ) { - console.error( ' can not bind to material.materials as node.material does not have a materials array', this ); - return; - } - targetObject = targetObject.material.materials; - } else if ( this.objectName === "bones" ) { - if ( ! targetObject.skeleton ) { - console.error( ' can not bind to bones as node does not have a skeleton', this ); - return; - } - // potential future optimization: skip this if propertyIndex is already an integer, and convert the integer string to a true integer. - - targetObject = targetObject.skeleton.bones; - - // support resolving morphTarget names into indices. - for ( var i = 0; i < targetObject.length; i ++ ) { - if ( targetObject[i].name === this.objectIndex ) { - this.objectIndex = i; - break; - } - } - } else { - - if ( targetObject[ this.objectName ] === undefined ) { - console.error( ' can not bind to objectName of node, undefined', this ); - return; - } - targetObject = targetObject[ this.objectName ]; - } - - if ( this.objectIndex !== undefined ) { - if ( targetObject[ this.objectIndex ] === undefined ) { - console.error( " trying to bind to objectIndex of objectName, but is undefined:", this, targetObject ); - return; - } - - targetObject = targetObject[ this.objectIndex ]; - } - - } - - // special case mappings - var nodeProperty = targetObject[ this.propertyName ]; - if ( ! nodeProperty ) { - console.error( " trying to update property for track: " + this.nodeName + '.' + this.propertyName + " but it wasn't found.", targetObject ); - return; - } - - // access a sub element of the property array (only primitives are supported right now) - if ( this.propertyIndex !== undefined ) { - - if ( this.propertyName === "morphTargetInfluences" ) { - // potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. - - // support resolving morphTarget names into indices. - if ( ! targetObject.geometry ) { - console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry', this ); - } - if ( ! targetObject.geometry.morphTargets ) { - console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets', this ); - } - - for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { - if ( targetObject.geometry.morphTargets[i].name === this.propertyIndex ) { - this.propertyIndex = i; - break; - } - } - } - - this.setValue = function setValue_propertyIndexed( value ) { - if ( ! this.equalsValue( nodeProperty[ this.propertyIndex ], value ) ) { - nodeProperty[ this.propertyIndex ] = value; - return true; - } - return false; - }; - - this.getValue = function getValue_propertyIndexed() { - return nodeProperty[ this.propertyIndex ]; - }; - - } - // must use copy for Object3D.Euler/Quaternion - else if ( nodeProperty.copy ) { - - this.setValue = function setValue_propertyObject( value ) { - if ( ! this.equalsValue( nodeProperty, value ) ) { - nodeProperty.copy( value ); - return true; - } - return false; - } - - this.getValue = function getValue_propertyObject() { - return nodeProperty; - }; - - } - // otherwise just set the property directly on the node (do not use nodeProperty as it may not be a reference object) - else { - - this.setValue = function setValue_property( value ) { - if ( ! this.equalsValue( targetObject[ this.propertyName ], value ) ) { - targetObject[ this.propertyName ] = value; - return true; - } - return false; - } - - this.getValue = function getValue_property() { - return targetObject[ this.propertyName ]; - }; - - } - - // trigger node dirty - if ( targetObject.needsUpdate !== undefined ) { // material - - this.triggerDirty = function triggerDirty_needsUpdate() { - this.node.needsUpdate = true; - } - - } else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform - - this.triggerDirty = function triggerDirty_matrixWorldNeedsUpdate() { - targetObject.matrixWorldNeedsUpdate = true; - } - - } - - this.originalValue = this.getValue(); - - this.equalsValue = THREE.AnimationUtils.getEqualsFunc( this.originalValue ); - this.lerpValue = THREE.AnimationUtils.getLerpFunc( this.originalValue, true ); - - this.isBound = true; - - }, - - apply: function() { - - // for speed capture the setter pattern as a closure (sort of a memoization pattern: https://en.wikipedia.org/wiki/Memoization) - if ( ! this.isBound ) this.bind(); - - // early exit if there is nothing to apply. - if ( this.cumulativeWeight > 0 ) { - - // blend with original value - if ( this.cumulativeWeight < 1 ) { - - var remainingWeight = 1 - this.cumulativeWeight; - var lerpAlpha = remainingWeight / ( this.cumulativeWeight + remainingWeight ); - this.cumulativeValue = this.lerpValue( this.cumulativeValue, this.originalValue, lerpAlpha ); - - } - - var valueChanged = this.setValue( this.cumulativeValue ); - - if ( valueChanged && this.triggerDirty ) { - this.triggerDirty(); - } - - // reset accumulator - this.cumulativeValue = null; - this.cumulativeWeight = 0; - - } - } - -}; - - -THREE.PropertyBinding.parseTrackName = function( trackName ) { - - // matches strings in the form of: - // nodeName.property - // nodeName.property[accessor] - // nodeName.material.property[accessor] - // uuid.property[accessor] - // uuid.objectName[objectIndex].propertyName[propertyIndex] - // parentName/nodeName.property - // parentName/parentName/nodeName.property[index] - // .bone[Armature.DEF_cog].position - // created and tested via https://regex101.com/#javascript - - var re = /^(([\w]+\/)*)([\w-\d]+)?(\.([\w]+)(\[([\w\d\[\]\_. ]+)\])?)?(\.([\w.]+)(\[([\w\d\[\]\_. ]+)\])?)$/; - var matches = re.exec(trackName); - - if ( ! matches ) { - throw new Error( "cannot parse trackName at all: " + trackName ); - } - - if (matches.index === re.lastIndex) { - re.lastIndex++; - } - - var results = { - directoryName: matches[1], - nodeName: matches[3], // allowed to be null, specified root node. - objectName: matches[5], - objectIndex: matches[7], - propertyName: matches[9], - propertyIndex: matches[11] // allowed to be null, specifies that the whole property is set. - }; - - if ( results.propertyName === null || results.propertyName.length === 0 ) { - throw new Error( "can not parse propertyName from trackName: " + trackName ); - } - - return results; - -}; - -THREE.PropertyBinding.findNode = function( root, nodeName ) { - - function searchSkeleton( skeleton ) { - - for ( var i = 0; i < skeleton.bones.length; i ++ ) { - - var bone = skeleton.bones[i]; - - if ( bone.name === nodeName ) { - - return bone; - - } - } - - return null; - - } - - function searchNodeSubtree( children ) { - - for ( var i = 0; i < children.length; i ++ ) { - - var childNode = children[i]; - - if ( childNode.name === nodeName || childNode.uuid === nodeName ) { - - return childNode; - - } - - var result = searchNodeSubtree( childNode.children ); - - if ( result ) return result; - - } - - return null; - - } - - // - - if ( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) { - - return root; - - } - - // search into skeleton bones. - if ( root.skeleton ) { - - var bone = searchSkeleton( root.skeleton ); - - if ( bone ) { - - return bone; - - } - } - - // search into node subtree. - if ( root.children ) { - - var subTreeNode = searchNodeSubtree( root.children ); - - if ( subTreeNode ) { - - return subTreeNode; - - } - - } - - return null; -} - -// File:src/animation/tracks/VectorKeyframeTrack.js - -/** - * - * A Track that interpolates Vectors - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - -THREE.VectorKeyframeTrack = function ( name, keys ) { - - THREE.KeyframeTrack.call( this, name, keys ); - - // local cache of value type to avoid allocations during runtime. - this.result = this.keys[0].value.clone(); - -}; - -THREE.VectorKeyframeTrack.prototype = Object.create( THREE.KeyframeTrack.prototype ); - -THREE.VectorKeyframeTrack.prototype.constructor = THREE.VectorKeyframeTrack; - -THREE.VectorKeyframeTrack.prototype.setResult = function( value ) { - - this.result.copy( value ); - -}; - -// memoization of the lerp function for speed. -// NOTE: Do not optimize as a prototype initialization closure, as value0 will be different on a per class basis. -THREE.VectorKeyframeTrack.prototype.lerpValues = function( value0, value1, alpha ) { - - return value0.lerp( value1, alpha ); - -}; - -THREE.VectorKeyframeTrack.prototype.compareValues = function( value0, value1 ) { - - return value0.equals( value1 ); - -}; - -THREE.VectorKeyframeTrack.prototype.clone = function() { - - var clonedKeys = []; - - for ( var i = 0; i < this.keys.length; i ++ ) { - - var key = this.keys[i]; - clonedKeys.push( { - time: key.time, - value: key.value.clone() - } ); - } - - return new THREE.VectorKeyframeTrack( this.name, clonedKeys ); - -}; - -THREE.VectorKeyframeTrack.parse = function( json ) { - - var elementCount = json.keys[0].value.length; - var valueType = THREE[ 'Vector' + elementCount ]; - - var keys = []; - - for ( var i = 0; i < json.keys.length; i ++ ) { - var jsonKey = json.keys[i]; - keys.push( { - value: new valueType().fromArray( jsonKey.value ), - time: jsonKey.time - } ); - } - - return new THREE.VectorKeyframeTrack( json.name, keys ); - -}; - -// File:src/animation/tracks/QuaternionKeyframeTrack.js - -/** - * - * A Track that interpolates Quaternion - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - -THREE.QuaternionKeyframeTrack = function ( name, keys ) { - - THREE.KeyframeTrack.call( this, name, keys ); - - // local cache of value type to avoid allocations during runtime. - this.result = this.keys[0].value.clone(); - -}; - -THREE.QuaternionKeyframeTrack.prototype = Object.create( THREE.KeyframeTrack.prototype ); - -THREE.QuaternionKeyframeTrack.prototype.constructor = THREE.QuaternionKeyframeTrack; - -THREE.QuaternionKeyframeTrack.prototype.setResult = function( value ) { - - this.result.copy( value ); - -}; - -// memoization of the lerp function for speed. -// NOTE: Do not optimize as a prototype initialization closure, as value0 will be different on a per class basis. -THREE.QuaternionKeyframeTrack.prototype.lerpValues = function( value0, value1, alpha ) { - - return value0.slerp( value1, alpha ); - -}; - -THREE.QuaternionKeyframeTrack.prototype.compareValues = function( value0, value1 ) { - - return value0.equals( value1 ); - -}; - -THREE.QuaternionKeyframeTrack.prototype.multiply = function( quat ) { - - for ( var i = 0; i < this.keys.length; i ++ ) { - - this.keys[i].value.multiply( quat ); - - } - - return this; - -}; - -THREE.QuaternionKeyframeTrack.prototype.clone = function() { - - var clonedKeys = []; - - for ( var i = 0; i < this.keys.length; i ++ ) { - - var key = this.keys[i]; - clonedKeys.push( { - time: key.time, - value: key.value.clone() - } ); - } - - return new THREE.QuaternionKeyframeTrack( this.name, clonedKeys ); - -}; - -THREE.QuaternionKeyframeTrack.parse = function( json ) { - - var keys = []; - - for ( var i = 0; i < json.keys.length; i ++ ) { - var jsonKey = json.keys[i]; - keys.push( { - value: new THREE.Quaternion().fromArray( jsonKey.value ), - time: jsonKey.time - } ); - } - - return new THREE.QuaternionKeyframeTrack( json.name, keys ); - -}; - -// File:src/animation/tracks/StringKeyframeTrack.js - -/** - * - * A Track that interpolates Strings - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - -THREE.StringKeyframeTrack = function ( name, keys ) { - - THREE.KeyframeTrack.call( this, name, keys ); - - // local cache of value type to avoid allocations during runtime. - this.result = this.keys[0].value; - -}; - -THREE.StringKeyframeTrack.prototype = Object.create( THREE.KeyframeTrack.prototype ); - -THREE.StringKeyframeTrack.prototype.constructor = THREE.StringKeyframeTrack; - -THREE.StringKeyframeTrack.prototype.setResult = function( value ) { - - this.result = value; - -}; - -// memoization of the lerp function for speed. -// NOTE: Do not optimize as a prototype initialization closure, as value0 will be different on a per class basis. -THREE.StringKeyframeTrack.prototype.lerpValues = function( value0, value1, alpha ) { - - return ( alpha < 1.0 ) ? value0 : value1; - -}; - -THREE.StringKeyframeTrack.prototype.compareValues = function( value0, value1 ) { - - return ( value0 === value1 ); - -}; - -THREE.StringKeyframeTrack.prototype.clone = function() { - - var clonedKeys = []; - - for ( var i = 0; i < this.keys.length; i ++ ) { - - var key = this.keys[i]; - clonedKeys.push( { - time: key.time, - value: key.value - } ); - } - - return new THREE.StringKeyframeTrack( this.name, clonedKeys ); - -}; - -THREE.StringKeyframeTrack.parse = function( json ) { - - return new THREE.StringKeyframeTrack( json.name, json.keys ); - -}; - -// File:src/animation/tracks/BooleanKeyframeTrack.js - -/** - * - * A Track that interpolates Boolean - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - -THREE.BooleanKeyframeTrack = function ( name, keys ) { - - THREE.KeyframeTrack.call( this, name, keys ); - - // local cache of value type to avoid allocations during runtime. - this.result = this.keys[0].value; - -}; - -THREE.BooleanKeyframeTrack.prototype = Object.create( THREE.KeyframeTrack.prototype ); - -THREE.BooleanKeyframeTrack.prototype.constructor = THREE.BooleanKeyframeTrack; - -THREE.BooleanKeyframeTrack.prototype.setResult = function( value ) { - - this.result = value; - -}; - -// memoization of the lerp function for speed. -// NOTE: Do not optimize as a prototype initialization closure, as value0 will be different on a per class basis. -THREE.BooleanKeyframeTrack.prototype.lerpValues = function( value0, value1, alpha ) { - - return ( alpha < 1.0 ) ? value0 : value1; - -}; - -THREE.BooleanKeyframeTrack.prototype.compareValues = function( value0, value1 ) { - - return ( value0 === value1 ); - -}; - -THREE.BooleanKeyframeTrack.prototype.clone = function() { - - var clonedKeys = []; - - for ( var i = 0; i < this.keys.length; i ++ ) { - - var key = this.keys[i]; - clonedKeys.push( { - time: key.time, - value: key.value - } ); - } - - return new THREE.BooleanKeyframeTrack( this.name, clonedKeys ); - -}; - -THREE.BooleanKeyframeTrack.parse = function( json ) { - - return new THREE.BooleanKeyframeTrack( json.name, json.keys ); - -}; - -// File:src/animation/tracks/NumberKeyframeTrack.js - -/** - * - * A Track that interpolates Numbers - * - * @author Ben Houston / http://clara.io/ - * @author David Sarno / http://lighthaus.us/ - */ - -THREE.NumberKeyframeTrack = function ( name, keys ) { - - THREE.KeyframeTrack.call( this, name, keys ); - - // local cache of value type to avoid allocations during runtime. - this.result = this.keys[0].value; - -}; - -THREE.NumberKeyframeTrack.prototype = Object.create( THREE.KeyframeTrack.prototype ); - -THREE.NumberKeyframeTrack.prototype.constructor = THREE.NumberKeyframeTrack; - -THREE.NumberKeyframeTrack.prototype.setResult = function( value ) { - - this.result = value; - -}; - -// memoization of the lerp function for speed. -// NOTE: Do not optimize as a prototype initialization closure, as value0 will be different on a per class basis. -THREE.NumberKeyframeTrack.prototype.lerpValues = function( value0, value1, alpha ) { - - return value0 * ( 1 - alpha ) + value1 * alpha; - -}; - -THREE.NumberKeyframeTrack.prototype.compareValues = function( value0, value1 ) { - - return ( value0 === value1 ); - -}; - -THREE.NumberKeyframeTrack.prototype.clone = function() { - - var clonedKeys = []; - - for ( var i = 0; i < this.keys.length; i ++ ) { - - var key = this.keys[i]; - clonedKeys.push( { - time: key.time, - value: key.value - } ); - } - - return new THREE.NumberKeyframeTrack( this.name, clonedKeys ); - -}; - -THREE.NumberKeyframeTrack.parse = function( json ) { - - return new THREE.NumberKeyframeTrack( json.name, json.keys ); - -}; - -// File:src/cameras/Camera.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - * @author WestLangley / http://github.com/WestLangley -*/ - -THREE.Camera = function () { - - THREE.Object3D.call( this ); - - this.type = 'Camera'; - - this.matrixWorldInverse = new THREE.Matrix4(); - this.projectionMatrix = new THREE.Matrix4(); - -}; - -THREE.Camera.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Camera.prototype.constructor = THREE.Camera; - -THREE.Camera.prototype.getWorldDirection = function () { - - var quaternion = new THREE.Quaternion(); - - return function ( optionalTarget ) { - - var result = optionalTarget || new THREE.Vector3(); - - this.getWorldQuaternion( quaternion ); - - return result.set( 0, 0, - 1 ).applyQuaternion( quaternion ); - - }; - -}(); - -THREE.Camera.prototype.lookAt = function () { - - // This routine does not support cameras with rotated and/or translated parent(s) - - var m1 = new THREE.Matrix4(); - - return function ( vector ) { - - m1.lookAt( this.position, vector, this.up ); - - this.quaternion.setFromRotationMatrix( m1 ); - - }; - -}(); - -THREE.Camera.prototype.clone = function () { - - return new this.constructor().copy( this ); - -}; - -THREE.Camera.prototype.copy = function ( source ) { - - THREE.Object3D.prototype.copy.call( this, source ); - - this.matrixWorldInverse.copy( source.matrixWorldInverse ); - this.projectionMatrix.copy( source.projectionMatrix ); - - return this; - -}; - -// File:src/cameras/CubeCamera.js - -/** - * Camera for rendering cube maps - * - renders scene into axis-aligned cube - * - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.CubeCamera = function ( near, far, cubeResolution ) { - - THREE.Object3D.call( this ); - - this.type = 'CubeCamera'; - - var fov = 90, aspect = 1; - - var cameraPX = new THREE.PerspectiveCamera( fov, aspect, near, far ); - cameraPX.up.set( 0, - 1, 0 ); - cameraPX.lookAt( new THREE.Vector3( 1, 0, 0 ) ); - this.add( cameraPX ); - - var cameraNX = new THREE.PerspectiveCamera( fov, aspect, near, far ); - cameraNX.up.set( 0, - 1, 0 ); - cameraNX.lookAt( new THREE.Vector3( - 1, 0, 0 ) ); - this.add( cameraNX ); - - var cameraPY = new THREE.PerspectiveCamera( fov, aspect, near, far ); - cameraPY.up.set( 0, 0, 1 ); - cameraPY.lookAt( new THREE.Vector3( 0, 1, 0 ) ); - this.add( cameraPY ); - - var cameraNY = new THREE.PerspectiveCamera( fov, aspect, near, far ); - cameraNY.up.set( 0, 0, - 1 ); - cameraNY.lookAt( new THREE.Vector3( 0, - 1, 0 ) ); - this.add( cameraNY ); - - var cameraPZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); - cameraPZ.up.set( 0, - 1, 0 ); - cameraPZ.lookAt( new THREE.Vector3( 0, 0, 1 ) ); - this.add( cameraPZ ); - - var cameraNZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); - cameraNZ.up.set( 0, - 1, 0 ); - cameraNZ.lookAt( new THREE.Vector3( 0, 0, - 1 ) ); - this.add( cameraNZ ); - - this.renderTarget = new THREE.WebGLRenderTargetCube( cubeResolution, cubeResolution, { format: THREE.RGBFormat, magFilter: THREE.LinearFilter, minFilter: THREE.LinearFilter } ); - - this.updateCubeMap = function ( renderer, scene ) { - - if ( this.parent === null ) this.updateMatrixWorld(); - - var renderTarget = this.renderTarget; - var generateMipmaps = renderTarget.texture.generateMipmaps; - - renderTarget.texture.generateMipmaps = false; - - renderTarget.activeCubeFace = 0; - renderer.render( scene, cameraPX, renderTarget ); - - renderTarget.activeCubeFace = 1; - renderer.render( scene, cameraNX, renderTarget ); - - renderTarget.activeCubeFace = 2; - renderer.render( scene, cameraPY, renderTarget ); - - renderTarget.activeCubeFace = 3; - renderer.render( scene, cameraNY, renderTarget ); - - renderTarget.activeCubeFace = 4; - renderer.render( scene, cameraPZ, renderTarget ); - - renderTarget.texture.generateMipmaps = generateMipmaps; - - renderTarget.activeCubeFace = 5; - renderer.render( scene, cameraNZ, renderTarget ); - - renderer.setRenderTarget( null ); - - }; - -}; - -THREE.CubeCamera.prototype = Object.create( THREE.Object3D.prototype ); -THREE.CubeCamera.prototype.constructor = THREE.CubeCamera; - -// File:src/cameras/OrthographicCamera.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.OrthographicCamera = function ( left, right, top, bottom, near, far ) { - - THREE.Camera.call( this ); - - this.type = 'OrthographicCamera'; - - this.zoom = 1; - - this.left = left; - this.right = right; - this.top = top; - this.bottom = bottom; - - this.near = ( near !== undefined ) ? near : 0.1; - this.far = ( far !== undefined ) ? far : 2000; - - this.updateProjectionMatrix(); - -}; - -THREE.OrthographicCamera.prototype = Object.create( THREE.Camera.prototype ); -THREE.OrthographicCamera.prototype.constructor = THREE.OrthographicCamera; - -THREE.OrthographicCamera.prototype.updateProjectionMatrix = function () { - - var dx = ( this.right - this.left ) / ( 2 * this.zoom ); - var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); - var cx = ( this.right + this.left ) / 2; - var cy = ( this.top + this.bottom ) / 2; - - this.projectionMatrix.makeOrthographic( cx - dx, cx + dx, cy + dy, cy - dy, this.near, this.far ); - -}; - -THREE.OrthographicCamera.prototype.copy = function ( source ) { - - THREE.Camera.prototype.copy.call( this, source ); - - this.left = source.left; - this.right = source.right; - this.top = source.top; - this.bottom = source.bottom; - this.near = source.near; - this.far = source.far; - - this.zoom = source.zoom; - - return this; - -}; - -THREE.OrthographicCamera.prototype.toJSON = function ( meta ) { - - var data = THREE.Object3D.prototype.toJSON.call( this, meta ); - - data.object.zoom = this.zoom; - data.object.left = this.left; - data.object.right = this.right; - data.object.top = this.top; - data.object.bottom = this.bottom; - data.object.near = this.near; - data.object.far = this.far; - - return data; - -}; - -// File:src/cameras/PerspectiveCamera.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author greggman / http://games.greggman.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - -THREE.PerspectiveCamera = function ( fov, aspect, near, far ) { - - THREE.Camera.call( this ); - - this.type = 'PerspectiveCamera'; - - this.zoom = 1; - - this.fov = fov !== undefined ? fov : 50; - this.aspect = aspect !== undefined ? aspect : 1; - this.near = near !== undefined ? near : 0.1; - this.far = far !== undefined ? far : 2000; - - this.updateProjectionMatrix(); - -}; - -THREE.PerspectiveCamera.prototype = Object.create( THREE.Camera.prototype ); -THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera; - - -/** - * Uses Focal Length (in mm) to estimate and set FOV - * 35mm (full-frame) camera is used if frame size is not specified; - * Formula based on http://www.bobatkins.com/photography/technical/field_of_view.html - */ - -THREE.PerspectiveCamera.prototype.setLens = function ( focalLength, frameHeight ) { - - if ( frameHeight === undefined ) frameHeight = 24; - - this.fov = 2 * THREE.Math.radToDeg( Math.atan( frameHeight / ( focalLength * 2 ) ) ); - this.updateProjectionMatrix(); - -}; - - -/** - * Sets an offset in a larger frustum. This is useful for multi-window or - * multi-monitor/multi-machine setups. - * - * For example, if you have 3x2 monitors and each monitor is 1920x1080 and - * the monitors are in grid like this - * - * +---+---+---+ - * | A | B | C | - * +---+---+---+ - * | D | E | F | - * +---+---+---+ - * - * then for each monitor you would call it like this - * - * var w = 1920; - * var h = 1080; - * var fullWidth = w * 3; - * var fullHeight = h * 2; - * - * --A-- - * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); - * --B-- - * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); - * --C-- - * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); - * --D-- - * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); - * --E-- - * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); - * --F-- - * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); - * - * Note there is no reason monitors have to be the same size or in a grid. - */ - -THREE.PerspectiveCamera.prototype.setViewOffset = function ( fullWidth, fullHeight, x, y, width, height ) { - - this.fullWidth = fullWidth; - this.fullHeight = fullHeight; - this.x = x; - this.y = y; - this.width = width; - this.height = height; - - this.updateProjectionMatrix(); - -}; - - -THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function () { - - var fov = THREE.Math.radToDeg( 2 * Math.atan( Math.tan( THREE.Math.degToRad( this.fov ) * 0.5 ) / this.zoom ) ); - - if ( this.fullWidth ) { - - var aspect = this.fullWidth / this.fullHeight; - var top = Math.tan( THREE.Math.degToRad( fov * 0.5 ) ) * this.near; - var bottom = - top; - var left = aspect * bottom; - var right = aspect * top; - var width = Math.abs( right - left ); - var height = Math.abs( top - bottom ); - - this.projectionMatrix.makeFrustum( - left + this.x * width / this.fullWidth, - left + ( this.x + this.width ) * width / this.fullWidth, - top - ( this.y + this.height ) * height / this.fullHeight, - top - this.y * height / this.fullHeight, - this.near, - this.far - ); - - } else { - - this.projectionMatrix.makePerspective( fov, this.aspect, this.near, this.far ); - - } - -}; - -THREE.PerspectiveCamera.prototype.copy = function ( source ) { - - THREE.Camera.prototype.copy.call( this, source ); - - this.fov = source.fov; - this.aspect = source.aspect; - this.near = source.near; - this.far = source.far; - - this.zoom = source.zoom; - - return this; - -}; - -THREE.PerspectiveCamera.prototype.toJSON = function ( meta ) { - - var data = THREE.Object3D.prototype.toJSON.call( this, meta ); - - data.object.zoom = this.zoom; - data.object.fov = this.fov; - data.object.aspect = this.aspect; - data.object.near = this.near; - data.object.far = this.far; - - return data; - -}; - -// File:src/lights/Light.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Light = function ( color ) { - - THREE.Object3D.call( this ); - - this.type = 'Light'; - - this.color = new THREE.Color( color ); - - this.receiveShadow = undefined; - -}; - -THREE.Light.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Light.prototype.constructor = THREE.Light; - -Object.defineProperties( THREE.Light.prototype, { - onlyShadow: { - set: function ( value ) { - console.warn( 'THREE.Light: .onlyShadow has been removed.' ); - } - }, - shadowCameraFov: { - set: function ( value ) { - this.shadow.camera.fov = value; - } - }, - shadowCameraLeft: { - set: function ( value ) { - this.shadow.camera.left = value; - } - }, - shadowCameraRight: { - set: function ( value ) { - this.shadow.camera.right = value; - } - }, - shadowCameraTop: { - set: function ( value ) { - this.shadow.camera.top = value; - } - }, - shadowCameraBottom: { - set: function ( value ) { - this.shadow.camera.bottom = value; - } - }, - shadowCameraNear: { - set: function ( value ) { - this.shadow.camera.near = value; - } - }, - shadowCameraFar: { - set: function ( value ) { - this.shadow.camera.far = value; - } - }, - shadowCameraVisible: { - set: function ( value ) { - console.warn( 'THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow ) instead.' ); - } - }, - shadowBias: { - set: function ( value ) { - this.shadow.bias = value; - } - }, - shadowDarkness: { - set: function ( value ) { - this.shadow.darkness = value; - } - }, - shadowMapWidth: { - set: function ( value ) { - this.shadow.mapSize.width = value; - } - }, - shadowMapHeight: { - set: function ( value ) { - this.shadow.mapSize.height = value; - } - } -} ); - -THREE.Light.prototype.copy = function ( source ) { - - THREE.Object3D.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - return this; - -}; - -THREE.Light.prototype.toJSON = function ( meta ) { - - var data = THREE.Object3D.prototype.toJSON.call( this, meta ); - - data.object.color = this.color.getHex(); - if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); - - if ( this.intensity !== undefined ) data.object.intensity = this.intensity; - if ( this.distance !== undefined ) data.object.distance = this.distance; - if ( this.angle !== undefined ) data.object.angle = this.angle; - if ( this.decay !== undefined ) data.object.decay = this.decay; - if ( this.exponent !== undefined ) data.object.exponent = this.exponent; - - return data; - -}; - -// File:src/lights/LightShadow.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.LightShadow = function ( camera ) { - - this.camera = camera; - - this.bias = 0; - this.darkness = 1; - - this.mapSize = new THREE.Vector2( 512, 512 ); - - this.map = null; - this.matrix = null; - -}; - -THREE.LightShadow.prototype = { - - constructor: THREE.LightShadow, - - copy: function ( source ) { - - this.camera = source.camera.clone(); - - this.bias = source.bias; - this.darkness = source.darkness; - - this.mapSize.copy( source.mapSize ); - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - } - -}; - -// File:src/lights/AmbientLight.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.AmbientLight = function ( color ) { - - THREE.Light.call( this, color ); - - this.type = 'AmbientLight'; - - this.castShadow = undefined; - -}; - -THREE.AmbientLight.prototype = Object.create( THREE.Light.prototype ); -THREE.AmbientLight.prototype.constructor = THREE.AmbientLight; - -// File:src/lights/DirectionalLight.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.DirectionalLight = function ( color, intensity ) { - - THREE.Light.call( this, color ); - - this.type = 'DirectionalLight'; - - this.position.set( 0, 1, 0 ); - this.updateMatrix(); - - this.target = new THREE.Object3D(); - - this.intensity = ( intensity !== undefined ) ? intensity : 1; - - this.shadow = new THREE.LightShadow( new THREE.OrthographicCamera( - 500, 500, 500, - 500, 50, 5000 ) ); - -}; - -THREE.DirectionalLight.prototype = Object.create( THREE.Light.prototype ); -THREE.DirectionalLight.prototype.constructor = THREE.DirectionalLight; - -THREE.DirectionalLight.prototype.copy = function ( source ) { - - THREE.Light.prototype.copy.call( this, source ); - - this.intensity = source.intensity; - this.target = source.target.clone(); - - this.shadow = source.shadow.clone(); - - return this; - -}; - -// File:src/lights/HemisphereLight.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.HemisphereLight = function ( skyColor, groundColor, intensity ) { - - THREE.Light.call( this, skyColor ); - - this.type = 'HemisphereLight'; - - this.castShadow = undefined; - - this.position.set( 0, 1, 0 ); - this.updateMatrix(); - - this.groundColor = new THREE.Color( groundColor ); - this.intensity = ( intensity !== undefined ) ? intensity : 1; - -}; - -THREE.HemisphereLight.prototype = Object.create( THREE.Light.prototype ); -THREE.HemisphereLight.prototype.constructor = THREE.HemisphereLight; - -THREE.HemisphereLight.prototype.copy = function ( source ) { - - THREE.Light.prototype.copy.call( this, source ); - - this.groundColor.copy( source.groundColor ); - this.intensity = source.intensity; - - return this; - -}; - -// File:src/lights/PointLight.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - - -THREE.PointLight = function ( color, intensity, distance, decay ) { - - THREE.Light.call( this, color ); - - this.type = 'PointLight'; - - this.intensity = ( intensity !== undefined ) ? intensity : 1; - this.distance = ( distance !== undefined ) ? distance : 0; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 90, 1, 1, 500 ) ); - -}; - -THREE.PointLight.prototype = Object.create( THREE.Light.prototype ); -THREE.PointLight.prototype.constructor = THREE.PointLight; - -THREE.PointLight.prototype.copy = function ( source ) { - - THREE.Light.prototype.copy.call( this, source ); - - this.intensity = source.intensity; - this.distance = source.distance; - this.decay = source.decay; - - this.shadow = source.shadow.clone(); - - return this; - -}; - -// File:src/lights/SpotLight.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.SpotLight = function ( color, intensity, distance, angle, exponent, decay ) { - - THREE.Light.call( this, color ); - - this.type = 'SpotLight'; - - this.position.set( 0, 1, 0 ); - this.updateMatrix(); - - this.target = new THREE.Object3D(); - - this.intensity = ( intensity !== undefined ) ? intensity : 1; - this.distance = ( distance !== undefined ) ? distance : 0; - this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; - this.exponent = ( exponent !== undefined ) ? exponent : 10; - this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. - - this.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 50, 1, 50, 5000 ) ); - -}; - -THREE.SpotLight.prototype = Object.create( THREE.Light.prototype ); -THREE.SpotLight.prototype.constructor = THREE.SpotLight; - -THREE.SpotLight.prototype.copy = function ( source ) { - - THREE.Light.prototype.copy.call( this, source ); - - this.intensity = source.intensity; - this.distance = source.distance; - this.angle = source.angle; - this.exponent = source.exponent; - this.decay = source.decay; - - this.target = source.target.clone(); - - this.shadow = source.shadow.clone(); - - return this; - -}; - -// File:src/loaders/Cache.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Cache = { - - enabled: false, - - files: {}, - - add: function ( key, file ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Adding key:', key ); - - this.files[ key ] = file; - - }, - - get: function ( key ) { - - if ( this.enabled === false ) return; - - // console.log( 'THREE.Cache', 'Checking key:', key ); - - return this.files[ key ]; - - }, - - remove: function ( key ) { - - delete this.files[ key ]; - - }, - - clear: function () { - - this.files = {}; - - } - -}; - -// File:src/loaders/Loader.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Loader = function () { - - this.onLoadStart = function () {}; - this.onLoadProgress = function () {}; - this.onLoadComplete = function () {}; - -}; - -THREE.Loader.prototype = { - - constructor: THREE.Loader, - - crossOrigin: undefined, - - extractUrlBase: function ( url ) { - - var parts = url.split( '/' ); - - if ( parts.length === 1 ) return './'; - - parts.pop(); - - return parts.join( '/' ) + '/'; - - }, - - initMaterials: function ( materials, texturePath, crossOrigin ) { - - var array = []; - - for ( var i = 0; i < materials.length; ++ i ) { - - array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin ); - - } - - return array; - - }, - - createMaterial: ( function () { - - var color, textureLoader, materialLoader; - - return function ( m, texturePath, crossOrigin ) { - - if ( color === undefined ) color = new THREE.Color(); - if ( textureLoader === undefined ) textureLoader = new THREE.TextureLoader(); - if ( materialLoader === undefined ) materialLoader = new THREE.MaterialLoader(); - - // convert from old material format - - var textures = {}; - - function loadTexture( path, repeat, offset, wrap, anisotropy ) { - - var fullPath = texturePath + path; - var loader = THREE.Loader.Handlers.get( fullPath ); - - var texture; - - if ( loader !== null ) { - - texture = loader.load( fullPath ); - - } else { - - textureLoader.setCrossOrigin( crossOrigin ); - texture = textureLoader.load( fullPath ); - - } - - if ( repeat !== undefined ) { - - texture.repeat.fromArray( repeat ); - - if ( repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping; - if ( repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping; - - } - - if ( offset !== undefined ) { - - texture.offset.fromArray( offset ); - - } - - if ( wrap !== undefined ) { - - if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = THREE.RepeatWrapping; - if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = THREE.MirroredRepeatWrapping; - - if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = THREE.RepeatWrapping; - if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = THREE.MirroredRepeatWrapping; - - } - - if ( anisotropy !== undefined ) { - - texture.anisotropy = anisotropy; - - } - - var uuid = THREE.Math.generateUUID(); - - textures[ uuid ] = texture; - - return uuid; - - } - - // - - var json = { - uuid: THREE.Math.generateUUID(), - type: 'MeshLambertMaterial' - }; - - for ( var name in m ) { - - var value = m[ name ]; - - switch ( name ) { - case 'DbgColor': - json.color = value; - break; - case 'DbgIndex': - case 'opticalDensity': - case 'illumination': - // These were never supported - break; - case 'DbgName': - json.name = value; - break; - case 'blending': - json.blending = THREE[ value ]; - break; - case 'colorDiffuse': - json.color = color.fromArray( value ).getHex(); - break; - case 'colorSpecular': - json.specular = color.fromArray( value ).getHex(); - break; - case 'colorEmissive': - json.emissive = color.fromArray( value ).getHex(); - break; - case 'specularCoef': - json.shininess = value; - break; - case 'shading': - if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial'; - if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial'; - break; - case 'mapDiffuse': - json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy ); - break; - case 'mapDiffuseRepeat': - case 'mapDiffuseOffset': - case 'mapDiffuseWrap': - case 'mapDiffuseAnisotropy': - break; - case 'mapLight': - json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy ); - break; - case 'mapLightRepeat': - case 'mapLightOffset': - case 'mapLightWrap': - case 'mapLightAnisotropy': - break; - case 'mapAO': - json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy ); - break; - case 'mapAORepeat': - case 'mapAOOffset': - case 'mapAOWrap': - case 'mapAOAnisotropy': - break; - case 'mapBump': - json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy ); - break; - case 'mapBumpScale': - json.bumpScale = value; - break; - case 'mapBumpRepeat': - case 'mapBumpOffset': - case 'mapBumpWrap': - case 'mapBumpAnisotropy': - break; - case 'mapNormal': - json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy ); - break; - case 'mapNormalFactor': - json.normalScale = [ value, value ]; - break; - case 'mapNormalRepeat': - case 'mapNormalOffset': - case 'mapNormalWrap': - case 'mapNormalAnisotropy': - break; - case 'mapSpecular': - json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy ); - break; - case 'mapSpecularRepeat': - case 'mapSpecularOffset': - case 'mapSpecularWrap': - case 'mapSpecularAnisotropy': - break; - case 'mapAlpha': - json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy ); - break; - case 'mapAlphaRepeat': - case 'mapAlphaOffset': - case 'mapAlphaWrap': - case 'mapAlphaAnisotropy': - break; - case 'flipSided': - json.side = THREE.BackSide; - break; - case 'doubleSided': - json.side = THREE.DoubleSide; - break; - case 'transparency': - console.warn( 'THREE.Loader: transparency has been renamed to opacity' ); - json.opacity = value; - break; - case 'opacity': - case 'transparent': - case 'depthTest': - case 'depthWrite': - case 'transparent': - case 'visible': - case 'wireframe': - json[ name ] = value; - break; - case 'vertexColors': - if ( value === true ) json.vertexColors = THREE.VertexColors; - if ( value === 'face' ) json.vertexColors = THREE.FaceColors; - break; - default: - console.error( 'Loader.createMaterial: Unsupported', name, value ); - break; - } - - } - - if ( json.type !== 'MeshPhongMaterial' ) delete json.specular; - if ( json.opacity < 1 ) json.transparent = true; - - materialLoader.setTextures( textures ); - - return materialLoader.parse( json ); - - }; - - } )() - -}; - -THREE.Loader.Handlers = { - - handlers: [], - - add: function ( regex, loader ) { - - this.handlers.push( regex, loader ); - - }, - - get: function ( file ) { - - var handlers = this.handlers; - - for ( var i = 0, l = handlers.length; i < l; i += 2 ) { - - var regex = handlers[ i ]; - var loader = handlers[ i + 1 ]; - - if ( regex.test( file ) ) { - - return loader; - - } - - } - - return null; - - } - -}; - -// File:src/loaders/XHRLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.XHRLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.XHRLoader.prototype = { - - constructor: THREE.XHRLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var cached = THREE.Cache.get( url ); - - if ( cached !== undefined ) { - - if ( onLoad ) { - - setTimeout( function () { - - onLoad( cached ); - - }, 0 ); - - } - - return cached; - - } - - var request = new XMLHttpRequest(); - request.open( 'GET', url, true ); - - request.addEventListener( 'load', function ( event ) { - - var response = event.target.response; - - THREE.Cache.add( url, response ); - - if ( onLoad ) onLoad( response ); - - scope.manager.itemEnd( url ); - - }, false ); - - if ( onProgress !== undefined ) { - - request.addEventListener( 'progress', function ( event ) { - - onProgress( event ); - - }, false ); - - } - - request.addEventListener( 'error', function ( event ) { - - if ( onError ) onError( event ); - - scope.manager.itemError( url ); - - }, false ); - - if ( this.crossOrigin !== undefined ) request.crossOrigin = this.crossOrigin; - if ( this.responseType !== undefined ) request.responseType = this.responseType; - if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials; - - request.send( null ); - - scope.manager.itemStart( url ); - - return request; - - }, - - setResponseType: function ( value ) { - - this.responseType = value; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - }, - - setWithCredentials: function ( value ) { - - this.withCredentials = value; - - } - -}; - -// File:src/loaders/ImageLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.ImageLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.ImageLoader.prototype = { - - constructor: THREE.ImageLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var cached = THREE.Cache.get( url ); - - if ( cached !== undefined ) { - - scope.manager.itemStart( url ); - - if ( onLoad ) { - - setTimeout( function () { - - onLoad( cached ); - - scope.manager.itemEnd( url ); - - }, 0 ); - - } else { - - scope.manager.itemEnd( url ); - - } - - return cached; - - } - - var image = document.createElement( 'img' ); - - image.addEventListener( 'load', function ( event ) { - - THREE.Cache.add( url, this ); - - if ( onLoad ) onLoad( this ); - - scope.manager.itemEnd( url ); - - }, false ); - - if ( onProgress !== undefined ) { - - image.addEventListener( 'progress', function ( event ) { - - onProgress( event ); - - }, false ); - - } - - image.addEventListener( 'error', function ( event ) { - - if ( onError ) onError( event ); - - scope.manager.itemError( url ); - - }, false ); - - if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; - - scope.manager.itemStart( url ); - - image.src = url; - - return image; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - } - -}; - -// File:src/loaders/JSONLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.JSONLoader = function ( manager ) { - - if ( typeof manager === 'boolean' ) { - - console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' ); - manager = undefined; - - } - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - - this.withCredentials = false; - -}; - -THREE.JSONLoader.prototype = { - - constructor: THREE.JSONLoader, - - // Deprecated - - get statusDomElement () { - - if ( this._statusDomElement === undefined ) { - - this._statusDomElement = document.createElement( 'div' ); - - } - - console.warn( 'THREE.JSONLoader: .statusDomElement has been removed.' ); - return this._statusDomElement; - - }, - - load: function( url, onLoad, onProgress, onError ) { - - var scope = this; - - var texturePath = this.texturePath && ( typeof this.texturePath === "string" ) ? this.texturePath : THREE.Loader.prototype.extractUrlBase( url ); - - var loader = new THREE.XHRLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setWithCredentials( this.withCredentials ); - loader.load( url, function ( text ) { - - var json = JSON.parse( text ); - var metadata = json.metadata; - - if ( metadata !== undefined ) { - - if ( metadata.type === 'object' ) { - - console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' ); - return; - - } - - if ( metadata.type === 'scene' ) { - - console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.SceneLoader instead.' ); - return; - - } - - } - - var object = scope.parse( json, texturePath ); - onLoad( object.geometry, object.materials ); - - } ); - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - }, - - setTexturePath: function ( value ) { - - this.texturePath = value; - - }, - - parse: function ( json, texturePath ) { - - var geometry = new THREE.Geometry(), - scale = ( json.scale !== undefined ) ? 1.0 / json.scale : 1.0; - - parseModel( scale ); - - parseSkin(); - parseMorphing( scale ); - parseAnimations(); - - geometry.computeFaceNormals(); - geometry.computeBoundingSphere(); - - function parseModel( scale ) { - - function isBitSet( value, position ) { - - return value & ( 1 << position ); - - } - - var i, j, fi, - - offset, zLength, - - colorIndex, normalIndex, uvIndex, materialIndex, - - type, - isQuad, - hasMaterial, - hasFaceVertexUv, - hasFaceNormal, hasFaceVertexNormal, - hasFaceColor, hasFaceVertexColor, - - vertex, face, faceA, faceB, hex, normal, - - uvLayer, uv, u, v, - - faces = json.faces, - vertices = json.vertices, - normals = json.normals, - colors = json.colors, - - nUvLayers = 0; - - if ( json.uvs !== undefined ) { - - // disregard empty arrays - - for ( i = 0; i < json.uvs.length; i ++ ) { - - if ( json.uvs[ i ].length ) nUvLayers ++; - - } - - for ( i = 0; i < nUvLayers; i ++ ) { - - geometry.faceVertexUvs[ i ] = []; - - } - - } - - offset = 0; - zLength = vertices.length; - - while ( offset < zLength ) { - - vertex = new THREE.Vector3(); - - vertex.x = vertices[ offset ++ ] * scale; - vertex.y = vertices[ offset ++ ] * scale; - vertex.z = vertices[ offset ++ ] * scale; - - geometry.vertices.push( vertex ); - - } - - offset = 0; - zLength = faces.length; - - while ( offset < zLength ) { - - type = faces[ offset ++ ]; - - - isQuad = isBitSet( type, 0 ); - hasMaterial = isBitSet( type, 1 ); - hasFaceVertexUv = isBitSet( type, 3 ); - hasFaceNormal = isBitSet( type, 4 ); - hasFaceVertexNormal = isBitSet( type, 5 ); - hasFaceColor = isBitSet( type, 6 ); - hasFaceVertexColor = isBitSet( type, 7 ); - - // console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); - - if ( isQuad ) { - - faceA = new THREE.Face3(); - faceA.a = faces[ offset ]; - faceA.b = faces[ offset + 1 ]; - faceA.c = faces[ offset + 3 ]; - - faceB = new THREE.Face3(); - faceB.a = faces[ offset + 1 ]; - faceB.b = faces[ offset + 2 ]; - faceB.c = faces[ offset + 3 ]; - - offset += 4; - - if ( hasMaterial ) { - - materialIndex = faces[ offset ++ ]; - faceA.materialIndex = materialIndex; - faceB.materialIndex = materialIndex; - - } - - // to get face <=> uv index correspondence - - fi = geometry.faces.length; - - if ( hasFaceVertexUv ) { - - for ( i = 0; i < nUvLayers; i ++ ) { - - uvLayer = json.uvs[ i ]; - - geometry.faceVertexUvs[ i ][ fi ] = []; - geometry.faceVertexUvs[ i ][ fi + 1 ] = []; - - for ( j = 0; j < 4; j ++ ) { - - uvIndex = faces[ offset ++ ]; - - u = uvLayer[ uvIndex * 2 ]; - v = uvLayer[ uvIndex * 2 + 1 ]; - - uv = new THREE.Vector2( u, v ); - - if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv ); - if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv ); - - } - - } - - } - - if ( hasFaceNormal ) { - - normalIndex = faces[ offset ++ ] * 3; - - faceA.normal.set( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - faceB.normal.copy( faceA.normal ); - - } - - if ( hasFaceVertexNormal ) { - - for ( i = 0; i < 4; i ++ ) { - - normalIndex = faces[ offset ++ ] * 3; - - normal = new THREE.Vector3( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - - if ( i !== 2 ) faceA.vertexNormals.push( normal ); - if ( i !== 0 ) faceB.vertexNormals.push( normal ); - - } - - } - - - if ( hasFaceColor ) { - - colorIndex = faces[ offset ++ ]; - hex = colors[ colorIndex ]; - - faceA.color.setHex( hex ); - faceB.color.setHex( hex ); - - } - - - if ( hasFaceVertexColor ) { - - for ( i = 0; i < 4; i ++ ) { - - colorIndex = faces[ offset ++ ]; - hex = colors[ colorIndex ]; - - if ( i !== 2 ) faceA.vertexColors.push( new THREE.Color( hex ) ); - if ( i !== 0 ) faceB.vertexColors.push( new THREE.Color( hex ) ); - - } - - } - - geometry.faces.push( faceA ); - geometry.faces.push( faceB ); - - } else { - - face = new THREE.Face3(); - face.a = faces[ offset ++ ]; - face.b = faces[ offset ++ ]; - face.c = faces[ offset ++ ]; - - if ( hasMaterial ) { - - materialIndex = faces[ offset ++ ]; - face.materialIndex = materialIndex; - - } - - // to get face <=> uv index correspondence - - fi = geometry.faces.length; - - if ( hasFaceVertexUv ) { - - for ( i = 0; i < nUvLayers; i ++ ) { - - uvLayer = json.uvs[ i ]; - - geometry.faceVertexUvs[ i ][ fi ] = []; - - for ( j = 0; j < 3; j ++ ) { - - uvIndex = faces[ offset ++ ]; - - u = uvLayer[ uvIndex * 2 ]; - v = uvLayer[ uvIndex * 2 + 1 ]; - - uv = new THREE.Vector2( u, v ); - - geometry.faceVertexUvs[ i ][ fi ].push( uv ); - - } - - } - - } - - if ( hasFaceNormal ) { - - normalIndex = faces[ offset ++ ] * 3; - - face.normal.set( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - } - - if ( hasFaceVertexNormal ) { - - for ( i = 0; i < 3; i ++ ) { - - normalIndex = faces[ offset ++ ] * 3; - - normal = new THREE.Vector3( - normals[ normalIndex ++ ], - normals[ normalIndex ++ ], - normals[ normalIndex ] - ); - - face.vertexNormals.push( normal ); - - } - - } - - - if ( hasFaceColor ) { - - colorIndex = faces[ offset ++ ]; - face.color.setHex( colors[ colorIndex ] ); - - } - - - if ( hasFaceVertexColor ) { - - for ( i = 0; i < 3; i ++ ) { - - colorIndex = faces[ offset ++ ]; - face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) ); - - } - - } - - geometry.faces.push( face ); - - } - - } - - }; - - function parseSkin() { - - var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2; - - if ( json.skinWeights ) { - - for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) { - - var x = json.skinWeights[ i ]; - var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0; - var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0; - var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0; - - geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) ); - - } - - } - - if ( json.skinIndices ) { - - for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) { - - var a = json.skinIndices[ i ]; - var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0; - var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0; - var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0; - - geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) ); - - } - - } - - geometry.bones = json.bones; - - if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) { - - console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' + - geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' ); - - } - - }; - - function parseMorphing( scale ) { - - if ( json.morphTargets !== undefined ) { - - for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) { - - geometry.morphTargets[ i ] = {}; - geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; - geometry.morphTargets[ i ].vertices = []; - - var dstVertices = geometry.morphTargets[ i ].vertices; - var srcVertices = json.morphTargets[ i ].vertices; - - for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) { - - var vertex = new THREE.Vector3(); - vertex.x = srcVertices[ v ] * scale; - vertex.y = srcVertices[ v + 1 ] * scale; - vertex.z = srcVertices[ v + 2 ] * scale; - - dstVertices.push( vertex ); - - } - - } - - } - - if ( json.morphColors !== undefined && json.morphColors.length > 0 ) { - - console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' ); - - var faces = geometry.faces; - var morphColors = json.morphColors[ 0 ].colors; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - faces[ i ].color.fromArray( morphColors, i * 3 ); - - } - - } - - } - - function parseAnimations() { - - var outputAnimations = []; - - // parse old style Bone/Hierarchy animations - var animations = []; - if ( json.animation !== undefined ) { - animations.push( json.animation ); - } - if ( json.animations !== undefined ) { - if ( json.animations.length ) { - animations = animations.concat( json.animations ); - } else { - animations.push( json.animations ); - } - } - - for ( var i = 0; i < animations.length; i ++ ) { - - var clip = THREE.AnimationClip.parseAnimation( animations[i], geometry.bones ); - if ( clip ) outputAnimations.push( clip ); - - } - - // parse implicit morph animations - if ( geometry.morphTargets ) { - - // TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary. - var morphAnimationClips = THREE.AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 ); - outputAnimations = outputAnimations.concat( morphAnimationClips ); - - } - - if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations; - - }; - - if ( json.materials === undefined || json.materials.length === 0 ) { - - return { geometry: geometry }; - - } else { - - var materials = THREE.Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin ); - - return { geometry: geometry, materials: materials }; - - } - - } - -}; - -// File:src/loaders/LoadingManager.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.LoadingManager = function ( onLoad, onProgress, onError ) { - - var scope = this; - - var isLoading = false, itemsLoaded = 0, itemsTotal = 0; - - this.onStart = undefined; - this.onLoad = onLoad; - this.onProgress = onProgress; - this.onError = onError; - - this.itemStart = function ( url ) { - - itemsTotal ++; - - if ( isLoading === false ) { - - if ( scope.onStart !== undefined ) { - - scope.onStart( url, itemsLoaded, itemsTotal ); - - } - - } - - isLoading = true; - - }; - - this.itemEnd = function ( url ) { - - itemsLoaded ++; - - if ( scope.onProgress !== undefined ) { - - scope.onProgress( url, itemsLoaded, itemsTotal ); - - } - - if ( itemsLoaded === itemsTotal ) { - - isLoading = false; - - if ( scope.onLoad !== undefined ) { - - scope.onLoad(); - - } - - } - - }; - - this.itemError = function ( url ) { - - if ( scope.onError !== undefined ) { - - scope.onError( url ); - - } - - }; - -}; - -THREE.DefaultLoadingManager = new THREE.LoadingManager(); - -// File:src/loaders/BufferGeometryLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.BufferGeometryLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.BufferGeometryLoader.prototype = { - - constructor: THREE.BufferGeometryLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new THREE.XHRLoader( scope.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - }, - - parse: function ( json ) { - - var geometry = new THREE.BufferGeometry(); - - var index = json.data.index; - - if ( index !== undefined ) { - - var typedArray = new self[ index.type ]( index.array ); - geometry.setIndex( new THREE.BufferAttribute( typedArray, 1 ) ); - - } - - var attributes = json.data.attributes; - - for ( var key in attributes ) { - - var attribute = attributes[ key ]; - var typedArray = new self[ attribute.type ]( attribute.array ); - - geometry.addAttribute( key, new THREE.BufferAttribute( typedArray, attribute.itemSize ) ); - - } - - var groups = json.data.groups || json.data.drawcalls || json.data.offsets; - - if ( groups !== undefined ) { - - for ( var i = 0, n = groups.length; i !== n; ++ i ) { - - var group = groups[ i ]; - - geometry.addGroup( group.start, group.count ); - - } - - } - - var boundingSphere = json.data.boundingSphere; - - if ( boundingSphere !== undefined ) { - - var center = new THREE.Vector3(); - - if ( boundingSphere.center !== undefined ) { - - center.fromArray( boundingSphere.center ); - - } - - geometry.boundingSphere = new THREE.Sphere( center, boundingSphere.radius ); - - } - - return geometry; - - } - -}; - -// File:src/loaders/MaterialLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.MaterialLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - this.textures = {}; - -}; - -THREE.MaterialLoader.prototype = { - - constructor: THREE.MaterialLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var loader = new THREE.XHRLoader( scope.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.load( url, function ( text ) { - - onLoad( scope.parse( JSON.parse( text ) ) ); - - }, onProgress, onError ); - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - }, - - setTextures: function ( value ) { - - this.textures = value; - - }, - - getTexture: function ( name ) { - - var textures = this.textures; - - if ( textures[ name ] === undefined ) { - - console.warn( 'THREE.MaterialLoader: Undefined texture', name ); - - } - - return textures[ name ]; - - }, - - parse: function ( json ) { - - var material = new THREE[ json.type ]; - material.uuid = json.uuid; - - if ( json.name !== undefined ) material.name = json.name; - if ( json.color !== undefined ) material.color.setHex( json.color ); - if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); - if ( json.specular !== undefined ) material.specular.setHex( json.specular ); - if ( json.shininess !== undefined ) material.shininess = json.shininess; - if ( json.uniforms !== undefined ) material.uniforms = json.uniforms; - if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; - if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; - if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors; - if ( json.shading !== undefined ) material.shading = json.shading; - if ( json.blending !== undefined ) material.blending = json.blending; - if ( json.side !== undefined ) material.side = json.side; - if ( json.opacity !== undefined ) material.opacity = json.opacity; - if ( json.transparent !== undefined ) material.transparent = json.transparent; - if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; - if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; - if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; - if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; - if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; - - // for PointsMaterial - if ( json.size !== undefined ) material.size = json.size; - if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; - - // maps - - if ( json.map !== undefined ) material.map = this.getTexture( json.map ); - - if ( json.alphaMap !== undefined ) { - - material.alphaMap = this.getTexture( json.alphaMap ); - material.transparent = true; - - } - - if ( json.bumpMap !== undefined ) material.bumpMap = this.getTexture( json.bumpMap ); - if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; - - if ( json.normalMap !== undefined ) material.normalMap = this.getTexture( json.normalMap ); - if ( json.normalScale ) material.normalScale = new THREE.Vector2( json.normalScale, json.normalScale ); - - if ( json.displacementMap !== undefined ) material.displacementMap = this.getTexture( json.displacementMap ); - if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; - if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; - - if ( json.specularMap !== undefined ) material.specularMap = this.getTexture( json.specularMap ); - - if ( json.envMap !== undefined ) { - - material.envMap = this.getTexture( json.envMap ); - material.combine = THREE.MultiplyOperation; - - } - - if ( json.reflectivity ) material.reflectivity = json.reflectivity; - - if ( json.lightMap !== undefined ) material.lightMap = this.getTexture( json.lightMap ); - if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; - - if ( json.aoMap !== undefined ) material.aoMap = this.getTexture( json.aoMap ); - if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; - - // MeshFaceMaterial - - if ( json.materials !== undefined ) { - - for ( var i = 0, l = json.materials.length; i < l; i ++ ) { - - material.materials.push( this.parse( json.materials[ i ] ) ); - - } - - } - - return material; - - } - -}; - -// File:src/loaders/ObjectLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.ObjectLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - this.texturePath = ''; - -}; - -THREE.ObjectLoader.prototype = { - - constructor: THREE.ObjectLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - if ( this.texturePath === '' ) { - - this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 ); - - } - - var scope = this; - - var loader = new THREE.XHRLoader( scope.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.load( url, function ( text ) { - - scope.parse( JSON.parse( text ), onLoad ); - - }, onProgress, onError ); - - }, - - setTexturePath: function ( value ) { - - this.texturePath = value; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - }, - - parse: function ( json, onLoad ) { - - var geometries = this.parseGeometries( json.geometries ); - - var images = this.parseImages( json.images, function () { - - if ( onLoad !== undefined ) onLoad( object ); - - } ); - - var textures = this.parseTextures( json.textures, images ); - var materials = this.parseMaterials( json.materials, textures ); - - var object = this.parseObject( json.object, geometries, materials ); - - if ( json.animations ) { - - object.animations = this.parseAnimations( json.animations ); - - } - - if ( json.images === undefined || json.images.length === 0 ) { - - if ( onLoad !== undefined ) onLoad( object ); - - } - - return object; - - }, - - parseGeometries: function ( json ) { - - var geometries = {}; - - if ( json !== undefined ) { - - var geometryLoader = new THREE.JSONLoader(); - var bufferGeometryLoader = new THREE.BufferGeometryLoader(); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var geometry; - var data = json[ i ]; - - switch ( data.type ) { - - case 'PlaneGeometry': - case 'PlaneBufferGeometry': - - geometry = new THREE[ data.type ]( - data.width, - data.height, - data.widthSegments, - data.heightSegments - ); - - break; - - case 'BoxGeometry': - case 'CubeGeometry': // backwards compatible - - geometry = new THREE.BoxGeometry( - data.width, - data.height, - data.depth, - data.widthSegments, - data.heightSegments, - data.depthSegments - ); - - break; - - case 'CircleBufferGeometry': - - geometry = new THREE.CircleBufferGeometry( - data.radius, - data.segments, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'CircleGeometry': - - geometry = new THREE.CircleGeometry( - data.radius, - data.segments, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'CylinderGeometry': - - geometry = new THREE.CylinderGeometry( - data.radiusTop, - data.radiusBottom, - data.height, - data.radialSegments, - data.heightSegments, - data.openEnded, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'SphereGeometry': - - geometry = new THREE.SphereGeometry( - data.radius, - data.widthSegments, - data.heightSegments, - data.phiStart, - data.phiLength, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'SphereBufferGeometry': - - geometry = new THREE.SphereBufferGeometry( - data.radius, - data.widthSegments, - data.heightSegments, - data.phiStart, - data.phiLength, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'DodecahedronGeometry': - - geometry = new THREE.DodecahedronGeometry( - data.radius, - data.detail - ); - - break; - - case 'IcosahedronGeometry': - - geometry = new THREE.IcosahedronGeometry( - data.radius, - data.detail - ); - - break; - - case 'OctahedronGeometry': - - geometry = new THREE.OctahedronGeometry( - data.radius, - data.detail - ); - - break; - - case 'TetrahedronGeometry': - - geometry = new THREE.TetrahedronGeometry( - data.radius, - data.detail - ); - - break; - - case 'RingGeometry': - - geometry = new THREE.RingGeometry( - data.innerRadius, - data.outerRadius, - data.thetaSegments, - data.phiSegments, - data.thetaStart, - data.thetaLength - ); - - break; - - case 'TorusGeometry': - - geometry = new THREE.TorusGeometry( - data.radius, - data.tube, - data.radialSegments, - data.tubularSegments, - data.arc - ); - - break; - - case 'TorusKnotGeometry': - - geometry = new THREE.TorusKnotGeometry( - data.radius, - data.tube, - data.radialSegments, - data.tubularSegments, - data.p, - data.q, - data.heightScale - ); - - break; - - case 'BufferGeometry': - - geometry = bufferGeometryLoader.parse( data ); - - break; - - case 'Geometry': - - geometry = geometryLoader.parse( data.data, this.texturePath ).geometry; - - break; - - default: - - console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); - - continue; - - } - - geometry.uuid = data.uuid; - - if ( data.name !== undefined ) geometry.name = data.name; - - geometries[ data.uuid ] = geometry; - - } - - } - - return geometries; - - }, - - parseMaterials: function ( json, textures ) { - - var materials = {}; - - if ( json !== undefined ) { - - var loader = new THREE.MaterialLoader(); - loader.setTextures( textures ); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var material = loader.parse( json[ i ] ); - materials[ material.uuid ] = material; - - } - - } - - return materials; - - }, - - parseAnimations: function ( json ) { - - var animations = []; - - for ( var i = 0; i < json.length; i ++ ) { - - var clip = THREE.AnimationClip.parse( json[i] ); - - animations.push( clip ); - - } - - return animations; - - }, - - parseImages: function ( json, onLoad ) { - - var scope = this; - var images = {}; - - function loadImage( url ) { - - scope.manager.itemStart( url ); - - return loader.load( url, function () { - - scope.manager.itemEnd( url ); - - } ); - - } - - if ( json !== undefined && json.length > 0 ) { - - var manager = new THREE.LoadingManager( onLoad ); - - var loader = new THREE.ImageLoader( manager ); - loader.setCrossOrigin( this.crossOrigin ); - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var image = json[ i ]; - var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url; - - images[ image.uuid ] = loadImage( path ); - - } - - } - - return images; - - }, - - parseTextures: function ( json, images ) { - - function parseConstant( value ) { - - if ( typeof( value ) === 'number' ) return value; - - console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); - - return THREE[ value ]; - - } - - var textures = {}; - - if ( json !== undefined ) { - - for ( var i = 0, l = json.length; i < l; i ++ ) { - - var data = json[ i ]; - - if ( data.image === undefined ) { - - console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); - - } - - if ( images[ data.image ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); - - } - - var texture = new THREE.Texture( images[ data.image ] ); - texture.needsUpdate = true; - - texture.uuid = data.uuid; - - if ( data.name !== undefined ) texture.name = data.name; - if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping ); - if ( data.offset !== undefined ) texture.offset = new THREE.Vector2( data.offset[ 0 ], data.offset[ 1 ] ); - if ( data.repeat !== undefined ) texture.repeat = new THREE.Vector2( data.repeat[ 0 ], data.repeat[ 1 ] ); - if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter ); - if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter ); - if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; - if ( Array.isArray( data.wrap ) ) { - - texture.wrapS = parseConstant( data.wrap[ 0 ] ); - texture.wrapT = parseConstant( data.wrap[ 1 ] ); - - } - - textures[ data.uuid ] = texture; - - } - - } - - return textures; - - }, - - parseObject: function () { - - var matrix = new THREE.Matrix4(); - - return function ( data, geometries, materials ) { - - var object; - - function getGeometry( name ) { - - if ( geometries[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); - - } - - return geometries[ name ]; - - } - - function getMaterial( name ) { - - if ( name === undefined ) return undefined; - - if ( materials[ name ] === undefined ) { - - console.warn( 'THREE.ObjectLoader: Undefined material', name ); - - } - - return materials[ name ]; - - } - - switch ( data.type ) { - - case 'Scene': - - object = new THREE.Scene(); - - break; - - case 'PerspectiveCamera': - - object = new THREE.PerspectiveCamera( data.fov, data.aspect, data.near, data.far ); - - break; - - case 'OrthographicCamera': - - object = new THREE.OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); - - break; - - case 'AmbientLight': - - object = new THREE.AmbientLight( data.color ); - - break; - - case 'DirectionalLight': - - object = new THREE.DirectionalLight( data.color, data.intensity ); - - break; - - case 'PointLight': - - object = new THREE.PointLight( data.color, data.intensity, data.distance, data.decay ); - - break; - - case 'SpotLight': - - object = new THREE.SpotLight( data.color, data.intensity, data.distance, data.angle, data.exponent, data.decay ); - - break; - - case 'HemisphereLight': - - object = new THREE.HemisphereLight( data.color, data.groundColor, data.intensity ); - - break; - - case 'Mesh': - - object = new THREE.Mesh( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'LOD': - - object = new THREE.LOD(); - - break; - - case 'Line': - - object = new THREE.Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); - - break; - - case 'PointCloud': - case 'Points': - - object = new THREE.Points( getGeometry( data.geometry ), getMaterial( data.material ) ); - - break; - - case 'Sprite': - - object = new THREE.Sprite( getMaterial( data.material ) ); - - break; - - case 'Group': - - object = new THREE.Group(); - - break; - - default: - - object = new THREE.Object3D(); - - } - - object.uuid = data.uuid; - - if ( data.name !== undefined ) object.name = data.name; - if ( data.matrix !== undefined ) { - - matrix.fromArray( data.matrix ); - matrix.decompose( object.position, object.quaternion, object.scale ); - - } else { - - if ( data.position !== undefined ) object.position.fromArray( data.position ); - if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); - if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); - - } - - if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; - if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; - - if ( data.visible !== undefined ) object.visible = data.visible; - if ( data.userData !== undefined ) object.userData = data.userData; - - if ( data.children !== undefined ) { - - for ( var child in data.children ) { - - object.add( this.parseObject( data.children[ child ], geometries, materials ) ); - - } - - } - - if ( data.type === 'LOD' ) { - - var levels = data.levels; - - for ( var l = 0; l < levels.length; l ++ ) { - - var level = levels[ l ]; - var child = object.getObjectByProperty( 'uuid', level.object ); - - if ( child !== undefined ) { - - object.addLevel( child, level.distance ); - - } - - } - - } - - return object; - - } - - }() - -}; - -// File:src/loaders/TextureLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.TextureLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.TextureLoader.prototype = { - - constructor: THREE.TextureLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var texture = new THREE.Texture(); - - var loader = new THREE.ImageLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.load( url, function ( image ) { - - texture.image = image; - texture.needsUpdate = true; - - if ( onLoad !== undefined ) { - - onLoad( texture ); - - } - - }, onProgress, onError ); - - return texture; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - } - -}; - -// File:src/loaders/CubeTextureLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.CubeTextureLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - -}; - -THREE.CubeTextureLoader.prototype = { - - constructor: THREE.CubeTextureLoader, - - load: function ( urls, onLoad, onProgress, onError ) { - - var texture = new THREE.CubeTexture( [] ); - - var loader = new THREE.ImageLoader(); - loader.setCrossOrigin( this.crossOrigin ); - - var loaded = 0; - - function loadTexture( i ) { - - loader.load( urls[ i ], function ( image ) { - - texture.images[ i ] = image; - - loaded ++; - - if ( loaded === 6 ) { - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, undefined, onError ); - - } - - for ( var i = 0; i < urls.length; ++ i ) { - - loadTexture( i ); - - } - - return texture; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - } - -}; - -// File:src/loaders/BinaryTextureLoader.js - -/** - * @author Nikos M. / https://github.com/foo123/ - * - * Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) - */ - -THREE.DataTextureLoader = THREE.BinaryTextureLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - - // override in sub classes - this._parser = null; - -}; - -THREE.BinaryTextureLoader.prototype = { - - constructor: THREE.BinaryTextureLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var texture = new THREE.DataTexture(); - - var loader = new THREE.XHRLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setResponseType( 'arraybuffer' ); - - loader.load( url, function ( buffer ) { - - var texData = scope._parser( buffer ); - - if ( ! texData ) return; - - if ( undefined !== texData.image ) { - - texture.image = texData.image; - - } else if ( undefined !== texData.data ) { - - texture.image.width = texData.width; - texture.image.height = texData.height; - texture.image.data = texData.data; - - } - - texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : THREE.ClampToEdgeWrapping; - texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : THREE.ClampToEdgeWrapping; - - texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : THREE.LinearFilter; - texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : THREE.LinearMipMapLinearFilter; - - texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1; - - if ( undefined !== texData.format ) { - - texture.format = texData.format; - - } - if ( undefined !== texData.type ) { - - texture.type = texData.type; - - } - - if ( undefined !== texData.mipmaps ) { - - texture.mipmaps = texData.mipmaps; - - } - - if ( 1 === texData.mipmapCount ) { - - texture.minFilter = THREE.LinearFilter; - - } - - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture, texData ); - - }, onProgress, onError ); - - - return texture; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - } - -}; - -// File:src/loaders/CompressedTextureLoader.js - -/** - * @author mrdoob / http://mrdoob.com/ - * - * Abstract Base class to block based textures loader (dds, pvr, ...) - */ - -THREE.CompressedTextureLoader = function ( manager ) { - - this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; - - // override in sub classes - this._parser = null; - -}; - - -THREE.CompressedTextureLoader.prototype = { - - constructor: THREE.CompressedTextureLoader, - - load: function ( url, onLoad, onProgress, onError ) { - - var scope = this; - - var images = []; - - var texture = new THREE.CompressedTexture(); - texture.image = images; - - var loader = new THREE.XHRLoader( this.manager ); - loader.setCrossOrigin( this.crossOrigin ); - loader.setResponseType( 'arraybuffer' ); - - if ( Array.isArray( url ) ) { - - var loaded = 0; - - var loadTexture = function ( i ) { - - loader.load( url[ i ], function ( buffer ) { - - var texDatas = scope._parser( buffer, true ); - - images[ i ] = { - width: texDatas.width, - height: texDatas.height, - format: texDatas.format, - mipmaps: texDatas.mipmaps - }; - - loaded += 1; - - if ( loaded === 6 ) { - - if ( texDatas.mipmapCount === 1 ) - texture.minFilter = THREE.LinearFilter; - - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - } - - }, onProgress, onError ); - - }; - - for ( var i = 0, il = url.length; i < il; ++ i ) { - - loadTexture( i ); - - } - - } else { - - // compressed cubemap texture stored in a single DDS file - - loader.load( url, function ( buffer ) { - - var texDatas = scope._parser( buffer, true ); - - if ( texDatas.isCubemap ) { - - var faces = texDatas.mipmaps.length / texDatas.mipmapCount; - - for ( var f = 0; f < faces; f ++ ) { - - images[ f ] = { mipmaps : [] }; - - for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { - - images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); - images[ f ].format = texDatas.format; - images[ f ].width = texDatas.width; - images[ f ].height = texDatas.height; - - } - - } - - } else { - - texture.image.width = texDatas.width; - texture.image.height = texDatas.height; - texture.mipmaps = texDatas.mipmaps; - - } - - if ( texDatas.mipmapCount === 1 ) { - - texture.minFilter = THREE.LinearFilter; - - } - - texture.format = texDatas.format; - texture.needsUpdate = true; - - if ( onLoad ) onLoad( texture ); - - }, onProgress, onError ); - - } - - return texture; - - }, - - setCrossOrigin: function ( value ) { - - this.crossOrigin = value; - - } - -}; - -// File:src/materials/Material.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Material = function () { - - Object.defineProperty( this, 'id', { value: THREE.MaterialIdCount ++ } ); - - this.uuid = THREE.Math.generateUUID(); - - this.name = ''; - this.type = 'Material'; - - this.side = THREE.FrontSide; - - this.opacity = 1; - this.transparent = false; - - this.blending = THREE.NormalBlending; - - this.blendSrc = THREE.SrcAlphaFactor; - this.blendDst = THREE.OneMinusSrcAlphaFactor; - this.blendEquation = THREE.AddEquation; - this.blendSrcAlpha = null; - this.blendDstAlpha = null; - this.blendEquationAlpha = null; - - this.depthFunc = THREE.LessEqualDepth; - this.depthTest = true; - this.depthWrite = true; - - this.colorWrite = true; - - this.precision = null; // override the renderer's default precision for this material - - this.polygonOffset = false; - this.polygonOffsetFactor = 0; - this.polygonOffsetUnits = 0; - - this.alphaTest = 0; - - this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer - - this.visible = true; - - this._needsUpdate = true; - -}; - -THREE.Material.prototype = { - - constructor: THREE.Material, - - get needsUpdate () { - - return this._needsUpdate; - - }, - - set needsUpdate ( value ) { - - if ( value === true ) this.update(); - - this._needsUpdate = value; - - }, - - setValues: function ( values ) { - - if ( values === undefined ) return; - - for ( var key in values ) { - - var newValue = values[ key ]; - - if ( newValue === undefined ) { - - console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); - continue; - - } - - var currentValue = this[ key ]; - - if ( currentValue === undefined ) { - - console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); - continue; - - } - - if ( currentValue instanceof THREE.Color ) { - - currentValue.set( newValue ); - - } else if ( currentValue instanceof THREE.Vector3 && newValue instanceof THREE.Vector3 ) { - - currentValue.copy( newValue ); - - } else if ( key === 'overdraw' ) { - - // ensure overdraw is backwards-compatible with legacy boolean type - this[ key ] = Number( newValue ); - - } else { - - this[ key ] = newValue; - - } - - } - - }, - - toJSON: function ( meta ) { - - var data = { - metadata: { - version: 4.4, - type: 'Material', - generator: 'Material.toJSON' - } - }; - - // standard Material serialization - data.uuid = this.uuid; - data.type = this.type; - if ( this.name !== '' ) data.name = this.name; - - if ( this.color instanceof THREE.Color ) data.color = this.color.getHex(); - if ( this.emissive instanceof THREE.Color ) data.emissive = this.emissive.getHex(); - if ( this.specular instanceof THREE.Color ) data.specular = this.specular.getHex(); - if ( this.shininess !== undefined ) data.shininess = this.shininess; - - if ( this.map instanceof THREE.Texture ) data.map = this.map.toJSON( meta ).uuid; - if ( this.alphaMap instanceof THREE.Texture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; - if ( this.lightMap instanceof THREE.Texture ) data.lightMap = this.lightMap.toJSON( meta ).uuid; - if ( this.bumpMap instanceof THREE.Texture ) { - - data.bumpMap = this.bumpMap.toJSON( meta ).uuid; - data.bumpScale = this.bumpScale; - - } - if ( this.normalMap instanceof THREE.Texture ) { - - data.normalMap = this.normalMap.toJSON( meta ).uuid; - data.normalScale = this.normalScale; // Removed for now, causes issue in editor ui.js - - } - if ( this.displacementMap instanceof THREE.Texture ) { - - data.displacementMap = this.displacementMap.toJSON( meta ).uuid; - data.displacementScale = this.displacementScale; - data.displacementBias = this.displacementBias; - - } - if ( this.specularMap instanceof THREE.Texture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; - if ( this.envMap instanceof THREE.Texture ) { - - data.envMap = this.envMap.toJSON( meta ).uuid; - data.reflectivity = this.reflectivity; // Scale behind envMap - - } - - if ( this.size !== undefined ) data.size = this.size; - if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; - - if ( this.vertexColors !== undefined && this.vertexColors !== THREE.NoColors ) data.vertexColors = this.vertexColors; - if ( this.shading !== undefined && this.shading !== THREE.SmoothShading ) data.shading = this.shading; - if ( this.blending !== undefined && this.blending !== THREE.NormalBlending ) data.blending = this.blending; - if ( this.side !== undefined && this.side !