Upgraded VRViewer:
- upgraded vrviewer to latest master (ffbc9ff4bf0c550cc79003ec188ca16e9e83c31e) - added some notes on how to upgrade to the readme - added support for setting default yaw angle - added support for float properties
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@ -7,6 +7,11 @@ node_type_hdri = {
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'description': 'HDR Image',
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'parent': ['group_hdri'],
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'dyn_schema': {
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# Default yaw angle in degrees.
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'default_yaw': {
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'type': 'float',
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'default': 0.0
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},
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'status': {
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'type': 'string',
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'allowed': [
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@ -85,7 +85,7 @@ def add_form_properties(form_class, node_type):
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elif field_type == 'integer':
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field = IntegerField(prop_name, default=0)
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elif field_type == 'float':
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field = FloatField(prop_name, default=0)
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field = FloatField(prop_name, default=0.0)
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elif field_type == 'boolean':
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field = BooleanField(prop_name)
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elif field_type == 'objectid' and 'data_relation' in schema_prop:
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@ -172,6 +172,11 @@ def process_node_form(form, node_id=None, node_type=None, user=None):
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data = 0
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else:
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data = int(form[prop_name].data)
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elif schema_prop['type'] == 'float':
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if not data:
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data = None
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else:
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data = float(form[prop_name].data)
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elif schema_prop['type'] == 'datetime':
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data = datetime.strftime(data, current_app.config['RFC1123_DATE_FORMAT'])
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elif schema_prop['type'] == 'list':
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11
pillar/web/static/assets/vrview/embed.min.js
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pillar/web/static/assets/vrview/embed.min.js
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pillar/web/static/assets/vrview/loading.gif
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pillar/web/static/assets/vrview/loading.gif
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pillar/web/static/assets/vrview/three.min.js
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pillar/web/static/assets/vrview/three.min.js
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19
readme.md
19
readme.md
@ -35,3 +35,22 @@ pip install -e ../pillar-python-sdk
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pip install -U -r requirements.txt
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pip install -e .
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```
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## HDRi viewer
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The HDRi viewer uses [Google VRView](https://github.com/googlevr/vrview). To upgrade,
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get those files:
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* [three.min.js](https://raw.githubusercontent.com/googlevr/vrview/master/build/three.min.js)
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* [embed.min.js](https://raw.githubusercontent.com/googlevr/vrview/master/build/embed.min.js)
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* [loading.gif](https://raw.githubusercontent.com/googlevr/vrview/master/images/loading.gif)
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and place them in `pillar/web/static/assets/vrview`. Replace `images/loading.gif` in `embed.min.js` with `static/pillar/assets/vrview/loading.gif`.
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You may also want to compare their
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[index.html](https://raw.githubusercontent.com/googlevr/vrview/master/index.html) to our
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`src/templates/vrview.jade`.
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When on a HDRi page with the viewer embedded, use this JavaScript code to find the current
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yaw: `vrview_window.contentWindow.yaw()`. This can be passed as `default_yaw` parameter to
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the iframe.
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@ -5,12 +5,13 @@
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section.node-preview
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| {% if node.picture %}
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iframe(
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id='vrview_window'
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width='100%',
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height='450px',
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scrolling='no',
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frameborder='0',
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allowfullscreen='',
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src="{{url_for('main.vrview', preview=node.picture.thumbnail('l', api=api), image=node.picture.thumbnail('h', api=api), is_stereo='false')}}")
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src="{{url_for('main.vrview', preview=node.picture.thumbnail('l', api=api), image=node.picture.thumbnail('h', api=api), default_yaw=(node.properties.default_yaw or 0))}}")
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| {% endif %}
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section.node-details-container
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@ -130,4 +131,3 @@ script.
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});
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| {% endblock %}
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@ -13,4 +13,13 @@ html(lang='en')
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.wrap
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h1.title Error
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p.message An unknown error occurred.
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script(src="{{url_for('static_pillar', filename='assets/js/vrview-analytics.min.js')}}")
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script(src="{{url_for('static_pillar', filename='assets/vrview/three.min.js')}}")
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script(src="{{url_for('static_pillar', filename='assets/vrview/embed.min.js')}}")
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script.
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/** Returns the current yaw in degrees. */
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function yaw() {
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console.log('default yaw:', worldRenderer.sceneInfo.defaultYaw * 180 / Math.PI);
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console.log('camera rotation: ', worldRenderer.camera.rotation.y * 180 / Math.PI);
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var the_yaw = worldRenderer.sceneInfo.defaultYaw + worldRenderer.camera.rotation.y;
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return the_yaw * 180 / Math.PI;
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}
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