forked from blender/blender
davidhaver-WIP-realize-depth #2
@ -44,7 +44,7 @@ static void node_geo_exec(GeoNodeExecParams params)
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static auto depth_override = mf::build::SI2_SO<int, bool, int>(
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static auto depth_override = mf::build::SI2_SO<int, bool, int>(
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"depth_override",
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"depth_override",
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[](int value, bool realize) { return realize ? -1 : value; },
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[](int value, bool realize) { return realize ? -1 : std::max(value, 0); },
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mf::build::exec_presets::AllSpanOrSingle());
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mf::build::exec_presets::AllSpanOrSingle());
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static auto selection_override = mf::build::SI2_SO<int, bool, bool>(
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static auto selection_override = mf::build::SI2_SO<int, bool, bool>(
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