== THREE.FrontSide ) data.side = this.side; - - if ( this.opacity < 1 ) data.opacity = this.opacity; - if ( this.transparent === true ) data.transparent = this.transparent; - if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; - if ( this.wireframe === true ) data.wireframe = this.wireframe; - if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; - - return data; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.name = source.name; - - this.side = source.side; - - this.opacity = source.opacity; - this.transparent = source.transparent; - - this.blending = source.blending; - - this.blendSrc = source.blendSrc; - this.blendDst = source.blendDst; - this.blendEquation = source.blendEquation; - this.blendSrcAlpha = source.blendSrcAlpha; - this.blendDstAlpha = source.blendDstAlpha; - this.blendEquationAlpha = source.blendEquationAlpha; - - this.depthFunc = source.depthFunc; - this.depthTest = source.depthTest; - this.depthWrite = source.depthWrite; - - this.precision = source.precision; - - this.polygonOffset = source.polygonOffset; - this.polygonOffsetFactor = source.polygonOffsetFactor; - this.polygonOffsetUnits = source.polygonOffsetUnits; - - this.alphaTest = source.alphaTest; - - this.overdraw = source.overdraw; - - this.visible = source.visible; - - return this; - - }, - - update: function () { - - this.dispatchEvent( { type: 'update' } ); - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - }, - - // Deprecated - - get wrapAround () { - - console.warn( 'THREE.' + this.type + ': .wrapAround has been removed.' ); - - }, - - set wrapAround ( boolean ) { - - console.warn( 'THREE.' + this.type + ': .wrapAround has been removed.' ); - - }, - - get wrapRGB () { - - console.warn( 'THREE.' + this.type + ': .wrapRGB has been removed.' ); - return new THREE.Color(); - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.Material.prototype ); - -THREE.MaterialIdCount = 0; - -// File:src/materials/LineBasicMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * linewidth: , - * linecap: "round", - * linejoin: "round", - * - * vertexColors: - * - * fog: - * } - */ - -THREE.LineBasicMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'LineBasicMaterial'; - - this.color = new THREE.Color( 0xffffff ); - - this.linewidth = 1; - this.linecap = 'round'; - this.linejoin = 'round'; - - this.vertexColors = THREE.NoColors; - - this.fog = true; - - this.setValues( parameters ); - -}; - -THREE.LineBasicMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial; - -THREE.LineBasicMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.linewidth = source.linewidth; - this.linecap = source.linecap; - this.linejoin = source.linejoin; - - this.vertexColors = source.vertexColors; - - this.fog = source.fog; - - return this; - -}; - -// File:src/materials/LineDashedMaterial.js - -/** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * linewidth: , - * - * scale: , - * dashSize: , - * gapSize: , - * - * vertexColors: - * - * fog: - * } - */ - -THREE.LineDashedMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'LineDashedMaterial'; - - this.color = new THREE.Color( 0xffffff ); - - this.linewidth = 1; - - this.scale = 1; - this.dashSize = 3; - this.gapSize = 1; - - this.vertexColors = false; - - this.fog = true; - - this.setValues( parameters ); - -}; - -THREE.LineDashedMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.LineDashedMaterial.prototype.constructor = THREE.LineDashedMaterial; - -THREE.LineDashedMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.linewidth = source.linewidth; - - this.scale = source.scale; - this.dashSize = source.dashSize; - this.gapSize = source.gapSize; - - this.vertexColors = source.vertexColors; - - this.fog = source.fog; - - return this; - -}; - -// File:src/materials/MeshBasicMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * shading: THREE.SmoothShading, - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: , - * - * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, - * - * skinning: , - * morphTargets: , - * - * fog: - * } - */ - -THREE.MeshBasicMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'MeshBasicMaterial'; - - this.color = new THREE.Color( 0xffffff ); // emissive - - this.map = null; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = THREE.MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.fog = true; - - this.shading = THREE.SmoothShading; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.vertexColors = THREE.NoColors; - - this.skinning = false; - this.morphTargets = false; - - this.setValues( parameters ); - -}; - -THREE.MeshBasicMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial; - -THREE.MeshBasicMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.fog = source.fog; - - this.shading = source.shading; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.vertexColors = source.vertexColors; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - - return this; - -}; - -// File:src/materials/MeshLambertMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * emissive: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: , - * - * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, - * - * skinning: , - * morphTargets: , - * morphNormals: , - * - * fog: - * } - */ - -THREE.MeshLambertMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'MeshLambertMaterial'; - - this.color = new THREE.Color( 0xffffff ); // diffuse - this.emissive = new THREE.Color( 0x000000 ); - - this.map = null; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = THREE.MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.fog = true; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.vertexColors = THREE.NoColors; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - -}; - -THREE.MeshLambertMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.MeshLambertMaterial.prototype.constructor = THREE.MeshLambertMaterial; - -THREE.MeshLambertMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.emissive.copy( source.emissive ); - - this.map = source.map; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.fog = source.fog; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.vertexColors = source.vertexColors; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - -}; - -// File:src/materials/MeshPhongMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * emissive: , - * specular: , - * shininess: , - * opacity: , - * - * map: new THREE.Texture( ), - * - * lightMap: new THREE.Texture( ), - * lightMapIntensity: - * - * aoMap: new THREE.Texture( ), - * aoMapIntensity: - * - * emissiveMap: new THREE.Texture( ), - * - * bumpMap: new THREE.Texture( ), - * bumpScale: , - * - * normalMap: new THREE.Texture( ), - * normalScale: , - * - * displacementMap: new THREE.Texture( ), - * displacementScale: , - * displacementBias: , - * - * specularMap: new THREE.Texture( ), - * - * alphaMap: new THREE.Texture( ), - * - * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), - * combine: THREE.Multiply, - * reflectivity: , - * refractionRatio: , - * - * shading: THREE.SmoothShading, - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: , - * - * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, - * - * skinning: , - * morphTargets: , - * morphNormals: , - * - * fog: - * } - */ - -THREE.MeshPhongMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'MeshPhongMaterial'; - - this.color = new THREE.Color( 0xffffff ); // diffuse - this.emissive = new THREE.Color( 0x000000 ); - this.specular = new THREE.Color( 0x111111 ); - this.shininess = 30; - - this.metal = false; - - this.map = null; - - this.lightMap = null; - this.lightMapIntensity = 1.0; - - this.aoMap = null; - this.aoMapIntensity = 1.0; - - this.emissiveMap = null; - - this.bumpMap = null; - this.bumpScale = 1; - - this.normalMap = null; - this.normalScale = new THREE.Vector2( 1, 1 ); - - this.displacementMap = null; - this.displacementScale = 1; - this.displacementBias = 0; - - this.specularMap = null; - - this.alphaMap = null; - - this.envMap = null; - this.combine = THREE.MultiplyOperation; - this.reflectivity = 1; - this.refractionRatio = 0.98; - - this.fog = true; - - this.shading = THREE.SmoothShading; - - this.wireframe = false; - this.wireframeLinewidth = 1; - this.wireframeLinecap = 'round'; - this.wireframeLinejoin = 'round'; - - this.vertexColors = THREE.NoColors; - - this.skinning = false; - this.morphTargets = false; - this.morphNormals = false; - - this.setValues( parameters ); - -}; - -THREE.MeshPhongMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.MeshPhongMaterial.prototype.constructor = THREE.MeshPhongMaterial; - -THREE.MeshPhongMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.emissive.copy( source.emissive ); - this.specular.copy( source.specular ); - this.shininess = source.shininess; - - this.metal = source.metal; - - this.map = source.map; - - this.lightMap = source.lightMap; - this.lightMapIntensity = source.lightMapIntensity; - - this.aoMap = source.aoMap; - this.aoMapIntensity = source.aoMapIntensity; - - this.emissiveMap = source.emissiveMap; - - this.bumpMap = source.bumpMap; - this.bumpScale = source.bumpScale; - - this.normalMap = source.normalMap; - this.normalScale.copy( source.normalScale ); - - this.displacementMap = source.displacementMap; - this.displacementScale = source.displacementScale; - this.displacementBias = source.displacementBias; - - this.specularMap = source.specularMap; - - this.alphaMap = source.alphaMap; - - this.envMap = source.envMap; - this.combine = source.combine; - this.reflectivity = source.reflectivity; - this.refractionRatio = source.refractionRatio; - - this.fog = source.fog; - - this.shading = source.shading; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - this.wireframeLinecap = source.wireframeLinecap; - this.wireframeLinejoin = source.wireframeLinejoin; - - this.vertexColors = source.vertexColors; - - this.skinning = source.skinning; - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - return this; - -}; - -// File:src/materials/MeshDepthMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * opacity: , - * - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: - * } - */ - -THREE.MeshDepthMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'MeshDepthMaterial'; - - this.morphTargets = false; - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.setValues( parameters ); - -}; - -THREE.MeshDepthMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial; - -THREE.MeshDepthMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - return this; - -}; - -// File:src/materials/MeshNormalMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * - * parameters = { - * opacity: , - * - * shading: THREE.FlatShading, - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: - * } - */ - -THREE.MeshNormalMaterial = function ( parameters ) { - - THREE.Material.call( this, parameters ); - - this.type = 'MeshNormalMaterial'; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.morphTargets = false; - - this.setValues( parameters ); - -}; - -THREE.MeshNormalMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial; - -THREE.MeshNormalMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - return this; - -}; - -// File:src/materials/MultiMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.MultiMaterial = function ( materials ) { - - this.uuid = THREE.Math.generateUUID(); - - this.type = 'MultiMaterial'; - - this.materials = materials instanceof Array ? materials : []; - - this.visible = true; - -}; - -THREE.MultiMaterial.prototype = { - - constructor: THREE.MultiMaterial, - - toJSON: function () { - - var output = { - metadata: { - version: 4.2, - type: 'material', - generator: 'MaterialExporter' - }, - uuid: this.uuid, - type: this.type, - materials: [] - }; - - for ( var i = 0, l = this.materials.length; i < l; i ++ ) { - - output.materials.push( this.materials[ i ].toJSON() ); - - } - - output.visible = this.visible; - - return output; - - }, - - clone: function () { - - var material = new this.constructor(); - - for ( var i = 0; i < this.materials.length; i ++ ) { - - material.materials.push( this.materials[ i ].clone() ); - - } - - material.visible = this.visible; - - return material; - - } - -}; - -// backwards compatibility - -THREE.MeshFaceMaterial = THREE.MultiMaterial; - -// File:src/materials/PointsMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * - * size: , - * sizeAttenuation: , - * - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * vertexColors: , - * - * fog: - * } - */ - -THREE.PointsMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'PointsMaterial'; - - this.color = new THREE.Color( 0xffffff ); - - this.map = null; - - this.size = 1; - this.sizeAttenuation = true; - - this.vertexColors = THREE.NoColors; - - this.fog = true; - - this.setValues( parameters ); - -}; - -THREE.PointsMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.PointsMaterial.prototype.constructor = THREE.PointsMaterial; - -THREE.PointsMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - - this.map = source.map; - - this.size = source.size; - this.sizeAttenuation = source.sizeAttenuation; - - this.vertexColors = source.vertexColors; - - this.fog = source.fog; - - return this; - -}; - -// backwards compatibility - -THREE.PointCloudMaterial = function ( parameters ) { - - console.warn( 'THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial.' ); - return new THREE.PointsMaterial( parameters ); - -}; - -THREE.ParticleBasicMaterial = function ( parameters ) { - - console.warn( 'THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial.' ); - return new THREE.PointsMaterial( parameters ); - -}; - -THREE.ParticleSystemMaterial = function ( parameters ) { - - console.warn( 'THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial.' ); - return new THREE.PointsMaterial( parameters ); - -}; - -// File:src/materials/ShaderMaterial.js - -/** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * defines: { "label" : "value" }, - * uniforms: { "parameter1": { type: "f", value: 1.0 }, "parameter2": { type: "i" value2: 2 } }, - * - * fragmentShader: , - * vertexShader: , - * - * shading: THREE.SmoothShading, - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * wireframe: , - * wireframeLinewidth: , - * - * lights: , - * - * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, - * - * skinning: , - * morphTargets: , - * morphNormals: , - * - * fog: - * } - */ - -THREE.ShaderMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'ShaderMaterial'; - - this.defines = {}; - this.uniforms = {}; - - this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}'; - this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}'; - - this.shading = THREE.SmoothShading; - - this.linewidth = 1; - - this.wireframe = false; - this.wireframeLinewidth = 1; - - this.fog = false; // set to use scene fog - - this.lights = false; // set to use scene lights - - this.vertexColors = THREE.NoColors; // set to use "color" attribute stream - - this.skinning = false; // set to use skinning attribute streams - - this.morphTargets = false; // set to use morph targets - this.morphNormals = false; // set to use morph normals - - this.derivatives = false; // set to use derivatives - - // When rendered geometry doesn't include these attributes but the material does, - // use these default values in WebGL. This avoids errors when buffer data is missing. - this.defaultAttributeValues = { - 'color': [ 1, 1, 1 ], - 'uv': [ 0, 0 ], - 'uv2': [ 0, 0 ] - }; - - this.index0AttributeName = undefined; - - if ( parameters !== undefined ) { - - if ( parameters.attributes !== undefined ) { - - console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); - - } - - this.setValues( parameters ); - - } - -}; - -THREE.ShaderMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.ShaderMaterial.prototype.constructor = THREE.ShaderMaterial; - -THREE.ShaderMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.fragmentShader = source.fragmentShader; - this.vertexShader = source.vertexShader; - - this.uniforms = THREE.UniformsUtils.clone( source.uniforms ); - - this.attributes = source.attributes; - this.defines = source.defines; - - this.shading = source.shading; - - this.wireframe = source.wireframe; - this.wireframeLinewidth = source.wireframeLinewidth; - - this.fog = source.fog; - - this.lights = source.lights; - - this.vertexColors = source.vertexColors; - - this.skinning = source.skinning; - - this.morphTargets = source.morphTargets; - this.morphNormals = source.morphNormals; - - this.derivatives = source.derivatives; - - return this; - -}; - -THREE.ShaderMaterial.prototype.toJSON = function ( meta ) { - - var data = THREE.Material.prototype.toJSON.call( this, meta ); - - data.uniforms = this.uniforms; - data.attributes = this.attributes; - data.vertexShader = this.vertexShader; - data.fragmentShader = this.fragmentShader; - - return data; - -}; - -// File:src/materials/RawShaderMaterial.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.RawShaderMaterial = function ( parameters ) { - - THREE.ShaderMaterial.call( this, parameters ); - - this.type = 'RawShaderMaterial'; - -}; - -THREE.RawShaderMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype ); -THREE.RawShaderMaterial.prototype.constructor = THREE.RawShaderMaterial; -// File:src/materials/SpriteMaterial.js - -/** - * @author alteredq / http://alteredqualia.com/ - * - * parameters = { - * color: , - * opacity: , - * map: new THREE.Texture( ), - * - * blending: THREE.NormalBlending, - * depthTest: , - * depthWrite: , - * - * uvOffset: new THREE.Vector2(), - * uvScale: new THREE.Vector2(), - * - * fog: - * } - */ - -THREE.SpriteMaterial = function ( parameters ) { - - THREE.Material.call( this ); - - this.type = 'SpriteMaterial'; - - this.color = new THREE.Color( 0xffffff ); - this.map = null; - - this.rotation = 0; - - this.fog = false; - - // set parameters - - this.setValues( parameters ); - -}; - -THREE.SpriteMaterial.prototype = Object.create( THREE.Material.prototype ); -THREE.SpriteMaterial.prototype.constructor = THREE.SpriteMaterial; - -THREE.SpriteMaterial.prototype.copy = function ( source ) { - - THREE.Material.prototype.copy.call( this, source ); - - this.color.copy( source.color ); - this.map = source.map; - - this.rotation = source.rotation; - - this.fog = source.fog; - - return this; - -}; - -// File:src/textures/Texture.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - */ - -THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - Object.defineProperty( this, 'id', { value: THREE.TextureIdCount ++ } ); - - this.uuid = THREE.Math.generateUUID(); - - this.name = ''; - this.sourceFile = ''; - - this.image = image !== undefined ? image : THREE.Texture.DEFAULT_IMAGE; - this.mipmaps = []; - - this.mapping = mapping !== undefined ? mapping : THREE.Texture.DEFAULT_MAPPING; - - this.wrapS = wrapS !== undefined ? wrapS : THREE.ClampToEdgeWrapping; - this.wrapT = wrapT !== undefined ? wrapT : THREE.ClampToEdgeWrapping; - - this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter; - this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter; - - this.anisotropy = anisotropy !== undefined ? anisotropy : 1; - - this.format = format !== undefined ? format : THREE.RGBAFormat; - this.type = type !== undefined ? type : THREE.UnsignedByteType; - - this.offset = new THREE.Vector2( 0, 0 ); - this.repeat = new THREE.Vector2( 1, 1 ); - - this.generateMipmaps = true; - this.premultiplyAlpha = false; - this.flipY = true; - this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) - - this.version = 0; - this.onUpdate = null; - -}; - -THREE.Texture.DEFAULT_IMAGE = undefined; -THREE.Texture.DEFAULT_MAPPING = THREE.UVMapping; - -THREE.Texture.prototype = { - - constructor: THREE.Texture, - - set needsUpdate ( value ) { - - if ( value === true ) this.version ++; - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.image = source.image; - this.mipmaps = source.mipmaps.slice( 0 ); - - this.mapping = source.mapping; - - this.wrapS = source.wrapS; - this.wrapT = source.wrapT; - - this.magFilter = source.magFilter; - this.minFilter = source.minFilter; - - this.anisotropy = source.anisotropy; - - this.format = source.format; - this.type = source.type; - - this.offset.copy( source.offset ); - this.repeat.copy( source.repeat ); - - this.generateMipmaps = source.generateMipmaps; - this.premultiplyAlpha = source.premultiplyAlpha; - this.flipY = source.flipY; - this.unpackAlignment = source.unpackAlignment; - - return this; - - }, - - toJSON: function ( meta ) { - - if ( meta.textures[ this.uuid ] !== undefined ) { - - return meta.textures[ this.uuid ]; - - } - - function getDataURL( image ) { - - var canvas; - - if ( image.toDataURL !== undefined ) { - - canvas = image; - - } else { - - canvas = document.createElement( 'canvas' ); - canvas.width = image.width; - canvas.height = image.height; - - canvas.getContext( '2d' ).drawImage( image, 0, 0, image.width, image.height ); - - } - - if ( canvas.width > 2048 || canvas.height > 2048 ) { - - return canvas.toDataURL( 'image/jpeg', 0.6 ); - - } else { - - return canvas.toDataURL( 'image/png' ); - - } - - } - - var output = { - metadata: { - version: 4.4, - type: 'Texture', - generator: 'Texture.toJSON' - }, - - uuid: this.uuid, - name: this.name, - - mapping: this.mapping, - - repeat: [ this.repeat.x, this.repeat.y ], - offset: [ this.offset.x, this.offset.y ], - wrap: [ this.wrapS, this.wrapT ], - - minFilter: this.minFilter, - magFilter: this.magFilter, - anisotropy: this.anisotropy - }; - - if ( this.image !== undefined ) { - - // TODO: Move to THREE.Image - - var image = this.image; - - if ( image.uuid === undefined ) { - - image.uuid = THREE.Math.generateUUID(); // UGH - - } - - if ( meta.images[ image.uuid ] === undefined ) { - - meta.images[ image.uuid ] = { - uuid: image.uuid, - url: getDataURL( image ) - }; - - } - - output.image = image.uuid; - - } - - meta.textures[ this.uuid ] = output; - - return output; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - }, - - transformUv: function ( uv ) { - - if ( this.mapping !== THREE.UVMapping ) return; - - uv.multiply( this.repeat ); - uv.add( this.offset ); - - if ( uv.x < 0 || uv.x > 1 ) { - - switch ( this.wrapS ) { - - case THREE.RepeatWrapping: - - uv.x = uv.x - Math.floor( uv.x ); - break; - - case THREE.ClampToEdgeWrapping: - - uv.x = uv.x < 0 ? 0 : 1; - break; - - case THREE.MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { - - uv.x = Math.ceil( uv.x ) - uv.x; - - } else { - - uv.x = uv.x - Math.floor( uv.x ); - - } - break; - - } - - } - - if ( uv.y < 0 || uv.y > 1 ) { - - switch ( this.wrapT ) { - - case THREE.RepeatWrapping: - - uv.y = uv.y - Math.floor( uv.y ); - break; - - case THREE.ClampToEdgeWrapping: - - uv.y = uv.y < 0 ? 0 : 1; - break; - - case THREE.MirroredRepeatWrapping: - - if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { - - uv.y = Math.ceil( uv.y ) - uv.y; - - } else { - - uv.y = uv.y - Math.floor( uv.y ); - - } - break; - - } - - } - - if ( this.flipY ) { - - uv.y = 1 - uv.y; - - } - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.Texture.prototype ); - -THREE.TextureIdCount = 0; - -// File:src/textures/CanvasTexture.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.CanvasTexture = function ( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - THREE.Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.needsUpdate = true; - -}; - -THREE.CanvasTexture.prototype = Object.create( THREE.Texture.prototype ); -THREE.CanvasTexture.prototype.constructor = THREE.CanvasTexture; - -// File:src/textures/CubeTexture.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.CubeTexture = function ( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - mapping = mapping !== undefined ? mapping : THREE.CubeReflectionMapping; - - THREE.Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.images = images; - this.flipY = false; - -}; - -THREE.CubeTexture.prototype = Object.create( THREE.Texture.prototype ); -THREE.CubeTexture.prototype.constructor = THREE.CubeTexture; - -THREE.CubeTexture.prototype.copy = function ( source ) { - - THREE.Texture.prototype.copy.call( this, source ); - - this.images = source.images; - - return this; - -}; -// File:src/textures/CompressedTexture.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.CompressedTexture = function ( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) { - - THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.image = { width: width, height: height }; - this.mipmaps = mipmaps; - - // no flipping for cube textures - // (also flipping doesn't work for compressed textures ) - - this.flipY = false; - - // can't generate mipmaps for compressed textures - // mips must be embedded in DDS files - - this.generateMipmaps = false; - -}; - -THREE.CompressedTexture.prototype = Object.create( THREE.Texture.prototype ); -THREE.CompressedTexture.prototype.constructor = THREE.CompressedTexture; - -// File:src/textures/DataTexture.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.DataTexture = function ( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) { - - THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.image = { data: data, width: width, height: height }; - - this.magFilter = magFilter !== undefined ? magFilter : THREE.NearestFilter; - this.minFilter = minFilter !== undefined ? minFilter : THREE.NearestFilter; - - this.flipY = false; - this.generateMipmaps = false; - -}; - -THREE.DataTexture.prototype = Object.create( THREE.Texture.prototype ); -THREE.DataTexture.prototype.constructor = THREE.DataTexture; - -// File:src/textures/VideoTexture.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.VideoTexture = function ( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { - - THREE.Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); - - this.generateMipmaps = false; - - var scope = this; - - function update() { - - requestAnimationFrame( update ); - - if ( video.readyState === video.HAVE_ENOUGH_DATA ) { - - scope.needsUpdate = true; - - } - - } - - update(); - -}; - -THREE.VideoTexture.prototype = Object.create( THREE.Texture.prototype ); -THREE.VideoTexture.prototype.constructor = THREE.VideoTexture; - -// File:src/objects/Group.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Group = function () { - - THREE.Object3D.call( this ); - - this.type = 'Group'; - -}; - -THREE.Group.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Group.prototype.constructor = THREE.Group; -// File:src/objects/Points.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Points = function ( geometry, material ) { - - THREE.Object3D.call( this ); - - this.type = 'Points'; - - this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); - this.material = material !== undefined ? material : new THREE.PointsMaterial( { color: Math.random() * 0xffffff } ); - -}; - -THREE.Points.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Points.prototype.constructor = THREE.Points; - -THREE.Points.prototype.raycast = ( function () { - - var inverseMatrix = new THREE.Matrix4(); - var ray = new THREE.Ray(); - - return function raycast( raycaster, intersects ) { - - var object = this; - var geometry = object.geometry; - var threshold = raycaster.params.Points.threshold; - - inverseMatrix.getInverse( this.matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - if ( geometry.boundingBox !== null ) { - - if ( ray.isIntersectionBox( geometry.boundingBox ) === false ) { - - return; - - } - - } - - var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); - var localThresholdSq = localThreshold * localThreshold; - var position = new THREE.Vector3(); - - function testPoint( point, index ) { - - var rayPointDistanceSq = ray.distanceSqToPoint( point ); - - if ( rayPointDistanceSq < localThresholdSq ) { - - var intersectPoint = ray.closestPointToPoint( point ); - intersectPoint.applyMatrix4( object.matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( intersectPoint ); - - if ( distance < raycaster.near || distance > raycaster.far ) return; - - intersects.push( { - - distance: distance, - distanceToRay: Math.sqrt( rayPointDistanceSq ), - point: intersectPoint.clone(), - index: index, - face: null, - object: object - - } ); - - } - - } - - if ( geometry instanceof THREE.BufferGeometry ) { - - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; - - if ( index !== null ) { - - var indices = index.array; - - for ( var i = 0, il = indices.length; i < il; i ++ ) { - - var a = indices[ i ]; - - position.fromArray( positions, a * 3 ); - - testPoint( position, a ); - - } - - } else { - - for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { - - position.fromArray( positions, i * 3 ); - - testPoint( position, i ); - - } - - } - - } else { - - var vertices = geometry.vertices; - - for ( var i = 0, l = vertices.length; i < l; i ++ ) { - - testPoint( vertices[ i ], i ); - - } - - } - - }; - -}() ); - -THREE.Points.prototype.clone = function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - -}; - -// Backwards compatibility - -THREE.PointCloud = function ( geometry, material ) { - - console.warn( 'THREE.PointCloud has been renamed to THREE.Points.' ); - return new THREE.Points( geometry, material ); - -}; - -THREE.ParticleSystem = function ( geometry, material ) { - - console.warn( 'THREE.ParticleSystem has been renamed to THREE.Points.' ); - return new THREE.Points( geometry, material ); - -}; - -// File:src/objects/Line.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Line = function ( geometry, material, mode ) { - - if ( mode === 1 ) { - - console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' ); - return new THREE.LineSegments( geometry, material ); - - } - - THREE.Object3D.call( this ); - - this.type = 'Line'; - - this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); - this.material = material !== undefined ? material : new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } ); - -}; - -THREE.Line.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Line.prototype.constructor = THREE.Line; - -THREE.Line.prototype.raycast = ( function () { - - var inverseMatrix = new THREE.Matrix4(); - var ray = new THREE.Ray(); - var sphere = new THREE.Sphere(); - - return function raycast( raycaster, intersects ) { - - var precision = raycaster.linePrecision; - var precisionSq = precision * precision; - - var geometry = this.geometry; - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - // Checking boundingSphere distance to ray - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( this.matrixWorld ); - - if ( raycaster.ray.isIntersectionSphere( sphere ) === false ) { - - return; - - } - - inverseMatrix.getInverse( this.matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - var vStart = new THREE.Vector3(); - var vEnd = new THREE.Vector3(); - var interSegment = new THREE.Vector3(); - var interRay = new THREE.Vector3(); - var step = this instanceof THREE.LineSegments ? 2 : 1; - - if ( geometry instanceof THREE.BufferGeometry ) { - - var index = geometry.index; - var attributes = geometry.attributes; - - if ( index !== null ) { - - var indices = index.array; - var positions = attributes.position.array; - - for ( var i = 0, l = indices.length - 1; i < l; i += step ) { - - var a = indices[ i ]; - var b = indices[ i + 1 ]; - - vStart.fromArray( positions, a * 3 ); - vEnd.fromArray( positions, b * 3 ); - - var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - - if ( distSq > precisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } else { - - var positions = attributes.position.array; - - for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { - - vStart.fromArray( positions, 3 * i ); - vEnd.fromArray( positions, 3 * i + 3 ); - - var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); - - if ( distSq > precisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } - - } else if ( geometry instanceof THREE.Geometry ) { - - var vertices = geometry.vertices; - var nbVertices = vertices.length; - - for ( var i = 0; i < nbVertices - 1; i += step ) { - - var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); - - if ( distSq > precisionSq ) continue; - - interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation - - var distance = raycaster.ray.origin.distanceTo( interRay ); - - if ( distance < raycaster.near || distance > raycaster.far ) continue; - - intersects.push( { - - distance: distance, - // What do we want? intersection point on the ray or on the segment?? - // point: raycaster.ray.at( distance ), - point: interSegment.clone().applyMatrix4( this.matrixWorld ), - index: i, - face: null, - faceIndex: null, - object: this - - } ); - - } - - } - - }; - -}() ); - -THREE.Line.prototype.clone = function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - -}; - -// DEPRECATED - -THREE.LineStrip = 0; -THREE.LinePieces = 1; - -// File:src/objects/LineSegments.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.LineSegments = function ( geometry, material ) { - - THREE.Line.call( this, geometry, material ); - - this.type = 'LineSegments'; - -}; - -THREE.LineSegments.prototype = Object.create( THREE.Line.prototype ); -THREE.LineSegments.prototype.constructor = THREE.LineSegments; - -// File:src/objects/Mesh.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author mikael emtinger / http://gomo.se/ - * @author jonobr1 / http://jonobr1.com/ - */ - -THREE.Mesh = function ( geometry, material ) { - - THREE.Object3D.call( this ); - - this.type = 'Mesh'; - - this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); - this.material = material !== undefined ? material : new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ); - - this.updateMorphTargets(); - -}; - -THREE.Mesh.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Mesh.prototype.constructor = THREE.Mesh; - -THREE.Mesh.prototype.updateMorphTargets = function () { - - if ( this.geometry.morphTargets !== undefined && this.geometry.morphTargets.length > 0 ) { - - this.morphTargetBase = - 1; - this.morphTargetInfluences = []; - this.morphTargetDictionary = {}; - - for ( var m = 0, ml = this.geometry.morphTargets.length; m < ml; m ++ ) { - - this.morphTargetInfluences.push( 0 ); - this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m; - - } - - } - -}; - -THREE.Mesh.prototype.getMorphTargetIndexByName = function ( name ) { - - if ( this.morphTargetDictionary[ name ] !== undefined ) { - - return this.morphTargetDictionary[ name ]; - - } - - console.warn( 'THREE.Mesh.getMorphTargetIndexByName: morph target ' + name + ' does not exist. Returning 0.' ); - - return 0; - -}; - - -THREE.Mesh.prototype.raycast = ( function () { - - var inverseMatrix = new THREE.Matrix4(); - var ray = new THREE.Ray(); - var sphere = new THREE.Sphere(); - - var vA = new THREE.Vector3(); - var vB = new THREE.Vector3(); - var vC = new THREE.Vector3(); - - var tempA = new THREE.Vector3(); - var tempB = new THREE.Vector3(); - var tempC = new THREE.Vector3(); - - var uvA = new THREE.Vector2(); - var uvB = new THREE.Vector2(); - var uvC = new THREE.Vector2(); - - var barycoord = new THREE.Vector3(); - - var intersectionPoint = new THREE.Vector3(); - var intersectionPointWorld = new THREE.Vector3(); - - function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) { - - THREE.Triangle.barycoordFromPoint( point, p1, p2, p3, barycoord ); - - uv1.multiplyScalar( barycoord.x ); - uv2.multiplyScalar( barycoord.y ); - uv3.multiplyScalar( barycoord.z ); - - uv1.add( uv2 ).add( uv3 ); - - return uv1.clone(); - - } - - function checkIntersection( object, raycaster, ray, pA, pB, pC, point ){ - - var intersect; - var material = object.material; - - if ( material.side === THREE.BackSide ) { - - intersect = ray.intersectTriangle( pC, pB, pA, true, point ); - - } else { - - intersect = ray.intersectTriangle( pA, pB, pC, material.side !== THREE.DoubleSide, point ); - - } - - if ( intersect === null ) return null; - - intersectionPointWorld.copy( point ); - intersectionPointWorld.applyMatrix4( object.matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld ); - - if ( distance < raycaster.near || distance > raycaster.far ) return null; - - return { - distance: distance, - point: intersectionPointWorld.clone(), - object: object - }; - - } - - function checkBufferGeometryIntersection( object, raycaster, ray, positions, uvs, a, b, c ) { - - vA.fromArray( positions, a * 3 ); - vB.fromArray( positions, b * 3 ); - vC.fromArray( positions, c * 3 ); - - var intersection = checkIntersection( object, raycaster, ray, vA, vB, vC, intersectionPoint ); - - if ( intersection ) { - - if ( uvs ) { - - uvA.fromArray( uvs, a * 2 ); - uvB.fromArray( uvs, b * 2 ); - uvC.fromArray( uvs, c * 2 ); - - intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC ); - - } - - intersection.face = new THREE.Face3( a, b, c, THREE.Triangle.normal( vA, vB, vC ) ); - intersection.faceIndex = a; - - } - - return intersection; - - } - - return function raycast( raycaster, intersects ) { - - var geometry = this.geometry; - var material = this.material; - - if ( material === undefined ) return; - - // Checking boundingSphere distance to ray - - if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); - - var matrixWorld = this.matrixWorld; - - sphere.copy( geometry.boundingSphere ); - sphere.applyMatrix4( matrixWorld ); - - if ( raycaster.ray.isIntersectionSphere( sphere ) === false ) return; - - // Check boundingBox before continuing - - inverseMatrix.getInverse( matrixWorld ); - ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); - - if ( geometry.boundingBox !== null ) { - - if ( ray.isIntersectionBox( geometry.boundingBox ) === false ) return; - - } - - var uvs, intersection; - - if ( geometry instanceof THREE.BufferGeometry ) { - - var a, b, c; - var index = geometry.index; - var attributes = geometry.attributes; - var positions = attributes.position.array; - - if ( attributes.uv !== undefined ){ - - uvs = attributes.uv.array; - - } - - if ( index !== null ) { - - var indices = index.array; - - for ( var i = 0, l = indices.length; i < l; i += 3 ) { - - a = indices[ i ]; - b = indices[ i + 1 ]; - c = indices[ i + 2 ]; - - intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c ); - - if ( intersection ) { - - intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics - intersects.push( intersection ); - - } - - } - - } else { - - - for ( var i = 0, l = positions.length; i < l; i += 9 ) { - - a = i / 3; - b = a + 1; - c = a + 2; - - intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c ); - - if ( intersection ) { - - intersection.index = a; // triangle number in positions buffer semantics - intersects.push( intersection ); - - } - - } - - } - - } else if ( geometry instanceof THREE.Geometry ) { - - var fvA, fvB, fvC; - var isFaceMaterial = material instanceof THREE.MeshFaceMaterial; - var materials = isFaceMaterial === true ? material.materials : null; - - var vertices = geometry.vertices; - var faces = geometry.faces; - var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; - if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; - - for ( var f = 0, fl = faces.length; f < fl; f ++ ) { - - var face = faces[ f ]; - var faceMaterial = isFaceMaterial === true ? materials[ face.materialIndex ] : material; - - if ( faceMaterial === undefined ) continue; - - fvA = vertices[ face.a ]; - fvB = vertices[ face.b ]; - fvC = vertices[ face.c ]; - - if ( faceMaterial.morphTargets === true ) { - - var morphTargets = geometry.morphTargets; - var morphInfluences = this.morphTargetInfluences; - - vA.set( 0, 0, 0 ); - vB.set( 0, 0, 0 ); - vC.set( 0, 0, 0 ); - - for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { - - var influence = morphInfluences[ t ]; - - if ( influence === 0 ) continue; - - var targets = morphTargets[ t ].vertices; - - vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence ); - vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence ); - vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence ); - - } - - vA.add( fvA ); - vB.add( fvB ); - vC.add( fvC ); - - fvA = vA; - fvB = vB; - fvC = vC; - - } - - intersection = checkIntersection( this, raycaster, ray, fvA, fvB, fvC, intersectionPoint ); - - if ( intersection ) { - - if ( uvs ) { - - var uvs_f = uvs[ f ]; - uvA.copy( uvs_f[ 0 ] ); - uvB.copy( uvs_f[ 1 ] ); - uvC.copy( uvs_f[ 2 ] ); - - intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC ); - - } - - intersection.face = face; - intersection.faceIndex = f; - intersects.push( intersection ); - - } - - } - - } - - }; - -}() ); - -THREE.Mesh.prototype.clone = function () { - - return new this.constructor( this.geometry, this.material ).copy( this ); - -}; - -// File:src/objects/Bone.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ - -THREE.Bone = function ( skin ) { - - THREE.Object3D.call( this ); - - this.type = 'Bone'; - - this.skin = skin; - -}; - -THREE.Bone.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Bone.prototype.constructor = THREE.Bone; - -THREE.Bone.prototype.copy = function ( source ) { - - THREE.Object3D.prototype.copy.call( this, source ); - - this.skin = source.skin; - - return this; - -}; - -// File:src/objects/Skeleton.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author michael guerrero / http://realitymeltdown.com - * @author ikerr / http://verold.com - */ - -THREE.Skeleton = function ( bones, boneInverses, useVertexTexture ) { - - this.useVertexTexture = useVertexTexture !== undefined ? useVertexTexture : true; - - this.identityMatrix = new THREE.Matrix4(); - - // copy the bone array - - bones = bones || []; - - this.bones = bones.slice( 0 ); - - // create a bone texture or an array of floats - - if ( this.useVertexTexture ) { - - // layout (1 matrix = 4 pixels) - // RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) - // with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) - // 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) - // 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) - // 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) - - - var size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix - size = THREE.Math.nextPowerOfTwo( Math.ceil( size ) ); - size = Math.max( size, 4 ); - - this.boneTextureWidth = size; - this.boneTextureHeight = size; - - this.boneMatrices = new Float32Array( this.boneTextureWidth * this.boneTextureHeight * 4 ); // 4 floats per RGBA pixel - this.boneTexture = new THREE.DataTexture( this.boneMatrices, this.boneTextureWidth, this.boneTextureHeight, THREE.RGBAFormat, THREE.FloatType ); - - } else { - - this.boneMatrices = new Float32Array( 16 * this.bones.length ); - - } - - // use the supplied bone inverses or calculate the inverses - - if ( boneInverses === undefined ) { - - this.calculateInverses(); - - } else { - - if ( this.bones.length === boneInverses.length ) { - - this.boneInverses = boneInverses.slice( 0 ); - - } else { - - console.warn( 'THREE.Skeleton bonInverses is the wrong length.' ); - - this.boneInverses = []; - - for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { - - this.boneInverses.push( new THREE.Matrix4() ); - - } - - } - - } - -}; - -THREE.Skeleton.prototype.calculateInverses = function () { - - this.boneInverses = []; - - for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { - - var inverse = new THREE.Matrix4(); - - if ( this.bones[ b ] ) { - - inverse.getInverse( this.bones[ b ].matrixWorld ); - - } - - this.boneInverses.push( inverse ); - - } - -}; - -THREE.Skeleton.prototype.pose = function () { - - var bone; - - // recover the bind-time world matrices - - for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { - - bone = this.bones[ b ]; - - if ( bone ) { - - bone.matrixWorld.getInverse( this.boneInverses[ b ] ); - - } - - } - - // compute the local matrices, positions, rotations and scales - - for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { - - bone = this.bones[ b ]; - - if ( bone ) { - - if ( bone.parent ) { - - bone.matrix.getInverse( bone.parent.matrixWorld ); - bone.matrix.multiply( bone.matrixWorld ); - - } else { - - bone.matrix.copy( bone.matrixWorld ); - - } - - bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); - - } - - } - -}; - -THREE.Skeleton.prototype.update = ( function () { - - var offsetMatrix = new THREE.Matrix4(); - - return function update() { - - // flatten bone matrices to array - - for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { - - // compute the offset between the current and the original transform - - var matrix = this.bones[ b ] ? this.bones[ b ].matrixWorld : this.identityMatrix; - - offsetMatrix.multiplyMatrices( matrix, this.boneInverses[ b ] ); - offsetMatrix.flattenToArrayOffset( this.boneMatrices, b * 16 ); - - } - - if ( this.useVertexTexture ) { - - this.boneTexture.needsUpdate = true; - - } - - }; - -} )(); - -THREE.Skeleton.prototype.clone = function () { - - return new THREE.Skeleton( this.bones, this.boneInverses, this.useVertexTexture ); - -}; - -// File:src/objects/SkinnedMesh.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author ikerr / http://verold.com - */ - -THREE.SkinnedMesh = function ( geometry, material, useVertexTexture ) { - - THREE.Mesh.call( this, geometry, material ); - - this.type = 'SkinnedMesh'; - - this.bindMode = "attached"; - this.bindMatrix = new THREE.Matrix4(); - this.bindMatrixInverse = new THREE.Matrix4(); - - // init bones - - // TODO: remove bone creation as there is no reason (other than - // convenience) for THREE.SkinnedMesh to do this. - - var bones = []; - - if ( this.geometry && this.geometry.bones !== undefined ) { - - var bone, gbone; - - for ( var b = 0, bl = this.geometry.bones.length; b < bl; ++ b ) { - - gbone = this.geometry.bones[ b ]; - - bone = new THREE.Bone( this ); - bones.push( bone ); - - bone.name = gbone.name; - bone.position.fromArray( gbone.pos ); - bone.quaternion.fromArray( gbone.rotq ); - if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl ); - - } - - for ( var b = 0, bl = this.geometry.bones.length; b < bl; ++ b ) { - - gbone = this.geometry.bones[ b ]; - - if ( gbone.parent !== - 1 && gbone.parent !== null) { - - bones[ gbone.parent ].add( bones[ b ] ); - - } else { - - this.add( bones[ b ] ); - - } - - } - - } - - this.normalizeSkinWeights(); - - this.updateMatrixWorld( true ); - this.bind( new THREE.Skeleton( bones, undefined, useVertexTexture ), this.matrixWorld ); - -}; - - -THREE.SkinnedMesh.prototype = Object.create( THREE.Mesh.prototype ); -THREE.SkinnedMesh.prototype.constructor = THREE.SkinnedMesh; - -THREE.SkinnedMesh.prototype.bind = function( skeleton, bindMatrix ) { - - this.skeleton = skeleton; - - if ( bindMatrix === undefined ) { - - this.updateMatrixWorld( true ); - - this.skeleton.calculateInverses(); - - bindMatrix = this.matrixWorld; - - } - - this.bindMatrix.copy( bindMatrix ); - this.bindMatrixInverse.getInverse( bindMatrix ); - -}; - -THREE.SkinnedMesh.prototype.pose = function () { - - this.skeleton.pose(); - -}; - -THREE.SkinnedMesh.prototype.normalizeSkinWeights = function () { - - if ( this.geometry instanceof THREE.Geometry ) { - - for ( var i = 0; i < this.geometry.skinIndices.length; i ++ ) { - - var sw = this.geometry.skinWeights[ i ]; - - var scale = 1.0 / sw.lengthManhattan(); - - if ( scale !== Infinity ) { - - sw.multiplyScalar( scale ); - - } else { - - sw.set( 1 ); // this will be normalized by the shader anyway - - } - - } - - } else { - - // skinning weights assumed to be normalized for THREE.BufferGeometry - - } - -}; - -THREE.SkinnedMesh.prototype.updateMatrixWorld = function( force ) { - - THREE.Mesh.prototype.updateMatrixWorld.call( this, true ); - - if ( this.bindMode === "attached" ) { - - this.bindMatrixInverse.getInverse( this.matrixWorld ); - - } else if ( this.bindMode === "detached" ) { - - this.bindMatrixInverse.getInverse( this.bindMatrix ); - - } else { - - console.warn( 'THREE.SkinnedMesh unrecognized bindMode: ' + this.bindMode ); - - } - -}; - -THREE.SkinnedMesh.prototype.clone = function() { - - return new this.constructor( this.geometry, this.material, this.useVertexTexture ).copy( this ); - -}; - -// File:src/objects/LOD.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.LOD = function () { - - THREE.Object3D.call( this ); - - this.type = 'LOD'; - - Object.defineProperties( this, { - levels: { - enumerable: true, - value: [] - }, - objects: { - get: function () { - - console.warn( 'THREE.LOD: .objects has been renamed to .levels.' ); - return this.levels; - - } - } - } ); - -}; - - -THREE.LOD.prototype = Object.create( THREE.Object3D.prototype ); -THREE.LOD.prototype.constructor = THREE.LOD; - -THREE.LOD.prototype.addLevel = function ( object, distance ) { - - if ( distance === undefined ) distance = 0; - - distance = Math.abs( distance ); - - var levels = this.levels; - - for ( var l = 0; l < levels.length; l ++ ) { - - if ( distance < levels[ l ].distance ) { - - break; - - } - - } - - levels.splice( l, 0, { distance: distance, object: object } ); - - this.add( object ); - -}; - -THREE.LOD.prototype.getObjectForDistance = function ( distance ) { - - var levels = this.levels; - - for ( var i = 1, l = levels.length; i < l; i ++ ) { - - if ( distance < levels[ i ].distance ) { - - break; - - } - - } - - return levels[ i - 1 ].object; - -}; - -THREE.LOD.prototype.raycast = ( function () { - - var matrixPosition = new THREE.Vector3(); - - return function raycast( raycaster, intersects ) { - - matrixPosition.setFromMatrixPosition( this.matrixWorld ); - - var distance = raycaster.ray.origin.distanceTo( matrixPosition ); - - this.getObjectForDistance( distance ).raycast( raycaster, intersects ); - - }; - -}() ); - -THREE.LOD.prototype.update = function () { - - var v1 = new THREE.Vector3(); - var v2 = new THREE.Vector3(); - - return function update( camera ) { - - var levels = this.levels; - - if ( levels.length > 1 ) { - - v1.setFromMatrixPosition( camera.matrixWorld ); - v2.setFromMatrixPosition( this.matrixWorld ); - - var distance = v1.distanceTo( v2 ); - - levels[ 0 ].object.visible = true; - - for ( var i = 1, l = levels.length; i < l; i ++ ) { - - if ( distance >= levels[ i ].distance ) { - - levels[ i - 1 ].object.visible = false; - levels[ i ].object.visible = true; - - } else { - - break; - - } - - } - - for ( ; i < l; i ++ ) { - - levels[ i ].object.visible = false; - - } - - } - - }; - -}(); - -THREE.LOD.prototype.copy = function ( source ) { - - THREE.Object3D.prototype.copy.call( this, source, false ); - - var levels = source.levels; - - for ( var i = 0, l = levels.length; i < l; i ++ ) { - - var level = levels[ i ]; - - this.addLevel( level.object.clone(), level.distance ); - - } - - return this; - -}; - -THREE.LOD.prototype.toJSON = function ( meta ) { - - var data = THREE.Object3D.prototype.toJSON.call( this, meta ); - - data.object.levels = []; - - var levels = this.levels; - - for ( var i = 0, l = levels.length; i < l; i ++ ) { - - var level = levels[ i ]; - - data.object.levels.push( { - object: level.object.uuid, - distance: level.distance - } ); - - } - - return data; - -}; - -// File:src/objects/Sprite.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Sprite = ( function () { - - var indices = new Uint16Array( [ 0, 1, 2, 0, 2, 3 ] ); - var vertices = new Float32Array( [ - 0.5, - 0.5, 0, 0.5, - 0.5, 0, 0.5, 0.5, 0, - 0.5, 0.5, 0 ] ); - var uvs = new Float32Array( [ 0, 0, 1, 0, 1, 1, 0, 1 ] ); - - var geometry = new THREE.BufferGeometry(); - geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) ); - geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) ); - - return function Sprite( material ) { - - THREE.Object3D.call( this ); - - this.type = 'Sprite'; - - this.geometry = geometry; - this.material = ( material !== undefined ) ? material : new THREE.SpriteMaterial(); - - }; - -} )(); - -THREE.Sprite.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Sprite.prototype.constructor = THREE.Sprite; - -THREE.Sprite.prototype.raycast = ( function () { - - var matrixPosition = new THREE.Vector3(); - - return function raycast( raycaster, intersects ) { - - matrixPosition.setFromMatrixPosition( this.matrixWorld ); - - var distanceSq = raycaster.ray.distanceSqToPoint( matrixPosition ); - var guessSizeSq = this.scale.x * this.scale.y; - - if ( distanceSq > guessSizeSq ) { - - return; - - } - - intersects.push( { - - distance: Math.sqrt( distanceSq ), - point: this.position, - face: null, - object: this - - } ); - - }; - -}() ); - -THREE.Sprite.prototype.clone = function () { - - return new this.constructor( this.material ).copy( this ); - -}; - -// Backwards compatibility - -THREE.Particle = THREE.Sprite; - -// File:src/objects/LensFlare.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.LensFlare = function ( texture, size, distance, blending, color ) { - - THREE.Object3D.call( this ); - - this.lensFlares = []; - - this.positionScreen = new THREE.Vector3(); - this.customUpdateCallback = undefined; - - if ( texture !== undefined ) { - - this.add( texture, size, distance, blending, color ); - - } - -}; - -THREE.LensFlare.prototype = Object.create( THREE.Object3D.prototype ); -THREE.LensFlare.prototype.constructor = THREE.LensFlare; - - -/* - * Add: adds another flare - */ - -THREE.LensFlare.prototype.add = function ( texture, size, distance, blending, color, opacity ) { - - if ( size === undefined ) size = - 1; - if ( distance === undefined ) distance = 0; - if ( opacity === undefined ) opacity = 1; - if ( color === undefined ) color = new THREE.Color( 0xffffff ); - if ( blending === undefined ) blending = THREE.NormalBlending; - - distance = Math.min( distance, Math.max( 0, distance ) ); - - this.lensFlares.push( { - texture: texture, // THREE.Texture - size: size, // size in pixels (-1 = use texture.width) - distance: distance, // distance (0-1) from light source (0=at light source) - x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is in front z = 1 is back - scale: 1, // scale - rotation: 0, // rotation - opacity: opacity, // opacity - color: color, // color - blending: blending // blending - } ); - -}; - -/* - * Update lens flares update positions on all flares based on the screen position - * Set myLensFlare.customUpdateCallback to alter the flares in your project specific way. - */ - -THREE.LensFlare.prototype.updateLensFlares = function () { - - var f, fl = this.lensFlares.length; - var flare; - var vecX = - this.positionScreen.x * 2; - var vecY = - this.positionScreen.y * 2; - - for ( f = 0; f < fl; f ++ ) { - - flare = this.lensFlares[ f ]; - - flare.x = this.positionScreen.x + vecX * flare.distance; - flare.y = this.positionScreen.y + vecY * flare.distance; - - flare.wantedRotation = flare.x * Math.PI * 0.25; - flare.rotation += ( flare.wantedRotation - flare.rotation ) * 0.25; - - } - -}; - -THREE.LensFlare.prototype.copy = function ( source ) { - - THREE.Object3D.prototype.copy.call( this, source ); - - this.positionScreen.copy( source.positionScreen ); - this.customUpdateCallback = source.customUpdateCallback; - - for ( var i = 0, l = source.lensFlares.length; i < l; i ++ ) { - - this.lensFlares.push( source.lensFlares[ i ] ); - - } - - return this; - -}; - -// File:src/scenes/Scene.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Scene = function () { - - THREE.Object3D.call( this ); - - this.type = 'Scene'; - - this.fog = null; - this.overrideMaterial = null; - - this.autoUpdate = true; // checked by the renderer - -}; - -THREE.Scene.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Scene.prototype.constructor = THREE.Scene; - -THREE.Scene.prototype.copy = function ( source ) { - - THREE.Object3D.prototype.copy.call( this, source ); - - if ( source.fog !== null ) this.fog = source.fog.clone(); - if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); - - this.autoUpdate = source.autoUpdate; - this.matrixAutoUpdate = source.matrixAutoUpdate; - - return this; - -}; - -// File:src/scenes/Fog.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.Fog = function ( color, near, far ) { - - this.name = ''; - - this.color = new THREE.Color( color ); - - this.near = ( near !== undefined ) ? near : 1; - this.far = ( far !== undefined ) ? far : 1000; - -}; - -THREE.Fog.prototype.clone = function () { - - return new THREE.Fog( this.color.getHex(), this.near, this.far ); - -}; - -// File:src/scenes/FogExp2.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.FogExp2 = function ( color, density ) { - - this.name = ''; - - this.color = new THREE.Color( color ); - this.density = ( density !== undefined ) ? density : 0.00025; - -}; - -THREE.FogExp2.prototype.clone = function () { - - return new THREE.FogExp2( this.color.getHex(), this.density ); - -}; - -// File:src/renderers/shaders/ShaderChunk.js - -THREE.ShaderChunk = {}; - -// File:src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl - -THREE.ShaderChunk[ 'alphamap_fragment'] = "#ifdef USE_ALPHAMAP\n\n diffuseColor.a *= texture2D( alphaMap, vUv ).g;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl - -THREE.ShaderChunk[ 'alphamap_pars_fragment'] = "#ifdef USE_ALPHAMAP\n\n uniform sampler2D alphaMap;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl - -THREE.ShaderChunk[ 'alphatest_fragment'] = "#ifdef ALPHATEST\n\n if ( diffuseColor.a < ALPHATEST ) discard;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/aomap_fragment.glsl - -THREE.ShaderChunk[ 'aomap_fragment'] = "#ifdef USE_AOMAP\n\n totalAmbientLight *= ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl - -THREE.ShaderChunk[ 'aomap_pars_fragment'] = "#ifdef USE_AOMAP\n\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/begin_vertex.glsl - -THREE.ShaderChunk[ 'begin_vertex'] = "\nvec3 transformed = vec3( position );\n"; - -// File:src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl - -THREE.ShaderChunk[ 'beginnormal_vertex'] = "\nvec3 objectNormal = vec3( normal );\n"; - -// File:src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'bumpmap_pars_fragment'] = "#ifdef USE_BUMPMAP\n\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n\n\n\n vec2 dHdxy_fwd() {\n\n vec2 dSTdx = dFdx( vUv );\n vec2 dSTdy = dFdy( vUv );\n\n float Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n\n return vec2( dBx, dBy );\n\n }\n\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n\n vec3 vSigmaX = dFdx( surf_pos );\n vec3 vSigmaY = dFdy( surf_pos );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n\n float fDet = dot( vSigmaX, R1 );\n\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n\n }\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/color_fragment.glsl - -THREE.ShaderChunk[ 'color_fragment'] = "#ifdef USE_COLOR\n\n diffuseColor.rgb *= vColor;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl - -THREE.ShaderChunk[ 'color_pars_fragment'] = "#ifdef USE_COLOR\n\n varying vec3 vColor;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl - -THREE.ShaderChunk[ 'color_pars_vertex'] = "#ifdef USE_COLOR\n\n varying vec3 vColor;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/color_vertex.glsl - -THREE.ShaderChunk[ 'color_vertex'] = "#ifdef USE_COLOR\n\n vColor.xyz = color.xyz;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/common.glsl - -THREE.ShaderChunk[ 'common'] = "#define PI 3.14159\n#define PI2 6.28318\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\n\nvec3 transformDirection( in vec3 normal, in mat4 matrix ) {\n\n return normalize( ( matrix * vec4( normal, 0.0 ) ).xyz );\n\n}\n\nvec3 inverseTransformDirection( in vec3 normal, in mat4 matrix ) {\n\n return normalize( ( vec4( normal, 0.0 ) * matrix ).xyz );\n\n}\n\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\n float distance = dot( planeNormal, point - pointOnPlane );\n\n return - distance * planeNormal + point;\n\n}\n\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\n return sign( dot( point - pointOnPlane, planeNormal ) );\n\n}\n\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n\n return lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n\n}\n\nfloat calcLightAttenuation( float lightDistance, float cutoffDistance, float decayExponent ) {\n\n if ( decayExponent > 0.0 ) {\n\n return pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n\n }\n\n return 1.0;\n\n}\n\nvec3 F_Schlick( in vec3 specularColor, in float dotLH ) {\n\n\n float fresnel = exp2( ( -5.55437 * dotLH - 6.98316 ) * dotLH );\n\n return ( 1.0 - specularColor ) * fresnel + specularColor;\n\n}\n\nfloat G_BlinnPhong_Implicit( /* in float dotNL, in float dotNV */ ) {\n\n\n return 0.25;\n\n}\n\nfloat D_BlinnPhong( in float shininess, in float dotNH ) {\n\n\n return ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n\n}\n\nvec3 BRDF_BlinnPhong( in vec3 specularColor, in float shininess, in vec3 normal, in vec3 lightDir, in vec3 viewDir ) {\n\n vec3 halfDir = normalize( lightDir + viewDir );\n\n float dotNH = saturate( dot( normal, halfDir ) );\n float dotLH = saturate( dot( lightDir, halfDir ) );\n\n vec3 F = F_Schlick( specularColor, dotLH );\n\n float G = G_BlinnPhong_Implicit( /* dotNL, dotNV */ );\n\n float D = D_BlinnPhong( shininess, dotNH );\n\n return F * G * D;\n\n}\n\nvec3 inputToLinear( in vec3 a ) {\n\n #ifdef GAMMA_INPUT\n\n return pow( a, vec3( float( GAMMA_FACTOR ) ) );\n\n #else\n\n return a;\n\n #endif\n\n}\n\nvec3 linearToOutput( in vec3 a ) {\n\n #ifdef GAMMA_OUTPUT\n\n return pow( a, vec3( 1.0 / float( GAMMA_FACTOR ) ) );\n\n #else\n\n return a;\n\n #endif\n\n}\n"; - -// File:src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl - -THREE.ShaderChunk[ 'defaultnormal_vertex'] = "#ifdef FLIP_SIDED\n\n objectNormal = -objectNormal;\n\n#endif\n\nvec3 transformedNormal = normalMatrix * objectNormal;\n"; - -// File:src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl - -THREE.ShaderChunk[ 'displacementmap_vertex'] = "#ifdef USE_DISPLACEMENTMAP\n\n transformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl - -THREE.ShaderChunk[ 'displacementmap_pars_vertex'] = "#ifdef USE_DISPLACEMENTMAP\n\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl - -THREE.ShaderChunk[ 'emissivemap_fragment'] = "#ifdef USE_EMISSIVEMAP\n\n vec4 emissiveColor = texture2D( emissiveMap, vUv );\n\n emissiveColor.rgb = inputToLinear( emissiveColor.rgb );\n\n totalEmissiveLight *= emissiveColor.rgb;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl - -THREE.ShaderChunk[ 'emissivemap_pars_fragment'] = "#ifdef USE_EMISSIVEMAP\n\n uniform sampler2D emissiveMap;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/envmap_fragment.glsl - -THREE.ShaderChunk[ 'envmap_fragment'] = "#ifdef USE_ENVMAP\n\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\n vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n\n #ifdef ENVMAP_MODE_REFLECTION\n\n vec3 reflectVec = reflect( cameraToVertex, worldNormal );\n\n #else\n\n vec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n\n #endif\n\n #else\n\n vec3 reflectVec = vReflect;\n\n #endif\n\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n\n #elif defined( ENVMAP_TYPE_EQUIREC )\n vec2 sampleUV;\n sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n vec4 envColor = texture2D( envMap, sampleUV );\n\n #elif defined( ENVMAP_TYPE_SPHERE )\n vec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n #endif\n\n envColor.xyz = inputToLinear( envColor.xyz );\n\n #ifdef ENVMAP_BLENDING_MULTIPLY\n\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n\n #elif defined( ENVMAP_BLENDING_MIX )\n\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n\n #elif defined( ENVMAP_BLENDING_ADD )\n\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n\n #endif\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'envmap_pars_fragment'] = "#ifdef USE_ENVMAP\n\n uniform float reflectivity;\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n uniform float flipEnvMap;\n\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n\n uniform float refractionRatio;\n\n #else\n\n varying vec3 vReflect;\n\n #endif\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl - -THREE.ShaderChunk[ 'envmap_pars_vertex'] = "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG )\n\n varying vec3 vReflect;\n\n uniform float refractionRatio;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/envmap_vertex.glsl - -THREE.ShaderChunk[ 'envmap_vertex'] = "#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP ) && ! defined( PHONG )\n\n vec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n\n #ifdef ENVMAP_MODE_REFLECTION\n\n vReflect = reflect( cameraToVertex, worldNormal );\n\n #else\n\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n\n #endif\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/fog_fragment.glsl - -THREE.ShaderChunk[ 'fog_fragment'] = "#ifdef USE_FOG\n\n #ifdef USE_LOGDEPTHBUF_EXT\n\n float depth = gl_FragDepthEXT / gl_FragCoord.w;\n\n #else\n\n float depth = gl_FragCoord.z / gl_FragCoord.w;\n\n #endif\n\n #ifdef FOG_EXP2\n\n float fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\n\n #else\n\n float fogFactor = smoothstep( fogNear, fogFar, depth );\n\n #endif\n \n outgoingLight = mix( outgoingLight, fogColor, fogFactor );\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl - -THREE.ShaderChunk[ 'fog_pars_fragment'] = "#ifdef USE_FOG\n\n uniform vec3 fogColor;\n\n #ifdef FOG_EXP2\n\n uniform float fogDensity;\n\n #else\n\n uniform float fogNear;\n uniform float fogFar;\n #endif\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/hemilight_fragment.glsl - -THREE.ShaderChunk[ 'hemilight_fragment'] = "#if MAX_HEMI_LIGHTS > 0\n\n for ( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\n vec3 lightDir = hemisphereLightDirection[ i ];\n\n float dotProduct = dot( normal, lightDir );\n\n float hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\n vec3 lightColor = mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\n totalAmbientLight += lightColor;\n\n }\n\n#endif\n\n"; - -// File:src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl - -THREE.ShaderChunk[ 'lightmap_fragment'] = "#ifdef USE_LIGHTMAP\n\n totalAmbientLight += texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'lightmap_pars_fragment'] = "#ifdef USE_LIGHTMAP\n\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/lights_lambert_pars_vertex.glsl - -THREE.ShaderChunk[ 'lights_lambert_pars_vertex'] = "#if MAX_DIR_LIGHTS > 0\n\n uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n uniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n uniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n uniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n uniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n uniform float pointLightDecay[ MAX_POINT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n uniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n uniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n uniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n uniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n uniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n uniform float spotLightDecay[ MAX_SPOT_LIGHTS ];\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl - -THREE.ShaderChunk[ 'lights_lambert_vertex'] = "vLightFront = vec3( 0.0 );\n\n#ifdef DOUBLE_SIDED\n\n vLightBack = vec3( 0.0 );\n\n#endif\n\nvec3 normal = normalize( transformedNormal );\n\n#if MAX_POINT_LIGHTS > 0\n\n for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\n vec3 lightColor = pointLightColor[ i ];\n\n vec3 lVector = pointLightPosition[ i ] - mvPosition.xyz;\n vec3 lightDir = normalize( lVector );\n\n\n float attenuation = calcLightAttenuation( length( lVector ), pointLightDistance[ i ], pointLightDecay[ i ] );\n\n\n float dotProduct = dot( normal, lightDir );\n\n vLightFront += lightColor * attenuation * saturate( dotProduct );\n\n #ifdef DOUBLE_SIDED\n\n vLightBack += lightColor * attenuation * saturate( - dotProduct );\n\n #endif\n\n }\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n for ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\n vec3 lightColor = spotLightColor[ i ];\n\n vec3 lightPosition = spotLightPosition[ i ];\n vec3 lVector = lightPosition - mvPosition.xyz;\n vec3 lightDir = normalize( lVector );\n\n float spotEffect = dot( spotLightDirection[ i ], lightDir );\n\n if ( spotEffect > spotLightAngleCos[ i ] ) {\n\n spotEffect = saturate( pow( saturate( spotEffect ), spotLightExponent[ i ] ) );\n\n\n float attenuation = calcLightAttenuation( length( lVector ), spotLightDistance[ i ], spotLightDecay[ i ] );\n\n attenuation *= spotEffect;\n\n\n float dotProduct = dot( normal, lightDir );\n\n vLightFront += lightColor * attenuation * saturate( dotProduct );\n\n #ifdef DOUBLE_SIDED\n\n vLightBack += lightColor * attenuation * saturate( - dotProduct );\n\n #endif\n\n }\n\n }\n\n#endif\n\n#if MAX_DIR_LIGHTS > 0\n\n for ( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\n vec3 lightColor = directionalLightColor[ i ];\n\n vec3 lightDir = directionalLightDirection[ i ];\n\n\n float dotProduct = dot( normal, lightDir );\n\n vLightFront += lightColor * saturate( dotProduct );\n\n #ifdef DOUBLE_SIDED\n\n vLightBack += lightColor * saturate( - dotProduct );\n\n #endif\n\n }\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n for ( int i = 0; i < MAX_HEMI_LIGHTS; i ++ ) {\n\n vec3 lightDir = hemisphereLightDirection[ i ];\n\n\n float dotProduct = dot( normal, lightDir );\n\n float hemiDiffuseWeight = 0.5 * dotProduct + 0.5;\n\n vLightFront += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeight );\n\n #ifdef DOUBLE_SIDED\n\n float hemiDiffuseWeightBack = - 0.5 * dotProduct + 0.5;\n\n vLightBack += mix( hemisphereLightGroundColor[ i ], hemisphereLightSkyColor[ i ], hemiDiffuseWeightBack );\n\n #endif\n\n }\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl - -THREE.ShaderChunk[ 'lights_phong_fragment'] = "vec3 viewDir = normalize( vViewPosition );\n\nvec3 totalDiffuseLight = vec3( 0.0 );\nvec3 totalSpecularLight = vec3( 0.0 );\n\n#if MAX_POINT_LIGHTS > 0\n\n for ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n\n vec3 lightColor = pointLightColor[ i ];\n\n vec3 lightPosition = pointLightPosition[ i ];\n vec3 lVector = lightPosition + vViewPosition.xyz;\n vec3 lightDir = normalize( lVector );\n\n\n float attenuation = calcLightAttenuation( length( lVector ), pointLightDistance[ i ], pointLightDecay[ i ] );\n\n\n float cosineTerm = saturate( dot( normal, lightDir ) );\n\n totalDiffuseLight += lightColor * attenuation * cosineTerm;\n\n\n vec3 brdf = BRDF_BlinnPhong( specular, shininess, normal, lightDir, viewDir );\n\n totalSpecularLight += brdf * specularStrength * lightColor * attenuation * cosineTerm;\n\n\n }\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n for ( int i = 0; i < MAX_SPOT_LIGHTS; i ++ ) {\n\n vec3 lightColor = spotLightColor[ i ];\n\n vec3 lightPosition = spotLightPosition[ i ];\n vec3 lVector = lightPosition + vViewPosition.xyz;\n vec3 lightDir = normalize( lVector );\n\n float spotEffect = dot( spotLightDirection[ i ], lightDir );\n\n if ( spotEffect > spotLightAngleCos[ i ] ) {\n\n spotEffect = saturate( pow( saturate( spotEffect ), spotLightExponent[ i ] ) );\n\n\n float attenuation = calcLightAttenuation( length( lVector ), spotLightDistance[ i ], spotLightDecay[ i ] );\n\n attenuation *= spotEffect;\n\n\n float cosineTerm = saturate( dot( normal, lightDir ) );\n\n totalDiffuseLight += lightColor * attenuation * cosineTerm;\n\n\n vec3 brdf = BRDF_BlinnPhong( specular, shininess, normal, lightDir, viewDir );\n\n totalSpecularLight += brdf * specularStrength * lightColor * attenuation * cosineTerm;\n\n }\n\n }\n\n#endif\n\n#if MAX_DIR_LIGHTS > 0\n\n for ( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\n\n vec3 lightColor = directionalLightColor[ i ];\n\n vec3 lightDir = directionalLightDirection[ i ];\n\n\n float cosineTerm = saturate( dot( normal, lightDir ) );\n\n totalDiffuseLight += lightColor * cosineTerm;\n\n\n vec3 brdf = BRDF_BlinnPhong( specular, shininess, normal, lightDir, viewDir );\n\n totalSpecularLight += brdf * specularStrength * lightColor * cosineTerm;\n\n }\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl - -THREE.ShaderChunk[ 'lights_phong_pars_fragment'] = "uniform vec3 ambientLightColor;\n\n#if MAX_DIR_LIGHTS > 0\n\n uniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\n uniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n\n#endif\n\n#if MAX_HEMI_LIGHTS > 0\n\n uniform vec3 hemisphereLightSkyColor[ MAX_HEMI_LIGHTS ];\n uniform vec3 hemisphereLightGroundColor[ MAX_HEMI_LIGHTS ];\n uniform vec3 hemisphereLightDirection[ MAX_HEMI_LIGHTS ];\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n uniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n\n uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n uniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n uniform float pointLightDecay[ MAX_POINT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0\n\n uniform vec3 spotLightColor[ MAX_SPOT_LIGHTS ];\n uniform vec3 spotLightPosition[ MAX_SPOT_LIGHTS ];\n uniform vec3 spotLightDirection[ MAX_SPOT_LIGHTS ];\n uniform float spotLightAngleCos[ MAX_SPOT_LIGHTS ];\n uniform float spotLightExponent[ MAX_SPOT_LIGHTS ];\n uniform float spotLightDistance[ MAX_SPOT_LIGHTS ];\n uniform float spotLightDecay[ MAX_SPOT_LIGHTS ];\n\n#endif\n\n#if MAX_SPOT_LIGHTS > 0 || defined( USE_ENVMAP )\n\n varying vec3 vWorldPosition;\n\n#endif\n\nvarying vec3 vViewPosition;\n\n#ifndef FLAT_SHADED\n\n varying vec3 vNormal;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/lights_phong_pars_vertex.glsl - -THREE.ShaderChunk[ 'lights_phong_pars_vertex'] = "#if MAX_SPOT_LIGHTS > 0 || defined( USE_ENVMAP )\n\n varying vec3 vWorldPosition;\n\n#endif\n\n#if MAX_POINT_LIGHTS > 0\n\n uniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/lights_phong_vertex.glsl - -THREE.ShaderChunk[ 'lights_phong_vertex'] = "#if MAX_SPOT_LIGHTS > 0 || defined( USE_ENVMAP )\n\n vWorldPosition = worldPosition.xyz;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/linear_to_gamma_fragment.glsl - -THREE.ShaderChunk[ 'linear_to_gamma_fragment'] = "\n outgoingLight = linearToOutput( outgoingLight );\n"; - -// File:src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl - -THREE.ShaderChunk[ 'logdepthbuf_fragment'] = "#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n\n gl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl - -THREE.ShaderChunk[ 'logdepthbuf_pars_fragment'] = "#ifdef USE_LOGDEPTHBUF\n\n uniform float logDepthBufFC;\n\n #ifdef USE_LOGDEPTHBUF_EXT\n\n varying float vFragDepth;\n\n #endif\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl - -THREE.ShaderChunk[ 'logdepthbuf_pars_vertex'] = "#ifdef USE_LOGDEPTHBUF\n\n #ifdef USE_LOGDEPTHBUF_EXT\n\n varying float vFragDepth;\n\n #endif\n\n uniform float logDepthBufFC;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl - -THREE.ShaderChunk[ 'logdepthbuf_vertex'] = "#ifdef USE_LOGDEPTHBUF\n\n gl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n\n #ifdef USE_LOGDEPTHBUF_EXT\n\n vFragDepth = 1.0 + gl_Position.w;\n\n#else\n\n gl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n\n #endif\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/map_fragment.glsl - -THREE.ShaderChunk[ 'map_fragment'] = "#ifdef USE_MAP\n\n vec4 texelColor = texture2D( map, vUv );\n\n texelColor.xyz = inputToLinear( texelColor.xyz );\n\n diffuseColor *= texelColor;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl - -THREE.ShaderChunk[ 'map_pars_fragment'] = "#ifdef USE_MAP\n\n uniform sampler2D map;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl - -THREE.ShaderChunk[ 'map_particle_fragment'] = "#ifdef USE_MAP\n\n diffuseColor *= texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl - -THREE.ShaderChunk[ 'map_particle_pars_fragment'] = "#ifdef USE_MAP\n\n uniform vec4 offsetRepeat;\n uniform sampler2D map;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl - -THREE.ShaderChunk[ 'morphnormal_vertex'] = "#ifdef USE_MORPHNORMALS\n\n objectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n objectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n objectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n objectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl - -THREE.ShaderChunk[ 'morphtarget_pars_vertex'] = "#ifdef USE_MORPHTARGETS\n\n #ifndef USE_MORPHNORMALS\n\n uniform float morphTargetInfluences[ 8 ];\n\n #else\n\n uniform float morphTargetInfluences[ 4 ];\n\n #endif\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl - -THREE.ShaderChunk[ 'morphtarget_vertex'] = "#ifdef USE_MORPHTARGETS\n\n transformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n transformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n transformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n transformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n\n #ifndef USE_MORPHNORMALS\n\n transformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n transformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n transformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n transformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n\n #endif\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/normal_phong_fragment.glsl - -THREE.ShaderChunk[ 'normal_phong_fragment'] = "#ifndef FLAT_SHADED\n\n vec3 normal = normalize( vNormal );\n\n #ifdef DOUBLE_SIDED\n\n normal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n\n #endif\n\n#else\n\n vec3 fdx = dFdx( vViewPosition );\n vec3 fdy = dFdy( vViewPosition );\n vec3 normal = normalize( cross( fdx, fdy ) );\n\n#endif\n\n#ifdef USE_NORMALMAP\n\n normal = perturbNormal2Arb( -vViewPosition, normal );\n\n#elif defined( USE_BUMPMAP )\n\n normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n\n#endif\n\n"; - -// File:src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'normalmap_pars_fragment'] = "#ifdef USE_NORMALMAP\n\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n\n\n vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( vUv.st );\n vec2 st1 = dFdy( vUv.st );\n\n vec3 S = normalize( q0 * st1.t - q1 * st0.t );\n vec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n vec3 N = normalize( surf_norm );\n\n vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n mapN.xy = normalScale * mapN.xy;\n mat3 tsn = mat3( S, T, N );\n return normalize( tsn * mapN );\n\n }\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/project_vertex.glsl - -THREE.ShaderChunk[ 'project_vertex'] = "#ifdef USE_SKINNING\n\n vec4 mvPosition = modelViewMatrix * skinned;\n\n#else\n\n vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n\n#endif\n\ngl_Position = projectionMatrix * mvPosition;\n"; - -// File:src/renderers/shaders/ShaderChunk/shadowmap_fragment.glsl - -THREE.ShaderChunk[ 'shadowmap_fragment'] = "#ifdef USE_SHADOWMAP\n\n for ( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\n float texelSizeY = 1.0 / shadowMapSize[ i ].y;\n\n float shadow = 0.0;\n\n#if defined( POINT_LIGHT_SHADOWS )\n\n bool isPointLight = shadowDarkness[ i ] < 0.0;\n\n if ( isPointLight ) {\n\n float realShadowDarkness = abs( shadowDarkness[ i ] );\n\n vec3 lightToPosition = vShadowCoord[ i ].xyz;\n\n #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n\n vec3 bd3D = normalize( lightToPosition );\n float dp = length( lightToPosition );\n\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D, texelSizeY ) ), shadowBias[ i ], shadow );\n\n\n #if defined( SHADOWMAP_TYPE_PCF )\n const float Dr = 1.25;\n #elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n const float Dr = 2.25;\n #endif\n\n float os = Dr * 2.0 * texelSizeY;\n\n const vec3 Gsd = vec3( - 1, 0, 1 );\n\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.zzz * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.zxz * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.xxz * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.xzz * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.zzx * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.zxx * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.xxx * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.xzx * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.zzy * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.zxy * os, texelSizeY ) ), shadowBias[ i ], shadow );\n\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.xxy * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.xzy * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.zyz * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.xyz * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.zyx * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.xyx * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.yzz * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.yxz * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.yxx * os, texelSizeY ) ), shadowBias[ i ], shadow );\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D + Gsd.yzx * os, texelSizeY ) ), shadowBias[ i ], shadow );\n\n shadow *= realShadowDarkness * ( 1.0 / 21.0 );\n\n #else \n vec3 bd3D = normalize( lightToPosition );\n float dp = length( lightToPosition );\n\n adjustShadowValue1K( dp, texture2D( shadowMap[ i ], cubeToUV( bd3D, texelSizeY ) ), shadowBias[ i ], shadow );\n\n shadow *= realShadowDarkness;\n\n #endif\n\n } else {\n\n#endif \n float texelSizeX = 1.0 / shadowMapSize[ i ].x;\n\n vec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\n\n\n bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n bool inFrustum = all( inFrustumVec );\n\n bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n\n bool frustumTest = all( frustumTestVec );\n\n if ( frustumTest ) {\n\n #if defined( SHADOWMAP_TYPE_PCF )\n\n\n /*\n for ( float y = -1.25; y <= 1.25; y += 1.25 )\n for ( float x = -1.25; x <= 1.25; x += 1.25 ) {\n vec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\n float fDepth = unpackDepth( rgbaDepth );\n if ( fDepth < shadowCoord.z )\n shadow += 1.0;\n }\n shadow /= 9.0;\n */\n\n shadowCoord.z += shadowBias[ i ];\n\n const float ShadowDelta = 1.0 / 9.0;\n\n float xPixelOffset = texelSizeX;\n float yPixelOffset = texelSizeY;\n\n float dx0 = - 1.25 * xPixelOffset;\n float dy0 = - 1.25 * yPixelOffset;\n float dx1 = 1.25 * xPixelOffset;\n float dy1 = 1.25 * yPixelOffset;\n\n float fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n if ( fDepth < shadowCoord.z ) shadow += ShadowDelta;\n\n fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n if ( fDepth < shadowCoord.z ) shadow += ShadowDelta;\n\n fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n if ( fDepth < shadowCoord.z ) shadow += ShadowDelta;\n\n fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n if ( fDepth < shadowCoord.z ) shadow += ShadowDelta;\n\n fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n if ( fDepth < shadowCoord.z ) shadow += ShadowDelta;\n\n fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n if ( fDepth < shadowCoord.z ) shadow += ShadowDelta;\n\n fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n if ( fDepth < shadowCoord.z ) shadow += ShadowDelta;\n\n fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n if ( fDepth < shadowCoord.z ) shadow += ShadowDelta;\n\n fDepth = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n if ( fDepth < shadowCoord.z ) shadow += ShadowDelta;\n\n shadow *= shadowDarkness[ i ];\n\n #elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n\n\n shadowCoord.z += shadowBias[ i ];\n\n float xPixelOffset = texelSizeX;\n float yPixelOffset = texelSizeY;\n\n float dx0 = - 1.0 * xPixelOffset;\n float dy0 = - 1.0 * yPixelOffset;\n float dx1 = 1.0 * xPixelOffset;\n float dy1 = 1.0 * yPixelOffset;\n\n mat3 shadowKernel;\n mat3 depthKernel;\n\n depthKernel[ 0 ][ 0 ] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy0 ) ) );\n depthKernel[ 0 ][ 1 ] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, 0.0 ) ) );\n depthKernel[ 0 ][ 2 ] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx0, dy1 ) ) );\n depthKernel[ 1 ][ 0 ] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy0 ) ) );\n depthKernel[ 1 ][ 1 ] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy ) );\n depthKernel[ 1 ][ 2 ] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( 0.0, dy1 ) ) );\n depthKernel[ 2 ][ 0 ] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy0 ) ) );\n depthKernel[ 2 ][ 1 ] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, 0.0 ) ) );\n depthKernel[ 2 ][ 2 ] = unpackDepth( texture2D( shadowMap[ i ], shadowCoord.xy + vec2( dx1, dy1 ) ) );\n\n vec3 shadowZ = vec3( shadowCoord.z );\n shadowKernel[ 0 ] = vec3( lessThan( depthKernel[ 0 ], shadowZ ) );\n shadowKernel[ 0 ] *= vec3( 0.25 );\n\n shadowKernel[ 1 ] = vec3( lessThan( depthKernel[ 1 ], shadowZ ) );\n shadowKernel[ 1 ] *= vec3( 0.25 );\n\n shadowKernel[ 2 ] = vec3( lessThan( depthKernel[ 2 ], shadowZ ) );\n shadowKernel[ 2 ] *= vec3( 0.25 );\n\n vec2 fractionalCoord = 1.0 - fract( shadowCoord.xy * shadowMapSize[ i ].xy );\n\n shadowKernel[ 0 ] = mix( shadowKernel[ 1 ], shadowKernel[ 0 ], fractionalCoord.x );\n shadowKernel[ 1 ] = mix( shadowKernel[ 2 ], shadowKernel[ 1 ], fractionalCoord.x );\n\n vec4 shadowValues;\n shadowValues.x = mix( shadowKernel[ 0 ][ 1 ], shadowKernel[ 0 ][ 0 ], fractionalCoord.y );\n shadowValues.y = mix( shadowKernel[ 0 ][ 2 ], shadowKernel[ 0 ][ 1 ], fractionalCoord.y );\n shadowValues.z = mix( shadowKernel[ 1 ][ 1 ], shadowKernel[ 1 ][ 0 ], fractionalCoord.y );\n shadowValues.w = mix( shadowKernel[ 1 ][ 2 ], shadowKernel[ 1 ][ 1 ], fractionalCoord.y );\n\n shadow = dot( shadowValues, vec4( 1.0 ) ) * shadowDarkness[ i ];\n\n #else \n shadowCoord.z += shadowBias[ i ];\n\n vec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\n float fDepth = unpackDepth( rgbaDepth );\n\n if ( fDepth < shadowCoord.z )\n shadow = shadowDarkness[ i ];\n\n #endif\n\n }\n\n#ifdef SHADOWMAP_DEBUG\n\n if ( inFrustum ) {\n\n if ( i == 0 ) {\n\n outgoingLight *= vec3( 1.0, 0.5, 0.0 );\n\n } else if ( i == 1 ) {\n\n outgoingLight *= vec3( 0.0, 1.0, 0.8 );\n\n } else {\n\n outgoingLight *= vec3( 0.0, 0.5, 1.0 );\n\n }\n\n }\n\n#endif\n\n#if defined( POINT_LIGHT_SHADOWS )\n\n }\n\n#endif\n\n shadowMask = shadowMask * vec3( 1.0 - shadow );\n\n }\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'shadowmap_pars_fragment'] = "#ifdef USE_SHADOWMAP\n\n uniform sampler2D shadowMap[ MAX_SHADOWS ];\n uniform vec2 shadowMapSize[ MAX_SHADOWS ];\n\n uniform float shadowDarkness[ MAX_SHADOWS ];\n uniform float shadowBias[ MAX_SHADOWS ];\n\n varying vec4 vShadowCoord[ MAX_SHADOWS ];\n\n float unpackDepth( const in vec4 rgba_depth ) {\n\n const vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n float depth = dot( rgba_depth, bit_shift );\n return depth;\n\n }\n\n #if defined(POINT_LIGHT_SHADOWS)\n\n\n void adjustShadowValue1K( const float testDepth, const vec4 textureData, const float bias, inout float shadowValue ) {\n\n const vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n if ( testDepth >= dot( textureData, bitSh ) * 1000.0 + bias )\n shadowValue += 1.0;\n\n }\n\n\n vec2 cubeToUV( vec3 v, float texelSizeY ) {\n\n\n vec3 absV = abs( v );\n\n\n float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n absV *= scaleToCube;\n\n\n v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n\n\n\n vec2 planar = v.xy;\n\n float almostATexel = 1.5 * texelSizeY;\n float almostOne = 1.0 - almostATexel;\n\n if ( absV.z >= almostOne ) {\n\n if ( v.z > 0.0 )\n planar.x = 4.0 - v.x;\n\n } else if ( absV.x >= almostOne ) {\n\n float signX = sign( v.x );\n planar.x = v.z * signX + 2.0 * signX;\n\n } else if ( absV.y >= almostOne ) {\n\n float signY = sign( v.y );\n planar.x = v.x + 2.0 * signY + 2.0;\n planar.y = v.z * signY - 2.0;\n\n }\n\n\n return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n\n }\n\n #endif\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl - -THREE.ShaderChunk[ 'shadowmap_pars_vertex'] = "#ifdef USE_SHADOWMAP\n\n uniform float shadowDarkness[ MAX_SHADOWS ];\n uniform mat4 shadowMatrix[ MAX_SHADOWS ];\n varying vec4 vShadowCoord[ MAX_SHADOWS ];\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl - -THREE.ShaderChunk[ 'shadowmap_vertex'] = "#ifdef USE_SHADOWMAP\n\n for ( int i = 0; i < MAX_SHADOWS; i ++ ) {\n\n vShadowCoord[ i ] = shadowMatrix[ i ] * worldPosition;\n\n }\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl - -THREE.ShaderChunk[ 'skinbase_vertex'] = "#ifdef USE_SKINNING\n\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl - -THREE.ShaderChunk[ 'skinning_pars_vertex'] = "#ifdef USE_SKINNING\n\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n\n #ifdef BONE_TEXTURE\n\n uniform sampler2D boneTexture;\n uniform int boneTextureWidth;\n uniform int boneTextureHeight;\n\n mat4 getBoneMatrix( const in float i ) {\n\n float j = i * 4.0;\n float x = mod( j, float( boneTextureWidth ) );\n float y = floor( j / float( boneTextureWidth ) );\n\n float dx = 1.0 / float( boneTextureWidth );\n float dy = 1.0 / float( boneTextureHeight );\n\n y = dy * ( y + 0.5 );\n\n vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n\n mat4 bone = mat4( v1, v2, v3, v4 );\n\n return bone;\n\n }\n\n #else\n\n uniform mat4 boneGlobalMatrices[ MAX_BONES ];\n\n mat4 getBoneMatrix( const in float i ) {\n\n mat4 bone = boneGlobalMatrices[ int(i) ];\n return bone;\n\n }\n\n #endif\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/skinning_vertex.glsl - -THREE.ShaderChunk[ 'skinning_vertex'] = "#ifdef USE_SKINNING\n\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n skinned = bindMatrixInverse * skinned;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl - -THREE.ShaderChunk[ 'skinnormal_vertex'] = "#ifdef USE_SKINNING\n\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl - -THREE.ShaderChunk[ 'specularmap_fragment'] = "float specularStrength;\n\n#ifdef USE_SPECULARMAP\n\n vec4 texelSpecular = texture2D( specularMap, vUv );\n specularStrength = texelSpecular.r;\n\n#else\n\n specularStrength = 1.0;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl - -THREE.ShaderChunk[ 'specularmap_pars_fragment'] = "#ifdef USE_SPECULARMAP\n\n uniform sampler2D specularMap;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl - -THREE.ShaderChunk[ 'uv2_pars_fragment'] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\n varying vec2 vUv2;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl - -THREE.ShaderChunk[ 'uv2_pars_vertex'] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\n attribute vec2 uv2;\n varying vec2 vUv2;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/uv2_vertex.glsl - -THREE.ShaderChunk[ 'uv2_vertex'] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n\n vUv2 = uv2;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl - -THREE.ShaderChunk[ 'uv_pars_fragment'] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP )\n\n varying vec2 vUv;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl - -THREE.ShaderChunk[ 'uv_pars_vertex'] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP )\n\n varying vec2 vUv;\n uniform vec4 offsetRepeat;\n\n#endif\n"; - -// File:src/renderers/shaders/ShaderChunk/uv_vertex.glsl - -THREE.ShaderChunk[ 'uv_vertex'] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP )\n\n vUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n\n#endif"; - -// File:src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl - -THREE.ShaderChunk[ 'worldpos_vertex'] = "#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n\n #ifdef USE_SKINNING\n\n vec4 worldPosition = modelMatrix * skinned;\n\n #else\n\n vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n\n #endif\n\n#endif\n"; - -// File:src/renderers/shaders/UniformsUtils.js - -/** - * Uniform Utilities - */ - -THREE.UniformsUtils = { - - merge: function ( uniforms ) { - - var merged = {}; - - for ( var u = 0; u < uniforms.length; u ++ ) { - - var tmp = this.clone( uniforms[ u ] ); - - for ( var p in tmp ) { - - merged[ p ] = tmp[ p ]; - - } - - } - - return merged; - - }, - - clone: function ( uniforms_src ) { - - var uniforms_dst = {}; - - for ( var u in uniforms_src ) { - - uniforms_dst[ u ] = {}; - - for ( var p in uniforms_src[ u ] ) { - - var parameter_src = uniforms_src[ u ][ p ]; - - if ( parameter_src instanceof THREE.Color || - parameter_src instanceof THREE.Vector2 || - parameter_src instanceof THREE.Vector3 || - parameter_src instanceof THREE.Vector4 || - parameter_src instanceof THREE.Matrix3 || - parameter_src instanceof THREE.Matrix4 || - parameter_src instanceof THREE.Texture ) { - - uniforms_dst[ u ][ p ] = parameter_src.clone(); - - } else if ( Array.isArray( parameter_src ) ) { - - uniforms_dst[ u ][ p ] = parameter_src.slice(); - - } else { - - uniforms_dst[ u ][ p ] = parameter_src; - - } - - } - - } - - return uniforms_dst; - - } - -}; - -// File:src/renderers/shaders/UniformsLib.js - -/** - * Uniforms library for shared webgl shaders - */ - -THREE.UniformsLib = { - - common: { - - "diffuse" : { type: "c", value: new THREE.Color( 0xeeeeee ) }, - "opacity" : { type: "f", value: 1.0 }, - - "map" : { type: "t", value: null }, - "offsetRepeat" : { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) }, - - "specularMap" : { type: "t", value: null }, - "alphaMap" : { type: "t", value: null }, - - "envMap" : { type: "t", value: null }, - "flipEnvMap" : { type: "f", value: - 1 }, - "reflectivity" : { type: "f", value: 1.0 }, - "refractionRatio" : { type: "f", value: 0.98 } - - }, - - aomap: { - - "aoMap" : { type: "t", value: null }, - "aoMapIntensity" : { type: "f", value: 1 }, - - }, - - lightmap: { - - "lightMap" : { type: "t", value: null }, - "lightMapIntensity" : { type: "f", value: 1 }, - - }, - - emissivemap: { - - "emissiveMap" : { type: "t", value: null }, - - }, - - bumpmap: { - - "bumpMap" : { type: "t", value: null }, - "bumpScale" : { type: "f", value: 1 } - - }, - - normalmap: { - - "normalMap" : { type: "t", value: null }, - "normalScale" : { type: "v2", value: new THREE.Vector2( 1, 1 ) } - - }, - - displacementmap: { - - "displacementMap" : { type: "t", value: null }, - "displacementScale" : { type: "f", value: 1 }, - "displacementBias" : { type: "f", value: 0 } - - }, - - fog : { - - "fogDensity" : { type: "f", value: 0.00025 }, - "fogNear" : { type: "f", value: 1 }, - "fogFar" : { type: "f", value: 2000 }, - "fogColor" : { type: "c", value: new THREE.Color( 0xffffff ) } - - }, - - lights: { - - "ambientLightColor" : { type: "fv", value: [] }, - - "directionalLightDirection" : { type: "fv", value: [] }, - "directionalLightColor" : { type: "fv", value: [] }, - - "hemisphereLightDirection" : { type: "fv", value: [] }, - "hemisphereLightSkyColor" : { type: "fv", value: [] }, - "hemisphereLightGroundColor" : { type: "fv", value: [] }, - - "pointLightColor" : { type: "fv", value: [] }, - "pointLightPosition" : { type: "fv", value: [] }, - "pointLightDistance" : { type: "fv1", value: [] }, - "pointLightDecay" : { type: "fv1", value: [] }, - - "spotLightColor" : { type: "fv", value: [] }, - "spotLightPosition" : { type: "fv", value: [] }, - "spotLightDirection" : { type: "fv", value: [] }, - "spotLightDistance" : { type: "fv1", value: [] }, - "spotLightAngleCos" : { type: "fv1", value: [] }, - "spotLightExponent" : { type: "fv1", value: [] }, - "spotLightDecay" : { type: "fv1", value: [] } - - }, - - points: { - - "psColor" : { type: "c", value: new THREE.Color( 0xeeeeee ) }, - "opacity" : { type: "f", value: 1.0 }, - "size" : { type: "f", value: 1.0 }, - "scale" : { type: "f", value: 1.0 }, - "map" : { type: "t", value: null }, - "offsetRepeat" : { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) }, - - "fogDensity" : { type: "f", value: 0.00025 }, - "fogNear" : { type: "f", value: 1 }, - "fogFar" : { type: "f", value: 2000 }, - "fogColor" : { type: "c", value: new THREE.Color( 0xffffff ) } - - }, - - shadowmap: { - - "shadowMap": { type: "tv", value: [] }, - "shadowMapSize": { type: "v2v", value: [] }, - - "shadowBias" : { type: "fv1", value: [] }, - "shadowDarkness": { type: "fv1", value: [] }, - - "shadowMatrix" : { type: "m4v", value: [] } - - } - -}; - -// File:src/renderers/shaders/ShaderLib.js - -/** - * Webgl Shader Library for three.js - * - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author mikael emtinger / http://gomo.se/ - */ - - -THREE.ShaderLib = { - - 'basic': { - - uniforms: THREE.UniformsUtils.merge( [ - - THREE.UniformsLib[ "common" ], - THREE.UniformsLib[ "aomap" ], - THREE.UniformsLib[ "fog" ], - THREE.UniformsLib[ "shadowmap" ] - - ] ), - - vertexShader: [ - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "uv_pars_vertex" ], - THREE.ShaderChunk[ "uv2_pars_vertex" ], - THREE.ShaderChunk[ "envmap_pars_vertex" ], - THREE.ShaderChunk[ "color_pars_vertex" ], - THREE.ShaderChunk[ "morphtarget_pars_vertex" ], - THREE.ShaderChunk[ "skinning_pars_vertex" ], - THREE.ShaderChunk[ "shadowmap_pars_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], - - "void main() {", - - THREE.ShaderChunk[ "uv_vertex" ], - THREE.ShaderChunk[ "uv2_vertex" ], - THREE.ShaderChunk[ "color_vertex" ], - THREE.ShaderChunk[ "skinbase_vertex" ], - - " #ifdef USE_ENVMAP", - - THREE.ShaderChunk[ "beginnormal_vertex" ], - THREE.ShaderChunk[ "morphnormal_vertex" ], - THREE.ShaderChunk[ "skinnormal_vertex" ], - THREE.ShaderChunk[ "defaultnormal_vertex" ], - - " #endif", - - THREE.ShaderChunk[ "begin_vertex" ], - THREE.ShaderChunk[ "morphtarget_vertex" ], - THREE.ShaderChunk[ "skinning_vertex" ], - THREE.ShaderChunk[ "project_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_vertex" ], - - THREE.ShaderChunk[ "worldpos_vertex" ], - THREE.ShaderChunk[ "envmap_vertex" ], - THREE.ShaderChunk[ "shadowmap_vertex" ], - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "uniform vec3 diffuse;", - "uniform float opacity;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "color_pars_fragment" ], - THREE.ShaderChunk[ "uv_pars_fragment" ], - THREE.ShaderChunk[ "uv2_pars_fragment" ], - THREE.ShaderChunk[ "map_pars_fragment" ], - THREE.ShaderChunk[ "alphamap_pars_fragment" ], - THREE.ShaderChunk[ "aomap_pars_fragment" ], - THREE.ShaderChunk[ "envmap_pars_fragment" ], - THREE.ShaderChunk[ "fog_pars_fragment" ], - THREE.ShaderChunk[ "shadowmap_pars_fragment" ], - THREE.ShaderChunk[ "specularmap_pars_fragment" ], - THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], - - "void main() {", - - " vec3 outgoingLight = vec3( 0.0 );", - " vec4 diffuseColor = vec4( diffuse, opacity );", - " vec3 totalAmbientLight = vec3( 1.0 );", // hardwired - " vec3 shadowMask = vec3( 1.0 );", - - THREE.ShaderChunk[ "logdepthbuf_fragment" ], - THREE.ShaderChunk[ "map_fragment" ], - THREE.ShaderChunk[ "color_fragment" ], - THREE.ShaderChunk[ "alphamap_fragment" ], - THREE.ShaderChunk[ "alphatest_fragment" ], - THREE.ShaderChunk[ "specularmap_fragment" ], - THREE.ShaderChunk[ "aomap_fragment" ], - THREE.ShaderChunk[ "shadowmap_fragment" ], - - " outgoingLight = diffuseColor.rgb * totalAmbientLight * shadowMask;", - - THREE.ShaderChunk[ "envmap_fragment" ], - - THREE.ShaderChunk[ "linear_to_gamma_fragment" ], - - THREE.ShaderChunk[ "fog_fragment" ], - - " gl_FragColor = vec4( outgoingLight, diffuseColor.a );", - - "}" - - ].join( "\n" ) - - }, - - 'lambert': { - - uniforms: THREE.UniformsUtils.merge( [ - - THREE.UniformsLib[ "common" ], - THREE.UniformsLib[ "fog" ], - THREE.UniformsLib[ "lights" ], - THREE.UniformsLib[ "shadowmap" ], - - { - "emissive" : { type: "c", value: new THREE.Color( 0x000000 ) } - } - - ] ), - - vertexShader: [ - - "#define LAMBERT", - - "varying vec3 vLightFront;", - - "#ifdef DOUBLE_SIDED", - - " varying vec3 vLightBack;", - - "#endif", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "uv_pars_vertex" ], - THREE.ShaderChunk[ "uv2_pars_vertex" ], - THREE.ShaderChunk[ "envmap_pars_vertex" ], - THREE.ShaderChunk[ "lights_lambert_pars_vertex" ], - THREE.ShaderChunk[ "color_pars_vertex" ], - THREE.ShaderChunk[ "morphtarget_pars_vertex" ], - THREE.ShaderChunk[ "skinning_pars_vertex" ], - THREE.ShaderChunk[ "shadowmap_pars_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], - - "void main() {", - - THREE.ShaderChunk[ "uv_vertex" ], - THREE.ShaderChunk[ "uv2_vertex" ], - THREE.ShaderChunk[ "color_vertex" ], - - THREE.ShaderChunk[ "beginnormal_vertex" ], - THREE.ShaderChunk[ "morphnormal_vertex" ], - THREE.ShaderChunk[ "skinbase_vertex" ], - THREE.ShaderChunk[ "skinnormal_vertex" ], - THREE.ShaderChunk[ "defaultnormal_vertex" ], - - THREE.ShaderChunk[ "begin_vertex" ], - THREE.ShaderChunk[ "morphtarget_vertex" ], - THREE.ShaderChunk[ "skinning_vertex" ], - THREE.ShaderChunk[ "project_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_vertex" ], - - THREE.ShaderChunk[ "worldpos_vertex" ], - THREE.ShaderChunk[ "envmap_vertex" ], - THREE.ShaderChunk[ "lights_lambert_vertex" ], - THREE.ShaderChunk[ "shadowmap_vertex" ], - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "uniform vec3 diffuse;", - "uniform vec3 emissive;", - "uniform float opacity;", - - "uniform vec3 ambientLightColor;", - - "varying vec3 vLightFront;", - - "#ifdef DOUBLE_SIDED", - - " varying vec3 vLightBack;", - - "#endif", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "color_pars_fragment" ], - THREE.ShaderChunk[ "uv_pars_fragment" ], - THREE.ShaderChunk[ "uv2_pars_fragment" ], - THREE.ShaderChunk[ "map_pars_fragment" ], - THREE.ShaderChunk[ "alphamap_pars_fragment" ], - THREE.ShaderChunk[ "envmap_pars_fragment" ], - THREE.ShaderChunk[ "fog_pars_fragment" ], - THREE.ShaderChunk[ "shadowmap_pars_fragment" ], - THREE.ShaderChunk[ "specularmap_pars_fragment" ], - THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], - - "void main() {", - - " vec3 outgoingLight = vec3( 0.0 );", // outgoing light does not have an alpha, the surface does - " vec4 diffuseColor = vec4( diffuse, opacity );", - " vec3 totalAmbientLight = ambientLightColor;", - " vec3 shadowMask = vec3( 1.0 );", - - THREE.ShaderChunk[ "logdepthbuf_fragment" ], - THREE.ShaderChunk[ "map_fragment" ], - THREE.ShaderChunk[ "color_fragment" ], - THREE.ShaderChunk[ "alphamap_fragment" ], - THREE.ShaderChunk[ "alphatest_fragment" ], - THREE.ShaderChunk[ "specularmap_fragment" ], - THREE.ShaderChunk[ "shadowmap_fragment" ], - - " #ifdef DOUBLE_SIDED", - - " if ( gl_FrontFacing )", - " outgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;", - " else", - " outgoingLight += diffuseColor.rgb * ( vLightBack * shadowMask + totalAmbientLight ) + emissive;", - - " #else", - - " outgoingLight += diffuseColor.rgb * ( vLightFront * shadowMask + totalAmbientLight ) + emissive;", - - " #endif", - - THREE.ShaderChunk[ "envmap_fragment" ], - - THREE.ShaderChunk[ "linear_to_gamma_fragment" ], - - THREE.ShaderChunk[ "fog_fragment" ], - - " gl_FragColor = vec4( outgoingLight, diffuseColor.a );", - - "}" - - ].join( "\n" ) - - }, - - 'phong': { - - uniforms: THREE.UniformsUtils.merge( [ - - THREE.UniformsLib[ "common" ], - THREE.UniformsLib[ "aomap" ], - THREE.UniformsLib[ "lightmap" ], - THREE.UniformsLib[ "emissivemap" ], - THREE.UniformsLib[ "bumpmap" ], - THREE.UniformsLib[ "normalmap" ], - THREE.UniformsLib[ "displacementmap" ], - THREE.UniformsLib[ "fog" ], - THREE.UniformsLib[ "lights" ], - THREE.UniformsLib[ "shadowmap" ], - - { - "emissive" : { type: "c", value: new THREE.Color( 0x000000 ) }, - "specular" : { type: "c", value: new THREE.Color( 0x111111 ) }, - "shininess": { type: "f", value: 30 } - } - - ] ), - - vertexShader: [ - - "#define PHONG", - - "varying vec3 vViewPosition;", - - "#ifndef FLAT_SHADED", - - " varying vec3 vNormal;", - - "#endif", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "uv_pars_vertex" ], - THREE.ShaderChunk[ "uv2_pars_vertex" ], - THREE.ShaderChunk[ "displacementmap_pars_vertex" ], - THREE.ShaderChunk[ "envmap_pars_vertex" ], - THREE.ShaderChunk[ "lights_phong_pars_vertex" ], - THREE.ShaderChunk[ "color_pars_vertex" ], - THREE.ShaderChunk[ "morphtarget_pars_vertex" ], - THREE.ShaderChunk[ "skinning_pars_vertex" ], - THREE.ShaderChunk[ "shadowmap_pars_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], - - "void main() {", - - THREE.ShaderChunk[ "uv_vertex" ], - THREE.ShaderChunk[ "uv2_vertex" ], - THREE.ShaderChunk[ "color_vertex" ], - - THREE.ShaderChunk[ "beginnormal_vertex" ], - THREE.ShaderChunk[ "morphnormal_vertex" ], - THREE.ShaderChunk[ "skinbase_vertex" ], - THREE.ShaderChunk[ "skinnormal_vertex" ], - THREE.ShaderChunk[ "defaultnormal_vertex" ], - - "#ifndef FLAT_SHADED", // Normal computed with derivatives when FLAT_SHADED - - " vNormal = normalize( transformedNormal );", - - "#endif", - - THREE.ShaderChunk[ "begin_vertex" ], - THREE.ShaderChunk[ "displacementmap_vertex" ], - THREE.ShaderChunk[ "morphtarget_vertex" ], - THREE.ShaderChunk[ "skinning_vertex" ], - THREE.ShaderChunk[ "project_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_vertex" ], - - " vViewPosition = - mvPosition.xyz;", - - THREE.ShaderChunk[ "worldpos_vertex" ], - THREE.ShaderChunk[ "envmap_vertex" ], - THREE.ShaderChunk[ "lights_phong_vertex" ], - THREE.ShaderChunk[ "shadowmap_vertex" ], - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "#define PHONG", - - "uniform vec3 diffuse;", - "uniform vec3 emissive;", - "uniform vec3 specular;", - "uniform float shininess;", - "uniform float opacity;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "color_pars_fragment" ], - THREE.ShaderChunk[ "uv_pars_fragment" ], - THREE.ShaderChunk[ "uv2_pars_fragment" ], - THREE.ShaderChunk[ "map_pars_fragment" ], - THREE.ShaderChunk[ "alphamap_pars_fragment" ], - THREE.ShaderChunk[ "aomap_pars_fragment" ], - THREE.ShaderChunk[ "lightmap_pars_fragment" ], - THREE.ShaderChunk[ "emissivemap_pars_fragment" ], - THREE.ShaderChunk[ "envmap_pars_fragment" ], - THREE.ShaderChunk[ "fog_pars_fragment" ], - THREE.ShaderChunk[ "lights_phong_pars_fragment" ], - THREE.ShaderChunk[ "shadowmap_pars_fragment" ], - THREE.ShaderChunk[ "bumpmap_pars_fragment" ], - THREE.ShaderChunk[ "normalmap_pars_fragment" ], - THREE.ShaderChunk[ "specularmap_pars_fragment" ], - THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], - - "void main() {", - - " vec3 outgoingLight = vec3( 0.0 );", - " vec4 diffuseColor = vec4( diffuse, opacity );", - " vec3 totalAmbientLight = ambientLightColor;", - " vec3 totalEmissiveLight = emissive;", - " vec3 shadowMask = vec3( 1.0 );", - - THREE.ShaderChunk[ "logdepthbuf_fragment" ], - THREE.ShaderChunk[ "map_fragment" ], - THREE.ShaderChunk[ "color_fragment" ], - THREE.ShaderChunk[ "alphamap_fragment" ], - THREE.ShaderChunk[ "alphatest_fragment" ], - THREE.ShaderChunk[ "specularmap_fragment" ], - THREE.ShaderChunk[ "normal_phong_fragment" ], - THREE.ShaderChunk[ "lightmap_fragment" ], - THREE.ShaderChunk[ "hemilight_fragment" ], - THREE.ShaderChunk[ "aomap_fragment" ], - THREE.ShaderChunk[ "emissivemap_fragment" ], - - THREE.ShaderChunk[ "lights_phong_fragment" ], - THREE.ShaderChunk[ "shadowmap_fragment" ], - - "totalDiffuseLight *= shadowMask;", - "totalSpecularLight *= shadowMask;", - - "#ifdef METAL", - - " outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + totalAmbientLight ) * specular + totalSpecularLight + totalEmissiveLight;", - - "#else", - - " outgoingLight += diffuseColor.rgb * ( totalDiffuseLight + totalAmbientLight ) + totalSpecularLight + totalEmissiveLight;", - - "#endif", - - THREE.ShaderChunk[ "envmap_fragment" ], - - THREE.ShaderChunk[ "linear_to_gamma_fragment" ], - - THREE.ShaderChunk[ "fog_fragment" ], - - " gl_FragColor = vec4( outgoingLight, diffuseColor.a );", - - "}" - - ].join( "\n" ) - - }, - - 'points': { - - uniforms: THREE.UniformsUtils.merge( [ - - THREE.UniformsLib[ "points" ], - THREE.UniformsLib[ "shadowmap" ] - - ] ), - - vertexShader: [ - - "uniform float size;", - "uniform float scale;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "color_pars_vertex" ], - THREE.ShaderChunk[ "shadowmap_pars_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], - - "void main() {", - - THREE.ShaderChunk[ "color_vertex" ], - - " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", - - " #ifdef USE_SIZEATTENUATION", - " gl_PointSize = size * ( scale / length( mvPosition.xyz ) );", - " #else", - " gl_PointSize = size;", - " #endif", - - " gl_Position = projectionMatrix * mvPosition;", - - THREE.ShaderChunk[ "logdepthbuf_vertex" ], - THREE.ShaderChunk[ "worldpos_vertex" ], - THREE.ShaderChunk[ "shadowmap_vertex" ], - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "uniform vec3 psColor;", - "uniform float opacity;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "color_pars_fragment" ], - THREE.ShaderChunk[ "map_particle_pars_fragment" ], - THREE.ShaderChunk[ "fog_pars_fragment" ], - THREE.ShaderChunk[ "shadowmap_pars_fragment" ], - THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], - - "void main() {", - - " vec3 outgoingLight = vec3( 0.0 );", - " vec4 diffuseColor = vec4( psColor, opacity );", - " vec3 shadowMask = vec3( 1.0 );", - - THREE.ShaderChunk[ "logdepthbuf_fragment" ], - THREE.ShaderChunk[ "map_particle_fragment" ], - THREE.ShaderChunk[ "color_fragment" ], - THREE.ShaderChunk[ "alphatest_fragment" ], - THREE.ShaderChunk[ "shadowmap_fragment" ], - - " outgoingLight = diffuseColor.rgb * shadowMask;", - - THREE.ShaderChunk[ "fog_fragment" ], - - " gl_FragColor = vec4( outgoingLight, diffuseColor.a );", - - "}" - - ].join( "\n" ) - - }, - - 'dashed': { - - uniforms: THREE.UniformsUtils.merge( [ - - THREE.UniformsLib[ "common" ], - THREE.UniformsLib[ "fog" ], - - { - "scale" : { type: "f", value: 1 }, - "dashSize" : { type: "f", value: 1 }, - "totalSize": { type: "f", value: 2 } - } - - ] ), - - vertexShader: [ - - "uniform float scale;", - "attribute float lineDistance;", - - "varying float vLineDistance;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "color_pars_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], - - "void main() {", - - THREE.ShaderChunk[ "color_vertex" ], - - " vLineDistance = scale * lineDistance;", - - " vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );", - " gl_Position = projectionMatrix * mvPosition;", - - THREE.ShaderChunk[ "logdepthbuf_vertex" ], - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "uniform vec3 diffuse;", - "uniform float opacity;", - - "uniform float dashSize;", - "uniform float totalSize;", - - "varying float vLineDistance;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "color_pars_fragment" ], - THREE.ShaderChunk[ "fog_pars_fragment" ], - THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], - - "void main() {", - - " if ( mod( vLineDistance, totalSize ) > dashSize ) {", - - " discard;", - - " }", - - " vec3 outgoingLight = vec3( 0.0 );", - " vec4 diffuseColor = vec4( diffuse, opacity );", - - THREE.ShaderChunk[ "logdepthbuf_fragment" ], - THREE.ShaderChunk[ "color_fragment" ], - - " outgoingLight = diffuseColor.rgb;", // simple shader - - THREE.ShaderChunk[ "fog_fragment" ], - - " gl_FragColor = vec4( outgoingLight, diffuseColor.a );", - - "}" - - ].join( "\n" ) - - }, - - 'depth': { - - uniforms: { - - "mNear": { type: "f", value: 1.0 }, - "mFar" : { type: "f", value: 2000.0 }, - "opacity" : { type: "f", value: 1.0 } - - }, - - vertexShader: [ - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "morphtarget_pars_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], - - "void main() {", - - THREE.ShaderChunk[ "begin_vertex" ], - THREE.ShaderChunk[ "morphtarget_vertex" ], - THREE.ShaderChunk[ "project_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_vertex" ], - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "uniform float mNear;", - "uniform float mFar;", - "uniform float opacity;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], - - "void main() {", - - THREE.ShaderChunk[ "logdepthbuf_fragment" ], - - " #ifdef USE_LOGDEPTHBUF_EXT", - - " float depth = gl_FragDepthEXT / gl_FragCoord.w;", - - " #else", - - " float depth = gl_FragCoord.z / gl_FragCoord.w;", - - " #endif", - - " float color = 1.0 - smoothstep( mNear, mFar, depth );", - " gl_FragColor = vec4( vec3( color ), opacity );", - - "}" - - ].join( "\n" ) - - }, - - 'normal': { - - uniforms: { - - "opacity" : { type: "f", value: 1.0 } - - }, - - vertexShader: [ - - "varying vec3 vNormal;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "morphtarget_pars_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], - - "void main() {", - - " vNormal = normalize( normalMatrix * normal );", - - THREE.ShaderChunk[ "begin_vertex" ], - THREE.ShaderChunk[ "morphtarget_vertex" ], - THREE.ShaderChunk[ "project_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_vertex" ], - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "uniform float opacity;", - "varying vec3 vNormal;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], - - "void main() {", - - " gl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );", - - THREE.ShaderChunk[ "logdepthbuf_fragment" ], - - "}" - - ].join( "\n" ) - - }, - - /* ------------------------------------------------------------------------- - // Cube map shader - ------------------------------------------------------------------------- */ - - 'cube': { - - uniforms: { "tCube": { type: "t", value: null }, - "tFlip": { type: "f", value: - 1 } }, - - vertexShader: [ - - "varying vec3 vWorldPosition;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], - - "void main() {", - - " vWorldPosition = transformDirection( position, modelMatrix );", - - " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", - - THREE.ShaderChunk[ "logdepthbuf_vertex" ], - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "uniform samplerCube tCube;", - "uniform float tFlip;", - - "varying vec3 vWorldPosition;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], - - "void main() {", - - " gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );", - - THREE.ShaderChunk[ "logdepthbuf_fragment" ], - - "}" - - ].join( "\n" ) - - }, - - /* ------------------------------------------------------------------------- - // Cube map shader - ------------------------------------------------------------------------- */ - - 'equirect': { - - uniforms: { "tEquirect": { type: "t", value: null }, - "tFlip": { type: "f", value: - 1 } }, - - vertexShader: [ - - "varying vec3 vWorldPosition;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], - - "void main() {", - - " vWorldPosition = transformDirection( position, modelMatrix );", - - " gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", - - THREE.ShaderChunk[ "logdepthbuf_vertex" ], - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "uniform sampler2D tEquirect;", - "uniform float tFlip;", - - "varying vec3 vWorldPosition;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], - - "void main() {", - - // " gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );", - "vec3 direction = normalize( vWorldPosition );", - "vec2 sampleUV;", - "sampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );", - "sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;", - "gl_FragColor = texture2D( tEquirect, sampleUV );", - - THREE.ShaderChunk[ "logdepthbuf_fragment" ], - - "}" - - ].join( "\n" ) - - }, - - /* Depth encoding into RGBA texture - * - * based on SpiderGL shadow map example - * http://spidergl.org/example.php?id=6 - * - * originally from - * http://www.gamedev.net/topic/442138-packing-a-float-into-a-a8r8g8b8-texture-shader/page__whichpage__1%25EF%25BF%25BD - * - * see also - * http://aras-p.info/blog/2009/07/30/encoding-floats-to-rgba-the-final/ - */ - - 'depthRGBA': { - - uniforms: {}, - - vertexShader: [ - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "morphtarget_pars_vertex" ], - THREE.ShaderChunk[ "skinning_pars_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_pars_vertex" ], - - "void main() {", - - THREE.ShaderChunk[ "skinbase_vertex" ], - - THREE.ShaderChunk[ "begin_vertex" ], - THREE.ShaderChunk[ "morphtarget_vertex" ], - THREE.ShaderChunk[ "skinning_vertex" ], - THREE.ShaderChunk[ "project_vertex" ], - THREE.ShaderChunk[ "logdepthbuf_vertex" ], - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "logdepthbuf_pars_fragment" ], - - "vec4 pack_depth( const in float depth ) {", - - " const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );", - " const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );", - " vec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );", // " vec4 res = fract( depth * bit_shift );", - " res -= res.xxyz * bit_mask;", - " return res;", - - "}", - - "void main() {", - - THREE.ShaderChunk[ "logdepthbuf_fragment" ], - - " #ifdef USE_LOGDEPTHBUF_EXT", - - " gl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );", - - " #else", - - " gl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );", - - " #endif", - - //"gl_FragData[ 0 ] = pack_depth( gl_FragCoord.z / gl_FragCoord.w );", - //"float z = ( ( gl_FragCoord.z / gl_FragCoord.w ) - 3.0 ) / ( 4000.0 - 3.0 );", - //"gl_FragData[ 0 ] = pack_depth( z );", - //"gl_FragData[ 0 ] = vec4( z, z, z, 1.0 );", - - "}" - - ].join( "\n" ) - - }, - - - 'distanceRGBA': { - - uniforms: { - - "lightPos": { type: "v3", value: new THREE.Vector3( 0, 0, 0 ) } - - }, - - vertexShader: [ - - "varying vec4 vWorldPosition;", - - THREE.ShaderChunk[ "common" ], - THREE.ShaderChunk[ "morphtarget_pars_vertex" ], - THREE.ShaderChunk[ "skinning_pars_vertex" ], - - "void main() {", - - THREE.ShaderChunk[ "skinbase_vertex" ], - THREE.ShaderChunk[ "begin_vertex" ], - THREE.ShaderChunk[ "morphtarget_vertex" ], - THREE.ShaderChunk[ "skinning_vertex" ], - THREE.ShaderChunk[ "project_vertex" ], - THREE.ShaderChunk[ "worldpos_vertex" ], - - "vWorldPosition = worldPosition;", - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "uniform vec3 lightPos;", - "varying vec4 vWorldPosition;", - - THREE.ShaderChunk[ "common" ], - - "vec4 pack1K ( float depth ) {", - - " depth /= 1000.0;", - " const vec4 bitSh = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );", - " const vec4 bitMsk = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );", - " vec4 res = fract( depth * bitSh );", - " res -= res.xxyz * bitMsk;", - " return res; ", - - "}", - - "float unpack1K ( vec4 color ) {", - - " const vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );", - " return dot( color, bitSh ) * 1000.0;", - - "}", - - "void main () {", - - " gl_FragColor = pack1K( length( vWorldPosition.xyz - lightPos.xyz ) );", - - "}" - - ].join( "\n" ) - - } - -}; - -// File:src/renderers/WebGLRenderer.js - -/** - * @author supereggbert / http://www.paulbrunt.co.uk/ - * @author mrdoob / http://mrdoob.com/ - * @author alteredq / http://alteredqualia.com/ - * @author szimek / https://github.com/szimek/ - */ - -THREE.WebGLRenderer = function ( parameters ) { - - console.log( 'THREE.WebGLRenderer', THREE.REVISION ); - - parameters = parameters || {}; - - var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ), - _context = parameters.context !== undefined ? parameters.context : null, - - _width = _canvas.width, - _height = _canvas.height, - - pixelRatio = 1, - - _alpha = parameters.alpha !== undefined ? parameters.alpha : false, - _depth = parameters.depth !== undefined ? parameters.depth : true, - _stencil = parameters.stencil !== undefined ? parameters.stencil : true, - _antialias = parameters.antialias !== undefined ? parameters.antialias : false, - _premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, - _preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false, - - _clearColor = new THREE.Color( 0x000000 ), - _clearAlpha = 0; - - var lights = []; - - var opaqueObjects = []; - var opaqueObjectsLastIndex = - 1; - var transparentObjects = []; - var transparentObjectsLastIndex = - 1; - - var morphInfluences = new Float32Array( 8 ); - - - var sprites = []; - var lensFlares = []; - - // public properties - - this.domElement = _canvas; - this.context = null; - - // clearing - - this.autoClear = true; - this.autoClearColor = true; - this.autoClearDepth = true; - this.autoClearStencil = true; - - // scene graph - - this.sortObjects = true; - - // physically based shading - - this.gammaFactor = 2.0; // for backwards compatibility - this.gammaInput = false; - this.gammaOutput = false; - - // morphs - - this.maxMorphTargets = 8; - this.maxMorphNormals = 4; - - // flags - - this.autoScaleCubemaps = true; - - // internal properties - - var _this = this, - - // internal state cache - - _currentProgram = null, - _currentFramebuffer = null, - _currentMaterialId = - 1, - _currentGeometryProgram = '', - _currentCamera = null, - - _usedTextureUnits = 0, - - _viewportX = 0, - _viewportY = 0, - _viewportWidth = _canvas.width, - _viewportHeight = _canvas.height, - _currentWidth = 0, - _currentHeight = 0, - - // frustum - - _frustum = new THREE.Frustum(), - - // camera matrices cache - - _projScreenMatrix = new THREE.Matrix4(), - - _vector3 = new THREE.Vector3(), - - // light arrays cache - - _direction = new THREE.Vector3(), - - _lightsNeedUpdate = true, - - _lights = { - - ambient: [ 0, 0, 0 ], - directional: { length: 0, colors: [], positions: [] }, - point: { length: 0, colors: [], positions: [], distances: [], decays: [] }, - spot: { length: 0, colors: [], positions: [], distances: [], directions: [], anglesCos: [], exponents: [], decays: [] }, - hemi: { length: 0, skyColors: [], groundColors: [], positions: [] } - - }, - - // info - - _infoMemory = { - - geometries: 0, - textures: 0 - - }, - - _infoRender = { - - calls: 0, - vertices: 0, - faces: 0, - points: 0 - - }; - - this.info = { - - render: _infoRender, - memory: _infoMemory, - programs: null - - }; - - - // initialize - - var _gl; - - try { - - var attributes = { - alpha: _alpha, - depth: _depth, - stencil: _stencil, - antialias: _antialias, - premultipliedAlpha: _premultipliedAlpha, - preserveDrawingBuffer: _preserveDrawingBuffer - }; - - _gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes ); - - if ( _gl === null ) { - - if ( _canvas.getContext( 'webgl' ) !== null ) { - - throw 'Error creating WebGL context with your selected attributes.'; - - } else { - - throw 'Error creating WebGL context.'; - - } - - } - - _canvas.addEventListener( 'webglcontextlost', onContextLost, false ); - - } catch ( error ) { - - console.error( 'THREE.WebGLRenderer: ' + error ); - - } - - var extensions = new THREE.WebGLExtensions( _gl ); - - extensions.get( 'OES_texture_float' ); - extensions.get( 'OES_texture_float_linear' ); - extensions.get( 'OES_texture_half_float' ); - extensions.get( 'OES_texture_half_float_linear' ); - extensions.get( 'OES_standard_derivatives' ); - extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extensions.get( 'OES_element_index_uint' ) ) { - - THREE.BufferGeometry.MaxIndex = 4294967296; - - } - - var capabilities = new THREE.WebGLCapabilities( _gl, extensions, parameters ); - - var state = new THREE.WebGLState( _gl, extensions, paramThreeToGL ); - var properties = new THREE.WebGLProperties(); - var objects = new THREE.WebGLObjects( _gl, properties, this.info ); - var programCache = new THREE.WebGLPrograms( this, capabilities ); - - this.info.programs = programCache.programs; - - var bufferRenderer = new THREE.WebGLBufferRenderer( _gl, extensions, _infoRender ); - var indexedBufferRenderer = new THREE.WebGLIndexedBufferRenderer( _gl, extensions, _infoRender ); - - // - - function glClearColor( r, g, b, a ) { - - if ( _premultipliedAlpha === true ) { - - r *= a; g *= a; b *= a; - - } - - _gl.clearColor( r, g, b, a ); - - } - - function setDefaultGLState() { - - state.init(); - - _gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight ); - - glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); - - } - - function resetGLState() { - - _currentProgram = null; - _currentCamera = null; - - _currentGeometryProgram = ''; - _currentMaterialId = - 1; - - _lightsNeedUpdate = true; - - state.reset(); - - } - - setDefaultGLState(); - - this.context = _gl; - this.capabilities = capabilities; - this.extensions = extensions; - this.state = state; - - // shadow map - - var shadowMap = new THREE.WebGLShadowMap( this, lights, objects ); - - this.shadowMap = shadowMap; - - - // Plugins - - var spritePlugin = new THREE.SpritePlugin( this, sprites ); - var lensFlarePlugin = new THREE.LensFlarePlugin( this, lensFlares ); - - // API - - this.getContext = function () { - - return _gl; - - }; - - this.getContextAttributes = function () { - - return _gl.getContextAttributes(); - - }; - - this.forceContextLoss = function () { - - extensions.get( 'WEBGL_lose_context' ).loseContext(); - - }; - - this.getMaxAnisotropy = ( function () { - - var value; - - return function getMaxAnisotropy() { - - if ( value !== undefined ) return value; - - var extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - - if ( extension !== null ) { - - value = _gl.getParameter( extension.MAX_TEXTURE_MAX_ANISOTROPY_EXT ); - - } else { - - value = 0; - - } - - return value; - - } - - } )(); - - this.getPrecision = function () { - - return capabilities.precision; - - }; - - this.getPixelRatio = function () { - - return pixelRatio; - - }; - - this.setPixelRatio = function ( value ) { - - if ( value !== undefined ) pixelRatio = value; - - }; - - this.getSize = function () { - - return { - width: _width, - height: _height - }; - - }; - - this.setSize = function ( width, height, updateStyle ) { - - _width = width; - _height = height; - - _canvas.width = width * pixelRatio; - _canvas.height = height * pixelRatio; - - if ( updateStyle !== false ) { - - _canvas.style.width = width + 'px'; - _canvas.style.height = height + 'px'; - - } - - this.setViewport( 0, 0, width, height ); - - }; - - this.setViewport = function ( x, y, width, height ) { - - _viewportX = x * pixelRatio; - _viewportY = y * pixelRatio; - - _viewportWidth = width * pixelRatio; - _viewportHeight = height * pixelRatio; - - _gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight ); - - }; - - this.getViewport = function ( dimensions ) { - - dimensions.x = _viewportX / pixelRatio; - dimensions.y = _viewportY / pixelRatio; - - dimensions.z = _viewportWidth / pixelRatio; - dimensions.w = _viewportHeight / pixelRatio; - - }; - - this.setScissor = function ( x, y, width, height ) { - - _gl.scissor( - x * pixelRatio, - y * pixelRatio, - width * pixelRatio, - height * pixelRatio - ); - - }; - - this.enableScissorTest = function ( boolean ) { - - state.setScissorTest( boolean ); - - }; - - // Clearing - - this.getClearColor = function () { - - return _clearColor; - - }; - - this.setClearColor = function ( color, alpha ) { - - _clearColor.set( color ); - - _clearAlpha = alpha !== undefined ? alpha : 1; - - glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); - - }; - - this.getClearAlpha = function () { - - return _clearAlpha; - - }; - - this.setClearAlpha = function ( alpha ) { - - _clearAlpha = alpha; - - glClearColor( _clearColor.r, _clearColor.g, _clearColor.b, _clearAlpha ); - - }; - - this.clear = function ( color, depth, stencil ) { - - var bits = 0; - - if ( color === undefined || color ) bits |= _gl.COLOR_BUFFER_BIT; - if ( depth === undefined || depth ) bits |= _gl.DEPTH_BUFFER_BIT; - if ( stencil === undefined || stencil ) bits |= _gl.STENCIL_BUFFER_BIT; - - _gl.clear( bits ); - - }; - - this.clearColor = function () { - - _gl.clear( _gl.COLOR_BUFFER_BIT ); - - }; - - this.clearDepth = function () { - - _gl.clear( _gl.DEPTH_BUFFER_BIT ); - - }; - - this.clearStencil = function () { - - _gl.clear( _gl.STENCIL_BUFFER_BIT ); - - }; - - this.clearTarget = function ( renderTarget, color, depth, stencil ) { - - this.setRenderTarget( renderTarget ); - this.clear( color, depth, stencil ); - - }; - - // Reset - - this.resetGLState = resetGLState; - - this.dispose = function() { - - _canvas.removeEventListener( 'webglcontextlost', onContextLost, false ); - - }; - - // Events - - function onContextLost( event ) { - - event.preventDefault(); - - resetGLState(); - setDefaultGLState(); - - properties.clear(); - - }; - - function onTextureDispose( event ) { - - var texture = event.target; - - texture.removeEventListener( 'dispose', onTextureDispose ); - - deallocateTexture( texture ); - - _infoMemory.textures --; - - - } - - function onRenderTargetDispose( event ) { - - var renderTarget = event.target; - - renderTarget.removeEventListener( 'dispose', onRenderTargetDispose ); - - deallocateRenderTarget( renderTarget ); - - _infoMemory.textures --; - - } - - function onMaterialDispose( event ) { - - var material = event.target; - - material.removeEventListener( 'dispose', onMaterialDispose ); - - deallocateMaterial( material ); - - } - - // Buffer deallocation - - function deallocateTexture( texture ) { - - var textureProperties = properties.get( texture ); - - if ( texture.image && textureProperties.__image__webglTextureCube ) { - - // cube texture - - _gl.deleteTexture( textureProperties.__image__webglTextureCube ); - - } else { - - // 2D texture - - if ( textureProperties.__webglInit === undefined ) return; - - _gl.deleteTexture( textureProperties.__webglTexture ); - - } - - // remove all webgl properties - properties.delete( texture ); - - } - - function deallocateRenderTarget( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); - - if ( ! renderTarget || textureProperties.__webglTexture === undefined ) return; - - _gl.deleteTexture( textureProperties.__webglTexture ); - - if ( renderTarget instanceof THREE.WebGLRenderTargetCube ) { - - for ( var i = 0; i < 6; i ++ ) { - - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer[ i ] ); - _gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer[ i ] ); - - } - - } else { - - _gl.deleteFramebuffer( renderTargetProperties.__webglFramebuffer ); - _gl.deleteRenderbuffer( renderTargetProperties.__webglRenderbuffer ); - - } - - properties.delete( renderTarget.texture ); - properties.delete( renderTarget ); - - } - - function deallocateMaterial( material ) { - - releaseMaterialProgramReference( material ); - - properties.delete( material ); - - } - - - function releaseMaterialProgramReference( material ) { - - var programInfo = properties.get( material ).program; - - material.program = undefined; - - if ( programInfo !== undefined ) { - - programCache.releaseProgram( programInfo ); - - } - - } - - // Buffer rendering - - this.renderBufferImmediate = function ( object, program, material ) { - - state.initAttributes(); - - var buffers = properties.get( object ); - - if ( object.hasPositions && ! buffers.position ) buffers.position = _gl.createBuffer(); - if ( object.hasNormals && ! buffers.normal ) buffers.normal = _gl.createBuffer(); - if ( object.hasUvs && ! buffers.uv ) buffers.uv = _gl.createBuffer(); - if ( object.hasColors && ! buffers.color ) buffers.color = _gl.createBuffer(); - - var attributes = program.getAttributes(); - - if ( object.hasPositions ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.position ); - _gl.bufferData( _gl.ARRAY_BUFFER, object.positionArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( attributes.position ); - _gl.vertexAttribPointer( attributes.position, 3, _gl.FLOAT, false, 0, 0 ); - - } - - if ( object.hasNormals ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.normal ); - - if ( material.type !== 'MeshPhongMaterial' && material.shading === THREE.FlatShading ) { - - for ( var i = 0, l = object.count * 3; i < l; i += 9 ) { - - var array = object.normalArray; - - var nx = ( array[ i + 0 ] + array[ i + 3 ] + array[ i + 6 ] ) / 3; - var ny = ( array[ i + 1 ] + array[ i + 4 ] + array[ i + 7 ] ) / 3; - var nz = ( array[ i + 2 ] + array[ i + 5 ] + array[ i + 8 ] ) / 3; - - array[ i + 0 ] = nx; - array[ i + 1 ] = ny; - array[ i + 2 ] = nz; - - array[ i + 3 ] = nx; - array[ i + 4 ] = ny; - array[ i + 5 ] = nz; - - array[ i + 6 ] = nx; - array[ i + 7 ] = ny; - array[ i + 8 ] = nz; - - } - - } - - _gl.bufferData( _gl.ARRAY_BUFFER, object.normalArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( attributes.normal ); - - _gl.vertexAttribPointer( attributes.normal, 3, _gl.FLOAT, false, 0, 0 ); - - } - - if ( object.hasUvs && material.map ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.uv ); - _gl.bufferData( _gl.ARRAY_BUFFER, object.uvArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( attributes.uv ); - - _gl.vertexAttribPointer( attributes.uv, 2, _gl.FLOAT, false, 0, 0 ); - - } - - if ( object.hasColors && material.vertexColors !== THREE.NoColors ) { - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffers.color ); - _gl.bufferData( _gl.ARRAY_BUFFER, object.colorArray, _gl.DYNAMIC_DRAW ); - - state.enableAttribute( attributes.color ); - - _gl.vertexAttribPointer( attributes.color, 3, _gl.FLOAT, false, 0, 0 ); - - } - - state.disableUnusedAttributes(); - - _gl.drawArrays( _gl.TRIANGLES, 0, object.count ); - - object.count = 0; - - }; - - this.renderBufferDirect = function ( camera, lights, fog, geometry, material, object, group ) { - - setMaterial( material ); - - var program = setProgram( camera, lights, fog, material, object ); - - var updateBuffers = false; - var geometryProgram = geometry.id + '_' + program.id + '_' + material.wireframe; - - if ( geometryProgram !== _currentGeometryProgram ) { - - _currentGeometryProgram = geometryProgram; - updateBuffers = true; - - } - - // morph targets - - var morphTargetInfluences = object.morphTargetInfluences; - - if ( morphTargetInfluences !== undefined ) { - - var activeInfluences = []; - - for ( var i = 0, l = morphTargetInfluences.length; i < l; i ++ ) { - - var influence = morphTargetInfluences[ i ]; - activeInfluences.push( [ influence, i ] ); - - } - - activeInfluences.sort( numericalSort ); - - if ( activeInfluences.length > 8 ) { - - activeInfluences.length = 8; - - } - - var morphAttributes = geometry.morphAttributes; - - for ( var i = 0, l = activeInfluences.length; i < l; i ++ ) { - - var influence = activeInfluences[ i ]; - morphInfluences[ i ] = influence[ 0 ]; - - if ( influence[ 0 ] !== 0 ) { - - var index = influence[ 1 ]; - - if ( material.morphTargets === true && morphAttributes.position ) geometry.addAttribute( 'morphTarget' + i, morphAttributes.position[ index ] ); - if ( material.morphNormals === true && morphAttributes.normal ) geometry.addAttribute( 'morphNormal' + i, morphAttributes.normal[ index ] ); - - } else { - - if ( material.morphTargets === true ) geometry.removeAttribute( 'morphTarget' + i ); - if ( material.morphNormals === true ) geometry.removeAttribute( 'morphNormal' + i ); - - } - - } - - var uniforms = program.getUniforms(); - - if ( uniforms.morphTargetInfluences !== null ) { - - _gl.uniform1fv( uniforms.morphTargetInfluences, morphInfluences ); - - } - - updateBuffers = true; - - } - - // - - var index = geometry.index; - var position = geometry.attributes.position; - - if ( material.wireframe === true ) { - - index = objects.getWireframeAttribute( geometry ); - - } - - var renderer; - - if ( index !== null ) { - - renderer = indexedBufferRenderer; - renderer.setIndex( index ); - - } else { - - renderer = bufferRenderer; - - } - - if ( updateBuffers ) { - - setupVertexAttributes( material, program, geometry ); - - if ( index !== null ) { - - _gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, objects.getAttributeBuffer( index ) ); - - } - - } - - // - - var dataStart = 0; - var dataCount = Infinity; - - if ( index !== null ) { - - dataCount = index.count - - } else if ( position !== undefined ) { - - dataCount = position.count; - - } - - var rangeStart = geometry.drawRange.start; - var rangeCount = geometry.drawRange.count; - - var groupStart = group !== null ? group.start : 0; - var groupCount = group !== null ? group.count : Infinity; - - var drawStart = Math.max( dataStart, rangeStart, groupStart ); - var drawEnd = Math.min( dataStart + dataCount, rangeStart + rangeCount, groupStart + groupCount ) - 1; - - var drawCount = Math.max( 0, drawEnd - drawStart + 1 ); - - // - - if ( object instanceof THREE.Mesh ) { - - if ( material.wireframe === true ) { - - state.setLineWidth( material.wireframeLinewidth * pixelRatio ); - renderer.setMode( _gl.LINES ); - - } else { - - renderer.setMode( _gl.TRIANGLES ); - - } - - if ( geometry instanceof THREE.InstancedBufferGeometry && geometry.maxInstancedCount > 0 ) { - - renderer.renderInstances( geometry ); - - } else { - - renderer.render( drawStart, drawCount ); - - } - - } else if ( object instanceof THREE.Line ) { - - var lineWidth = material.linewidth; - - if ( lineWidth === undefined ) lineWidth = 1; // Not using Line*Material - - state.setLineWidth( lineWidth * pixelRatio ); - - if ( object instanceof THREE.LineSegments ) { - - renderer.setMode( _gl.LINES ); - - } else { - - renderer.setMode( _gl.LINE_STRIP ); - - } - - renderer.render( drawStart, drawCount ); - - } else if ( object instanceof THREE.Points ) { - - renderer.setMode( _gl.POINTS ); - renderer.render( drawStart, drawCount ); - - } - - }; - - function setupVertexAttributes( material, program, geometry, startIndex ) { - - var extension; - - if ( geometry instanceof THREE.InstancedBufferGeometry ) { - - extension = extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extension === null ) { - - console.error( 'THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - } - - if ( startIndex === undefined ) startIndex = 0; - - state.initAttributes(); - - var geometryAttributes = geometry.attributes; - - var programAttributes = program.getAttributes(); - - var materialDefaultAttributeValues = material.defaultAttributeValues; - - for ( var name in programAttributes ) { - - var programAttribute = programAttributes[ name ]; - - if ( programAttribute >= 0 ) { - - var geometryAttribute = geometryAttributes[ name ]; - - if ( geometryAttribute !== undefined ) { - - var size = geometryAttribute.itemSize; - var buffer = objects.getAttributeBuffer( geometryAttribute ); - - if ( geometryAttribute instanceof THREE.InterleavedBufferAttribute ) { - - var data = geometryAttribute.data; - var stride = data.stride; - var offset = geometryAttribute.offset; - - if ( data instanceof THREE.InstancedInterleavedBuffer ) { - - state.enableAttributeAndDivisor( programAttribute, data.meshPerAttribute, extension ); - - if ( geometry.maxInstancedCount === undefined ) { - - geometry.maxInstancedCount = data.meshPerAttribute * data.count; - - } - - } else { - - state.enableAttribute( programAttribute ); - - } - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); - _gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, stride * data.array.BYTES_PER_ELEMENT, ( startIndex * stride + offset ) * data.array.BYTES_PER_ELEMENT ); - - } else { - - if ( geometryAttribute instanceof THREE.InstancedBufferAttribute ) { - - state.enableAttributeAndDivisor( programAttribute, geometryAttribute.meshPerAttribute, extension ); - - if ( geometry.maxInstancedCount === undefined ) { - - geometry.maxInstancedCount = geometryAttribute.meshPerAttribute * geometryAttribute.count; - - } - - } else { - - state.enableAttribute( programAttribute ); - - } - - _gl.bindBuffer( _gl.ARRAY_BUFFER, buffer ); - _gl.vertexAttribPointer( programAttribute, size, _gl.FLOAT, false, 0, startIndex * size * 4 ); // 4 bytes per Float32 - - } - - } else if ( materialDefaultAttributeValues !== undefined ) { - - var value = materialDefaultAttributeValues[ name ]; - - if ( value !== undefined ) { - - switch ( value.length ) { - - case 2: - _gl.vertexAttrib2fv( programAttribute, value ); - break; - - case 3: - _gl.vertexAttrib3fv( programAttribute, value ); - break; - - case 4: - _gl.vertexAttrib4fv( programAttribute, value ); - break; - - default: - _gl.vertexAttrib1fv( programAttribute, value ); - - } - - } - - } - - } - - } - - state.disableUnusedAttributes(); - - } - - // Sorting - - function numericalSort ( a, b ) { - - return b[ 0 ] - a[ 0 ]; - - } - - function painterSortStable ( a, b ) { - - if ( a.object.renderOrder !== b.object.renderOrder ) { - - return a.object.renderOrder - b.object.renderOrder; - - } else if ( a.material.id !== b.material.id ) { - - return a.material.id - b.material.id; - - } else if ( a.z !== b.z ) { - - return a.z - b.z; - - } else { - - return a.id - b.id; - - } - - } - - function reversePainterSortStable ( a, b ) { - - if ( a.object.renderOrder !== b.object.renderOrder ) { - - return a.object.renderOrder - b.object.renderOrder; - - } if ( a.z !== b.z ) { - - return b.z - a.z; - - } else { - - return a.id - b.id; - - } - - } - - // Rendering - - this.render = function ( scene, camera, renderTarget, forceClear ) { - - if ( camera instanceof THREE.Camera === false ) { - - console.error( 'THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.' ); - return; - - } - - var fog = scene.fog; - - // reset caching for this frame - - _currentGeometryProgram = ''; - _currentMaterialId = - 1; - _currentCamera = null; - _lightsNeedUpdate = true; - - // update scene graph - - if ( scene.autoUpdate === true ) scene.updateMatrixWorld(); - - // update camera matrices and frustum - - if ( camera.parent === null ) camera.updateMatrixWorld(); - - camera.matrixWorldInverse.getInverse( camera.matrixWorld ); - - _projScreenMatrix.multiplyMatrices( camera.projectionMatrix, camera.matrixWorldInverse ); - _frustum.setFromMatrix( _projScreenMatrix ); - - lights.length = 0; - - opaqueObjectsLastIndex = - 1; - transparentObjectsLastIndex = - 1; - - sprites.length = 0; - lensFlares.length = 0; - - projectObject( scene, camera ); - - opaqueObjects.length = opaqueObjectsLastIndex + 1; - transparentObjects.length = transparentObjectsLastIndex + 1; - - if ( _this.sortObjects === true ) { - - opaqueObjects.sort( painterSortStable ); - transparentObjects.sort( reversePainterSortStable ); - - } - - // - - shadowMap.render( scene ); - - // - - _infoRender.calls = 0; - _infoRender.vertices = 0; - _infoRender.faces = 0; - _infoRender.points = 0; - - this.setRenderTarget( renderTarget ); - - if ( this.autoClear || forceClear ) { - - this.clear( this.autoClearColor, this.autoClearDepth, this.autoClearStencil ); - - } - - // - - if ( scene.overrideMaterial ) { - - var overrideMaterial = scene.overrideMaterial; - - renderObjects( opaqueObjects, camera, lights, fog, overrideMaterial ); - renderObjects( transparentObjects, camera, lights, fog, overrideMaterial ); - - } else { - - // opaque pass (front-to-back order) - - state.setBlending( THREE.NoBlending ); - renderObjects( opaqueObjects, camera, lights, fog ); - - // transparent pass (back-to-front order) - - renderObjects( transparentObjects, camera, lights, fog ); - - } - - // custom render plugins (post pass) - - spritePlugin.render( scene, camera ); - lensFlarePlugin.render( scene, camera, _currentWidth, _currentHeight ); - - // Generate mipmap if we're using any kind of mipmap filtering - - if ( renderTarget ) { - - var texture = renderTarget.texture; - var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ); - if ( texture.generateMipmaps && isTargetPowerOfTwo && texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) { - - updateRenderTargetMipmap( renderTarget ); - - } - - } - - // Ensure depth buffer writing is enabled so it can be cleared on next render - - state.setDepthTest( true ); - state.setDepthWrite( true ); - state.setColorWrite( true ); - - // _gl.finish(); - - }; - - function pushRenderItem( object, geometry, material, z, group ) { - - var array, index; - - // allocate the next position in the appropriate array - - if ( material.transparent ) { - - array = transparentObjects; - index = ++ transparentObjectsLastIndex; - - } else { - - array = opaqueObjects; - index = ++ opaqueObjectsLastIndex; - - } - - // recycle existing render item or grow the array - - var renderItem = array[ index ]; - - if ( renderItem !== undefined ) { - - renderItem.id = object.id; - renderItem.object = object; - renderItem.geometry = geometry; - renderItem.material = material; - renderItem.z = _vector3.z; - renderItem.group = group; - - } else { - - renderItem = { - id: object.id, - object: object, - geometry: geometry, - material: material, - z: _vector3.z, - group: group - }; - - // assert( index === array.length ); - array.push( renderItem ); - - } - - } - - function projectObject( object, camera ) { - - if ( object.visible === false ) return; - - if ( ( object.channels.mask & camera.channels.mask ) !== 0 ) { - - if ( object instanceof THREE.Light ) { - - lights.push( object ); - - } else if ( object instanceof THREE.Sprite ) { - - sprites.push( object ); - - } else if ( object instanceof THREE.LensFlare ) { - - lensFlares.push( object ); - - } else if ( object instanceof THREE.ImmediateRenderObject ) { - - if ( _this.sortObjects === true ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ); - _vector3.applyProjection( _projScreenMatrix ); - - } - - pushRenderItem( object, null, object.material, _vector3.z, null ); - - } else if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) { - - if ( object instanceof THREE.SkinnedMesh ) { - - object.skeleton.update(); - - } - - if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) { - - var material = object.material; - - if ( material.visible === true ) { - - if ( _this.sortObjects === true ) { - - _vector3.setFromMatrixPosition( object.matrixWorld ); - _vector3.applyProjection( _projScreenMatrix ); - - } - - var geometry = objects.update( object ); - - if ( material instanceof THREE.MeshFaceMaterial ) { - - var groups = geometry.groups; - var materials = material.materials; - - for ( var i = 0, l = groups.length; i < l; i ++ ) { - - var group = groups[ i ]; - var groupMaterial = materials[ group.materialIndex ]; - - if ( groupMaterial.visible === true ) { - - pushRenderItem( object, geometry, groupMaterial, _vector3.z, group ); - - } - - } - - } else { - - pushRenderItem( object, geometry, material, _vector3.z, null ); - - } - - } - - } - - } - - } - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - projectObject( children[ i ], camera ); - - } - - } - - function renderObjects( renderList, camera, lights, fog, overrideMaterial ) { - - for ( var i = 0, l = renderList.length; i < l; i ++ ) { - - var renderItem = renderList[ i ]; - - var object = renderItem.object; - var geometry = renderItem.geometry; - var material = overrideMaterial === undefined ? renderItem.material : overrideMaterial; - var group = renderItem.group; - - object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); - object.normalMatrix.getNormalMatrix( object.modelViewMatrix ); - - if ( object instanceof THREE.ImmediateRenderObject ) { - - setMaterial( material ); - - var program = setProgram( camera, lights, fog, material, object ); - - _currentGeometryProgram = ''; - - object.render( function ( object ) { - - _this.renderBufferImmediate( object, program, material ); - - } ); - - } else { - - _this.renderBufferDirect( camera, lights, fog, geometry, material, object, group ); - - } - - } - - } - - function initMaterial( material, lights, fog, object ) { - - var materialProperties = properties.get( material ); - - var parameters = programCache.getParameters( material, lights, fog, object ); - var code = programCache.getProgramCode( material, parameters ); - - var program = materialProperties.program; - var programChange = true; - - if ( program === undefined ) { - - // new material - material.addEventListener( 'dispose', onMaterialDispose ); - - } else if ( program.code !== code ) { - - // changed glsl or parameters - releaseMaterialProgramReference( material ); - - } else if ( parameters.shaderID !== undefined ) { - - // same glsl and uniform list - return; - - } else { - - // only rebuild uniform list - programChange = false; - - } - - if ( programChange ) { - - if ( parameters.shaderID ) { - - var shader = THREE.ShaderLib[ parameters.shaderID ]; - - materialProperties.__webglShader = { - name: material.type, - uniforms: THREE.UniformsUtils.clone( shader.uniforms ), - vertexShader: shader.vertexShader, - fragmentShader: shader.fragmentShader - }; - - } else { - - materialProperties.__webglShader = { - name: material.type, - uniforms: material.uniforms, - vertexShader: material.vertexShader, - fragmentShader: material.fragmentShader - }; - - } - - material.__webglShader = materialProperties.__webglShader; - - program = programCache.acquireProgram( material, parameters, code ); - - materialProperties.program = program; - material.program = program; - - } - - var attributes = program.getAttributes(); - - if ( material.morphTargets ) { - - material.numSupportedMorphTargets = 0; - - for ( var i = 0; i < _this.maxMorphTargets; i ++ ) { - - if ( attributes[ 'morphTarget' + i ] >= 0 ) { - - material.numSupportedMorphTargets ++; - - } - - } - - } - - if ( material.morphNormals ) { - - material.numSupportedMorphNormals = 0; - - for ( i = 0; i < _this.maxMorphNormals; i ++ ) { - - if ( attributes[ 'morphNormal' + i ] >= 0 ) { - - material.numSupportedMorphNormals ++; - - } - - } - - } - - materialProperties.uniformsList = []; - - var uniformLocations = materialProperties.program.getUniforms(); - - for ( var u in materialProperties.__webglShader.uniforms ) { - - var location = uniformLocations[ u ]; - - if ( location ) { - - materialProperties.uniformsList.push( [ materialProperties.__webglShader.uniforms[ u ], location ] ); - - } - - } - - } - - function setMaterial( material ) { - - setMaterialFaces( material ); - - if ( material.transparent === true ) { - - state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha ); - - } else { - - state.setBlending( THREE.NoBlending ); - - } - - state.setDepthFunc( material.depthFunc ); - state.setDepthTest( material.depthTest ); - state.setDepthWrite( material.depthWrite ); - state.setColorWrite( material.colorWrite ); - state.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); - - } - - function setMaterialFaces( material ) { - - material.side !== THREE.DoubleSide ? state.enable( _gl.CULL_FACE ) : state.disable( _gl.CULL_FACE ); - state.setFlipSided( material.side === THREE.BackSide ); - - } - - function setProgram( camera, lights, fog, material, object ) { - - _usedTextureUnits = 0; - - var materialProperties = properties.get( material ); - - if ( material.needsUpdate || ! materialProperties.program ) { - - initMaterial( material, lights, fog, object ); - material.needsUpdate = false; - - } - - var refreshProgram = false; - var refreshMaterial = false; - var refreshLights = false; - - var program = materialProperties.program, - p_uniforms = program.getUniforms(), - m_uniforms = materialProperties.__webglShader.uniforms; - - if ( program.id !== _currentProgram ) { - - _gl.useProgram( program.program ); - _currentProgram = program.id; - - refreshProgram = true; - refreshMaterial = true; - refreshLights = true; - - } - - if ( material.id !== _currentMaterialId ) { - - if ( _currentMaterialId === - 1 ) refreshLights = true; - _currentMaterialId = material.id; - - refreshMaterial = true; - - } - - if ( refreshProgram || camera !== _currentCamera ) { - - _gl.uniformMatrix4fv( p_uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); - - if ( capabilities.logarithmicDepthBuffer ) { - - _gl.uniform1f( p_uniforms.logDepthBufFC, 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) ); - - } - - - if ( camera !== _currentCamera ) _currentCamera = camera; - - // load material specific uniforms - // (shader material also gets them for the sake of genericity) - - if ( material instanceof THREE.ShaderMaterial || - material instanceof THREE.MeshPhongMaterial || - material.envMap ) { - - if ( p_uniforms.cameraPosition !== undefined ) { - - _vector3.setFromMatrixPosition( camera.matrixWorld ); - _gl.uniform3f( p_uniforms.cameraPosition, _vector3.x, _vector3.y, _vector3.z ); - - } - - } - - if ( material instanceof THREE.MeshPhongMaterial || - material instanceof THREE.MeshLambertMaterial || - material instanceof THREE.MeshBasicMaterial || - material instanceof THREE.ShaderMaterial || - material.skinning ) { - - if ( p_uniforms.viewMatrix !== undefined ) { - - _gl.uniformMatrix4fv( p_uniforms.viewMatrix, false, camera.matrixWorldInverse.elements ); - - } - - } - - } - - // skinning uniforms must be set even if material didn't change - // auto-setting of texture unit for bone texture must go before other textures - // not sure why, but otherwise weird things happen - - if ( material.skinning ) { - - if ( object.bindMatrix && p_uniforms.bindMatrix !== undefined ) { - - _gl.uniformMatrix4fv( p_uniforms.bindMatrix, false, object.bindMatrix.elements ); - - } - - if ( object.bindMatrixInverse && p_uniforms.bindMatrixInverse !== undefined ) { - - _gl.uniformMatrix4fv( p_uniforms.bindMatrixInverse, false, object.bindMatrixInverse.elements ); - - } - - if ( capabilities.floatVertexTextures && object.skeleton && object.skeleton.useVertexTexture ) { - - if ( p_uniforms.boneTexture !== undefined ) { - - var textureUnit = getTextureUnit(); - - _gl.uniform1i( p_uniforms.boneTexture, textureUnit ); - _this.setTexture( object.skeleton.boneTexture, textureUnit ); - - } - - if ( p_uniforms.boneTextureWidth !== undefined ) { - - _gl.uniform1i( p_uniforms.boneTextureWidth, object.skeleton.boneTextureWidth ); - - } - - if ( p_uniforms.boneTextureHeight !== undefined ) { - - _gl.uniform1i( p_uniforms.boneTextureHeight, object.skeleton.boneTextureHeight ); - - } - - } else if ( object.skeleton && object.skeleton.boneMatrices ) { - - if ( p_uniforms.boneGlobalMatrices !== undefined ) { - - _gl.uniformMatrix4fv( p_uniforms.boneGlobalMatrices, false, object.skeleton.boneMatrices ); - - } - - } - - } - - if ( refreshMaterial ) { - - // refresh uniforms common to several materials - - if ( fog && material.fog ) { - - refreshUniformsFog( m_uniforms, fog ); - - } - - if ( material instanceof THREE.MeshPhongMaterial || - material instanceof THREE.MeshLambertMaterial || - material.lights ) { - - if ( _lightsNeedUpdate ) { - - refreshLights = true; - setupLights( lights, camera ); - _lightsNeedUpdate = false; - - } - - if ( refreshLights ) { - - refreshUniformsLights( m_uniforms, _lights ); - markUniformsLightsNeedsUpdate( m_uniforms, true ); - - } else { - - markUniformsLightsNeedsUpdate( m_uniforms, false ); - - } - - } - - if ( material instanceof THREE.MeshBasicMaterial || - material instanceof THREE.MeshLambertMaterial || - material instanceof THREE.MeshPhongMaterial ) { - - refreshUniformsCommon( m_uniforms, material ); - - } - - // refresh single material specific uniforms - - if ( material instanceof THREE.LineBasicMaterial ) { - - refreshUniformsLine( m_uniforms, material ); - - } else if ( material instanceof THREE.LineDashedMaterial ) { - - refreshUniformsLine( m_uniforms, material ); - refreshUniformsDash( m_uniforms, material ); - - } else if ( material instanceof THREE.PointsMaterial ) { - - refreshUniformsParticle( m_uniforms, material ); - - } else if ( material instanceof THREE.MeshPhongMaterial ) { - - refreshUniformsPhong( m_uniforms, material ); - - } else if ( material instanceof THREE.MeshDepthMaterial ) { - - m_uniforms.mNear.value = camera.near; - m_uniforms.mFar.value = camera.far; - m_uniforms.opacity.value = material.opacity; - - } else if ( material instanceof THREE.MeshNormalMaterial ) { - - m_uniforms.opacity.value = material.opacity; - - } - - if ( object.receiveShadow && ! material._shadowPass ) { - - refreshUniformsShadow( m_uniforms, lights, camera ); - - } - - // load common uniforms - - loadUniformsGeneric( materialProperties.uniformsList ); - - } - - loadUniformsMatrices( p_uniforms, object ); - - if ( p_uniforms.modelMatrix !== undefined ) { - - _gl.uniformMatrix4fv( p_uniforms.modelMatrix, false, object.matrixWorld.elements ); - - } - - return program; - - } - - // Uniforms (refresh uniforms objects) - - function refreshUniformsCommon ( uniforms, material ) { - - uniforms.opacity.value = material.opacity; - - uniforms.diffuse.value = material.color; - - if ( material.emissive ) { - - uniforms.emissive.value = material.emissive; - - } - - uniforms.map.value = material.map; - uniforms.specularMap.value = material.specularMap; - uniforms.alphaMap.value = material.alphaMap; - - if ( material.aoMap ) { - - uniforms.aoMap.value = material.aoMap; - uniforms.aoMapIntensity.value = material.aoMapIntensity; - - } - - // uv repeat and offset setting priorities - // 1. color map - // 2. specular map - // 3. normal map - // 4. bump map - // 5. alpha map - // 6. emissive map - - var uvScaleMap; - - if ( material.map ) { - - uvScaleMap = material.map; - - } else if ( material.specularMap ) { - - uvScaleMap = material.specularMap; - - } else if ( material.displacementMap ) { - - uvScaleMap = material.displacementMap; - - } else if ( material.normalMap ) { - - uvScaleMap = material.normalMap; - - } else if ( material.bumpMap ) { - - uvScaleMap = material.bumpMap; - - } else if ( material.alphaMap ) { - - uvScaleMap = material.alphaMap; - - } else if ( material.emissiveMap ) { - - uvScaleMap = material.emissiveMap; - - } - - if ( uvScaleMap !== undefined ) { - - if ( uvScaleMap instanceof THREE.WebGLRenderTarget ) uvScaleMap = uvScaleMap.texture; - var offset = uvScaleMap.offset; - var repeat = uvScaleMap.repeat; - - uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); - - } - - uniforms.envMap.value = material.envMap; - uniforms.flipEnvMap.value = ( material.envMap instanceof THREE.WebGLRenderTargetCube ) ? 1 : - 1; - - uniforms.reflectivity.value = material.reflectivity; - uniforms.refractionRatio.value = material.refractionRatio; - - } - - function refreshUniformsLine ( uniforms, material ) { - - uniforms.diffuse.value = material.color; - uniforms.opacity.value = material.opacity; - - } - - function refreshUniformsDash ( uniforms, material ) { - - uniforms.dashSize.value = material.dashSize; - uniforms.totalSize.value = material.dashSize + material.gapSize; - uniforms.scale.value = material.scale; - - } - - function refreshUniformsParticle ( uniforms, material ) { - - uniforms.psColor.value = material.color; - uniforms.opacity.value = material.opacity; - uniforms.size.value = material.size; - uniforms.scale.value = _canvas.height / 2.0; // TODO: Cache this. - - uniforms.map.value = material.map; - - if ( material.map !== null ) { - - var offset = material.map.offset; - var repeat = material.map.repeat; - - uniforms.offsetRepeat.value.set( offset.x, offset.y, repeat.x, repeat.y ); - - } - - } - - function refreshUniformsFog ( uniforms, fog ) { - - uniforms.fogColor.value = fog.color; - - if ( fog instanceof THREE.Fog ) { - - uniforms.fogNear.value = fog.near; - uniforms.fogFar.value = fog.far; - - } else if ( fog instanceof THREE.FogExp2 ) { - - uniforms.fogDensity.value = fog.density; - - } - - } - - function refreshUniformsPhong ( uniforms, material ) { - - uniforms.specular.value = material.specular; - uniforms.shininess.value = Math.max( material.shininess, 1e-4 ); // to prevent pow( 0.0, 0.0 ) - - if ( material.lightMap ) { - - uniforms.lightMap.value = material.lightMap; - uniforms.lightMapIntensity.value = material.lightMapIntensity; - - } - - if ( material.emissiveMap ) { - - uniforms.emissiveMap.value = material.emissiveMap; - - } - - if ( material.bumpMap ) { - - uniforms.bumpMap.value = material.bumpMap; - uniforms.bumpScale.value = material.bumpScale; - - } - - if ( material.normalMap ) { - - uniforms.normalMap.value = material.normalMap; - uniforms.normalScale.value.copy( material.normalScale ); - - } - - if ( material.displacementMap ) { - - uniforms.displacementMap.value = material.displacementMap; - uniforms.displacementScale.value = material.displacementScale; - uniforms.displacementBias.value = material.displacementBias; - - } - - } - - function refreshUniformsLights ( uniforms, lights ) { - - uniforms.ambientLightColor.value = lights.ambient; - - uniforms.directionalLightColor.value = lights.directional.colors; - uniforms.directionalLightDirection.value = lights.directional.positions; - - uniforms.pointLightColor.value = lights.point.colors; - uniforms.pointLightPosition.value = lights.point.positions; - uniforms.pointLightDistance.value = lights.point.distances; - uniforms.pointLightDecay.value = lights.point.decays; - - uniforms.spotLightColor.value = lights.spot.colors; - uniforms.spotLightPosition.value = lights.spot.positions; - uniforms.spotLightDistance.value = lights.spot.distances; - uniforms.spotLightDirection.value = lights.spot.directions; - uniforms.spotLightAngleCos.value = lights.spot.anglesCos; - uniforms.spotLightExponent.value = lights.spot.exponents; - uniforms.spotLightDecay.value = lights.spot.decays; - - uniforms.hemisphereLightSkyColor.value = lights.hemi.skyColors; - uniforms.hemisphereLightGroundColor.value = lights.hemi.groundColors; - uniforms.hemisphereLightDirection.value = lights.hemi.positions; - - } - - // If uniforms are marked as clean, they don't need to be loaded to the GPU. - - function markUniformsLightsNeedsUpdate ( uniforms, value ) { - - uniforms.ambientLightColor.needsUpdate = value; - - uniforms.directionalLightColor.needsUpdate = value; - uniforms.directionalLightDirection.needsUpdate = value; - - uniforms.pointLightColor.needsUpdate = value; - uniforms.pointLightPosition.needsUpdate = value; - uniforms.pointLightDistance.needsUpdate = value; - uniforms.pointLightDecay.needsUpdate = value; - - uniforms.spotLightColor.needsUpdate = value; - uniforms.spotLightPosition.needsUpdate = value; - uniforms.spotLightDistance.needsUpdate = value; - uniforms.spotLightDirection.needsUpdate = value; - uniforms.spotLightAngleCos.needsUpdate = value; - uniforms.spotLightExponent.needsUpdate = value; - uniforms.spotLightDecay.needsUpdate = value; - - uniforms.hemisphereLightSkyColor.needsUpdate = value; - uniforms.hemisphereLightGroundColor.needsUpdate = value; - uniforms.hemisphereLightDirection.needsUpdate = value; - - } - - function refreshUniformsShadow ( uniforms, lights, camera ) { - - if ( uniforms.shadowMatrix ) { - - var j = 0; - - for ( var i = 0, il = lights.length; i < il; i ++ ) { - - var light = lights[ i ]; - - if ( light.castShadow === true ) { - - if ( light instanceof THREE.PointLight || light instanceof THREE.SpotLight || light instanceof THREE.DirectionalLight ) { - - var shadow = light.shadow; - - if ( light instanceof THREE.PointLight ) { - - // for point lights we set the shadow matrix to be a translation-only matrix - // equal to inverse of the light's position - _vector3.setFromMatrixPosition( light.matrixWorld ).negate(); - shadow.matrix.identity().setPosition( _vector3 ); - - // for point lights we set the sign of the shadowDarkness uniform to be negative - uniforms.shadowDarkness.value[ j ] = - shadow.darkness; - - } else { - - uniforms.shadowDarkness.value[ j ] = shadow.darkness; - - } - - uniforms.shadowMatrix.value[ j ] = shadow.matrix; - uniforms.shadowMap.value[ j ] = shadow.map; - uniforms.shadowMapSize.value[ j ] = shadow.mapSize; - uniforms.shadowBias.value[ j ] = shadow.bias; - - j ++; - - } - - } - - } - - } - - } - - // Uniforms (load to GPU) - - function loadUniformsMatrices ( uniforms, object ) { - - _gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, object.modelViewMatrix.elements ); - - if ( uniforms.normalMatrix ) { - - _gl.uniformMatrix3fv( uniforms.normalMatrix, false, object.normalMatrix.elements ); - - } - - } - - function getTextureUnit() { - - var textureUnit = _usedTextureUnits; - - if ( textureUnit >= capabilities.maxTextures ) { - - console.warn( 'WebGLRenderer: trying to use ' + textureUnit + ' texture units while this GPU supports only ' + capabilities.maxTextures ); - - } - - _usedTextureUnits += 1; - - return textureUnit; - - } - - function loadUniformsGeneric ( uniforms ) { - - var texture, textureUnit; - - for ( var j = 0, jl = uniforms.length; j < jl; j ++ ) { - - var uniform = uniforms[ j ][ 0 ]; - - // needsUpdate property is not added to all uniforms. - if ( uniform.needsUpdate === false ) continue; - - var type = uniform.type; - var value = uniform.value; - var location = uniforms[ j ][ 1 ]; - - switch ( type ) { - - case '1i': - _gl.uniform1i( location, value ); - break; - - case '1f': - _gl.uniform1f( location, value ); - break; - - case '2f': - _gl.uniform2f( location, value[ 0 ], value[ 1 ] ); - break; - - case '3f': - _gl.uniform3f( location, value[ 0 ], value[ 1 ], value[ 2 ] ); - break; - - case '4f': - _gl.uniform4f( location, value[ 0 ], value[ 1 ], value[ 2 ], value[ 3 ] ); - break; - - case '1iv': - _gl.uniform1iv( location, value ); - break; - - case '3iv': - _gl.uniform3iv( location, value ); - break; - - case '1fv': - _gl.uniform1fv( location, value ); - break; - - case '2fv': - _gl.uniform2fv( location, value ); - break; - - case '3fv': - _gl.uniform3fv( location, value ); - break; - - case '4fv': - _gl.uniform4fv( location, value ); - break; - - case 'Matrix3fv': - _gl.uniformMatrix3fv( location, false, value ); - break; - - case 'Matrix4fv': - _gl.uniformMatrix4fv( location, false, value ); - break; - - // - - case 'i': - - // single integer - _gl.uniform1i( location, value ); - - break; - - case 'f': - - // single float - _gl.uniform1f( location, value ); - - break; - - case 'v2': - - // single THREE.Vector2 - _gl.uniform2f( location, value.x, value.y ); - - break; - - case 'v3': - - // single THREE.Vector3 - _gl.uniform3f( location, value.x, value.y, value.z ); - - break; - - case 'v4': - - // single THREE.Vector4 - _gl.uniform4f( location, value.x, value.y, value.z, value.w ); - - break; - - case 'c': - - // single THREE.Color - _gl.uniform3f( location, value.r, value.g, value.b ); - - break; - - case 'iv1': - - // flat array of integers (JS or typed array) - _gl.uniform1iv( location, value ); - - break; - - case 'iv': - - // flat array of integers with 3 x N size (JS or typed array) - _gl.uniform3iv( location, value ); - - break; - - case 'fv1': - - // flat array of floats (JS or typed array) - _gl.uniform1fv( location, value ); - - break; - - case 'fv': - - // flat array of floats with 3 x N size (JS or typed array) - _gl.uniform3fv( location, value ); - - break; - - case 'v2v': - - // array of THREE.Vector2 - - if ( uniform._array === undefined ) { - - uniform._array = new Float32Array( 2 * value.length ); - - } - - for ( var i = 0, i2 = 0, il = value.length; i < il; i ++, i2 += 2 ) { - - uniform._array[ i2 + 0 ] = value[ i ].x; - uniform._array[ i2 + 1 ] = value[ i ].y; - - } - - _gl.uniform2fv( location, uniform._array ); - - break; - - case 'v3v': - - // array of THREE.Vector3 - - if ( uniform._array === undefined ) { - - uniform._array = new Float32Array( 3 * value.length ); - - } - - for ( var i = 0, i3 = 0, il = value.length; i < il; i ++, i3 += 3 ) { - - uniform._array[ i3 + 0 ] = value[ i ].x; - uniform._array[ i3 + 1 ] = value[ i ].y; - uniform._array[ i3 + 2 ] = value[ i ].z; - - } - - _gl.uniform3fv( location, uniform._array ); - - break; - - case 'v4v': - - // array of THREE.Vector4 - - if ( uniform._array === undefined ) { - - uniform._array = new Float32Array( 4 * value.length ); - - } - - for ( var i = 0, i4 = 0, il = value.length; i < il; i ++, i4 += 4 ) { - - uniform._array[ i4 + 0 ] = value[ i ].x; - uniform._array[ i4 + 1 ] = value[ i ].y; - uniform._array[ i4 + 2 ] = value[ i ].z; - uniform._array[ i4 + 3 ] = value[ i ].w; - - } - - _gl.uniform4fv( location, uniform._array ); - - break; - - case 'm3': - - // single THREE.Matrix3 - _gl.uniformMatrix3fv( location, false, value.elements ); - - break; - - case 'm3v': - - // array of THREE.Matrix3 - - if ( uniform._array === undefined ) { - - uniform._array = new Float32Array( 9 * value.length ); - - } - - for ( var i = 0, il = value.length; i < il; i ++ ) { - - value[ i ].flattenToArrayOffset( uniform._array, i * 9 ); - - } - - _gl.uniformMatrix3fv( location, false, uniform._array ); - - break; - - case 'm4': - - // single THREE.Matrix4 - _gl.uniformMatrix4fv( location, false, value.elements ); - - break; - - case 'm4v': - - // array of THREE.Matrix4 - - if ( uniform._array === undefined ) { - - uniform._array = new Float32Array( 16 * value.length ); - - } - - for ( var i = 0, il = value.length; i < il; i ++ ) { - - value[ i ].flattenToArrayOffset( uniform._array, i * 16 ); - - } - - _gl.uniformMatrix4fv( location, false, uniform._array ); - - break; - - case 't': - - // single THREE.Texture (2d or cube) - - texture = value; - textureUnit = getTextureUnit(); - - _gl.uniform1i( location, textureUnit ); - - if ( ! texture ) continue; - - if ( texture instanceof THREE.CubeTexture || - ( Array.isArray( texture.image ) && texture.image.length === 6 ) ) { - - // CompressedTexture can have Array in image :/ - - setCubeTexture( texture, textureUnit ); - - } else if ( texture instanceof THREE.WebGLRenderTargetCube ) { - - setCubeTextureDynamic( texture.texture, textureUnit ); - - } else if ( texture instanceof THREE.WebGLRenderTarget ) { - - _this.setTexture( texture.texture, textureUnit ); - - } else { - - _this.setTexture( texture, textureUnit ); - - } - - break; - - case 'tv': - - // array of THREE.Texture (2d or cube) - - if ( uniform._array === undefined ) { - - uniform._array = []; - - } - - for ( var i = 0, il = uniform.value.length; i < il; i ++ ) { - - uniform._array[ i ] = getTextureUnit(); - - } - - _gl.uniform1iv( location, uniform._array ); - - for ( var i = 0, il = uniform.value.length; i < il; i ++ ) { - - texture = uniform.value[ i ]; - textureUnit = uniform._array[ i ]; - - if ( ! texture ) continue; - - if ( texture instanceof THREE.CubeTexture || - ( texture.image instanceof Array && texture.image.length === 6 ) ) { - - // CompressedTexture can have Array in image :/ - - setCubeTexture( texture, textureUnit ); - - } else if ( texture instanceof THREE.WebGLRenderTarget ) { - - _this.setTexture( texture.texture, textureUnit ); - - } else if ( texture instanceof THREE.WebGLRenderTargetCube ) { - - setCubeTextureDynamic( texture.texture, textureUnit ); - - } else { - - _this.setTexture( texture, textureUnit ); - - } - - } - - break; - - default: - - console.warn( 'THREE.WebGLRenderer: Unknown uniform type: ' + type ); - - } - - } - - } - - function setColorLinear( array, offset, color, intensity ) { - - array[ offset + 0 ] = color.r * intensity; - array[ offset + 1 ] = color.g * intensity; - array[ offset + 2 ] = color.b * intensity; - - } - - function setupLights ( lights, camera ) { - - var l, ll, light, - r = 0, g = 0, b = 0, - color, skyColor, groundColor, - intensity, - distance, - - zlights = _lights, - - viewMatrix = camera.matrixWorldInverse, - - dirColors = zlights.directional.colors, - dirPositions = zlights.directional.positions, - - pointColors = zlights.point.colors, - pointPositions = zlights.point.positions, - pointDistances = zlights.point.distances, - pointDecays = zlights.point.decays, - - spotColors = zlights.spot.colors, - spotPositions = zlights.spot.positions, - spotDistances = zlights.spot.distances, - spotDirections = zlights.spot.directions, - spotAnglesCos = zlights.spot.anglesCos, - spotExponents = zlights.spot.exponents, - spotDecays = zlights.spot.decays, - - hemiSkyColors = zlights.hemi.skyColors, - hemiGroundColors = zlights.hemi.groundColors, - hemiPositions = zlights.hemi.positions, - - dirLength = 0, - pointLength = 0, - spotLength = 0, - hemiLength = 0, - - dirCount = 0, - pointCount = 0, - spotCount = 0, - hemiCount = 0, - - dirOffset = 0, - pointOffset = 0, - spotOffset = 0, - hemiOffset = 0; - - for ( l = 0, ll = lights.length; l < ll; l ++ ) { - - light = lights[ l ]; - - color = light.color; - intensity = light.intensity; - distance = light.distance; - - if ( light instanceof THREE.AmbientLight ) { - - if ( ! light.visible ) continue; - - r += color.r; - g += color.g; - b += color.b; - - } else if ( light instanceof THREE.DirectionalLight ) { - - dirCount += 1; - - if ( ! light.visible ) continue; - - _direction.setFromMatrixPosition( light.matrixWorld ); - _vector3.setFromMatrixPosition( light.target.matrixWorld ); - _direction.sub( _vector3 ); - _direction.transformDirection( viewMatrix ); - - dirOffset = dirLength * 3; - - dirPositions[ dirOffset + 0 ] = _direction.x; - dirPositions[ dirOffset + 1 ] = _direction.y; - dirPositions[ dirOffset + 2 ] = _direction.z; - - setColorLinear( dirColors, dirOffset, color, intensity ); - - dirLength += 1; - - } else if ( light instanceof THREE.PointLight ) { - - pointCount += 1; - - if ( ! light.visible ) continue; - - pointOffset = pointLength * 3; - - setColorLinear( pointColors, pointOffset, color, intensity ); - - _vector3.setFromMatrixPosition( light.matrixWorld ); - _vector3.applyMatrix4( viewMatrix ); - - pointPositions[ pointOffset + 0 ] = _vector3.x; - pointPositions[ pointOffset + 1 ] = _vector3.y; - pointPositions[ pointOffset + 2 ] = _vector3.z; - - // distance is 0 if decay is 0, because there is no attenuation at all. - pointDistances[ pointLength ] = distance; - pointDecays[ pointLength ] = ( light.distance === 0 ) ? 0.0 : light.decay; - - pointLength += 1; - - } else if ( light instanceof THREE.SpotLight ) { - - spotCount += 1; - - if ( ! light.visible ) continue; - - spotOffset = spotLength * 3; - - setColorLinear( spotColors, spotOffset, color, intensity ); - - _direction.setFromMatrixPosition( light.matrixWorld ); - _vector3.copy( _direction ).applyMatrix4( viewMatrix ); - - spotPositions[ spotOffset + 0 ] = _vector3.x; - spotPositions[ spotOffset + 1 ] = _vector3.y; - spotPositions[ spotOffset + 2 ] = _vector3.z; - - spotDistances[ spotLength ] = distance; - - _vector3.setFromMatrixPosition( light.target.matrixWorld ); - _direction.sub( _vector3 ); - _direction.transformDirection( viewMatrix ); - - spotDirections[ spotOffset + 0 ] = _direction.x; - spotDirections[ spotOffset + 1 ] = _direction.y; - spotDirections[ spotOffset + 2 ] = _direction.z; - - spotAnglesCos[ spotLength ] = Math.cos( light.angle ); - spotExponents[ spotLength ] = light.exponent; - spotDecays[ spotLength ] = ( light.distance === 0 ) ? 0.0 : light.decay; - - spotLength += 1; - - } else if ( light instanceof THREE.HemisphereLight ) { - - hemiCount += 1; - - if ( ! light.visible ) continue; - - _direction.setFromMatrixPosition( light.matrixWorld ); - _direction.transformDirection( viewMatrix ); - - hemiOffset = hemiLength * 3; - - hemiPositions[ hemiOffset + 0 ] = _direction.x; - hemiPositions[ hemiOffset + 1 ] = _direction.y; - hemiPositions[ hemiOffset + 2 ] = _direction.z; - - skyColor = light.color; - groundColor = light.groundColor; - - setColorLinear( hemiSkyColors, hemiOffset, skyColor, intensity ); - setColorLinear( hemiGroundColors, hemiOffset, groundColor, intensity ); - - hemiLength += 1; - - } - - } - - // null eventual remains from removed lights - // (this is to avoid if in shader) - - for ( l = dirLength * 3, ll = Math.max( dirColors.length, dirCount * 3 ); l < ll; l ++ ) dirColors[ l ] = 0.0; - for ( l = pointLength * 3, ll = Math.max( pointColors.length, pointCount * 3 ); l < ll; l ++ ) pointColors[ l ] = 0.0; - for ( l = spotLength * 3, ll = Math.max( spotColors.length, spotCount * 3 ); l < ll; l ++ ) spotColors[ l ] = 0.0; - for ( l = hemiLength * 3, ll = Math.max( hemiSkyColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiSkyColors[ l ] = 0.0; - for ( l = hemiLength * 3, ll = Math.max( hemiGroundColors.length, hemiCount * 3 ); l < ll; l ++ ) hemiGroundColors[ l ] = 0.0; - - zlights.directional.length = dirLength; - zlights.point.length = pointLength; - zlights.spot.length = spotLength; - zlights.hemi.length = hemiLength; - - zlights.ambient[ 0 ] = r; - zlights.ambient[ 1 ] = g; - zlights.ambient[ 2 ] = b; - - } - - // GL state setting - - this.setFaceCulling = function ( cullFace, frontFaceDirection ) { - - if ( cullFace === THREE.CullFaceNone ) { - - state.disable( _gl.CULL_FACE ); - - } else { - - if ( frontFaceDirection === THREE.FrontFaceDirectionCW ) { - - _gl.frontFace( _gl.CW ); - - } else { - - _gl.frontFace( _gl.CCW ); - - } - - if ( cullFace === THREE.CullFaceBack ) { - - _gl.cullFace( _gl.BACK ); - - } else if ( cullFace === THREE.CullFaceFront ) { - - _gl.cullFace( _gl.FRONT ); - - } else { - - _gl.cullFace( _gl.FRONT_AND_BACK ); - - } - - state.enable( _gl.CULL_FACE ); - - } - - }; - - // Textures - - function setTextureParameters ( textureType, texture, isImagePowerOfTwo ) { - - var extension; - - if ( isImagePowerOfTwo ) { - - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, paramThreeToGL( texture.wrapS ) ); - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, paramThreeToGL( texture.wrapT ) ); - - _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, paramThreeToGL( texture.magFilter ) ); - _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, paramThreeToGL( texture.minFilter ) ); - - } else { - - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_S, _gl.CLAMP_TO_EDGE ); - _gl.texParameteri( textureType, _gl.TEXTURE_WRAP_T, _gl.CLAMP_TO_EDGE ); - - if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) { - - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping.', texture ); - - } - - _gl.texParameteri( textureType, _gl.TEXTURE_MAG_FILTER, filterFallback( texture.magFilter ) ); - _gl.texParameteri( textureType, _gl.TEXTURE_MIN_FILTER, filterFallback( texture.minFilter ) ); - - if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) { - - console.warn( 'THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.', texture ); - - } - - } - - extension = extensions.get( 'EXT_texture_filter_anisotropic' ); - - if ( extension ) { - - if ( texture.type === THREE.FloatType && extensions.get( 'OES_texture_float_linear' ) === null ) return; - if ( texture.type === THREE.HalfFloatType && extensions.get( 'OES_texture_half_float_linear' ) === null ) return; - - if ( texture.anisotropy > 1 || properties.get( texture ).__currentAnisotropy ) { - - _gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, _this.getMaxAnisotropy() ) ); - properties.get( texture ).__currentAnisotropy = texture.anisotropy; - - } - - } - - } - - function uploadTexture( textureProperties, texture, slot ) { - - if ( textureProperties.__webglInit === undefined ) { - - textureProperties.__webglInit = true; - - texture.addEventListener( 'dispose', onTextureDispose ); - - textureProperties.__webglTexture = _gl.createTexture(); - - _infoMemory.textures ++; - - } - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); - - _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); - _gl.pixelStorei( _gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.premultiplyAlpha ); - _gl.pixelStorei( _gl.UNPACK_ALIGNMENT, texture.unpackAlignment ); - - texture.image = clampToMaxSize( texture.image, capabilities.maxTextureSize ); - - if ( textureNeedsPowerOfTwo( texture ) && isPowerOfTwo( texture.image ) === false ) { - - texture.image = makePowerOfTwo( texture.image ); - - } - - var image = texture.image, - isImagePowerOfTwo = isPowerOfTwo( image ), - glFormat = paramThreeToGL( texture.format ), - glType = paramThreeToGL( texture.type ); - - setTextureParameters( _gl.TEXTURE_2D, texture, isImagePowerOfTwo ); - - var mipmap, mipmaps = texture.mipmaps; - - if ( texture instanceof THREE.DataTexture ) { - - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - - if ( mipmaps.length > 0 && isImagePowerOfTwo ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - texture.generateMipmaps = false; - - } else { - - state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, image.width, image.height, 0, glFormat, glType, image.data ); - - } - - } else if ( texture instanceof THREE.CompressedTexture ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - - if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) { - - if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { - - state.compressedTexImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - - } else { - - console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()" ); - - } - - } else { - - state.texImage2D( _gl.TEXTURE_2D, i, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - } - - } else { - - // regular Texture (image, video, canvas) - - // use manually created mipmaps if available - // if there are no manual mipmaps - // set 0 level mipmap and then use GL to generate other mipmap levels - - if ( mipmaps.length > 0 && isImagePowerOfTwo ) { - - for ( var i = 0, il = mipmaps.length; i < il; i ++ ) { - - mipmap = mipmaps[ i ]; - state.texImage2D( _gl.TEXTURE_2D, i, glFormat, glFormat, glType, mipmap ); - - } - - texture.generateMipmaps = false; - - } else { - - state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, glFormat, glType, texture.image ); - - } - - } - - if ( texture.generateMipmaps && isImagePowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D ); - - textureProperties.__version = texture.version; - - if ( texture.onUpdate ) texture.onUpdate( texture ); - - } - - this.setTexture = function ( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - var image = texture.image; - - if ( image === undefined ) { - - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is undefined', texture ); - return; - - } - - if ( image.complete === false ) { - - console.warn( 'THREE.WebGLRenderer: Texture marked for update but image is incomplete', texture ); - return; - - } - - uploadTexture( textureProperties, texture, slot ); - - return; - - } - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); - - }; - - function clampToMaxSize ( image, maxSize ) { - - if ( image.width > maxSize || image.height > maxSize ) { - - // Warning: Scaling through the canvas will only work with images that use - // premultiplied alpha. - - var scale = maxSize / Math.max( image.width, image.height ); - - var canvas = document.createElement( 'canvas' ); - canvas.width = Math.floor( image.width * scale ); - canvas.height = Math.floor( image.height * scale ); - - var context = canvas.getContext( '2d' ); - context.drawImage( image, 0, 0, image.width, image.height, 0, 0, canvas.width, canvas.height ); - - console.warn( 'THREE.WebGLRenderer: image is too big (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); - - return canvas; - - } - - return image; - - } - - function isPowerOfTwo( image ) { - - return THREE.Math.isPowerOfTwo( image.width ) && THREE.Math.isPowerOfTwo( image.height ); - - } - - function textureNeedsPowerOfTwo( texture ) { - - if ( texture.wrapS !== THREE.ClampToEdgeWrapping || texture.wrapT !== THREE.ClampToEdgeWrapping ) return true; - if ( texture.minFilter !== THREE.NearestFilter && texture.minFilter !== THREE.LinearFilter ) return true; - - return false; - - } - - function makePowerOfTwo( image ) { - - if ( image instanceof HTMLImageElement || image instanceof HTMLCanvasElement ) { - - var canvas = document.createElement( 'canvas' ); - canvas.width = THREE.Math.nearestPowerOfTwo( image.width ); - canvas.height = THREE.Math.nearestPowerOfTwo( image.height ); - - var context = canvas.getContext( '2d' ); - context.drawImage( image, 0, 0, canvas.width, canvas.height ); - - console.warn( 'THREE.WebGLRenderer: image is not power of two (' + image.width + 'x' + image.height + '). Resized to ' + canvas.width + 'x' + canvas.height, image ); - - return canvas; - - } - - return image; - - } - - function setCubeTexture ( texture, slot ) { - - var textureProperties = properties.get( texture ); - - if ( texture.image.length === 6 ) { - - if ( texture.version > 0 && textureProperties.__version !== texture.version ) { - - if ( ! textureProperties.__image__webglTextureCube ) { - - texture.addEventListener( 'dispose', onTextureDispose ); - - textureProperties.__image__webglTextureCube = _gl.createTexture(); - - _infoMemory.textures ++; - - } - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); - - _gl.pixelStorei( _gl.UNPACK_FLIP_Y_WEBGL, texture.flipY ); - - var isCompressed = texture instanceof THREE.CompressedTexture; - var isDataTexture = texture.image[ 0 ] instanceof THREE.DataTexture; - - var cubeImage = []; - - for ( var i = 0; i < 6; i ++ ) { - - if ( _this.autoScaleCubemaps && ! isCompressed && ! isDataTexture ) { - - cubeImage[ i ] = clampToMaxSize( texture.image[ i ], capabilities.maxCubemapSize ); - - } else { - - cubeImage[ i ] = isDataTexture ? texture.image[ i ].image : texture.image[ i ]; - - } - - } - - var image = cubeImage[ 0 ], - isImagePowerOfTwo = isPowerOfTwo( image ), - glFormat = paramThreeToGL( texture.format ), - glType = paramThreeToGL( texture.type ); - - setTextureParameters( _gl.TEXTURE_CUBE_MAP, texture, isImagePowerOfTwo ); - - for ( var i = 0; i < 6; i ++ ) { - - if ( ! isCompressed ) { - - if ( isDataTexture ) { - - state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, cubeImage[ i ].width, cubeImage[ i ].height, 0, glFormat, glType, cubeImage[ i ].data ); - - } else { - - state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, glFormat, glType, cubeImage[ i ] ); - - } - - } else { - - var mipmap, mipmaps = cubeImage[ i ].mipmaps; - - for ( var j = 0, jl = mipmaps.length; j < jl; j ++ ) { - - mipmap = mipmaps[ j ]; - - if ( texture.format !== THREE.RGBAFormat && texture.format !== THREE.RGBFormat ) { - - if ( state.getCompressedTextureFormats().indexOf( glFormat ) > - 1 ) { - - state.compressedTexImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, mipmap.data ); - - } else { - - console.warn( "THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()" ); - - } - - } else { - - state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, j, glFormat, mipmap.width, mipmap.height, 0, glFormat, glType, mipmap.data ); - - } - - } - - } - - } - - if ( texture.generateMipmaps && isImagePowerOfTwo ) { - - _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); - - } - - textureProperties.__version = texture.version; - - if ( texture.onUpdate ) texture.onUpdate( texture ); - - } else { - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__image__webglTextureCube ); - - } - - } - - } - - function setCubeTextureDynamic ( texture, slot ) { - - state.activeTexture( _gl.TEXTURE0 + slot ); - state.bindTexture( _gl.TEXTURE_CUBE_MAP, properties.get( texture ).__webglTexture ); - - } - - // Render targets - - function setupFrameBuffer ( framebuffer, renderTarget, textureTarget ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, textureTarget, properties.get( renderTarget.texture ).__webglTexture, 0 ); - - } - - function setupRenderBuffer ( renderbuffer, renderTarget ) { - - _gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer ); - - if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { - - _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_COMPONENT16, renderTarget.width, renderTarget.height ); - _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); - - /* For some reason this is not working. Defaulting to RGBA4. - } else if ( ! renderTarget.depthBuffer && renderTarget.stencilBuffer ) { - - _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.STENCIL_INDEX8, renderTarget.width, renderTarget.height ); - _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); - */ - - } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { - - _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.DEPTH_STENCIL, renderTarget.width, renderTarget.height ); - _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderbuffer ); - - } else { - - _gl.renderbufferStorage( _gl.RENDERBUFFER, _gl.RGBA4, renderTarget.width, renderTarget.height ); - - } - - } - - this.setRenderTarget = function ( renderTarget ) { - - var isCube = ( renderTarget instanceof THREE.WebGLRenderTargetCube ); - - if ( renderTarget && properties.get( renderTarget ).__webglFramebuffer === undefined ) { - - var renderTargetProperties = properties.get( renderTarget ); - var textureProperties = properties.get( renderTarget.texture ); - - if ( renderTarget.depthBuffer === undefined ) renderTarget.depthBuffer = true; - if ( renderTarget.stencilBuffer === undefined ) renderTarget.stencilBuffer = true; - - renderTarget.addEventListener( 'dispose', onRenderTargetDispose ); - - textureProperties.__webglTexture = _gl.createTexture(); - - _infoMemory.textures ++; - - // Setup texture, create render and frame buffers - - var isTargetPowerOfTwo = isPowerOfTwo( renderTarget ), - glFormat = paramThreeToGL( renderTarget.texture.format ), - glType = paramThreeToGL( renderTarget.texture.type ); - - if ( isCube ) { - - renderTargetProperties.__webglFramebuffer = []; - renderTargetProperties.__webglRenderbuffer = []; - - state.bindTexture( _gl.TEXTURE_CUBE_MAP, textureProperties.__webglTexture ); - - setTextureParameters( _gl.TEXTURE_CUBE_MAP, renderTarget.texture, isTargetPowerOfTwo ); - - for ( var i = 0; i < 6; i ++ ) { - - renderTargetProperties.__webglFramebuffer[ i ] = _gl.createFramebuffer(); - renderTargetProperties.__webglRenderbuffer[ i ] = _gl.createRenderbuffer(); - state.texImage2D( _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); - - setupFrameBuffer( renderTargetProperties.__webglFramebuffer[ i ], renderTarget, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + i ); - setupRenderBuffer( renderTargetProperties.__webglRenderbuffer[ i ], renderTarget ); - - } - - if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_CUBE_MAP ); - - } else { - - renderTargetProperties.__webglFramebuffer = _gl.createFramebuffer(); - - if ( renderTarget.shareDepthFrom ) { - - renderTargetProperties.__webglRenderbuffer = renderTarget.shareDepthFrom.__webglRenderbuffer; - - } else { - - renderTargetProperties.__webglRenderbuffer = _gl.createRenderbuffer(); - - } - - state.bindTexture( _gl.TEXTURE_2D, textureProperties.__webglTexture ); - setTextureParameters( _gl.TEXTURE_2D, renderTarget.texture, isTargetPowerOfTwo ); - - state.texImage2D( _gl.TEXTURE_2D, 0, glFormat, renderTarget.width, renderTarget.height, 0, glFormat, glType, null ); - - setupFrameBuffer( renderTargetProperties.__webglFramebuffer, renderTarget, _gl.TEXTURE_2D ); - - if ( renderTarget.shareDepthFrom ) { - - if ( renderTarget.depthBuffer && ! renderTarget.stencilBuffer ) { - - _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_ATTACHMENT, _gl.RENDERBUFFER, renderTargetProperties.__webglRenderbuffer ); - - } else if ( renderTarget.depthBuffer && renderTarget.stencilBuffer ) { - - _gl.framebufferRenderbuffer( _gl.FRAMEBUFFER, _gl.DEPTH_STENCIL_ATTACHMENT, _gl.RENDERBUFFER, renderTargetProperties.__webglRenderbuffer ); - - } - - } else { - - setupRenderBuffer( renderTargetProperties.__webglRenderbuffer, renderTarget ); - - } - - if ( renderTarget.texture.generateMipmaps && isTargetPowerOfTwo ) _gl.generateMipmap( _gl.TEXTURE_2D ); - - } - - // Release everything - - if ( isCube ) { - - state.bindTexture( _gl.TEXTURE_CUBE_MAP, null ); - - } else { - - state.bindTexture( _gl.TEXTURE_2D, null ); - - } - - _gl.bindRenderbuffer( _gl.RENDERBUFFER, null ); - _gl.bindFramebuffer( _gl.FRAMEBUFFER, null ); - - } - - var framebuffer, width, height, vx, vy; - - if ( renderTarget ) { - - var renderTargetProperties = properties.get( renderTarget ); - - if ( isCube ) { - - framebuffer = renderTargetProperties.__webglFramebuffer[ renderTarget.activeCubeFace ]; - - } else { - - framebuffer = renderTargetProperties.__webglFramebuffer; - - } - - width = renderTarget.width; - height = renderTarget.height; - - vx = 0; - vy = 0; - - } else { - - framebuffer = null; - - width = _viewportWidth; - height = _viewportHeight; - - vx = _viewportX; - vy = _viewportY; - - } - - if ( framebuffer !== _currentFramebuffer ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - _gl.viewport( vx, vy, width, height ); - - _currentFramebuffer = framebuffer; - - } - - if ( isCube ) { - - var textureProperties = properties.get( renderTarget.texture ); - _gl.framebufferTexture2D( _gl.FRAMEBUFFER, _gl.COLOR_ATTACHMENT0, _gl.TEXTURE_CUBE_MAP_POSITIVE_X + renderTarget.activeCubeFace, textureProperties.__webglTexture, 0 ); - - } - - _currentWidth = width; - _currentHeight = height; - - }; - - this.readRenderTargetPixels = function ( renderTarget, x, y, width, height, buffer ) { - - if ( renderTarget instanceof THREE.WebGLRenderTarget === false ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.' ); - return; - - } - - var framebuffer = properties.get( renderTarget ).__webglFramebuffer; - - if ( framebuffer ) { - - var restore = false; - - if ( framebuffer !== _currentFramebuffer ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer ); - - restore = true; - - } - - try { - - var texture = renderTarget.texture; - - if ( texture.format !== THREE.RGBAFormat - && paramThreeToGL( texture.format ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_FORMAT ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.' ); - return; - - } - - if ( texture.type !== THREE.UnsignedByteType - && paramThreeToGL( texture.type ) !== _gl.getParameter( _gl.IMPLEMENTATION_COLOR_READ_TYPE ) - && ! ( texture.type === THREE.FloatType && extensions.get( 'WEBGL_color_buffer_float' ) ) - && ! ( texture.type === THREE.HalfFloatType && extensions.get( 'EXT_color_buffer_half_float' ) ) ) { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.' ); - return; - - } - - if ( _gl.checkFramebufferStatus( _gl.FRAMEBUFFER ) === _gl.FRAMEBUFFER_COMPLETE ) { - - _gl.readPixels( x, y, width, height, paramThreeToGL( texture.format ), paramThreeToGL( texture.type ), buffer ); - - } else { - - console.error( 'THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.' ); - - } - - } finally { - - if ( restore ) { - - _gl.bindFramebuffer( _gl.FRAMEBUFFER, _currentFramebuffer ); - - } - - } - - } - - }; - - function updateRenderTargetMipmap( renderTarget ) { - - var target = renderTarget instanceof THREE.WebGLRenderTargetCube ? _gl.TEXTURE_CUBE_MAP : _gl.TEXTURE_2D; - var texture = properties.get( renderTarget.texture ).__webglTexture; - - state.bindTexture( target, texture ); - _gl.generateMipmap( target ); - state.bindTexture( target, null ); - - } - - // Fallback filters for non-power-of-2 textures - - function filterFallback ( f ) { - - if ( f === THREE.NearestFilter || f === THREE.NearestMipMapNearestFilter || f === THREE.NearestMipMapLinearFilter ) { - - return _gl.NEAREST; - - } - - return _gl.LINEAR; - - } - - // Map three.js constants to WebGL constants - - function paramThreeToGL ( p ) { - - var extension; - - if ( p === THREE.RepeatWrapping ) return _gl.REPEAT; - if ( p === THREE.ClampToEdgeWrapping ) return _gl.CLAMP_TO_EDGE; - if ( p === THREE.MirroredRepeatWrapping ) return _gl.MIRRORED_REPEAT; - - if ( p === THREE.NearestFilter ) return _gl.NEAREST; - if ( p === THREE.NearestMipMapNearestFilter ) return _gl.NEAREST_MIPMAP_NEAREST; - if ( p === THREE.NearestMipMapLinearFilter ) return _gl.NEAREST_MIPMAP_LINEAR; - - if ( p === THREE.LinearFilter ) return _gl.LINEAR; - if ( p === THREE.LinearMipMapNearestFilter ) return _gl.LINEAR_MIPMAP_NEAREST; - if ( p === THREE.LinearMipMapLinearFilter ) return _gl.LINEAR_MIPMAP_LINEAR; - - if ( p === THREE.UnsignedByteType ) return _gl.UNSIGNED_BYTE; - if ( p === THREE.UnsignedShort4444Type ) return _gl.UNSIGNED_SHORT_4_4_4_4; - if ( p === THREE.UnsignedShort5551Type ) return _gl.UNSIGNED_SHORT_5_5_5_1; - if ( p === THREE.UnsignedShort565Type ) return _gl.UNSIGNED_SHORT_5_6_5; - - if ( p === THREE.ByteType ) return _gl.BYTE; - if ( p === THREE.ShortType ) return _gl.SHORT; - if ( p === THREE.UnsignedShortType ) return _gl.UNSIGNED_SHORT; - if ( p === THREE.IntType ) return _gl.INT; - if ( p === THREE.UnsignedIntType ) return _gl.UNSIGNED_INT; - if ( p === THREE.FloatType ) return _gl.FLOAT; - - extension = extensions.get( 'OES_texture_half_float' ); - - if ( extension !== null ) { - - if ( p === THREE.HalfFloatType ) return extension.HALF_FLOAT_OES; - - } - - if ( p === THREE.AlphaFormat ) return _gl.ALPHA; - if ( p === THREE.RGBFormat ) return _gl.RGB; - if ( p === THREE.RGBAFormat ) return _gl.RGBA; - if ( p === THREE.LuminanceFormat ) return _gl.LUMINANCE; - if ( p === THREE.LuminanceAlphaFormat ) return _gl.LUMINANCE_ALPHA; - - if ( p === THREE.AddEquation ) return _gl.FUNC_ADD; - if ( p === THREE.SubtractEquation ) return _gl.FUNC_SUBTRACT; - if ( p === THREE.ReverseSubtractEquation ) return _gl.FUNC_REVERSE_SUBTRACT; - - if ( p === THREE.ZeroFactor ) return _gl.ZERO; - if ( p === THREE.OneFactor ) return _gl.ONE; - if ( p === THREE.SrcColorFactor ) return _gl.SRC_COLOR; - if ( p === THREE.OneMinusSrcColorFactor ) return _gl.ONE_MINUS_SRC_COLOR; - if ( p === THREE.SrcAlphaFactor ) return _gl.SRC_ALPHA; - if ( p === THREE.OneMinusSrcAlphaFactor ) return _gl.ONE_MINUS_SRC_ALPHA; - if ( p === THREE.DstAlphaFactor ) return _gl.DST_ALPHA; - if ( p === THREE.OneMinusDstAlphaFactor ) return _gl.ONE_MINUS_DST_ALPHA; - - if ( p === THREE.DstColorFactor ) return _gl.DST_COLOR; - if ( p === THREE.OneMinusDstColorFactor ) return _gl.ONE_MINUS_DST_COLOR; - if ( p === THREE.SrcAlphaSaturateFactor ) return _gl.SRC_ALPHA_SATURATE; - - extension = extensions.get( 'WEBGL_compressed_texture_s3tc' ); - - if ( extension !== null ) { - - if ( p === THREE.RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT; - if ( p === THREE.RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT; - if ( p === THREE.RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT; - if ( p === THREE.RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT; - - } - - extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' ); - - if ( extension !== null ) { - - if ( p === THREE.RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - if ( p === THREE.RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - if ( p === THREE.RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - if ( p === THREE.RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; - - } - - extension = extensions.get( 'EXT_blend_minmax' ); - - if ( extension !== null ) { - - if ( p === THREE.MinEquation ) return extension.MIN_EXT; - if ( p === THREE.MaxEquation ) return extension.MAX_EXT; - - } - - return 0; - - } - - // DEPRECATED - - this.supportsFloatTextures = function () { - - console.warn( 'THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( \'OES_texture_float\' ).' ); - return extensions.get( 'OES_texture_float' ); - - }; - - this.supportsHalfFloatTextures = function () { - - console.warn( 'THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( \'OES_texture_half_float\' ).' ); - return extensions.get( 'OES_texture_half_float' ); - - }; - - this.supportsStandardDerivatives = function () { - - console.warn( 'THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( \'OES_standard_derivatives\' ).' ); - return extensions.get( 'OES_standard_derivatives' ); - - }; - - this.supportsCompressedTextureS3TC = function () { - - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( \'WEBGL_compressed_texture_s3tc\' ).' ); - return extensions.get( 'WEBGL_compressed_texture_s3tc' ); - - }; - - this.supportsCompressedTexturePVRTC = function () { - - console.warn( 'THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( \'WEBGL_compressed_texture_pvrtc\' ).' ); - return extensions.get( 'WEBGL_compressed_texture_pvrtc' ); - - }; - - this.supportsBlendMinMax = function () { - - console.warn( 'THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( \'EXT_blend_minmax\' ).' ); - return extensions.get( 'EXT_blend_minmax' ); - - }; - - this.supportsVertexTextures = function () { - - return capabilities.vertexTextures; - - }; - - this.supportsInstancedArrays = function () { - - console.warn( 'THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( \'ANGLE_instanced_arrays\' ).' ); - return extensions.get( 'ANGLE_instanced_arrays' ); - - }; - - // - - this.initMaterial = function () { - - console.warn( 'THREE.WebGLRenderer: .initMaterial() has been removed.' ); - - }; - - this.addPrePlugin = function () { - - console.warn( 'THREE.WebGLRenderer: .addPrePlugin() has been removed.' ); - - }; - - this.addPostPlugin = function () { - - console.warn( 'THREE.WebGLRenderer: .addPostPlugin() has been removed.' ); - - }; - - this.updateShadowMap = function () { - - console.warn( 'THREE.WebGLRenderer: .updateShadowMap() has been removed.' ); - - }; - - Object.defineProperties( this, { - shadowMapEnabled: { - get: function () { - - return shadowMap.enabled; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.' ); - shadowMap.enabled = value; - - } - }, - shadowMapType: { - get: function () { - - return shadowMap.type; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.' ); - shadowMap.type = value; - - } - }, - shadowMapCullFace: { - get: function () { - - return shadowMap.cullFace; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.' ); - shadowMap.cullFace = value; - - } - }, - shadowMapDebug: { - get: function () { - - return shadowMap.debug; - - }, - set: function ( value ) { - - console.warn( 'THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.' ); - shadowMap.debug = value; - - } - } - } ); - -}; - -// File:src/renderers/WebGLRenderTarget.js - -/** - * @author szimek / https://github.com/szimek/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.WebGLRenderTarget = function ( width, height, options ) { - - this.uuid = THREE.Math.generateUUID(); - - this.width = width; - this.height = height; - - options = options || {}; - - if ( options.minFilter === undefined ) options.minFilter = THREE.LinearFilter; - - this.texture = new THREE.Texture( undefined, undefined, options.wrapS, options.wrapT, options.magFilter, options.minFilter, options.format, options.type, options.anisotropy ); - - this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true; - this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true; - - this.shareDepthFrom = options.shareDepthFrom !== undefined ? options.shareDepthFrom : null; - -}; - -THREE.WebGLRenderTarget.prototype = { - - constructor: THREE.WebGLRenderTarget, - - get wrapS() { - - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - - return this.texture.wrapS; - - }, - - set wrapS( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.' ); - - this.texture.wrapS = value; - - }, - - get wrapT() { - - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - - return this.texture.wrapT; - - }, - - set wrapT( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.' ); - - this.texture.wrapT = value; - - }, - - get magFilter() { - - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - - return this.texture.magFilter; - - }, - - set magFilter( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.' ); - - this.texture.magFilter = value; - - }, - - get minFilter() { - - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - - return this.texture.minFilter; - - }, - - set minFilter( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.' ); - - this.texture.minFilter = value; - - }, - - get anisotropy() { - - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - - return this.texture.anisotropy; - - }, - - set anisotropy( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.' ); - - this.texture.anisotropy = value; - - }, - - get offset() { - - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - - return this.texture.offset; - - }, - - set offset( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .offset is now .texture.offset.' ); - - this.texture.offset = value; - - }, - - get repeat() { - - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - - return this.texture.repeat; - - }, - - set repeat( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .repeat is now .texture.repeat.' ); - - this.texture.repeat = value; - - }, - - get format() { - - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - - return this.texture.format; - - }, - - set format( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .format is now .texture.format.' ); - - this.texture.format = value; - - }, - - get type() { - - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - - return this.texture.type; - - }, - - set type( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .type is now .texture.type.' ); - - this.texture.type = value; - - }, - - get generateMipmaps() { - - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - - return this.texture.generateMipmaps; - - }, - - set generateMipmaps( value ) { - - console.warn( 'THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps.' ); - - this.texture.generateMipmaps = value; - - }, - - // - - setSize: function ( width, height ) { - - if ( this.width !== width || this.height !== height ) { - - this.width = width; - this.height = height; - - this.dispose(); - - } - - }, - - clone: function () { - - return new this.constructor().copy( this ); - - }, - - copy: function ( source ) { - - this.width = source.width; - this.height = source.height; - - this.texture = source.texture.clone(); - - this.depthBuffer = source.depthBuffer; - this.stencilBuffer = source.stencilBuffer; - - this.shareDepthFrom = source.shareDepthFrom; - - return this; - - }, - - dispose: function () { - - this.dispatchEvent( { type: 'dispose' } ); - - } - -}; - -THREE.EventDispatcher.prototype.apply( THREE.WebGLRenderTarget.prototype ); - -// File:src/renderers/WebGLRenderTargetCube.js - -/** - * @author alteredq / http://alteredqualia.com - */ - -THREE.WebGLRenderTargetCube = function ( width, height, options ) { - - THREE.WebGLRenderTarget.call( this, width, height, options ); - - this.activeCubeFace = 0; // PX 0, NX 1, PY 2, NY 3, PZ 4, NZ 5 - -}; - -THREE.WebGLRenderTargetCube.prototype = Object.create( THREE.WebGLRenderTarget.prototype ); -THREE.WebGLRenderTargetCube.prototype.constructor = THREE.WebGLRenderTargetCube; - -// File:src/renderers/webgl/WebGLBufferRenderer.js - -/** -* @author mrdoob / http://mrdoob.com/ -*/ - -THREE.WebGLBufferRenderer = function ( _gl, extensions, _infoRender ) { - - var mode; - - function setMode( value ) { - - mode = value; - - } - - function render( start, count ) { - - _gl.drawArrays( mode, start, count ); - - _infoRender.calls ++; - _infoRender.vertices += count; - if ( mode === _gl.TRIANGLES ) _infoRender.faces += count / 3; - - } - - function renderInstances( geometry ) { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extension === null ) { - - console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - var position = geometry.attributes.position; - - if ( position instanceof THREE.InterleavedBufferAttribute ) { - - extension.drawArraysInstancedANGLE( mode, 0, position.data.count, geometry.maxInstancedCount ); - - } else { - - extension.drawArraysInstancedANGLE( mode, 0, position.count, geometry.maxInstancedCount ); - - } - - } - - this.setMode = setMode; - this.render = render; - this.renderInstances = renderInstances; - -}; - -// File:src/renderers/webgl/WebGLIndexedBufferRenderer.js - -/** -* @author mrdoob / http://mrdoob.com/ -*/ - -THREE.WebGLIndexedBufferRenderer = function ( _gl, extensions, _infoRender ) { - - var mode; - - function setMode( value ) { - - mode = value; - - } - - var type, size; - - function setIndex( index ) { - - if ( index.array instanceof Uint32Array && extensions.get( 'OES_element_index_uint' ) ) { - - type = _gl.UNSIGNED_INT; - size = 4; - - } else { - - type = _gl.UNSIGNED_SHORT; - size = 2; - - } - - } - - function render( start, count ) { - - _gl.drawElements( mode, count, type, start * size ); - - _infoRender.calls ++; - _infoRender.vertices += count; - if ( mode === _gl.TRIANGLES ) _infoRender.faces += count / 3; - - } - - function renderInstances( geometry ) { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - if ( extension === null ) { - - console.error( 'THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.' ); - return; - - } - - var index = geometry.index; - - extension.drawElementsInstancedANGLE( mode, index.array.length, type, 0, geometry.maxInstancedCount ); - - } - - this.setMode = setMode; - this.setIndex = setIndex; - this.render = render; - this.renderInstances = renderInstances; - -}; - -// File:src/renderers/webgl/WebGLExtensions.js - -/** -* @author mrdoob / http://mrdoob.com/ -*/ - -THREE.WebGLExtensions = function ( gl ) { - - var extensions = {}; - - this.get = function ( name ) { - - if ( extensions[ name ] !== undefined ) { - - return extensions[ name ]; - - } - - var extension; - - switch ( name ) { - - case 'EXT_texture_filter_anisotropic': - extension = gl.getExtension( 'EXT_texture_filter_anisotropic' ) || gl.getExtension( 'MOZ_EXT_texture_filter_anisotropic' ) || gl.getExtension( 'WEBKIT_EXT_texture_filter_anisotropic' ); - break; - - case 'WEBGL_compressed_texture_s3tc': - extension = gl.getExtension( 'WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'MOZ_WEBGL_compressed_texture_s3tc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_s3tc' ); - break; - - case 'WEBGL_compressed_texture_pvrtc': - extension = gl.getExtension( 'WEBGL_compressed_texture_pvrtc' ) || gl.getExtension( 'WEBKIT_WEBGL_compressed_texture_pvrtc' ); - break; - - default: - extension = gl.getExtension( name ); - - } - - if ( extension === null ) { - - console.warn( 'THREE.WebGLRenderer: ' + name + ' extension not supported.' ); - - } - - extensions[ name ] = extension; - - return extension; - - }; - -}; - -// File:src/renderers/webgl/WebGLCapabilities.js - -THREE.WebGLCapabilities = function ( gl, extensions, parameters ) { - - function getMaxPrecision( precision ) { - - if ( precision === 'highp' ) { - - if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.HIGH_FLOAT ).precision > 0 && - gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.HIGH_FLOAT ).precision > 0 ) { - - return 'highp'; - - } - - precision = 'mediump'; - - } - - if ( precision === 'mediump' ) { - - if ( gl.getShaderPrecisionFormat( gl.VERTEX_SHADER, gl.MEDIUM_FLOAT ).precision > 0 && - gl.getShaderPrecisionFormat( gl.FRAGMENT_SHADER, gl.MEDIUM_FLOAT ).precision > 0 ) { - - return 'mediump'; - - } - - } - - return 'lowp'; - - } - - this.getMaxPrecision = getMaxPrecision; - - this.precision = parameters.precision !== undefined ? parameters.precision : 'highp', - this.logarithmicDepthBuffer = parameters.logarithmicDepthBuffer !== undefined ? parameters.logarithmicDepthBuffer : false; - - this.maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); - this.maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ); - this.maxTextureSize = gl.getParameter( gl.MAX_TEXTURE_SIZE ); - this.maxCubemapSize = gl.getParameter( gl.MAX_CUBE_MAP_TEXTURE_SIZE ); - - this.maxAttributes = gl.getParameter( gl.MAX_VERTEX_ATTRIBS ); - this.maxVertexUniforms = gl.getParameter( gl.MAX_VERTEX_UNIFORM_VECTORS ); - this.maxVaryings = gl.getParameter( gl.MAX_VARYING_VECTORS ); - this.maxFragmentUniforms = gl.getParameter( gl.MAX_FRAGMENT_UNIFORM_VECTORS ); - - this.vertexTextures = this.maxVertexTextures > 0; - this.floatFragmentTextures = !! extensions.get( 'OES_texture_float' ); - this.floatVertexTextures = this.vertexTextures && this.floatFragmentTextures; - - var _maxPrecision = getMaxPrecision( this.precision ); - - if ( _maxPrecision !== this.precision ) { - - console.warn( 'THREE.WebGLRenderer:', this.precision, 'not supported, using', _maxPrecision, 'instead.' ); - this.precision = _maxPrecision; - - } - - if ( this.logarithmicDepthBuffer ) { - - this.logarithmicDepthBuffer = !! extensions.get( 'EXT_frag_depth' ); - - } - -}; - -// File:src/renderers/webgl/WebGLGeometries.js - -/** -* @author mrdoob / http://mrdoob.com/ -*/ - -THREE.WebGLGeometries = function ( gl, properties, info ) { - - var geometries = {}; - - function get( object ) { - - var geometry = object.geometry; - - if ( geometries[ geometry.id ] !== undefined ) { - - return geometries[ geometry.id ]; - - } - - geometry.addEventListener( 'dispose', onGeometryDispose ); - - var buffergeometry; - - if ( geometry instanceof THREE.BufferGeometry ) { - - buffergeometry = geometry; - - } else if ( geometry instanceof THREE.Geometry ) { - - if ( geometry._bufferGeometry === undefined ) { - - geometry._bufferGeometry = new THREE.BufferGeometry().setFromObject( object ); - - } - - buffergeometry = geometry._bufferGeometry; - - } - - geometries[ geometry.id ] = buffergeometry; - - info.memory.geometries ++; - - return buffergeometry; - - } - - function onGeometryDispose( event ) { - - var geometry = event.target; - var buffergeometry = geometries[ geometry.id ]; - - deleteAttributes( buffergeometry.attributes ); - - geometry.removeEventListener( 'dispose', onGeometryDispose ); - - delete geometries[ geometry.id ]; - - var property = properties.get( geometry ); - if ( property.wireframe ) deleteAttribute( property.wireframe ); - - info.memory.geometries --; - - } - - function getAttributeBuffer( attribute ) { - - if ( attribute instanceof THREE.InterleavedBufferAttribute ) { - - return properties.get( attribute.data ).__webglBuffer; - - } - - return properties.get( attribute ).__webglBuffer; - - } - - function deleteAttribute( attribute ) { - - var buffer = getAttributeBuffer( attribute ); - - if ( buffer !== undefined ) { - - gl.deleteBuffer( buffer ); - removeAttributeBuffer( attribute ); - - } - - } - - function deleteAttributes( attributes ) { - - for ( var name in attributes ) { - - deleteAttribute( attributes[ name ] ); - - } - - } - - function removeAttributeBuffer( attribute ) { - - if ( attribute instanceof THREE.InterleavedBufferAttribute ) { - - properties.delete( attribute.data ); - - } else { - - properties.delete( attribute ); - - } - - } - - this.get = get; - -}; - -// File:src/renderers/webgl/WebGLObjects.js - -/** -* @author mrdoob / http://mrdoob.com/ -*/ - -THREE.WebGLObjects = function ( gl, properties, info ) { - - var geometries = new THREE.WebGLGeometries( gl, properties, info ); - - // - - function update( object ) { - - // TODO: Avoid updating twice (when using shadowMap). Maybe add frame counter. - - var geometry = geometries.get( object ); - - if ( object.geometry instanceof THREE.Geometry ) { - - geometry.updateFromObject( object ); - - } - - var index = geometry.index; - var attributes = geometry.attributes; - - if ( index !== null ) { - - updateAttribute( index, gl.ELEMENT_ARRAY_BUFFER ); - - } - - for ( var name in attributes ) { - - updateAttribute( attributes[ name ], gl.ARRAY_BUFFER ); - - } - - // morph targets - - var morphAttributes = geometry.morphAttributes; - - for ( var name in morphAttributes ) { - - var array = morphAttributes[ name ]; - - for ( var i = 0, l = array.length; i < l; i ++ ) { - - updateAttribute( array[ i ], gl.ARRAY_BUFFER ); - - } - - } - - return geometry; - - } - - function updateAttribute( attribute, bufferType ) { - - var data = ( attribute instanceof THREE.InterleavedBufferAttribute ) ? attribute.data : attribute; - - var attributeProperties = properties.get( data ); - - if ( attributeProperties.__webglBuffer === undefined ) { - - createBuffer( attributeProperties, data, bufferType ); - - } else if ( attributeProperties.version !== data.version ) { - - updateBuffer( attributeProperties, data, bufferType ); - - } - - } - - function createBuffer( attributeProperties, data, bufferType ) { - - attributeProperties.__webglBuffer = gl.createBuffer(); - gl.bindBuffer( bufferType, attributeProperties.__webglBuffer ); - - var usage = data.dynamic ? gl.DYNAMIC_DRAW : gl.STATIC_DRAW; - - gl.bufferData( bufferType, data.array, usage ); - - attributeProperties.version = data.version; - - } - - function updateBuffer( attributeProperties, data, bufferType ) { - - gl.bindBuffer( bufferType, attributeProperties.__webglBuffer ); - - if ( data.dynamic === false || data.updateRange.count === - 1 ) { - - // Not using update ranges - - gl.bufferSubData( bufferType, 0, data.array ); - - } else if ( data.updateRange.count === 0 ) { - - console.error( 'THREE.WebGLObjects.updateBuffer: dynamic THREE.BufferAttribute marked as needsUpdate but updateRange.count is 0, ensure you are using set methods or updating manually.' ); - - } else { - - gl.bufferSubData( bufferType, data.updateRange.offset * data.array.BYTES_PER_ELEMENT, - data.array.subarray( data.updateRange.offset, data.updateRange.offset + data.updateRange.count ) ); - - data.updateRange.count = 0; // reset range - - } - - attributeProperties.version = data.version; - - } - - function getAttributeBuffer( attribute ) { - - if ( attribute instanceof THREE.InterleavedBufferAttribute ) { - - return properties.get( attribute.data ).__webglBuffer; - - } - - return properties.get( attribute ).__webglBuffer; - - } - - function getWireframeAttribute( geometry ) { - - var property = properties.get( geometry ); - - if ( property.wireframe !== undefined ) { - - return property.wireframe; - - } - - var indices = []; - - var index = geometry.index; - var attributes = geometry.attributes; - var position = attributes.position; - - // console.time( 'wireframe' ); - - if ( index !== null ) { - - var edges = {}; - var array = index.array; - - for ( var i = 0, l = array.length; i < l; i += 3 ) { - - var a = array[ i + 0 ]; - var b = array[ i + 1 ]; - var c = array[ i + 2 ]; - - if ( checkEdge( edges, a, b ) ) indices.push( a, b ); - if ( checkEdge( edges, b, c ) ) indices.push( b, c ); - if ( checkEdge( edges, c, a ) ) indices.push( c, a ); - - } - - } else { - - var array = attributes.position.array; - - for ( var i = 0, l = ( array.length / 3 ) - 1; i < l; i += 3 ) { - - var a = i + 0; - var b = i + 1; - var c = i + 2; - - indices.push( a, b, b, c, c, a ); - - } - - } - - // console.timeEnd( 'wireframe' ); - - var TypeArray = position.count > 65535 ? Uint32Array : Uint16Array; - var attribute = new THREE.BufferAttribute( new TypeArray( indices ), 1 ); - - updateAttribute( attribute, gl.ELEMENT_ARRAY_BUFFER ); - - property.wireframe = attribute; - - return attribute; - - } - - function checkEdge( edges, a, b ) { - - if ( a > b ) { - - var tmp = a; - a = b; - b = tmp; - - } - - var list = edges[ a ]; - - if ( list === undefined ) { - - edges[ a ] = [ b ]; - return true; - - } else if ( list.indexOf( b ) === -1 ) { - - list.push( b ); - return true; - - } - - return false; - - } - - this.getAttributeBuffer = getAttributeBuffer; - this.getWireframeAttribute = getWireframeAttribute; - - this.update = update; - -}; - -// File:src/renderers/webgl/WebGLProgram.js - -THREE.WebGLProgram = ( function () { - - var programIdCount = 0; - - function generateDefines( defines ) { - - var chunks = []; - - for ( var name in defines ) { - - var value = defines[ name ]; - - if ( value === false ) continue; - - chunks.push( '#define ' + name + ' ' + value ); - - } - - return chunks.join( '\n' ); - - } - - function fetchUniformLocations( gl, program, identifiers ) { - - var uniforms = {}; - - var n = gl.getProgramParameter( program, gl.ACTIVE_UNIFORMS ); - - for ( var i = 0; i < n; i ++ ) { - - var info = gl.getActiveUniform( program, i ); - var name = info.name; - var location = gl.getUniformLocation( program, name ); - - // console.log("THREE.WebGLProgram: ACTIVE UNIFORM:", name); - - var suffixPos = name.lastIndexOf( '[0]' ); - if ( suffixPos !== - 1 && suffixPos === name.length - 3 ) { - - uniforms[ name.substr( 0, suffixPos ) ] = location; - - } - - uniforms[ name ] = location; - - } - - return uniforms; - - } - - function fetchAttributeLocations( gl, program, identifiers ) { - - var attributes = {}; - - var n = gl.getProgramParameter( program, gl.ACTIVE_ATTRIBUTES ); - - for ( var i = 0; i < n; i ++ ) { - - var info = gl.getActiveAttrib( program, i ); - var name = info.name; - - // console.log("THREE.WebGLProgram: ACTIVE VERTEX ATTRIBUTE:", name, i ); - - attributes[ name ] = gl.getAttribLocation( program, name ); - - } - - return attributes; - - } - - function filterEmptyLine( string ) { - - return string !== ''; - - } - - return function WebGLProgram( renderer, code, material, parameters ) { - - var gl = renderer.context; - - var defines = material.defines; - - var vertexShader = material.__webglShader.vertexShader; - var fragmentShader = material.__webglShader.fragmentShader; - - var shadowMapTypeDefine = 'SHADOWMAP_TYPE_BASIC'; - - if ( parameters.shadowMapType === THREE.PCFShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF'; - - } else if ( parameters.shadowMapType === THREE.PCFSoftShadowMap ) { - - shadowMapTypeDefine = 'SHADOWMAP_TYPE_PCF_SOFT'; - - } - - var envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - var envMapModeDefine = 'ENVMAP_MODE_REFLECTION'; - var envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - - if ( parameters.envMap ) { - - switch ( material.envMap.mapping ) { - - case THREE.CubeReflectionMapping: - case THREE.CubeRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_CUBE'; - break; - - case THREE.EquirectangularReflectionMapping: - case THREE.EquirectangularRefractionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_EQUIREC'; - break; - - case THREE.SphericalReflectionMapping: - envMapTypeDefine = 'ENVMAP_TYPE_SPHERE'; - break; - - } - - switch ( material.envMap.mapping ) { - - case THREE.CubeRefractionMapping: - case THREE.EquirectangularRefractionMapping: - envMapModeDefine = 'ENVMAP_MODE_REFRACTION'; - break; - - } - - switch ( material.combine ) { - - case THREE.MultiplyOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MULTIPLY'; - break; - - case THREE.MixOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_MIX'; - break; - - case THREE.AddOperation: - envMapBlendingDefine = 'ENVMAP_BLENDING_ADD'; - break; - - } - - } - - var gammaFactorDefine = ( renderer.gammaFactor > 0 ) ? renderer.gammaFactor : 1.0; - - // console.log( 'building new program ' ); - - // - - var customDefines = generateDefines( defines ); - - // - - var program = gl.createProgram(); - - var prefixVertex, prefixFragment; - - if ( material instanceof THREE.RawShaderMaterial ) { - - prefixVertex = ''; - prefixFragment = ''; - - } else { - - prefixVertex = [ - - 'precision ' + parameters.precision + ' float;', - 'precision ' + parameters.precision + ' int;', - - '#define SHADER_NAME ' + material.__webglShader.name, - - customDefines, - - parameters.supportsVertexTextures ? '#define VERTEX_TEXTURES' : '', - - renderer.gammaInput ? '#define GAMMA_INPUT' : '', - renderer.gammaOutput ? '#define GAMMA_OUTPUT' : '', - '#define GAMMA_FACTOR ' + gammaFactorDefine, - - '#define MAX_DIR_LIGHTS ' + parameters.maxDirLights, - '#define MAX_POINT_LIGHTS ' + parameters.maxPointLights, - '#define MAX_SPOT_LIGHTS ' + parameters.maxSpotLights, - '#define MAX_HEMI_LIGHTS ' + parameters.maxHemiLights, - - '#define MAX_SHADOWS ' + parameters.maxShadows, - - '#define MAX_BONES ' + parameters.maxBones, - - parameters.map ? '#define USE_MAP' : '', - parameters.envMap ? '#define USE_ENVMAP' : '', - parameters.envMap ? '#define ' + envMapModeDefine : '', - parameters.lightMap ? '#define USE_LIGHTMAP' : '', - parameters.aoMap ? '#define USE_AOMAP' : '', - parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - parameters.bumpMap ? '#define USE_BUMPMAP' : '', - parameters.normalMap ? '#define USE_NORMALMAP' : '', - parameters.displacementMap && parameters.supportsVertexTextures ? '#define USE_DISPLACEMENTMAP' : '', - parameters.specularMap ? '#define USE_SPECULARMAP' : '', - parameters.alphaMap ? '#define USE_ALPHAMAP' : '', - parameters.vertexColors ? '#define USE_COLOR' : '', - - parameters.flatShading ? '#define FLAT_SHADED' : '', - - parameters.skinning ? '#define USE_SKINNING' : '', - parameters.useVertexTexture ? '#define BONE_TEXTURE' : '', - - parameters.morphTargets ? '#define USE_MORPHTARGETS' : '', - parameters.morphNormals && parameters.flatShading === false ? '#define USE_MORPHNORMALS' : '', - parameters.doubleSided ? '#define DOUBLE_SIDED' : '', - parameters.flipSided ? '#define FLIP_SIDED' : '', - - parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', - parameters.shadowMapDebug ? '#define SHADOWMAP_DEBUG' : '', - parameters.pointLightShadows > 0 ? '#define POINT_LIGHT_SHADOWS' : '', - - parameters.sizeAttenuation ? '#define USE_SIZEATTENUATION' : '', - - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - parameters.logarithmicDepthBuffer && renderer.extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - - - 'uniform mat4 modelMatrix;', - 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrix;', - 'uniform mat4 viewMatrix;', - 'uniform mat3 normalMatrix;', - 'uniform vec3 cameraPosition;', - - 'attribute vec3 position;', - 'attribute vec3 normal;', - 'attribute vec2 uv;', - - '#ifdef USE_COLOR', - - ' attribute vec3 color;', - - '#endif', - - '#ifdef USE_MORPHTARGETS', - - ' attribute vec3 morphTarget0;', - ' attribute vec3 morphTarget1;', - ' attribute vec3 morphTarget2;', - ' attribute vec3 morphTarget3;', - - ' #ifdef USE_MORPHNORMALS', - - ' attribute vec3 morphNormal0;', - ' attribute vec3 morphNormal1;', - ' attribute vec3 morphNormal2;', - ' attribute vec3 morphNormal3;', - - ' #else', - - ' attribute vec3 morphTarget4;', - ' attribute vec3 morphTarget5;', - ' attribute vec3 morphTarget6;', - ' attribute vec3 morphTarget7;', - - ' #endif', - - '#endif', - - '#ifdef USE_SKINNING', - - ' attribute vec4 skinIndex;', - ' attribute vec4 skinWeight;', - - '#endif', - - '\n' - - ].filter( filterEmptyLine ).join( '\n' ); - - prefixFragment = [ - - parameters.bumpMap || parameters.normalMap || parameters.flatShading || material.derivatives ? '#extension GL_OES_standard_derivatives : enable' : '', - parameters.logarithmicDepthBuffer && renderer.extensions.get( 'EXT_frag_depth' ) ? '#extension GL_EXT_frag_depth : enable' : '', - - 'precision ' + parameters.precision + ' float;', - 'precision ' + parameters.precision + ' int;', - - '#define SHADER_NAME ' + material.__webglShader.name, - - customDefines, - - '#define MAX_DIR_LIGHTS ' + parameters.maxDirLights, - '#define MAX_POINT_LIGHTS ' + parameters.maxPointLights, - '#define MAX_SPOT_LIGHTS ' + parameters.maxSpotLights, - '#define MAX_HEMI_LIGHTS ' + parameters.maxHemiLights, - - '#define MAX_SHADOWS ' + parameters.maxShadows, - - parameters.alphaTest ? '#define ALPHATEST ' + parameters.alphaTest : '', - - renderer.gammaInput ? '#define GAMMA_INPUT' : '', - renderer.gammaOutput ? '#define GAMMA_OUTPUT' : '', - '#define GAMMA_FACTOR ' + gammaFactorDefine, - - ( parameters.useFog && parameters.fog ) ? '#define USE_FOG' : '', - ( parameters.useFog && parameters.fogExp ) ? '#define FOG_EXP2' : '', - - parameters.map ? '#define USE_MAP' : '', - parameters.envMap ? '#define USE_ENVMAP' : '', - parameters.envMap ? '#define ' + envMapTypeDefine : '', - parameters.envMap ? '#define ' + envMapModeDefine : '', - parameters.envMap ? '#define ' + envMapBlendingDefine : '', - parameters.lightMap ? '#define USE_LIGHTMAP' : '', - parameters.aoMap ? '#define USE_AOMAP' : '', - parameters.emissiveMap ? '#define USE_EMISSIVEMAP' : '', - parameters.bumpMap ? '#define USE_BUMPMAP' : '', - parameters.normalMap ? '#define USE_NORMALMAP' : '', - parameters.specularMap ? '#define USE_SPECULARMAP' : '', - parameters.alphaMap ? '#define USE_ALPHAMAP' : '', - parameters.vertexColors ? '#define USE_COLOR' : '', - - parameters.flatShading ? '#define FLAT_SHADED' : '', - - parameters.metal ? '#define METAL' : '', - parameters.doubleSided ? '#define DOUBLE_SIDED' : '', - parameters.flipSided ? '#define FLIP_SIDED' : '', - - parameters.shadowMapEnabled ? '#define USE_SHADOWMAP' : '', - parameters.shadowMapEnabled ? '#define ' + shadowMapTypeDefine : '', - parameters.shadowMapDebug ? '#define SHADOWMAP_DEBUG' : '', - parameters.pointLightShadows > 0 ? '#define POINT_LIGHT_SHADOWS' : '', - - parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '', - parameters.logarithmicDepthBuffer && renderer.extensions.get( 'EXT_frag_depth' ) ? '#define USE_LOGDEPTHBUF_EXT' : '', - - 'uniform mat4 viewMatrix;', - 'uniform vec3 cameraPosition;', - - '\n' - - ].filter( filterEmptyLine ).join( '\n' ); - - } - - var vertexGlsl = prefixVertex + vertexShader; - var fragmentGlsl = prefixFragment + fragmentShader; - - var glVertexShader = THREE.WebGLShader( gl, gl.VERTEX_SHADER, vertexGlsl ); - var glFragmentShader = THREE.WebGLShader( gl, gl.FRAGMENT_SHADER, fragmentGlsl ); - - gl.attachShader( program, glVertexShader ); - gl.attachShader( program, glFragmentShader ); - - // Force a particular attribute to index 0. - - if ( material.index0AttributeName !== undefined ) { - - gl.bindAttribLocation( program, 0, material.index0AttributeName ); - - } else if ( parameters.morphTargets === true ) { - - // programs with morphTargets displace position out of attribute 0 - gl.bindAttribLocation( program, 0, 'position' ); - - } - - gl.linkProgram( program ); - - var programLog = gl.getProgramInfoLog( program ); - var vertexLog = gl.getShaderInfoLog( glVertexShader ); - var fragmentLog = gl.getShaderInfoLog( glFragmentShader ); - - var runnable = true; - var haveDiagnostics = true; - - if ( gl.getProgramParameter( program, gl.LINK_STATUS ) === false ) { - - runnable = false; - - console.error( 'THREE.WebGLProgram: shader error: ', gl.getError(), 'gl.VALIDATE_STATUS', gl.getProgramParameter( program, gl.VALIDATE_STATUS ), 'gl.getProgramInfoLog', programLog, vertexLog, fragmentLog ); - - } else if ( programLog !== '' ) { - - console.warn( 'THREE.WebGLProgram: gl.getProgramInfoLog()', programLog ); - - } else if ( vertexLog === '' || fragmentLog === '' ) { - - haveDiagnostics = false; - - } - - if ( haveDiagnostics ) { - - this.diagnostics = { - - runnable: runnable, - material: material, - - programLog: programLog, - - vertexShader: { - - log: vertexLog, - prefix: prefixVertex - - }, - - fragmentShader: { - - log: fragmentLog, - prefix: prefixFragment - - } - - }; - - } - - // clean up - - gl.deleteShader( glVertexShader ); - gl.deleteShader( glFragmentShader ); - - // set up caching for uniform locations - - var cachedUniforms; - - this.getUniforms = function() { - - if ( cachedUniforms === undefined ) { - - cachedUniforms = fetchUniformLocations( gl, program ); - - } - - return cachedUniforms; - - }; - - // set up caching for attribute locations - - var cachedAttributes; - - this.getAttributes = function() { - - if ( cachedAttributes === undefined ) { - - cachedAttributes = fetchAttributeLocations( gl, program ); - - } - - return cachedAttributes; - - }; - - // free resource - - this.destroy = function() { - - gl.deleteProgram( program ); - this.program = undefined; - - }; - - // DEPRECATED - - Object.defineProperties( this, { - - uniforms: { - get: function() { - - console.warn( 'THREE.WebGLProgram: .uniforms is now .getUniforms().' ); - return this.getUniforms(); - - } - }, - - attributes: { - get: function() { - - console.warn( 'THREE.WebGLProgram: .attributes is now .getAttributes().' ); - return this.getAttributes(); - - } - } - - } ); - - - // - - this.id = programIdCount ++; - this.code = code; - this.usedTimes = 1; - this.program = program; - this.vertexShader = glVertexShader; - this.fragmentShader = glFragmentShader; - - return this; - - }; - -} )(); - -// File:src/renderers/webgl/WebGLPrograms.js - -THREE.WebGLPrograms = function ( renderer, capabilities ) { - - var programs = []; - - var shaderIDs = { - MeshDepthMaterial: 'depth', - MeshNormalMaterial: 'normal', - MeshBasicMaterial: 'basic', - MeshLambertMaterial: 'lambert', - MeshPhongMaterial: 'phong', - LineBasicMaterial: 'basic', - LineDashedMaterial: 'dashed', - PointsMaterial: 'points' - }; - - var parameterNames = [ - "precision", "supportsVertexTextures", "map", "envMap", "envMapMode", - "lightMap", "aoMap", "emissiveMap", "bumpMap", "normalMap", "displacementMap", "specularMap", - "alphaMap", "combine", "vertexColors", "fog", "useFog", "fogExp", - "flatShading", "sizeAttenuation", "logarithmicDepthBuffer", "skinning", - "maxBones", "useVertexTexture", "morphTargets", "morphNormals", - "maxMorphTargets", "maxMorphNormals", "maxDirLights", "maxPointLights", - "maxSpotLights", "maxHemiLights", "maxShadows", "shadowMapEnabled", "pointLightShadows", - "shadowMapType", "shadowMapDebug", "alphaTest", "metal", "doubleSided", - "flipSided" - ]; - - - function allocateBones ( object ) { - - if ( capabilities.floatVertexTextures && object && object.skeleton && object.skeleton.useVertexTexture ) { - - return 1024; - - } else { - - // default for when object is not specified - // ( for example when prebuilding shader to be used with multiple objects ) - // - // - leave some extra space for other uniforms - // - limit here is ANGLE's 254 max uniform vectors - // (up to 54 should be safe) - - var nVertexUniforms = capabilities.maxVertexUniforms; - var nVertexMatrices = Math.floor( ( nVertexUniforms - 20 ) / 4 ); - - var maxBones = nVertexMatrices; - - if ( object !== undefined && object instanceof THREE.SkinnedMesh ) { - - maxBones = Math.min( object.skeleton.bones.length, maxBones ); - - if ( maxBones < object.skeleton.bones.length ) { - - console.warn( 'WebGLRenderer: too many bones - ' + object.skeleton.bones.length + ', this GPU supports just ' + maxBones + ' (try OpenGL instead of ANGLE)' ); - - } - - } - - return maxBones; - - } - - } - - function allocateLights( lights ) { - - var dirLights = 0; - var pointLights = 0; - var spotLights = 0; - var hemiLights = 0; - - for ( var l = 0, ll = lights.length; l < ll; l ++ ) { - - var light = lights[ l ]; - - if ( light.visible === false ) continue; - - if ( light instanceof THREE.DirectionalLight ) dirLights ++; - if ( light instanceof THREE.PointLight ) pointLights ++; - if ( light instanceof THREE.SpotLight ) spotLights ++; - if ( light instanceof THREE.HemisphereLight ) hemiLights ++; - - } - - return { 'directional': dirLights, 'point': pointLights, 'spot': spotLights, 'hemi': hemiLights }; - - } - - function allocateShadows( lights ) { - - var maxShadows = 0; - var pointLightShadows = 0; - - for ( var l = 0, ll = lights.length; l < ll; l ++ ) { - - var light = lights[ l ]; - - if ( ! light.castShadow ) continue; - - if ( light instanceof THREE.SpotLight || light instanceof THREE.DirectionalLight ) maxShadows ++; - if ( light instanceof THREE.PointLight ) { - - maxShadows ++; - pointLightShadows ++; - - } - - } - - return { 'maxShadows': maxShadows, 'pointLightShadows': pointLightShadows }; - - } - - this.getParameters = function ( material, lights, fog, object ) { - - var shaderID = shaderIDs[ material.type ]; - // heuristics to create shader parameters according to lights in the scene - // (not to blow over maxLights budget) - - var maxLightCount = allocateLights( lights ); - var allocatedShadows = allocateShadows( lights ); - var maxBones = allocateBones( object ); - var precision = renderer.getPrecision(); - - if ( material.precision !== null ) { - - precision = capabilities.getMaxPrecision( material.precision ); - - if ( precision !== material.precision ) { - - console.warn( 'THREE.WebGLRenderer.initMaterial:', material.precision, 'not supported, using', precision, 'instead.' ); - - } - - } - - var parameters = { - - shaderID: shaderID, - - precision: precision, - supportsVertexTextures: capabilities.vertexTextures, - - map: !! material.map, - envMap: !! material.envMap, - envMapMode: material.envMap && material.envMap.mapping, - lightMap: !! material.lightMap, - aoMap: !! material.aoMap, - emissiveMap: !! material.emissiveMap, - bumpMap: !! material.bumpMap, - normalMap: !! material.normalMap, - displacementMap: !! material.displacementMap, - specularMap: !! material.specularMap, - alphaMap: !! material.alphaMap, - - combine: material.combine, - - vertexColors: material.vertexColors, - - fog: fog, - useFog: material.fog, - fogExp: fog instanceof THREE.FogExp2, - - flatShading: material.shading === THREE.FlatShading, - - sizeAttenuation: material.sizeAttenuation, - logarithmicDepthBuffer: capabilities.logarithmicDepthBuffer, - - skinning: material.skinning, - maxBones: maxBones, - useVertexTexture: capabilities.floatVertexTextures && object && object.skeleton && object.skeleton.useVertexTexture, - - morphTargets: material.morphTargets, - morphNormals: material.morphNormals, - maxMorphTargets: renderer.maxMorphTargets, - maxMorphNormals: renderer.maxMorphNormals, - - maxDirLights: maxLightCount.directional, - maxPointLights: maxLightCount.point, - maxSpotLights: maxLightCount.spot, - maxHemiLights: maxLightCount.hemi, - - maxShadows: allocatedShadows.maxShadows, - pointLightShadows: allocatedShadows.pointLightShadows, - shadowMapEnabled: renderer.shadowMap.enabled && object.receiveShadow && allocatedShadows.maxShadows > 0, - shadowMapType: renderer.shadowMap.type, - shadowMapDebug: renderer.shadowMap.debug, - - alphaTest: material.alphaTest, - metal: material.metal, - doubleSided: material.side === THREE.DoubleSide, - flipSided: material.side === THREE.BackSide - - }; - - return parameters; - - }; - - this.getProgramCode = function ( material, parameters ) { - - var chunks = []; - - if ( parameters.shaderID ) { - - chunks.push( parameters.shaderID ); - - } else { - - chunks.push( material.fragmentShader ); - chunks.push( material.vertexShader ); - - } - - if ( material.defines !== undefined ) { - - for ( var name in material.defines ) { - - chunks.push( name ); - chunks.push( material.defines[ name ] ); - - } - - } - - for ( var i = 0; i < parameterNames.length; i ++ ) { - - var parameterName = parameterNames[ i ]; - chunks.push( parameterName ); - chunks.push( parameters[ parameterName ] ); - - } - - return chunks.join(); - - }; - - this.acquireProgram = function ( material, parameters, code ) { - - var program; - - // Check if code has been already compiled - for ( var p = 0, pl = programs.length; p < pl; p ++ ) { - - var programInfo = programs[ p ]; - - if ( programInfo.code === code ) { - - program = programInfo; - ++ program.usedTimes; - - break; - - } - - } - - if ( program === undefined ) { - - program = new THREE.WebGLProgram( renderer, code, material, parameters ); - programs.push( program ); - - } - - return program; - - }; - - this.releaseProgram = function( program ) { - - if ( -- program.usedTimes === 0 ) { - - // Remove from unordered set - var i = programs.indexOf( program ); - programs[ i ] = programs[ programs.length - 1 ]; - programs.pop(); - - // Free WebGL resources - program.destroy(); - - } - - }; - - // Exposed for resource monitoring & error feedback via renderer.info: - this.programs = programs; - -}; - -// File:src/renderers/webgl/WebGLProperties.js - -/** -* @author fordacious / fordacious.github.io -*/ - -THREE.WebGLProperties = function () { - - var properties = {}; - - this.get = function ( object ) { - - var uuid = object.uuid; - var map = properties[ uuid ]; - - if ( map === undefined ) { - - map = {}; - properties[ uuid ] = map; - - } - - return map; - - }; - - this.delete = function ( object ) { - - delete properties[ object.uuid ]; - - }; - - this.clear = function () { - - properties = {}; - - }; - -}; - -// File:src/renderers/webgl/WebGLShader.js - -THREE.WebGLShader = ( function () { - - function addLineNumbers( string ) { - - var lines = string.split( '\n' ); - - for ( var i = 0; i < lines.length; i ++ ) { - - lines[ i ] = ( i + 1 ) + ': ' + lines[ i ]; - - } - - return lines.join( '\n' ); - - } - - return function WebGLShader( gl, type, string ) { - - var shader = gl.createShader( type ); - - gl.shaderSource( shader, string ); - gl.compileShader( shader ); - - if ( gl.getShaderParameter( shader, gl.COMPILE_STATUS ) === false ) { - - console.error( 'THREE.WebGLShader: Shader couldn\'t compile.' ); - - } - - if ( gl.getShaderInfoLog( shader ) !== '' ) { - - console.warn( 'THREE.WebGLShader: gl.getShaderInfoLog()', type === gl.VERTEX_SHADER ? 'vertex' : 'fragment', gl.getShaderInfoLog( shader ), addLineNumbers( string ) ); - - } - - // --enable-privileged-webgl-extension - // console.log( type, gl.getExtension( 'WEBGL_debug_shaders' ).getTranslatedShaderSource( shader ) ); - - return shader; - - }; - -} )(); - -// File:src/renderers/webgl/WebGLShadowMap.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) { - - var _gl = _renderer.context, - _state = _renderer.state, - _frustum = new THREE.Frustum(), - _projScreenMatrix = new THREE.Matrix4(), - - _min = new THREE.Vector3(), - _max = new THREE.Vector3(), - - _lookTarget = new THREE.Vector3(), - _lightPositionWorld = new THREE.Vector3(), - - _renderList = [], - - _MorphingFlag = 1, - _SkinningFlag = 2, - - _NumberOfMaterialVariants = ( _MorphingFlag | _SkinningFlag ) + 1, - - _depthMaterials = new Array( _NumberOfMaterialVariants ), - _distanceMaterials = new Array( _NumberOfMaterialVariants ); - - var cubeDirections = [ - new THREE.Vector3( 1, 0, 0 ), new THREE.Vector3( - 1, 0, 0 ), new THREE.Vector3( 0, 0, 1 ), - new THREE.Vector3( 0, 0, - 1 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, - 1, 0 ) - ]; - - var cubeUps = [ - new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 1, 0 ), - new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 0, 0, - 1 ) - ]; - - var cube2DViewPorts = [ - new THREE.Vector4(), new THREE.Vector4(), new THREE.Vector4(), - new THREE.Vector4(), new THREE.Vector4(), new THREE.Vector4() - ]; - - var _vector4 = new THREE.Vector4(); - - // init - - var depthShader = THREE.ShaderLib[ "depthRGBA" ]; - var depthUniforms = THREE.UniformsUtils.clone( depthShader.uniforms ); - - var distanceShader = THREE.ShaderLib[ "distanceRGBA" ]; - var distanceUniforms = THREE.UniformsUtils.clone( distanceShader.uniforms ); - - for ( var i = 0; i !== _NumberOfMaterialVariants; ++ i ) { - - var useMorphing = ( i & _MorphingFlag ) !== 0; - var useSkinning = ( i & _SkinningFlag ) !== 0; - - var depthMaterial = new THREE.ShaderMaterial( { - uniforms: depthUniforms, - vertexShader: depthShader.vertexShader, - fragmentShader: depthShader.fragmentShader, - morphTargets: useMorphing, - skinning: useSkinning - } ); - - depthMaterial._shadowPass = true; - - _depthMaterials[ i ] = depthMaterial; - - var distanceMaterial = new THREE.ShaderMaterial( { - uniforms: distanceUniforms, - vertexShader: distanceShader.vertexShader, - fragmentShader: distanceShader.fragmentShader, - morphTargets: useMorphing, - skinning: useSkinning - } ); - - distanceMaterial._shadowPass = true; - - _distanceMaterials[ i ] = distanceMaterial; - - } - - // - - var scope = this; - - this.enabled = false; - - this.autoUpdate = true; - this.needsUpdate = false; - - this.type = THREE.PCFShadowMap; - this.cullFace = THREE.CullFaceFront; - - this.render = function ( scene ) { - - var faceCount, isPointLight; - - if ( scope.enabled === false ) return; - if ( scope.autoUpdate === false && scope.needsUpdate === false ) return; - - // Set GL state for depth map. - _gl.clearColor( 1, 1, 1, 1 ); - _state.disable( _gl.BLEND ); - _state.enable( _gl.CULL_FACE ); - _gl.frontFace( _gl.CCW ); - _gl.cullFace( scope.cullFace === THREE.CullFaceFront ? _gl.FRONT : _gl.BACK ); - _state.setDepthTest( true ); - - // save the existing viewport so it can be restored later - _renderer.getViewport( _vector4 ); - - // render depth map - - for ( var i = 0, il = _lights.length; i < il; i ++ ) { - - var light = _lights[ i ]; - - if ( light.castShadow === true ) { - - var shadow = light.shadow; - var shadowCamera = shadow.camera; - var shadowMapSize = shadow.mapSize; - - if ( light instanceof THREE.PointLight ) { - - faceCount = 6; - isPointLight = true; - - var vpWidth = shadowMapSize.x / 4.0; - var vpHeight = shadowMapSize.y / 2.0; - - // These viewports map a cube-map onto a 2D texture with the - // following orientation: - // - // xzXZ - // y Y - // - // X - Positive x direction - // x - Negative x direction - // Y - Positive y direction - // y - Negative y direction - // Z - Positive z direction - // z - Negative z direction - - // positive X - cube2DViewPorts[ 0 ].set( vpWidth * 2, vpHeight, vpWidth, vpHeight ); - // negative X - cube2DViewPorts[ 1 ].set( 0, vpHeight, vpWidth, vpHeight ); - // positive Z - cube2DViewPorts[ 2 ].set( vpWidth * 3, vpHeight, vpWidth, vpHeight ); - // negative Z - cube2DViewPorts[ 3 ].set( vpWidth, vpHeight, vpWidth, vpHeight ); - // positive Y - cube2DViewPorts[ 4 ].set( vpWidth * 3, 0, vpWidth, vpHeight ); - // negative Y - cube2DViewPorts[ 5 ].set( vpWidth, 0, vpWidth, vpHeight ); - - } else { - - faceCount = 1; - isPointLight = false; - - } - - if ( shadow.map === null ) { - - var shadowFilter = THREE.LinearFilter; - - if ( scope.type === THREE.PCFSoftShadowMap ) { - - shadowFilter = THREE.NearestFilter; - - } - - var pars = { minFilter: shadowFilter, magFilter: shadowFilter, format: THREE.RGBAFormat }; - - shadow.map = new THREE.WebGLRenderTarget( shadowMapSize.x, shadowMapSize.y, pars ); - shadow.matrix = new THREE.Matrix4(); - - // - - if ( light instanceof THREE.SpotLight ) { - - shadowCamera.aspect = shadowMapSize.x / shadowMapSize.y; - - } - - shadowCamera.updateProjectionMatrix(); - - } - - var shadowMap = shadow.map; - var shadowMatrix = shadow.matrix; - - _lightPositionWorld.setFromMatrixPosition( light.matrixWorld ); - shadowCamera.position.copy( _lightPositionWorld ); - - _renderer.setRenderTarget( shadowMap ); - _renderer.clear(); - - // render shadow map for each cube face (if omni-directional) or - // run a single pass if not - - for ( var face = 0; face < faceCount; face ++ ) { - - if ( isPointLight ) { - - _lookTarget.copy( shadowCamera.position ); - _lookTarget.add( cubeDirections[ face ] ); - shadowCamera.up.copy( cubeUps[ face ] ); - shadowCamera.lookAt( _lookTarget ); - var vpDimensions = cube2DViewPorts[ face ]; - _renderer.setViewport( vpDimensions.x, vpDimensions.y, vpDimensions.z, vpDimensions.w ); - - } else { - - _lookTarget.setFromMatrixPosition( light.target.matrixWorld ); - shadowCamera.lookAt( _lookTarget ); - - } - - shadowCamera.updateMatrixWorld(); - shadowCamera.matrixWorldInverse.getInverse( shadowCamera.matrixWorld ); - - // compute shadow matrix - - shadowMatrix.set( - 0.5, 0.0, 0.0, 0.5, - 0.0, 0.5, 0.0, 0.5, - 0.0, 0.0, 0.5, 0.5, - 0.0, 0.0, 0.0, 1.0 - ); - - shadowMatrix.multiply( shadowCamera.projectionMatrix ); - shadowMatrix.multiply( shadowCamera.matrixWorldInverse ); - - // update camera matrices and frustum - - _projScreenMatrix.multiplyMatrices( shadowCamera.projectionMatrix, shadowCamera.matrixWorldInverse ); - _frustum.setFromMatrix( _projScreenMatrix ); - - // set object matrices & frustum culling - - _renderList.length = 0; - - projectObject( scene, shadowCamera ); - - // render shadow map - // render regular objects - - for ( var j = 0, jl = _renderList.length; j < jl; j ++ ) { - - var object = _renderList[ j ]; - var geometry = _objects.update( object ); - var material = object.material; - - if ( material instanceof THREE.MeshFaceMaterial ) { - - var groups = geometry.groups; - var materials = material.materials; - - for ( var k = 0, kl = groups.length; k < kl; k ++ ) { - - var group = groups[ k ]; - var groupMaterial = materials[ group.materialIndex ]; - - if ( groupMaterial.visible === true ) { - - var depthMaterial = getDepthMaterial( object, groupMaterial, isPointLight, _lightPositionWorld ); - _renderer.renderBufferDirect( shadowCamera, _lights, null, geometry, depthMaterial, object, group ); - - } - - } - - } else { - - var depthMaterial = getDepthMaterial( object, material, isPointLight, _lightPositionWorld ); - _renderer.renderBufferDirect( shadowCamera, _lights, null, geometry, depthMaterial, object, null ); - - } - - } - - } - - // We must call _renderer.resetGLState() at the end of each iteration of - // the light loop in order to force material updates for each light. - _renderer.resetGLState(); - - } - - } - - _renderer.setViewport( _vector4.x, _vector4.y, _vector4.z, _vector4.w ); - - // Restore GL state. - var clearColor = _renderer.getClearColor(), - clearAlpha = _renderer.getClearAlpha(); - _renderer.setClearColor( clearColor, clearAlpha ); - _state.enable( _gl.BLEND ); - - if ( scope.cullFace === THREE.CullFaceFront ) { - - _gl.cullFace( _gl.BACK ); - - } - - _renderer.resetGLState(); - - scope.needsUpdate = false; - - }; - - function getDepthMaterial( object, material, isPointLight, lightPositionWorld ) { - - var geometry = object.geometry; - - var newMaterial = null; - - var materialVariants = _depthMaterials; - var customMaterial = object.customDepthMaterial; - - if ( isPointLight ) { - - materialVariants = _distanceMaterials; - customMaterial = object.customDistanceMaterial; - - } - - if ( ! customMaterial ) { - - var useMorphing = geometry.morphTargets !== undefined && - geometry.morphTargets.length > 0 && material.morphTargets; - - var useSkinning = object instanceof THREE.SkinnedMesh && material.skinning; - - var variantIndex = 0; - - if ( useMorphing ) variantIndex |= _MorphingFlag; - if ( useSkinning ) variantIndex |= _SkinningFlag; - - newMaterial = materialVariants[ variantIndex ]; - - } else { - - newMaterial = customMaterial; - - } - - newMaterial.visible = material.visible; - newMaterial.wireframe = material.wireframe; - newMaterial.wireframeLinewidth = material.wireframeLinewidth; - - if ( isPointLight && newMaterial.uniforms.lightPos !== undefined ) { - - newMaterial.uniforms.lightPos.value.copy( lightPositionWorld ); - - } - - return newMaterial; - - } - - function projectObject( object, camera ) { - - if ( object.visible === false ) return; - - if ( object instanceof THREE.Mesh || object instanceof THREE.Line || object instanceof THREE.Points ) { - - if ( object.castShadow && ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) ) { - - var material = object.material; - - if ( material.visible === true ) { - - object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld ); - _renderList.push( object ); - - } - - } - - } - - var children = object.children; - - for ( var i = 0, l = children.length; i < l; i ++ ) { - - projectObject( children[ i ], camera ); - - } - - } - -}; - -// File:src/renderers/webgl/WebGLState.js - -/** -* @author mrdoob / http://mrdoob.com/ -*/ - -THREE.WebGLState = function ( gl, extensions, paramThreeToGL ) { - - var _this = this; - - var newAttributes = new Uint8Array( 16 ); - var enabledAttributes = new Uint8Array( 16 ); - var attributeDivisors = new Uint8Array( 16 ); - - var capabilities = {}; - - var compressedTextureFormats = null; - - var currentBlending = null; - var currentBlendEquation = null; - var currentBlendSrc = null; - var currentBlendDst = null; - var currentBlendEquationAlpha = null; - var currentBlendSrcAlpha = null; - var currentBlendDstAlpha = null; - - var currentDepthFunc = null; - var currentDepthWrite = null; - - var currentColorWrite = null; - - var currentFlipSided = null; - - var currentLineWidth = null; - - var currentPolygonOffsetFactor = null; - var currentPolygonOffsetUnits = null; - - var maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS ); - - var currentTextureSlot = undefined; - var currentBoundTextures = {}; - - this.init = function () { - - gl.clearColor( 0, 0, 0, 1 ); - gl.clearDepth( 1 ); - gl.clearStencil( 0 ); - - this.enable( gl.DEPTH_TEST ); - gl.depthFunc( gl.LEQUAL ); - - gl.frontFace( gl.CCW ); - gl.cullFace( gl.BACK ); - this.enable( gl.CULL_FACE ); - - this.enable( gl.BLEND ); - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA ); - - }; - - this.initAttributes = function () { - - for ( var i = 0, l = newAttributes.length; i < l; i ++ ) { - - newAttributes[ i ] = 0; - - } - - }; - - this.enableAttribute = function ( attribute ) { - - newAttributes[ attribute ] = 1; - - if ( enabledAttributes[ attribute ] === 0 ) { - - gl.enableVertexAttribArray( attribute ); - enabledAttributes[ attribute ] = 1; - - } - - if ( attributeDivisors[ attribute ] !== 0 ) { - - var extension = extensions.get( 'ANGLE_instanced_arrays' ); - - extension.vertexAttribDivisorANGLE( attribute, 0 ); - attributeDivisors[ attribute ] = 0; - - } - - }; - - this.enableAttributeAndDivisor = function ( attribute, meshPerAttribute, extension ) { - - newAttributes[ attribute ] = 1; - - if ( enabledAttributes[ attribute ] === 0 ) { - - gl.enableVertexAttribArray( attribute ); - enabledAttributes[ attribute ] = 1; - - } - - if ( attributeDivisors[ attribute ] !== meshPerAttribute ) { - - extension.vertexAttribDivisorANGLE( attribute, meshPerAttribute ); - attributeDivisors[ attribute ] = meshPerAttribute; - - } - - }; - - this.disableUnusedAttributes = function () { - - for ( var i = 0, l = enabledAttributes.length; i < l; i ++ ) { - - if ( enabledAttributes[ i ] !== newAttributes[ i ] ) { - - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; - - } - - } - - }; - - this.enable = function ( id ) { - - if ( capabilities[ id ] !== true ) { - - gl.enable( id ); - capabilities[ id ] = true; - - } - - }; - - this.disable = function ( id ) { - - if ( capabilities[ id ] !== false ) { - - gl.disable( id ); - capabilities[ id ] = false; - - } - - }; - - this.getCompressedTextureFormats = function () { - - if ( compressedTextureFormats === null ) { - - compressedTextureFormats = []; - - if ( extensions.get( 'WEBGL_compressed_texture_pvrtc' ) || - extensions.get( 'WEBGL_compressed_texture_s3tc' ) ) { - - var formats = gl.getParameter( gl.COMPRESSED_TEXTURE_FORMATS ); - - for ( var i = 0; i < formats.length; i ++ ) { - - compressedTextureFormats.push( formats[ i ] ); - - } - - } - - } - - return compressedTextureFormats; - - }; - - this.setBlending = function ( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha ) { - - if ( blending !== currentBlending ) { - - if ( blending === THREE.NoBlending ) { - - this.disable( gl.BLEND ); - - } else if ( blending === THREE.AdditiveBlending ) { - - this.enable( gl.BLEND ); - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.SRC_ALPHA, gl.ONE ); - - } else if ( blending === THREE.SubtractiveBlending ) { - - // TODO: Find blendFuncSeparate() combination - - this.enable( gl.BLEND ); - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.ZERO, gl.ONE_MINUS_SRC_COLOR ); - - } else if ( blending === THREE.MultiplyBlending ) { - - // TODO: Find blendFuncSeparate() combination - - this.enable( gl.BLEND ); - gl.blendEquation( gl.FUNC_ADD ); - gl.blendFunc( gl.ZERO, gl.SRC_COLOR ); - - } else if ( blending === THREE.CustomBlending ) { - - this.enable( gl.BLEND ); - - } else { - - this.enable( gl.BLEND ); - gl.blendEquationSeparate( gl.FUNC_ADD, gl.FUNC_ADD ); - gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA ); - - } - - currentBlending = blending; - - } - - if ( blending === THREE.CustomBlending ) { - - blendEquationAlpha = blendEquationAlpha || blendEquation; - blendSrcAlpha = blendSrcAlpha || blendSrc; - blendDstAlpha = blendDstAlpha || blendDst; - - if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) { - - gl.blendEquationSeparate( paramThreeToGL( blendEquation ), paramThreeToGL( blendEquationAlpha ) ); - - currentBlendEquation = blendEquation; - currentBlendEquationAlpha = blendEquationAlpha; - - } - - if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) { - - gl.blendFuncSeparate( paramThreeToGL( blendSrc ), paramThreeToGL( blendDst ), paramThreeToGL( blendSrcAlpha ), paramThreeToGL( blendDstAlpha ) ); - - currentBlendSrc = blendSrc; - currentBlendDst = blendDst; - currentBlendSrcAlpha = blendSrcAlpha; - currentBlendDstAlpha = blendDstAlpha; - - } - - } else { - - currentBlendEquation = null; - currentBlendSrc = null; - currentBlendDst = null; - currentBlendEquationAlpha = null; - currentBlendSrcAlpha = null; - currentBlendDstAlpha = null; - - } - - }; - - this.setDepthFunc = function ( depthFunc ) { - - if ( currentDepthFunc !== depthFunc ) { - - if ( depthFunc ) { - - switch ( depthFunc ) { - - case THREE.NeverDepth: - - gl.depthFunc( gl.NEVER ); - break; - - case THREE.AlwaysDepth: - - gl.depthFunc( gl.ALWAYS ); - break; - - case THREE.LessDepth: - - gl.depthFunc( gl.LESS ); - break; - - case THREE.LessEqualDepth: - - gl.depthFunc( gl.LEQUAL ); - break; - - case THREE.EqualDepth: - - gl.depthFunc( gl.EQUAL ); - break; - - case THREE.GreaterEqualDepth: - - gl.depthFunc( gl.GEQUAL ); - break; - - case THREE.GreaterDepth: - - gl.depthFunc( gl.GREATER ); - break; - - case THREE.NotEqualDepth: - - gl.depthFunc( gl.NOTEQUAL ); - break; - - default: - - gl.depthFunc( gl.LEQUAL ); - - } - - } else { - - gl.depthFunc( gl.LEQUAL ); - - } - - currentDepthFunc = depthFunc; - - } - - }; - - this.setDepthTest = function ( depthTest ) { - - if ( depthTest ) { - - this.enable( gl.DEPTH_TEST ); - - } else { - - this.disable( gl.DEPTH_TEST ); - - } - - }; - - this.setDepthWrite = function ( depthWrite ) { - - if ( currentDepthWrite !== depthWrite ) { - - gl.depthMask( depthWrite ); - currentDepthWrite = depthWrite; - - } - - }; - - this.setColorWrite = function ( colorWrite ) { - - if ( currentColorWrite !== colorWrite ) { - - gl.colorMask( colorWrite, colorWrite, colorWrite, colorWrite ); - currentColorWrite = colorWrite; - - } - - }; - - this.setFlipSided = function ( flipSided ) { - - if ( currentFlipSided !== flipSided ) { - - if ( flipSided ) { - - gl.frontFace( gl.CW ); - - } else { - - gl.frontFace( gl.CCW ); - - } - - currentFlipSided = flipSided; - - } - - }; - - this.setLineWidth = function ( width ) { - - if ( width !== currentLineWidth ) { - - gl.lineWidth( width ); - - currentLineWidth = width; - - } - - }; - - this.setPolygonOffset = function ( polygonOffset, factor, units ) { - - if ( polygonOffset ) { - - this.enable( gl.POLYGON_OFFSET_FILL ); - - } else { - - this.disable( gl.POLYGON_OFFSET_FILL ); - - } - - if ( polygonOffset && ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) ) { - - gl.polygonOffset( factor, units ); - - currentPolygonOffsetFactor = factor; - currentPolygonOffsetUnits = units; - - } - - }; - - this.setScissorTest = function ( scissorTest ) { - - if ( scissorTest ) { - - this.enable( gl.SCISSOR_TEST ); - - } else { - - this.disable( gl.SCISSOR_TEST ); - - } - - }; - - // texture - - this.activeTexture = function ( webglSlot ) { - - if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1; - - if ( currentTextureSlot !== webglSlot ) { - - gl.activeTexture( webglSlot ); - currentTextureSlot = webglSlot; - - } - - } - - this.bindTexture = function ( webglType, webglTexture ) { - - if ( currentTextureSlot === undefined ) { - - _this.activeTexture(); - - } - - var boundTexture = currentBoundTextures[ currentTextureSlot ]; - - if ( boundTexture === undefined ) { - - boundTexture = { type: undefined, texture: undefined }; - currentBoundTextures[ currentTextureSlot ] = boundTexture; - - } - - if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) { - - gl.bindTexture( webglType, webglTexture ); - - boundTexture.type = webglType; - boundTexture.texture = webglTexture; - - } - - }; - - this.compressedTexImage2D = function () { - - try { - - gl.compressedTexImage2D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( error ); - - } - - }; - - this.texImage2D = function () { - - try { - - gl.texImage2D.apply( gl, arguments ); - - } catch ( error ) { - - console.error( error ); - - } - - }; - - // - - this.reset = function () { - - for ( var i = 0; i < enabledAttributes.length; i ++ ) { - - if ( enabledAttributes[ i ] === 1 ) { - - gl.disableVertexAttribArray( i ); - enabledAttributes[ i ] = 0; - - } - - } - - capabilities = {}; - - compressedTextureFormats = null; - - currentBlending = null; - - currentDepthWrite = null; - currentColorWrite = null; - - currentFlipSided = null; - - }; - -}; - -// File:src/renderers/webgl/plugins/LensFlarePlugin.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.LensFlarePlugin = function ( renderer, flares ) { - - var gl = renderer.context; - var state = renderer.state; - - var vertexBuffer, elementBuffer; - var program, attributes, uniforms; - var hasVertexTexture; - - var tempTexture, occlusionTexture; - - function init() { - - var vertices = new Float32Array( [ - - 1, - 1, 0, 0, - 1, - 1, 1, 0, - 1, 1, 1, 1, - - 1, 1, 0, 1 - ] ); - - var faces = new Uint16Array( [ - 0, 1, 2, - 0, 2, 3 - ] ); - - // buffers - - vertexBuffer = gl.createBuffer(); - elementBuffer = gl.createBuffer(); - - gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); - gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); - - gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); - gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); - - // textures - - tempTexture = gl.createTexture(); - occlusionTexture = gl.createTexture(); - - state.bindTexture( gl.TEXTURE_2D, tempTexture ); - gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGB, 16, 16, 0, gl.RGB, gl.UNSIGNED_BYTE, null ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); - - state.bindTexture( gl.TEXTURE_2D, occlusionTexture ); - gl.texImage2D( gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST ); - gl.texParameteri( gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST ); - - hasVertexTexture = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS ) > 0; - - var shader; - - if ( hasVertexTexture ) { - - shader = { - - vertexShader: [ - - "uniform lowp int renderType;", - - "uniform vec3 screenPosition;", - "uniform vec2 scale;", - "uniform float rotation;", - - "uniform sampler2D occlusionMap;", - - "attribute vec2 position;", - "attribute vec2 uv;", - - "varying vec2 vUV;", - "varying float vVisibility;", - - "void main() {", - - "vUV = uv;", - - "vec2 pos = position;", - - "if ( renderType == 2 ) {", - - "vec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );", - "visibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );", - - "vVisibility = visibility.r / 9.0;", - "vVisibility *= 1.0 - visibility.g / 9.0;", - "vVisibility *= visibility.b / 9.0;", - "vVisibility *= 1.0 - visibility.a / 9.0;", - - "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", - "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", - - "}", - - "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "uniform lowp int renderType;", - - "uniform sampler2D map;", - "uniform float opacity;", - "uniform vec3 color;", - - "varying vec2 vUV;", - "varying float vVisibility;", - - "void main() {", - - // pink square - - "if ( renderType == 0 ) {", - - "gl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );", - - // restore - - "} else if ( renderType == 1 ) {", - - "gl_FragColor = texture2D( map, vUV );", - - // flare - - "} else {", - - "vec4 texture = texture2D( map, vUV );", - "texture.a *= opacity * vVisibility;", - "gl_FragColor = texture;", - "gl_FragColor.rgb *= color;", - - "}", - - "}" - - ].join( "\n" ) - - }; - - } else { - - shader = { - - vertexShader: [ - - "uniform lowp int renderType;", - - "uniform vec3 screenPosition;", - "uniform vec2 scale;", - "uniform float rotation;", - - "attribute vec2 position;", - "attribute vec2 uv;", - - "varying vec2 vUV;", - - "void main() {", - - "vUV = uv;", - - "vec2 pos = position;", - - "if ( renderType == 2 ) {", - - "pos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;", - "pos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;", - - "}", - - "gl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );", - - "}" - - ].join( "\n" ), - - fragmentShader: [ - - "precision mediump float;", - - "uniform lowp int renderType;", - - "uniform sampler2D map;", - "uniform sampler2D occlusionMap;", - "uniform float opacity;", - "uniform vec3 color;", - - "varying vec2 vUV;", - - "void main() {", - - // pink square - - "if ( renderType == 0 ) {", - - "gl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );", - - // restore - - "} else if ( renderType == 1 ) {", - - "gl_FragColor = texture2D( map, vUV );", - - // flare - - "} else {", - - "float visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;", - "visibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;", - "visibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;", - "visibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;", - "visibility = ( 1.0 - visibility / 4.0 );", - - "vec4 texture = texture2D( map, vUV );", - "texture.a *= opacity * visibility;", - "gl_FragColor = texture;", - "gl_FragColor.rgb *= color;", - - "}", - - "}" - - ].join( "\n" ) - - }; - - } - - program = createProgram( shader ); - - attributes = { - vertex: gl.getAttribLocation ( program, "position" ), - uv: gl.getAttribLocation ( program, "uv" ) - }; - - uniforms = { - renderType: gl.getUniformLocation( program, "renderType" ), - map: gl.getUniformLocation( program, "map" ), - occlusionMap: gl.getUniformLocation( program, "occlusionMap" ), - opacity: gl.getUniformLocation( program, "opacity" ), - color: gl.getUniformLocation( program, "color" ), - scale: gl.getUniformLocation( program, "scale" ), - rotation: gl.getUniformLocation( program, "rotation" ), - screenPosition: gl.getUniformLocation( program, "screenPosition" ) - }; - - } - - /* - * Render lens flares - * Method: renders 16x16 0xff00ff-colored points scattered over the light source area, - * reads these back and calculates occlusion. - */ - - this.render = function ( scene, camera, viewportWidth, viewportHeight ) { - - if ( flares.length === 0 ) return; - - var tempPosition = new THREE.Vector3(); - - var invAspect = viewportHeight / viewportWidth, - halfViewportWidth = viewportWidth * 0.5, - halfViewportHeight = viewportHeight * 0.5; - - var size = 16 / viewportHeight, - scale = new THREE.Vector2( size * invAspect, size ); - - var screenPosition = new THREE.Vector3( 1, 1, 0 ), - screenPositionPixels = new THREE.Vector2( 1, 1 ); - - if ( program === undefined ) { - - init(); - - } - - gl.useProgram( program ); - - state.initAttributes(); - state.enableAttribute( attributes.vertex ); - state.enableAttribute( attributes.uv ); - state.disableUnusedAttributes(); - - // loop through all lens flares to update their occlusion and positions - // setup gl and common used attribs/uniforms - - gl.uniform1i( uniforms.occlusionMap, 0 ); - gl.uniform1i( uniforms.map, 1 ); - - gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); - gl.vertexAttribPointer( attributes.vertex, 2, gl.FLOAT, false, 2 * 8, 0 ); - gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); - - gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); - - state.disable( gl.CULL_FACE ); - gl.depthMask( false ); - - for ( var i = 0, l = flares.length; i < l; i ++ ) { - - size = 16 / viewportHeight; - scale.set( size * invAspect, size ); - - // calc object screen position - - var flare = flares[ i ]; - - tempPosition.set( flare.matrixWorld.elements[ 12 ], flare.matrixWorld.elements[ 13 ], flare.matrixWorld.elements[ 14 ] ); - - tempPosition.applyMatrix4( camera.matrixWorldInverse ); - tempPosition.applyProjection( camera.projectionMatrix ); - - // setup arrays for gl programs - - screenPosition.copy( tempPosition ); - - screenPositionPixels.x = screenPosition.x * halfViewportWidth + halfViewportWidth; - screenPositionPixels.y = screenPosition.y * halfViewportHeight + halfViewportHeight; - - // screen cull - - if ( hasVertexTexture || ( - screenPositionPixels.x > 0 && - screenPositionPixels.x < viewportWidth && - screenPositionPixels.y > 0 && - screenPositionPixels.y < viewportHeight ) ) { - - // save current RGB to temp texture - - state.activeTexture( gl.TEXTURE0 ); - state.bindTexture( gl.TEXTURE_2D, null ); - state.activeTexture( gl.TEXTURE1 ); - state.bindTexture( gl.TEXTURE_2D, tempTexture ); - gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGB, screenPositionPixels.x - 8, screenPositionPixels.y - 8, 16, 16, 0 ); - - - // render pink quad - - gl.uniform1i( uniforms.renderType, 0 ); - gl.uniform2f( uniforms.scale, scale.x, scale.y ); - gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); - - state.disable( gl.BLEND ); - state.enable( gl.DEPTH_TEST ); - - gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); - - - // copy result to occlusionMap - - state.activeTexture( gl.TEXTURE0 ); - state.bindTexture( gl.TEXTURE_2D, occlusionTexture ); - gl.copyTexImage2D( gl.TEXTURE_2D, 0, gl.RGBA, screenPositionPixels.x - 8, screenPositionPixels.y - 8, 16, 16, 0 ); - - - // restore graphics - - gl.uniform1i( uniforms.renderType, 1 ); - state.disable( gl.DEPTH_TEST ); - - state.activeTexture( gl.TEXTURE1 ); - state.bindTexture( gl.TEXTURE_2D, tempTexture ); - gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); - - - // update object positions - - flare.positionScreen.copy( screenPosition ); - - if ( flare.customUpdateCallback ) { - - flare.customUpdateCallback( flare ); - - } else { - - flare.updateLensFlares(); - - } - - // render flares - - gl.uniform1i( uniforms.renderType, 2 ); - state.enable( gl.BLEND ); - - for ( var j = 0, jl = flare.lensFlares.length; j < jl; j ++ ) { - - var sprite = flare.lensFlares[ j ]; - - if ( sprite.opacity > 0.001 && sprite.scale > 0.001 ) { - - screenPosition.x = sprite.x; - screenPosition.y = sprite.y; - screenPosition.z = sprite.z; - - size = sprite.size * sprite.scale / viewportHeight; - - scale.x = size * invAspect; - scale.y = size; - - gl.uniform3f( uniforms.screenPosition, screenPosition.x, screenPosition.y, screenPosition.z ); - gl.uniform2f( uniforms.scale, scale.x, scale.y ); - gl.uniform1f( uniforms.rotation, sprite.rotation ); - - gl.uniform1f( uniforms.opacity, sprite.opacity ); - gl.uniform3f( uniforms.color, sprite.color.r, sprite.color.g, sprite.color.b ); - - state.setBlending( sprite.blending, sprite.blendEquation, sprite.blendSrc, sprite.blendDst ); - renderer.setTexture( sprite.texture, 1 ); - - gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); - - } - - } - - } - - } - - // restore gl - - state.enable( gl.CULL_FACE ); - state.enable( gl.DEPTH_TEST ); - gl.depthMask( true ); - - renderer.resetGLState(); - - }; - - function createProgram ( shader ) { - - var program = gl.createProgram(); - - var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); - var vertexShader = gl.createShader( gl.VERTEX_SHADER ); - - var prefix = "precision " + renderer.getPrecision() + " float;\n"; - - gl.shaderSource( fragmentShader, prefix + shader.fragmentShader ); - gl.shaderSource( vertexShader, prefix + shader.vertexShader ); - - gl.compileShader( fragmentShader ); - gl.compileShader( vertexShader ); - - gl.attachShader( program, fragmentShader ); - gl.attachShader( program, vertexShader ); - - gl.linkProgram( program ); - - return program; - - } - -}; - -// File:src/renderers/webgl/plugins/SpritePlugin.js - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.SpritePlugin = function ( renderer, sprites ) { - - var gl = renderer.context; - var state = renderer.state; - - var vertexBuffer, elementBuffer; - var program, attributes, uniforms; - - var texture; - - // decompose matrixWorld - - var spritePosition = new THREE.Vector3(); - var spriteRotation = new THREE.Quaternion(); - var spriteScale = new THREE.Vector3(); - - function init() { - - var vertices = new Float32Array( [ - - 0.5, - 0.5, 0, 0, - 0.5, - 0.5, 1, 0, - 0.5, 0.5, 1, 1, - - 0.5, 0.5, 0, 1 - ] ); - - var faces = new Uint16Array( [ - 0, 1, 2, - 0, 2, 3 - ] ); - - vertexBuffer = gl.createBuffer(); - elementBuffer = gl.createBuffer(); - - gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); - gl.bufferData( gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW ); - - gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); - gl.bufferData( gl.ELEMENT_ARRAY_BUFFER, faces, gl.STATIC_DRAW ); - - program = createProgram(); - - attributes = { - position: gl.getAttribLocation ( program, 'position' ), - uv: gl.getAttribLocation ( program, 'uv' ) - }; - - uniforms = { - uvOffset: gl.getUniformLocation( program, 'uvOffset' ), - uvScale: gl.getUniformLocation( program, 'uvScale' ), - - rotation: gl.getUniformLocation( program, 'rotation' ), - scale: gl.getUniformLocation( program, 'scale' ), - - color: gl.getUniformLocation( program, 'color' ), - map: gl.getUniformLocation( program, 'map' ), - opacity: gl.getUniformLocation( program, 'opacity' ), - - modelViewMatrix: gl.getUniformLocation( program, 'modelViewMatrix' ), - projectionMatrix: gl.getUniformLocation( program, 'projectionMatrix' ), - - fogType: gl.getUniformLocation( program, 'fogType' ), - fogDensity: gl.getUniformLocation( program, 'fogDensity' ), - fogNear: gl.getUniformLocation( program, 'fogNear' ), - fogFar: gl.getUniformLocation( program, 'fogFar' ), - fogColor: gl.getUniformLocation( program, 'fogColor' ), - - alphaTest: gl.getUniformLocation( program, 'alphaTest' ) - }; - - var canvas = document.createElement( 'canvas' ); - canvas.width = 8; - canvas.height = 8; - - var context = canvas.getContext( '2d' ); - context.fillStyle = 'white'; - context.fillRect( 0, 0, 8, 8 ); - - texture = new THREE.Texture( canvas ); - texture.needsUpdate = true; - - } - - this.render = function ( scene, camera ) { - - if ( sprites.length === 0 ) return; - - // setup gl - - if ( program === undefined ) { - - init(); - - } - - gl.useProgram( program ); - - state.initAttributes(); - state.enableAttribute( attributes.position ); - state.enableAttribute( attributes.uv ); - state.disableUnusedAttributes(); - - state.disable( gl.CULL_FACE ); - state.enable( gl.BLEND ); - - gl.bindBuffer( gl.ARRAY_BUFFER, vertexBuffer ); - gl.vertexAttribPointer( attributes.position, 2, gl.FLOAT, false, 2 * 8, 0 ); - gl.vertexAttribPointer( attributes.uv, 2, gl.FLOAT, false, 2 * 8, 8 ); - - gl.bindBuffer( gl.ELEMENT_ARRAY_BUFFER, elementBuffer ); - - gl.uniformMatrix4fv( uniforms.projectionMatrix, false, camera.projectionMatrix.elements ); - - state.activeTexture( gl.TEXTURE0 ); - gl.uniform1i( uniforms.map, 0 ); - - var oldFogType = 0; - var sceneFogType = 0; - var fog = scene.fog; - - if ( fog ) { - - gl.uniform3f( uniforms.fogColor, fog.color.r, fog.color.g, fog.color.b ); - - if ( fog instanceof THREE.Fog ) { - - gl.uniform1f( uniforms.fogNear, fog.near ); - gl.uniform1f( uniforms.fogFar, fog.far ); - - gl.uniform1i( uniforms.fogType, 1 ); - oldFogType = 1; - sceneFogType = 1; - - } else if ( fog instanceof THREE.FogExp2 ) { - - gl.uniform1f( uniforms.fogDensity, fog.density ); - - gl.uniform1i( uniforms.fogType, 2 ); - oldFogType = 2; - sceneFogType = 2; - - } - - } else { - - gl.uniform1i( uniforms.fogType, 0 ); - oldFogType = 0; - sceneFogType = 0; - - } - - - // update positions and sort - - for ( var i = 0, l = sprites.length; i < l; i ++ ) { - - var sprite = sprites[ i ]; - - sprite.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, sprite.matrixWorld ); - sprite.z = - sprite.modelViewMatrix.elements[ 14 ]; - - } - - sprites.sort( painterSortStable ); - - // render all sprites - - var scale = []; - - for ( var i = 0, l = sprites.length; i < l; i ++ ) { - - var sprite = sprites[ i ]; - var material = sprite.material; - - gl.uniform1f( uniforms.alphaTest, material.alphaTest ); - gl.uniformMatrix4fv( uniforms.modelViewMatrix, false, sprite.modelViewMatrix.elements ); - - sprite.matrixWorld.decompose( spritePosition, spriteRotation, spriteScale ); - - scale[ 0 ] = spriteScale.x; - scale[ 1 ] = spriteScale.y; - - var fogType = 0; - - if ( scene.fog && material.fog ) { - - fogType = sceneFogType; - - } - - if ( oldFogType !== fogType ) { - - gl.uniform1i( uniforms.fogType, fogType ); - oldFogType = fogType; - - } - - if ( material.map !== null ) { - - gl.uniform2f( uniforms.uvOffset, material.map.offset.x, material.map.offset.y ); - gl.uniform2f( uniforms.uvScale, material.map.repeat.x, material.map.repeat.y ); - - } else { - - gl.uniform2f( uniforms.uvOffset, 0, 0 ); - gl.uniform2f( uniforms.uvScale, 1, 1 ); - - } - - gl.uniform1f( uniforms.opacity, material.opacity ); - gl.uniform3f( uniforms.color, material.color.r, material.color.g, material.color.b ); - - gl.uniform1f( uniforms.rotation, material.rotation ); - gl.uniform2fv( uniforms.scale, scale ); - - state.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst ); - state.setDepthTest( material.depthTest ); - state.setDepthWrite( material.depthWrite ); - - if ( material.map && material.map.image && material.map.image.width ) { - - renderer.setTexture( material.map, 0 ); - - } else { - - renderer.setTexture( texture, 0 ); - - } - - gl.drawElements( gl.TRIANGLES, 6, gl.UNSIGNED_SHORT, 0 ); - - } - - // restore gl - - state.enable( gl.CULL_FACE ); - - renderer.resetGLState(); - - }; - - function createProgram () { - - var program = gl.createProgram(); - - var vertexShader = gl.createShader( gl.VERTEX_SHADER ); - var fragmentShader = gl.createShader( gl.FRAGMENT_SHADER ); - - gl.shaderSource( vertexShader, [ - - 'precision ' + renderer.getPrecision() + ' float;', - - 'uniform mat4 modelViewMatrix;', - 'uniform mat4 projectionMatrix;', - 'uniform float rotation;', - 'uniform vec2 scale;', - 'uniform vec2 uvOffset;', - 'uniform vec2 uvScale;', - - 'attribute vec2 position;', - 'attribute vec2 uv;', - - 'varying vec2 vUV;', - - 'void main() {', - - 'vUV = uvOffset + uv * uvScale;', - - 'vec2 alignedPosition = position * scale;', - - 'vec2 rotatedPosition;', - 'rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;', - 'rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;', - - 'vec4 finalPosition;', - - 'finalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );', - 'finalPosition.xy += rotatedPosition;', - 'finalPosition = projectionMatrix * finalPosition;', - - 'gl_Position = finalPosition;', - - '}' - - ].join( '\n' ) ); - - gl.shaderSource( fragmentShader, [ - - 'precision ' + renderer.getPrecision() + ' float;', - - 'uniform vec3 color;', - 'uniform sampler2D map;', - 'uniform float opacity;', - - 'uniform int fogType;', - 'uniform vec3 fogColor;', - 'uniform float fogDensity;', - 'uniform float fogNear;', - 'uniform float fogFar;', - 'uniform float alphaTest;', - - 'varying vec2 vUV;', - - 'void main() {', - - 'vec4 texture = texture2D( map, vUV );', - - 'if ( texture.a < alphaTest ) discard;', - - 'gl_FragColor = vec4( color * texture.xyz, texture.a * opacity );', - - 'if ( fogType > 0 ) {', - - 'float depth = gl_FragCoord.z / gl_FragCoord.w;', - 'float fogFactor = 0.0;', - - 'if ( fogType == 1 ) {', - - 'fogFactor = smoothstep( fogNear, fogFar, depth );', - - '} else {', - - 'const float LOG2 = 1.442695;', - 'fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );', - 'fogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );', - - '}', - - 'gl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );', - - '}', - - '}' - - ].join( '\n' ) ); - - gl.compileShader( vertexShader ); - gl.compileShader( fragmentShader ); - - gl.attachShader( program, vertexShader ); - gl.attachShader( program, fragmentShader ); - - gl.linkProgram( program ); - - return program; - - } - - function painterSortStable ( a, b ) { - - if ( a.z !== b.z ) { - - return b.z - a.z; - - } else { - - return b.id - a.id; - - } - - } - -}; - -// File:src/extras/CurveUtils.js - -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - -THREE.CurveUtils = { - - tangentQuadraticBezier: function ( t, p0, p1, p2 ) { - - return 2 * ( 1 - t ) * ( p1 - p0 ) + 2 * t * ( p2 - p1 ); - - }, - - // Puay Bing, thanks for helping with this derivative! - - tangentCubicBezier: function ( t, p0, p1, p2, p3 ) { - - return - 3 * p0 * ( 1 - t ) * ( 1 - t ) + - 3 * p1 * ( 1 - t ) * ( 1 - t ) - 6 * t * p1 * ( 1 - t ) + - 6 * t * p2 * ( 1 - t ) - 3 * t * t * p2 + - 3 * t * t * p3; - - }, - - tangentSpline: function ( t, p0, p1, p2, p3 ) { - - // To check if my formulas are correct - - var h00 = 6 * t * t - 6 * t; // derived from 2t^3 − 3t^2 + 1 - var h10 = 3 * t * t - 4 * t + 1; // t^3 − 2t^2 + t - var h01 = - 6 * t * t + 6 * t; // − 2t3 + 3t2 - var h11 = 3 * t * t - 2 * t; // t3 − t2 - - return h00 + h10 + h01 + h11; - - }, - - // Catmull-Rom - - interpolate: function( p0, p1, p2, p3, t ) { - - var v0 = ( p2 - p0 ) * 0.5; - var v1 = ( p3 - p1 ) * 0.5; - var t2 = t * t; - var t3 = t * t2; - return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1; - - } - -}; - -// File:src/extras/GeometryUtils.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.GeometryUtils = { - - merge: function ( geometry1, geometry2, materialIndexOffset ) { - - console.warn( 'THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.' ); - - var matrix; - - if ( geometry2 instanceof THREE.Mesh ) { - - geometry2.matrixAutoUpdate && geometry2.updateMatrix(); - - matrix = geometry2.matrix; - geometry2 = geometry2.geometry; - - } - - geometry1.merge( geometry2, matrix, materialIndexOffset ); - - }, - - center: function ( geometry ) { - - console.warn( 'THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.' ); - return geometry.center(); - - } - -}; - -// File:src/extras/ImageUtils.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author Daosheng Mu / https://github.com/DaoshengMu/ - */ - -THREE.ImageUtils = { - - crossOrigin: undefined, - - loadTexture: function ( url, mapping, onLoad, onError ) { - - console.warn( 'THREE.ImageUtils.loadTexture is being deprecated. Use THREE.TextureLoader() instead.' ); - - var loader = new THREE.TextureLoader(); - loader.setCrossOrigin( this.crossOrigin ); - - var texture = loader.load( url, onLoad, undefined, onError ); - - if ( mapping ) texture.mapping = mapping; - - return texture; - - }, - - loadTextureCube: function ( urls, mapping, onLoad, onError ) { - - console.warn( 'THREE.ImageUtils.loadTextureCube is being deprecated. Use THREE.CubeTextureLoader() instead.' ); - - var loader = new THREE.CubeTextureLoader(); - loader.setCrossOrigin( this.crossOrigin ); - - var texture = loader.load( urls, onLoad, undefined, onError ); - - if ( mapping ) texture.mapping = mapping; - - return texture; - - }, - - loadCompressedTexture: function () { - - console.error( 'THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.' ) - - }, - - loadCompressedTextureCube: function () { - - console.error( 'THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.' ) - - } - -}; - -// File:src/extras/SceneUtils.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.SceneUtils = { - - createMultiMaterialObject: function ( geometry, materials ) { - - var group = new THREE.Group(); - - for ( var i = 0, l = materials.length; i < l; i ++ ) { - - group.add( new THREE.Mesh( geometry, materials[ i ] ) ); - - } - - return group; - - }, - - detach: function ( child, parent, scene ) { - - child.applyMatrix( parent.matrixWorld ); - parent.remove( child ); - scene.add( child ); - - }, - - attach: function ( child, scene, parent ) { - - var matrixWorldInverse = new THREE.Matrix4(); - matrixWorldInverse.getInverse( parent.matrixWorld ); - child.applyMatrix( matrixWorldInverse ); - - scene.remove( child ); - parent.add( child ); - - } - -}; - -// File:src/extras/ShapeUtils.js - -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - -THREE.ShapeUtils = { - - // calculate area of the contour polygon - - area: function ( contour ) { - - var n = contour.length; - var a = 0.0; - - for ( var p = n - 1, q = 0; q < n; p = q ++ ) { - - a += contour[ p ].x * contour[ q ].y - contour[ q ].x * contour[ p ].y; - - } - - return a * 0.5; - - }, - - triangulate: ( function () { - - /** - * This code is a quick port of code written in C++ which was submitted to - * flipcode.com by John W. Ratcliff // July 22, 2000 - * See original code and more information here: - * http://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml - * - * ported to actionscript by Zevan Rosser - * www.actionsnippet.com - * - * ported to javascript by Joshua Koo - * http://www.lab4games.net/zz85/blog - * - */ - - function snip( contour, u, v, w, n, verts ) { - - var p; - var ax, ay, bx, by; - var cx, cy, px, py; - - ax = contour[ verts[ u ] ].x; - ay = contour[ verts[ u ] ].y; - - bx = contour[ verts[ v ] ].x; - by = contour[ verts[ v ] ].y; - - cx = contour[ verts[ w ] ].x; - cy = contour[ verts[ w ] ].y; - - if ( Number.EPSILON > ( ( ( bx - ax ) * ( cy - ay ) ) - ( ( by - ay ) * ( cx - ax ) ) ) ) return false; - - var aX, aY, bX, bY, cX, cY; - var apx, apy, bpx, bpy, cpx, cpy; - var cCROSSap, bCROSScp, aCROSSbp; - - aX = cx - bx; aY = cy - by; - bX = ax - cx; bY = ay - cy; - cX = bx - ax; cY = by - ay; - - for ( p = 0; p < n; p ++ ) { - - px = contour[ verts[ p ] ].x; - py = contour[ verts[ p ] ].y; - - if ( ( ( px === ax ) && ( py === ay ) ) || - ( ( px === bx ) && ( py === by ) ) || - ( ( px === cx ) && ( py === cy ) ) ) continue; - - apx = px - ax; apy = py - ay; - bpx = px - bx; bpy = py - by; - cpx = px - cx; cpy = py - cy; - - // see if p is inside triangle abc - - aCROSSbp = aX * bpy - aY * bpx; - cCROSSap = cX * apy - cY * apx; - bCROSScp = bX * cpy - bY * cpx; - - if ( ( aCROSSbp >= - Number.EPSILON ) && ( bCROSScp >= - Number.EPSILON ) && ( cCROSSap >= - Number.EPSILON ) ) return false; - - } - - return true; - - } - - // takes in an contour array and returns - - return function ( contour, indices ) { - - var n = contour.length; - - if ( n < 3 ) return null; - - var result = [], - verts = [], - vertIndices = []; - - /* we want a counter-clockwise polygon in verts */ - - var u, v, w; - - if ( THREE.ShapeUtils.area( contour ) > 0.0 ) { - - for ( v = 0; v < n; v ++ ) verts[ v ] = v; - - } else { - - for ( v = 0; v < n; v ++ ) verts[ v ] = ( n - 1 ) - v; - - } - - var nv = n; - - /* remove nv - 2 vertices, creating 1 triangle every time */ - - var count = 2 * nv; /* error detection */ - - for ( v = nv - 1; nv > 2; ) { - - /* if we loop, it is probably a non-simple polygon */ - - if ( ( count -- ) <= 0 ) { - - //** Triangulate: ERROR - probable bad polygon! - - //throw ( "Warning, unable to triangulate polygon!" ); - //return null; - // Sometimes warning is fine, especially polygons are triangulated in reverse. - console.warn( 'THREE.ShapeUtils: Unable to triangulate polygon! in triangulate()' ); - - if ( indices ) return vertIndices; - return result; - - } - - /* three consecutive vertices in current polygon, */ - - u = v; if ( nv <= u ) u = 0; /* previous */ - v = u + 1; if ( nv <= v ) v = 0; /* new v */ - w = v + 1; if ( nv <= w ) w = 0; /* next */ - - if ( snip( contour, u, v, w, nv, verts ) ) { - - var a, b, c, s, t; - - /* true names of the vertices */ - - a = verts[ u ]; - b = verts[ v ]; - c = verts[ w ]; - - /* output Triangle */ - - result.push( [ contour[ a ], - contour[ b ], - contour[ c ] ] ); - - - vertIndices.push( [ verts[ u ], verts[ v ], verts[ w ] ] ); - - /* remove v from the remaining polygon */ - - for ( s = v, t = v + 1; t < nv; s ++, t ++ ) { - - verts[ s ] = verts[ t ]; - - } - - nv --; - - /* reset error detection counter */ - - count = 2 * nv; - - } - - } - - if ( indices ) return vertIndices; - return result; - - } - - } )(), - - triangulateShape: function ( contour, holes ) { - - function point_in_segment_2D_colin( inSegPt1, inSegPt2, inOtherPt ) { - - // inOtherPt needs to be collinear to the inSegment - if ( inSegPt1.x !== inSegPt2.x ) { - - if ( inSegPt1.x < inSegPt2.x ) { - - return ( ( inSegPt1.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt2.x ) ); - - } else { - - return ( ( inSegPt2.x <= inOtherPt.x ) && ( inOtherPt.x <= inSegPt1.x ) ); - - } - - } else { - - if ( inSegPt1.y < inSegPt2.y ) { - - return ( ( inSegPt1.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt2.y ) ); - - } else { - - return ( ( inSegPt2.y <= inOtherPt.y ) && ( inOtherPt.y <= inSegPt1.y ) ); - - } - - } - - } - - function intersect_segments_2D( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1, inSeg2Pt2, inExcludeAdjacentSegs ) { - - var seg1dx = inSeg1Pt2.x - inSeg1Pt1.x, seg1dy = inSeg1Pt2.y - inSeg1Pt1.y; - var seg2dx = inSeg2Pt2.x - inSeg2Pt1.x, seg2dy = inSeg2Pt2.y - inSeg2Pt1.y; - - var seg1seg2dx = inSeg1Pt1.x - inSeg2Pt1.x; - var seg1seg2dy = inSeg1Pt1.y - inSeg2Pt1.y; - - var limit = seg1dy * seg2dx - seg1dx * seg2dy; - var perpSeg1 = seg1dy * seg1seg2dx - seg1dx * seg1seg2dy; - - if ( Math.abs( limit ) > Number.EPSILON ) { - - // not parallel - - var perpSeg2; - if ( limit > 0 ) { - - if ( ( perpSeg1 < 0 ) || ( perpSeg1 > limit ) ) return []; - perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy; - if ( ( perpSeg2 < 0 ) || ( perpSeg2 > limit ) ) return []; - - } else { - - if ( ( perpSeg1 > 0 ) || ( perpSeg1 < limit ) ) return []; - perpSeg2 = seg2dy * seg1seg2dx - seg2dx * seg1seg2dy; - if ( ( perpSeg2 > 0 ) || ( perpSeg2 < limit ) ) return []; - - } - - // i.e. to reduce rounding errors - // intersection at endpoint of segment#1? - if ( perpSeg2 === 0 ) { - - if ( ( inExcludeAdjacentSegs ) && - ( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return []; - return [ inSeg1Pt1 ]; - - } - if ( perpSeg2 === limit ) { - - if ( ( inExcludeAdjacentSegs ) && - ( ( perpSeg1 === 0 ) || ( perpSeg1 === limit ) ) ) return []; - return [ inSeg1Pt2 ]; - - } - // intersection at endpoint of segment#2? - if ( perpSeg1 === 0 ) return [ inSeg2Pt1 ]; - if ( perpSeg1 === limit ) return [ inSeg2Pt2 ]; - - // return real intersection point - var factorSeg1 = perpSeg2 / limit; - return [ { x: inSeg1Pt1.x + factorSeg1 * seg1dx, - y: inSeg1Pt1.y + factorSeg1 * seg1dy } ]; - - } else { - - // parallel or collinear - if ( ( perpSeg1 !== 0 ) || - ( seg2dy * seg1seg2dx !== seg2dx * seg1seg2dy ) ) return []; - - // they are collinear or degenerate - var seg1Pt = ( ( seg1dx === 0 ) && ( seg1dy === 0 ) ); // segment1 is just a point? - var seg2Pt = ( ( seg2dx === 0 ) && ( seg2dy === 0 ) ); // segment2 is just a point? - // both segments are points - if ( seg1Pt && seg2Pt ) { - - if ( ( inSeg1Pt1.x !== inSeg2Pt1.x ) || - ( inSeg1Pt1.y !== inSeg2Pt1.y ) ) return []; // they are distinct points - return [ inSeg1Pt1 ]; // they are the same point - - } - // segment#1 is a single point - if ( seg1Pt ) { - - if ( ! point_in_segment_2D_colin( inSeg2Pt1, inSeg2Pt2, inSeg1Pt1 ) ) return []; // but not in segment#2 - return [ inSeg1Pt1 ]; - - } - // segment#2 is a single point - if ( seg2Pt ) { - - if ( ! point_in_segment_2D_colin( inSeg1Pt1, inSeg1Pt2, inSeg2Pt1 ) ) return []; // but not in segment#1 - return [ inSeg2Pt1 ]; - - } - - // they are collinear segments, which might overlap - var seg1min, seg1max, seg1minVal, seg1maxVal; - var seg2min, seg2max, seg2minVal, seg2maxVal; - if ( seg1dx !== 0 ) { - - // the segments are NOT on a vertical line - if ( inSeg1Pt1.x < inSeg1Pt2.x ) { - - seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.x; - seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.x; - - } else { - - seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.x; - seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.x; - - } - if ( inSeg2Pt1.x < inSeg2Pt2.x ) { - - seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.x; - seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.x; - - } else { - - seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.x; - seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.x; - - } - - } else { - - // the segments are on a vertical line - if ( inSeg1Pt1.y < inSeg1Pt2.y ) { - - seg1min = inSeg1Pt1; seg1minVal = inSeg1Pt1.y; - seg1max = inSeg1Pt2; seg1maxVal = inSeg1Pt2.y; - - } else { - - seg1min = inSeg1Pt2; seg1minVal = inSeg1Pt2.y; - seg1max = inSeg1Pt1; seg1maxVal = inSeg1Pt1.y; - - } - if ( inSeg2Pt1.y < inSeg2Pt2.y ) { - - seg2min = inSeg2Pt1; seg2minVal = inSeg2Pt1.y; - seg2max = inSeg2Pt2; seg2maxVal = inSeg2Pt2.y; - - } else { - - seg2min = inSeg2Pt2; seg2minVal = inSeg2Pt2.y; - seg2max = inSeg2Pt1; seg2maxVal = inSeg2Pt1.y; - - } - - } - if ( seg1minVal <= seg2minVal ) { - - if ( seg1maxVal < seg2minVal ) return []; - if ( seg1maxVal === seg2minVal ) { - - if ( inExcludeAdjacentSegs ) return []; - return [ seg2min ]; - - } - if ( seg1maxVal <= seg2maxVal ) return [ seg2min, seg1max ]; - return [ seg2min, seg2max ]; - - } else { - - if ( seg1minVal > seg2maxVal ) return []; - if ( seg1minVal === seg2maxVal ) { - - if ( inExcludeAdjacentSegs ) return []; - return [ seg1min ]; - - } - if ( seg1maxVal <= seg2maxVal ) return [ seg1min, seg1max ]; - return [ seg1min, seg2max ]; - - } - - } - - } - - function isPointInsideAngle( inVertex, inLegFromPt, inLegToPt, inOtherPt ) { - - // The order of legs is important - - // translation of all points, so that Vertex is at (0,0) - var legFromPtX = inLegFromPt.x - inVertex.x, legFromPtY = inLegFromPt.y - inVertex.y; - var legToPtX = inLegToPt.x - inVertex.x, legToPtY = inLegToPt.y - inVertex.y; - var otherPtX = inOtherPt.x - inVertex.x, otherPtY = inOtherPt.y - inVertex.y; - - // main angle >0: < 180 deg.; 0: 180 deg.; <0: > 180 deg. - var from2toAngle = legFromPtX * legToPtY - legFromPtY * legToPtX; - var from2otherAngle = legFromPtX * otherPtY - legFromPtY * otherPtX; - - if ( Math.abs( from2toAngle ) > Number.EPSILON ) { - - // angle != 180 deg. - - var other2toAngle = otherPtX * legToPtY - otherPtY * legToPtX; - // console.log( "from2to: " + from2toAngle + ", from2other: " + from2otherAngle + ", other2to: " + other2toAngle ); - - if ( from2toAngle > 0 ) { - - // main angle < 180 deg. - return ( ( from2otherAngle >= 0 ) && ( other2toAngle >= 0 ) ); - - } else { - - // main angle > 180 deg. - return ( ( from2otherAngle >= 0 ) || ( other2toAngle >= 0 ) ); - - } - - } else { - - // angle == 180 deg. - // console.log( "from2to: 180 deg., from2other: " + from2otherAngle ); - return ( from2otherAngle > 0 ); - - } - - } - - - function removeHoles( contour, holes ) { - - var shape = contour.concat(); // work on this shape - var hole; - - function isCutLineInsideAngles( inShapeIdx, inHoleIdx ) { - - // Check if hole point lies within angle around shape point - var lastShapeIdx = shape.length - 1; - - var prevShapeIdx = inShapeIdx - 1; - if ( prevShapeIdx < 0 ) prevShapeIdx = lastShapeIdx; - - var nextShapeIdx = inShapeIdx + 1; - if ( nextShapeIdx > lastShapeIdx ) nextShapeIdx = 0; - - var insideAngle = isPointInsideAngle( shape[ inShapeIdx ], shape[ prevShapeIdx ], shape[ nextShapeIdx ], hole[ inHoleIdx ] ); - if ( ! insideAngle ) { - - // console.log( "Vertex (Shape): " + inShapeIdx + ", Point: " + hole[inHoleIdx].x + "/" + hole[inHoleIdx].y ); - return false; - - } - - // Check if shape point lies within angle around hole point - var lastHoleIdx = hole.length - 1; - - var prevHoleIdx = inHoleIdx - 1; - if ( prevHoleIdx < 0 ) prevHoleIdx = lastHoleIdx; - - var nextHoleIdx = inHoleIdx + 1; - if ( nextHoleIdx > lastHoleIdx ) nextHoleIdx = 0; - - insideAngle = isPointInsideAngle( hole[ inHoleIdx ], hole[ prevHoleIdx ], hole[ nextHoleIdx ], shape[ inShapeIdx ] ); - if ( ! insideAngle ) { - - // console.log( "Vertex (Hole): " + inHoleIdx + ", Point: " + shape[inShapeIdx].x + "/" + shape[inShapeIdx].y ); - return false; - - } - - return true; - - } - - function intersectsShapeEdge( inShapePt, inHolePt ) { - - // checks for intersections with shape edges - var sIdx, nextIdx, intersection; - for ( sIdx = 0; sIdx < shape.length; sIdx ++ ) { - - nextIdx = sIdx + 1; nextIdx %= shape.length; - intersection = intersect_segments_2D( inShapePt, inHolePt, shape[ sIdx ], shape[ nextIdx ], true ); - if ( intersection.length > 0 ) return true; - - } - - return false; - - } - - var indepHoles = []; - - function intersectsHoleEdge( inShapePt, inHolePt ) { - - // checks for intersections with hole edges - var ihIdx, chkHole, - hIdx, nextIdx, intersection; - for ( ihIdx = 0; ihIdx < indepHoles.length; ihIdx ++ ) { - - chkHole = holes[ indepHoles[ ihIdx ]]; - for ( hIdx = 0; hIdx < chkHole.length; hIdx ++ ) { - - nextIdx = hIdx + 1; nextIdx %= chkHole.length; - intersection = intersect_segments_2D( inShapePt, inHolePt, chkHole[ hIdx ], chkHole[ nextIdx ], true ); - if ( intersection.length > 0 ) return true; - - } - - } - return false; - - } - - var holeIndex, shapeIndex, - shapePt, holePt, - holeIdx, cutKey, failedCuts = [], - tmpShape1, tmpShape2, - tmpHole1, tmpHole2; - - for ( var h = 0, hl = holes.length; h < hl; h ++ ) { - - indepHoles.push( h ); - - } - - var minShapeIndex = 0; - var counter = indepHoles.length * 2; - while ( indepHoles.length > 0 ) { - - counter --; - if ( counter < 0 ) { - - console.log( "Infinite Loop! Holes left:" + indepHoles.length + ", Probably Hole outside Shape!" ); - break; - - } - - // search for shape-vertex and hole-vertex, - // which can be connected without intersections - for ( shapeIndex = minShapeIndex; shapeIndex < shape.length; shapeIndex ++ ) { - - shapePt = shape[ shapeIndex ]; - holeIndex = - 1; - - // search for hole which can be reached without intersections - for ( var h = 0; h < indepHoles.length; h ++ ) { - - holeIdx = indepHoles[ h ]; - - // prevent multiple checks - cutKey = shapePt.x + ":" + shapePt.y + ":" + holeIdx; - if ( failedCuts[ cutKey ] !== undefined ) continue; - - hole = holes[ holeIdx ]; - for ( var h2 = 0; h2 < hole.length; h2 ++ ) { - - holePt = hole[ h2 ]; - if ( ! isCutLineInsideAngles( shapeIndex, h2 ) ) continue; - if ( intersectsShapeEdge( shapePt, holePt ) ) continue; - if ( intersectsHoleEdge( shapePt, holePt ) ) continue; - - holeIndex = h2; - indepHoles.splice( h, 1 ); - - tmpShape1 = shape.slice( 0, shapeIndex + 1 ); - tmpShape2 = shape.slice( shapeIndex ); - tmpHole1 = hole.slice( holeIndex ); - tmpHole2 = hole.slice( 0, holeIndex + 1 ); - - shape = tmpShape1.concat( tmpHole1 ).concat( tmpHole2 ).concat( tmpShape2 ); - - minShapeIndex = shapeIndex; - - // Debug only, to show the selected cuts - // glob_CutLines.push( [ shapePt, holePt ] ); - - break; - - } - if ( holeIndex >= 0 ) break; // hole-vertex found - - failedCuts[ cutKey ] = true; // remember failure - - } - if ( holeIndex >= 0 ) break; // hole-vertex found - - } - - } - - return shape; /* shape with no holes */ - - } - - - var i, il, f, face, - key, index, - allPointsMap = {}; - - // To maintain reference to old shape, one must match coordinates, or offset the indices from original arrays. It's probably easier to do the first. - - var allpoints = contour.concat(); - - for ( var h = 0, hl = holes.length; h < hl; h ++ ) { - - Array.prototype.push.apply( allpoints, holes[ h ] ); - - } - - //console.log( "allpoints",allpoints, allpoints.length ); - - // prepare all points map - - for ( i = 0, il = allpoints.length; i < il; i ++ ) { - - key = allpoints[ i ].x + ":" + allpoints[ i ].y; - - if ( allPointsMap[ key ] !== undefined ) { - - console.warn( "THREE.Shape: Duplicate point", key ); - - } - - allPointsMap[ key ] = i; - - } - - // remove holes by cutting paths to holes and adding them to the shape - var shapeWithoutHoles = removeHoles( contour, holes ); - - var triangles = THREE.ShapeUtils.triangulate( shapeWithoutHoles, false ); // True returns indices for points of spooled shape - //console.log( "triangles",triangles, triangles.length ); - - // check all face vertices against all points map - - for ( i = 0, il = triangles.length; i < il; i ++ ) { - - face = triangles[ i ]; - - for ( f = 0; f < 3; f ++ ) { - - key = face[ f ].x + ":" + face[ f ].y; - - index = allPointsMap[ key ]; - - if ( index !== undefined ) { - - face[ f ] = index; - - } - - } - - } - - return triangles.concat(); - - }, - - isClockWise: function ( pts ) { - - return THREE.ShapeUtils.area( pts ) < 0; - - }, - - // Bezier Curves formulas obtained from - // http://en.wikipedia.org/wiki/B%C3%A9zier_curve - - // Quad Bezier Functions - - b2: ( function () { - - function b2p0( t, p ) { - - var k = 1 - t; - return k * k * p; - - } - - function b2p1( t, p ) { - - return 2 * ( 1 - t ) * t * p; - - } - - function b2p2( t, p ) { - - return t * t * p; - - } - - return function ( t, p0, p1, p2 ) { - - return b2p0( t, p0 ) + b2p1( t, p1 ) + b2p2( t, p2 ); - - }; - - } )(), - - // Cubic Bezier Functions - - b3: ( function () { - - function b3p0( t, p ) { - - var k = 1 - t; - return k * k * k * p; - - } - - function b3p1( t, p ) { - - var k = 1 - t; - return 3 * k * k * t * p; - - } - - function b3p2( t, p ) { - - var k = 1 - t; - return 3 * k * t * t * p; - - } - - function b3p3( t, p ) { - - return t * t * t * p; - - } - - return function ( t, p0, p1, p2, p3 ) { - - return b3p0( t, p0 ) + b3p1( t, p1 ) + b3p2( t, p2 ) + b3p3( t, p3 ); - - }; - - } )() - -}; - -// File:src/extras/audio/Audio.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Audio = function ( listener ) { - - THREE.Object3D.call( this ); - - this.type = 'Audio'; - - this.context = listener.context; - this.source = this.context.createBufferSource(); - this.source.onended = this.onEnded.bind( this ); - - this.gain = this.context.createGain(); - this.gain.connect( this.context.destination ); - - this.panner = this.context.createPanner(); - this.panner.connect( this.gain ); - - this.autoplay = false; - - this.startTime = 0; - this.playbackRate = 1; - this.isPlaying = false; - -}; - -THREE.Audio.prototype = Object.create( THREE.Object3D.prototype ); -THREE.Audio.prototype.constructor = THREE.Audio; - -THREE.Audio.prototype.load = function ( file ) { - - var scope = this; - - var request = new XMLHttpRequest(); - request.open( 'GET', file, true ); - request.responseType = 'arraybuffer'; - request.onload = function ( e ) { - - scope.context.decodeAudioData( this.response, function ( buffer ) { - - scope.source.buffer = buffer; - - if ( scope.autoplay ) scope.play(); - - } ); - - }; - request.send(); - - return this; - -}; - -THREE.Audio.prototype.play = function () { - - if ( this.isPlaying === true ) { - - console.warn( 'THREE.Audio: Audio is already playing.' ); - return; - - } - - var source = this.context.createBufferSource(); - - source.buffer = this.source.buffer; - source.loop = this.source.loop; - source.onended = this.source.onended; - source.start( 0, this.startTime ); - source.playbackRate.value = this.playbackRate; - - this.isPlaying = true; - - this.source = source; - - this.connect(); - -}; - -THREE.Audio.prototype.pause = function () { - - this.source.stop(); - this.startTime = this.context.currentTime; - -}; - -THREE.Audio.prototype.stop = function () { - - this.source.stop(); - this.startTime = 0; - -}; - -THREE.Audio.prototype.connect = function () { - - if ( this.filter !== undefined ) { - - this.source.connect( this.filter ); - this.filter.connect( this.panner ); - - } else { - - this.source.connect( this.panner ); - - } - -}; - -THREE.Audio.prototype.disconnect = function () { - - if ( this.filter !== undefined ) { - - this.source.disconnect( this.filter ); - this.filter.disconnect( this.panner ); - - } else { - - this.source.disconnect( this.panner ); - - } - -}; - -THREE.Audio.prototype.setFilter = function ( value ) { - - if ( this.isPlaying === true ) { - - this.disconnect(); - this.filter = value; - this.connect(); - - } else { - - this.filter = value; - - } - -}; - -THREE.Audio.prototype.getFilter = function () { - - return this.filter; - -}; - -THREE.Audio.prototype.setPlaybackRate = function ( value ) { - - this.playbackRate = value; - - if ( this.isPlaying === true ) { - - this.source.playbackRate.value = this.playbackRate; - - } - -}; - -THREE.Audio.prototype.getPlaybackRate = function () { - - return this.playbackRate; - -}; - -THREE.Audio.prototype.onEnded = function() { - - this.isPlaying = false; - -}; - -THREE.Audio.prototype.setLoop = function ( value ) { - - this.source.loop = value; - -}; - -THREE.Audio.prototype.getLoop = function () { - - return this.source.loop; - -}; - -THREE.Audio.prototype.setRefDistance = function ( value ) { - - this.panner.refDistance = value; - -}; - -THREE.Audio.prototype.getRefDistance = function () { - - return this.panner.refDistance; - -}; - -THREE.Audio.prototype.setRolloffFactor = function ( value ) { - - this.panner.rolloffFactor = value; - -}; - -THREE.Audio.prototype.getRolloffFactor = function () { - - return this.panner.rolloffFactor; - -}; - -THREE.Audio.prototype.setVolume = function ( value ) { - - this.gain.gain.value = value; - -}; - -THREE.Audio.prototype.getVolume = function () { - - return this.gain.gain.value; - -}; - -THREE.Audio.prototype.updateMatrixWorld = ( function () { - - var position = new THREE.Vector3(); - - return function updateMatrixWorld( force ) { - - THREE.Object3D.prototype.updateMatrixWorld.call( this, force ); - - position.setFromMatrixPosition( this.matrixWorld ); - - this.panner.setPosition( position.x, position.y, position.z ); - - }; - -} )(); - -// File:src/extras/audio/AudioListener.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.AudioListener = function () { - - THREE.Object3D.call( this ); - - this.type = 'AudioListener'; - - this.context = new ( window.AudioContext || window.webkitAudioContext )(); - -}; - -THREE.AudioListener.prototype = Object.create( THREE.Object3D.prototype ); -THREE.AudioListener.prototype.constructor = THREE.AudioListener; - -THREE.AudioListener.prototype.updateMatrixWorld = ( function () { - - var position = new THREE.Vector3(); - var quaternion = new THREE.Quaternion(); - var scale = new THREE.Vector3(); - - var orientation = new THREE.Vector3(); - - return function updateMatrixWorld( force ) { - - THREE.Object3D.prototype.updateMatrixWorld.call( this, force ); - - var listener = this.context.listener; - var up = this.up; - - this.matrixWorld.decompose( position, quaternion, scale ); - - orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion ); - - listener.setPosition( position.x, position.y, position.z ); - listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z ); - - }; - -} )(); - -// File:src/extras/core/Curve.js - -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Extensible curve object - * - * Some common of Curve methods - * .getPoint(t), getTangent(t) - * .getPointAt(u), getTagentAt(u) - * .getPoints(), .getSpacedPoints() - * .getLength() - * .updateArcLengths() - * - * This following classes subclasses THREE.Curve: - * - * -- 2d classes -- - * THREE.LineCurve - * THREE.QuadraticBezierCurve - * THREE.CubicBezierCurve - * THREE.SplineCurve - * THREE.ArcCurve - * THREE.EllipseCurve - * - * -- 3d classes -- - * THREE.LineCurve3 - * THREE.QuadraticBezierCurve3 - * THREE.CubicBezierCurve3 - * THREE.SplineCurve3 - * THREE.ClosedSplineCurve3 - * - * A series of curves can be represented as a THREE.CurvePath - * - **/ - -/************************************************************** - * Abstract Curve base class - **************************************************************/ - -THREE.Curve = function () { - -}; - -THREE.Curve.prototype = { - - constructor: THREE.Curve, - - // Virtual base class method to overwrite and implement in subclasses - // - t [0 .. 1] - - getPoint: function ( t ) { - - console.warn( "THREE.Curve: Warning, getPoint() not implemented!" ); - return null; - - }, - - // Get point at relative position in curve according to arc length - // - u [0 .. 1] - - getPointAt: function ( u ) { - - var t = this.getUtoTmapping( u ); - return this.getPoint( t ); - - }, - - // Get sequence of points using getPoint( t ) - - getPoints: function ( divisions ) { - - if ( ! divisions ) divisions = 5; - - var d, pts = []; - - for ( d = 0; d <= divisions; d ++ ) { - - pts.push( this.getPoint( d / divisions ) ); - - } - - return pts; - - }, - - // Get sequence of points using getPointAt( u ) - - getSpacedPoints: function ( divisions ) { - - if ( ! divisions ) divisions = 5; - - var d, pts = []; - - for ( d = 0; d <= divisions; d ++ ) { - - pts.push( this.getPointAt( d / divisions ) ); - - } - - return pts; - - }, - - // Get total curve arc length - - getLength: function () { - - var lengths = this.getLengths(); - return lengths[ lengths.length - 1 ]; - - }, - - // Get list of cumulative segment lengths - - getLengths: function ( divisions ) { - - if ( ! divisions ) divisions = ( this.__arcLengthDivisions ) ? ( this.__arcLengthDivisions ) : 200; - - if ( this.cacheArcLengths - && ( this.cacheArcLengths.length === divisions + 1 ) - && ! this.needsUpdate ) { - - //console.log( "cached", this.cacheArcLengths ); - return this.cacheArcLengths; - - } - - this.needsUpdate = false; - - var cache = []; - var current, last = this.getPoint( 0 ); - var p, sum = 0; - - cache.push( 0 ); - - for ( p = 1; p <= divisions; p ++ ) { - - current = this.getPoint ( p / divisions ); - sum += current.distanceTo( last ); - cache.push( sum ); - last = current; - - } - - this.cacheArcLengths = cache; - - return cache; // { sums: cache, sum:sum }; Sum is in the last element. - - }, - - updateArcLengths: function() { - - this.needsUpdate = true; - this.getLengths(); - - }, - - // Given u ( 0 .. 1 ), get a t to find p. This gives you points which are equidistant - - getUtoTmapping: function ( u, distance ) { - - var arcLengths = this.getLengths(); - - var i = 0, il = arcLengths.length; - - var targetArcLength; // The targeted u distance value to get - - if ( distance ) { - - targetArcLength = distance; - - } else { - - targetArcLength = u * arcLengths[ il - 1 ]; - - } - - //var time = Date.now(); - - // binary search for the index with largest value smaller than target u distance - - var low = 0, high = il - 1, comparison; - - while ( low <= high ) { - - i = Math.floor( low + ( high - low ) / 2 ); // less likely to overflow, though probably not issue here, JS doesn't really have integers, all numbers are floats - - comparison = arcLengths[ i ] - targetArcLength; - - if ( comparison < 0 ) { - - low = i + 1; - - } else if ( comparison > 0 ) { - - high = i - 1; - - } else { - - high = i; - break; - - // DONE - - } - - } - - i = high; - - //console.log('b' , i, low, high, Date.now()- time); - - if ( arcLengths[ i ] === targetArcLength ) { - - var t = i / ( il - 1 ); - return t; - - } - - // we could get finer grain at lengths, or use simple interpolation between two points - - var lengthBefore = arcLengths[ i ]; - var lengthAfter = arcLengths[ i + 1 ]; - - var segmentLength = lengthAfter - lengthBefore; - - // determine where we are between the 'before' and 'after' points - - var segmentFraction = ( targetArcLength - lengthBefore ) / segmentLength; - - // add that fractional amount to t - - var t = ( i + segmentFraction ) / ( il - 1 ); - - return t; - - }, - - // Returns a unit vector tangent at t - // In case any sub curve does not implement its tangent derivation, - // 2 points a small delta apart will be used to find its gradient - // which seems to give a reasonable approximation - - getTangent: function( t ) { - - var delta = 0.0001; - var t1 = t - delta; - var t2 = t + delta; - - // Capping in case of danger - - if ( t1 < 0 ) t1 = 0; - if ( t2 > 1 ) t2 = 1; - - var pt1 = this.getPoint( t1 ); - var pt2 = this.getPoint( t2 ); - - var vec = pt2.clone().sub( pt1 ); - return vec.normalize(); - - }, - - getTangentAt: function ( u ) { - - var t = this.getUtoTmapping( u ); - return this.getTangent( t ); - - } - -} - -THREE.Curve.Utils = THREE.CurveUtils; // backwards compatibility - -// TODO: Transformation for Curves? - -/************************************************************** - * 3D Curves - **************************************************************/ - -// A Factory method for creating new curve subclasses - -THREE.Curve.create = function ( constructor, getPointFunc ) { - - constructor.prototype = Object.create( THREE.Curve.prototype ); - constructor.prototype.constructor = constructor; - constructor.prototype.getPoint = getPointFunc; - - return constructor; - -}; - -// File:src/extras/core/CurvePath.js - -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - **/ - -/************************************************************** - * Curved Path - a curve path is simply a array of connected - * curves, but retains the api of a curve - **************************************************************/ - -THREE.CurvePath = function () { - - this.curves = []; - - this.autoClose = false; // Automatically closes the path - -}; - -THREE.CurvePath.prototype = Object.create( THREE.Curve.prototype ); -THREE.CurvePath.prototype.constructor = THREE.CurvePath; - -THREE.CurvePath.prototype.add = function ( curve ) { - - this.curves.push( curve ); - -}; - -/* -THREE.CurvePath.prototype.checkConnection = function() { - // TODO - // If the ending of curve is not connected to the starting - // or the next curve, then, this is not a real path -}; -*/ - -THREE.CurvePath.prototype.closePath = function() { - - // TODO Test - // and verify for vector3 (needs to implement equals) - // Add a line curve if start and end of lines are not connected - var startPoint = this.curves[ 0 ].getPoint( 0 ); - var endPoint = this.curves[ this.curves.length - 1 ].getPoint( 1 ); - - if ( ! startPoint.equals( endPoint ) ) { - - this.curves.push( new THREE.LineCurve( endPoint, startPoint ) ); - - } - -}; - -// To get accurate point with reference to -// entire path distance at time t, -// following has to be done: - -// 1. Length of each sub path have to be known -// 2. Locate and identify type of curve -// 3. Get t for the curve -// 4. Return curve.getPointAt(t') - -THREE.CurvePath.prototype.getPoint = function( t ) { - - var d = t * this.getLength(); - var curveLengths = this.getCurveLengths(); - var i = 0; - - // To think about boundaries points. - - while ( i < curveLengths.length ) { - - if ( curveLengths[ i ] >= d ) { - - var diff = curveLengths[ i ] - d; - var curve = this.curves[ i ]; - - var u = 1 - diff / curve.getLength(); - - return curve.getPointAt( u ); - - } - - i ++; - - } - - return null; - - // loop where sum != 0, sum > d , sum+1 0 ) { - - laste = points[ points.length - 1 ]; - - cpx0 = laste.x; - cpy0 = laste.y; - - } else { - - laste = this.actions[ i - 1 ].args; - - cpx0 = laste[ laste.length - 2 ]; - cpy0 = laste[ laste.length - 1 ]; - - } - - for ( var j = 1; j <= divisions; j ++ ) { - - var t = j / divisions; - - tx = b2( t, cpx0, cpx1, cpx ); - ty = b2( t, cpy0, cpy1, cpy ); - - points.push( new THREE.Vector2( tx, ty ) ); - - } - - break; - - case 'bezierCurveTo': - - cpx = args[ 4 ]; - cpy = args[ 5 ]; - - cpx1 = args[ 0 ]; - cpy1 = args[ 1 ]; - - cpx2 = args[ 2 ]; - cpy2 = args[ 3 ]; - - if ( points.length > 0 ) { - - laste = points[ points.length - 1 ]; - - cpx0 = laste.x; - cpy0 = laste.y; - - } else { - - laste = this.actions[ i - 1 ].args; - - cpx0 = laste[ laste.length - 2 ]; - cpy0 = laste[ laste.length - 1 ]; - - } - - - for ( var j = 1; j <= divisions; j ++ ) { - - var t = j / divisions; - - tx = b3( t, cpx0, cpx1, cpx2, cpx ); - ty = b3( t, cpy0, cpy1, cpy2, cpy ); - - points.push( new THREE.Vector2( tx, ty ) ); - - } - - break; - - case 'splineThru': - - laste = this.actions[ i - 1 ].args; - - var last = new THREE.Vector2( laste[ laste.length - 2 ], laste[ laste.length - 1 ] ); - var spts = [ last ]; - - var n = divisions * args[ 0 ].length; - - spts = spts.concat( args[ 0 ] ); - - var spline = new THREE.SplineCurve( spts ); - - for ( var j = 1; j <= n; j ++ ) { - - points.push( spline.getPointAt( j / n ) ); - - } - - break; - - case 'arc': - - var aX = args[ 0 ], aY = args[ 1 ], - aRadius = args[ 2 ], - aStartAngle = args[ 3 ], aEndAngle = args[ 4 ], - aClockwise = !! args[ 5 ]; - - var deltaAngle = aEndAngle - aStartAngle; - var angle; - var tdivisions = divisions * 2; - - for ( var j = 1; j <= tdivisions; j ++ ) { - - var t = j / tdivisions; - - if ( ! aClockwise ) { - - t = 1 - t; - - } - - angle = aStartAngle + t * deltaAngle; - - tx = aX + aRadius * Math.cos( angle ); - ty = aY + aRadius * Math.sin( angle ); - - //console.log('t', t, 'angle', angle, 'tx', tx, 'ty', ty); - - points.push( new THREE.Vector2( tx, ty ) ); - - } - - //console.log(points); - - break; - - case 'ellipse': - - var aX = args[ 0 ], aY = args[ 1 ], - xRadius = args[ 2 ], - yRadius = args[ 3 ], - aStartAngle = args[ 4 ], aEndAngle = args[ 5 ], - aClockwise = !! args[ 6 ], - aRotation = args[ 7 ]; - - - var deltaAngle = aEndAngle - aStartAngle; - var angle; - var tdivisions = divisions * 2; - - var cos, sin; - if ( aRotation !== 0 ) { - - cos = Math.cos( aRotation ); - sin = Math.sin( aRotation ); - - } - - for ( var j = 1; j <= tdivisions; j ++ ) { - - var t = j / tdivisions; - - if ( ! aClockwise ) { - - t = 1 - t; - - } - - angle = aStartAngle + t * deltaAngle; - - tx = aX + xRadius * Math.cos( angle ); - ty = aY + yRadius * Math.sin( angle ); - - if ( aRotation !== 0 ) { - - var x = tx, y = ty; - - // Rotate the point about the center of the ellipse. - tx = ( x - aX ) * cos - ( y - aY ) * sin + aX; - ty = ( x - aX ) * sin + ( y - aY ) * cos + aY; - - } - - //console.log('t', t, 'angle', angle, 'tx', tx, 'ty', ty); - - points.push( new THREE.Vector2( tx, ty ) ); - - } - - //console.log(points); - - break; - - } // end switch - - } - - - - // Normalize to remove the closing point by default. - var lastPoint = points[ points.length - 1 ]; - if ( Math.abs( lastPoint.x - points[ 0 ].x ) < Number.EPSILON && - Math.abs( lastPoint.y - points[ 0 ].y ) < Number.EPSILON ) - points.splice( points.length - 1, 1 ); - if ( closedPath ) { - - points.push( points[ 0 ] ); - - } - - return points; - -}; - -// -// Breaks path into shapes -// -// Assumptions (if parameter isCCW==true the opposite holds): -// - solid shapes are defined clockwise (CW) -// - holes are defined counterclockwise (CCW) -// -// If parameter noHoles==true: -// - all subPaths are regarded as solid shapes -// - definition order CW/CCW has no relevance -// - -THREE.Path.prototype.toShapes = function( isCCW, noHoles ) { - - function extractSubpaths( inActions ) { - - var subPaths = [], lastPath = new THREE.Path(); - - for ( var i = 0, l = inActions.length; i < l; i ++ ) { - - var item = inActions[ i ]; - - var args = item.args; - var action = item.action; - - if ( action === 'moveTo' ) { - - if ( lastPath.actions.length !== 0 ) { - - subPaths.push( lastPath ); - lastPath = new THREE.Path(); - - } - - } - - lastPath[ action ].apply( lastPath, args ); - - } - - if ( lastPath.actions.length !== 0 ) { - - subPaths.push( lastPath ); - - } - - // console.log(subPaths); - - return subPaths; - - } - - function toShapesNoHoles( inSubpaths ) { - - var shapes = []; - - for ( var i = 0, l = inSubpaths.length; i < l; i ++ ) { - - var tmpPath = inSubpaths[ i ]; - - var tmpShape = new THREE.Shape(); - tmpShape.actions = tmpPath.actions; - tmpShape.curves = tmpPath.curves; - - shapes.push( tmpShape ); - - } - - //console.log("shape", shapes); - - return shapes; - - } - - function isPointInsidePolygon( inPt, inPolygon ) { - - var polyLen = inPolygon.length; - - // inPt on polygon contour => immediate success or - // toggling of inside/outside at every single! intersection point of an edge - // with the horizontal line through inPt, left of inPt - // not counting lowerY endpoints of edges and whole edges on that line - var inside = false; - for ( var p = polyLen - 1, q = 0; q < polyLen; p = q ++ ) { - - var edgeLowPt = inPolygon[ p ]; - var edgeHighPt = inPolygon[ q ]; - - var edgeDx = edgeHighPt.x - edgeLowPt.x; - var edgeDy = edgeHighPt.y - edgeLowPt.y; - - if ( Math.abs( edgeDy ) > Number.EPSILON ) { - - // not parallel - if ( edgeDy < 0 ) { - - edgeLowPt = inPolygon[ q ]; edgeDx = - edgeDx; - edgeHighPt = inPolygon[ p ]; edgeDy = - edgeDy; - - } - if ( ( inPt.y < edgeLowPt.y ) || ( inPt.y > edgeHighPt.y ) ) continue; - - if ( inPt.y === edgeLowPt.y ) { - - if ( inPt.x === edgeLowPt.x ) return true; // inPt is on contour ? - // continue; // no intersection or edgeLowPt => doesn't count !!! - - } else { - - var perpEdge = edgeDy * ( inPt.x - edgeLowPt.x ) - edgeDx * ( inPt.y - edgeLowPt.y ); - if ( perpEdge === 0 ) return true; // inPt is on contour ? - if ( perpEdge < 0 ) continue; - inside = ! inside; // true intersection left of inPt - - } - - } else { - - // parallel or collinear - if ( inPt.y !== edgeLowPt.y ) continue; // parallel - // edge lies on the same horizontal line as inPt - if ( ( ( edgeHighPt.x <= inPt.x ) && ( inPt.x <= edgeLowPt.x ) ) || - ( ( edgeLowPt.x <= inPt.x ) && ( inPt.x <= edgeHighPt.x ) ) ) return true; // inPt: Point on contour ! - // continue; - - } - - } - - return inside; - - } - - var isClockWise = THREE.ShapeUtils.isClockWise; - - var subPaths = extractSubpaths( this.actions ); - if ( subPaths.length === 0 ) return []; - - if ( noHoles === true ) return toShapesNoHoles( subPaths ); - - - var solid, tmpPath, tmpShape, shapes = []; - - if ( subPaths.length === 1 ) { - - tmpPath = subPaths[ 0 ]; - tmpShape = new THREE.Shape(); - tmpShape.actions = tmpPath.actions; - tmpShape.curves = tmpPath.curves; - shapes.push( tmpShape ); - return shapes; - - } - - var holesFirst = ! isClockWise( subPaths[ 0 ].getPoints() ); - holesFirst = isCCW ? ! holesFirst : holesFirst; - - // console.log("Holes first", holesFirst); - - var betterShapeHoles = []; - var newShapes = []; - var newShapeHoles = []; - var mainIdx = 0; - var tmpPoints; - - newShapes[ mainIdx ] = undefined; - newShapeHoles[ mainIdx ] = []; - - for ( var i = 0, l = subPaths.length; i < l; i ++ ) { - - tmpPath = subPaths[ i ]; - tmpPoints = tmpPath.getPoints(); - solid = isClockWise( tmpPoints ); - solid = isCCW ? ! solid : solid; - - if ( solid ) { - - if ( ( ! holesFirst ) && ( newShapes[ mainIdx ] ) ) mainIdx ++; - - newShapes[ mainIdx ] = { s: new THREE.Shape(), p: tmpPoints }; - newShapes[ mainIdx ].s.actions = tmpPath.actions; - newShapes[ mainIdx ].s.curves = tmpPath.curves; - - if ( holesFirst ) mainIdx ++; - newShapeHoles[ mainIdx ] = []; - - //console.log('cw', i); - - } else { - - newShapeHoles[ mainIdx ].push( { h: tmpPath, p: tmpPoints[ 0 ] } ); - - //console.log('ccw', i); - - } - - } - - // only Holes? -> probably all Shapes with wrong orientation - if ( ! newShapes[ 0 ] ) return toShapesNoHoles( subPaths ); - - - if ( newShapes.length > 1 ) { - - var ambiguous = false; - var toChange = []; - - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - betterShapeHoles[ sIdx ] = []; - - } - - for ( var sIdx = 0, sLen = newShapes.length; sIdx < sLen; sIdx ++ ) { - - var sho = newShapeHoles[ sIdx ]; - - for ( var hIdx = 0; hIdx < sho.length; hIdx ++ ) { - - var ho = sho[ hIdx ]; - var hole_unassigned = true; - - for ( var s2Idx = 0; s2Idx < newShapes.length; s2Idx ++ ) { - - if ( isPointInsidePolygon( ho.p, newShapes[ s2Idx ].p ) ) { - - if ( sIdx !== s2Idx ) toChange.push( { froms: sIdx, tos: s2Idx, hole: hIdx } ); - if ( hole_unassigned ) { - - hole_unassigned = false; - betterShapeHoles[ s2Idx ].push( ho ); - - } else { - - ambiguous = true; - - } - - } - - } - if ( hole_unassigned ) { - - betterShapeHoles[ sIdx ].push( ho ); - - } - - } - - } - // console.log("ambiguous: ", ambiguous); - if ( toChange.length > 0 ) { - - // console.log("to change: ", toChange); - if ( ! ambiguous ) newShapeHoles = betterShapeHoles; - - } - - } - - var tmpHoles; - - for ( var i = 0, il = newShapes.length; i < il; i ++ ) { - - tmpShape = newShapes[ i ].s; - shapes.push( tmpShape ); - tmpHoles = newShapeHoles[ i ]; - - for ( var j = 0, jl = tmpHoles.length; j < jl; j ++ ) { - - tmpShape.holes.push( tmpHoles[ j ].h ); - - } - - } - - //console.log("shape", shapes); - - return shapes; - -}; - -// File:src/extras/core/Shape.js - -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - * Defines a 2d shape plane using paths. - **/ - -// STEP 1 Create a path. -// STEP 2 Turn path into shape. -// STEP 3 ExtrudeGeometry takes in Shape/Shapes -// STEP 3a - Extract points from each shape, turn to vertices -// STEP 3b - Triangulate each shape, add faces. - -THREE.Shape = function () { - - THREE.Path.apply( this, arguments ); - - this.holes = []; - -}; - -THREE.Shape.prototype = Object.create( THREE.Path.prototype ); -THREE.Shape.prototype.constructor = THREE.Shape; - -// Convenience method to return ExtrudeGeometry - -THREE.Shape.prototype.extrude = function ( options ) { - - return new THREE.ExtrudeGeometry( this, options ); - -}; - -// Convenience method to return ShapeGeometry - -THREE.Shape.prototype.makeGeometry = function ( options ) { - - return new THREE.ShapeGeometry( this, options ); - -}; - -// Get points of holes - -THREE.Shape.prototype.getPointsHoles = function ( divisions ) { - - var holesPts = []; - - for ( var i = 0, l = this.holes.length; i < l; i ++ ) { - - holesPts[ i ] = this.holes[ i ].getPoints( divisions ); - - } - - return holesPts; - -}; - - -// Get points of shape and holes (keypoints based on segments parameter) - -THREE.Shape.prototype.extractAllPoints = function ( divisions ) { - - return { - - shape: this.getPoints( divisions ), - holes: this.getPointsHoles( divisions ) - - }; - -}; - -THREE.Shape.prototype.extractPoints = function ( divisions ) { - - return this.extractAllPoints( divisions ); - -}; - -THREE.Shape.Utils = THREE.ShapeUtils; // backwards compatibility - -// File:src/extras/curves/LineCurve.js - -/************************************************************** - * Line - **************************************************************/ - -THREE.LineCurve = function ( v1, v2 ) { - - this.v1 = v1; - this.v2 = v2; - -}; - -THREE.LineCurve.prototype = Object.create( THREE.Curve.prototype ); -THREE.LineCurve.prototype.constructor = THREE.LineCurve; - -THREE.LineCurve.prototype.getPoint = function ( t ) { - - var point = this.v2.clone().sub( this.v1 ); - point.multiplyScalar( t ).add( this.v1 ); - - return point; - -}; - -// Line curve is linear, so we can overwrite default getPointAt - -THREE.LineCurve.prototype.getPointAt = function ( u ) { - - return this.getPoint( u ); - -}; - -THREE.LineCurve.prototype.getTangent = function( t ) { - - var tangent = this.v2.clone().sub( this.v1 ); - - return tangent.normalize(); - -}; - -// File:src/extras/curves/QuadraticBezierCurve.js - -/************************************************************** - * Quadratic Bezier curve - **************************************************************/ - - -THREE.QuadraticBezierCurve = function ( v0, v1, v2 ) { - - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - -}; - -THREE.QuadraticBezierCurve.prototype = Object.create( THREE.Curve.prototype ); -THREE.QuadraticBezierCurve.prototype.constructor = THREE.QuadraticBezierCurve; - - -THREE.QuadraticBezierCurve.prototype.getPoint = function ( t ) { - - var b2 = THREE.ShapeUtils.b2; - - return new THREE.Vector2( - b2( t, this.v0.x, this.v1.x, this.v2.x ), - b2( t, this.v0.y, this.v1.y, this.v2.y ) - ); - -}; - - -THREE.QuadraticBezierCurve.prototype.getTangent = function( t ) { - - var tangentQuadraticBezier = THREE.CurveUtils.tangentQuadraticBezier; - - return new THREE.Vector2( - tangentQuadraticBezier( t, this.v0.x, this.v1.x, this.v2.x ), - tangentQuadraticBezier( t, this.v0.y, this.v1.y, this.v2.y ) - ).normalize(); - -}; - -// File:src/extras/curves/CubicBezierCurve.js - -/************************************************************** - * Cubic Bezier curve - **************************************************************/ - -THREE.CubicBezierCurve = function ( v0, v1, v2, v3 ) { - - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - -}; - -THREE.CubicBezierCurve.prototype = Object.create( THREE.Curve.prototype ); -THREE.CubicBezierCurve.prototype.constructor = THREE.CubicBezierCurve; - -THREE.CubicBezierCurve.prototype.getPoint = function ( t ) { - - var b3 = THREE.ShapeUtils.b3; - - return new THREE.Vector2( - b3( t, this.v0.x, this.v1.x, this.v2.x, this.v3.x ), - b3( t, this.v0.y, this.v1.y, this.v2.y, this.v3.y ) - ); - -}; - -THREE.CubicBezierCurve.prototype.getTangent = function( t ) { - - var tangentCubicBezier = THREE.CurveUtils.tangentCubicBezier; - - return new THREE.Vector2( - tangentCubicBezier( t, this.v0.x, this.v1.x, this.v2.x, this.v3.x ), - tangentCubicBezier( t, this.v0.y, this.v1.y, this.v2.y, this.v3.y ) - ).normalize(); - -}; - -// File:src/extras/curves/SplineCurve.js - -/************************************************************** - * Spline curve - **************************************************************/ - -THREE.SplineCurve = function ( points /* array of Vector2 */ ) { - - this.points = ( points == undefined ) ? [] : points; - -}; - -THREE.SplineCurve.prototype = Object.create( THREE.Curve.prototype ); -THREE.SplineCurve.prototype.constructor = THREE.SplineCurve; - -THREE.SplineCurve.prototype.getPoint = function ( t ) { - - var points = this.points; - var point = ( points.length - 1 ) * t; - - var intPoint = Math.floor( point ); - var weight = point - intPoint; - - var point0 = points[ intPoint === 0 ? intPoint : intPoint - 1 ]; - var point1 = points[ intPoint ]; - var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; - var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; - - var interpolate = THREE.CurveUtils.interpolate; - - return new THREE.Vector2( - interpolate( point0.x, point1.x, point2.x, point3.x, weight ), - interpolate( point0.y, point1.y, point2.y, point3.y, weight ) - ); - -}; - -// File:src/extras/curves/EllipseCurve.js - -/************************************************************** - * Ellipse curve - **************************************************************/ - -THREE.EllipseCurve = function ( aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation ) { - - this.aX = aX; - this.aY = aY; - - this.xRadius = xRadius; - this.yRadius = yRadius; - - this.aStartAngle = aStartAngle; - this.aEndAngle = aEndAngle; - - this.aClockwise = aClockwise; - - this.aRotation = aRotation || 0; - -}; - -THREE.EllipseCurve.prototype = Object.create( THREE.Curve.prototype ); -THREE.EllipseCurve.prototype.constructor = THREE.EllipseCurve; - -THREE.EllipseCurve.prototype.getPoint = function ( t ) { - - var deltaAngle = this.aEndAngle - this.aStartAngle; - - if ( deltaAngle < 0 ) deltaAngle += Math.PI * 2; - if ( deltaAngle > Math.PI * 2 ) deltaAngle -= Math.PI * 2; - - var angle; - - if ( this.aClockwise === true ) { - - angle = this.aEndAngle + ( 1 - t ) * ( Math.PI * 2 - deltaAngle ); - - } else { - - angle = this.aStartAngle + t * deltaAngle; - - } - - var x = this.aX + this.xRadius * Math.cos( angle ); - var y = this.aY + this.yRadius * Math.sin( angle ); - - if ( this.aRotation !== 0 ) { - - var cos = Math.cos( this.aRotation ); - var sin = Math.sin( this.aRotation ); - - var tx = x, ty = y; - - // Rotate the point about the center of the ellipse. - x = ( tx - this.aX ) * cos - ( ty - this.aY ) * sin + this.aX; - y = ( tx - this.aX ) * sin + ( ty - this.aY ) * cos + this.aY; - - } - - return new THREE.Vector2( x, y ); - -}; - -// File:src/extras/curves/ArcCurve.js - -/************************************************************** - * Arc curve - **************************************************************/ - -THREE.ArcCurve = function ( aX, aY, aRadius, aStartAngle, aEndAngle, aClockwise ) { - - THREE.EllipseCurve.call( this, aX, aY, aRadius, aRadius, aStartAngle, aEndAngle, aClockwise ); - -}; - -THREE.ArcCurve.prototype = Object.create( THREE.EllipseCurve.prototype ); -THREE.ArcCurve.prototype.constructor = THREE.ArcCurve; - -// File:src/extras/curves/LineCurve3.js - -/************************************************************** - * Line3D - **************************************************************/ - -THREE.LineCurve3 = THREE.Curve.create( - - function ( v1, v2 ) { - - this.v1 = v1; - this.v2 = v2; - - }, - - function ( t ) { - - var vector = new THREE.Vector3(); - - vector.subVectors( this.v2, this.v1 ); // diff - vector.multiplyScalar( t ); - vector.add( this.v1 ); - - return vector; - - } - -); - -// File:src/extras/curves/QuadraticBezierCurve3.js - -/************************************************************** - * Quadratic Bezier 3D curve - **************************************************************/ - -THREE.QuadraticBezierCurve3 = THREE.Curve.create( - - function ( v0, v1, v2 ) { - - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - - }, - - function ( t ) { - - var b2 = THREE.ShapeUtils.b2; - - return new THREE.Vector3( - b2( t, this.v0.x, this.v1.x, this.v2.x ), - b2( t, this.v0.y, this.v1.y, this.v2.y ), - b2( t, this.v0.z, this.v1.z, this.v2.z ) - ); - - } - -); - -// File:src/extras/curves/CubicBezierCurve3.js - -/************************************************************** - * Cubic Bezier 3D curve - **************************************************************/ - -THREE.CubicBezierCurve3 = THREE.Curve.create( - - function ( v0, v1, v2, v3 ) { - - this.v0 = v0; - this.v1 = v1; - this.v2 = v2; - this.v3 = v3; - - }, - - function ( t ) { - - var b3 = THREE.ShapeUtils.b3; - - return new THREE.Vector3( - b3( t, this.v0.x, this.v1.x, this.v2.x, this.v3.x ), - b3( t, this.v0.y, this.v1.y, this.v2.y, this.v3.y ), - b3( t, this.v0.z, this.v1.z, this.v2.z, this.v3.z ) - ); - - } - -); - -// File:src/extras/curves/SplineCurve3.js - -/************************************************************** - * Spline 3D curve - **************************************************************/ - - -THREE.SplineCurve3 = THREE.Curve.create( - - function ( points /* array of Vector3 */ ) { - - console.warn( 'THREE.SplineCurve3 will be deprecated. Please use THREE.CatmullRomCurve3' ); - this.points = ( points == undefined ) ? [] : points; - - }, - - function ( t ) { - - var points = this.points; - var point = ( points.length - 1 ) * t; - - var intPoint = Math.floor( point ); - var weight = point - intPoint; - - var point0 = points[ intPoint == 0 ? intPoint : intPoint - 1 ]; - var point1 = points[ intPoint ]; - var point2 = points[ intPoint > points.length - 2 ? points.length - 1 : intPoint + 1 ]; - var point3 = points[ intPoint > points.length - 3 ? points.length - 1 : intPoint + 2 ]; - - var interpolate = THREE.CurveUtils.interpolate; - - return new THREE.Vector3( - interpolate( point0.x, point1.x, point2.x, point3.x, weight ), - interpolate( point0.y, point1.y, point2.y, point3.y, weight ), - interpolate( point0.z, point1.z, point2.z, point3.z, weight ) - ); - - } - -); - -// File:src/extras/curves/CatmullRomCurve3.js - -/** - * @author zz85 https://github.com/zz85 - * - * Centripetal CatmullRom Curve - which is useful for avoiding - * cusps and self-intersections in non-uniform catmull rom curves. - * http://www.cemyuksel.com/research/catmullrom_param/catmullrom.pdf - * - * curve.type accepts centripetal(default), chordal and catmullrom - * curve.tension is used for catmullrom which defaults to 0.5 - */ - -THREE.CatmullRomCurve3 = ( function() { - - var - tmp = new THREE.Vector3(), - px = new CubicPoly(), - py = new CubicPoly(), - pz = new CubicPoly(); - - /* - Based on an optimized c++ solution in - - http://stackoverflow.com/questions/9489736/catmull-rom-curve-with-no-cusps-and-no-self-intersections/ - - http://ideone.com/NoEbVM - - This CubicPoly class could be used for reusing some variables and calculations, - but for three.js curve use, it could be possible inlined and flatten into a single function call - which can be placed in CurveUtils. - */ - - function CubicPoly() { - - } - - /* - * Compute coefficients for a cubic polynomial - * p(s) = c0 + c1*s + c2*s^2 + c3*s^3 - * such that - * p(0) = x0, p(1) = x1 - * and - * p'(0) = t0, p'(1) = t1. - */ - CubicPoly.prototype.init = function( x0, x1, t0, t1 ) { - - this.c0 = x0; - this.c1 = t0; - this.c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1; - this.c3 = 2 * x0 - 2 * x1 + t0 + t1; - - }; - - CubicPoly.prototype.initNonuniformCatmullRom = function( x0, x1, x2, x3, dt0, dt1, dt2 ) { - - // compute tangents when parameterized in [t1,t2] - var t1 = ( x1 - x0 ) / dt0 - ( x2 - x0 ) / ( dt0 + dt1 ) + ( x2 - x1 ) / dt1; - var t2 = ( x2 - x1 ) / dt1 - ( x3 - x1 ) / ( dt1 + dt2 ) + ( x3 - x2 ) / dt2; - - // rescale tangents for parametrization in [0,1] - t1 *= dt1; - t2 *= dt1; - - // initCubicPoly - this.init( x1, x2, t1, t2 ); - - }; - - // standard Catmull-Rom spline: interpolate between x1 and x2 with previous/following points x1/x4 - CubicPoly.prototype.initCatmullRom = function( x0, x1, x2, x3, tension ) { - - this.init( x1, x2, tension * ( x2 - x0 ), tension * ( x3 - x1 ) ); - - }; - - CubicPoly.prototype.calc = function( t ) { - - var t2 = t * t; - var t3 = t2 * t; - return this.c0 + this.c1 * t + this.c2 * t2 + this.c3 * t3; - - }; - - // Subclass Three.js curve - return THREE.Curve.create( - - function ( p /* array of Vector3 */ ) { - - this.points = p || []; - - }, - - function ( t ) { - - var points = this.points, - point, intPoint, weight, l; - - l = points.length; - - if ( l < 2 ) console.log( 'duh, you need at least 2 points' ); - - point = ( l - 1 ) * t; - intPoint = Math.floor( point ); - weight = point - intPoint; - - if ( weight === 0 && intPoint === l - 1 ) { - - intPoint = l - 2; - weight = 1; - - } - - var p0, p1, p2, p3; - - if ( intPoint === 0 ) { - - // extrapolate first point - tmp.subVectors( points[ 0 ], points[ 1 ] ).add( points[ 0 ] ); - p0 = tmp; - - } else { - - p0 = points[ intPoint - 1 ]; - - } - - p1 = points[ intPoint ]; - p2 = points[ intPoint + 1 ]; - - if ( intPoint + 2 < l ) { - - p3 = points[ intPoint + 2 ] - - } else { - - // extrapolate last point - tmp.subVectors( points[ l - 1 ], points[ l - 2 ] ).add( points[ l - 2 ] ); - p3 = tmp; - - } - - if ( this.type === undefined || this.type === 'centripetal' || this.type === 'chordal' ) { - - // init Centripetal / Chordal Catmull-Rom - var pow = this.type === 'chordal' ? 0.5 : 0.25; - var dt0 = Math.pow( p0.distanceToSquared( p1 ), pow ); - var dt1 = Math.pow( p1.distanceToSquared( p2 ), pow ); - var dt2 = Math.pow( p2.distanceToSquared( p3 ), pow ); - - // safety check for repeated points - if ( dt1 < 1e-4 ) dt1 = 1.0; - if ( dt0 < 1e-4 ) dt0 = dt1; - if ( dt2 < 1e-4 ) dt2 = dt1; - - px.initNonuniformCatmullRom( p0.x, p1.x, p2.x, p3.x, dt0, dt1, dt2 ); - py.initNonuniformCatmullRom( p0.y, p1.y, p2.y, p3.y, dt0, dt1, dt2 ); - pz.initNonuniformCatmullRom( p0.z, p1.z, p2.z, p3.z, dt0, dt1, dt2 ); - - } else if ( this.type === 'catmullrom' ) { - - var tension = this.tension !== undefined ? this.tension : 0.5; - px.initCatmullRom( p0.x, p1.x, p2.x, p3.x, tension ); - py.initCatmullRom( p0.y, p1.y, p2.y, p3.y, tension ); - pz.initCatmullRom( p0.z, p1.z, p2.z, p3.z, tension ); - - } - - var v = new THREE.Vector3( - px.calc( weight ), - py.calc( weight ), - pz.calc( weight ) - ); - - return v; - - } - - ); - -} )(); - -// File:src/extras/curves/ClosedSplineCurve3.js - -/************************************************************** - * Closed Spline 3D curve - **************************************************************/ - - -THREE.ClosedSplineCurve3 = THREE.Curve.create( - - function ( points /* array of Vector3 */ ) { - - this.points = ( points == undefined ) ? [] : points; - - }, - - function ( t ) { - - var points = this.points; - var point = ( points.length - 0 ) * t; // This needs to be from 0-length +1 - - var intPoint = Math.floor( point ); - var weight = point - intPoint; - - intPoint += intPoint > 0 ? 0 : ( Math.floor( Math.abs( intPoint ) / points.length ) + 1 ) * points.length; - - var point0 = points[ ( intPoint - 1 ) % points.length ]; - var point1 = points[ ( intPoint ) % points.length ]; - var point2 = points[ ( intPoint + 1 ) % points.length ]; - var point3 = points[ ( intPoint + 2 ) % points.length ]; - - var interpolate = THREE.CurveUtils.interpolate; - - return new THREE.Vector3( - interpolate( point0.x, point1.x, point2.x, point3.x, weight ), - interpolate( point0.y, point1.y, point2.y, point3.y, weight ), - interpolate( point0.z, point1.z, point2.z, point3.z, weight ) - ); - - } - -); - -// File:src/extras/geometries/BoxGeometry.js - -/** - * @author mrdoob / http://mrdoob.com/ - * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Cube.as - */ - -THREE.BoxGeometry = function ( width, height, depth, widthSegments, heightSegments, depthSegments ) { - - THREE.Geometry.call( this ); - - this.type = 'BoxGeometry'; - - this.parameters = { - width: width, - height: height, - depth: depth, - widthSegments: widthSegments, - heightSegments: heightSegments, - depthSegments: depthSegments - }; - - this.widthSegments = widthSegments || 1; - this.heightSegments = heightSegments || 1; - this.depthSegments = depthSegments || 1; - - var scope = this; - - var width_half = width / 2; - var height_half = height / 2; - var depth_half = depth / 2; - - buildPlane( 'z', 'y', - 1, - 1, depth, height, width_half, 0 ); // px - buildPlane( 'z', 'y', 1, - 1, depth, height, - width_half, 1 ); // nx - buildPlane( 'x', 'z', 1, 1, width, depth, height_half, 2 ); // py - buildPlane( 'x', 'z', 1, - 1, width, depth, - height_half, 3 ); // ny - buildPlane( 'x', 'y', 1, - 1, width, height, depth_half, 4 ); // pz - buildPlane( 'x', 'y', - 1, - 1, width, height, - depth_half, 5 ); // nz - - function buildPlane( u, v, udir, vdir, width, height, depth, materialIndex ) { - - var w, ix, iy, - gridX = scope.widthSegments, - gridY = scope.heightSegments, - width_half = width / 2, - height_half = height / 2, - offset = scope.vertices.length; - - if ( ( u === 'x' && v === 'y' ) || ( u === 'y' && v === 'x' ) ) { - - w = 'z'; - - } else if ( ( u === 'x' && v === 'z' ) || ( u === 'z' && v === 'x' ) ) { - - w = 'y'; - gridY = scope.depthSegments; - - } else if ( ( u === 'z' && v === 'y' ) || ( u === 'y' && v === 'z' ) ) { - - w = 'x'; - gridX = scope.depthSegments; - - } - - var gridX1 = gridX + 1, - gridY1 = gridY + 1, - segment_width = width / gridX, - segment_height = height / gridY, - normal = new THREE.Vector3(); - - normal[ w ] = depth > 0 ? 1 : - 1; - - for ( iy = 0; iy < gridY1; iy ++ ) { - - for ( ix = 0; ix < gridX1; ix ++ ) { - - var vector = new THREE.Vector3(); - vector[ u ] = ( ix * segment_width - width_half ) * udir; - vector[ v ] = ( iy * segment_height - height_half ) * vdir; - vector[ w ] = depth; - - scope.vertices.push( vector ); - - } - - } - - for ( iy = 0; iy < gridY; iy ++ ) { - - for ( ix = 0; ix < gridX; ix ++ ) { - - var a = ix + gridX1 * iy; - var b = ix + gridX1 * ( iy + 1 ); - var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = ( ix + 1 ) + gridX1 * iy; - - var uva = new THREE.Vector2( ix / gridX, 1 - iy / gridY ); - var uvb = new THREE.Vector2( ix / gridX, 1 - ( iy + 1 ) / gridY ); - var uvc = new THREE.Vector2( ( ix + 1 ) / gridX, 1 - ( iy + 1 ) / gridY ); - var uvd = new THREE.Vector2( ( ix + 1 ) / gridX, 1 - iy / gridY ); - - var face = new THREE.Face3( a + offset, b + offset, d + offset ); - face.normal.copy( normal ); - face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone() ); - face.materialIndex = materialIndex; - - scope.faces.push( face ); - scope.faceVertexUvs[ 0 ].push( [ uva, uvb, uvd ] ); - - face = new THREE.Face3( b + offset, c + offset, d + offset ); - face.normal.copy( normal ); - face.vertexNormals.push( normal.clone(), normal.clone(), normal.clone() ); - face.materialIndex = materialIndex; - - scope.faces.push( face ); - scope.faceVertexUvs[ 0 ].push( [ uvb.clone(), uvc, uvd.clone() ] ); - - } - - } - - } - - this.mergeVertices(); - -}; - -THREE.BoxGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.BoxGeometry.prototype.constructor = THREE.BoxGeometry; - -THREE.BoxGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.BoxGeometry( - parameters.width, - parameters.height, - parameters.depth, - parameters.widthSegments, - parameters.heightSegments, - parameters.depthSegments - ); - -}; - -THREE.CubeGeometry = THREE.BoxGeometry; // backwards compatibility - -// File:src/extras/geometries/CircleGeometry.js - -/** - * @author hughes - */ - -THREE.CircleGeometry = function ( radius, segments, thetaStart, thetaLength ) { - - THREE.Geometry.call( this ); - - this.type = 'CircleGeometry'; - - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new THREE.CircleBufferGeometry( radius, segments, thetaStart, thetaLength ) ); - -}; - -THREE.CircleGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.CircleGeometry.prototype.constructor = THREE.CircleGeometry; - -THREE.CircleGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.CircleGeometry( - parameters.radius, - parameters.segments, - parameters.thetaStart, - parameters.thetaLength - ); - -}; - -// File:src/extras/geometries/CircleBufferGeometry.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - */ - -THREE.CircleBufferGeometry = function ( radius, segments, thetaStart, thetaLength ) { - - THREE.BufferGeometry.call( this ); - - this.type = 'CircleBufferGeometry'; - - this.parameters = { - radius: radius, - segments: segments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - radius = radius || 50; - segments = segments !== undefined ? Math.max( 3, segments ) : 8; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - var vertices = segments + 2; - - var positions = new Float32Array( vertices * 3 ); - var normals = new Float32Array( vertices * 3 ); - var uvs = new Float32Array( vertices * 2 ); - - // center data is already zero, but need to set a few extras - normals[ 2 ] = 1.0; - uvs[ 0 ] = 0.5; - uvs[ 1 ] = 0.5; - - for ( var s = 0, i = 3, ii = 2 ; s <= segments; s ++, i += 3, ii += 2 ) { - - var segment = thetaStart + s / segments * thetaLength; - - positions[ i ] = radius * Math.cos( segment ); - positions[ i + 1 ] = radius * Math.sin( segment ); - - normals[ i + 2 ] = 1; // normal z - - uvs[ ii ] = ( positions[ i ] / radius + 1 ) / 2; - uvs[ ii + 1 ] = ( positions[ i + 1 ] / radius + 1 ) / 2; - - } - - var indices = []; - - for ( var i = 1; i <= segments; i ++ ) { - - indices.push( i, i + 1, 0 ); - - } - - this.setIndex( new THREE.BufferAttribute( new Uint16Array( indices ), 1 ) ); - this.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) ); - this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) ); - - this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); - -}; - -THREE.CircleBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.CircleBufferGeometry.prototype.constructor = THREE.CircleBufferGeometry; - -THREE.CircleBufferGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.CircleBufferGeometry( - parameters.radius, - parameters.segments, - parameters.thetaStart, - parameters.thetaLength - ); - -}; - -// File:src/extras/geometries/CylinderGeometry.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.CylinderGeometry = function ( radiusTop, radiusBottom, height, radialSegments, heightSegments, openEnded, thetaStart, thetaLength ) { - - THREE.Geometry.call( this ); - - this.type = 'CylinderGeometry'; - - this.parameters = { - radiusTop: radiusTop, - radiusBottom: radiusBottom, - height: height, - radialSegments: radialSegments, - heightSegments: heightSegments, - openEnded: openEnded, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - radiusTop = radiusTop !== undefined ? radiusTop : 20; - radiusBottom = radiusBottom !== undefined ? radiusBottom : 20; - height = height !== undefined ? height : 100; - - radialSegments = radialSegments || 8; - heightSegments = heightSegments || 1; - - openEnded = openEnded !== undefined ? openEnded : false; - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : 2 * Math.PI; - - var heightHalf = height / 2; - - var x, y, vertices = [], uvs = []; - - for ( y = 0; y <= heightSegments; y ++ ) { - - var verticesRow = []; - var uvsRow = []; - - var v = y / heightSegments; - var radius = v * ( radiusBottom - radiusTop ) + radiusTop; - - for ( x = 0; x <= radialSegments; x ++ ) { - - var u = x / radialSegments; - - var vertex = new THREE.Vector3(); - vertex.x = radius * Math.sin( u * thetaLength + thetaStart ); - vertex.y = - v * height + heightHalf; - vertex.z = radius * Math.cos( u * thetaLength + thetaStart ); - - this.vertices.push( vertex ); - - verticesRow.push( this.vertices.length - 1 ); - uvsRow.push( new THREE.Vector2( u, 1 - v ) ); - - } - - vertices.push( verticesRow ); - uvs.push( uvsRow ); - - } - - var tanTheta = ( radiusBottom - radiusTop ) / height; - var na, nb; - - for ( x = 0; x < radialSegments; x ++ ) { - - if ( radiusTop !== 0 ) { - - na = this.vertices[ vertices[ 0 ][ x ] ].clone(); - nb = this.vertices[ vertices[ 0 ][ x + 1 ] ].clone(); - - } else { - - na = this.vertices[ vertices[ 1 ][ x ] ].clone(); - nb = this.vertices[ vertices[ 1 ][ x + 1 ] ].clone(); - - } - - na.setY( Math.sqrt( na.x * na.x + na.z * na.z ) * tanTheta ).normalize(); - nb.setY( Math.sqrt( nb.x * nb.x + nb.z * nb.z ) * tanTheta ).normalize(); - - for ( y = 0; y < heightSegments; y ++ ) { - - var v1 = vertices[ y ][ x ]; - var v2 = vertices[ y + 1 ][ x ]; - var v3 = vertices[ y + 1 ][ x + 1 ]; - var v4 = vertices[ y ][ x + 1 ]; - - var n1 = na.clone(); - var n2 = na.clone(); - var n3 = nb.clone(); - var n4 = nb.clone(); - - var uv1 = uvs[ y ][ x ].clone(); - var uv2 = uvs[ y + 1 ][ x ].clone(); - var uv3 = uvs[ y + 1 ][ x + 1 ].clone(); - var uv4 = uvs[ y ][ x + 1 ].clone(); - - this.faces.push( new THREE.Face3( v1, v2, v4, [ n1, n2, n4 ] ) ); - this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv4 ] ); - - this.faces.push( new THREE.Face3( v2, v3, v4, [ n2.clone(), n3, n4.clone() ] ) ); - this.faceVertexUvs[ 0 ].push( [ uv2.clone(), uv3, uv4.clone() ] ); - - } - - } - - // top cap - - if ( openEnded === false && radiusTop > 0 ) { - - this.vertices.push( new THREE.Vector3( 0, heightHalf, 0 ) ); - - for ( x = 0; x < radialSegments; x ++ ) { - - var v1 = vertices[ 0 ][ x ]; - var v2 = vertices[ 0 ][ x + 1 ]; - var v3 = this.vertices.length - 1; - - var n1 = new THREE.Vector3( 0, 1, 0 ); - var n2 = new THREE.Vector3( 0, 1, 0 ); - var n3 = new THREE.Vector3( 0, 1, 0 ); - - var uv1 = uvs[ 0 ][ x ].clone(); - var uv2 = uvs[ 0 ][ x + 1 ].clone(); - var uv3 = new THREE.Vector2( uv2.x, 0 ); - - this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ], undefined, 1 ) ); - this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] ); - - } - - } - - // bottom cap - - if ( openEnded === false && radiusBottom > 0 ) { - - this.vertices.push( new THREE.Vector3( 0, - heightHalf, 0 ) ); - - for ( x = 0; x < radialSegments; x ++ ) { - - var v1 = vertices[ heightSegments ][ x + 1 ]; - var v2 = vertices[ heightSegments ][ x ]; - var v3 = this.vertices.length - 1; - - var n1 = new THREE.Vector3( 0, - 1, 0 ); - var n2 = new THREE.Vector3( 0, - 1, 0 ); - var n3 = new THREE.Vector3( 0, - 1, 0 ); - - var uv1 = uvs[ heightSegments ][ x + 1 ].clone(); - var uv2 = uvs[ heightSegments ][ x ].clone(); - var uv3 = new THREE.Vector2( uv2.x, 1 ); - - this.faces.push( new THREE.Face3( v1, v2, v3, [ n1, n2, n3 ], undefined, 2 ) ); - this.faceVertexUvs[ 0 ].push( [ uv1, uv2, uv3 ] ); - - } - - } - - this.computeFaceNormals(); - -}; - -THREE.CylinderGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.CylinderGeometry.prototype.constructor = THREE.CylinderGeometry; - -THREE.CylinderGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.CylinderGeometry( - parameters.radiusTop, - parameters.radiusBottom, - parameters.height, - parameters.radialSegments, - parameters.heightSegments, - parameters.openEnded, - parameters.thetaStart, - parameters.thetaLength - ); - -}; - -// File:src/extras/geometries/EdgesGeometry.js - -/** - * @author WestLangley / http://github.com/WestLangley - */ - -THREE.EdgesGeometry = function ( geometry, thresholdAngle ) { - - THREE.BufferGeometry.call( this ); - - thresholdAngle = ( thresholdAngle !== undefined ) ? thresholdAngle : 1; - - var thresholdDot = Math.cos( THREE.Math.degToRad( thresholdAngle ) ); - - var edge = [ 0, 0 ], hash = {}; - - function sortFunction( a, b ) { - - return a - b; - - } - - var keys = [ 'a', 'b', 'c' ]; - - var geometry2; - - if ( geometry instanceof THREE.BufferGeometry ) { - - geometry2 = new THREE.Geometry(); - geometry2.fromBufferGeometry( geometry ); - - } else { - - geometry2 = geometry.clone(); - - } - - geometry2.mergeVertices(); - geometry2.computeFaceNormals(); - - var vertices = geometry2.vertices; - var faces = geometry2.faces; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( var j = 0; j < 3; j ++ ) { - - edge[ 0 ] = face[ keys[ j ] ]; - edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ]; - edge.sort( sortFunction ); - - var key = edge.toString(); - - if ( hash[ key ] === undefined ) { - - hash[ key ] = { vert1: edge[ 0 ], vert2: edge[ 1 ], face1: i, face2: undefined }; - - } else { - - hash[ key ].face2 = i; - - } - - } - - } - - var coords = []; - - for ( var key in hash ) { - - var h = hash[ key ]; - - if ( h.face2 === undefined || faces[ h.face1 ].normal.dot( faces[ h.face2 ].normal ) <= thresholdDot ) { - - var vertex = vertices[ h.vert1 ]; - coords.push( vertex.x ); - coords.push( vertex.y ); - coords.push( vertex.z ); - - vertex = vertices[ h.vert2 ]; - coords.push( vertex.x ); - coords.push( vertex.y ); - coords.push( vertex.z ); - - } - - } - - this.addAttribute( 'position', new THREE.BufferAttribute( new Float32Array( coords ), 3 ) ); - -}; - -THREE.EdgesGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.EdgesGeometry.prototype.constructor = THREE.EdgesGeometry; - -// File:src/extras/geometries/ExtrudeGeometry.js - -/** - * @author zz85 / http://www.lab4games.net/zz85/blog - * - * Creates extruded geometry from a path shape. - * - * parameters = { - * - * curveSegments: , // number of points on the curves - * steps: , // number of points for z-side extrusions / used for subdividing segments of extrude spline too - * amount: , // Depth to extrude the shape - * - * bevelEnabled: , // turn on bevel - * bevelThickness: , // how deep into the original shape bevel goes - * bevelSize: , // how far from shape outline is bevel - * bevelSegments: , // number of bevel layers - * - * extrudePath: // 3d spline path to extrude shape along. (creates Frames if .frames aren't defined) - * frames: // containing arrays of tangents, normals, binormals - * - * uvGenerator: // object that provides UV generator functions - * - * } - **/ - -THREE.ExtrudeGeometry = function ( shapes, options ) { - - if ( typeof( shapes ) === "undefined" ) { - - shapes = []; - return; - - } - - THREE.Geometry.call( this ); - - this.type = 'ExtrudeGeometry'; - - shapes = Array.isArray( shapes ) ? shapes : [ shapes ]; - - this.addShapeList( shapes, options ); - - this.computeFaceNormals(); - - // can't really use automatic vertex normals - // as then front and back sides get smoothed too - // should do separate smoothing just for sides - - //this.computeVertexNormals(); - - //console.log( "took", ( Date.now() - startTime ) ); - -}; - -THREE.ExtrudeGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.ExtrudeGeometry.prototype.constructor = THREE.ExtrudeGeometry; - -THREE.ExtrudeGeometry.prototype.addShapeList = function ( shapes, options ) { - - var sl = shapes.length; - - for ( var s = 0; s < sl; s ++ ) { - - var shape = shapes[ s ]; - this.addShape( shape, options ); - - } - -}; - -THREE.ExtrudeGeometry.prototype.addShape = function ( shape, options ) { - - var amount = options.amount !== undefined ? options.amount : 100; - - var bevelThickness = options.bevelThickness !== undefined ? options.bevelThickness : 6; // 10 - var bevelSize = options.bevelSize !== undefined ? options.bevelSize : bevelThickness - 2; // 8 - var bevelSegments = options.bevelSegments !== undefined ? options.bevelSegments : 3; - - var bevelEnabled = options.bevelEnabled !== undefined ? options.bevelEnabled : true; // false - - var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; - - var steps = options.steps !== undefined ? options.steps : 1; - - var extrudePath = options.extrudePath; - var extrudePts, extrudeByPath = false; - - // Use default WorldUVGenerator if no UV generators are specified. - var uvgen = options.UVGenerator !== undefined ? options.UVGenerator : THREE.ExtrudeGeometry.WorldUVGenerator; - - var splineTube, binormal, normal, position2; - if ( extrudePath ) { - - extrudePts = extrudePath.getSpacedPoints( steps ); - - extrudeByPath = true; - bevelEnabled = false; // bevels not supported for path extrusion - - // SETUP TNB variables - - // Reuse TNB from TubeGeomtry for now. - // TODO1 - have a .isClosed in spline? - - splineTube = options.frames !== undefined ? options.frames : new THREE.TubeGeometry.FrenetFrames( extrudePath, steps, false ); - - // console.log(splineTube, 'splineTube', splineTube.normals.length, 'steps', steps, 'extrudePts', extrudePts.length); - - binormal = new THREE.Vector3(); - normal = new THREE.Vector3(); - position2 = new THREE.Vector3(); - - } - - // Safeguards if bevels are not enabled - - if ( ! bevelEnabled ) { - - bevelSegments = 0; - bevelThickness = 0; - bevelSize = 0; - - } - - // Variables initialization - - var ahole, h, hl; // looping of holes - var scope = this; - - var shapesOffset = this.vertices.length; - - var shapePoints = shape.extractPoints( curveSegments ); - - var vertices = shapePoints.shape; - var holes = shapePoints.holes; - - var reverse = ! THREE.ShapeUtils.isClockWise( vertices ); - - if ( reverse ) { - - vertices = vertices.reverse(); - - // Maybe we should also check if holes are in the opposite direction, just to be safe ... - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - if ( THREE.ShapeUtils.isClockWise( ahole ) ) { - - holes[ h ] = ahole.reverse(); - - } - - } - - reverse = false; // If vertices are in order now, we shouldn't need to worry about them again (hopefully)! - - } - - - var faces = THREE.ShapeUtils.triangulateShape( vertices, holes ); - - /* Vertices */ - - var contour = vertices; // vertices has all points but contour has only points of circumference - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - vertices = vertices.concat( ahole ); - - } - - - function scalePt2 ( pt, vec, size ) { - - if ( ! vec ) console.error( "THREE.ExtrudeGeometry: vec does not exist" ); - - return vec.clone().multiplyScalar( size ).add( pt ); - - } - - var b, bs, t, z, - vert, vlen = vertices.length, - face, flen = faces.length; - - - // Find directions for point movement - - - function getBevelVec( inPt, inPrev, inNext ) { - - // computes for inPt the corresponding point inPt' on a new contour - // shifted by 1 unit (length of normalized vector) to the left - // if we walk along contour clockwise, this new contour is outside the old one - // - // inPt' is the intersection of the two lines parallel to the two - // adjacent edges of inPt at a distance of 1 unit on the left side. - - var v_trans_x, v_trans_y, shrink_by = 1; // resulting translation vector for inPt - - // good reading for geometry algorithms (here: line-line intersection) - // http://geomalgorithms.com/a05-_intersect-1.html - - var v_prev_x = inPt.x - inPrev.x, v_prev_y = inPt.y - inPrev.y; - var v_next_x = inNext.x - inPt.x, v_next_y = inNext.y - inPt.y; - - var v_prev_lensq = ( v_prev_x * v_prev_x + v_prev_y * v_prev_y ); - - // check for collinear edges - var collinear0 = ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - if ( Math.abs( collinear0 ) > Number.EPSILON ) { - - // not collinear - - // length of vectors for normalizing - - var v_prev_len = Math.sqrt( v_prev_lensq ); - var v_next_len = Math.sqrt( v_next_x * v_next_x + v_next_y * v_next_y ); - - // shift adjacent points by unit vectors to the left - - var ptPrevShift_x = ( inPrev.x - v_prev_y / v_prev_len ); - var ptPrevShift_y = ( inPrev.y + v_prev_x / v_prev_len ); - - var ptNextShift_x = ( inNext.x - v_next_y / v_next_len ); - var ptNextShift_y = ( inNext.y + v_next_x / v_next_len ); - - // scaling factor for v_prev to intersection point - - var sf = ( ( ptNextShift_x - ptPrevShift_x ) * v_next_y - - ( ptNextShift_y - ptPrevShift_y ) * v_next_x ) / - ( v_prev_x * v_next_y - v_prev_y * v_next_x ); - - // vector from inPt to intersection point - - v_trans_x = ( ptPrevShift_x + v_prev_x * sf - inPt.x ); - v_trans_y = ( ptPrevShift_y + v_prev_y * sf - inPt.y ); - - // Don't normalize!, otherwise sharp corners become ugly - // but prevent crazy spikes - var v_trans_lensq = ( v_trans_x * v_trans_x + v_trans_y * v_trans_y ); - if ( v_trans_lensq <= 2 ) { - - return new THREE.Vector2( v_trans_x, v_trans_y ); - - } else { - - shrink_by = Math.sqrt( v_trans_lensq / 2 ); - - } - - } else { - - // handle special case of collinear edges - - var direction_eq = false; // assumes: opposite - if ( v_prev_x > Number.EPSILON ) { - - if ( v_next_x > Number.EPSILON ) { - - direction_eq = true; - - } - - } else { - - if ( v_prev_x < - Number.EPSILON ) { - - if ( v_next_x < - Number.EPSILON ) { - - direction_eq = true; - - } - - } else { - - if ( Math.sign( v_prev_y ) === Math.sign( v_next_y ) ) { - - direction_eq = true; - - } - - } - - } - - if ( direction_eq ) { - - // console.log("Warning: lines are a straight sequence"); - v_trans_x = - v_prev_y; - v_trans_y = v_prev_x; - shrink_by = Math.sqrt( v_prev_lensq ); - - } else { - - // console.log("Warning: lines are a straight spike"); - v_trans_x = v_prev_x; - v_trans_y = v_prev_y; - shrink_by = Math.sqrt( v_prev_lensq / 2 ); - - } - - } - - return new THREE.Vector2( v_trans_x / shrink_by, v_trans_y / shrink_by ); - - } - - - var contourMovements = []; - - for ( var i = 0, il = contour.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - - if ( j === il ) j = 0; - if ( k === il ) k = 0; - - // (j)---(i)---(k) - // console.log('i,j,k', i, j , k) - - contourMovements[ i ] = getBevelVec( contour[ i ], contour[ j ], contour[ k ] ); - - } - - var holesMovements = [], oneHoleMovements, verticesMovements = contourMovements.concat(); - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - - oneHoleMovements = []; - - for ( i = 0, il = ahole.length, j = il - 1, k = i + 1; i < il; i ++, j ++, k ++ ) { - - if ( j === il ) j = 0; - if ( k === il ) k = 0; - - // (j)---(i)---(k) - oneHoleMovements[ i ] = getBevelVec( ahole[ i ], ahole[ j ], ahole[ k ] ); - - } - - holesMovements.push( oneHoleMovements ); - verticesMovements = verticesMovements.concat( oneHoleMovements ); - - } - - - // Loop bevelSegments, 1 for the front, 1 for the back - - for ( b = 0; b < bevelSegments; b ++ ) { - - //for ( b = bevelSegments; b > 0; b -- ) { - - t = b / bevelSegments; - z = bevelThickness * ( 1 - t ); - - //z = bevelThickness * t; - bs = bevelSize * ( Math.sin ( t * Math.PI / 2 ) ); // curved - //bs = bevelSize * t; // linear - - // contract shape - - for ( i = 0, il = contour.length; i < il; i ++ ) { - - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - - v( vert.x, vert.y, - z ); - - } - - // expand holes - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; - - for ( i = 0, il = ahole.length; i < il; i ++ ) { - - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - - v( vert.x, vert.y, - z ); - - } - - } - - } - - bs = bevelSize; - - // Back facing vertices - - for ( i = 0; i < vlen; i ++ ) { - - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, 0 ); - - } else { - - // v( vert.x, vert.y + extrudePts[ 0 ].y, extrudePts[ 0 ].x ); - - normal.copy( splineTube.normals[ 0 ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ 0 ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ 0 ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); - - } - - } - - // Add stepped vertices... - // Including front facing vertices - - var s; - - for ( s = 1; s <= steps; s ++ ) { - - for ( i = 0; i < vlen; i ++ ) { - - vert = bevelEnabled ? scalePt2( vertices[ i ], verticesMovements[ i ], bs ) : vertices[ i ]; - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, amount / steps * s ); - - } else { - - // v( vert.x, vert.y + extrudePts[ s - 1 ].y, extrudePts[ s - 1 ].x ); - - normal.copy( splineTube.normals[ s ] ).multiplyScalar( vert.x ); - binormal.copy( splineTube.binormals[ s ] ).multiplyScalar( vert.y ); - - position2.copy( extrudePts[ s ] ).add( normal ).add( binormal ); - - v( position2.x, position2.y, position2.z ); - - } - - } - - } - - - // Add bevel segments planes - - //for ( b = 1; b <= bevelSegments; b ++ ) { - for ( b = bevelSegments - 1; b >= 0; b -- ) { - - t = b / bevelSegments; - z = bevelThickness * ( 1 - t ); - //bs = bevelSize * ( 1-Math.sin ( ( 1 - t ) * Math.PI/2 ) ); - bs = bevelSize * Math.sin ( t * Math.PI / 2 ); - - // contract shape - - for ( i = 0, il = contour.length; i < il; i ++ ) { - - vert = scalePt2( contour[ i ], contourMovements[ i ], bs ); - v( vert.x, vert.y, amount + z ); - - } - - // expand holes - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - oneHoleMovements = holesMovements[ h ]; - - for ( i = 0, il = ahole.length; i < il; i ++ ) { - - vert = scalePt2( ahole[ i ], oneHoleMovements[ i ], bs ); - - if ( ! extrudeByPath ) { - - v( vert.x, vert.y, amount + z ); - - } else { - - v( vert.x, vert.y + extrudePts[ steps - 1 ].y, extrudePts[ steps - 1 ].x + z ); - - } - - } - - } - - } - - /* Faces */ - - // Top and bottom faces - - buildLidFaces(); - - // Sides faces - - buildSideFaces(); - - - ///// Internal functions - - function buildLidFaces() { - - if ( bevelEnabled ) { - - var layer = 0; // steps + 1 - var offset = vlen * layer; - - // Bottom faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 2 ] + offset, face[ 1 ] + offset, face[ 0 ] + offset ); - - } - - layer = steps + bevelSegments * 2; - offset = vlen * layer; - - // Top faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 0 ] + offset, face[ 1 ] + offset, face[ 2 ] + offset ); - - } - - } else { - - // Bottom faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 2 ], face[ 1 ], face[ 0 ] ); - - } - - // Top faces - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - f3( face[ 0 ] + vlen * steps, face[ 1 ] + vlen * steps, face[ 2 ] + vlen * steps ); - - } - - } - - } - - // Create faces for the z-sides of the shape - - function buildSideFaces() { - - var layeroffset = 0; - sidewalls( contour, layeroffset ); - layeroffset += contour.length; - - for ( h = 0, hl = holes.length; h < hl; h ++ ) { - - ahole = holes[ h ]; - sidewalls( ahole, layeroffset ); - - //, true - layeroffset += ahole.length; - - } - - } - - function sidewalls( contour, layeroffset ) { - - var j, k; - i = contour.length; - - while ( -- i >= 0 ) { - - j = i; - k = i - 1; - if ( k < 0 ) k = contour.length - 1; - - //console.log('b', i,j, i-1, k,vertices.length); - - var s = 0, sl = steps + bevelSegments * 2; - - for ( s = 0; s < sl; s ++ ) { - - var slen1 = vlen * s; - var slen2 = vlen * ( s + 1 ); - - var a = layeroffset + j + slen1, - b = layeroffset + k + slen1, - c = layeroffset + k + slen2, - d = layeroffset + j + slen2; - - f4( a, b, c, d, contour, s, sl, j, k ); - - } - - } - - } - - - function v( x, y, z ) { - - scope.vertices.push( new THREE.Vector3( x, y, z ) ); - - } - - function f3( a, b, c ) { - - a += shapesOffset; - b += shapesOffset; - c += shapesOffset; - - scope.faces.push( new THREE.Face3( a, b, c, null, null, 0 ) ); - - var uvs = uvgen.generateTopUV( scope, a, b, c ); - - scope.faceVertexUvs[ 0 ].push( uvs ); - - } - - function f4( a, b, c, d, wallContour, stepIndex, stepsLength, contourIndex1, contourIndex2 ) { - - a += shapesOffset; - b += shapesOffset; - c += shapesOffset; - d += shapesOffset; - - scope.faces.push( new THREE.Face3( a, b, d, null, null, 1 ) ); - scope.faces.push( new THREE.Face3( b, c, d, null, null, 1 ) ); - - var uvs = uvgen.generateSideWallUV( scope, a, b, c, d ); - - scope.faceVertexUvs[ 0 ].push( [ uvs[ 0 ], uvs[ 1 ], uvs[ 3 ] ] ); - scope.faceVertexUvs[ 0 ].push( [ uvs[ 1 ], uvs[ 2 ], uvs[ 3 ] ] ); - - } - -}; - -THREE.ExtrudeGeometry.WorldUVGenerator = { - - generateTopUV: function ( geometry, indexA, indexB, indexC ) { - - var vertices = geometry.vertices; - - var a = vertices[ indexA ]; - var b = vertices[ indexB ]; - var c = vertices[ indexC ]; - - return [ - new THREE.Vector2( a.x, a.y ), - new THREE.Vector2( b.x, b.y ), - new THREE.Vector2( c.x, c.y ) - ]; - - }, - - generateSideWallUV: function ( geometry, indexA, indexB, indexC, indexD ) { - - var vertices = geometry.vertices; - - var a = vertices[ indexA ]; - var b = vertices[ indexB ]; - var c = vertices[ indexC ]; - var d = vertices[ indexD ]; - - if ( Math.abs( a.y - b.y ) < 0.01 ) { - - return [ - new THREE.Vector2( a.x, 1 - a.z ), - new THREE.Vector2( b.x, 1 - b.z ), - new THREE.Vector2( c.x, 1 - c.z ), - new THREE.Vector2( d.x, 1 - d.z ) - ]; - - } else { - - return [ - new THREE.Vector2( a.y, 1 - a.z ), - new THREE.Vector2( b.y, 1 - b.z ), - new THREE.Vector2( c.y, 1 - c.z ), - new THREE.Vector2( d.y, 1 - d.z ) - ]; - - } - - } -}; - -// File:src/extras/geometries/ShapeGeometry.js - -/** - * @author jonobr1 / http://jonobr1.com - * - * Creates a one-sided polygonal geometry from a path shape. Similar to - * ExtrudeGeometry. - * - * parameters = { - * - * curveSegments: , // number of points on the curves. NOT USED AT THE MOMENT. - * - * material: // material index for front and back faces - * uvGenerator: // object that provides UV generator functions - * - * } - **/ - -THREE.ShapeGeometry = function ( shapes, options ) { - - THREE.Geometry.call( this ); - - this.type = 'ShapeGeometry'; - - if ( Array.isArray( shapes ) === false ) shapes = [ shapes ]; - - this.addShapeList( shapes, options ); - - this.computeFaceNormals(); - -}; - -THREE.ShapeGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.ShapeGeometry.prototype.constructor = THREE.ShapeGeometry; - -/** - * Add an array of shapes to THREE.ShapeGeometry. - */ -THREE.ShapeGeometry.prototype.addShapeList = function ( shapes, options ) { - - for ( var i = 0, l = shapes.length; i < l; i ++ ) { - - this.addShape( shapes[ i ], options ); - - } - - return this; - -}; - -/** - * Adds a shape to THREE.ShapeGeometry, based on THREE.ExtrudeGeometry. - */ -THREE.ShapeGeometry.prototype.addShape = function ( shape, options ) { - - if ( options === undefined ) options = {}; - var curveSegments = options.curveSegments !== undefined ? options.curveSegments : 12; - - var material = options.material; - var uvgen = options.UVGenerator === undefined ? THREE.ExtrudeGeometry.WorldUVGenerator : options.UVGenerator; - - // - - var i, l, hole; - - var shapesOffset = this.vertices.length; - var shapePoints = shape.extractPoints( curveSegments ); - - var vertices = shapePoints.shape; - var holes = shapePoints.holes; - - var reverse = ! THREE.ShapeUtils.isClockWise( vertices ); - - if ( reverse ) { - - vertices = vertices.reverse(); - - // Maybe we should also check if holes are in the opposite direction, just to be safe... - - for ( i = 0, l = holes.length; i < l; i ++ ) { - - hole = holes[ i ]; - - if ( THREE.ShapeUtils.isClockWise( hole ) ) { - - holes[ i ] = hole.reverse(); - - } - - } - - reverse = false; - - } - - var faces = THREE.ShapeUtils.triangulateShape( vertices, holes ); - - // Vertices - - for ( i = 0, l = holes.length; i < l; i ++ ) { - - hole = holes[ i ]; - vertices = vertices.concat( hole ); - - } - - // - - var vert, vlen = vertices.length; - var face, flen = faces.length; - - for ( i = 0; i < vlen; i ++ ) { - - vert = vertices[ i ]; - - this.vertices.push( new THREE.Vector3( vert.x, vert.y, 0 ) ); - - } - - for ( i = 0; i < flen; i ++ ) { - - face = faces[ i ]; - - var a = face[ 0 ] + shapesOffset; - var b = face[ 1 ] + shapesOffset; - var c = face[ 2 ] + shapesOffset; - - this.faces.push( new THREE.Face3( a, b, c, null, null, material ) ); - this.faceVertexUvs[ 0 ].push( uvgen.generateTopUV( this, a, b, c ) ); - - } - -}; - -// File:src/extras/geometries/LatheGeometry.js - -/** - * @author astrodud / http://astrodud.isgreat.org/ - * @author zz85 / https://github.com/zz85 - * @author bhouston / http://clara.io - */ - -// points - to create a closed torus, one must use a set of points -// like so: [ a, b, c, d, a ], see first is the same as last. -// segments - the number of circumference segments to create -// phiStart - the starting radian -// phiLength - the radian (0 to 2*PI) range of the lathed section -// 2*pi is a closed lathe, less than 2PI is a portion. - -THREE.LatheGeometry = function ( points, segments, phiStart, phiLength ) { - - THREE.Geometry.call( this ); - - this.type = 'LatheGeometry'; - - this.parameters = { - points: points, - segments: segments, - phiStart: phiStart, - phiLength: phiLength - }; - - segments = segments || 12; - phiStart = phiStart || 0; - phiLength = phiLength || 2 * Math.PI; - - var inversePointLength = 1.0 / ( points.length - 1 ); - var inverseSegments = 1.0 / segments; - - for ( var i = 0, il = segments; i <= il; i ++ ) { - - var phi = phiStart + i * inverseSegments * phiLength; - - var c = Math.cos( phi ), - s = Math.sin( phi ); - - for ( var j = 0, jl = points.length; j < jl; j ++ ) { - - var pt = points[ j ]; - - var vertex = new THREE.Vector3(); - - vertex.x = c * pt.x - s * pt.y; - vertex.y = s * pt.x + c * pt.y; - vertex.z = pt.z; - - this.vertices.push( vertex ); - - } - - } - - var np = points.length; - - for ( var i = 0, il = segments; i < il; i ++ ) { - - for ( var j = 0, jl = points.length - 1; j < jl; j ++ ) { - - var base = j + np * i; - var a = base; - var b = base + np; - var c = base + 1 + np; - var d = base + 1; - - var u0 = i * inverseSegments; - var v0 = j * inversePointLength; - var u1 = u0 + inverseSegments; - var v1 = v0 + inversePointLength; - - this.faces.push( new THREE.Face3( a, b, d ) ); - - this.faceVertexUvs[ 0 ].push( [ - - new THREE.Vector2( u0, v0 ), - new THREE.Vector2( u1, v0 ), - new THREE.Vector2( u0, v1 ) - - ] ); - - this.faces.push( new THREE.Face3( b, c, d ) ); - - this.faceVertexUvs[ 0 ].push( [ - - new THREE.Vector2( u1, v0 ), - new THREE.Vector2( u1, v1 ), - new THREE.Vector2( u0, v1 ) - - ] ); - - - } - - } - - this.mergeVertices(); - this.computeFaceNormals(); - this.computeVertexNormals(); - -}; - -THREE.LatheGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.LatheGeometry.prototype.constructor = THREE.LatheGeometry; - -// File:src/extras/geometries/PlaneGeometry.js - -/** - * @author mrdoob / http://mrdoob.com/ - * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as - */ - -THREE.PlaneGeometry = function ( width, height, widthSegments, heightSegments ) { - - THREE.Geometry.call( this ); - - this.type = 'PlaneGeometry'; - - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - this.fromBufferGeometry( new THREE.PlaneBufferGeometry( width, height, widthSegments, heightSegments ) ); - -}; - -THREE.PlaneGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.PlaneGeometry.prototype.constructor = THREE.PlaneGeometry; - -THREE.PlaneGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.PlaneGeometry( - parameters.width, - parameters.height, - parameters.widthSegments, - parameters.heightSegments - ); - -}; - -// File:src/extras/geometries/PlaneBufferGeometry.js - -/** - * @author mrdoob / http://mrdoob.com/ - * based on http://papervision3d.googlecode.com/svn/trunk/as3/trunk/src/org/papervision3d/objects/primitives/Plane.as - */ - -THREE.PlaneBufferGeometry = function ( width, height, widthSegments, heightSegments ) { - - THREE.BufferGeometry.call( this ); - - this.type = 'PlaneBufferGeometry'; - - this.parameters = { - width: width, - height: height, - widthSegments: widthSegments, - heightSegments: heightSegments - }; - - var width_half = width / 2; - var height_half = height / 2; - - var gridX = Math.floor( widthSegments ) || 1; - var gridY = Math.floor( heightSegments ) || 1; - - var gridX1 = gridX + 1; - var gridY1 = gridY + 1; - - var segment_width = width / gridX; - var segment_height = height / gridY; - - var vertices = new Float32Array( gridX1 * gridY1 * 3 ); - var normals = new Float32Array( gridX1 * gridY1 * 3 ); - var uvs = new Float32Array( gridX1 * gridY1 * 2 ); - - var offset = 0; - var offset2 = 0; - - for ( var iy = 0; iy < gridY1; iy ++ ) { - - var y = iy * segment_height - height_half; - - for ( var ix = 0; ix < gridX1; ix ++ ) { - - var x = ix * segment_width - width_half; - - vertices[ offset ] = x; - vertices[ offset + 1 ] = - y; - - normals[ offset + 2 ] = 1; - - uvs[ offset2 ] = ix / gridX; - uvs[ offset2 + 1 ] = 1 - ( iy / gridY ); - - offset += 3; - offset2 += 2; - - } - - } - - offset = 0; - - var indices = new ( ( vertices.length / 3 ) > 65535 ? Uint32Array : Uint16Array )( gridX * gridY * 6 ); - - for ( var iy = 0; iy < gridY; iy ++ ) { - - for ( var ix = 0; ix < gridX; ix ++ ) { - - var a = ix + gridX1 * iy; - var b = ix + gridX1 * ( iy + 1 ); - var c = ( ix + 1 ) + gridX1 * ( iy + 1 ); - var d = ( ix + 1 ) + gridX1 * iy; - - indices[ offset ] = a; - indices[ offset + 1 ] = b; - indices[ offset + 2 ] = d; - - indices[ offset + 3 ] = b; - indices[ offset + 4 ] = c; - indices[ offset + 5 ] = d; - - offset += 6; - - } - - } - - this.setIndex( new THREE.BufferAttribute( indices, 1 ) ); - this.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); - this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ) ); - this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) ); - -}; - -THREE.PlaneBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.PlaneBufferGeometry.prototype.constructor = THREE.PlaneBufferGeometry; - -THREE.PlaneBufferGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.PlaneBufferGeometry( - parameters.width, - parameters.height, - parameters.widthSegments, - parameters.heightSegments - ); - -}; - -// File:src/extras/geometries/RingGeometry.js - -/** - * @author Kaleb Murphy - */ - -THREE.RingGeometry = function ( innerRadius, outerRadius, thetaSegments, phiSegments, thetaStart, thetaLength ) { - - THREE.Geometry.call( this ); - - this.type = 'RingGeometry'; - - this.parameters = { - innerRadius: innerRadius, - outerRadius: outerRadius, - thetaSegments: thetaSegments, - phiSegments: phiSegments, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - innerRadius = innerRadius || 0; - outerRadius = outerRadius || 50; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI * 2; - - thetaSegments = thetaSegments !== undefined ? Math.max( 3, thetaSegments ) : 8; - phiSegments = phiSegments !== undefined ? Math.max( 1, phiSegments ) : 8; - - var i, o, uvs = [], radius = innerRadius, radiusStep = ( ( outerRadius - innerRadius ) / phiSegments ); - - for ( i = 0; i < phiSegments + 1; i ++ ) { - - // concentric circles inside ring - - for ( o = 0; o < thetaSegments + 1; o ++ ) { - - // number of segments per circle - - var vertex = new THREE.Vector3(); - var segment = thetaStart + o / thetaSegments * thetaLength; - vertex.x = radius * Math.cos( segment ); - vertex.y = radius * Math.sin( segment ); - - this.vertices.push( vertex ); - uvs.push( new THREE.Vector2( ( vertex.x / outerRadius + 1 ) / 2, ( vertex.y / outerRadius + 1 ) / 2 ) ); - - } - - radius += radiusStep; - - } - - var n = new THREE.Vector3( 0, 0, 1 ); - - for ( i = 0; i < phiSegments; i ++ ) { - - // concentric circles inside ring - - var thetaSegment = i * ( thetaSegments + 1 ); - - for ( o = 0; o < thetaSegments ; o ++ ) { - - // number of segments per circle - - var segment = o + thetaSegment; - - var v1 = segment; - var v2 = segment + thetaSegments + 1; - var v3 = segment + thetaSegments + 2; - - this.faces.push( new THREE.Face3( v1, v2, v3, [ n.clone(), n.clone(), n.clone() ] ) ); - this.faceVertexUvs[ 0 ].push( [ uvs[ v1 ].clone(), uvs[ v2 ].clone(), uvs[ v3 ].clone() ] ); - - v1 = segment; - v2 = segment + thetaSegments + 2; - v3 = segment + 1; - - this.faces.push( new THREE.Face3( v1, v2, v3, [ n.clone(), n.clone(), n.clone() ] ) ); - this.faceVertexUvs[ 0 ].push( [ uvs[ v1 ].clone(), uvs[ v2 ].clone(), uvs[ v3 ].clone() ] ); - - } - - } - - this.computeFaceNormals(); - - this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); - -}; - -THREE.RingGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.RingGeometry.prototype.constructor = THREE.RingGeometry; - -THREE.RingGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.RingGeometry( - parameters.innerRadius, - parameters.outerRadius, - parameters.thetaSegments, - parameters.phiSegments, - parameters.thetaStart, - parameters.thetaLength - ); - -}; - -// File:src/extras/geometries/SphereGeometry.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.SphereGeometry = function ( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - - THREE.Geometry.call( this ); - - this.type = 'SphereGeometry'; - - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - this.fromBufferGeometry( new THREE.SphereBufferGeometry( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) ); - -}; - -THREE.SphereGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.SphereGeometry.prototype.constructor = THREE.SphereGeometry; - -THREE.SphereGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.SphereGeometry( - parameters.radius, - parameters.widthSegments, - parameters.heightSegments, - parameters.phiStart, - parameters.phiLength, - parameters.thetaStart, - parameters.thetaLength - ); - -}; - -// File:src/extras/geometries/SphereBufferGeometry.js - -/** - * @author benaadams / https://twitter.com/ben_a_adams - * based on THREE.SphereGeometry - */ - -THREE.SphereBufferGeometry = function ( radius, widthSegments, heightSegments, phiStart, phiLength, thetaStart, thetaLength ) { - - THREE.BufferGeometry.call( this ); - - this.type = 'SphereBufferGeometry'; - - this.parameters = { - radius: radius, - widthSegments: widthSegments, - heightSegments: heightSegments, - phiStart: phiStart, - phiLength: phiLength, - thetaStart: thetaStart, - thetaLength: thetaLength - }; - - radius = radius || 50; - - widthSegments = Math.max( 3, Math.floor( widthSegments ) || 8 ); - heightSegments = Math.max( 2, Math.floor( heightSegments ) || 6 ); - - phiStart = phiStart !== undefined ? phiStart : 0; - phiLength = phiLength !== undefined ? phiLength : Math.PI * 2; - - thetaStart = thetaStart !== undefined ? thetaStart : 0; - thetaLength = thetaLength !== undefined ? thetaLength : Math.PI; - - var thetaEnd = thetaStart + thetaLength; - - var vertexCount = ( ( widthSegments + 1 ) * ( heightSegments + 1 ) ); - - var positions = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 ); - var normals = new THREE.BufferAttribute( new Float32Array( vertexCount * 3 ), 3 ); - var uvs = new THREE.BufferAttribute( new Float32Array( vertexCount * 2 ), 2 ); - - var index = 0, vertices = [], normal = new THREE.Vector3(); - - for ( var y = 0; y <= heightSegments; y ++ ) { - - var verticesRow = []; - - var v = y / heightSegments; - - for ( var x = 0; x <= widthSegments; x ++ ) { - - var u = x / widthSegments; - - var px = - radius * Math.cos( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - var py = radius * Math.cos( thetaStart + v * thetaLength ); - var pz = radius * Math.sin( phiStart + u * phiLength ) * Math.sin( thetaStart + v * thetaLength ); - - normal.set( px, py, pz ).normalize(); - - positions.setXYZ( index, px, py, pz ); - normals.setXYZ( index, normal.x, normal.y, normal.z ); - uvs.setXY( index, u, 1 - v ); - - verticesRow.push( index ); - - index ++; - - } - - vertices.push( verticesRow ); - - } - - var indices = []; - - for ( var y = 0; y < heightSegments; y ++ ) { - - for ( var x = 0; x < widthSegments; x ++ ) { - - var v1 = vertices[ y ][ x + 1 ]; - var v2 = vertices[ y ][ x ]; - var v3 = vertices[ y + 1 ][ x ]; - var v4 = vertices[ y + 1 ][ x + 1 ]; - - if ( y !== 0 || thetaStart > 0 ) indices.push( v1, v2, v4 ); - if ( y !== heightSegments - 1 || thetaEnd < Math.PI ) indices.push( v2, v3, v4 ); - - } - - } - - this.setIndex( new ( positions.count > 65535 ? THREE.Uint32Attribute : THREE.Uint16Attribute )( indices, 1 ) ); - this.addAttribute( 'position', positions ); - this.addAttribute( 'normal', normals ); - this.addAttribute( 'uv', uvs ); - - this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); - -}; - -THREE.SphereBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.SphereBufferGeometry.prototype.constructor = THREE.SphereBufferGeometry; - -THREE.SphereBufferGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.SphereBufferGeometry( - parameters.radius, - parameters.widthSegments, - parameters.heightSegments, - parameters.phiStart, - parameters.phiLength, - parameters.thetaStart, - parameters.thetaLength - ); - -}; - -// File:src/extras/geometries/TorusGeometry.js - -/** - * @author oosmoxiecode - * @author mrdoob / http://mrdoob.com/ - * based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3DLite/src/away3dlite/primitives/Torus.as?r=2888 - */ - -THREE.TorusGeometry = function ( radius, tube, radialSegments, tubularSegments, arc ) { - - THREE.Geometry.call( this ); - - this.type = 'TorusGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - arc: arc - }; - - radius = radius || 100; - tube = tube || 40; - radialSegments = radialSegments || 8; - tubularSegments = tubularSegments || 6; - arc = arc || Math.PI * 2; - - var center = new THREE.Vector3(), uvs = [], normals = []; - - for ( var j = 0; j <= radialSegments; j ++ ) { - - for ( var i = 0; i <= tubularSegments; i ++ ) { - - var u = i / tubularSegments * arc; - var v = j / radialSegments * Math.PI * 2; - - center.x = radius * Math.cos( u ); - center.y = radius * Math.sin( u ); - - var vertex = new THREE.Vector3(); - vertex.x = ( radius + tube * Math.cos( v ) ) * Math.cos( u ); - vertex.y = ( radius + tube * Math.cos( v ) ) * Math.sin( u ); - vertex.z = tube * Math.sin( v ); - - this.vertices.push( vertex ); - - uvs.push( new THREE.Vector2( i / tubularSegments, j / radialSegments ) ); - normals.push( vertex.clone().sub( center ).normalize() ); - - } - - } - - for ( var j = 1; j <= radialSegments; j ++ ) { - - for ( var i = 1; i <= tubularSegments; i ++ ) { - - var a = ( tubularSegments + 1 ) * j + i - 1; - var b = ( tubularSegments + 1 ) * ( j - 1 ) + i - 1; - var c = ( tubularSegments + 1 ) * ( j - 1 ) + i; - var d = ( tubularSegments + 1 ) * j + i; - - var face = new THREE.Face3( a, b, d, [ normals[ a ].clone(), normals[ b ].clone(), normals[ d ].clone() ] ); - this.faces.push( face ); - this.faceVertexUvs[ 0 ].push( [ uvs[ a ].clone(), uvs[ b ].clone(), uvs[ d ].clone() ] ); - - face = new THREE.Face3( b, c, d, [ normals[ b ].clone(), normals[ c ].clone(), normals[ d ].clone() ] ); - this.faces.push( face ); - this.faceVertexUvs[ 0 ].push( [ uvs[ b ].clone(), uvs[ c ].clone(), uvs[ d ].clone() ] ); - - } - - } - - this.computeFaceNormals(); - -}; - -THREE.TorusGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.TorusGeometry.prototype.constructor = THREE.TorusGeometry; - -THREE.TorusGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.TorusGeometry( - parameters.radius, - parameters.tube, - parameters.radialSegments, - parameters.tubularSegments, - parameters.arc - ); - -}; - -// File:src/extras/geometries/TorusKnotGeometry.js - -/** - * @author oosmoxiecode - * based on http://code.google.com/p/away3d/source/browse/trunk/fp10/Away3D/src/away3d/primitives/TorusKnot.as?spec=svn2473&r=2473 - */ - -THREE.TorusKnotGeometry = function ( radius, tube, radialSegments, tubularSegments, p, q, heightScale ) { - - THREE.Geometry.call( this ); - - this.type = 'TorusKnotGeometry'; - - this.parameters = { - radius: radius, - tube: tube, - radialSegments: radialSegments, - tubularSegments: tubularSegments, - p: p, - q: q, - heightScale: heightScale - }; - - radius = radius || 100; - tube = tube || 40; - radialSegments = radialSegments || 64; - tubularSegments = tubularSegments || 8; - p = p || 2; - q = q || 3; - heightScale = heightScale || 1; - - var grid = new Array( radialSegments ); - var tang = new THREE.Vector3(); - var n = new THREE.Vector3(); - var bitan = new THREE.Vector3(); - - for ( var i = 0; i < radialSegments; ++ i ) { - - grid[ i ] = new Array( tubularSegments ); - var u = i / radialSegments * 2 * p * Math.PI; - var p1 = getPos( u, q, p, radius, heightScale ); - var p2 = getPos( u + 0.01, q, p, radius, heightScale ); - tang.subVectors( p2, p1 ); - n.addVectors( p2, p1 ); - - bitan.crossVectors( tang, n ); - n.crossVectors( bitan, tang ); - bitan.normalize(); - n.normalize(); - - for ( var j = 0; j < tubularSegments; ++ j ) { - - var v = j / tubularSegments * 2 * Math.PI; - var cx = - tube * Math.cos( v ); // TODO: Hack: Negating it so it faces outside. - var cy = tube * Math.sin( v ); - - var pos = new THREE.Vector3(); - pos.x = p1.x + cx * n.x + cy * bitan.x; - pos.y = p1.y + cx * n.y + cy * bitan.y; - pos.z = p1.z + cx * n.z + cy * bitan.z; - - grid[ i ][ j ] = this.vertices.push( pos ) - 1; - - } - - } - - for ( var i = 0; i < radialSegments; ++ i ) { - - for ( var j = 0; j < tubularSegments; ++ j ) { - - var ip = ( i + 1 ) % radialSegments; - var jp = ( j + 1 ) % tubularSegments; - - var a = grid[ i ][ j ]; - var b = grid[ ip ][ j ]; - var c = grid[ ip ][ jp ]; - var d = grid[ i ][ jp ]; - - var uva = new THREE.Vector2( i / radialSegments, j / tubularSegments ); - var uvb = new THREE.Vector2( ( i + 1 ) / radialSegments, j / tubularSegments ); - var uvc = new THREE.Vector2( ( i + 1 ) / radialSegments, ( j + 1 ) / tubularSegments ); - var uvd = new THREE.Vector2( i / radialSegments, ( j + 1 ) / tubularSegments ); - - this.faces.push( new THREE.Face3( a, b, d ) ); - this.faceVertexUvs[ 0 ].push( [ uva, uvb, uvd ] ); - - this.faces.push( new THREE.Face3( b, c, d ) ); - this.faceVertexUvs[ 0 ].push( [ uvb.clone(), uvc, uvd.clone() ] ); - - } - - } - - this.computeFaceNormals(); - this.computeVertexNormals(); - - function getPos( u, in_q, in_p, radius, heightScale ) { - - var cu = Math.cos( u ); - var su = Math.sin( u ); - var quOverP = in_q / in_p * u; - var cs = Math.cos( quOverP ); - - var tx = radius * ( 2 + cs ) * 0.5 * cu; - var ty = radius * ( 2 + cs ) * su * 0.5; - var tz = heightScale * radius * Math.sin( quOverP ) * 0.5; - - return new THREE.Vector3( tx, ty, tz ); - - } - -}; - -THREE.TorusKnotGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.TorusKnotGeometry.prototype.constructor = THREE.TorusKnotGeometry; - -THREE.TorusKnotGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.TorusKnotGeometry( - parameters.radius, - parameters.tube, - parameters.radialSegments, - parameters.tubularSegments, - parameters.p, - parameters.q, - parameters.heightScale - ); - -}; - -// File:src/extras/geometries/TubeGeometry.js - -/** - * @author WestLangley / https://github.com/WestLangley - * @author zz85 / https://github.com/zz85 - * @author miningold / https://github.com/miningold - * @author jonobr1 / https://github.com/jonobr1 - * - * Modified from the TorusKnotGeometry by @oosmoxiecode - * - * Creates a tube which extrudes along a 3d spline - * - * Uses parallel transport frames as described in - * http://www.cs.indiana.edu/pub/techreports/TR425.pdf - */ - -THREE.TubeGeometry = function ( path, segments, radius, radialSegments, closed, taper ) { - - THREE.Geometry.call( this ); - - this.type = 'TubeGeometry'; - - this.parameters = { - path: path, - segments: segments, - radius: radius, - radialSegments: radialSegments, - closed: closed, - taper: taper - }; - - segments = segments || 64; - radius = radius || 1; - radialSegments = radialSegments || 8; - closed = closed || false; - taper = taper || THREE.TubeGeometry.NoTaper; - - var grid = []; - - var scope = this, - - tangent, - normal, - binormal, - - numpoints = segments + 1, - - u, v, r, - - cx, cy, - pos, pos2 = new THREE.Vector3(), - i, j, - ip, jp, - a, b, c, d, - uva, uvb, uvc, uvd; - - var frames = new THREE.TubeGeometry.FrenetFrames( path, segments, closed ), - tangents = frames.tangents, - normals = frames.normals, - binormals = frames.binormals; - - // proxy internals - this.tangents = tangents; - this.normals = normals; - this.binormals = binormals; - - function vert( x, y, z ) { - - return scope.vertices.push( new THREE.Vector3( x, y, z ) ) - 1; - - } - - // construct the grid - - for ( i = 0; i < numpoints; i ++ ) { - - grid[ i ] = []; - - u = i / ( numpoints - 1 ); - - pos = path.getPointAt( u ); - - tangent = tangents[ i ]; - normal = normals[ i ]; - binormal = binormals[ i ]; - - r = radius * taper( u ); - - for ( j = 0; j < radialSegments; j ++ ) { - - v = j / radialSegments * 2 * Math.PI; - - cx = - r * Math.cos( v ); // TODO: Hack: Negating it so it faces outside. - cy = r * Math.sin( v ); - - pos2.copy( pos ); - pos2.x += cx * normal.x + cy * binormal.x; - pos2.y += cx * normal.y + cy * binormal.y; - pos2.z += cx * normal.z + cy * binormal.z; - - grid[ i ][ j ] = vert( pos2.x, pos2.y, pos2.z ); - - } - - } - - - // construct the mesh - - for ( i = 0; i < segments; i ++ ) { - - for ( j = 0; j < radialSegments; j ++ ) { - - ip = ( closed ) ? ( i + 1 ) % segments : i + 1; - jp = ( j + 1 ) % radialSegments; - - a = grid[ i ][ j ]; // *** NOT NECESSARILY PLANAR ! *** - b = grid[ ip ][ j ]; - c = grid[ ip ][ jp ]; - d = grid[ i ][ jp ]; - - uva = new THREE.Vector2( i / segments, j / radialSegments ); - uvb = new THREE.Vector2( ( i + 1 ) / segments, j / radialSegments ); - uvc = new THREE.Vector2( ( i + 1 ) / segments, ( j + 1 ) / radialSegments ); - uvd = new THREE.Vector2( i / segments, ( j + 1 ) / radialSegments ); - - this.faces.push( new THREE.Face3( a, b, d ) ); - this.faceVertexUvs[ 0 ].push( [ uva, uvb, uvd ] ); - - this.faces.push( new THREE.Face3( b, c, d ) ); - this.faceVertexUvs[ 0 ].push( [ uvb.clone(), uvc, uvd.clone() ] ); - - } - - } - - this.computeFaceNormals(); - this.computeVertexNormals(); - -}; - -THREE.TubeGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.TubeGeometry.prototype.constructor = THREE.TubeGeometry; -THREE.TubeGeometry.prototype.clone = function() { - - return new this.constructor( this.parameters.path, - this.parameters.segments, this.parameters.radius, this.parameters.radialSegments, - this.parameters.closed, this.parameters.taper - ); - -}; - -THREE.TubeGeometry.NoTaper = function ( u ) { - - return 1; - -}; - -THREE.TubeGeometry.SinusoidalTaper = function ( u ) { - - return Math.sin( Math.PI * u ); - -}; - -// For computing of Frenet frames, exposing the tangents, normals and binormals the spline -THREE.TubeGeometry.FrenetFrames = function ( path, segments, closed ) { - - var normal = new THREE.Vector3(), - - tangents = [], - normals = [], - binormals = [], - - vec = new THREE.Vector3(), - mat = new THREE.Matrix4(), - - numpoints = segments + 1, - theta, - smallest, - - tx, ty, tz, - i, u; - - - // expose internals - this.tangents = tangents; - this.normals = normals; - this.binormals = binormals; - - // compute the tangent vectors for each segment on the path - - for ( i = 0; i < numpoints; i ++ ) { - - u = i / ( numpoints - 1 ); - - tangents[ i ] = path.getTangentAt( u ); - tangents[ i ].normalize(); - - } - - initialNormal3(); - - /* - function initialNormal1(lastBinormal) { - // fixed start binormal. Has dangers of 0 vectors - normals[ 0 ] = new THREE.Vector3(); - binormals[ 0 ] = new THREE.Vector3(); - if (lastBinormal===undefined) lastBinormal = new THREE.Vector3( 0, 0, 1 ); - normals[ 0 ].crossVectors( lastBinormal, tangents[ 0 ] ).normalize(); - binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ).normalize(); - } - - function initialNormal2() { - - // This uses the Frenet-Serret formula for deriving binormal - var t2 = path.getTangentAt( epsilon ); - - normals[ 0 ] = new THREE.Vector3().subVectors( t2, tangents[ 0 ] ).normalize(); - binormals[ 0 ] = new THREE.Vector3().crossVectors( tangents[ 0 ], normals[ 0 ] ); - - normals[ 0 ].crossVectors( binormals[ 0 ], tangents[ 0 ] ).normalize(); // last binormal x tangent - binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ).normalize(); - - } - */ - - function initialNormal3() { - - // select an initial normal vector perpendicular to the first tangent vector, - // and in the direction of the smallest tangent xyz component - - normals[ 0 ] = new THREE.Vector3(); - binormals[ 0 ] = new THREE.Vector3(); - smallest = Number.MAX_VALUE; - tx = Math.abs( tangents[ 0 ].x ); - ty = Math.abs( tangents[ 0 ].y ); - tz = Math.abs( tangents[ 0 ].z ); - - if ( tx <= smallest ) { - - smallest = tx; - normal.set( 1, 0, 0 ); - - } - - if ( ty <= smallest ) { - - smallest = ty; - normal.set( 0, 1, 0 ); - - } - - if ( tz <= smallest ) { - - normal.set( 0, 0, 1 ); - - } - - vec.crossVectors( tangents[ 0 ], normal ).normalize(); - - normals[ 0 ].crossVectors( tangents[ 0 ], vec ); - binormals[ 0 ].crossVectors( tangents[ 0 ], normals[ 0 ] ); - - } - - - // compute the slowly-varying normal and binormal vectors for each segment on the path - - for ( i = 1; i < numpoints; i ++ ) { - - normals[ i ] = normals[ i - 1 ].clone(); - - binormals[ i ] = binormals[ i - 1 ].clone(); - - vec.crossVectors( tangents[ i - 1 ], tangents[ i ] ); - - if ( vec.length() > Number.EPSILON ) { - - vec.normalize(); - - theta = Math.acos( THREE.Math.clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors - - normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) ); - - } - - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - - // if the curve is closed, postprocess the vectors so the first and last normal vectors are the same - - if ( closed ) { - - theta = Math.acos( THREE.Math.clamp( normals[ 0 ].dot( normals[ numpoints - 1 ] ), - 1, 1 ) ); - theta /= ( numpoints - 1 ); - - if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ numpoints - 1 ] ) ) > 0 ) { - - theta = - theta; - - } - - for ( i = 1; i < numpoints; i ++ ) { - - // twist a little... - normals[ i ].applyMatrix4( mat.makeRotationAxis( tangents[ i ], theta * i ) ); - binormals[ i ].crossVectors( tangents[ i ], normals[ i ] ); - - } - - } - -}; - -// File:src/extras/geometries/PolyhedronGeometry.js - -/** - * @author clockworkgeek / https://github.com/clockworkgeek - * @author timothypratley / https://github.com/timothypratley - * @author WestLangley / http://github.com/WestLangley -*/ - -THREE.PolyhedronGeometry = function ( vertices, indices, radius, detail ) { - - THREE.Geometry.call( this ); - - this.type = 'PolyhedronGeometry'; - - this.parameters = { - vertices: vertices, - indices: indices, - radius: radius, - detail: detail - }; - - radius = radius || 1; - detail = detail || 0; - - var that = this; - - for ( var i = 0, l = vertices.length; i < l; i += 3 ) { - - prepare( new THREE.Vector3( vertices[ i ], vertices[ i + 1 ], vertices[ i + 2 ] ) ); - - } - - var p = this.vertices; - - var faces = []; - - for ( var i = 0, j = 0, l = indices.length; i < l; i += 3, j ++ ) { - - var v1 = p[ indices[ i ] ]; - var v2 = p[ indices[ i + 1 ] ]; - var v3 = p[ indices[ i + 2 ] ]; - - faces[ j ] = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.clone(), v2.clone(), v3.clone() ], undefined, j ); - - } - - var centroid = new THREE.Vector3(); - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - subdivide( faces[ i ], detail ); - - } - - - // Handle case when face straddles the seam - - for ( var i = 0, l = this.faceVertexUvs[ 0 ].length; i < l; i ++ ) { - - var uvs = this.faceVertexUvs[ 0 ][ i ]; - - var x0 = uvs[ 0 ].x; - var x1 = uvs[ 1 ].x; - var x2 = uvs[ 2 ].x; - - var max = Math.max( x0, x1, x2 ); - var min = Math.min( x0, x1, x2 ); - - if ( max > 0.9 && min < 0.1 ) { - - // 0.9 is somewhat arbitrary - - if ( x0 < 0.2 ) uvs[ 0 ].x += 1; - if ( x1 < 0.2 ) uvs[ 1 ].x += 1; - if ( x2 < 0.2 ) uvs[ 2 ].x += 1; - - } - - } - - - // Apply radius - - for ( var i = 0, l = this.vertices.length; i < l; i ++ ) { - - this.vertices[ i ].multiplyScalar( radius ); - - } - - - // Merge vertices - - this.mergeVertices(); - - this.computeFaceNormals(); - - this.boundingSphere = new THREE.Sphere( new THREE.Vector3(), radius ); - - - // Project vector onto sphere's surface - - function prepare( vector ) { - - var vertex = vector.normalize().clone(); - vertex.index = that.vertices.push( vertex ) - 1; - - // Texture coords are equivalent to map coords, calculate angle and convert to fraction of a circle. - - var u = azimuth( vector ) / 2 / Math.PI + 0.5; - var v = inclination( vector ) / Math.PI + 0.5; - vertex.uv = new THREE.Vector2( u, 1 - v ); - - return vertex; - - } - - - // Approximate a curved face with recursively sub-divided triangles. - - function make( v1, v2, v3, materialIndex ) { - - var face = new THREE.Face3( v1.index, v2.index, v3.index, [ v1.clone(), v2.clone(), v3.clone() ], undefined, materialIndex ); - that.faces.push( face ); - - centroid.copy( v1 ).add( v2 ).add( v3 ).divideScalar( 3 ); - - var azi = azimuth( centroid ); - - that.faceVertexUvs[ 0 ].push( [ - correctUV( v1.uv, v1, azi ), - correctUV( v2.uv, v2, azi ), - correctUV( v3.uv, v3, azi ) - ] ); - - } - - - // Analytically subdivide a face to the required detail level. - - function subdivide( face, detail ) { - - var cols = Math.pow( 2, detail ); - var a = prepare( that.vertices[ face.a ] ); - var b = prepare( that.vertices[ face.b ] ); - var c = prepare( that.vertices[ face.c ] ); - var v = []; - - var materialIndex = face.materialIndex; - - // Construct all of the vertices for this subdivision. - - for ( var i = 0 ; i <= cols; i ++ ) { - - v[ i ] = []; - - var aj = prepare( a.clone().lerp( c, i / cols ) ); - var bj = prepare( b.clone().lerp( c, i / cols ) ); - var rows = cols - i; - - for ( var j = 0; j <= rows; j ++ ) { - - if ( j === 0 && i === cols ) { - - v[ i ][ j ] = aj; - - } else { - - v[ i ][ j ] = prepare( aj.clone().lerp( bj, j / rows ) ); - - } - - } - - } - - // Construct all of the faces. - - for ( var i = 0; i < cols ; i ++ ) { - - for ( var j = 0; j < 2 * ( cols - i ) - 1; j ++ ) { - - var k = Math.floor( j / 2 ); - - if ( j % 2 === 0 ) { - - make( - v[ i ][ k + 1 ], - v[ i + 1 ][ k ], - v[ i ][ k ], - materialIndex - ); - - } else { - - make( - v[ i ][ k + 1 ], - v[ i + 1 ][ k + 1 ], - v[ i + 1 ][ k ], - materialIndex - ); - - } - - } - - } - - } - - - // Angle around the Y axis, counter-clockwise when looking from above. - - function azimuth( vector ) { - - return Math.atan2( vector.z, - vector.x ); - - } - - - // Angle above the XZ plane. - - function inclination( vector ) { - - return Math.atan2( - vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) ); - - } - - - // Texture fixing helper. Spheres have some odd behaviours. - - function correctUV( uv, vector, azimuth ) { - - if ( ( azimuth < 0 ) && ( uv.x === 1 ) ) uv = new THREE.Vector2( uv.x - 1, uv.y ); - if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) uv = new THREE.Vector2( azimuth / 2 / Math.PI + 0.5, uv.y ); - return uv.clone(); - - } - - -}; - -THREE.PolyhedronGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.PolyhedronGeometry.prototype.constructor = THREE.PolyhedronGeometry; - -THREE.PolyhedronGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.PolyhedronGeometry( - parameters.vertices, - parameters.indices, - parameters.radius, - parameters.detail - ); - -}; - -// File:src/extras/geometries/DodecahedronGeometry.js - -/** - * @author Abe Pazos / https://hamoid.com - */ - -THREE.DodecahedronGeometry = function ( radius, detail ) { - - var t = ( 1 + Math.sqrt( 5 ) ) / 2; - var r = 1 / t; - - var vertices = [ - - // (±1, ±1, ±1) - - 1, - 1, - 1, - 1, - 1, 1, - - 1, 1, - 1, - 1, 1, 1, - 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, 1, 1, 1, - - // (0, ±1/φ, ±φ) - 0, - r, - t, 0, - r, t, - 0, r, - t, 0, r, t, - - // (±1/φ, ±φ, 0) - - r, - t, 0, - r, t, 0, - r, - t, 0, r, t, 0, - - // (±φ, 0, ±1/φ) - - t, 0, - r, t, 0, - r, - - t, 0, r, t, 0, r - ]; - - var indices = [ - 3, 11, 7, 3, 7, 15, 3, 15, 13, - 7, 19, 17, 7, 17, 6, 7, 6, 15, - 17, 4, 8, 17, 8, 10, 17, 10, 6, - 8, 0, 16, 8, 16, 2, 8, 2, 10, - 0, 12, 1, 0, 1, 18, 0, 18, 16, - 6, 10, 2, 6, 2, 13, 6, 13, 15, - 2, 16, 18, 2, 18, 3, 2, 3, 13, - 18, 1, 9, 18, 9, 11, 18, 11, 3, - 4, 14, 12, 4, 12, 0, 4, 0, 8, - 11, 9, 5, 11, 5, 19, 11, 19, 7, - 19, 5, 14, 19, 14, 4, 19, 4, 17, - 1, 12, 14, 1, 14, 5, 1, 5, 9 - ]; - - THREE.PolyhedronGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'DodecahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - -}; - -THREE.DodecahedronGeometry.prototype = Object.create( THREE.PolyhedronGeometry.prototype ); -THREE.DodecahedronGeometry.prototype.constructor = THREE.DodecahedronGeometry; - -THREE.DodecahedronGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.DodecahedronGeometry( - parameters.radius, - parameters.detail - ); - -}; - -// File:src/extras/geometries/IcosahedronGeometry.js - -/** - * @author timothypratley / https://github.com/timothypratley - */ - -THREE.IcosahedronGeometry = function ( radius, detail ) { - - var t = ( 1 + Math.sqrt( 5 ) ) / 2; - - var vertices = [ - - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0, - 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, - t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1 - ]; - - var indices = [ - 0, 11, 5, 0, 5, 1, 0, 1, 7, 0, 7, 10, 0, 10, 11, - 1, 5, 9, 5, 11, 4, 11, 10, 2, 10, 7, 6, 7, 1, 8, - 3, 9, 4, 3, 4, 2, 3, 2, 6, 3, 6, 8, 3, 8, 9, - 4, 9, 5, 2, 4, 11, 6, 2, 10, 8, 6, 7, 9, 8, 1 - ]; - - THREE.PolyhedronGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'IcosahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - -}; - -THREE.IcosahedronGeometry.prototype = Object.create( THREE.PolyhedronGeometry.prototype ); -THREE.IcosahedronGeometry.prototype.constructor = THREE.IcosahedronGeometry; - -THREE.IcosahedronGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.IcosahedronGeometry( - parameters.radius, - parameters.detail - ); - -}; - -// File:src/extras/geometries/OctahedronGeometry.js - -/** - * @author timothypratley / https://github.com/timothypratley - */ - -THREE.OctahedronGeometry = function ( radius, detail ) { - - var vertices = [ - 1, 0, 0, - 1, 0, 0, 0, 1, 0, 0, - 1, 0, 0, 0, 1, 0, 0, - 1 - ]; - - var indices = [ - 0, 2, 4, 0, 4, 3, 0, 3, 5, 0, 5, 2, 1, 2, 5, 1, 5, 3, 1, 3, 4, 1, 4, 2 - ]; - - THREE.PolyhedronGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'OctahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - -}; - -THREE.OctahedronGeometry.prototype = Object.create( THREE.PolyhedronGeometry.prototype ); -THREE.OctahedronGeometry.prototype.constructor = THREE.OctahedronGeometry; - -THREE.OctahedronGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.OctahedronGeometry( - parameters.radius, - parameters.detail - ); - -}; - -// File:src/extras/geometries/TetrahedronGeometry.js - -/** - * @author timothypratley / https://github.com/timothypratley - */ - -THREE.TetrahedronGeometry = function ( radius, detail ) { - - var vertices = [ - 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1 - ]; - - var indices = [ - 2, 1, 0, 0, 3, 2, 1, 3, 0, 2, 3, 1 - ]; - - THREE.PolyhedronGeometry.call( this, vertices, indices, radius, detail ); - - this.type = 'TetrahedronGeometry'; - - this.parameters = { - radius: radius, - detail: detail - }; - -}; - -THREE.TetrahedronGeometry.prototype = Object.create( THREE.PolyhedronGeometry.prototype ); -THREE.TetrahedronGeometry.prototype.constructor = THREE.TetrahedronGeometry; - -THREE.TetrahedronGeometry.prototype.clone = function () { - - var parameters = this.parameters; - - return new THREE.TetrahedronGeometry( - parameters.radius, - parameters.detail - ); - -}; - -// File:src/extras/geometries/ParametricGeometry.js - -/** - * @author zz85 / https://github.com/zz85 - * Parametric Surfaces Geometry - * based on the brilliant article by @prideout http://prideout.net/blog/?p=44 - * - * new THREE.ParametricGeometry( parametricFunction, uSegments, ySegements ); - * - */ - -THREE.ParametricGeometry = function ( func, slices, stacks ) { - - THREE.Geometry.call( this ); - - this.type = 'ParametricGeometry'; - - this.parameters = { - func: func, - slices: slices, - stacks: stacks - }; - - var verts = this.vertices; - var faces = this.faces; - var uvs = this.faceVertexUvs[ 0 ]; - - var i, j, p; - var u, v; - - var sliceCount = slices + 1; - - for ( i = 0; i <= stacks; i ++ ) { - - v = i / stacks; - - for ( j = 0; j <= slices; j ++ ) { - - u = j / slices; - - p = func( u, v ); - verts.push( p ); - - } - - } - - var a, b, c, d; - var uva, uvb, uvc, uvd; - - for ( i = 0; i < stacks; i ++ ) { - - for ( j = 0; j < slices; j ++ ) { - - a = i * sliceCount + j; - b = i * sliceCount + j + 1; - c = ( i + 1 ) * sliceCount + j + 1; - d = ( i + 1 ) * sliceCount + j; - - uva = new THREE.Vector2( j / slices, i / stacks ); - uvb = new THREE.Vector2( ( j + 1 ) / slices, i / stacks ); - uvc = new THREE.Vector2( ( j + 1 ) / slices, ( i + 1 ) / stacks ); - uvd = new THREE.Vector2( j / slices, ( i + 1 ) / stacks ); - - faces.push( new THREE.Face3( a, b, d ) ); - uvs.push( [ uva, uvb, uvd ] ); - - faces.push( new THREE.Face3( b, c, d ) ); - uvs.push( [ uvb.clone(), uvc, uvd.clone() ] ); - - } - - } - - // console.log(this); - - // magic bullet - // var diff = this.mergeVertices(); - // console.log('removed ', diff, ' vertices by merging'); - - this.computeFaceNormals(); - this.computeVertexNormals(); - -}; - -THREE.ParametricGeometry.prototype = Object.create( THREE.Geometry.prototype ); -THREE.ParametricGeometry.prototype.constructor = THREE.ParametricGeometry; - -// File:src/extras/geometries/WireframeGeometry.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.WireframeGeometry = function ( geometry ) { - - THREE.BufferGeometry.call( this ); - - var edge = [ 0, 0 ], hash = {}; - - function sortFunction( a, b ) { - - return a - b; - - } - - var keys = [ 'a', 'b', 'c' ]; - - if ( geometry instanceof THREE.Geometry ) { - - var vertices = geometry.vertices; - var faces = geometry.faces; - var numEdges = 0; - - // allocate maximal size - var edges = new Uint32Array( 6 * faces.length ); - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( var j = 0; j < 3; j ++ ) { - - edge[ 0 ] = face[ keys[ j ] ]; - edge[ 1 ] = face[ keys[ ( j + 1 ) % 3 ] ]; - edge.sort( sortFunction ); - - var key = edge.toString(); - - if ( hash[ key ] === undefined ) { - - edges[ 2 * numEdges ] = edge[ 0 ]; - edges[ 2 * numEdges + 1 ] = edge[ 1 ]; - hash[ key ] = true; - numEdges ++; - - } - - } - - } - - var coords = new Float32Array( numEdges * 2 * 3 ); - - for ( var i = 0, l = numEdges; i < l; i ++ ) { - - for ( var j = 0; j < 2; j ++ ) { - - var vertex = vertices[ edges [ 2 * i + j ] ]; - - var index = 6 * i + 3 * j; - coords[ index + 0 ] = vertex.x; - coords[ index + 1 ] = vertex.y; - coords[ index + 2 ] = vertex.z; - - } - - } - - this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) ); - - } else if ( geometry instanceof THREE.BufferGeometry ) { - - if ( geometry.index !== null ) { - - // Indexed BufferGeometry - - var indices = geometry.index.array; - var vertices = geometry.attributes.position; - var drawcalls = geometry.drawcalls; - var numEdges = 0; - - if ( drawcalls.length === 0 ) { - - geometry.addGroup( 0, indices.length ); - - } - - // allocate maximal size - var edges = new Uint32Array( 2 * indices.length ); - - for ( var o = 0, ol = drawcalls.length; o < ol; ++ o ) { - - var drawcall = drawcalls[ o ]; - - var start = drawcall.start; - var count = drawcall.count; - - for ( var i = start, il = start + count; i < il; i += 3 ) { - - for ( var j = 0; j < 3; j ++ ) { - - edge[ 0 ] = indices[ i + j ]; - edge[ 1 ] = indices[ i + ( j + 1 ) % 3 ]; - edge.sort( sortFunction ); - - var key = edge.toString(); - - if ( hash[ key ] === undefined ) { - - edges[ 2 * numEdges ] = edge[ 0 ]; - edges[ 2 * numEdges + 1 ] = edge[ 1 ]; - hash[ key ] = true; - numEdges ++; - - } - - } - - } - - } - - var coords = new Float32Array( numEdges * 2 * 3 ); - - for ( var i = 0, l = numEdges; i < l; i ++ ) { - - for ( var j = 0; j < 2; j ++ ) { - - var index = 6 * i + 3 * j; - var index2 = edges[ 2 * i + j ]; - - coords[ index + 0 ] = vertices.getX( index2 ); - coords[ index + 1 ] = vertices.getY( index2 ); - coords[ index + 2 ] = vertices.getZ( index2 ); - - } - - } - - this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) ); - - } else { - - // non-indexed BufferGeometry - - var vertices = geometry.attributes.position.array; - var numEdges = vertices.length / 3; - var numTris = numEdges / 3; - - var coords = new Float32Array( numEdges * 2 * 3 ); - - for ( var i = 0, l = numTris; i < l; i ++ ) { - - for ( var j = 0; j < 3; j ++ ) { - - var index = 18 * i + 6 * j; - - var index1 = 9 * i + 3 * j; - coords[ index + 0 ] = vertices[ index1 ]; - coords[ index + 1 ] = vertices[ index1 + 1 ]; - coords[ index + 2 ] = vertices[ index1 + 2 ]; - - var index2 = 9 * i + 3 * ( ( j + 1 ) % 3 ); - coords[ index + 3 ] = vertices[ index2 ]; - coords[ index + 4 ] = vertices[ index2 + 1 ]; - coords[ index + 5 ] = vertices[ index2 + 2 ]; - - } - - } - - this.addAttribute( 'position', new THREE.BufferAttribute( coords, 3 ) ); - - } - - } - -}; - -THREE.WireframeGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); -THREE.WireframeGeometry.prototype.constructor = THREE.WireframeGeometry; - -// File:src/extras/helpers/AxisHelper.js - -/** - * @author sroucheray / http://sroucheray.org/ - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.AxisHelper = function ( size ) { - - size = size || 1; - - var vertices = new Float32Array( [ - 0, 0, 0, size, 0, 0, - 0, 0, 0, 0, size, 0, - 0, 0, 0, 0, 0, size - ] ); - - var colors = new Float32Array( [ - 1, 0, 0, 1, 0.6, 0, - 0, 1, 0, 0.6, 1, 0, - 0, 0, 1, 0, 0.6, 1 - ] ); - - var geometry = new THREE.BufferGeometry(); - geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); - geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) ); - - var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } ); - - THREE.LineSegments.call( this, geometry, material ); - -}; - -THREE.AxisHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.AxisHelper.prototype.constructor = THREE.AxisHelper; - -// File:src/extras/helpers/ArrowHelper.js - -/** - * @author WestLangley / http://github.com/WestLangley - * @author zz85 / http://github.com/zz85 - * @author bhouston / http://clara.io - * - * Creates an arrow for visualizing directions - * - * Parameters: - * dir - Vector3 - * origin - Vector3 - * length - Number - * color - color in hex value - * headLength - Number - * headWidth - Number - */ - -THREE.ArrowHelper = ( function () { - - var lineGeometry = new THREE.Geometry(); - lineGeometry.vertices.push( new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 1, 0 ) ); - - var coneGeometry = new THREE.CylinderGeometry( 0, 0.5, 1, 5, 1 ); - coneGeometry.translate( 0, - 0.5, 0 ); - - return function ArrowHelper( dir, origin, length, color, headLength, headWidth ) { - - // dir is assumed to be normalized - - THREE.Object3D.call( this ); - - if ( color === undefined ) color = 0xffff00; - if ( length === undefined ) length = 1; - if ( headLength === undefined ) headLength = 0.2 * length; - if ( headWidth === undefined ) headWidth = 0.2 * headLength; - - this.position.copy( origin ); - - if ( headLength < length ) { - this.line = new THREE.Line( lineGeometry, new THREE.LineBasicMaterial( { color: color } ) ); - this.line.matrixAutoUpdate = false; - this.add( this.line ); - } - - this.cone = new THREE.Mesh( coneGeometry, new THREE.MeshBasicMaterial( { color: color } ) ); - this.cone.matrixAutoUpdate = false; - this.add( this.cone ); - - this.setDirection( dir ); - this.setLength( length, headLength, headWidth ); - - } - -}() ); - -THREE.ArrowHelper.prototype = Object.create( THREE.Object3D.prototype ); -THREE.ArrowHelper.prototype.constructor = THREE.ArrowHelper; - -THREE.ArrowHelper.prototype.setDirection = ( function () { - - var axis = new THREE.Vector3(); - var radians; - - return function setDirection( dir ) { - - // dir is assumed to be normalized - - if ( dir.y > 0.99999 ) { - - this.quaternion.set( 0, 0, 0, 1 ); - - } else if ( dir.y < - 0.99999 ) { - - this.quaternion.set( 1, 0, 0, 0 ); - - } else { - - axis.set( dir.z, 0, - dir.x ).normalize(); - - radians = Math.acos( dir.y ); - - this.quaternion.setFromAxisAngle( axis, radians ); - - } - - }; - -}() ); - -THREE.ArrowHelper.prototype.setLength = function ( length, headLength, headWidth ) { - - if ( headLength === undefined ) headLength = 0.2 * length; - if ( headWidth === undefined ) headWidth = 0.2 * headLength; - - if ( headLength < length ){ - this.line.scale.set( 1, length - headLength, 1 ); - this.line.updateMatrix(); - } - - this.cone.scale.set( headWidth, headLength, headWidth ); - this.cone.position.y = length; - this.cone.updateMatrix(); - -}; - -THREE.ArrowHelper.prototype.setColor = function ( color ) { - - if ( this.line !== undefined ) this.line.material.color.set( color ); - this.cone.material.color.set( color ); - -}; - -// File:src/extras/helpers/BoxHelper.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.BoxHelper = function ( object ) { - - var indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] ); - var positions = new Float32Array( 8 * 3 ); - - var geometry = new THREE.BufferGeometry(); - geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) ); - geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) ); - - THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: 0xffff00 } ) ); - - if ( object !== undefined ) { - - this.update( object ); - - } - -}; - -THREE.BoxHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.BoxHelper.prototype.constructor = THREE.BoxHelper; - -THREE.BoxHelper.prototype.update = ( function () { - - var box = new THREE.Box3(); - - return function ( object ) { - - box.setFromObject( object ); - - if ( box.empty() ) return; - - var min = box.min; - var max = box.max; - - /* - 5____4 - 1/___0/| - | 6__|_7 - 2/___3/ - - 0: max.x, max.y, max.z - 1: min.x, max.y, max.z - 2: min.x, min.y, max.z - 3: max.x, min.y, max.z - 4: max.x, max.y, min.z - 5: min.x, max.y, min.z - 6: min.x, min.y, min.z - 7: max.x, min.y, min.z - */ - - var position = this.geometry.attributes.position; - var array = position.array; - - array[ 0 ] = max.x; array[ 1 ] = max.y; array[ 2 ] = max.z; - array[ 3 ] = min.x; array[ 4 ] = max.y; array[ 5 ] = max.z; - array[ 6 ] = min.x; array[ 7 ] = min.y; array[ 8 ] = max.z; - array[ 9 ] = max.x; array[ 10 ] = min.y; array[ 11 ] = max.z; - array[ 12 ] = max.x; array[ 13 ] = max.y; array[ 14 ] = min.z; - array[ 15 ] = min.x; array[ 16 ] = max.y; array[ 17 ] = min.z; - array[ 18 ] = min.x; array[ 19 ] = min.y; array[ 20 ] = min.z; - array[ 21 ] = max.x; array[ 22 ] = min.y; array[ 23 ] = min.z; - - position.needsUpdate = true; - - this.geometry.computeBoundingSphere(); - - } - -} )(); - -// File:src/extras/helpers/BoundingBoxHelper.js - -/** - * @author WestLangley / http://github.com/WestLangley - */ - -// a helper to show the world-axis-aligned bounding box for an object - -THREE.BoundingBoxHelper = function ( object, hex ) { - - var color = ( hex !== undefined ) ? hex : 0x888888; - - this.object = object; - - this.box = new THREE.Box3(); - - THREE.Mesh.call( this, new THREE.BoxGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: color, wireframe: true } ) ); - -}; - -THREE.BoundingBoxHelper.prototype = Object.create( THREE.Mesh.prototype ); -THREE.BoundingBoxHelper.prototype.constructor = THREE.BoundingBoxHelper; - -THREE.BoundingBoxHelper.prototype.update = function () { - - this.box.setFromObject( this.object ); - - this.box.size( this.scale ); - - this.box.center( this.position ); - -}; - -// File:src/extras/helpers/CameraHelper.js - -/** - * @author alteredq / http://alteredqualia.com/ - * - * - shows frustum, line of sight and up of the camera - * - suitable for fast updates - * - based on frustum visualization in lightgl.js shadowmap example - * http://evanw.github.com/lightgl.js/tests/shadowmap.html - */ - -THREE.CameraHelper = function ( camera ) { - - var geometry = new THREE.Geometry(); - var material = new THREE.LineBasicMaterial( { color: 0xffffff, vertexColors: THREE.FaceColors } ); - - var pointMap = {}; - - // colors - - var hexFrustum = 0xffaa00; - var hexCone = 0xff0000; - var hexUp = 0x00aaff; - var hexTarget = 0xffffff; - var hexCross = 0x333333; - - // near - - addLine( "n1", "n2", hexFrustum ); - addLine( "n2", "n4", hexFrustum ); - addLine( "n4", "n3", hexFrustum ); - addLine( "n3", "n1", hexFrustum ); - - // far - - addLine( "f1", "f2", hexFrustum ); - addLine( "f2", "f4", hexFrustum ); - addLine( "f4", "f3", hexFrustum ); - addLine( "f3", "f1", hexFrustum ); - - // sides - - addLine( "n1", "f1", hexFrustum ); - addLine( "n2", "f2", hexFrustum ); - addLine( "n3", "f3", hexFrustum ); - addLine( "n4", "f4", hexFrustum ); - - // cone - - addLine( "p", "n1", hexCone ); - addLine( "p", "n2", hexCone ); - addLine( "p", "n3", hexCone ); - addLine( "p", "n4", hexCone ); - - // up - - addLine( "u1", "u2", hexUp ); - addLine( "u2", "u3", hexUp ); - addLine( "u3", "u1", hexUp ); - - // target - - addLine( "c", "t", hexTarget ); - addLine( "p", "c", hexCross ); - - // cross - - addLine( "cn1", "cn2", hexCross ); - addLine( "cn3", "cn4", hexCross ); - - addLine( "cf1", "cf2", hexCross ); - addLine( "cf3", "cf4", hexCross ); - - function addLine( a, b, hex ) { - - addPoint( a, hex ); - addPoint( b, hex ); - - } - - function addPoint( id, hex ) { - - geometry.vertices.push( new THREE.Vector3() ); - geometry.colors.push( new THREE.Color( hex ) ); - - if ( pointMap[ id ] === undefined ) { - - pointMap[ id ] = []; - - } - - pointMap[ id ].push( geometry.vertices.length - 1 ); - - } - - THREE.LineSegments.call( this, geometry, material ); - - this.camera = camera; - this.camera.updateProjectionMatrix(); - - this.matrix = camera.matrixWorld; - this.matrixAutoUpdate = false; - - this.pointMap = pointMap; - - this.update(); - -}; - -THREE.CameraHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.CameraHelper.prototype.constructor = THREE.CameraHelper; - -THREE.CameraHelper.prototype.update = function () { - - var geometry, pointMap; - - var vector = new THREE.Vector3(); - var camera = new THREE.Camera(); - - function setPoint( point, x, y, z ) { - - vector.set( x, y, z ).unproject( camera ); - - var points = pointMap[ point ]; - - if ( points !== undefined ) { - - for ( var i = 0, il = points.length; i < il; i ++ ) { - - geometry.vertices[ points[ i ] ].copy( vector ); - - } - - } - - } - - return function () { - - geometry = this.geometry; - pointMap = this.pointMap; - - var w = 1, h = 1; - - // we need just camera projection matrix - // world matrix must be identity - - camera.projectionMatrix.copy( this.camera.projectionMatrix ); - - // center / target - - setPoint( "c", 0, 0, - 1 ); - setPoint( "t", 0, 0, 1 ); - - // near - - setPoint( "n1", - w, - h, - 1 ); - setPoint( "n2", w, - h, - 1 ); - setPoint( "n3", - w, h, - 1 ); - setPoint( "n4", w, h, - 1 ); - - // far - - setPoint( "f1", - w, - h, 1 ); - setPoint( "f2", w, - h, 1 ); - setPoint( "f3", - w, h, 1 ); - setPoint( "f4", w, h, 1 ); - - // up - - setPoint( "u1", w * 0.7, h * 1.1, - 1 ); - setPoint( "u2", - w * 0.7, h * 1.1, - 1 ); - setPoint( "u3", 0, h * 2, - 1 ); - - // cross - - setPoint( "cf1", - w, 0, 1 ); - setPoint( "cf2", w, 0, 1 ); - setPoint( "cf3", 0, - h, 1 ); - setPoint( "cf4", 0, h, 1 ); - - setPoint( "cn1", - w, 0, - 1 ); - setPoint( "cn2", w, 0, - 1 ); - setPoint( "cn3", 0, - h, - 1 ); - setPoint( "cn4", 0, h, - 1 ); - - geometry.verticesNeedUpdate = true; - - }; - -}(); - -// File:src/extras/helpers/DirectionalLightHelper.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - */ - -THREE.DirectionalLightHelper = function ( light, size ) { - - THREE.Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - size = size || 1; - - var geometry = new THREE.Geometry(); - geometry.vertices.push( - new THREE.Vector3( - size, size, 0 ), - new THREE.Vector3( size, size, 0 ), - new THREE.Vector3( size, - size, 0 ), - new THREE.Vector3( - size, - size, 0 ), - new THREE.Vector3( - size, size, 0 ) - ); - - var material = new THREE.LineBasicMaterial( { fog: false } ); - material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); - - this.lightPlane = new THREE.Line( geometry, material ); - this.add( this.lightPlane ); - - geometry = new THREE.Geometry(); - geometry.vertices.push( - new THREE.Vector3(), - new THREE.Vector3() - ); - - material = new THREE.LineBasicMaterial( { fog: false } ); - material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); - - this.targetLine = new THREE.Line( geometry, material ); - this.add( this.targetLine ); - - this.update(); - -}; - -THREE.DirectionalLightHelper.prototype = Object.create( THREE.Object3D.prototype ); -THREE.DirectionalLightHelper.prototype.constructor = THREE.DirectionalLightHelper; - -THREE.DirectionalLightHelper.prototype.dispose = function () { - - this.lightPlane.geometry.dispose(); - this.lightPlane.material.dispose(); - this.targetLine.geometry.dispose(); - this.targetLine.material.dispose(); - -}; - -THREE.DirectionalLightHelper.prototype.update = function () { - - var v1 = new THREE.Vector3(); - var v2 = new THREE.Vector3(); - var v3 = new THREE.Vector3(); - - return function () { - - v1.setFromMatrixPosition( this.light.matrixWorld ); - v2.setFromMatrixPosition( this.light.target.matrixWorld ); - v3.subVectors( v2, v1 ); - - this.lightPlane.lookAt( v3 ); - this.lightPlane.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); - - this.targetLine.geometry.vertices[ 1 ].copy( v3 ); - this.targetLine.geometry.verticesNeedUpdate = true; - this.targetLine.material.color.copy( this.lightPlane.material.color ); - - }; - -}(); - -// File:src/extras/helpers/EdgesHelper.js - -/** - * @author WestLangley / http://github.com/WestLangley - * @param object THREE.Mesh whose geometry will be used - * @param hex line color - * @param thresholdAngle the minimum angle (in degrees), - * between the face normals of adjacent faces, - * that is required to render an edge. A value of 10 means - * an edge is only rendered if the angle is at least 10 degrees. - */ - -THREE.EdgesHelper = function ( object, hex, thresholdAngle ) { - - var color = ( hex !== undefined ) ? hex : 0xffffff; - - THREE.LineSegments.call( this, new THREE.EdgesGeometry( object.geometry, thresholdAngle ), new THREE.LineBasicMaterial( { color: color } ) ); - - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; - -}; - -THREE.EdgesHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.EdgesHelper.prototype.constructor = THREE.EdgesHelper; - -// File:src/extras/helpers/FaceNormalsHelper.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley -*/ - -THREE.FaceNormalsHelper = function ( object, size, hex, linewidth ) { - - // FaceNormalsHelper only supports THREE.Geometry - - this.object = object; - - this.size = ( size !== undefined ) ? size : 1; - - var color = ( hex !== undefined ) ? hex : 0xffff00; - - var width = ( linewidth !== undefined ) ? linewidth : 1; - - // - - var nNormals = 0; - - var objGeometry = this.object.geometry; - - if ( objGeometry instanceof THREE.Geometry ) { - - nNormals = objGeometry.faces.length; - - } else { - - console.warn( 'THREE.FaceNormalsHelper: only THREE.Geometry is supported. Use THREE.VertexNormalsHelper, instead.' ); - - } - - // - - var geometry = new THREE.BufferGeometry(); - - var positions = new THREE.Float32Attribute( nNormals * 2 * 3, 3 ); - - geometry.addAttribute( 'position', positions ); - - THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: color, linewidth: width } ) ); - - // - - this.matrixAutoUpdate = false; - this.update(); - -}; - -THREE.FaceNormalsHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.FaceNormalsHelper.prototype.constructor = THREE.FaceNormalsHelper; - -THREE.FaceNormalsHelper.prototype.update = ( function () { - - var v1 = new THREE.Vector3(); - var v2 = new THREE.Vector3(); - var normalMatrix = new THREE.Matrix3(); - - return function update() { - - this.object.updateMatrixWorld( true ); - - normalMatrix.getNormalMatrix( this.object.matrixWorld ); - - var matrixWorld = this.object.matrixWorld; - - var position = this.geometry.attributes.position; - - // - - var objGeometry = this.object.geometry; - - var vertices = objGeometry.vertices; - - var faces = objGeometry.faces; - - var idx = 0; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - var normal = face.normal; - - v1.copy( vertices[ face.a ] ) - .add( vertices[ face.b ] ) - .add( vertices[ face.c ] ) - .divideScalar( 3 ) - .applyMatrix4( matrixWorld ); - - v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); - - position.setXYZ( idx, v1.x, v1.y, v1.z ); - - idx = idx + 1; - - position.setXYZ( idx, v2.x, v2.y, v2.z ); - - idx = idx + 1; - - } - - position.needsUpdate = true; - - return this; - - } - -}() ); - -// File:src/extras/helpers/GridHelper.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.GridHelper = function ( size, step ) { - - var geometry = new THREE.Geometry(); - var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } ); - - this.color1 = new THREE.Color( 0x444444 ); - this.color2 = new THREE.Color( 0x888888 ); - - for ( var i = - size; i <= size; i += step ) { - - geometry.vertices.push( - new THREE.Vector3( - size, 0, i ), new THREE.Vector3( size, 0, i ), - new THREE.Vector3( i, 0, - size ), new THREE.Vector3( i, 0, size ) - ); - - var color = i === 0 ? this.color1 : this.color2; - - geometry.colors.push( color, color, color, color ); - - } - - THREE.LineSegments.call( this, geometry, material ); - -}; - -THREE.GridHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.GridHelper.prototype.constructor = THREE.GridHelper; - -THREE.GridHelper.prototype.setColors = function( colorCenterLine, colorGrid ) { - - this.color1.set( colorCenterLine ); - this.color2.set( colorGrid ); - - this.geometry.colorsNeedUpdate = true; - -}; - -// File:src/extras/helpers/HemisphereLightHelper.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.HemisphereLightHelper = function ( light, sphereSize ) { - - THREE.Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - this.colors = [ new THREE.Color(), new THREE.Color() ]; - - var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 ); - geometry.rotateX( - Math.PI / 2 ); - - for ( var i = 0, il = 8; i < il; i ++ ) { - - geometry.faces[ i ].color = this.colors[ i < 4 ? 0 : 1 ]; - - } - - var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, wireframe: true } ); - - this.lightSphere = new THREE.Mesh( geometry, material ); - this.add( this.lightSphere ); - - this.update(); - -}; - -THREE.HemisphereLightHelper.prototype = Object.create( THREE.Object3D.prototype ); -THREE.HemisphereLightHelper.prototype.constructor = THREE.HemisphereLightHelper; - -THREE.HemisphereLightHelper.prototype.dispose = function () { - - this.lightSphere.geometry.dispose(); - this.lightSphere.material.dispose(); - -}; - -THREE.HemisphereLightHelper.prototype.update = function () { - - var vector = new THREE.Vector3(); - - return function () { - - this.colors[ 0 ].copy( this.light.color ).multiplyScalar( this.light.intensity ); - this.colors[ 1 ].copy( this.light.groundColor ).multiplyScalar( this.light.intensity ); - - this.lightSphere.lookAt( vector.setFromMatrixPosition( this.light.matrixWorld ).negate() ); - this.lightSphere.geometry.colorsNeedUpdate = true; - - } - -}(); - -// File:src/extras/helpers/PointLightHelper.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.PointLightHelper = function ( light, sphereSize ) { - - this.light = light; - this.light.updateMatrixWorld(); - - var geometry = new THREE.SphereGeometry( sphereSize, 4, 2 ); - var material = new THREE.MeshBasicMaterial( { wireframe: true, fog: false } ); - material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); - - THREE.Mesh.call( this, geometry, material ); - - this.matrix = this.light.matrixWorld; - this.matrixAutoUpdate = false; - - /* - var distanceGeometry = new THREE.IcosahedronGeometry( 1, 2 ); - var distanceMaterial = new THREE.MeshBasicMaterial( { color: hexColor, fog: false, wireframe: true, opacity: 0.1, transparent: true } ); - - this.lightSphere = new THREE.Mesh( bulbGeometry, bulbMaterial ); - this.lightDistance = new THREE.Mesh( distanceGeometry, distanceMaterial ); - - var d = light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.scale.set( d, d, d ); - - } - - this.add( this.lightDistance ); - */ - -}; - -THREE.PointLightHelper.prototype = Object.create( THREE.Mesh.prototype ); -THREE.PointLightHelper.prototype.constructor = THREE.PointLightHelper; - -THREE.PointLightHelper.prototype.dispose = function () { - - this.geometry.dispose(); - this.material.dispose(); - -}; - -THREE.PointLightHelper.prototype.update = function () { - - this.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); - - /* - var d = this.light.distance; - - if ( d === 0.0 ) { - - this.lightDistance.visible = false; - - } else { - - this.lightDistance.visible = true; - this.lightDistance.scale.set( d, d, d ); - - } - */ - -}; - -// File:src/extras/helpers/SkeletonHelper.js - -/** - * @author Sean Griffin / http://twitter.com/sgrif - * @author Michael Guerrero / http://realitymeltdown.com - * @author mrdoob / http://mrdoob.com/ - * @author ikerr / http://verold.com - */ - -THREE.SkeletonHelper = function ( object ) { - - this.bones = this.getBoneList( object ); - - var geometry = new THREE.Geometry(); - - for ( var i = 0; i < this.bones.length; i ++ ) { - - var bone = this.bones[ i ]; - - if ( bone.parent instanceof THREE.Bone ) { - - geometry.vertices.push( new THREE.Vector3() ); - geometry.vertices.push( new THREE.Vector3() ); - geometry.colors.push( new THREE.Color( 0, 0, 1 ) ); - geometry.colors.push( new THREE.Color( 0, 1, 0 ) ); - - } - - } - - geometry.dynamic = true; - - var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors, depthTest: false, depthWrite: false, transparent: true } ); - - THREE.LineSegments.call( this, geometry, material ); - - this.root = object; - - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; - - this.update(); - -}; - - -THREE.SkeletonHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.SkeletonHelper.prototype.constructor = THREE.SkeletonHelper; - -THREE.SkeletonHelper.prototype.getBoneList = function( object ) { - - var boneList = []; - - if ( object instanceof THREE.Bone ) { - - boneList.push( object ); - - } - - for ( var i = 0; i < object.children.length; i ++ ) { - - boneList.push.apply( boneList, this.getBoneList( object.children[ i ] ) ); - - } - - return boneList; - -}; - -THREE.SkeletonHelper.prototype.update = function () { - - var geometry = this.geometry; - - var matrixWorldInv = new THREE.Matrix4().getInverse( this.root.matrixWorld ); - - var boneMatrix = new THREE.Matrix4(); - - var j = 0; - - for ( var i = 0; i < this.bones.length; i ++ ) { - - var bone = this.bones[ i ]; - - if ( bone.parent instanceof THREE.Bone ) { - - boneMatrix.multiplyMatrices( matrixWorldInv, bone.matrixWorld ); - geometry.vertices[ j ].setFromMatrixPosition( boneMatrix ); - - boneMatrix.multiplyMatrices( matrixWorldInv, bone.parent.matrixWorld ); - geometry.vertices[ j + 1 ].setFromMatrixPosition( boneMatrix ); - - j += 2; - - } - - } - - geometry.verticesNeedUpdate = true; - - geometry.computeBoundingSphere(); - -}; - -// File:src/extras/helpers/SpotLightHelper.js - -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley -*/ - -THREE.SpotLightHelper = function ( light ) { - - THREE.Object3D.call( this ); - - this.light = light; - this.light.updateMatrixWorld(); - - this.matrix = light.matrixWorld; - this.matrixAutoUpdate = false; - - var geometry = new THREE.CylinderGeometry( 0, 1, 1, 8, 1, true ); - - geometry.translate( 0, - 0.5, 0 ); - geometry.rotateX( - Math.PI / 2 ); - - var material = new THREE.MeshBasicMaterial( { wireframe: true, fog: false } ); - - this.cone = new THREE.Mesh( geometry, material ); - this.add( this.cone ); - - this.update(); - -}; - -THREE.SpotLightHelper.prototype = Object.create( THREE.Object3D.prototype ); -THREE.SpotLightHelper.prototype.constructor = THREE.SpotLightHelper; - -THREE.SpotLightHelper.prototype.dispose = function () { - - this.cone.geometry.dispose(); - this.cone.material.dispose(); - -}; - -THREE.SpotLightHelper.prototype.update = function () { - - var vector = new THREE.Vector3(); - var vector2 = new THREE.Vector3(); - - return function () { - - var coneLength = this.light.distance ? this.light.distance : 10000; - var coneWidth = coneLength * Math.tan( this.light.angle ); - - this.cone.scale.set( coneWidth, coneWidth, coneLength ); - - vector.setFromMatrixPosition( this.light.matrixWorld ); - vector2.setFromMatrixPosition( this.light.target.matrixWorld ); - - this.cone.lookAt( vector2.sub( vector ) ); - - this.cone.material.color.copy( this.light.color ).multiplyScalar( this.light.intensity ); - - }; - -}(); - -// File:src/extras/helpers/VertexNormalsHelper.js - -/** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley -*/ - -THREE.VertexNormalsHelper = function ( object, size, hex, linewidth ) { - - this.object = object; - - this.size = ( size !== undefined ) ? size : 1; - - var color = ( hex !== undefined ) ? hex : 0xff0000; - - var width = ( linewidth !== undefined ) ? linewidth : 1; - - // - - var nNormals = 0; - - var objGeometry = this.object.geometry; - - if ( objGeometry instanceof THREE.Geometry ) { - - nNormals = objGeometry.faces.length * 3; - - } else if ( objGeometry instanceof THREE.BufferGeometry ) { - - nNormals = objGeometry.attributes.normal.count - - } - - // - - var geometry = new THREE.BufferGeometry(); - - var positions = new THREE.Float32Attribute( nNormals * 2 * 3, 3 ); - - geometry.addAttribute( 'position', positions ); - - THREE.LineSegments.call( this, geometry, new THREE.LineBasicMaterial( { color: color, linewidth: width } ) ); - - // - - this.matrixAutoUpdate = false; - - this.update(); - -}; - -THREE.VertexNormalsHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.VertexNormalsHelper.prototype.constructor = THREE.VertexNormalsHelper; - -THREE.VertexNormalsHelper.prototype.update = ( function () { - - var v1 = new THREE.Vector3(); - var v2 = new THREE.Vector3(); - var normalMatrix = new THREE.Matrix3(); - - return function update() { - - var keys = [ 'a', 'b', 'c' ]; - - this.object.updateMatrixWorld( true ); - - normalMatrix.getNormalMatrix( this.object.matrixWorld ); - - var matrixWorld = this.object.matrixWorld; - - var position = this.geometry.attributes.position; - - // - - var objGeometry = this.object.geometry; - - if ( objGeometry instanceof THREE.Geometry ) { - - var vertices = objGeometry.vertices; - - var faces = objGeometry.faces; - - var idx = 0; - - for ( var i = 0, l = faces.length; i < l; i ++ ) { - - var face = faces[ i ]; - - for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { - - var vertex = vertices[ face[ keys[ j ] ] ]; - - var normal = face.vertexNormals[ j ]; - - v1.copy( vertex ).applyMatrix4( matrixWorld ); - - v2.copy( normal ).applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); - - position.setXYZ( idx, v1.x, v1.y, v1.z ); - - idx = idx + 1; - - position.setXYZ( idx, v2.x, v2.y, v2.z ); - - idx = idx + 1; - - } - - } - - } else if ( objGeometry instanceof THREE.BufferGeometry ) { - - var objPos = objGeometry.attributes.position; - - var objNorm = objGeometry.attributes.normal; - - var idx = 0; - - // for simplicity, ignore index and drawcalls, and render every normal - - for ( var j = 0, jl = objPos.count; j < jl; j ++ ) { - - v1.set( objPos.getX( j ), objPos.getY( j ), objPos.getZ( j ) ).applyMatrix4( matrixWorld ); - - v2.set( objNorm.getX( j ), objNorm.getY( j ), objNorm.getZ( j ) ); - - v2.applyMatrix3( normalMatrix ).normalize().multiplyScalar( this.size ).add( v1 ); - - position.setXYZ( idx, v1.x, v1.y, v1.z ); - - idx = idx + 1; - - position.setXYZ( idx, v2.x, v2.y, v2.z ); - - idx = idx + 1; - - } - - } - - position.needsUpdate = true; - - return this; - - } - -}() ); - -// File:src/extras/helpers/WireframeHelper.js - -/** - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.WireframeHelper = function ( object, hex ) { - - var color = ( hex !== undefined ) ? hex : 0xffffff; - - THREE.LineSegments.call( this, new THREE.WireframeGeometry( object.geometry ), new THREE.LineBasicMaterial( { color: color } ) ); - - this.matrix = object.matrixWorld; - this.matrixAutoUpdate = false; - -}; - -THREE.WireframeHelper.prototype = Object.create( THREE.LineSegments.prototype ); -THREE.WireframeHelper.prototype.constructor = THREE.WireframeHelper; - -// File:src/extras/objects/ImmediateRenderObject.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.ImmediateRenderObject = function ( material ) { - - THREE.Object3D.call( this ); - - this.material = material; - this.render = function ( renderCallback ) {}; - -}; - -THREE.ImmediateRenderObject.prototype = Object.create( THREE.Object3D.prototype ); -THREE.ImmediateRenderObject.prototype.constructor = THREE.ImmediateRenderObject; - -// File:src/extras/objects/MorphBlendMesh.js - -/** - * @author alteredq / http://alteredqualia.com/ - */ - -THREE.MorphBlendMesh = function( geometry, material ) { - - THREE.Mesh.call( this, geometry, material ); - - this.animationsMap = {}; - this.animationsList = []; - - // prepare default animation - // (all frames played together in 1 second) - - var numFrames = this.geometry.morphTargets.length; - - var name = "__default"; - - var startFrame = 0; - var endFrame = numFrames - 1; - - var fps = numFrames / 1; - - this.createAnimation( name, startFrame, endFrame, fps ); - this.setAnimationWeight( name, 1 ); - -}; - -THREE.MorphBlendMesh.prototype = Object.create( THREE.Mesh.prototype ); -THREE.MorphBlendMesh.prototype.constructor = THREE.MorphBlendMesh; - -THREE.MorphBlendMesh.prototype.createAnimation = function ( name, start, end, fps ) { - - var animation = { - - start: start, - end: end, - - length: end - start + 1, - - fps: fps, - duration: ( end - start ) / fps, - - lastFrame: 0, - currentFrame: 0, - - active: false, - - time: 0, - direction: 1, - weight: 1, - - directionBackwards: false, - mirroredLoop: false - - }; - - this.animationsMap[ name ] = animation; - this.animationsList.push( animation ); - -}; - -THREE.MorphBlendMesh.prototype.autoCreateAnimations = function ( fps ) { - - var pattern = /([a-z]+)_?(\d+)/; - - var firstAnimation, frameRanges = {}; - - var geometry = this.geometry; - - for ( var i = 0, il = geometry.morphTargets.length; i < il; i ++ ) { - - var morph = geometry.morphTargets[ i ]; - var chunks = morph.name.match( pattern ); - - if ( chunks && chunks.length > 1 ) { - - var name = chunks[ 1 ]; - - if ( ! frameRanges[ name ] ) frameRanges[ name ] = { start: Infinity, end: - Infinity }; - - var range = frameRanges[ name ]; - - if ( i < range.start ) range.start = i; - if ( i > range.end ) range.end = i; - - if ( ! firstAnimation ) firstAnimation = name; - - } - - } - - for ( var name in frameRanges ) { - - var range = frameRanges[ name ]; - this.createAnimation( name, range.start, range.end, fps ); - - } - - this.firstAnimation = firstAnimation; - -}; - -THREE.MorphBlendMesh.prototype.setAnimationDirectionForward = function ( name ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.direction = 1; - animation.directionBackwards = false; - - } - -}; - -THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward = function ( name ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.direction = - 1; - animation.directionBackwards = true; - - } - -}; - -THREE.MorphBlendMesh.prototype.setAnimationFPS = function ( name, fps ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.fps = fps; - animation.duration = ( animation.end - animation.start ) / animation.fps; - - } - -}; - -THREE.MorphBlendMesh.prototype.setAnimationDuration = function ( name, duration ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.duration = duration; - animation.fps = ( animation.end - animation.start ) / animation.duration; - - } - -}; - -THREE.MorphBlendMesh.prototype.setAnimationWeight = function ( name, weight ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.weight = weight; - - } - -}; - -THREE.MorphBlendMesh.prototype.setAnimationTime = function ( name, time ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.time = time; - - } - -}; - -THREE.MorphBlendMesh.prototype.getAnimationTime = function ( name ) { - - var time = 0; - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - time = animation.time; - - } - - return time; - -}; - -THREE.MorphBlendMesh.prototype.getAnimationDuration = function ( name ) { - - var duration = - 1; - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - duration = animation.duration; - - } - - return duration; - -}; - -THREE.MorphBlendMesh.prototype.playAnimation = function ( name ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.time = 0; - animation.active = true; - - } else { - - console.warn( "THREE.MorphBlendMesh: animation[" + name + "] undefined in .playAnimation()" ); - - } - -}; - -THREE.MorphBlendMesh.prototype.stopAnimation = function ( name ) { - - var animation = this.animationsMap[ name ]; - - if ( animation ) { - - animation.active = false; - - } - -}; - -THREE.MorphBlendMesh.prototype.update = function ( delta ) { - - for ( var i = 0, il = this.animationsList.length; i < il; i ++ ) { - - var animation = this.animationsList[ i ]; - - if ( ! animation.active ) continue; - - var frameTime = animation.duration / animation.length; - - animation.time += animation.direction * delta; - - if ( animation.mirroredLoop ) { - - if ( animation.time > animation.duration || animation.time < 0 ) { - - animation.direction *= - 1; - - if ( animation.time > animation.duration ) { - - animation.time = animation.duration; - animation.directionBackwards = true; - - } - - if ( animation.time < 0 ) { - - animation.time = 0; - animation.directionBackwards = false; - - } - - } - - } else { - - animation.time = animation.time % animation.duration; - - if ( animation.time < 0 ) animation.time += animation.duration; - - } - - var keyframe = animation.start + THREE.Math.clamp( Math.floor( animation.time / frameTime ), 0, animation.length - 1 ); - var weight = animation.weight; - - if ( keyframe !== animation.currentFrame ) { - - this.morphTargetInfluences[ animation.lastFrame ] = 0; - this.morphTargetInfluences[ animation.currentFrame ] = 1 * weight; - - this.morphTargetInfluences[ keyframe ] = 0; - - animation.lastFrame = animation.currentFrame; - animation.currentFrame = keyframe; - - } - - var mix = ( animation.time % frameTime ) / frameTime; - - if ( animation.directionBackwards ) mix = 1 - mix; - - if ( animation.currentFrame !== animation.lastFrame ) { - - this.morphTargetInfluences[ animation.currentFrame ] = mix * weight; - this.morphTargetInfluences[ animation.lastFrame ] = ( 1 - mix ) * weight; - - } else { - - this.morphTargetInfluences[ animation.currentFrame ] = weight; - - } - - } - -}; - - -// Export the THREE object for **Node.js**, with -// backwards-compatibility for the old `require()` API. If we're in -// the browser, add `_` as a global object via a string identifier, -// for Closure Compiler "advanced" mode. -if (typeof exports !== 'undefined') { - if (typeof module !== 'undefined' && module.exports) { - exports = module.exports = THREE; - } - exports.THREE = THREE; -} else { - this['THREE'] = THREE; -} - -},{}],6:[function(_dereq_,module,exports){ -(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof _dereq_=="function"&&_dereq_;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof _dereq_=="function"&&_dereq_;for(var o=0;o 0.0 && abs(vUV.x - 0.5) < .001) {', - // Don't render the divider, since it's rendered in HTML. - //'gl_FragColor = dividerColor;', - '} else if (a.x < 0.0 || a.x > 1.0 || a.y < 0.0 || a.y > 1.0) {', - 'gl_FragColor = backgroundColor;', - '} else {', - 'gl_FragColor = texture2D(texture, vec2(a.x * 0.5 + (vUV.x < 0.5 ? 0.0 : 0.5), a.y));', - '}', - '}' - - ].join('\n') -}; - -module.exports = BarrelDistortionFragment; - -},{}],6:[function(_dereq_,module,exports){ -/** - * TODO(smus): Implement coefficient inversion. - */ -function Distortion(coefficients) { - this.coefficients = coefficients; -} - -/** - * Calculates the inverse distortion for a radius. - *

- * Allows to compute the original undistorted radius from a distorted one. - * See also getApproximateInverseDistortion() for a faster but potentially - * less accurate method. - * - * @param {Number} radius Distorted radius from the lens center in tan-angle units. - * @return {Number} The undistorted radius in tan-angle units. - */ -Distortion.prototype.distortInverse = function(radius) { - // Secant method. - var r0 = radius / 0.9; - var r1 = radius * 0.9; - var dr0 = radius - this.distort(r0); - while (Math.abs(r1 - r0) > 0.0001 /** 0.1mm */) { - var dr1 = radius - this.distort(r1); - var r2 = r1 - dr1 * ((r1 - r0) / (dr1 - dr0)); - r0 = r1; - r1 = r2; - dr0 = dr1; - } - return r1; -} - - -/** - * Distorts a radius by its distortion factor from the center of the lenses. - * - * @param {Number} radius Radius from the lens center in tan-angle units. - * @return {Number} The distorted radius in tan-angle units. - */ -Distortion.prototype.distort = function(radius) { - return radius * this.distortionFactor_(radius); -} - -/** - * Returns the distortion factor of a point. - * - * @param {Number} radius Radius of the point from the lens center in tan-angle units. - * @return {Number} The distortion factor. Multiply by this factor to distort points. - */ -Distortion.prototype.distortionFactor_ = function(radius) { - var result = 1.0; - var rFactor = 1.0; - var rSquared = radius * radius; - - for (var i = 0; i < this.coefficients.length; i++) { - var ki = this.coefficients[i]; - rFactor *= rSquared; - result += ki * rFactor; - } - - return result; -} - -module.exports = Distortion; - -},{}],7:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/** - * DPDB cache. - */ -var DPDB_CACHE = { - "format": 1, - "last_updated": "2016-01-26T23:11:18Z", - "devices": [ - { - "type": "android", - "rules": [ - { "mdmh": "asus/*/Nexus 7/*" }, - { "ua": "Nexus 7" } - ], - "dpi": [ 320.8, 323.0 ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { "mdmh": "asus/*/ASUS_Z00AD/*" }, - { "ua": "ASUS_Z00AD" } - ], - "dpi": [ 403.0, 404.6 ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { "mdmh": "HTC/*/HTC6435LVW/*" }, - { "ua": "HTC6435LVW" } - ], - "dpi": [ 449.7, 443.3 ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { "mdmh": "HTC/*/HTC One XL/*" }, - { "ua": "HTC One XL" } - ], - "dpi": [ 315.3, 314.6 ], - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { "mdmh": "htc/*/Nexus 9/*" }, - { "ua": "Nexus 9" } - ], - "dpi": 289.0, - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { "mdmh": "HTC/*/HTC One M9/*" }, - { "ua": "HTC One M9" } - ], - "dpi": [ 442.5, 443.3 ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { "mdmh": "HTC/*/HTC One_M8/*" }, - { "ua": "HTC One_M8" } - ], - "dpi": [ 449.7, 447.4 ], - "bw": 3, - "ac": 500 - }, - { - "type": "android", - "rules": [ - { "mdmh": "HTC/*/HTC One/*" }, - { "ua": "HTC One" } - ], - "dpi": 472.8, - "bw": 3, - "ac": 1000 - }, - { - "type": "android", - "rules": [ - { "mdmh": "Huawei/*/Nexus 6P/*" }, - 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"rules": [ - { "mdmh": "ZTE/*/ZTE Blade L2/*" }, - { "ua": "ZTE Blade L2" } - ], - "dpi": 240.0, - "bw": 3, - "ac": 500 - }, - { - "type": "ios", - "rules": [ { "res": [ 640, 960 ] } ], - "dpi": [ 325.1, 328.4 ], - "bw": 4, - "ac": 1000 - }, - { - "type": "ios", - "rules": [ { "res": [ 640, 1136 ] } ], - "dpi": [ 317.1, 320.2 ], - "bw": 3, - "ac": 1000 - }, - { - "type": "ios", - "rules": [ { "res": [ 750, 1334 ] } ], - "dpi": 326.4, - "bw": 4, - "ac": 1000 - }, - { - "type": "ios", - "rules": [ { "res": [ 1242, 2208 ] } ], - "dpi": [ 453.6, 458.4 ], - "bw": 4, - "ac": 1000 - }, - { - "type": "ios", - "rules": [ { "res": [ 1125, 2001 ] } ], - "dpi": [ 410.9, 415.4 ], - "bw": 4, - "ac": 1000 - } -]}; - -module.exports = DPDB_CACHE; - - -},{}],8:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -// Offline cache of the DPDB, to be used until we load the online one (and -// as a fallback in case we can't load the online one). -var DPDB_CACHE = _dereq_('./dpdb-cache.js'); -var Util = _dereq_('./util.js'); - -// Online DPDB URL. -var ONLINE_DPDB_URL = 'https://storage.googleapis.com/cardboard-dpdb/dpdb.json'; - -/** - * Calculates device parameters based on the DPDB (Device Parameter Database). - * Initially, uses the cached DPDB values. - * - * If fetchOnline == true, then this object tries to fetch the online version - * of the DPDB and updates the device info if a better match is found. - * Calls the onDeviceParamsUpdated callback when there is an update to the - * device information. - */ -function Dpdb(fetchOnline, onDeviceParamsUpdated) { - // Start with the offline DPDB cache while we are loading the real one. - this.dpdb = DPDB_CACHE; - - // Calculate device params based on the offline version of the DPDB. - this.recalculateDeviceParams_(); - - // XHR to fetch online DPDB file, if requested. - if (fetchOnline) { - // Set the callback. - this.onDeviceParamsUpdated = onDeviceParamsUpdated; - - console.log('Fetching DPDB...'); - var xhr = new XMLHttpRequest(); - var obj = this; - xhr.open('GET', ONLINE_DPDB_URL, true); - xhr.addEventListener('load', function() { - obj.loading = false; - if (xhr.status >= 200 && xhr.status <= 299) { - // Success. - console.log('Successfully loaded online DPDB.'); - obj.dpdb = JSON.parse(xhr.response); - obj.recalculateDeviceParams_(); - } else { - // Error loading the DPDB. - console.error('Error loading online DPDB!'); - } - }); - xhr.send(); - } -} - -// Returns the current device parameters. -Dpdb.prototype.getDeviceParams = function() { - return this.deviceParams; -}; - -// Recalculates this device's parameters based on the DPDB. -Dpdb.prototype.recalculateDeviceParams_ = function() { - console.log('Recalculating device params.'); - var newDeviceParams = this.calcDeviceParams_(); - console.log('New device parameters:'); - console.log(newDeviceParams); - if (newDeviceParams) { - this.deviceParams = newDeviceParams; - // Invoke callback, if it is set. - if (this.onDeviceParamsUpdated) { - this.onDeviceParamsUpdated(this.deviceParams); - } - } else { - console.warn('Failed to recalculate device parameters.'); - } -}; - -// Returns a DeviceParams object that represents the best guess as to this -// device's parameters. Can return null if the device does not match any -// known devices. -Dpdb.prototype.calcDeviceParams_ = function() { - var db = this.dpdb; // shorthand - if (!db) { - console.error('DPDB not available.'); - return null; - } - if (db.format != 1) { - console.error('DPDB has unexpected format version.'); - return null; - } - if (!db.devices || !db.devices.length) { - console.error('DPDB does not have a devices section.'); - return null; - } - - // Get the actual user agent and screen dimensions in pixels. - var userAgent = navigator.userAgent || navigator.vendor || window.opera; - var width = Util.getScreenWidth(); - var height = Util.getScreenHeight(); - console.log('User agent: ' + userAgent); - console.log('Pixel width: ' + width); - console.log('Pixel height: ' + height); - - if (!db.devices) { - console.error('DPDB has no devices section.'); - return null; - } - - for (var i = 0; i < db.devices.length; i++) { - var device = db.devices[i]; - if (!device.rules) { - console.warn('Device[' + i + '] has no rules section.'); - continue; - } - - if (device.type != 'ios' && device.type != 'android') { - console.warn('Device[' + i + '] has invalid type.'); - continue; - } - - // See if this device is of the appropriate type. - if (Util.isIOS() != (device.type == 'ios')) continue; - - // See if this device matches any of the rules: - var matched = false; - for (var j = 0; j < device.rules.length; j++) { - var rule = device.rules[j]; - if (this.matchRule_(rule, userAgent, width, height)) { - console.log('Rule matched:'); - console.log(rule); - matched = true; - break; - } - } - if (!matched) continue; - - // device.dpi might be an array of [ xdpi, ydpi] or just a scalar. - var xdpi = device.dpi[0] || device.dpi; - var ydpi = device.dpi[1] || device.dpi; - - return new DeviceParams({ xdpi: xdpi, ydpi: ydpi, bevelMm: device.bw }); - } - - console.warn('No DPDB device match.'); - return null; -}; - -Dpdb.prototype.matchRule_ = function(rule, ua, screenWidth, screenHeight) { - // We can only match 'ua' and 'res' rules, not other types like 'mdmh' - // (which are meant for native platforms). - if (!rule.ua && !rule.res) return false; - - // If our user agent string doesn't contain the indicated user agent string, - // the match fails. - if (rule.ua && ua.indexOf(rule.ua) < 0) return false; - - // If the rule specifies screen dimensions that don't correspond to ours, - // the match fails. - if (rule.res) { - if (!rule.res[0] || !rule.res[1]) return false; - var resX = rule.res[0]; - var resY = rule.res[1]; - // Compare min and max so as to make the order not matter, i.e., it should - // be true that 640x480 == 480x640. - if (Math.min(screenWidth, screenHeight) != Math.min(resX, resY) || - (Math.max(screenWidth, screenHeight) != Math.max(resX, resY))) { - return false; - } - } - - return true; -} - -function DeviceParams(params) { - this.xdpi = params.xdpi; - this.ydpi = params.ydpi; - this.bevelMm = params.bevelMm; -} - -module.exports = Dpdb; - -},{"./dpdb-cache.js":7,"./util.js":13}],9:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -function Emitter() { - this.callbacks = {}; -} - -Emitter.prototype.emit = function(eventName) { - var callbacks = this.callbacks[eventName]; - if (!callbacks) { - //console.log('No valid callback specified.'); - return; - } - var args = [].slice.call(arguments); - // Eliminate the first param (the callback). - args.shift(); - for (var i = 0; i < callbacks.length; i++) { - callbacks[i].apply(this, args); - } -}; - -Emitter.prototype.on = function(eventName, callback) { - if (eventName in this.callbacks) { - this.callbacks[eventName].push(callback); - } else { - this.callbacks[eventName] = [callback]; - } -}; - -module.exports = Emitter; - -},{}],10:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var WebVRManager = _dereq_('./webvr-manager.js'); - -window.WebVRConfig = window.WebVRConfig || {}; -window.WebVRManager = WebVRManager; - -},{"./webvr-manager.js":16}],11:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Modes = { - UNKNOWN: 0, - // Not fullscreen, just tracking. - NORMAL: 1, - // Magic window immersive mode. - MAGIC_WINDOW: 2, - // Full screen split screen VR mode. - VR: 3, -}; - -module.exports = Modes; - -},{}],12:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Util = _dereq_('./util.js'); - -function RotateInstructions() { - this.loadIcon_(); - - var overlay = document.createElement('div'); - var s = overlay.style; - s.position = 'fixed'; - s.top = 0; - s.right = 0; - s.bottom = 0; - s.left = 0; - s.backgroundColor = 'gray'; - s.fontFamily = 'sans-serif'; - - var img = document.createElement('img'); - img.src = this.icon; - var s = img.style; - s.marginLeft = '25%'; - s.marginTop = '25%'; - s.width = '50%'; - overlay.appendChild(img); - - var text = document.createElement('div'); - var s = text.style; - s.textAlign = 'center'; - s.fontSize = '16px'; - s.lineHeight = '24px'; - s.margin = '24px 25%'; - s.width = '50%'; - text.innerHTML = 'Place your phone into your Cardboard viewer.'; - overlay.appendChild(text); - - var snackbar = document.createElement('div'); - var s = snackbar.style; - s.backgroundColor = '#CFD8DC'; - s.position = 'fixed'; - s.bottom = 0; - s.width = '100%'; - s.height = '48px'; - s.padding = '14px 24px'; - s.boxSizing = 'border-box'; - s.color = '#656A6B'; - overlay.appendChild(snackbar); - - var snackbarText = document.createElement('div'); - snackbarText.style.float = 'left'; - snackbarText.innerHTML = 'No Cardboard viewer?'; - - var snackbarButton = document.createElement('a'); - snackbarButton.href = 'https://www.google.com/get/cardboard/get-cardboard/'; - snackbarButton.innerHTML = 'get one'; - snackbarButton.target = '_blank'; - var s = snackbarButton.style; - s.float = 'right'; - s.fontWeight = 600; - s.textTransform = 'uppercase'; - s.borderLeft = '1px solid gray'; - s.paddingLeft = '24px'; - s.textDecoration = 'none'; - s.color = '#656A6B'; - - snackbar.appendChild(snackbarText); - snackbar.appendChild(snackbarButton); - - this.overlay = overlay; - this.text = text; - document.body.appendChild(overlay); - - this.hide(); -} - -RotateInstructions.prototype.show = function() { - this.overlay.style.display = 'block'; - - var img = this.overlay.querySelector('img'); - var s = img.style; - - if (Util.isLandscapeMode()) { - s.width = '20%'; - s.marginLeft = '40%'; - s.marginTop = '3%'; - } else { - s.width = '50%'; - s.marginLeft = '25%'; - s.marginTop = '25%'; - } -}; - -RotateInstructions.prototype.hide = function() { - this.overlay.style.display = 'none'; -}; - -RotateInstructions.prototype.showTemporarily = function(ms) { - this.show(); - this.timer = setTimeout(this.hide.bind(this), ms); -}; - -RotateInstructions.prototype.disableShowTemporarily = function() { - clearTimeout(this.timer); -}; - -RotateInstructions.prototype.loadIcon_ = function() { - // Encoded asset_src/rotate-instructions.svg - this.icon = Util.base64('image/svg+xml', '<?xml version="1.0" encoding="UTF-8" standalone="no"?>
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</svg>'); -}; - -module.exports = RotateInstructions; - -},{"./util.js":13}],13:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Util = {}; - -Util.base64 = function(mimeType, base64) { - return 'data:' + mimeType + ';base64,' + base64; -}; - -Util.isMobile = function() { - var check = false; - (function(a){if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4)))check = true})(navigator.userAgent||navigator.vendor||window.opera); - return check; -}; - -Util.isFirefox = function() { - return /firefox/i.test(navigator.userAgent); -}; - -Util.isIOS = function() { - return /(iPad|iPhone|iPod)/g.test(navigator.userAgent); -}; - -Util.isIFrame = function() { - try { - return window.self !== window.top; - } catch (e) { - return true; - } -}; - -Util.appendQueryParameter = function(url, key, value) { - // Determine delimiter based on if the URL already GET parameters in it. - var delimiter = (url.indexOf('?') < 0 ? '?' : '&'); - url += delimiter + key + '=' + value; - return url; -}; - -// From http://goo.gl/4WX3tg -Util.getQueryParameter = function(name) { - name = name.replace(/[\[]/, "\\[").replace(/[\]]/, "\\]"); - var regex = new RegExp("[\\?&]" + name + "=([^&#]*)"), - results = regex.exec(location.search); - return results === null ? "" : decodeURIComponent(results[1].replace(/\+/g, " ")); -}; - -Util.isLandscapeMode = function() { - return (window.orientation == 90 || window.orientation == -90); -}; - -Util.getScreenWidth = function() { - return Math.max(window.screen.width, window.screen.height) * - window.devicePixelRatio; -}; - -Util.getScreenHeight = function() { - return Math.min(window.screen.width, window.screen.height) * - window.devicePixelRatio; -}; - -/** - * Utility to convert the projection matrix to a vector accepted by the shader. - * - * @param {Object} opt_params A rectangle to scale this vector by. - */ -Util.projectionMatrixToVector_ = function(matrix, opt_params) { - var params = opt_params || {}; - var xScale = params.xScale || 1; - var yScale = params.yScale || 1; - var xTrans = params.xTrans || 0; - var yTrans = params.yTrans || 0; - - var elements = matrix.elements; - var vec = new THREE.Vector4(); - vec.set(elements[4*0 + 0] * xScale, - elements[4*1 + 1] * yScale, - elements[4*2 + 0] - 1 - xTrans, - elements[4*2 + 1] - 1 - yTrans).divideScalar(2); - return vec; -}; - -Util.leftProjectionVectorToRight_ = function(left) { - //projectionLeft + vec4(0.0, 0.0, 1.0, 0.0)) * vec4(1.0, 1.0, -1.0, 1.0); - var out = new THREE.Vector4(0, 0, 1, 0); - out.add(left); // out = left + (0, 0, 1, 0). - out.z *= -1; // Flip z. - - return out; -}; - -module.exports = Util; - -},{}],14:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Emitter = _dereq_('./emitter.js'); -var Util = _dereq_('./util.js'); - -var DEFAULT_VIEWER = 'CardboardV1'; -var VIEWER_KEY = 'WEBVR_CARDBOARD_VIEWER'; - -/** - * Creates a viewer selector with the options specified. Supports being shown - * and hidden. Generates events when viewer parameters change. Also supports - * saving the currently selected index in localStorage. - * - * @param {Object} options Option labels for all valid selections {name: index}. - */ -function ViewerSelector(options) { - // Try to load the selected key from local storage. If none exists, use the - // default key. - try { - this.selectedKey = window.localStorage && localStorage.getItem(VIEWER_KEY) - || DEFAULT_VIEWER; - } catch(error) { - console.error('Failed to load viewer profile: %s', error); - } - this.dialog = this.createDialog_(options); - this.options = options; - document.body.appendChild(this.dialog); -} -ViewerSelector.prototype = new Emitter(); - -ViewerSelector.prototype.show = function() { - //console.log('ViewerSelector.show'); - - // Ensure the currently selected item is checked. - var selected = this.dialog.querySelector('#' + this.selectedKey); - selected.checked = true; - - // Show the UI. - this.dialog.style.display = 'block'; -}; - -ViewerSelector.prototype.hide = function() { - //console.log('ViewerSelector.hide'); - this.dialog.style.display = 'none'; -}; - -ViewerSelector.prototype.getSelectedKey_ = function() { - var input = this.dialog.querySelector('input[name=field]:checked'); - if (input) { - return input.id; - } - return null; -}; - -ViewerSelector.prototype.onSave_ = function() { - this.selectedKey = this.getSelectedKey_(); - if (!this.selectedKey || !this.options[this.selectedKey]) { - console.error('ViewerSelector.onSave_: this should never happen!'); - return; - } - - this.emit('change', this.options[this.selectedKey]); - - // Attempt to save the viewer profile, but fails in private mode. - try { - localStorage.setItem(VIEWER_KEY, this.selectedKey); - } catch(error) { - console.error('Failed to save viewer profile: %s', error); - } - this.hide(); -}; - -/** - * Creates the dialog. - */ -ViewerSelector.prototype.createDialog_ = function(options) { - var container = document.createElement('div'); - container.style.display = 'none'; - // Create an overlay that dims the background, and which goes away when you - // tap it. - var overlay = document.createElement('div'); - var s = overlay.style; - s.position = 'fixed'; - s.left = 0; - s.top = 0; - s.width = '100%'; - s.height = '100%'; - s.background = 'rgba(0, 0, 0, 0.3)'; - overlay.addEventListener('click', this.hide.bind(this)); - - var width = 280; - var dialog = document.createElement('div'); - var s = dialog.style; - s.boxSizing = 'border-box'; - s.position = 'fixed'; - s.top = '24px'; - s.left = '50%'; - s.marginLeft = (-width/2) + 'px'; - s.width = width + 'px'; - s.padding = '24px'; - s.overflow = 'hidden'; - s.background = '#fafafa'; - s.fontFamily = "'Roboto', sans-serif"; - s.boxShadow = '0px 5px 20px #666'; - - dialog.appendChild(this.createH1_('Select your viewer')); - for (var id in options) { - dialog.appendChild(this.createChoice_(id, options[id].label)); - } - dialog.appendChild(this.createButton_('Save', this.onSave_.bind(this))); - - container.appendChild(overlay); - container.appendChild(dialog); - - return container; -}; - -ViewerSelector.prototype.createH1_ = function(name) { - var h1 = document.createElement('h1'); - var s = h1.style; - s.color = 'black'; - s.fontSize = '20px'; - s.fontWeight = 'bold'; - s.marginTop = 0; - s.marginBottom = '24px'; - h1.innerHTML = name; - return h1; -}; - -ViewerSelector.prototype.createChoice_ = function(id, name) { - /* -

- - -
- */ - var div = document.createElement('div'); - div.style.marginTop = '8px'; - div.style.color = 'black'; - - var input = document.createElement('input'); - input.style.fontSize = '30px'; - input.setAttribute('id', id); - input.setAttribute('type', 'radio'); - input.setAttribute('value', id); - input.setAttribute('name', 'field'); - - var label = document.createElement('label'); - label.style.marginLeft = '4px'; - label.setAttribute('for', id); - label.innerHTML = name; - - div.appendChild(input); - div.appendChild(label); - - return div; -}; - -ViewerSelector.prototype.createButton_ = function(label, onclick) { - var button = document.createElement('button'); - button.innerHTML = label; - var s = button.style; - s.float = 'right'; - s.textTransform = 'uppercase'; - s.color = '#1094f7'; - s.fontSize = '14px'; - s.letterSpacing = 0; - s.border = 0; - s.background = 'none'; - s.marginTop = '16px'; - - button.addEventListener('click', onclick); - - return button; -}; - -module.exports = ViewerSelector; - -},{"./emitter.js":9,"./util.js":13}],15:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Util = _dereq_('./util.js'); - -/** - * Android and iOS compatible wakelock implementation. - * - * Refactored thanks to dkovalev@. - */ -function AndroidWakeLock() { - var video = document.createElement('video'); - - video.addEventListener('ended', function() { - video.play(); - }); - - this.request = function() { - if (video.paused) { - // Base64 version of videos_src/no-sleep-120s.mp4. - video.src = Util.base64('video/mp4', 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- video.play(); - } - }; - - this.release = function() { - video.pause(); - video.src = ''; - }; -} - -function iOSWakeLock() { - var timer = null; - - this.request = function() { - if (!timer) { - timer = setInterval(function() { - window.location = window.location; - setTimeout(window.stop, 0); - }, 30000); - } - } - - this.release = function() { - if (timer) { - clearInterval(timer); - timer = null; - } - } -} - - -function getWakeLock() { - var userAgent = navigator.userAgent || navigator.vendor || window.opera; - if (userAgent.match(/iPhone/i) || userAgent.match(/iPod/i)) { - return iOSWakeLock; - } else { - return AndroidWakeLock; - } -} - -module.exports = getWakeLock(); - -},{"./util.js":13}],16:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var ButtonManager = _dereq_('./button-manager.js'); -var CardboardDistorter = _dereq_('./cardboard-distorter.js'); -var DeviceInfo = _dereq_('./device-info.js'); -var Dpdb = _dereq_('./dpdb.js'); -var Emitter = _dereq_('./emitter.js'); -var Modes = _dereq_('./modes.js'); -var RotateInstructions = _dereq_('./rotate-instructions.js'); -var Util = _dereq_('./util.js'); -var ViewerSelector = _dereq_('./viewer-selector.js'); -var Wakelock = _dereq_('./wakelock.js'); - -/** - * Helper for getting in and out of VR mode. - * Here we assume VR mode == full screen mode. - * - * 1. Detects whether or not VR mode is possible by feature detecting for - * WebVR (or polyfill). - * - * 2. If WebVR is available, shows a button that lets you enter VR mode. - * - * 3. Provides Cardboard-style distortion if the webvr-polyfill is being used. - * - * 4. Provides best practices while in VR mode. - * - Full screen - * - Wake lock - * - Orientation lock (mobile only) - */ -function WebVRManager(renderer, effect, params) { - this.params = params || {}; - - this.mode = Modes.UNKNOWN; - - // Set option to hide the button. - this.hideButton = this.params.hideButton || false; - // Whether or not the FOV should be distorted or un-distorted. By default, it - // should be distorted, but in the case of vertex shader based distortion, - // ensure that we use undistorted parameters. - this.isUndistorted = !!this.params.isUndistorted; - - // Save the THREE.js renderer and effect for later. - this.renderer = renderer; - this.effect = effect; - this.button = new ButtonManager(); - this.rotateInstructions = new RotateInstructions(); - this.viewerSelector = new ViewerSelector(DeviceInfo.Viewers); - - // Load the DPDB. - var shouldFetch = !WebVRConfig.NO_DPDB_FETCH; - this.dpdb = new Dpdb(shouldFetch, this.onDeviceParamsUpdated_.bind(this)); - - // Create device info and set the correct default viewer. - this.deviceInfo = new DeviceInfo(this.dpdb.getDeviceParams()); - this.deviceInfo.viewer = DeviceInfo.Viewers[this.viewerSelector.selectedKey]; - console.log('Using the %s viewer.', this.getViewer().label); - - this.distorter = new CardboardDistorter(renderer); - this.distorter.updateDeviceInfo(this.deviceInfo); - - this.isVRCompatible = false; - this.isFullscreenDisabled = !!Util.getQueryParameter('no_fullscreen'); - this.startMode = Modes.NORMAL; - var startModeParam = parseInt(Util.getQueryParameter('start_mode')); - if (!isNaN(startModeParam)) { - this.startMode = startModeParam; - } - - // Set the correct viewer profile, but only if this is Cardboard. - if (Util.isMobile()) { - this.onViewerChanged_(this.getViewer()); - } - // Listen for changes to the viewer. - this.viewerSelector.on('change', this.onViewerChanged_.bind(this)); - - if (this.hideButton) { - this.button.setVisibility(false); - } - - // Check if the browser is compatible with WebVR. - this.getDeviceByType_(HMDVRDevice).then(function(hmd) { - // Activate either VR or Immersive mode. - if (WebVRConfig.FORCE_DISTORTION) { - this.distorter.setActive(true); - this.isVRCompatible = true; - } else if (hmd) { - this.isVRCompatible = true; - // Only enable distortion if we are dealing using the polyfill, we have a - // perfect device match, and it's not prevented via configuration. - if (hmd.deviceName.indexOf('webvr-polyfill') == 0 && this.deviceInfo.getDevice() && - !WebVRConfig.PREVENT_DISTORTION) { - this.distorter.setActive(true); - } - this.hmd = hmd; - } - // Set the right mode. - switch (this.startMode) { - case Modes.MAGIC_WINDOW: - this.normalToMagicWindow_(); - this.setMode_(Modes.MAGIC_WINDOW); - break; - case Modes.VR: - this.anyModeToVR_(); - this.setMode_(Modes.VR); - break; - default: - this.setMode_(Modes.NORMAL); - } - this.button.on('fs', this.onFSClick_.bind(this)); - this.button.on('vr', this.onVRClick_.bind(this)); - this.button.on('back', this.onBackClick_.bind(this)); - this.button.on('settings', this.onSettingsClick_.bind(this)); - this.emit('initialized'); - }.bind(this)); - - // Save the input device for later sending timing data. - this.getDeviceByType_(PositionSensorVRDevice).then(function(input) { - this.input = input; - }.bind(this)); - - // Whenever we enter fullscreen, we are entering VR or immersive mode. - document.addEventListener('webkitfullscreenchange', - this.onFullscreenChange_.bind(this)); - document.addEventListener('mozfullscreenchange', - this.onFullscreenChange_.bind(this)); - document.addEventListener('MSFullscreenChange', - this.onFullscreenChange_.bind(this)); - window.addEventListener('orientationchange', - this.onOrientationChange_.bind(this)); - - // Create the necessary elements for wake lock to work. - this.wakelock = new Wakelock(); - - // Save whether or not we want the touch panner to be enabled or disabled by - // default. - this.isTouchPannerEnabled = !WebVRConfig.TOUCH_PANNER_DISABLED; - -} - -WebVRManager.prototype = new Emitter(); - -// Expose these values externally. -WebVRManager.Modes = Modes; - -/** - * Promise returns true if there is at least one HMD device available. - */ -WebVRManager.prototype.getDeviceByType_ = function(type) { - return new Promise(function(resolve, reject) { - navigator.getVRDevices().then(function(devices) { - // Promise succeeds, but check if there are any devices actually. - for (var i = 0; i < devices.length; i++) { - if (devices[i] instanceof type) { - resolve(devices[i]); - break; - } - } - resolve(null); - }, function() { - // No devices are found. - resolve(null); - }); - }); -}; - -WebVRManager.prototype.isVRMode = function() { - return this.mode == Modes.VR; -}; - -WebVRManager.prototype.getViewer = function() { - return this.deviceInfo.viewer; -}; - -WebVRManager.prototype.getDevice = function() { - return this.deviceInfo.device; -}; - -WebVRManager.prototype.getDeviceInfo = function() { - return this.deviceInfo; -}; - -WebVRManager.prototype.render = function(scene, camera, timestamp) { - this.camera = camera; - - this.resizeIfNeeded_(camera); - - if (this.isVRMode()) { - this.distorter.preRender(); - this.effect.render(scene, camera); - this.distorter.postRender(); - } else { - // Scene may be an array of two scenes, one for each eye. - if (scene instanceof Array) { - this.renderer.render(scene[0], camera); - } else { - this.renderer.render(scene, camera); - } - } -}; - - -WebVRManager.prototype.setMode_ = function(mode) { - var oldMode = this.mode; - if (mode == this.mode) { - console.error('Not changing modes, already in %s', mode); - return; - } - console.log('Mode change: %s => %s', this.mode, mode); - this.mode = mode; - this.button.setMode(mode, this.isVRCompatible); - - if (this.mode == Modes.VR && Util.isLandscapeMode() && Util.isMobile()) { - // In landscape mode, temporarily show the "put into Cardboard" - // interstitial. Otherwise, do the default thing. - this.rotateInstructions.showTemporarily(3000); - } else { - this.updateRotateInstructions_(); - } - - // Also hide the viewer selector. - this.viewerSelector.hide(); - - // Emit an event indicating the mode changed. - this.emit('modechange', mode, oldMode); - - // Note: This is a nasty hack since we need to communicate to the polyfill - // that touch panning is disabled, and the only way to do this currently is - // via WebVRConfig. - // TODO: Maybe move touch panning to the boilerplate to eliminate the hack. - // - // If we are in VR mode, always disable touch panning. - if (this.isTouchPannerEnabled) { - if (this.mode == Modes.VR) { - WebVRConfig.TOUCH_PANNER_DISABLED = true; - } else { - WebVRConfig.TOUCH_PANNER_DISABLED = false; - } - } - - if (this.mode == Modes.VR) { - // In VR mode, set the HMDVRDevice parameters. - this.setHMDVRDeviceParams_(this.getViewer()); - } -}; - -/** - * Main button was clicked. - */ -WebVRManager.prototype.onFSClick_ = function() { - switch (this.mode) { - case Modes.NORMAL: - // TODO: Remove this hack when iOS has fullscreen mode. - // If this is an iframe on iOS, break out and open in no_fullscreen mode. - if (Util.isIOS() && Util.isIFrame()) { - var url = window.location.href; - url = Util.appendQueryParameter(url, 'no_fullscreen', 'true'); - url = Util.appendQueryParameter(url, 'start_mode', Modes.MAGIC_WINDOW); - top.location.href = url; - return; - } - this.normalToMagicWindow_(); - this.setMode_(Modes.MAGIC_WINDOW); - break; - case Modes.MAGIC_WINDOW: - if (this.isFullscreenDisabled) { - window.history.back(); - } else { - this.anyModeToNormal_(); - this.setMode_(Modes.NORMAL); - } - break; - } -}; - -/** - * The VR button was clicked. - */ -WebVRManager.prototype.onVRClick_ = function() { - // TODO: Remove this hack when iOS has fullscreen mode. - // If this is an iframe on iOS, break out and open in no_fullscreen mode. - if (this.mode == Modes.NORMAL && Util.isIOS() && Util.isIFrame()) { - var url = window.location.href; - url = Util.appendQueryParameter(url, 'no_fullscreen', 'true'); - url = Util.appendQueryParameter(url, 'start_mode', Modes.VR); - top.location.href = url; - return; - } - this.anyModeToVR_(); - this.setMode_(Modes.VR); -}; - -/** - * Back button was clicked. - */ -WebVRManager.prototype.onBackClick_ = function() { - if (this.isFullscreenDisabled) { - window.history.back(); - } else { - this.anyModeToNormal_(); - this.setMode_(Modes.NORMAL); - } -}; - -WebVRManager.prototype.onSettingsClick_ = function() { - // Show the viewer selection dialog. - this.viewerSelector.show(); -}; - -/** - * - * Methods to go between modes. - * - */ -WebVRManager.prototype.normalToMagicWindow_ = function() { - // TODO: Re-enable pointer lock after debugging. - //this.requestPointerLock_(); - this.requestFullscreen_(); - this.wakelock.request(); -}; - -WebVRManager.prototype.anyModeToVR_ = function() { - // Don't do orientation locking for consistency. - //this.requestOrientationLock_(); - this.requestFullscreen_(); - //this.effect.setFullScreen(true); - this.wakelock.request(); - this.distorter.patch(); -}; - -WebVRManager.prototype.vrToMagicWindow_ = function() { - //this.releaseOrientationLock_(); - this.distorter.unpatch(); - - // Android bug: when returning from VR, resize the effect. - this.resize_(); -} - -WebVRManager.prototype.anyModeToNormal_ = function() { - //this.effect.setFullScreen(false); - this.exitFullscreen_(); - //this.releaseOrientationLock_(); - this.releasePointerLock_(); - this.wakelock.release(); - this.distorter.unpatch(); - - // Android bug: when returning from VR, resize the effect. - this.resize_(); -}; - -WebVRManager.prototype.resizeIfNeeded_ = function(camera) { - // Only resize the canvas if it needs to be resized. - var size = this.renderer.getSize(); - if (size.width != window.innerWidth || size.height != window.innerHeight) { - this.resize_(); - } -}; - -WebVRManager.prototype.resize_ = function() { - this.effect.setSize(window.innerWidth, window.innerHeight); - if (this.camera) { - this.camera.aspect = window.innerWidth / window.innerHeight; - this.camera.updateProjectionMatrix(); - } -}; - -WebVRManager.prototype.onOrientationChange_ = function(e) { - this.updateRotateInstructions_(); - // Also hide the viewer selector. - this.viewerSelector.hide(); -}; - -WebVRManager.prototype.updateRotateInstructions_ = function() { - this.rotateInstructions.disableShowTemporarily(); - // In portrait VR mode, tell the user to rotate to landscape. - if (this.mode == Modes.VR && !Util.isLandscapeMode() && Util.isMobile()) { - this.rotateInstructions.show(); - } else { - this.rotateInstructions.hide(); - } -}; - -WebVRManager.prototype.onFullscreenChange_ = function(e) { - // If we leave full-screen, go back to normal mode. - if (document.webkitFullscreenElement === null || - document.mozFullScreenElement === null) { - this.anyModeToNormal_(); - this.setMode_(Modes.NORMAL); - } -}; - -WebVRManager.prototype.requestPointerLock_ = function() { - var canvas = this.renderer.domElement; - canvas.requestPointerLock = canvas.requestPointerLock || - canvas.mozRequestPointerLock || - canvas.webkitRequestPointerLock; - - if (canvas.requestPointerLock) { - canvas.requestPointerLock(); - } -}; - -WebVRManager.prototype.releasePointerLock_ = function() { - document.exitPointerLock = document.exitPointerLock || - document.mozExitPointerLock || - document.webkitExitPointerLock; - - if (document.exitPointerLock) { - document.exitPointerLock(); - } -}; - -WebVRManager.prototype.requestOrientationLock_ = function() { - if (screen.orientation && Util.isMobile()) { - screen.orientation.lock('landscape'); - } -}; - -WebVRManager.prototype.releaseOrientationLock_ = function() { - if (screen.orientation) { - screen.orientation.unlock(); - } -}; - -WebVRManager.prototype.requestFullscreen_ = function() { - var canvas = document.body; - //var canvas = this.renderer.domElement; - if (canvas.requestFullscreen) { - canvas.requestFullscreen(); - } else if (canvas.mozRequestFullScreen) { - canvas.mozRequestFullScreen({vrDisplay: this.hmd}); - } else if (canvas.webkitRequestFullscreen) { - canvas.webkitRequestFullscreen({vrDisplay: this.hmd}); - } else if (canvas.msRequestFullscreen) { - canvas.msRequestFullscreen({vrDisplay: this.hmd}); - } -}; - -WebVRManager.prototype.exitFullscreen_ = function() { - if (document.exitFullscreen) { - document.exitFullscreen(); - } else if (document.mozCancelFullScreen) { - document.mozCancelFullScreen(); - } else if (document.webkitExitFullscreen) { - document.webkitExitFullscreen(); - } else if (document.msExitFullscreen) { - document.msExitFullscreen(); - } -}; - -WebVRManager.prototype.onViewerChanged_ = function(viewer) { - this.deviceInfo.setViewer(viewer); - - // Update the distortion appropriately. - this.distorter.updateDeviceInfo(this.deviceInfo); - - // And update the HMDVRDevice parameters. - this.setHMDVRDeviceParams_(viewer); - - // Notify anyone interested in this event. - this.emit('viewerchange', viewer); -}; - -/** - * Sets parameters on CardboardHMDVRDevice. These changes are ultimately handled - * by VREffect. - */ -WebVRManager.prototype.setHMDVRDeviceParams_ = function(viewer) { - this.getDeviceByType_(HMDVRDevice).then(function(hmd) { - if (!hmd) { - return; - } - - // If we can set fields of view, do that now. - if (hmd.setFieldOfView) { - // Calculate the optimal field of view for each eye. - hmd.setFieldOfView(this.deviceInfo.getFieldOfViewLeftEye(this.isUndistorted), - this.deviceInfo.getFieldOfViewRightEye(this.isUndistorted)); - } - - // Note: setInterpupillaryDistance is not part of the WebVR standard. - if (hmd.setInterpupillaryDistance) { - hmd.setInterpupillaryDistance(viewer.interLensDistance); - } - }.bind(this)); -}; - -WebVRManager.prototype.onDeviceParamsUpdated_ = function(newParams) { - console.log('DPDB reported that device params were updated.'); - this.deviceInfo.updateDeviceParams(newParams); - this.distorter.updateDeviceInfo(this.deviceInfo); -}; - -module.exports = WebVRManager; - -},{"./button-manager.js":2,"./cardboard-distorter.js":3,"./device-info.js":4,"./dpdb.js":8,"./emitter.js":9,"./modes.js":11,"./rotate-instructions.js":12,"./util.js":13,"./viewer-selector.js":14,"./wakelock.js":15}]},{},[10]); - -},{}],7:[function(_dereq_,module,exports){ -(function e(t,n,r){function s(o,u){if(!n[o]){if(!t[o]){var a=typeof _dereq_=="function"&&_dereq_;if(!u&&a)return a(o,!0);if(i)return i(o,!0);var f=new Error("Cannot find module '"+o+"'");throw f.code="MODULE_NOT_FOUND",f}var l=n[o]={exports:{}};t[o][0].call(l.exports,function(e){var n=t[o][1][e];return s(n?n:e)},l,l.exports,e,t,n,r)}return n[o].exports}var i=typeof _dereq_=="function"&&_dereq_;for(var o=0;o Util.MAX_TIMESTEP) { - console.warn('Invalid timestamps detected. Time step between successive ' + - 'gyroscope sensor samples is very small or not monotonic'); - this.previousTimestampS = timestampS; - return; - } - this.accelerometer.set(-accGravity.x, -accGravity.y, -accGravity.z); - this.gyroscope.set(rotRate.alpha, rotRate.beta, rotRate.gamma); - - // With iOS and Firefox Android, rotationRate is reported in degrees, - // so we first convert to radians. - if (this.isIOS || this.isFirefoxAndroid) { - this.gyroscope.multiplyScalar(Math.PI / 180); - } - - this.filter.addAccelMeasurement(this.accelerometer, timestampS); - this.filter.addGyroMeasurement(this.gyroscope, timestampS); - - this.previousTimestampS = timestampS; -}; - -FusionPositionSensorVRDevice.prototype.onScreenOrientationChange_ = - function(screenOrientation) { - this.setScreenTransform_(); -}; - -FusionPositionSensorVRDevice.prototype.setScreenTransform_ = function() { - this.worldToScreenQ.set(0, 0, 0, 1); - switch (window.orientation) { - case 0: - break; - case 90: - this.worldToScreenQ.setFromAxisAngle(new THREE.Vector3(0, 0, 1), -Math.PI/2); - break; - case -90: - this.worldToScreenQ.setFromAxisAngle(new THREE.Vector3(0, 0, 1), Math.PI/2); - break; - case 180: - // TODO. - break; - } -}; - - -module.exports = FusionPositionSensorVRDevice; - -},{"./base.js":1,"./complementary-filter.js":3,"./pose-predictor.js":7,"./three-math.js":9,"./touch-panner.js":10,"./util.js":11}],5:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -var WebVRPolyfill = _dereq_('./webvr-polyfill.js'); - -// Initialize a WebVRConfig just in case. -window.WebVRConfig = window.WebVRConfig || {}; -new WebVRPolyfill(); - -},{"./webvr-polyfill.js":12}],6:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -var PositionSensorVRDevice = _dereq_('./base.js').PositionSensorVRDevice; -var THREE = _dereq_('./three-math.js'); -var Util = _dereq_('./util.js'); - -// How much to rotate per key stroke. -var KEY_SPEED = 0.15; -var KEY_ANIMATION_DURATION = 80; - -// How much to rotate for mouse events. -var MOUSE_SPEED_X = 0.5; -var MOUSE_SPEED_Y = 0.3; - -/** - * A virtual position sensor, implemented using keyboard and - * mouse APIs. This is designed as for desktops/laptops where no Device* - * events work. - */ -function MouseKeyboardPositionSensorVRDevice() { - this.deviceId = 'webvr-polyfill:mouse-keyboard'; - this.deviceName = 'VR Position Device (webvr-polyfill:mouse-keyboard)'; - - // Attach to mouse and keyboard events. - window.addEventListener('keydown', this.onKeyDown_.bind(this)); - window.addEventListener('mousemove', this.onMouseMove_.bind(this)); - window.addEventListener('mousedown', this.onMouseDown_.bind(this)); - window.addEventListener('mouseup', this.onMouseUp_.bind(this)); - - this.phi = 0; - this.theta = 0; - - // Variables for keyboard-based rotation animation. - this.targetAngle = null; - - // State variables for calculations. - this.euler = new THREE.Euler(); - this.orientation = new THREE.Quaternion(); - - // Variables for mouse-based rotation. - this.rotateStart = new THREE.Vector2(); - this.rotateEnd = new THREE.Vector2(); - this.rotateDelta = new THREE.Vector2(); -} -MouseKeyboardPositionSensorVRDevice.prototype = new PositionSensorVRDevice(); - -/** - * Returns {orientation: {x,y,z,w}, position: null}. - * Position is not supported for parity with other PositionSensors. - */ -MouseKeyboardPositionSensorVRDevice.prototype.getState = function() { - this.euler.set(this.phi, this.theta, 0, 'YXZ'); - this.orientation.setFromEuler(this.euler); - - return { - hasOrientation: true, - orientation: this.orientation, - hasPosition: false, - position: null - } -}; - -MouseKeyboardPositionSensorVRDevice.prototype.onKeyDown_ = function(e) { - // Track WASD and arrow keys. - if (e.keyCode == 38) { // Up key. - this.animatePhi_(this.phi + KEY_SPEED); - } else if (e.keyCode == 39) { // Right key. - this.animateTheta_(this.theta - KEY_SPEED); - } else if (e.keyCode == 40) { // Down key. - this.animatePhi_(this.phi - KEY_SPEED); - } else if (e.keyCode == 37) { // Left key. - this.animateTheta_(this.theta + KEY_SPEED); - } -}; - -MouseKeyboardPositionSensorVRDevice.prototype.animateTheta_ = function(targetAngle) { - this.animateKeyTransitions_('theta', targetAngle); -}; - -MouseKeyboardPositionSensorVRDevice.prototype.animatePhi_ = function(targetAngle) { - // Prevent looking too far up or down. - targetAngle = Util.clamp(targetAngle, -Math.PI/2, Math.PI/2); - this.animateKeyTransitions_('phi', targetAngle); -}; - -/** - * Start an animation to transition an angle from one value to another. - */ -MouseKeyboardPositionSensorVRDevice.prototype.animateKeyTransitions_ = function(angleName, targetAngle) { - // If an animation is currently running, cancel it. - if (this.angleAnimation) { - clearInterval(this.angleAnimation); - } - var startAngle = this[angleName]; - var startTime = new Date(); - // Set up an interval timer to perform the animation. - this.angleAnimation = setInterval(function() { - // Once we're finished the animation, we're done. - var elapsed = new Date() - startTime; - if (elapsed >= KEY_ANIMATION_DURATION) { - this[angleName] = targetAngle; - clearInterval(this.angleAnimation); - return; - } - // Linearly interpolate the angle some amount. - var percent = elapsed / KEY_ANIMATION_DURATION; - this[angleName] = startAngle + (targetAngle - startAngle) * percent; - }.bind(this), 1000/60); -}; - -MouseKeyboardPositionSensorVRDevice.prototype.onMouseDown_ = function(e) { - this.rotateStart.set(e.clientX, e.clientY); - this.isDragging = true; -}; - -// Very similar to https://gist.github.com/mrflix/8351020 -MouseKeyboardPositionSensorVRDevice.prototype.onMouseMove_ = function(e) { - if (!this.isDragging && !this.isPointerLocked_()) { - return; - } - // Support pointer lock API. - if (this.isPointerLocked_()) { - var movementX = e.movementX || e.mozMovementX || 0; - var movementY = e.movementY || e.mozMovementY || 0; - this.rotateEnd.set(this.rotateStart.x - movementX, this.rotateStart.y - movementY); - } else { - this.rotateEnd.set(e.clientX, e.clientY); - } - // Calculate how much we moved in mouse space. - this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart); - this.rotateStart.copy(this.rotateEnd); - - // Keep track of the cumulative euler angles. - var element = document.body; - this.phi += 2 * Math.PI * this.rotateDelta.y / element.clientHeight * MOUSE_SPEED_Y; - this.theta += 2 * Math.PI * this.rotateDelta.x / element.clientWidth * MOUSE_SPEED_X; - - // Prevent looking too far up or down. - this.phi = Util.clamp(this.phi, -Math.PI/2, Math.PI/2); -}; - -MouseKeyboardPositionSensorVRDevice.prototype.onMouseUp_ = function(e) { - this.isDragging = false; -}; - -MouseKeyboardPositionSensorVRDevice.prototype.isPointerLocked_ = function() { - var el = document.pointerLockElement || document.mozPointerLockElement || - document.webkitPointerLockElement; - return el !== undefined; -}; - -MouseKeyboardPositionSensorVRDevice.prototype.resetSensor = function() { - console.error('Not implemented yet.'); -}; - -module.exports = MouseKeyboardPositionSensorVRDevice; - -},{"./base.js":1,"./three-math.js":9,"./util.js":11}],7:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -var THREE = _dereq_('./three-math.js'); - -var DEBUG = false; - -/** - * Given an orientation and the gyroscope data, predicts the future orientation - * of the head. This makes rendering appear faster. - * - * Also see: http://msl.cs.uiuc.edu/~lavalle/papers/LavYerKatAnt14.pdf - * - * @param {Number} predictionTimeS time from head movement to the appearance of - * the corresponding image. - */ -function PosePredictor(predictionTimeS) { - this.predictionTimeS = predictionTimeS; - - // The quaternion corresponding to the previous state. - this.previousQ = new THREE.Quaternion(); - // Previous time a prediction occurred. - this.previousTimestampS = null; - - // The delta quaternion that adjusts the current pose. - this.deltaQ = new THREE.Quaternion(); - // The output quaternion. - this.outQ = new THREE.Quaternion(); -} - -PosePredictor.prototype.getPrediction = function(currentQ, gyro, timestampS) { - if (!this.previousTimestampS) { - this.previousQ.copy(currentQ); - this.previousTimestampS = timestampS; - return currentQ; - } - - // Calculate axis and angle based on gyroscope rotation rate data. - var axis = new THREE.Vector3(); - axis.copy(gyro); - axis.normalize(); - - var angularSpeed = gyro.length(); - - // If we're rotating slowly, don't do prediction. - if (angularSpeed < THREE.Math.degToRad(20)) { - if (DEBUG) { - console.log('Moving slowly, at %s deg/s: no prediction', - THREE.Math.radToDeg(angularSpeed).toFixed(1)); - } - this.outQ.copy(currentQ); - this.previousQ.copy(currentQ); - return this.outQ; - } - - // Get the predicted angle based on the time delta and latency. - var deltaT = timestampS - this.previousTimestampS; - var predictAngle = angularSpeed * this.predictionTimeS; - - this.deltaQ.setFromAxisAngle(axis, predictAngle); - this.outQ.copy(this.previousQ); - this.outQ.multiply(this.deltaQ); - - this.previousQ.copy(currentQ); - - return this.outQ; -}; - - -module.exports = PosePredictor; - -},{"./three-math.js":9}],8:[function(_dereq_,module,exports){ -function SensorSample(sample, timestampS) { - this.set(sample, timestampS); -}; - -SensorSample.prototype.set = function(sample, timestampS) { - this.sample = sample; - this.timestampS = timestampS; -}; - -SensorSample.prototype.copy = function(sensorSample) { - this.set(sensorSample.sample, sensorSample.timestampS); -}; - -module.exports = SensorSample; - -},{}],9:[function(_dereq_,module,exports){ -/* - * A subset of THREE.js, providing mostly quaternion and euler-related - * operations, manually lifted from - * https://github.com/mrdoob/three.js/tree/master/src/math, as of 9c30286b38df039fca389989ff06ea1c15d6bad1 - */ - -// Only use if the real THREE is not provided. -var THREE = window.THREE || {}; - -// If some piece of THREE is missing, fill it in here. -if (!THREE.Quaternion || !THREE.Vector3 || !THREE.Vector2 || !THREE.Euler || !THREE.Math) { -console.log('No THREE.js found.'); - - -/*** START Quaternion ***/ - -/** - * @author mikael emtinger / http://gomo.se/ - * @author alteredq / http://alteredqualia.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://exocortex.com - */ - -THREE.Quaternion = function ( x, y, z, w ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._w = ( w !== undefined ) ? w : 1; - -}; - -THREE.Quaternion.prototype = { - - constructor: THREE.Quaternion, - - _x: 0,_y: 0, _z: 0, _w: 0, - - get x () { - - return this._x; - - }, - - set x ( value ) { - - this._x = value; - this.onChangeCallback(); - - }, - - get y () { - - return this._y; - - }, - - set y ( value ) { - - this._y = value; - this.onChangeCallback(); - - }, - - get z () { - - return this._z; - - }, - - set z ( value ) { - - this._z = value; - this.onChangeCallback(); - - }, - - get w () { - - return this._w; - - }, - - set w ( value ) { - - this._w = value; - this.onChangeCallback(); - - }, - - set: function ( x, y, z, w ) { - - this._x = x; - this._y = y; - this._z = z; - this._w = w; - - this.onChangeCallback(); - - return this; - - }, - - copy: function ( quaternion ) { - - this._x = quaternion.x; - this._y = quaternion.y; - this._z = quaternion.z; - this._w = quaternion.w; - - this.onChangeCallback(); - - return this; - - }, - - setFromEuler: function ( euler, update ) { - - if ( euler instanceof THREE.Euler === false ) { - - throw new Error( 'THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); - } - - // http://www.mathworks.com/matlabcentral/fileexchange/ - // 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ - // content/SpinCalc.m - - var c1 = Math.cos( euler._x / 2 ); - var c2 = Math.cos( euler._y / 2 ); - var c3 = Math.cos( euler._z / 2 ); - var s1 = Math.sin( euler._x / 2 ); - var s2 = Math.sin( euler._y / 2 ); - var s3 = Math.sin( euler._z / 2 ); - - if ( euler.order === 'XYZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( euler.order === 'YXZ' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( euler.order === 'ZXY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( euler.order === 'ZYX' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } else if ( euler.order === 'YZX' ) { - - this._x = s1 * c2 * c3 + c1 * s2 * s3; - this._y = c1 * s2 * c3 + s1 * c2 * s3; - this._z = c1 * c2 * s3 - s1 * s2 * c3; - this._w = c1 * c2 * c3 - s1 * s2 * s3; - - } else if ( euler.order === 'XZY' ) { - - this._x = s1 * c2 * c3 - c1 * s2 * s3; - this._y = c1 * s2 * c3 - s1 * c2 * s3; - this._z = c1 * c2 * s3 + s1 * s2 * c3; - this._w = c1 * c2 * c3 + s1 * s2 * s3; - - } - - if ( update !== false ) this.onChangeCallback(); - - return this; - - }, - - setFromAxisAngle: function ( axis, angle ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm - - // assumes axis is normalized - - var halfAngle = angle / 2, s = Math.sin( halfAngle ); - - this._x = axis.x * s; - this._y = axis.y * s; - this._z = axis.z * s; - this._w = Math.cos( halfAngle ); - - this.onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m ) { - - // http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements, - - m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], - m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], - m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], - - trace = m11 + m22 + m33, - s; - - if ( trace > 0 ) { - - s = 0.5 / Math.sqrt( trace + 1.0 ); - - this._w = 0.25 / s; - this._x = ( m32 - m23 ) * s; - this._y = ( m13 - m31 ) * s; - this._z = ( m21 - m12 ) * s; - - } else if ( m11 > m22 && m11 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); - - this._w = ( m32 - m23 ) / s; - this._x = 0.25 * s; - this._y = ( m12 + m21 ) / s; - this._z = ( m13 + m31 ) / s; - - } else if ( m22 > m33 ) { - - s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); - - this._w = ( m13 - m31 ) / s; - this._x = ( m12 + m21 ) / s; - this._y = 0.25 * s; - this._z = ( m23 + m32 ) / s; - - } else { - - s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); - - this._w = ( m21 - m12 ) / s; - this._x = ( m13 + m31 ) / s; - this._y = ( m23 + m32 ) / s; - this._z = 0.25 * s; - - } - - this.onChangeCallback(); - - return this; - - }, - - setFromUnitVectors: function () { - - // http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final - - // assumes direction vectors vFrom and vTo are normalized - - var v1, r; - - var EPS = 0.000001; - - return function ( vFrom, vTo ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - - r = vFrom.dot( vTo ) + 1; - - if ( r < EPS ) { - - r = 0; - - if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { - - v1.set( - vFrom.y, vFrom.x, 0 ); - - } else { - - v1.set( 0, - vFrom.z, vFrom.y ); - - } - - } else { - - v1.crossVectors( vFrom, vTo ); - - } - - this._x = v1.x; - this._y = v1.y; - this._z = v1.z; - this._w = r; - - this.normalize(); - - return this; - - } - - }(), - - inverse: function () { - - this.conjugate().normalize(); - - return this; - - }, - - conjugate: function () { - - this._x *= - 1; - this._y *= - 1; - this._z *= - 1; - - this.onChangeCallback(); - - return this; - - }, - - dot: function ( v ) { - - return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; - - }, - - lengthSq: function () { - - return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; - - }, - - length: function () { - - return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); - - }, - - normalize: function () { - - var l = this.length(); - - if ( l === 0 ) { - - this._x = 0; - this._y = 0; - this._z = 0; - this._w = 1; - - } else { - - l = 1 / l; - - this._x = this._x * l; - this._y = this._y * l; - this._z = this._z * l; - this._w = this._w * l; - - } - - this.onChangeCallback(); - - return this; - - }, - - multiply: function ( q, p ) { - - if ( p !== undefined ) { - - console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); - return this.multiplyQuaternions( q, p ); - - } - - return this.multiplyQuaternions( this, q ); - - }, - - multiplyQuaternions: function ( a, b ) { - - // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm - - var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; - var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; - - this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; - this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; - this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; - this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; - - this.onChangeCallback(); - - return this; - - }, - - multiplyVector3: function ( vector ) { - - console.warn( 'THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead.' ); - return vector.applyQuaternion( this ); - - }, - - slerp: function ( qb, t ) { - - if ( t === 0 ) return this; - if ( t === 1 ) return this.copy( qb ); - - var x = this._x, y = this._y, z = this._z, w = this._w; - - // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ - - var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; - - if ( cosHalfTheta < 0 ) { - - this._w = - qb._w; - this._x = - qb._x; - this._y = - qb._y; - this._z = - qb._z; - - cosHalfTheta = - cosHalfTheta; - - } else { - - this.copy( qb ); - - } - - if ( cosHalfTheta >= 1.0 ) { - - this._w = w; - this._x = x; - this._y = y; - this._z = z; - - return this; - - } - - var halfTheta = Math.acos( cosHalfTheta ); - var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); - - if ( Math.abs( sinHalfTheta ) < 0.001 ) { - - this._w = 0.5 * ( w + this._w ); - this._x = 0.5 * ( x + this._x ); - this._y = 0.5 * ( y + this._y ); - this._z = 0.5 * ( z + this._z ); - - return this; - - } - - var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, - ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; - - this._w = ( w * ratioA + this._w * ratioB ); - this._x = ( x * ratioA + this._x * ratioB ); - this._y = ( y * ratioA + this._y * ratioB ); - this._z = ( z * ratioA + this._z * ratioB ); - - this.onChangeCallback(); - - return this; - - }, - - equals: function ( quaternion ) { - - return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this._x = array[ offset ]; - this._y = array[ offset + 1 ]; - this._z = array[ offset + 2 ]; - this._w = array[ offset + 3 ]; - - this.onChangeCallback(); - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this._x; - array[ offset + 1 ] = this._y; - array[ offset + 2 ] = this._z; - array[ offset + 3 ] = this._w; - - return array; - - }, - - onChange: function ( callback ) { - - this.onChangeCallback = callback; - - return this; - - }, - - onChangeCallback: function () {}, - - clone: function () { - - return new THREE.Quaternion( this._x, this._y, this._z, this._w ); - - } - -}; - -THREE.Quaternion.slerp = function ( qa, qb, qm, t ) { - - return qm.copy( qa ).slerp( qb, t ); - -} - -/*** END Quaternion ***/ -/*** START Vector2 ***/ -/** - * @author mrdoob / http://mrdoob.com/ - * @author philogb / http://blog.thejit.org/ - * @author egraether / http://egraether.com/ - * @author zz85 / http://www.lab4games.net/zz85/blog - */ - -THREE.Vector2 = function ( x, y ) { - - this.x = x || 0; - this.y = y || 0; - -}; - -THREE.Vector2.prototype = { - - constructor: THREE.Vector2, - - set: function ( x, y ) { - - this.x = x; - this.y = y; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - - return this; - - }, - - multiply: function ( v ) { - - this.x *= v.x; - this.y *= v.y; - - return this; - - }, - - multiplyScalar: function ( s ) { - - this.x *= s; - this.y *= s; - - return this; - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - - return this; - - }, - - divideScalar: function ( scalar ) { - - if ( scalar !== 0 ) { - - var invScalar = 1 / scalar; - - this.x *= invScalar; - this.y *= invScalar; - - } else { - - this.x = 0; - this.y = 0; - - } - - return this; - - }, - - min: function ( v ) { - - if ( this.x > v.x ) { - - this.x = v.x; - - } - - if ( this.y > v.y ) { - - this.y = v.y; - - } - - return this; - - }, - - max: function ( v ) { - - if ( this.x < v.x ) { - - this.x = v.x; - - } - - if ( this.y < v.y ) { - - this.y = v.y; - - } - - return this; - - }, - - clamp: function ( min, max ) { - - // This function assumes min < max, if this assumption isn't true it will not operate correctly - - if ( this.x < min.x ) { - - this.x = min.x; - - } else if ( this.x > max.x ) { - - this.x = max.x; - - } - - if ( this.y < min.y ) { - - this.y = min.y; - - } else if ( this.y > max.y ) { - - this.y = max.y; - - } - - return this; - }, - - clampScalar: ( function () { - - var min, max; - - return function ( minVal, maxVal ) { - - if ( min === undefined ) { - - min = new THREE.Vector2(); - max = new THREE.Vector2(); - - } - - min.set( minVal, minVal ); - max.set( maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - } )(), - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() ); - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x, dy = this.y - v.y; - return dx * dx + dy * dy; - - }, - - setLength: function ( l ) { - - var oldLength = this.length(); - - if ( oldLength !== 0 && l !== oldLength ) { - - this.multiplyScalar( l / oldLength ); - } - - return this; - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - - return this; - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - - return array; - - }, - - fromAttribute: function ( attribute, index, offset ) { - - if ( offset === undefined ) offset = 0; - - index = index * attribute.itemSize + offset; - - this.x = attribute.array[ index ]; - this.y = attribute.array[ index + 1 ]; - - return this; - - }, - - clone: function () { - - return new THREE.Vector2( this.x, this.y ); - - } - -}; -/*** END Vector2 ***/ -/*** START Vector3 ***/ - -/** - * @author mrdoob / http://mrdoob.com/ - * @author *kile / http://kile.stravaganza.org/ - * @author philogb / http://blog.thejit.org/ - * @author mikael emtinger / http://gomo.se/ - * @author egraether / http://egraether.com/ - * @author WestLangley / http://github.com/WestLangley - */ - -THREE.Vector3 = function ( x, y, z ) { - - this.x = x || 0; - this.y = y || 0; - this.z = z || 0; - -}; - -THREE.Vector3.prototype = { - - constructor: THREE.Vector3, - - set: function ( x, y, z ) { - - this.x = x; - this.y = y; - this.z = z; - - return this; - - }, - - setX: function ( x ) { - - this.x = x; - - return this; - - }, - - setY: function ( y ) { - - this.y = y; - - return this; - - }, - - setZ: function ( z ) { - - this.z = z; - - return this; - - }, - - setComponent: function ( index, value ) { - - switch ( index ) { - - case 0: this.x = value; break; - case 1: this.y = value; break; - case 2: this.z = value; break; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - getComponent: function ( index ) { - - switch ( index ) { - - case 0: return this.x; - case 1: return this.y; - case 2: return this.z; - default: throw new Error( 'index is out of range: ' + index ); - - } - - }, - - copy: function ( v ) { - - this.x = v.x; - this.y = v.y; - this.z = v.z; - - return this; - - }, - - add: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); - return this.addVectors( v, w ); - - } - - this.x += v.x; - this.y += v.y; - this.z += v.z; - - return this; - - }, - - addScalar: function ( s ) { - - this.x += s; - this.y += s; - this.z += s; - - return this; - - }, - - addVectors: function ( a, b ) { - - this.x = a.x + b.x; - this.y = a.y + b.y; - this.z = a.z + b.z; - - return this; - - }, - - sub: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); - return this.subVectors( v, w ); - - } - - this.x -= v.x; - this.y -= v.y; - this.z -= v.z; - - return this; - - }, - - subVectors: function ( a, b ) { - - this.x = a.x - b.x; - this.y = a.y - b.y; - this.z = a.z - b.z; - - return this; - - }, - - multiply: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); - return this.multiplyVectors( v, w ); - - } - - this.x *= v.x; - this.y *= v.y; - this.z *= v.z; - - return this; - - }, - - multiplyScalar: function ( scalar ) { - - this.x *= scalar; - this.y *= scalar; - this.z *= scalar; - - return this; - - }, - - multiplyVectors: function ( a, b ) { - - this.x = a.x * b.x; - this.y = a.y * b.y; - this.z = a.z * b.z; - - return this; - - }, - - applyEuler: function () { - - var quaternion; - - return function ( euler ) { - - if ( euler instanceof THREE.Euler === false ) { - - console.error( 'THREE.Vector3: .applyEuler() now expects a Euler rotation rather than a Vector3 and order.' ); - - } - - if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); - - this.applyQuaternion( quaternion.setFromEuler( euler ) ); - - return this; - - }; - - }(), - - applyAxisAngle: function () { - - var quaternion; - - return function ( axis, angle ) { - - if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); - - this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) ); - - return this; - - }; - - }(), - - applyMatrix3: function ( m ) { - - var x = this.x; - var y = this.y; - var z = this.z; - - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; - this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; - this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; - - return this; - - }, - - applyMatrix4: function ( m ) { - - // input: THREE.Matrix4 affine matrix - - var x = this.x, y = this.y, z = this.z; - - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ]; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ]; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ]; - - return this; - - }, - - applyProjection: function ( m ) { - - // input: THREE.Matrix4 projection matrix - - var x = this.x, y = this.y, z = this.z; - - var e = m.elements; - var d = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); // perspective divide - - this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * d; - this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * d; - this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * d; - - return this; - - }, - - applyQuaternion: function ( q ) { - - var x = this.x; - var y = this.y; - var z = this.z; - - var qx = q.x; - var qy = q.y; - var qz = q.z; - var qw = q.w; - - // calculate quat * vector - - var ix = qw * x + qy * z - qz * y; - var iy = qw * y + qz * x - qx * z; - var iz = qw * z + qx * y - qy * x; - var iw = - qx * x - qy * y - qz * z; - - // calculate result * inverse quat - - this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; - this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; - this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; - - return this; - - }, - - project: function () { - - var matrix; - - return function ( camera ) { - - if ( matrix === undefined ) matrix = new THREE.Matrix4(); - - matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) ); - return this.applyProjection( matrix ); - - }; - - }(), - - unproject: function () { - - var matrix; - - return function ( camera ) { - - if ( matrix === undefined ) matrix = new THREE.Matrix4(); - - matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) ); - return this.applyProjection( matrix ); - - }; - - }(), - - transformDirection: function ( m ) { - - // input: THREE.Matrix4 affine matrix - // vector interpreted as a direction - - var x = this.x, y = this.y, z = this.z; - - var e = m.elements; - - this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; - this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; - this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; - - this.normalize(); - - return this; - - }, - - divide: function ( v ) { - - this.x /= v.x; - this.y /= v.y; - this.z /= v.z; - - return this; - - }, - - divideScalar: function ( scalar ) { - - if ( scalar !== 0 ) { - - var invScalar = 1 / scalar; - - this.x *= invScalar; - this.y *= invScalar; - this.z *= invScalar; - - } else { - - this.x = 0; - this.y = 0; - this.z = 0; - - } - - return this; - - }, - - min: function ( v ) { - - if ( this.x > v.x ) { - - this.x = v.x; - - } - - if ( this.y > v.y ) { - - this.y = v.y; - - } - - if ( this.z > v.z ) { - - this.z = v.z; - - } - - return this; - - }, - - max: function ( v ) { - - if ( this.x < v.x ) { - - this.x = v.x; - - } - - if ( this.y < v.y ) { - - this.y = v.y; - - } - - if ( this.z < v.z ) { - - this.z = v.z; - - } - - return this; - - }, - - clamp: function ( min, max ) { - - // This function assumes min < max, if this assumption isn't true it will not operate correctly - - if ( this.x < min.x ) { - - this.x = min.x; - - } else if ( this.x > max.x ) { - - this.x = max.x; - - } - - if ( this.y < min.y ) { - - this.y = min.y; - - } else if ( this.y > max.y ) { - - this.y = max.y; - - } - - if ( this.z < min.z ) { - - this.z = min.z; - - } else if ( this.z > max.z ) { - - this.z = max.z; - - } - - return this; - - }, - - clampScalar: ( function () { - - var min, max; - - return function ( minVal, maxVal ) { - - if ( min === undefined ) { - - min = new THREE.Vector3(); - max = new THREE.Vector3(); - - } - - min.set( minVal, minVal, minVal ); - max.set( maxVal, maxVal, maxVal ); - - return this.clamp( min, max ); - - }; - - } )(), - - floor: function () { - - this.x = Math.floor( this.x ); - this.y = Math.floor( this.y ); - this.z = Math.floor( this.z ); - - return this; - - }, - - ceil: function () { - - this.x = Math.ceil( this.x ); - this.y = Math.ceil( this.y ); - this.z = Math.ceil( this.z ); - - return this; - - }, - - round: function () { - - this.x = Math.round( this.x ); - this.y = Math.round( this.y ); - this.z = Math.round( this.z ); - - return this; - - }, - - roundToZero: function () { - - this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); - this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); - this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); - - return this; - - }, - - negate: function () { - - this.x = - this.x; - this.y = - this.y; - this.z = - this.z; - - return this; - - }, - - dot: function ( v ) { - - return this.x * v.x + this.y * v.y + this.z * v.z; - - }, - - lengthSq: function () { - - return this.x * this.x + this.y * this.y + this.z * this.z; - - }, - - length: function () { - - return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); - - }, - - lengthManhattan: function () { - - return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); - - }, - - normalize: function () { - - return this.divideScalar( this.length() ); - - }, - - setLength: function ( l ) { - - var oldLength = this.length(); - - if ( oldLength !== 0 && l !== oldLength ) { - - this.multiplyScalar( l / oldLength ); - } - - return this; - - }, - - lerp: function ( v, alpha ) { - - this.x += ( v.x - this.x ) * alpha; - this.y += ( v.y - this.y ) * alpha; - this.z += ( v.z - this.z ) * alpha; - - return this; - - }, - - cross: function ( v, w ) { - - if ( w !== undefined ) { - - console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); - return this.crossVectors( v, w ); - - } - - var x = this.x, y = this.y, z = this.z; - - this.x = y * v.z - z * v.y; - this.y = z * v.x - x * v.z; - this.z = x * v.y - y * v.x; - - return this; - - }, - - crossVectors: function ( a, b ) { - - var ax = a.x, ay = a.y, az = a.z; - var bx = b.x, by = b.y, bz = b.z; - - this.x = ay * bz - az * by; - this.y = az * bx - ax * bz; - this.z = ax * by - ay * bx; - - return this; - - }, - - projectOnVector: function () { - - var v1, dot; - - return function ( vector ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - - v1.copy( vector ).normalize(); - - dot = this.dot( v1 ); - - return this.copy( v1 ).multiplyScalar( dot ); - - }; - - }(), - - projectOnPlane: function () { - - var v1; - - return function ( planeNormal ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - - v1.copy( this ).projectOnVector( planeNormal ); - - return this.sub( v1 ); - - } - - }(), - - reflect: function () { - - // reflect incident vector off plane orthogonal to normal - // normal is assumed to have unit length - - var v1; - - return function ( normal ) { - - if ( v1 === undefined ) v1 = new THREE.Vector3(); - - return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); - - } - - }(), - - angleTo: function ( v ) { - - var theta = this.dot( v ) / ( this.length() * v.length() ); - - // clamp, to handle numerical problems - - return Math.acos( THREE.Math.clamp( theta, - 1, 1 ) ); - - }, - - distanceTo: function ( v ) { - - return Math.sqrt( this.distanceToSquared( v ) ); - - }, - - distanceToSquared: function ( v ) { - - var dx = this.x - v.x; - var dy = this.y - v.y; - var dz = this.z - v.z; - - return dx * dx + dy * dy + dz * dz; - - }, - - setEulerFromRotationMatrix: function ( m, order ) { - - console.error( 'THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead.' ); - - }, - - setEulerFromQuaternion: function ( q, order ) { - - console.error( 'THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead.' ); - - }, - - getPositionFromMatrix: function ( m ) { - - console.warn( 'THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition().' ); - - return this.setFromMatrixPosition( m ); - - }, - - getScaleFromMatrix: function ( m ) { - - console.warn( 'THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale().' ); - - return this.setFromMatrixScale( m ); - }, - - getColumnFromMatrix: function ( index, matrix ) { - - console.warn( 'THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn().' ); - - return this.setFromMatrixColumn( index, matrix ); - - }, - - setFromMatrixPosition: function ( m ) { - - this.x = m.elements[ 12 ]; - this.y = m.elements[ 13 ]; - this.z = m.elements[ 14 ]; - - return this; - - }, - - setFromMatrixScale: function ( m ) { - - var sx = this.set( m.elements[ 0 ], m.elements[ 1 ], m.elements[ 2 ] ).length(); - var sy = this.set( m.elements[ 4 ], m.elements[ 5 ], m.elements[ 6 ] ).length(); - var sz = this.set( m.elements[ 8 ], m.elements[ 9 ], m.elements[ 10 ] ).length(); - - this.x = sx; - this.y = sy; - this.z = sz; - - return this; - }, - - setFromMatrixColumn: function ( index, matrix ) { - - var offset = index * 4; - - var me = matrix.elements; - - this.x = me[ offset ]; - this.y = me[ offset + 1 ]; - this.z = me[ offset + 2 ]; - - return this; - - }, - - equals: function ( v ) { - - return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); - - }, - - fromArray: function ( array, offset ) { - - if ( offset === undefined ) offset = 0; - - this.x = array[ offset ]; - this.y = array[ offset + 1 ]; - this.z = array[ offset + 2 ]; - - return this; - - }, - - toArray: function ( array, offset ) { - - if ( array === undefined ) array = []; - if ( offset === undefined ) offset = 0; - - array[ offset ] = this.x; - array[ offset + 1 ] = this.y; - array[ offset + 2 ] = this.z; - - return array; - - }, - - fromAttribute: function ( attribute, index, offset ) { - - if ( offset === undefined ) offset = 0; - - index = index * attribute.itemSize + offset; - - this.x = attribute.array[ index ]; - this.y = attribute.array[ index + 1 ]; - this.z = attribute.array[ index + 2 ]; - - return this; - - }, - - clone: function () { - - return new THREE.Vector3( this.x, this.y, this.z ); - - } - -}; -/*** END Vector3 ***/ -/*** START Euler ***/ -/** - * @author mrdoob / http://mrdoob.com/ - * @author WestLangley / http://github.com/WestLangley - * @author bhouston / http://exocortex.com - */ - -THREE.Euler = function ( x, y, z, order ) { - - this._x = x || 0; - this._y = y || 0; - this._z = z || 0; - this._order = order || THREE.Euler.DefaultOrder; - -}; - -THREE.Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; - -THREE.Euler.DefaultOrder = 'XYZ'; - -THREE.Euler.prototype = { - - constructor: THREE.Euler, - - _x: 0, _y: 0, _z: 0, _order: THREE.Euler.DefaultOrder, - - get x () { - - return this._x; - - }, - - set x ( value ) { - - this._x = value; - this.onChangeCallback(); - - }, - - get y () { - - return this._y; - - }, - - set y ( value ) { - - this._y = value; - this.onChangeCallback(); - - }, - - get z () { - - return this._z; - - }, - - set z ( value ) { - - this._z = value; - this.onChangeCallback(); - - }, - - get order () { - - return this._order; - - }, - - set order ( value ) { - - this._order = value; - this.onChangeCallback(); - - }, - - set: function ( x, y, z, order ) { - - this._x = x; - this._y = y; - this._z = z; - this._order = order || this._order; - - this.onChangeCallback(); - - return this; - - }, - - copy: function ( euler ) { - - this._x = euler._x; - this._y = euler._y; - this._z = euler._z; - this._order = euler._order; - - this.onChangeCallback(); - - return this; - - }, - - setFromRotationMatrix: function ( m, order, update ) { - - var clamp = THREE.Math.clamp; - - // assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) - - var te = m.elements; - var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; - var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; - var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; - - order = order || this._order; - - if ( order === 'XYZ' ) { - - this._y = Math.asin( clamp( m13, - 1, 1 ) ); - - if ( Math.abs( m13 ) < 0.99999 ) { - - this._x = Math.atan2( - m23, m33 ); - this._z = Math.atan2( - m12, m11 ); - - } else { - - this._x = Math.atan2( m32, m22 ); - this._z = 0; - - } - - } else if ( order === 'YXZ' ) { - - this._x = Math.asin( - clamp( m23, - 1, 1 ) ); - - if ( Math.abs( m23 ) < 0.99999 ) { - - this._y = Math.atan2( m13, m33 ); - this._z = Math.atan2( m21, m22 ); - - } else { - - this._y = Math.atan2( - m31, m11 ); - this._z = 0; - - } - - } else if ( order === 'ZXY' ) { - - this._x = Math.asin( clamp( m32, - 1, 1 ) ); - - if ( Math.abs( m32 ) < 0.99999 ) { - - this._y = Math.atan2( - m31, m33 ); - this._z = Math.atan2( - m12, m22 ); - - } else { - - this._y = 0; - this._z = Math.atan2( m21, m11 ); - - } - - } else if ( order === 'ZYX' ) { - - this._y = Math.asin( - clamp( m31, - 1, 1 ) ); - - if ( Math.abs( m31 ) < 0.99999 ) { - - this._x = Math.atan2( m32, m33 ); - this._z = Math.atan2( m21, m11 ); - - } else { - - this._x = 0; - this._z = Math.atan2( - m12, m22 ); - - } - - } else if ( order === 'YZX' ) { - - this._z = Math.asin( clamp( m21, - 1, 1 ) ); - - if ( Math.abs( m21 ) < 0.99999 ) { - - this._x = Math.atan2( - m23, m22 ); - this._y = Math.atan2( - m31, m11 ); - - } else { - - this._x = 0; - this._y = Math.atan2( m13, m33 ); - - } - - } else if ( order === 'XZY' ) { - - this._z = Math.asin( - clamp( m12, - 1, 1 ) ); - - if ( Math.abs( m12 ) < 0.99999 ) { - - this._x = Math.atan2( m32, m22 ); - this._y = Math.atan2( m13, m11 ); - - } else { - - this._x = Math.atan2( - m23, m33 ); - this._y = 0; - - } - - } else { - - console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ) - - } - - this._order = order; - - if ( update !== false ) this.onChangeCallback(); - - return this; - - }, - - setFromQuaternion: function () { - - var matrix; - - return function ( q, order, update ) { - - if ( matrix === undefined ) matrix = new THREE.Matrix4(); - matrix.makeRotationFromQuaternion( q ); - this.setFromRotationMatrix( matrix, order, update ); - - return this; - - }; - - }(), - - setFromVector3: function ( v, order ) { - - return this.set( v.x, v.y, v.z, order || this._order ); - - }, - - reorder: function () { - - // WARNING: this discards revolution information -bhouston - - var q = new THREE.Quaternion(); - - return function ( newOrder ) { - - q.setFromEuler( this ); - this.setFromQuaternion( q, newOrder ); - - }; - - }(), - - equals: function ( euler ) { - - return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); - - }, - - fromArray: function ( array ) { - - this._x = array[ 0 ]; - this._y = array[ 1 ]; - this._z = array[ 2 ]; - if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; - - this.onChangeCallback(); - - return this; - - }, - - toArray: function () { - - return [ this._x, this._y, this._z, this._order ]; - - }, - - toVector3: function ( optionalResult ) { - - if ( optionalResult ) { - - return optionalResult.set( this._x, this._y, this._z ); - - } else { - - return new THREE.Vector3( this._x, this._y, this._z ); - - } - - }, - - onChange: function ( callback ) { - - this.onChangeCallback = callback; - - return this; - - }, - - onChangeCallback: function () {}, - - clone: function () { - - return new THREE.Euler( this._x, this._y, this._z, this._order ); - - } - -}; -/*** END Euler ***/ -/*** START Math ***/ -/** - * @author alteredq / http://alteredqualia.com/ - * @author mrdoob / http://mrdoob.com/ - */ - -THREE.Math = { - - generateUUID: function () { - - // http://www.broofa.com/Tools/Math.uuid.htm - - var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split( '' ); - var uuid = new Array( 36 ); - var rnd = 0, r; - - return function () { - - for ( var i = 0; i < 36; i ++ ) { - - if ( i == 8 || i == 13 || i == 18 || i == 23 ) { - - uuid[ i ] = '-'; - - } else if ( i == 14 ) { - - uuid[ i ] = '4'; - - } else { - - if ( rnd <= 0x02 ) rnd = 0x2000000 + ( Math.random() * 0x1000000 ) | 0; - r = rnd & 0xf; - rnd = rnd >> 4; - uuid[ i ] = chars[ ( i == 19 ) ? ( r & 0x3 ) | 0x8 : r ]; - - } - } - - return uuid.join( '' ); - - }; - - }(), - - // Clamp value to range - - clamp: function ( x, a, b ) { - - return ( x < a ) ? a : ( ( x > b ) ? b : x ); - - }, - - // Clamp value to range to range - - mapLinear: function ( x, a1, a2, b1, b2 ) { - - return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); - - }, - - // http://en.wikipedia.org/wiki/Smoothstep - - smoothstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * ( 3 - 2 * x ); - - }, - - smootherstep: function ( x, min, max ) { - - if ( x <= min ) return 0; - if ( x >= max ) return 1; - - x = ( x - min ) / ( max - min ); - - return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); - - }, - - // Random float from <0, 1> with 16 bits of randomness - // (standard Math.random() creates repetitive patterns when applied over larger space) - - random16: function () { - - return ( 65280 * Math.random() + 255 * Math.random() ) / 65535; - - }, - - // Random integer from interval - - randInt: function ( low, high ) { - - return Math.floor( this.randFloat( low, high ) ); - - }, - - // Random float from interval - - randFloat: function ( low, high ) { - - return low + Math.random() * ( high - low ); - - }, - - // Random float from <-range/2, range/2> interval - - randFloatSpread: function ( range ) { - - return range * ( 0.5 - Math.random() ); - - }, - - degToRad: function () { - - var degreeToRadiansFactor = Math.PI / 180; - - return function ( degrees ) { - - return degrees * degreeToRadiansFactor; - - }; - - }(), - - radToDeg: function () { - - var radianToDegreesFactor = 180 / Math.PI; - - return function ( radians ) { - - return radians * radianToDegreesFactor; - - }; - - }(), - - isPowerOfTwo: function ( value ) { - - return ( value & ( value - 1 ) ) === 0 && value !== 0; - - }, - - nextPowerOfTwo: function ( value ) { - - value --; - value |= value >> 1; - value |= value >> 2; - value |= value >> 4; - value |= value >> 8; - value |= value >> 16; - value ++; - - return value; - } - -}; - -/*** END Math ***/ - -} - -module.exports = THREE; - -},{}],10:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -var THREE = _dereq_('./three-math.js'); -var Util = _dereq_('./util.js'); - -var ROTATE_SPEED = 0.5; -/** - * Provides a quaternion responsible for pre-panning the scene before further - * transformations due to device sensors. - */ -function TouchPanner() { - window.addEventListener('touchstart', this.onTouchStart_.bind(this)); - window.addEventListener('touchmove', this.onTouchMove_.bind(this)); - window.addEventListener('touchend', this.onTouchEnd_.bind(this)); - - this.isTouching = false; - this.rotateStart = new THREE.Vector2(); - this.rotateEnd = new THREE.Vector2(); - this.rotateDelta = new THREE.Vector2(); - - this.theta = 0; - this.orientation = new THREE.Quaternion(); -} - -TouchPanner.prototype.getOrientation = function() { - this.orientation.setFromEuler(new THREE.Euler(0, 0, this.theta)); - return this.orientation; -}; - -TouchPanner.prototype.resetSensor = function() { - this.theta = 0; -}; - -TouchPanner.prototype.onTouchStart_ = function(e) { - // Only respond if there is exactly one touch. - if (e.touches.length != 1) { - return; - } - this.rotateStart.set(e.touches[0].pageX, e.touches[0].pageY); - this.isTouching = true; -}; - -TouchPanner.prototype.onTouchMove_ = function(e) { - if (!this.isTouching) { - return; - } - this.rotateEnd.set(e.touches[0].pageX, e.touches[0].pageY); - this.rotateDelta.subVectors(this.rotateEnd, this.rotateStart); - this.rotateStart.copy(this.rotateEnd); - - // On iOS, direction is inverted. - if (Util.isIOS()) { - this.rotateDelta.x *= -1; - } - - var element = document.body; - this.theta += 2 * Math.PI * this.rotateDelta.x / element.clientWidth * ROTATE_SPEED; -}; - -TouchPanner.prototype.onTouchEnd_ = function(e) { - this.isTouching = false; -}; - -module.exports = TouchPanner; - -},{"./three-math.js":9,"./util.js":11}],11:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -var Util = window.Util || {}; - -Util.MIN_TIMESTEP = 0.001; -Util.MAX_TIMESTEP = 1; - -Util.clamp = function(value, min, max) { - return Math.min(Math.max(min, value), max); -}; - -Util.isIOS = function() { - return /iPad|iPhone|iPod/.test(navigator.platform); -}; - -Util.isFirefoxAndroid = function() { - return navigator.userAgent.indexOf('Firefox') !== -1 && navigator.userAgent.indexOf('Android') !== -1; -} - -// Helper method to validate the time steps of sensor timestamps. -Util.isTimestampDeltaValid = function(timestampDeltaS) { - if (isNaN(timestampDeltaS)) { - return false; - } - if (timestampDeltaS <= Util.MIN_TIMESTEP) { - return false; - } - if (timestampDeltaS > Util.MAX_TIMESTEP) { - return false; - } - return true; -} - -module.exports = Util; - -},{}],12:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var CardboardHMDVRDevice = _dereq_('./cardboard-hmd-vr-device.js'); -//var OrientationPositionSensorVRDevice = require('./orientation-position-sensor-vr-device.js'); -var FusionPositionSensorVRDevice = _dereq_('./fusion-position-sensor-vr-device.js'); -var MouseKeyboardPositionSensorVRDevice = _dereq_('./mouse-keyboard-position-sensor-vr-device.js'); -// Uncomment to add positional tracking via webcam. -//var WebcamPositionSensorVRDevice = require('./webcam-position-sensor-vr-device.js'); -var HMDVRDevice = _dereq_('./base.js').HMDVRDevice; -var PositionSensorVRDevice = _dereq_('./base.js').PositionSensorVRDevice; - -function WebVRPolyfill() { - this.devices = []; - - if (!this.isWebVRAvailable()) { - this.enablePolyfill(); - } -} - -WebVRPolyfill.prototype.isWebVRAvailable = function() { - return ('getVRDevices' in navigator) || ('mozGetVRDevices' in navigator); -}; - - -WebVRPolyfill.prototype.enablePolyfill = function() { - // Initialize our virtual VR devices. - if (this.isCardboardCompatible()) { - this.devices.push(new CardboardHMDVRDevice()); - } - - // Polyfill using the right position sensor. - if (this.isMobile()) { - //this.devices.push(new OrientationPositionSensorVRDevice()); - this.devices.push(new FusionPositionSensorVRDevice()); - } else { - if (!WebVRConfig.MOUSE_KEYBOARD_CONTROLS_DISABLED) { - this.devices.push(new MouseKeyboardPositionSensorVRDevice()); - } - // Uncomment to add positional tracking via webcam. - //this.devices.push(new WebcamPositionSensorVRDevice()); - } - - // Provide navigator.getVRDevices. - navigator.getVRDevices = this.getVRDevices.bind(this); - - // Provide the CardboardHMDVRDevice and PositionSensorVRDevice objects. - window.HMDVRDevice = HMDVRDevice; - window.PositionSensorVRDevice = PositionSensorVRDevice; -}; - -WebVRPolyfill.prototype.getVRDevices = function() { - var devices = this.devices; - return new Promise(function(resolve, reject) { - try { - resolve(devices); - } catch (e) { - reject(e); - } - }); -}; - -/** - * Determine if a device is mobile. - */ -WebVRPolyfill.prototype.isMobile = function() { - return /Android/i.test(navigator.userAgent) || - /iPhone|iPad|iPod/i.test(navigator.userAgent); -}; - -WebVRPolyfill.prototype.isCardboardCompatible = function() { - // For now, support all iOS and Android devices. - // Also enable the WebVRConfig.FORCE_VR flag for debugging. - return this.isMobile() || WebVRConfig.FORCE_ENABLE_VR; -}; - -module.exports = WebVRPolyfill; - -},{"./base.js":1,"./cardboard-hmd-vr-device.js":2,"./fusion-position-sensor-vr-device.js":4,"./mouse-keyboard-position-sensor-vr-device.js":6}]},{},[5]); - -},{}],8:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var MODE_LABELS = { - 0: 'UNKNOWN', - 1: 'NORMAL', - 2: 'MAGIC_WINDOW', - 3: 'VR' -}; - -function Analytics() { - (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ - (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), - m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) - })(window,document,'script','//www.google-analytics.com/analytics.js','ga'); - - ga('create', 'UA-1418081-10', 'auto'); - ga('send', 'pageview'); - - this.lastModeChangeTime = window.performance.now(); - this.lastModeLabel = WebVRManager.Modes.UNKNOWN; -} - -Analytics.prototype.logModeChanged = function(mode) { - var modeLabel = MODE_LABELS[mode]; - var lastModeLabel = MODE_LABELS[this.lastMode]; - - console.log('Analytics: going from mode %s to %s', lastModeLabel, modeLabel); - - ga('send', 'screenview', { - appName: 'EmbedVR', - screenName: modeLabel - }); - - var now = window.performance.now(); - var msSinceLastModeChange = Math.round(now - this.lastModeChangeTime); - ga('send', 'timing', 'Time spent in mode', lastModeLabel, msSinceLastModeChange); - - this.lastModeChangeTime = now; - this.lastMode = mode; -} - -window.analytics = new Analytics(); - -},{}],9:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - - -/** - * Sits in an embedded iframe, receiving DeviceMotion messages from a containing - * iFrame. These messages are converted into synthetic DeviceMotion events. - * - * This is a workaround for https://bugs.webkit.org/show_bug.cgi?id=150072. - */ -function DeviceMotionReceiver() { - window.addEventListener('message', this.onMessage_.bind(this), false); -} - -DeviceMotionReceiver.prototype.onMessage_ = function(event) { - var message = event.data; - if (message.type !== 'DeviceMotion') { - console.warn('Got unknown message of type %s from %s', message.type, message.origin); - return; - } - - console.log('onMessage_', event); - - // Synthesize a DeviceMotion event. - this.synthesizeDeviceMotionEvent_(message.deviceMotionEvent); -}; - -DeviceMotionReceiver.prototype.synthesizeDeviceMotionEvent_ = function(eventData) { - var type = 'devicemotion-iframe'; - var canBubble = false; - var cancelable = false; - - var dme = document.createEvent('DeviceMotionEvent'); - dme.initDeviceMotionEvent(type, canBubble, cancelable, - eventData.acceleration, - eventData.accelerationIncludingGravity, - eventData.rotationRate, - eventData.interval); - - window.dispatchEvent(dme); -}; - -module.exports = DeviceMotionReceiver; - -},{}],10:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - - -function Emitter() { - this.initEmitter(); -} - -Emitter.prototype.initEmitter = function() { - this.callbacks = {}; -}; - -Emitter.prototype.emit = function(eventName) { - var callbacks = this.callbacks[eventName]; - if (!callbacks) { - console.log('No valid callback specified.'); - return; - } - var args = [].slice.call(arguments) - // Eliminate the first param (the callback). - args.shift(); - for (var i = 0; i < callbacks.length; i++) { - callbacks[i].apply(this, args); - } -}; - -Emitter.prototype.on = function(eventName, callback) { - if (eventName in this.callbacks) { - var cbs = this.callbacks[eventName] - if (cbs.indexOf(callback) == -1) { - cbs.push(callback); - } - } else { - this.callbacks[eventName] = [callback]; - } -}; - -Emitter.prototype.removeListener = function(eventName, callback) { - if (!(eventName in this.callbacks)) { - return; - } - var cbs = this.callbacks[eventName]; - var ind = cbs.indexOf(callback); - if (ind == -1) { - console.warn('No matching callback found'); - return; - } - cbs.splice(ind, 1); -}; - -module.exports = Emitter; - -},{}],11:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -var Eyes = { - LEFT: 0, - RIGHT: 1 -}; - -module.exports = Eyes; - -},{}],12:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/** - * Shows a 2D loading indicator while various pieces of EmbedVR load. - */ -function LoadingIndicator() { - this.el = this.build_(); - document.body.appendChild(this.el); - this.show(); -} - -LoadingIndicator.prototype.build_ = function() { - var overlay = document.createElement('div'); - var s = overlay.style; - s.position = 'fixed'; - s.top = 0; - s.left = 0; - s.width = '100%'; - s.height = '100%'; - s.background = '#eee'; - var img = document.createElement('img'); - img.src = 'static/assets/img/vrview_loading.gif'; - var s = img.style; - s.position = 'absolute'; - s.top = '50%'; - s.left = '50%'; - s.transform = 'translate(-50%, -50%)'; - - overlay.appendChild(img); - return overlay; -}; - -LoadingIndicator.prototype.hide = function() { - this.el.style.display = 'none'; -}; - -LoadingIndicator.prototype.show = function() { - this.el.style.display = 'block'; -}; - -module.exports = LoadingIndicator; - -},{}],13:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -// Disable distortion provided by the boilerplate because we are doing -// vertex-based distortion. -WebVRConfig = window.WebVRConfig || {} -WebVRConfig.PREVENT_DISTORTION = true; - -// Initialize the loading indicator as quickly as possible to give the user -// immediate feedback. -var LoadingIndicator = _dereq_('./loading-indicator'); -var loadIndicator = new LoadingIndicator(); - -// Include relevant polyfills. -_dereq_('../node_modules/webvr-polyfill/build/webvr-polyfill'); -var ES6Promise = _dereq_('../node_modules/es6-promise/dist/es6-promise.min'); -// Polyfill ES6 promises for IE. -ES6Promise.polyfill(); - -var PhotosphereRenderer = _dereq_('./photosphere-renderer'); -var SceneLoader = _dereq_('./scene-loader'); -var Stats = _dereq_('../node_modules/stats-js/build/stats.min'); -var Util = _dereq_('./util'); - -// Include the DeviceMotionReceiver for the iOS cross domain iframe workaround. -// This is a workaround for https://bugs.webkit.org/show_bug.cgi?id=150072. -var DeviceMotionReceiver = _dereq_('./device-motion-receiver'); -var dmr = new DeviceMotionReceiver(); - - -window.addEventListener('load', init); - -var stats = new Stats(); - -var loader = new SceneLoader(); -loader.on('error', onSceneError); -loader.on('load', onSceneLoad); - -var renderer = new PhotosphereRenderer(); -renderer.on('error', onRenderError); - -var videoElement = null; -// TODO: Make this not global. -// Currently global in order to allow callbacks. -var loadedScene = null; - -function init() { - if (!Util.isWebGLEnabled()) { - showError('WebGL not supported.'); - return; - } - // Load the scene. - loader.loadScene(); - - if (Util.getQueryParameter('debug')) { - showStats(); - } -} - -function loadImage(src, params) { - renderer.on('load', onRenderLoad); - renderer.setPhotosphere(src, params); -} - -function onSceneLoad(scene) { - if (!scene || !scene.isComplete()) { - showError('Scene failed to load'); - return; - } - - loadedScene = scene; - - var params = { - isStereo: scene.isStereo, - } - renderer.setDefaultLookDirection(scene.yaw || 0); - - if (scene.preview) { - var onPreviewLoad = function() { - loadIndicator.hide(); - renderer.removeListener('load', onPreviewLoad); - renderer.setPhotosphere(scene.image, params); - } - renderer.removeListener('load', onRenderLoad); - renderer.on('load', onPreviewLoad); - renderer.setPhotosphere(scene.preview, params); - } else if (scene.video) { - if (Util.isIOS() || Util.isIE11()) { - // On iOS and IE 11, if an 'image' param is provided, load it instead of - // showing an error. - // - // TODO(smus): Once video textures are supported, remove this fallback. - if (scene.image) { - loadImage(scene.image, params); - } else { - showError('Video is not supported on this platform (iOS or IE11).'); - } - } else { - // Load the video element. - videoElement = document.createElement('video'); - videoElement.src = scene.video; - videoElement.loop = true; - videoElement.setAttribute('crossorigin', 'anonymous'); - videoElement.addEventListener('canplaythrough', onVideoLoad); - videoElement.addEventListener('error', onVideoError); - } - } else if (scene.image) { - // Otherwise, just render the photosphere. - loadImage(scene.image, params); - } - - console.log('Loaded scene', scene); -} - -function onVideoLoad() { - // Render the stereo video. - var params = { - isStereo: loadedScene.isStereo, - } - renderer.set360Video(videoElement, params); - - // On mobile, tell the user they need to tap to start. Otherwise, autoplay. - if (!Util.isMobile()) { - // Hide loading indicator. - loadIndicator.hide(); - // Autoplay the video on desktop. - videoElement.play(); - } else { - // Tell user to tap to start. - showError('Tap to start video', 'Play'); - document.body.addEventListener('touchend', onVideoTap); - } - - // Prevent onVideoLoad from firing multiple times. - videoElement.removeEventListener('canplaythrough', onVideoLoad); -} - -function onVideoTap() { - hideError(); - videoElement.play(); - - // Prevent multiple play() calls on the video element. - document.body.removeEventListener('touchend', onVideoTap); -} - -function onRenderLoad() { - // Hide loading indicator. - loadIndicator.hide(); -} - -function onSceneError(message) { - showError('Loader: ' + message); -} - -function onRenderError(message) { - showError('Render: ' + message); -} - -function onVideoError(e) { - showError('Video load error'); - console.log(e); -} - -function showError(message, opt_title) { - // Hide loading indicator. - loadIndicator.hide(); - - var error = document.querySelector('#error'); - error.classList.add('visible'); - error.querySelector('.message').innerHTML = message; - - var title = (opt_title !== undefined ? opt_title : 'Error'); - error.querySelector('.title').innerHTML = title; -} - -function hideError() { - var error = document.querySelector('#error'); - error.classList.remove('visible'); -} - -function showStats() { - stats.setMode(0); // 0: fps, 1: ms - - // Align bottom-left. - stats.domElement.style.position = 'absolute'; - stats.domElement.style.left = '0px'; - stats.domElement.style.bottom = '0px'; - document.body.appendChild(stats.domElement); -} - -function loop(time) { - stats.begin(); - renderer.render(time); - stats.end(); - requestAnimationFrame(loop); -} -requestAnimationFrame(loop); - -},{"../node_modules/es6-promise/dist/es6-promise.min":1,"../node_modules/stats-js/build/stats.min":2,"../node_modules/webvr-polyfill/build/webvr-polyfill":7,"./device-motion-receiver":9,"./loading-indicator":12,"./photosphere-renderer":14,"./scene-loader":16,"./util":17}],14:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -var Emitter = _dereq_('./emitter'); -var Eyes = _dereq_('./eyes'); -var THREE = _dereq_('../node_modules/three/three'); -THREE.VRControls = _dereq_('../node_modules/three/examples/js/controls/VRControls'); -THREE.VREffect = _dereq_('../node_modules/three/examples/js/effects/VREffect'); -var Util = _dereq_('./util'); -var VertexDistorter = _dereq_('./vertex-distorter'); -_dereq_('../node_modules/webvr-boilerplate/build/webvr-manager'); - -function PhotosphereRenderer() { - this.init(); -} -PhotosphereRenderer.prototype = new Emitter(); - -PhotosphereRenderer.prototype.init = function() { - var container = document.querySelector('body'); - var camera = new THREE.PerspectiveCamera(80, window.innerWidth / window.innerHeight, 0.1, 100); - var cameraDummy = new THREE.Object3D(); - cameraDummy.add(camera); - - // Antialiasing temporarily disabled to improve performance. - var renderer = new THREE.WebGLRenderer({antialias: false}); - renderer.setClearColor(0x000000, 0); - renderer.setSize(window.innerWidth, window.innerHeight); - - // Round down fractional DPR values for better performance. - renderer.setPixelRatio(Math.floor(window.devicePixelRatio)); - container.appendChild(renderer.domElement); - - var controls = new THREE.VRControls(camera); - var effect = new THREE.VREffect(renderer); - effect.setSize(window.innerWidth, window.innerHeight); - - this.camera = camera; - this.renderer = renderer; - this.effect = effect; - this.controls = controls; - this.manager = new WebVRManager(renderer, effect, {isUndistorted: true}); - - this.initScenes_(); - - // The vertex distorter. - this.distorter = new VertexDistorter(this.manager.getDeviceInfo()); - - this.manager.on('modechange', this.onModeChange_.bind(this)); - this.manager.on('viewerchange', this.onViewerChange_.bind(this)); - - // Watch the resize event. - window.addEventListener('resize', this.onResize_.bind(this)); - - var that = this; - navigator.getVRDevices().then(function(devices) { - devices.forEach(function(device) { - if (device instanceof HMDVRDevice) { - that.hmd = device; - } - }); - }); -}; - -PhotosphereRenderer.prototype.render = function(timestamp) { - this.controls.update(); - this.manager.render(this.scenes, this.camera, timestamp); -}; - -PhotosphereRenderer.prototype.setDefaultLookDirection = function(phi) { - // Rotate the camera parent to take into account the scene's rotation. - this.camera.parent.rotation.y = phi; -}; - -/** - * Sets the photosphere based on the image in the source. Supports stereo and - * mono photospheres. - * - * Emits 'load' and 'error' events. - */ -PhotosphereRenderer.prototype.setPhotosphere = function(src, opt_params) { - var params = opt_params || {}; - - this.isStereo = !!params.isStereo; - this.src = src; - - // Load texture. - var loader = new THREE.TextureLoader(); - loader.crossOrigin = 'anonymous'; - loader.load(src, this.onTextureLoaded_.bind(this), null, - this.onTextureError_.bind(this)); -}; - -PhotosphereRenderer.prototype.set360Video = function(videoElement, opt_params) { - var params = opt_params || {}; - - this.isStereo = !!params.isStereo; - - // Load the video texture. - var videoTexture = new THREE.VideoTexture(videoElement); - videoTexture.minFilter = THREE.LinearFilter; - videoTexture.magFilter = THREE.LinearFilter; - videoTexture.format = THREE.RGBFormat; - videoTexture.generateMipmaps = false; - videoTexture.needsUpdate = true; - - this.onTextureLoaded_(videoTexture); -}; - -PhotosphereRenderer.prototype.initScenes_ = function() { - this.sceneLeft = this.createScene_(); - this.sceneRight = this.createScene_(); - this.sceneLeft.add(this.camera.parent); - - this.scenes = [this.sceneLeft, this.sceneRight]; - this.eyes = [Eyes.LEFT, Eyes.RIGHT]; -}; - -PhotosphereRenderer.prototype.onTextureLoaded_ = function(texture) { - var sphereLeft; - var sphereRight; - if (this.isStereo) { - sphereLeft = this.createPhotosphere_(texture, {offsetY: 0.5, scaleY: 0.5}); - sphereRight = this.createPhotosphere_(texture, {offsetY: 0, scaleY: 0.5}); - } else { - sphereLeft = this.createPhotosphere_(texture); - sphereRight = this.createPhotosphere_(texture); - } - - this.sceneLeft.getObjectByName('photo').children = [sphereLeft]; - this.sceneRight.getObjectByName('photo').children = [sphereRight]; - - this.emit('load'); -}; - -PhotosphereRenderer.prototype.onTextureError_ = function(error) { - this.emit('error', 'Unable to load texture from ' + this.src); -}; - - -PhotosphereRenderer.prototype.createPhotosphere_ = function(texture, opt_params) { - var p = opt_params || {}; - p.scaleX = p.scaleX || 1; - p.scaleY = p.scaleY || 1; - p.offsetX = p.offsetX || 0; - p.offsetY = p.offsetY || 0; - p.phiStart = p.phiStart || 0; - p.phiLength = p.phiLength || Math.PI * 2; - p.thetaStart = p.thetaStart || 0; - p.thetaLength = p.thetaLength || Math.PI; - - var geometry = new THREE.SphereGeometry(1, 48, 48, - p.phiStart, p.phiLength, p.thetaStart, p.thetaLength); - geometry.applyMatrix(new THREE.Matrix4().makeScale(-1, 1, 1)); - var uvs = geometry.faceVertexUvs[0]; - for (var i = 0; i < uvs.length; i ++) { - for (var j = 0; j < 3; j ++) { - uvs[i][j].x *= p.scaleX; - uvs[i][j].x += p.offsetX; - uvs[i][j].y *= p.scaleY; - uvs[i][j].y += p.offsetY; - } - } - - var material = new THREE.MeshBasicMaterial({ map: texture }); - this.distorter.setMap(texture); - var out = new THREE.Mesh(geometry, material); - out.renderOrder = -1; - return out; -}; - -PhotosphereRenderer.prototype.createScene_ = function(opt_params) { - var scene = new THREE.Scene(); - // Add a light. - scene.add(new THREE.PointLight(0xFFFFFF)); - - // Add a group for the photosphere. - var photoGroup = new THREE.Object3D(); - photoGroup.name = 'photo'; - scene.add(photoGroup); - - return scene; -}; - -PhotosphereRenderer.prototype.updateMaterial_ = function(material_FOO) { - for (var i = 0; i < this.scenes.length; i++) { - var eye = this.eyes[i]; - var material = this.distorter.getShaderMaterial(eye); - var scene = this.scenes[i]; - var children = scene.getObjectByName('photo').children; - for (var j = 0; j < children.length; j++) { - var child = children[j]; - child.material = material; - child.material.needsUpdate = true; - } - } -}; - -PhotosphereRenderer.prototype.updateRenderRect_ = function() { - if (this.hmd && this.hmd.setRenderRect) { - var deviceInfo = this.manager.getDeviceInfo(); - var leftRect = deviceInfo.getUndistortedViewportLeftEye(); - var dpr = window.devicePixelRatio; - leftRect.x /= dpr; - leftRect.y /= dpr; - leftRect.width /= dpr; - leftRect.height /= dpr; - - var rightRect = Util.clone(leftRect); - rightRect.x = (window.innerWidth - leftRect.x) - leftRect.width; - - this.hmd.setRenderRect(leftRect, rightRect); - } -}; - -PhotosphereRenderer.prototype.onModeChange_ = function(newMode, oldMode) { - console.log('onModeChange_', newMode); - - var coefficients; - if (newMode == WebVRManager.Modes.VR) { - // Entering VR mode. - this.distorter.setEnabled(true); - this.updateMaterial_(); - } else if (oldMode == WebVRManager.Modes.VR) { - // Leaving VR mode. - this.distorter.setEnabled(false); - this.updateMaterial_(); - } - - if (window.analytics) { - analytics.logModeChanged(newMode); - } -}; - -PhotosphereRenderer.prototype.onViewerChange_ = function(newViewer) { - console.log('onViewerChange_', newViewer); - - // Reset the photosphere with new coefficients. - this.updateMaterial_(); - this.updateRenderRect_(); -}; - -PhotosphereRenderer.prototype.onResize_ = function() { - this.updateRenderRect_(); -}; - -module.exports = PhotosphereRenderer; - -},{"../node_modules/three/examples/js/controls/VRControls":3,"../node_modules/three/examples/js/effects/VREffect":4,"../node_modules/three/three":5,"../node_modules/webvr-boilerplate/build/webvr-manager":6,"./emitter":10,"./eyes":11,"./util":17,"./vertex-distorter":18}],15:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -/** - * Contains all information about a given scene, including the photosphere asset, - * background music. - */ -function SceneInfo(opt_params) { - var params = opt_params || {}; - this.id = params.id; - this.title = params.title; - this.image = params.image; - this.preview = params.preview; - this.isStereo = !!params.isStereo; - this.audio = params.audio; - this.video = params.video; - this.yaw = params.yaw || 0; - this.isYawOnly = params.isYawOnly; -} - -SceneInfo.prototype.isComplete = function() { - return !!this.image || !!this.video; -}; - -SceneInfo.prototype.toObject = function() { - return { - id: this.id || null, - title: this.title || null, - image: this.image, - preview: this.preview, - isStereo: this.isStereo, - audio: this.audio, - yaw: this.yaw || null, - video: this.video || null, - }; -}; - -SceneInfo.prototype.isImageDataURI = function() { - return this.image.indexOf('data:') == 0; -}; - - -module.exports = SceneInfo; - -},{}],16:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ -var Emitter = _dereq_('./emitter'); -var SceneInfo = _dereq_('./scene-info'); - -var Query = { - JSON_URL: 'url', - VIDEO_URL: 'video', - OBJECT_URL: 'object', - IMAGE_URL: 'image', - PREVIEW_URL: 'preview', - IS_STEREO: 'is_stereo', - AUDIO_URL: 'audio', - START_YAW: 'start_yaw', - IS_YAW_ONLY: 'is_yaw_only', -}; - -function SceneLoader() { -} -SceneLoader.prototype = new Emitter(); - -/** - * Loads a scene from a JSON file. - */ -SceneLoader.prototype.loadFromJson_ = function(url, callback) { - // XHR to fetch the JSON. - var xhr = new XMLHttpRequest(); - xhr.open('GET', url); - var that = this; - xhr.onload = function(e) { - try { - var jsonObj = JSON.parse(this.response); - } catch (e) { - that.emit('error', 'Invalid JSON at ' + url + '.'); - return; - } - var labelObjects = {}; - var labels = jsonObj.labels || []; - // Go through the labels in the data and objectify them. - for (var i = 0; i < labels.length; i++) { - var label = new Label(labels[i]); - labelObjects[label.id] = label; - } - jsonObj.labels = labelObjects; - var scene = new SceneInfo(jsonObj); - that.emit('load', scene); - }; - xhr.send(); -}; - -/** - * Parse out GET parameters from the URL string and load the scene. - */ -SceneLoader.prototype.loadFromGetParams_ = function() { - var params = { - image: Util.getQueryParameter(Query.IMAGE_URL), - video: Util.getQueryParameter(Query.VIDEO_URL), - object: Util.getQueryParameter(Query.OBJECT_URL), - preview: Util.getQueryParameter(Query.PREVIEW_URL), - isStereo: this.parseBoolean_(Util.getQueryParameter(Query.IS_STEREO)), - audio: Util.getQueryParameter(Query.AUDIO_URL), - isYawOnly: this.parseBoolean_(Util.getQueryParameter(Query.IS_YAW_ONLY)), - yaw: THREE.Math.degToRad(Util.getQueryParameter(Query.START_YAW)), - }; - - var count = 0; - count += (params[Query.IMAGE_URL] ? 1 : 0); - count += (params[Query.VIDEO_URL] ? 1 : 0); - count += (params[Query.OBJECT_URL] ? 1 : 0); - // Validate this. - if (count == 0) { - this.emit('error', 'Either "image", "video", or "object" GET parameter is required.'); - return; - } - - var scene = new SceneInfo(params); - this.emit('load', scene); -}; - -SceneLoader.prototype.parseBoolean_ = function(value) { - if (value == 'false') { - return false; - } - return !!value; -}; - -SceneLoader.prototype.loadScene = function(callback) { - // If there's a url param specified, try loading from JSON. - var url = Util.getQueryParameter('url'); - var image = Util.getQueryParameter('image'); - var video = Util.getQueryParameter('video'); - var object = Util.getQueryParameter('object'); - if (url) { - this.loadFromJson_(url); - } else if (image || video || object) { - // Otherwise, try loading from URL parameters. - this.loadFromGetParams_(); - } else { - // If it fails, throw an exception. - this.emit('error', 'Unable to load scene. Required parameter missing.'); - } -}; - -module.exports = SceneLoader; - -},{"./emitter":10,"./scene-info":15}],17:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -Util = window.Util || {}; - -Util.isDataURI = function(src) { - return src && src.indexOf('data:') == 0; -}; - -Util.generateUUID = function() { - function s4() { - return Math.floor((1 + Math.random()) * 0x10000) - .toString(16) - .substring(1); - } - return s4() + s4() + '-' + s4() + '-' + s4() + '-' + - s4() + '-' + s4() + s4() + s4(); -}; - -Util.isMobile = function() { - var check = false; - (function(a){if(/(android|bb\d+|meego).+mobile|avantgo|bada\/|blackberry|blazer|compal|elaine|fennec|hiptop|iemobile|ip(hone|od)|iris|kindle|lge |maemo|midp|mmp|mobile.+firefox|netfront|opera m(ob|in)i|palm( os)?|phone|p(ixi|re)\/|plucker|pocket|psp|series(4|6)0|symbian|treo|up\.(browser|link)|vodafone|wap|windows ce|xda|xiino/i.test(a)||/1207|6310|6590|3gso|4thp|50[1-6]i|770s|802s|a wa|abac|ac(er|oo|s\-)|ai(ko|rn)|al(av|ca|co)|amoi|an(ex|ny|yw)|aptu|ar(ch|go)|as(te|us)|attw|au(di|\-m|r |s )|avan|be(ck|ll|nq)|bi(lb|rd)|bl(ac|az)|br(e|v)w|bumb|bw\-(n|u)|c55\/|capi|ccwa|cdm\-|cell|chtm|cldc|cmd\-|co(mp|nd)|craw|da(it|ll|ng)|dbte|dc\-s|devi|dica|dmob|do(c|p)o|ds(12|\-d)|el(49|ai)|em(l2|ul)|er(ic|k0)|esl8|ez([4-7]0|os|wa|ze)|fetc|fly(\-|_)|g1 u|g560|gene|gf\-5|g\-mo|go(\.w|od)|gr(ad|un)|haie|hcit|hd\-(m|p|t)|hei\-|hi(pt|ta)|hp( i|ip)|hs\-c|ht(c(\-| |_|a|g|p|s|t)|tp)|hu(aw|tc)|i\-(20|go|ma)|i230|iac( |\-|\/)|ibro|idea|ig01|ikom|im1k|inno|ipaq|iris|ja(t|v)a|jbro|jemu|jigs|kddi|keji|kgt( |\/)|klon|kpt |kwc\-|kyo(c|k)|le(no|xi)|lg( g|\/(k|l|u)|50|54|\-[a-w])|libw|lynx|m1\-w|m3ga|m50\/|ma(te|ui|xo)|mc(01|21|ca)|m\-cr|me(rc|ri)|mi(o8|oa|ts)|mmef|mo(01|02|bi|de|do|t(\-| |o|v)|zz)|mt(50|p1|v )|mwbp|mywa|n10[0-2]|n20[2-3]|n30(0|2)|n50(0|2|5)|n7(0(0|1)|10)|ne((c|m)\-|on|tf|wf|wg|wt)|nok(6|i)|nzph|o2im|op(ti|wv)|oran|owg1|p800|pan(a|d|t)|pdxg|pg(13|\-([1-8]|c))|phil|pire|pl(ay|uc)|pn\-2|po(ck|rt|se)|prox|psio|pt\-g|qa\-a|qc(07|12|21|32|60|\-[2-7]|i\-)|qtek|r380|r600|raks|rim9|ro(ve|zo)|s55\/|sa(ge|ma|mm|ms|ny|va)|sc(01|h\-|oo|p\-)|sdk\/|se(c(\-|0|1)|47|mc|nd|ri)|sgh\-|shar|sie(\-|m)|sk\-0|sl(45|id)|sm(al|ar|b3|it|t5)|so(ft|ny)|sp(01|h\-|v\-|v )|sy(01|mb)|t2(18|50)|t6(00|10|18)|ta(gt|lk)|tcl\-|tdg\-|tel(i|m)|tim\-|t\-mo|to(pl|sh)|ts(70|m\-|m3|m5)|tx\-9|up(\.b|g1|si)|utst|v400|v750|veri|vi(rg|te)|vk(40|5[0-3]|\-v)|vm40|voda|vulc|vx(52|53|60|61|70|80|81|83|85|98)|w3c(\-| )|webc|whit|wi(g |nc|nw)|wmlb|wonu|x700|yas\-|your|zeto|zte\-/i.test(a.substr(0,4)))check = true})(navigator.userAgent||navigator.vendor||window.opera); - return check; -}; - -Util.isIOS = function() { - return /(iPad|iPhone|iPod)/g.test(navigator.userAgent); -}; - -Util.cloneObject = function(obj) { - var out = {}; - for (key in obj) { - out[key] = obj[key]; - } - return out; -}; - -Util.hashCode = function(s) { - return s.split("").reduce(function(a,b){a=((a<<5)-a)+b.charCodeAt(0);return a&a},0); -}; - -Util.loadTrackSrc = function(context, src, callback, opt_progressCallback) { - var request = new XMLHttpRequest(); - request.open('GET', src, true); - request.responseType = 'arraybuffer'; - - // Decode asynchronously. - request.onload = function() { - context.decodeAudioData(request.response, function(buffer) { - callback(buffer); - }, function(e) { - console.error(e); - }); - }; - if (opt_progressCallback) { - request.onprogress = function(e) { - var percent = e.loaded / e.total; - opt_progressCallback(percent); - }; - } - request.send(); -}; - -Util.isPow2 = function(n) { - return (n & (n - 1)) == 0; -}; - -Util.capitalize = function(s) { - return s.charAt(0).toUpperCase() + s.slice(1); -}; - -Util.isIFrame = function() { - try { - return window.self !== window.top; - } catch (e) { - return true; - } -}; - -// From http://goo.gl/4WX3tg -Util.getQueryParameter = function(name) { - name = name.replace(/[\[]/, "\\[").replace(/[\]]/, "\\]"); - var regex = new RegExp("[\\?&]" + name + "=([^&#]*)"), - results = regex.exec(location.search); - return results === null ? "" : decodeURIComponent(results[1].replace(/\+/g, " ")); -}; - - -// From http://stackoverflow.com/questions/11871077/proper-way-to-detect-webgl-support. -Util.isWebGLEnabled = function() { - var canvas = document.createElement('canvas'); - try { gl = canvas.getContext("webgl"); } - catch (x) { gl = null; } - - if (gl == null) { - try { gl = canvas.getContext("experimental-webgl"); experimental = true; } - catch (x) { gl = null; } - } - return !!gl; -}; - -Util.clone = function(obj) { - return JSON.parse(JSON.stringify(obj)); -}; - -// From http://stackoverflow.com/questions/10140604/fastest-hypotenuse-in-javascript -Util.hypot = Math.hypot || function(x, y) { - return Math.sqrt(x*x + y*y); -}; - -// From http://stackoverflow.com/a/17447718/693934 -Util.isIE11 = function() { - return navigator.userAgent.match(/Trident/); -}; - -module.exports = Util; - -},{}],18:[function(_dereq_,module,exports){ -/* - * Copyright 2015 Google Inc. All Rights Reserved. - * Licensed under the Apache License, Version 2.0 (the "License"); - * you may not use this file except in compliance with the License. - * You may obtain a copy of the License at - * - * http://www.apache.org/licenses/LICENSE-2.0 - * - * Unless required by applicable law or agreed to in writing, software - * distributed under the License is distributed on an "AS IS" BASIS, - * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - * See the License for the specific language governing permissions and - * limitations under the License. - */ - -THREE = _dereq_('../node_modules/three/three'); -var Eyes = _dereq_('./eyes'); -var Util = _dereq_('./util'); - -var DEFAULT_FOV = 40; -var NO_DISTORTION = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; -/** - * Responsible for distortion correction by pre-distorting the vertex geometry - * so that a second shader pass is not needed. This is intended to greatly - * optimize the rendering process. - */ -function VertexDistorter(deviceInfo) { - this.texture = null; - this.isEnabled = false; - - this.deviceInfo = deviceInfo; -} - -VertexDistorter.prototype.setEnabled = function(isEnabled) { - this.isEnabled = isEnabled; -} - -/** - * Sets the texture that is used to render this photosphere. - */ -VertexDistorter.prototype.setMap = function(texture) { - this.texture = texture; -}; - -VertexDistorter.prototype.getVertexShader_ = function() { - return [ - '#ifdef GL_ES', - 'precision highp float;', - '#endif', - - 'varying vec2 vUV;', - - this.getDistortionInclude_(), - - 'void main() {', - // Pass through texture coordinates to the fragment shader. - 'vUV = uv;', - - // Here, we want to ensure that we are using an undistorted projection - // matrix. By setting isUndistorted: true in the WebVRManager, we - // guarantee this. - 'vec4 pos = projectionMatrix * modelViewMatrix * vec4(position, 1.0);', - - 'gl_Position = Distort(pos);', - '}' - ].join('\n'); -}; - -VertexDistorter.prototype.getNoopVertexShader_ = function() { - return [ - '#ifdef GL_ES', - 'precision highp float;', - '#endif', - - 'varying vec2 vUV;', - - 'void main() {', - 'gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);', - 'vUV = uv;', - '}' - ].join('\n'); -}; - -VertexDistorter.prototype.getFragmentShader_ = function() { - return [ - '#ifdef GL_ES', - 'precision highp float;', - '#endif', - - 'varying vec2 vUV;', - 'uniform sampler2D texture;', - - 'void main() {', - 'gl_FragColor = texture2D(texture, vUV);', - '}' - ].join('\n'); -}; - -VertexDistorter.prototype.getNoopDistortionInclude_ = function() { - return [ - 'vec4 Distort(vec4 point) {', - 'return point;', - '}' - ].join('\n'); -}; - -VertexDistorter.prototype.getDistortionInclude_ = function() { - return [ - 'uniform float uDistortionCoefficients[12];', - 'uniform float uDistortionMaxFovSquared;', - 'uniform vec2 uDistortionFovOffset;', - 'uniform vec2 uDistortionFovScale;', - - // Returns a scalar to distort a point; computed in reverse via the polynomial approximation: - // r' = 1 + Σ_i (uDistortionCoefficients[i] rSquared^(i+1)) i=[0..11] - // where rSquared is the squared radius of an undistorted point in tan-angle space. - // See {@link Distortion} for more information. - 'float DistortionFactor(float rSquared) {', - 'float ret = 0.0;', - 'rSquared = min(uDistortionMaxFovSquared, rSquared);', - 'ret = rSquared * (ret + uDistortionCoefficients[11]);', - 'ret = rSquared * (ret + uDistortionCoefficients[10]);', - 'ret = rSquared * (ret + uDistortionCoefficients[9]);', - 'ret = rSquared * (ret + uDistortionCoefficients[8]);', - 'ret = rSquared * (ret + uDistortionCoefficients[7]);', - 'ret = rSquared * (ret + uDistortionCoefficients[6]);', - 'ret = rSquared * (ret + uDistortionCoefficients[5]);', - 'ret = rSquared * (ret + uDistortionCoefficients[4]);', - 'ret = rSquared * (ret + uDistortionCoefficients[3]);', - 'ret = rSquared * (ret + uDistortionCoefficients[2]);', - 'ret = rSquared * (ret + uDistortionCoefficients[1]);', - 'ret = rSquared * (ret + uDistortionCoefficients[0]);', - 'return ret + 1.0;', - '}', - - // Given a point in clip space, distort the point according to the coefficients stored in - // uDistortionCoefficients and the field of view (FOV) specified in uDistortionFovOffset and - // uDistortionFovScale. - // Returns the distorted point in clip space, with its Z untouched. - 'vec4 Distort(vec4 point) {', - // Put point into normalized device coordinates (NDC), [(-1, -1, -1) to (1, 1, 1)]. - 'vec3 pointNdc = point.xyz / point.w;', - // Throw away the Z coordinate and map the point to the unit square, [(0, 0) to (1, 1)]. - 'vec2 pointUnitSquare = (pointNdc.xy + vec2(1.0)) / 2.0;', - // Map the point into FOV tan-angle space. - 'vec2 pointTanAngle = pointUnitSquare * uDistortionFovScale - uDistortionFovOffset;', - 'float radiusSquared = dot(pointTanAngle, pointTanAngle);', - 'float distortionFactor = DistortionFactor(radiusSquared);', - //'float distortionFactor = 2.0;', - 'vec2 distortedPointTanAngle = pointTanAngle * distortionFactor;', - // Reverse the mappings above to bring the distorted point back into NDC space. - 'vec2 distortedPointUnitSquare = (distortedPointTanAngle + uDistortionFovOffset)', - '/ uDistortionFovScale;', - 'vec3 distortedPointNdc = vec3(distortedPointUnitSquare * 2.0 - vec2(1.0), pointNdc.z);', - // Convert the point into clip space before returning in case any operations are done after. - 'return vec4(distortedPointNdc, 1.0) * point.w;', - '}', - ].join('\n'); -}; - -VertexDistorter.prototype.getDistortionMaxFovSquared_ = function() { - var fov = this.getFov_(); - var maxFov = Util.hypot( - Math.tan(THREE.Math.degToRad(Math.max(fov.leftDegrees, fov.rightDegrees))), - Math.tan(THREE.Math.degToRad(Math.max(fov.downDegrees, fov.upDegrees)))); - return maxFov * maxFov; -}; - -VertexDistorter.prototype.getDistortionCoefficients_ = function() { - var viewer = this.deviceInfo.viewer; - return this.isEnabled ? viewer.inverseCoefficients : NO_DISTORTION; -}; - -VertexDistorter.prototype.getDistortionFovOffset_ = function(eye) { - var fov = this.getFov_(eye); - /* - var sideDegrees = Math.min(fov.leftDegrees, fov.rightDegrees); - var left = Math.tan(THREE.Math.degToRad(sideDegrees)); - */ - var left = Math.tan(THREE.Math.degToRad(fov.leftDegrees)); - var down = Math.tan(THREE.Math.degToRad(fov.downDegrees)); - return new THREE.Vector2(left, down); -}; - -VertexDistorter.prototype.getDistortionFovScale_ = function() { - var fov = this.getFov_(); - var left = Math.tan(THREE.Math.degToRad(fov.leftDegrees)); - var right = Math.tan(THREE.Math.degToRad(fov.rightDegrees)); - var up = Math.tan(THREE.Math.degToRad(fov.upDegrees)); - var down = Math.tan(THREE.Math.degToRad(fov.downDegrees)); - return new THREE.Vector2(left + right, up + down); -}; - - -VertexDistorter.prototype.getUniforms_ = function(eye) { - return { - texture: { - type: 't', - value: this.texture - }, - uDistortionCoefficients: { - type: 'fv1', - value: this.getDistortionCoefficients_() - }, - uDistortionMaxFovSquared: { - type: 'f', - value: this.getDistortionMaxFovSquared_() - }, - uDistortionFovOffset: { - type: 'v2', - value: this.getDistortionFovOffset_(eye) - }, - uDistortionFovScale: { - type: 'v2', - value: this.getDistortionFovScale_() - } - }; -}; - -VertexDistorter.prototype.getShaderMaterial = function(eye) { - var uniforms = this.getUniforms_(eye); - return new THREE.ShaderMaterial({ - uniforms: uniforms, - vertexShader: this.getVertexShader_(), - fragmentShader: this.getFragmentShader_() - }); -}; - -VertexDistorter.prototype.getFov_ = function(opt_eye) { - var eye = opt_eye || Eyes.LEFT; - - if (eye == Eyes.LEFT) { - return this.deviceInfo.getFieldOfViewLeftEye(true); - } - if (eye == Eyes.RIGHT) { - return this.deviceInfo.getFieldOfViewRightEye(true); - } - return null; -}; - -module.exports = VertexDistorter; - -},{"../node_modules/three/three":5,"./eyes":11,"./util":17}],19:[function(_dereq_,module,exports){ -// Load EmbedVR. -_dereq_('./main'); - -// Load Analytics for EmbedVR. -_dereq_('./analytics'); - -},{"./analytics":8,"./main":13}],20:[function(_dereq_,module,exports){ -// shim for using process in browser - -var process = module.exports = {}; -var queue = []; -var draining = false; -var currentQueue; -var queueIndex = -1; - -function cleanUpNextTick() { - draining = false; - if (currentQueue.length) { - queue = currentQueue.concat(queue); - } else { - queueIndex = -1; - } - if (queue.length) { - drainQueue(); - } -} - -function drainQueue() { - if (draining) { - return; - } - var timeout = setTimeout(cleanUpNextTick); - draining = true; - - var len = queue.length; - while(len) { - currentQueue = queue; - queue = []; - while (++queueIndex < len) { - if (currentQueue) { - currentQueue[queueIndex].run(); - } - } - queueIndex = -1; - len = queue.length; - } - currentQueue = null; - draining = false; - clearTimeout(timeout); -} - -process.nextTick = function (fun) { - var args = new Array(arguments.length - 1); - if (arguments.length > 1) { - for (var i = 1; i < arguments.length; i++) { - args[i - 1] = arguments[i]; - } - } - queue.push(new Item(fun, args)); - if (queue.length === 1 && !draining) { - setTimeout(drainQueue, 0); - } -}; - -// v8 likes predictible objects -function Item(fun, array) { - this.fun = fun; - this.array = array; -} -Item.prototype.run = function () { - this.fun.apply(null, this.array); -}; -process.title = 'browser'; -process.browser = true; -process.env = {}; -process.argv = []; -process.version = ''; // empty string to avoid regexp issues -process.versions = {}; - -function noop() {} - -process.on = noop; -process.addListener = noop; -process.once = noop; -process.off = noop; -process.removeListener = noop; -process.removeAllListeners = noop; -process.emit = noop; - -process.binding = function (name) { - throw new Error('process.binding is not supported'); -}; - -process.cwd = function () { return '/' }; -process.chdir = function (dir) { - throw new Error('process.chdir is not supported'); -}; -process.umask = function() { return 0; }; - -},{}]},{},[19]); diff --git a/src/templates/nodes/custom/hdri/view_embed.jade b/src/templates/nodes/custom/hdri/view_embed.jade index 46afa45b..2577109c 100644 --- a/src/templates/nodes/custom/hdri/view_embed.jade +++ b/src/templates/nodes/custom/hdri/view_embed.jade @@ -5,12 +5,13 @@ section.node-preview | {% if node.picture %} iframe( + id='vrview_window' width='100%', height='450px', scrolling='no', frameborder='0', allowfullscreen='', - src="{{url_for('main.vrview', preview=node.picture.thumbnail('l', api=api), image=node.picture.thumbnail('h', api=api), is_stereo='false')}}") + src="{{url_for('main.vrview', preview=node.picture.thumbnail('l', api=api), image=node.picture.thumbnail('h', api=api), default_yaw=(node.properties.default_yaw or 0))}}") | {% endif %} section.node-details-container @@ -130,4 +131,3 @@ script. }); | {% endblock %} - diff --git a/src/templates/vrview.jade b/src/templates/vrview.jade index 084cc454..412ac75e 100644 --- a/src/templates/vrview.jade +++ b/src/templates/vrview.jade @@ -13,4 +13,13 @@ html(lang='en') .wrap h1.title Error p.message An unknown error occurred. - script(src="{{url_for('static_pillar', filename='assets/js/vrview-analytics.min.js')}}") + script(src="{{url_for('static_pillar', filename='assets/vrview/three.min.js')}}") + script(src="{{url_for('static_pillar', filename='assets/vrview/embed.min.js')}}") + script. + /** Returns the current yaw in degrees. */ + function yaw() { + console.log('default yaw:', worldRenderer.sceneInfo.defaultYaw * 180 / Math.PI); + console.log('camera rotation: ', worldRenderer.camera.rotation.y * 180 / Math.PI); + var the_yaw = worldRenderer.sceneInfo.defaultYaw + worldRenderer.camera.rotation.y; + return the_yaw * 180 / Math.PI; + }